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v1.198.1
This commit is contained in:
1663
data/book/book-aag.json
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data/book/book-aag.json
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data/book/book-aatm.json
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data/book/book-aatm.json
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data/book/book-ai.json
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data/book/book-ai.json
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data/book/book-al.json
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data/book/book-al.json
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@@ -0,0 +1,720 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Faction Guide",
|
||||
"entries": [
|
||||
"Factions are an important part of the D&D Adventurers League experience. Belonging to a faction sometimes means having responsibilities, but it also carries with it support and rewards for service. If you ever switch factions or leave a faction, you lose all ranks and renown with the old faction, and must start at the lowest rank with zero renown with your new faction.",
|
||||
"It is important to note that characters made with races from Volo's Guide to Monsters are required to have a faction. If you leave your faction, the character is no longer playable, unless of course they're moving to another faction approved for that race.",
|
||||
"Additional information on the specific factions can be found in the D&D Adventurers League Player's Guide.",
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Faction Advancement and Benefits",
|
||||
"entries": [
|
||||
"As a character with membership in one of the factions es adventures, he or she earns renown for completing tasks that align with the faction's goals. This is expressed as renown points rewarded at the end of any given adventure.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Advancement",
|
||||
"entries": [
|
||||
"As characters earn renown and complete secret missions, they progress in the ranks of their factions, granting them greater authority and additional benefits.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Faction Advancement",
|
||||
"colLabels": [
|
||||
"Rank",
|
||||
"Renown",
|
||||
"Other Requirements"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-2 text-center",
|
||||
"col-8"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"0",
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"3",
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"10",
|
||||
"5th level, 1 secret mission"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"25",
|
||||
"11th level, 3 secret missions"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"50",
|
||||
"17th level, 10 secret missions"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Benefits",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Rank 1: Initiate",
|
||||
"entries": [
|
||||
"This is the rank a character receives when first joining a faction. It is available at character creation or any time the character wishes to join.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Participate in Faction Activities",
|
||||
"entries": [
|
||||
"You can participate in any activities that are considered specific to your faction."
|
||||
],
|
||||
"id": "005"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Earn Renown",
|
||||
"entries": [
|
||||
"You earn renown points in your faction and advance in rank."
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Assignments",
|
||||
"entries": [
|
||||
"As an Initiate, you are eligible to take on faction assignments during adventures. These are minor side quests found in many D&D Adventurers League adventures."
|
||||
],
|
||||
"id": "007"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Receive Your Faction's Insignia",
|
||||
"entries": [
|
||||
"You receive an insignia of your faction, fashioned into a wearable or held item.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Faction Insignias",
|
||||
"colLabels": [
|
||||
"Faction",
|
||||
"Item"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Harpers",
|
||||
"Pin"
|
||||
],
|
||||
[
|
||||
"Order of the Gauntlet",
|
||||
"Pendant"
|
||||
],
|
||||
[
|
||||
"Emerald Enclave",
|
||||
"Leaf Clasp"
|
||||
],
|
||||
[
|
||||
"Lords' Alliance",
|
||||
"Signet right (symbol palm side)"
|
||||
],
|
||||
[
|
||||
"Zhentarim",
|
||||
"Gold coin (stamped symbol)"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
}
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Rank 2: Agent",
|
||||
"entries": [
|
||||
"Agents have shown that they're aligned with the faction's goals, and can take on more responsibility.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Secret Missions",
|
||||
"entries": [
|
||||
"During certain adventures, you may be given the opportunity to undergo a secret on behalf of your faction. Completion of these missions might earn you additional benefits or enable you to advance to higher ranks within your faction."
|
||||
],
|
||||
"id": "00a"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Apprenticeship to an Adventurer Mentor",
|
||||
"entries": [
|
||||
"Your character can serve as an apprentice to a higher-ranking adventurer from within your faction. See the Apprentice-Mentor Benefits section, below, for more details."
|
||||
],
|
||||
"id": "00b"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Training",
|
||||
"entries": [
|
||||
"Your character can take advantage of accelerated training programs for tool kits most often used by your faction. This training comes at a lesser cost than usual tool training, taking half as long (125 downtime days), but you must pay an additional 125 gp as a training expense for each proficiency.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Faction Training",
|
||||
"colLabels": [
|
||||
"Faction",
|
||||
"Available Training"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-4 text-center",
|
||||
"col-8"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Harpers",
|
||||
"Musical Instrument, {@item Calligrapher's supplies|phb}, or {@item Disguise Kit|phb}"
|
||||
],
|
||||
[
|
||||
"Order of the Gauntlet",
|
||||
"{@item Smith's tools|phb}, {@item Leatherworker's tools|phb}, {@item Carpenter's tools|phb}, {@item Mason's tools|phb}, Vehicles"
|
||||
],
|
||||
[
|
||||
"Emerald Enclave",
|
||||
"{@item Herbalism kit|phb}, {@item Woodcarver's tools|phb}, {@item Cartographer's tools|phb}"
|
||||
],
|
||||
[
|
||||
"Lords' Alliance",
|
||||
"{@item Jeweler's tools|phb}, {@item Mason's tools|phb}, {@item Navigator's tools|phb}, {@item Painter's supplies|phb}, Gaming Set, Any Standard Language"
|
||||
],
|
||||
[
|
||||
"Zhentarim",
|
||||
"{@item Disguise Kit|phb}, {@item Forgery kit|phb}, {@item Poisoner's kit|phb} {@item Thieves' tools|phb},"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00c"
|
||||
}
|
||||
],
|
||||
"id": "009"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Rank 3: Stalwart",
|
||||
"entries": [
|
||||
"Stalwarts are reliable faction members, entrusted with many secrets and deserving of additional support during adventures.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Downtime Activity",
|
||||
"entries": [
|
||||
"You gain access to a faction-specific downtime activity that gives you additional benefits when you use it. If your faction has any specific downtime activities for the current storyline season, they can be found in the D&D Adventurers League Dungeon Master's Guide."
|
||||
],
|
||||
"id": "00e"
|
||||
}
|
||||
],
|
||||
"id": "00d"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Rank 4: Mentor",
|
||||
"entries": [
|
||||
"Mentors are trusted voices within their given faction. They are looked upon as champions of the faction's beliefs, and as mentors by those of lower rank.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Become a Mentor",
|
||||
"entries": [
|
||||
"You can designate Agents or Stalwarts as your charge. See the Apprentice-Mentor Benefits section."
|
||||
],
|
||||
"id": "010"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Philanthropist",
|
||||
"entries": [
|
||||
"As a Mentor of your faction, you may choose to pay for or cast raise dead, resurrection, or true resurrection spells for a member of your faction after an adventure is completed\u2014even if you were not adventuring together. In doing so, assuming you aren't casting the spell yourself, you must pay the full cost of the spellcasting service plus 25 downtime days (to deliver the body and find a cleric)."
