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v1.209.0
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@@ -723,6 +723,18 @@
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},
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"The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain {@status concentration} on a spell."
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]
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},
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{
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"name": "Surprised",
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"source": "PHB",
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"page": 189,
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"srd": true,
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"basicRules": true,
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"entries": [
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"A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A {@creature gelatinous cube} glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.",
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"The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity ({@skill Stealth}) checks of anyone hiding with the passive Wisdom ({@skill Perception}) score of each creature on the opposing side. Any character or monster that doesn't notice a threat is {@status surprised} at the start of the encounter.",
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"If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be {@status surprised} even if the other members aren't."
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]
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}
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]
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}
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