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v1.209.0
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@@ -3,18 +3,21 @@
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{
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"type": "section",
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"name": "Introduction",
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"page": 6,
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"id": "000",
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"entries": [
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"Written primarily for game masters, this book features over 400 new creatures to use in your games. For players, this book features a handful of new familiars and beasts perfect for characters seeking companions or druids seeking new beasts for Wild Shape. If you are a player reading this book, be sure to check with your game master before selecting any of these creatures as familiars or companions or for Wild Shape.",
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{
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"type": "section",
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"name": "Using this Book",
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"page": 6,
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"id": "001",
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"entries": [
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"To use the creatures in this book, you'll need the core rulebooks of the 5th edition of the world's greatest roleplaying game or the {@i System Reference Document 5.1}. Spell, disease, and magic item names that appear in {@i italics} without a page or book reference can be found in those rulebooks or in the {@i System Reference Document 5.1}. Some creatures in this book contain references to the Midgard Campaign Setting, but that setting isn't required to use the creatures in this book. The extra setting information exists simply to bring additional flavor or lore to the creatures.",
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{
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"type": "entries",
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"name": "Alignment and Creature Behavior",
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"page": 6,
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"id": "002",
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"entries": [
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"Each creature in this book lists an alignment to provide a general guideline for that creature's typical behaviors, often based on its preferred prey or its most commonly observed interactions with other sentient creatures. A creature whose alignment is listed as \"unaligned\" is either created or controlled by another, such as a construct, or operates on more primal or instinctive behavior, such as a rat or tiger. Not every example of a particular creature exhibits behaviors consistent with the creature's listed alignment. If you want an evil {@creature valkyrie|ToB1-2023} or a lawful {@creature kikimora|ToB1-2023} in your world, go for it! Some of the best stories revolve around creatures who break the preconceptions surrounding them, and we encourage you to use the creatures in this book in whatever ways best fit your worlds and the stories you want to tell in them."
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@@ -23,6 +26,7 @@
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{
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"type": "entries",
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"name": "Languages",
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"page": 6,
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"id": "003",
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"entries": [
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"Several creatures in this book know or speak the Umbral or Void Speech languages, which can be substituted for other languages if these languages don't fit in your world.",
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@@ -33,6 +37,7 @@
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{
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"type": "entries",
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"name": "Umbral",
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"page": 6,
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"id": "005",
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"entries": [
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"This is the language of the {@creature shadow fey|ToB1-2023} and other denizens of planes of shadow and darkness. It is a corrupted dialect of Elvish, and those who speak it gain a +1 bonus to one Dexterity ({@skill Stealth}) check each day. If Umbral isn't a language in your world, you can substitute Umbral with Elvish or Undercommon."
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@@ -41,6 +46,7 @@
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{
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"type": "entries",
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"name": "Void Speech",
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"page": 6,
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"id": "006",
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"entries": [
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"This is the language of the Outer Darkness in the Midgard Campaign Setting. It is spoken by vile things that are malevolent toward humanoids and their allies and by those who seek to bring about the ruinous apocalypse of the dark gods. If Void Speech isn't a language in your world, you can substitute Void Speech with any ancient language with an evil reputation or with Deep Speech."
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@@ -53,6 +59,7 @@
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{
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"type": "entries",
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"name": "Touch of Iron",
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"page": 6,
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"id": "007",
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"entries": [
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{
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@@ -72,6 +79,7 @@
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{
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"type": "entries",
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"name": "Cold Iron Weaponry",
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"page": 6,
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"id": "009",
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"entries": [
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"A cold iron weapon is treated as magical when used against any fey creature, and it is the only weapon with any hope of harming the most powerful fey lords and ladies. However, cold iron weapons are difficult to construct. The skill and material required to produce such a weapon doubles its price or adds 100 gp to the cost, whichever is more. Finding a smith with the skill to make a durable weapon without the aid of fire is always difficult\u2014and finding one with the courage to anger the fey courts may be even harder."
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@@ -80,6 +88,7 @@
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{
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"type": "entries",
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"name": "Substitutions for Cold Iron",
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"page": 6,
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"id": "00a",
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"entries": [
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"If cold iron doesn't exist in your world, you can substitute this resistance or immunity with silver or adamantine, whichever you feel is most appropriate for that creature in your world."
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@@ -94,6 +103,7 @@
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{
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"type": "section",
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"name": "Refreshing a Classic",
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"page": 7,
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"id": "00b",
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"entries": [
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{
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@@ -123,6 +133,7 @@
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{
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"type": "section",
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"name": "Monsters",
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"page": 8,
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"id": "00c",
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"entries": [
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{
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@@ -545,12 +556,14 @@
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{
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"type": "section",
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"name": "Appendix: NPCs",
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"page": 405,
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"id": "1e3",
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"entries": [
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"This appendix contains statistics for various humanoids. From dastardly bandit lords to city watch captains to fiend-powered devilbound gnomes, these NPCs can be found across the world, breathing new life into the places they appear. This appendix also includes a table for using these statistics, and other similar, general-use humanoid statistics, such as the {@creature knight} or {@creature thug}, with the various humanoids found in this book.",
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{
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"type": "section",
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"name": "NPC Features Table",
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"page": 405,
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"id": "1e4",
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"entries": [
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"When an NPC's statistics include the note \"Humanoid (Any Race)\" as the creature type, you can adjust those statistics as described in the NPC Features table to create an NPC of the humanoid race detailed in the table. In this way, you can fill a city, town, or village with a particular humanoid type while still using variable statistics and differing challenges.",
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@@ -630,6 +643,7 @@
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{
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"type": "section",
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"name": "Credits",
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"page": 2,
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"id": "1ff",
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"entries": [
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{
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@@ -698,6 +712,7 @@
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{
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"type": "entries",
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"name": "2023 Edition",
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"page": 2,
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"entries": [
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{
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"type": "list",
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@@ -760,6 +775,7 @@
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{
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"type": "entries",
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"name": "Kobold Warrens",
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"page": 2,
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"entries": [
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{
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"type": "list",
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@@ -850,6 +866,7 @@
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{
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"type": "entries",
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"name": "Special Thanks",
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"page": 2,
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"entries": [
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{
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"type": "list",
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