|
||||
],
|
||||
"id": "011"
|
||||
}
|
||||
],
|
||||
"id": "00f"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Rank 5: Exemplar",
|
||||
"entries": [
|
||||
"Exemplars are deeply ensconced within the leadership of their faction and have a great degree of influence, guiding faction decisions.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Become a Faction Exemplar",
|
||||
"entries": [
|
||||
"When you play this character along with other members of your faction, you can choose one lower ranked member of your faction (Agent, at a minimum) to begin the game with Inspiration. This must be used by the end of the game session, or it is lost."
|
||||
],
|
||||
"id": "013"
|
||||
}
|
||||
],
|
||||
"id": "012"
|
||||
}
|
||||
],
|
||||
"id": "003"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Apprenticeship",
|
||||
"entries": [
|
||||
"Two characters in the same faction (played by different players), may choose to enter an Apprentice-relationship. The mentor must at least be a Mentor and the apprentice must be of a lower rank, but at least an Agent.",
|
||||
"A Mentor may only have one apprentice at a given time. Similarly, an apprentice may only have one Mentor. This relationship persists until their apprentice or mentor permanently die, the apprentice achieves the same rank as the mentor, or they decide to part ways (this is generally reserved for players that become inactive or for whatever reason have lost contact with one another).",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Apprentice and Mentor Activities",
|
||||
"entries": [
|
||||
"Each character in the relationship gains a story award, \"Faction Mentor (Apprentice Name)\" or \"Faction Apprentice (Mentor Name)\" and is eligible to participate in specific activities.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Adventure Details",
|
||||
"entries": [
|
||||
"When an apprentice and mentor bond they veal the locations of magic items and faction secret missions that they have participated in to each other. There is no additional cost associated with this activity."
|
||||
],
|
||||
"id": "017"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Item Trading",
|
||||
"entries": [
|
||||
"When trading magic items between the apprentice and mentor, the cost is only 10 downtime days instead of the usual 15."
|
||||
],
|
||||
"id": "018"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Fighting Partners",
|
||||
"entries": [
|
||||
"By practicing fighting together before adventures, an apprentice and mentor can gain complimentary combat abilities. When both an apprentice and mentor are participating in the same adventuring group (they must be together at the same table, not just in the same Epic) the apprentice and mentor may spend 5 downtime before the start of the adventure. If they do, they gain the following benefits:",
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Any saving throw made by one participant to save against an effect created by the other is made with advantage.",
|
||||
"Once per short rest, a participant may use the Help action to assist the other as a bonus action.",
|
||||
"Neither participant acts as cover against ranged attacks made by the other."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "019"
|
||||
}
|
||||
],
|
||||
"id": "016"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Apprentice Activities",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Language and Tool Training",
|
||||
"entries": [
|
||||
"The apprentice may learn any language or tool proficiency that their mentor possesses for 125 downtime (no GP cost)."
|
||||
],
|
||||
"id": "01b"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Word of Advice",
|
||||
"entries": [
|
||||
"Mentors grant their apprentice advantage on one check, save, or attack roll once during an adventure or chapter. This activity costs 5 downtime days to the apprentice, spent prior to the adventure and declared to the Dungeon Master prior to the start of the adventure."
|
||||
],
|
||||
"id": "01c"
|
||||
}
|
||||
],
|
||||
"id": "01a"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Mentor Activities",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Mentorship Renown",
|
||||
"entries": [
|
||||
"When a mentor takes on a new apprentice they immediately gain the benefit of a successful Secret Mission for their faction. This can only be done once per character."
|
||||
],
|
||||
"id": "01e"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Learn by Teaching",
|
||||
"entries": [
|
||||
"Mentors gain advantage on one check, save, or attack roll once during a module or hardcover chapter due to reflecting on their prior adventures with their apprentice. This activity costs 5 downtime days to the mentor, spent prior to the adventure and declared to the Dungeon Master prior to the start of the adventure."
|
||||
],
|
||||
"id": "01f"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Faction Pedagogue",
|
||||
"entries": [
|
||||
"By taking on an apprentice you become approachable to other members of your faction who ask you for advice. As you dispense this advice you become better known in your faction. You may spend 30 downtime days in exchange for 1 renown. This can only be done once per character."
|
||||
],
|
||||
"id": "020"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Mentor's Pride",
|
||||
"entries": [
|
||||
"As your apprentice grows in power their deeds reflect on you. Each time your apprentice gains a level that would put them into a higher tier (levels 5, 11, or 17), you gain 1 renown."
|
||||
],
|
||||
"id": "021"
|
||||
}
|
||||
],
|
||||
"id": "01d"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "015"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Harpers",
|
||||
"entries": [
|
||||
"The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Goals",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Gather information throughout Faerûn.",
|
||||
"Promote fairness and equality by covert means.",
|
||||
"Thwart tyrants and leaders, governments, and organizations that grow too powerful.",
|
||||
"Aid the weak, poor and oppressed."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "023"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Beliefs",
|
||||
"entries": [
|
||||
"One can never have too much information or arcane knowledge.",
|
||||
"Too much power leads to corruption. The abuse of magic must be closely monitored.",
|
||||
"No one should be powerless."
|
||||
],
|
||||
"id": "024"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Member Traits",
|
||||
"entries": [
|
||||
"Harper agents are trained to act alone and rely on their own resources. When they get into scrapes, they don't count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions."
|
||||
],
|
||||
"id": "025"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ranks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Watcher (rank 1)",
|
||||
"Harpshadow (rank 2)",
|
||||
"Brightcandle (rank 3)",
|
||||
"Wise Owl (rank 4)",
|
||||
"High Harper (rank 5)"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "026"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "022"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Order of the Gauntlet",
|
||||
"entries": [
|
||||
"The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and often lawful good) alignments are commonly drawn to the Order of the Gauntlet.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Goals",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Be armed and vigilant against evil.",
|
||||
"Identify evil threats such as secretive power groups and inherently evil creatures.",
|
||||
"Enforce justice.",
|
||||
"Enact retribution against evil actions\u2014do not strike preemptively."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "028"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Beliefs",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Faith is the greatest weapon against evil\u2014faith in one's god, one's friends, and one's self.",
|
||||
"Battling evil is an extraordinary task that requires extraordinary strength and bravery.",
|
||||
"Punishing an evil act is just. Punishing an evil thought is not."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "029"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Member Traits",
|
||||
"entries": [
|
||||
"The Order of the Gauntlet is a dedicated, tightly knit group of like-minded individuals driven by religious zeal or a finely-honed sense of justice and honor. Friendship and camaraderie are important to members of the order, and they share a trust and a bond normally reserved for siblings. Like highly motivated soldiers, members of the Order of the Gauntlet seek to become the best at what they do and look forward to testing their mettle. There are few, if any, \"lone wolves\" in this organization."
|
||||
],
|
||||
"id": "02a"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ranks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Chevall (rank 1)",
|
||||
"Marcheon (rank 2)",
|
||||
"Whitehawk (rank 3)",
|
||||
"Vindicator (rank 4)",
|
||||
"Righteous Hand (rank 5)"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "02b"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "027"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Emerald Enclave",
|
||||
"entries": [
|
||||
"The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good or neutral alignments are commonly drawn to the Emerald Enclave.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Goals",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Restore and preserve the natural order.",
|
||||
"Destroy all that is unnatural.",
|
||||
"Keep the elemental forces of the world in check.",
|
||||
"Keep civilization and the wilderness from destroying each other."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "02d"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Beliefs",
|
||||
"entries": [
|
||||
"The natural order must be respected and preserved.",
|
||||
"Forces that upset the natural order must be destroyed.",
|
||||
"Civilization and the wilderness must learn to coexist peacefully."
|
||||
],
|
||||
"id": "02e"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Member Traits",
|
||||
"entries": [
|
||||
"Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance."
|
||||
],
|
||||
"id": "02f"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ranks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Springwarden (rank 1)",
|
||||
"Summerstrider (rank 2)",
|
||||
"Autumnreaver (rank 3)",
|
||||
"Winstalker (rank 4)",
|
||||
"Master of the Wild (rank 5)"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "030"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "02c"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Lords' Alliance",
|
||||
"entries": [
|
||||
"The Lords' Alliance is a loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and political. Fighters and sorcerers of lawful or neutral alignments are commonly drawn to the Lords' Alliance.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Goals",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Ensure the safety and prosperity of cities and other settlements of Faerûn.",
|
||||
"Maintain a strong coalition against the forces of disorder.",
|
||||
"Proactively eliminate threats to the established powers.",
|
||||
"Bring honor and glory to one's leaders and one's homeland."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "032"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Beliefs",
|
||||
"entries": [
|
||||
"If civilization is to survive, all must unite against the dark forces that threaten it.",
|
||||
"Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.",
|
||||
"Don't wait for the enemy to come to you. The best defense is a strong offense."
|
||||
],
|
||||
"id": "033"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Member Traits",
|
||||
"entries": [
|
||||
"To seek out and destroy threats to their homelands, agents of the Lords' Alliance must be highly trained at what they do. Few can match their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords' Alliance can only survive if its members \"play nice\" with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords' Alliance are rare, but defections have been known to occur."
|
||||
],
|
||||
"id": "034"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ranks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Cloak (rank 1)",
|
||||
"Redknife (rank 2)",
|
||||
"Stingblade (rank 3)",
|
||||
"Warduke (rank 4)",
|
||||
"Lioncrown (rank 5)"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "035"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "031"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Zhentarim",
|
||||
"entries": [
|
||||
"The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn. The organization is ambitious, opportunistic, and meritocratic. Rogues and warlocks of neutral and/or evil alignments are commonly drawn to the Zhentarim.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Goals",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Amass wealth.",
|
||||
"Look for opportunities to seize power.",
|
||||
"Gain influence over important people and organizations.",
|
||||
"Dominate Faerûn."
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "037"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Beliefs",
|
||||
"entries": [
|
||||
"The Zhentarim is your family. You watch out for it, and it watches out for you.",
|
||||
"You are the master of your own destiny. Never be less than what you deserve to be.",
|
||||
"Everything\u2014and everyone\u2014has a price."
|
||||
],
|
||||
"id": "038"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Member Traits",
|
||||
"entries": [
|
||||
"A member of the Zhentarim thinks of himself or herself as a member of a large family, and relies on the Black Network for resources and security. However, members are granted enough autonomy to pursue their own interests and gain some measure of personal power or influence. The Black Network is a meritocracy. It promises \"the best of the best,\" although in truth, the Zhentarim is more interested in spreading its own propaganda and influence than investing in the improvement of its individual members."
|
||||
],
|
||||
"id": "039"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ranks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Fang (rank 1)",
|
||||
"Wolf (rank 2)",
|
||||
"Viper (rank 3)",
|
||||
"Ardragon (rank 4)",
|
||||
"Dread Lord (rank 5)"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "03a"
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"dmref": 3
|
||||
},
|
||||
"id": "036"
|
||||
}
|
||||
],
|
||||
"id": "014"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Further Information",
|
||||
"entries": [
|
||||
"D&D Adventurers' League is a living campaign, with public games available around the world. Further information on the League, and where you can join, can be found {@link on the official Dungeons and Dragons website|https://dnd.wizards.com/playevents/organized-play}."
|
||||
],
|
||||
"id": "03b"
|
||||
}
|
||||
]
|
||||
}
|
||||
1016
data/book/book-bam.json
Normal file
1016
data/book/book-bam.json
Normal file
File diff suppressed because it is too large
Load Diff
9360
data/book/book-bgg.json
Normal file
9360
data/book/book-bgg.json
Normal file
File diff suppressed because it is too large
Load Diff
22534
data/book/book-bmt.json
Normal file
22534
data/book/book-bmt.json
Normal file
File diff suppressed because it is too large
Load Diff
29076
data/book/book-dmg.json
Normal file
29076
data/book/book-dmg.json
Normal file
File diff suppressed because it is too large
Load Diff
2010
data/book/book-dod.json
Normal file
2010
data/book/book-dod.json
Normal file
File diff suppressed because it is too large
Load Diff
16233
data/book/book-egw.json
Normal file
16233
data/book/book-egw.json
Normal file
File diff suppressed because it is too large
Load Diff
20529
data/book/book-erlw.json
Normal file
20529
data/book/book-erlw.json
Normal file
File diff suppressed because it is too large
Load Diff
15868
data/book/book-ftd.json
Normal file
15868
data/book/book-ftd.json
Normal file
File diff suppressed because it is too large
Load Diff
14164
data/book/book-ggr.json
Normal file
14164
data/book/book-ggr.json
Normal file
File diff suppressed because it is too large
Load Diff
59
data/book/book-hat-tg.json
Normal file
59
data/book/book-hat-tg.json
Normal file
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Thieves' Gallery",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/TG/001-00-008.movie-logo.webp"
|
||||
},
|
||||
"width": 850,
|
||||
"height": 291
|
||||
},
|
||||
"A handful of characters from the film {@i Dungeons & Dragons: Honor Among Thieves} are presented here as NPCs you can include in your D&D campaigns. The stat blocks in this collection use a presentation similar to that which is found in the {@book Monster Manual|MM}. If you are unfamiliar with the stat block format, read the introduction of the Monster Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits\u2014information that isn't repeated here.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/TG/002-00-009.characters-splash.webp"
|
||||
},
|
||||
"title": "A collection of heroes and villains for the world's greatest roleplaying game",
|
||||
"width": 1700,
|
||||
"height": 1100
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Unusual Attacks and Magic",
|
||||
"entries": [
|
||||
"Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. For example, {@creature Forge Fitzwilliam|HAT-TG} deals extra poison damage with his heavy crossbow. This extra damage isn't a feature of the weapon. Such an exception is a special feature of a stat block and represents how the creature uses its weapon or casts its spells; the exception has no effect on how a weapon or spell functions for a different creature."
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Stat Blocks",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@creature Doric|HAT-TG}",
|
||||
"{@creature Edgin Darvis|HAT-TG}",
|
||||
"{@creature Forge Fitzwilliam|HAT-TG}",
|
||||
"{@creature Holga Kilgore|HAT-TG}",
|
||||
"{@creature Simon Aumar|HAT-TG}",
|
||||
"{@creature Sofina|HAT-TG}",
|
||||
"{@creature Xenk Yendar|HAT-TG}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
}
|
||||
]
|
||||
}
|
||||
3050
data/book/book-hf.json
Normal file
3050
data/book/book-hf.json
Normal file
File diff suppressed because it is too large
Load Diff
4020
data/book/book-hffotm.json
Normal file
4020
data/book/book-hffotm.json
Normal file
File diff suppressed because it is too large
Load Diff
6191
data/book/book-mabjov.json
Normal file
6191
data/book/book-mabjov.json
Normal file
File diff suppressed because it is too large
Load Diff
219
data/book/book-mcv4ec.json
Normal file
219
data/book/book-mcv4ec.json
Normal file
@@ -0,0 +1,219 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "About Eldraine",
|
||||
"id": "001",
|
||||
"entries": [
|
||||
"Eldraine is a storybook world of quests and castles, knights and wizards, wicked warlocks and fantastical creatures. Once, valiant knights would venture from five royal courts to fulfill noble quests\u2014but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins.",
|
||||
"The realm and the wilds of Eldraine were introduced to players of Magic: The Gathering with 2019's {@i Throne of Eldraine} set. The new {@i Wilds of Eldraine} set presents the world in the wake of the Phyrexian invasion, leaving behind the knights and castles and delving deep into the strange and mysterious wilds. Here, giants lumber through the clouds, faeries make mischief, and witches cackle over bubbling cauldrons.",
|
||||
"When a creature's name appears in {@b bold} type, that's a visual cue pointing you to its stat block, which appears in the {@book Monster Manual|MM} unless noted otherwise.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "The Wilds",
|
||||
"id": "002",
|
||||
"entries": [
|
||||
"Past the courts, across the stream, into the woods\u2014there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm, the wilds are unpredictable and not united under any one system of government.",
|
||||
"The lands of the wilds are just as untamed and diverse as the creatures that live there. Magic runs rampant, manifesting in strange and often beautiful ways. It can be alluring, empowering, and restorative. It can also be repellent, enervating, and destructive.",
|
||||
"Countless species of sapient creatures dwell in the wilds, including humans. In addition to those described in this collection, many creatures from the {@book Monster Manual|MM} and other sources live in the wilds of Eldraine:",
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-hang-notitle",
|
||||
"items": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Humans",
|
||||
"entry": "Whether driven by desperation or a desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the eccentricities of their more fantastical neighbors. In addition to the nonplayer character stat blocks found in the {@book Monster Manual|MM} and other sources, see the {@creature Knight of Eldraine|MCV4EC} in this collection."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Elves",
|
||||
"entry": "Scions of a once-mighty empire, the elves of Eldraine have found new purpose in their role as guardians of nature. Most elves move through the woods in small bands of hunters, gatherers, and druids, though some still reside within crumbling forts and overgrown castles that dot the wilds. In addition to the nonplayer character stat blocks found in the {@book Monster Manual|MM} and other sources, see the {@creature Redtooth werefox|MCV4EC} in this collection."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Dwarves",
|
||||
"entry": "The dwarves of Eldraine include miners, blacksmiths, and other artisans who value hard work and independence. These artisans take pride in creating intricate jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Merfolk",
|
||||
"entry": "In the wilds, {@creature merfolk} are known as covetous keepers of arcane magic, knowledge, and artifacts. They are said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Fauns",
|
||||
"entry": "Prior to the Phyrexian invasion, fauns (use the {@creature satyr} stat block) were reclusive creatures living in tight family units deep in the forest. Seeing their homeland under attack inspired them to leave the woods and join the rest of Eldraine in its defense. Since the end of the invasion, the fauns have taken charge of the Tanglespan, a great chasm between the realm and the wilds. They map out the crisscrossing pathways spanning the chasm, fight off the {@creature Troll||trolls} who lurk beneath the bridges in hope of feasting on travelers, and guide travelers across the chasm in exchange for a modest toll."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Giants",
|
||||
"entry": "Giants are the rare creatures equally at home in the realm or the wilds. In Garenbrig and Embereth, {@creature Fire Giant||fire giants} and {@creature Stone Giant||stone giants} served as mighty knights and strong laborers. In the wilds, {@creature Hill Giant||hill giants} have always been hostile to the rulers of the realm, even when elves governed the land. {@creature Cloud Giant||Cloud} and {@creature Storm Giant||storm giants} live far above the wilds on islands made of magical cloud. (See the {@creature tempest hart|MCV4EC} entry in this collection for more on Stormkeld and its giant inhabitants.) {@book Bigby Presents: Glory of the Giants|BGG} includes many additional giant stat blocks as well as descriptions of other creatures that might be found in Stormkeld, such as {@creature Giant Goose|BGG|giant geese} and {@creature Giant Ox|BGG|giant oxen}."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Redcaps",
|
||||
"entry": "Redcaps (use the {@creature redcap|MPMM} stat block in {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM} or the {@creature goblin} stat block) are mischievous agents of chaos. They fight without any sense of honor or fair play; they specialize in sneak attacks and ambushes and often raid villages across the Boundary Lands before retreating deeper into the wilds."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Ogres",
|
||||
"entry": "Ogres are smaller and meaner than other giants, with vicious tempers and a propensity for violence. In addition to the ogre stat blocks in the {@book Monster Manual|MM} and {@book Monsters of the Multiverse|MPMM}, see the {@creature ogre chitterlord|MCV4EC} in this collection."
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "In This Collection",
|
||||
"id": "003",
|
||||
"entries": [
|
||||
"{@i Monstrous Compendium: Eldraine Creatures} contains details of twenty-five denizens of Eldraine. The following table shows all these creatures and allows you to sort them by creature type and challenge rating.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Eldraine Creatures",
|
||||
"colLabels": [
|
||||
"CR",
|
||||
"Creature",
|
||||
"Creature Type"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-6",
|
||||
"col-4"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1/2",
|
||||
"{@creature Faerie Borrower|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"1/2",
|
||||
"{@creature Gingerbrute|MCV4EC}",
|
||||
"Construct"
|
||||
],
|
||||
[
|
||||
"1",
|
||||
"{@creature Faerie Pest|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"{@creature Faerie Pathlighter|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"{@creature Sewer King|MCV4EC}",
|
||||
"Fiend"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"{@creature Knight of Eldraine|MCV4EC}",
|
||||
"Humanoid"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"{@creature Ogre Chitterlord|MCV4EC}",
|
||||
"Giant"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"{@creature Redtooth Werefox|MCV4EC}",
|
||||
"Monstrosity"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"{@creature Sweettooth Horror|MCV4EC}",
|
||||
"Fiend"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"{@creature Deathless Rider|MCV4EC}",
|
||||
"Undead"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"{@creature Dunbarrow Witch|MCV4EC}",
|
||||
"Humanoid"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"{@creature Nightmare Haunt|MCV4EC}",
|
||||
"Aberration"
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"{@creature Witchstalker|MCV4EC}",
|
||||
"Monstrosity"
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"{@creature Goose Mother|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"{@creature High Fae Impostor|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"{@creature Snapping Hydra|MCV4EC}",
|
||||
"Monstrosity"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"{@creature Tempest Hart|MCV4EC}",
|
||||
"Elemental"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"{@creature Treefolk|MCV4EC}",
|
||||
"Plant"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"{@creature High Fae Kindguard|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"{@creature High Fae Mage|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"{@creature Specter of Night|MCV4EC}",
|
||||
"Undead"
|
||||
],
|
||||
[
|
||||
"13",
|
||||
"{@creature High Fae Noble|MCV4EC}",
|
||||
"Fey"
|
||||
],
|
||||
[
|
||||
"15",
|
||||
"{@creature Archon of Boundaries|MCV4EC}",
|
||||
"Celestial"
|
||||
],
|
||||
[
|
||||
"15",
|
||||
"{@creature Witchkite|MCV4EC}",
|
||||
"Dragon"
|
||||
],
|
||||
[
|
||||
"18",
|
||||
"{@creature Beanstalk Wurm|MCV4EC}",
|
||||
"Monstrosity"
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
1884
data/book/book-mm.json
Normal file
1884
data/book/book-mm.json
Normal file
File diff suppressed because it is too large
Load Diff
12161
data/book/book-mot.json
Normal file
12161
data/book/book-mot.json
Normal file
File diff suppressed because it is too large
Load Diff
552
data/book/book-mpmm.json
Normal file
552
data/book/book-mpmm.json
Normal file
@@ -0,0 +1,552 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Using This Book",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
"The multiverse of Dungeons and Dragons brims with peril, and many of the greatest dangers are monsters. A companion to the {@book Monster Manual|MM}, this book collects monsters from many different planes of existence, each creature ready to imperil D&D heroes of different levels. The book also includes game statistics for nonplayer characters, who may assist or oppose the heroes, and an array of fantastical races for players to consider for their characters. The monsters and fantastical races in the following chapters are accompanied by the occasional comments of the mighty wizard Mordenkainen, one of the most learned mages of the D&D world of Greyhawk. The archmage Tasha, Mordenkainen's friendly rival, interjects as well. All together, the monsters, nonplayer characters, and fantastical races herein provide a host of new friends and foes to populate your D&D worlds.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "What You'll Find Within",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-hang-notitle",
|
||||
"items": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Chapter 1, \"Fantastical Races,\"",
|
||||
"entry": "presents over 30 race options for player characters, complementing the options in the {@book Player's Handbook|PHB} and other D&D books. These races debuted elsewhere and appear all together for the first time here, each of them revised to fit into the current state of the game."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Chapter 2, \"Bestiary,\"",
|
||||
"entry": "contains over 250 monsters and NPCs, each one represented by a stat block and story text. When you're preparing to run an adventure as the DM, consider sprinkling these creatures into your games, mixing them with the monsters and NPCs from the {@book Monster Manual|MM}. The creatures in this chapter fit seamlessly with the ones you use from other D&D books."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Appendix, \"Monster Lists,\"",
|
||||
"entry": "makes it easy for you to find the right stat blocks for your adventures. This appendix lists the book's monsters and NPCs by creature type, challenge rating, and environment."
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Fantastical Races",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/01-001.ch1-splash.webp"
|
||||
},
|
||||
"width": 1700,
|
||||
"height": 1467,
|
||||
"credit": "Zuzanna Wuzyk"
|
||||
},
|
||||
"Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in the {@book Player's Handbook|PHB}:",
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 4,
|
||||
"items": [
|
||||
"{@race Aarakocra|MPMM}",
|
||||
"{@race Aasimar|MPMM}",
|
||||
"{@race Bugbear|MPMM}",
|
||||
"{@race Centaur|MPMM}",
|
||||
"{@race Changeling|MPMM}",
|
||||
"{@race Deep Gnome|MPMM}",
|
||||
"{@race Duergar|MPMM}",
|
||||
"{@race Eladrin|MPMM}",
|
||||
"{@race Fairy|MPMM}",
|
||||
"{@race Firbolg|MPMM}",
|
||||
"{@race Genasi (Air)|MPMM|Genasi, Air}",
|
||||
"{@race Genasi (Earth)|MPMM|Genasi, Earth}",
|
||||
"{@race Genasi (Fire)|MPMM|Genasi, Fire}",
|
||||
"{@race Genasi (Water)|MPMM|Genasi, Water}",
|
||||
"{@race Githyanki|MPMM}",
|
||||
"{@race Githzerai|MPMM}",
|
||||
"{@race Goblin|MPMM}",
|
||||
"{@race Goliath|MPMM}",
|
||||
"{@race Harengon|MPMM}",
|
||||
"{@race Hobgoblin|MPMM}",
|
||||
"{@race Kenku|MPMM}",
|
||||
"{@race Kobold|MPMM}",
|
||||
"{@race Lizardfolk|MPMM}",
|
||||
"{@race Minotaur|MPMM}",
|
||||
"{@race Orc|MPMM}",
|
||||
"{@race Satyr|MPMM}",
|
||||
"{@race Sea Elf|MPMM}",
|
||||
"{@race Shadar-kai|MPMM}",
|
||||
"{@race Shifter|MPMM}",
|
||||
"{@race Tabaxi|MPMM}",
|
||||
"{@race Tortle|MPMM}",
|
||||
"{@race Triton|MPMM}",
|
||||
"{@race Yuan-ti|MPMM}"
|
||||
]
|
||||
},
|
||||
"Many of these races are based on creatures that appear in the {@book Monster Manual|MM} or the bestiary of this book. Consult with your DM to see whether an option here is appropriate for your campaign. If you do use a race in this chapter, first read the \"Creating Your Character\" section below.",
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Creating Your Character",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race in this chapter, follow these additional rules during character creation.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ability Score Increases",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The \"Quick Build\" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20."
|
||||
],
|
||||
"id": "003"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Languages",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign."
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Creature Type",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your character's creature type is. Here's a list of the game's creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don't have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the {@spell cure wounds} spell doesn't work on a Construct or an Undead."
|
||||
],
|
||||
"id": "005"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Life Span",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn't meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race in this book can live longer than a century, that fact is mentioned in the race's description."
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Height and Weight",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you'd like to determine your character's height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character."
|
||||
],
|
||||
"id": "007"
|
||||
}
|
||||
],
|
||||
"id": "00a"
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Bestiary",
|
||||
"page": 37,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/02-001.ch2-splash.webp"
|
||||
},
|
||||
"width": 1700,
|
||||
"height": 1467,
|
||||
"credit": "Tom Babbey"
|
||||
},
|
||||
"This bestiary provides game statistics and lore for more than 250 monsters, which are suitable for any D&D campaign. The chapter includes old favorites from past editions of the game as well as creatures created for the current edition.",
|
||||
"This chapter is a companion to the {@book Monster Manual|MM} and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the {@book Monster Manual|MM} before proceeding further. It explains stat block terminology and gives rules for various monster traits\u2014information that isn't repeated here.",
|
||||
"The creatures in this bestiary are organized alphabetically. A few are gathered under a group heading; for example, the \"Dinosaurs\" section contains stat blocks for various dinosaurs.",
|
||||
"Herein you will find some weapons that deal unusual damage types and spellcasting that functions in atypical ways. Such an exception is a special feature of a monster and represents how it uses the weapon or casts its spells; the exception has no affect on how a weapon or a spell functions for someone else.",
|
||||
"Finally, if a stat block contains the name of a class in the monster's name or in parentheses under the name, the monster is considered a member of that class for the purpose of meeting prerequisites for magic items.",
|
||||
{
|
||||
"type": "quote",
|
||||
"entries": [
|
||||
"My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as the next wizard, but fighting gets old. Why not sit down and have a drink with the monster? I've learned the most delicious secrets from my monstrous drinking companions. The other monsters? I disintegrated them."
|
||||
],
|
||||
"by": "Tasha"
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-no-bullets",
|
||||
"columns": 4,
|
||||
"items": [
|
||||
"{@creature Black Abishai|MPMM}",
|
||||
"{@creature Blue Abishai|MPMM}",
|
||||
"{@creature Green Abishai|MPMM}",
|
||||
"{@creature Red Abishai|MPMM}",
|
||||
"{@creature White Abishai|MPMM}",
|
||||
"{@creature Alhoon|MPMM}",
|
||||
"{@creature Alkilith|MPMM}",
|
||||
"{@creature Allip|MPMM}",
|
||||
"{@creature Amnizu|MPMM}",
|
||||
"{@creature Annis Hag|MPMM}",
|
||||
"{@creature Archdruid|MPMM}",
|
||||
"{@creature Archer|MPMM}",
|
||||
"{@creature Armanite|MPMM}",
|
||||
"{@creature Astral Dreadnought|MPMM}",
|
||||
"{@creature Babau|MPMM}",
|
||||
"{@creature Bael|MPMM}",
|
||||
"{@creature Balhannoth|MPMM}",
|
||||
"{@creature Banderhobb|MPMM}",
|
||||
"{@creature Baphomet|MPMM}",
|
||||
"{@creature Bard|MPMM}",
|
||||
"{@creature Barghest|MPMM}",
|
||||
"{@creature Berbalang|MPMM}",
|
||||
"{@creature Bheur Hag|MPMM}",
|
||||
"{@creature Blackguard|MPMM}",
|
||||
"{@creature Bodak|MPMM}",
|
||||
"{@creature Boggle|MPMM}",
|
||||
"{@creature Boneclaw|MPMM}",
|
||||
"{@creature Bulezau|MPMM}",
|
||||
"{@creature Cadaver Collector|MPMM}",
|
||||
"{@creature Canoloth|MPMM}",
|
||||
"{@creature Catoblepas|MPMM}",
|
||||
"{@creature Aurochs|MPMM}",
|
||||
"{@creature Deep Rothé|MPMM}",
|
||||
"{@creature Ox|MPMM}",
|
||||
"{@creature Stench Kow|MPMM}",
|
||||
"{@creature Cave Fisher|MPMM}",
|
||||
"{@creature Champion|MPMM}",
|
||||
"{@creature Chitine|MPMM}",
|
||||
"{@creature Choker|MPMM}",
|
||||
"{@creature Choldrith|MPMM}",
|
||||
"{@creature Clockwork Bronze Scout|MPMM}",
|
||||
"{@creature Clockwork Iron Cobra|MPMM}",
|
||||
"{@creature Clockwork Oaken Bolter|MPMM}",
|
||||
"{@creature Clockwork Stone Defender|MPMM}",
|
||||
"{@creature Cloud Giant Smiling One|MPMM}",
|
||||
"{@creature Corpse Flower|MPMM}",
|
||||
"{@creature Cranium Rat|MPMM}",
|
||||
"{@creature Swarm of Cranium Rats|MPMM}",
|
||||
"{@creature Darkling|MPMM}",
|
||||
"{@creature Darkling Elder|MPMM}",
|
||||
"{@creature Death Kiss|MPMM}",
|
||||
"{@creature Deathlock|MPMM}",
|
||||
"{@creature Deathlock Mastermind|MPMM}",
|
||||
"{@creature Deathlock Wight|MPMM}",
|
||||
"{@creature Deep Scion|MPMM}",
|
||||
"{@creature Demogorgon|MPMM}",
|
||||
"{@creature Derro|MPMM}",
|
||||
"{@creature Derro Savant|MPMM}",
|
||||
"{@creature Devourer|MPMM}",
|
||||
"{@creature Dhergoloth|MPMM}",
|
||||
"{@creature Brontosaurus|MPMM}",
|
||||
"{@creature Deinonychus|MPMM}",
|
||||
"{@creature Dimetrodon|MPMM}",
|
||||
"{@creature Hadrosaurus|MPMM}",
|
||||
"{@creature Quetzalcoatlus|MPMM}",
|
||||
"{@creature Stegosaurus|MPMM}",
|
||||
"{@creature Velociraptor|MPMM}",
|
||||
"{@creature Dolphin|MPMM}",
|
||||
"{@creature Dolphin Delighter|MPMM}",
|
||||
"{@creature Draegloth|MPMM}",
|
||||
"{@creature Drow Arachnomancer|MPMM}",
|
||||
"{@creature Drow Favored Consort|MPMM}",
|
||||
"{@creature Drow House Captain|MPMM}",
|
||||
"{@creature Drow Inquisitor|MPMM}",
|
||||
"{@creature Drow Matron Mother|MPMM}",
|
||||
"{@creature Drow Shadowblade|MPMM}",
|
||||
"{@creature Duergar Despot|MPMM}",
|
||||
"{@creature Duergar Kavalrachni|MPMM}",
|
||||
"{@creature Duergar Mind Master|MPMM}",
|
||||
"{@creature Duergar Soulblade|MPMM}",
|
||||
"{@creature Duergar Stone Guard|MPMM}",
|
||||
"{@creature Duergar Screamer|MPMM}",
|
||||
"{@creature Duergar Warlord|MPMM}",
|
||||
"{@creature Duergar Xarrorn|MPMM}",
|
||||
"{@creature Duergar Hammerer|MPMM}",
|
||||
"{@creature Dybbuk|MPMM}",
|
||||
"{@creature Eidolon|MPMM}",
|
||||
"{@creature Sacred Statue|MPMM}",
|
||||
"{@creature Autumn Eladrin|MPMM}",
|
||||
"{@creature Spring Eladrin|MPMM}",
|
||||
"{@creature Summer Eladrin|MPMM}",
|
||||
"{@creature Winter Eladrin|MPMM}",
|
||||
"{@creature Elder Brain|MPMM}",
|
||||
"{@creature Elder Tempest|MPMM}",
|
||||
"{@creature Air Elemental Myrmidon|MPMM}",
|
||||
"{@creature Earth Elemental Myrmidon|MPMM}",
|
||||
"{@creature Fire Elemental Myrmidon|MPMM}",
|
||||
"{@creature Water Elemental Myrmidon|MPMM}",
|
||||
"{@creature Fire Giant Dreadnought|MPMM}",
|
||||
"{@creature Firenewt Warlock of Imix|MPMM}",
|
||||
"{@creature Firenewt Warrior|MPMM}",
|
||||
"{@creature Flail Snail|MPMM}",
|
||||
"{@creature Flind|MPMM}",
|
||||
"{@creature Fraz-Urb'luu|MPMM}",
|
||||
"{@creature Froghemoth|MPMM}",
|
||||
"{@creature Frost Giant Everlasting One|MPMM}",
|
||||
"{@creature Frost Salamander|MPMM}",
|
||||
"{@creature Gauth|MPMM}",
|
||||
"{@creature Gazer|MPMM}",
|
||||
"{@creature Geryon|MPMM}",
|
||||
"{@creature Giant Strider|MPMM}",
|
||||
"{@creature Giff|MPMM}",
|
||||
"{@creature Girallon|MPMM}",
|
||||
"{@creature Githyanki Gish|MPMM}",
|
||||
"{@creature Githyanki Kith'rak|MPMM}",
|
||||
"{@creature Githyanki Supreme Commander|MPMM}",
|
||||
"{@creature Githzerai Anarch|MPMM}",
|
||||
"{@creature Githzerai Enlightened|MPMM}",
|
||||
"{@creature Gnoll Flesh Gnawer|MPMM}",
|
||||
"{@creature Gnoll Hunter|MPMM}",
|
||||
"{@creature Gnoll Witherling|MPMM}",
|
||||
"{@creature Gray Render|MPMM}",
|
||||
"{@creature Graz'zt|MPMM}",
|
||||
"{@creature Grung|MPMM}",
|
||||
"{@creature Grung Elite Warrior|MPMM}",
|
||||
"{@creature Grung Wildling|MPMM}",
|
||||
"{@creature Guard Drake|MPMM}",
|
||||
"{@creature Hellfire Engine|MPMM}",
|
||||
"{@creature Hobgoblin Devastator|MPMM}",
|
||||
"{@creature Hobgoblin Iron Shadow|MPMM}",
|
||||
"{@creature Howler|MPMM}",
|
||||
"{@creature Hutijin|MPMM}",
|
||||
"{@creature Hydroloth|MPMM}",
|
||||
"{@creature Juiblex|MPMM}",
|
||||
"{@creature Ki-rin|MPMM}",
|
||||
"{@creature Kobold Dragonshield|MPMM}",
|
||||
"{@creature Kobold Inventor|MPMM}",
|
||||
"{@creature Kobold Scale Sorcerer|MPMM}",
|
||||
"{@creature Korred|MPMM}",
|
||||
"{@creature Kraken Priest|MPMM}",
|
||||
"{@creature Young Kruthik|MPMM}",
|
||||
"{@creature Adult Kruthik|MPMM}",
|
||||
"{@creature Kruthik Hive Lord|MPMM}",
|
||||
"{@creature Leucrotta|MPMM}",
|
||||
"{@creature Leviathan|MPMM}",
|
||||
"{@creature Martial Arts Adept|MPMM}",
|
||||
"{@creature Marut|MPMM}",
|
||||
"{@creature Master Thief|MPMM}",
|
||||
"{@creature Maurezhi|MPMM}",
|
||||
"{@creature Maw Demon|MPMM}",
|
||||
"{@creature Meazel|MPMM}",
|
||||
"{@creature Meenlock|MPMM}",
|
||||
"{@creature Merregon|MPMM}",
|
||||
"{@creature Merrenoloth|MPMM}",
|
||||
"{@creature Mindwitness|MPMM}",
|
||||
"{@creature Moloch|MPMM}",
|
||||
"{@creature Molydeus|MPMM}",
|
||||
"{@creature Morkoth|MPMM}",
|
||||
"{@creature Mouth of Grolantor|MPMM}",
|
||||
"{@creature Nabassu|MPMM}",
|
||||
"{@creature Nagpa|MPMM}",
|
||||
"{@creature Narzugon|MPMM}",
|
||||
"{@creature Neogi Hatchling|MPMM}",
|
||||
"{@creature Neogi|MPMM}",
|
||||
"{@creature Neogi Master|MPMM}",
|
||||
"{@creature Neothelid|MPMM}",
|
||||
"{@creature Nightwalker|MPMM}",
|
||||
"{@creature Nilbog|MPMM}",
|
||||
"{@creature Nupperibo|MPMM}",
|
||||
"{@creature Oblex Spawn|MPMM}",
|
||||
"{@creature Adult Oblex|MPMM}",
|
||||
"{@creature Elder Oblex|MPMM}",
|
||||
"{@creature Ogre Battering Ram|MPMM}",
|
||||
"{@creature Ogre Bolt Launcher|MPMM}",
|
||||
"{@creature Ogre Chain Brute|MPMM}",
|
||||
"{@creature Ogre Howdah|MPMM}",
|
||||
"{@creature Oinoloth|MPMM}",
|
||||
"{@creature Orcus|MPMM}",
|
||||
"{@creature Orthon|MPMM}",
|
||||
"{@creature Phoenix|MPMM}",
|
||||
"{@creature Quickling|MPMM}",
|
||||
"{@creature Redcap|MPMM}",
|
||||
"{@creature Retriever|MPMM}",
|
||||
"{@creature Rutterkin|MPMM}",
|
||||
"{@creature Sea Spawn|MPMM}",
|
||||
"{@creature Shadar-kai Gloom Weaver|MPMM}",
|
||||
"{@creature Shadar-kai Shadow Dancer|MPMM}",
|
||||
"{@creature Shadar-kai Soul Monger|MPMM}",
|
||||
"{@creature Shadow Mastiff|MPMM}",
|
||||
"{@creature Shadow Mastiff Alpha|MPMM}",
|
||||
"{@creature Shoosuva|MPMM}",
|
||||
"{@creature Sibriex|MPMM}",
|
||||
"{@creature Skulk|MPMM}",
|
||||
"{@creature Skull Lord|MPMM}",
|
||||
"{@creature Slithering Tracker|MPMM}",
|
||||
"{@creature Angry Sorrowsworn|MPMM}",
|
||||
"{@creature Hungry Sorrowsworn|MPMM}",
|
||||
"{@creature Lonely Sorrowsworn|MPMM}",
|
||||
"{@creature Lost Sorrowsworn|MPMM}",
|
||||
"{@creature Wretched Sorrowsworn|MPMM}",
|
||||
"{@creature Spawn of Kyuss|MPMM}",
|
||||
"{@creature Star Spawn Grue|MPMM}",
|
||||
"{@creature Star Spawn Hulk|MPMM}",
|
||||
"{@creature Star Spawn Larva Mage|MPMM}",
|
||||
"{@creature Star Spawn Mangler|MPMM}",
|
||||
"{@creature Star Spawn Seer|MPMM}",
|
||||
"{@creature Female Steeder|MPMM}",
|
||||
"{@creature Male Steeder|MPMM}",
|
||||
"{@creature Steel Predator|MPMM}",
|
||||
"{@creature Stone Cursed|MPMM}",
|
||||
"{@creature Stone Giant Dreamwalker|MPMM}",
|
||||
"{@creature Storm Giant Quintessent|MPMM}",
|
||||
"{@creature Swarm of Rot Grubs|MPMM}",
|
||||
"{@creature Swashbuckler|MPMM}",
|
||||
"{@creature Sword Wraith Commander|MPMM}",
|
||||
"{@creature Sword Wraith Warrior|MPMM}",
|
||||
"{@creature Tanarukk|MPMM}",
|
||||
"{@creature Titivilus|MPMM}",
|
||||
"{@creature Tlincalli|MPMM}",
|
||||
"{@creature Tortle|MPMM}",
|
||||
"{@creature Tortle Druid|MPMM}",
|
||||
"{@creature Trapper|MPMM}",
|
||||
"{@creature Dire Troll|MPMM}",
|
||||
"{@creature Rot Troll|MPMM}",
|
||||
"{@creature Spirit Troll|MPMM}",
|
||||
"{@creature Venom Troll|MPMM}",
|
||||
"{@creature Ulitharid|MPMM}",
|
||||
"{@creature Vampiric Mist|MPMM}",
|
||||
"{@creature Vargouille|MPMM}",
|
||||
"{@creature Vegepygmy|MPMM}",
|
||||
"{@creature Thorny Vegepygmy|MPMM}",
|
||||
"{@creature Vegepygmy Chief|MPMM}",
|
||||
"{@creature War Priest|MPMM}",
|
||||
"{@creature Warlock of the Archfey|MPMM}",
|
||||
"{@creature Warlock of the Fiend|MPMM}",
|
||||
"{@creature Warlock of the Great Old One|MPMM}",
|
||||
"{@creature Warlord|MPMM}",
|
||||
"{@creature Wastrilith|MPMM}",
|
||||
"{@creature Apprentice Wizard|MPMM}",
|
||||
"{@creature Abjurer Wizard|MPMM}",
|
||||
"{@creature Conjurer Wizard|MPMM}",
|
||||
"{@creature Diviner Wizard|MPMM}",
|
||||
"{@creature Enchanter Wizard|MPMM}",
|
||||
"{@creature Evoker Wizard|MPMM}",
|
||||
"{@creature Illusionist Wizard|MPMM}",
|
||||
"{@creature Necromancer Wizard|MPMM}",
|
||||
"{@creature Transmuter Wizard|MPMM}",
|
||||
"{@creature Wood Woad|MPMM}",
|
||||
"{@creature Xvart|MPMM}",
|
||||
"{@creature Xvart Warlock of Raxivort|MPMM}",
|
||||
"{@creature Yagnoloth|MPMM}",
|
||||
"{@creature Yeenoghu|MPMM}",
|
||||
"{@creature Yeth Hound|MPMM}",
|
||||
"{@creature Yuan-ti Anathema|MPMM}",
|
||||
"{@creature Yuan-ti Broodguard|MPMM}",
|
||||
"{@creature Yuan-ti Mind Whisperer|MPMM}",
|
||||
"{@creature Yuan-ti Nightmare Speaker|MPMM}",
|
||||
"{@creature Yuan-ti Pit Master|MPMM}",
|
||||
"{@creature Zaratan|MPMM}",
|
||||
"{@creature Zariel|MPMM}",
|
||||
"{@creature Zuggtmoy|MPMM}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Maps",
|
||||
"entries": [
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/Mind Flayer Colony.webp"
|
||||
},
|
||||
"title": "Mind Flayer Colony",
|
||||
"imageType": "map",
|
||||
"credit": "{@link Jared Blando|https://jaredblando.com/}",
|
||||
"width": 3200,
|
||||
"height": 4400,
|
||||
"grid": {
|
||||
"type": "none",
|
||||
"size": 810,
|
||||
"distance": 50
|
||||
},
|
||||
"id": "00B"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/Mind Flayer Colony.webp"
|
||||
},
|
||||
"title": "Player Version",
|
||||
"imageType": "mapPlayer",
|
||||
"credit": "{@link Jared Blando|https://jaredblando.com/}",
|
||||
"width": 3200,
|
||||
"height": 4400,
|
||||
"grid": {
|
||||
"type": "none",
|
||||
"size": 810,
|
||||
"distance": 50
|
||||
},
|
||||
"mapParent": {
|
||||
"id": "00B"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/Yuan-ti Temple.webp"
|
||||
},
|
||||
"title": "Yuan-ti Temple",
|
||||
"imageType": "map",
|
||||
"credit": "{@link Jared Blando|https://jaredblando.com/}",
|
||||
"width": 3200,
|
||||
"height": 4400,
|
||||
"id": "00C",
|
||||
"grid": {
|
||||
"type": "square",
|
||||
"size": 190,
|
||||
"offsetX": -79,
|
||||
"offsetY": -58,
|
||||
"scale": 3,
|
||||
"distance": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/MPMM/Yuan-ti Temple (Player Version).webp"
|
||||
},
|
||||
"title": "Player Version",
|
||||
"imageType": "mapPlayer",
|
||||
"credit": "{@link Jared Blando|https://jaredblando.com/}",
|
||||
"width": 3200,
|
||||
"height": 4400,
|
||||
"mapParent": {
|
||||
"id": "00C"
|
||||
},
|
||||
"grid": {
|
||||
"type": "square",
|
||||
"size": 190,
|
||||
"offsetX": -79,
|
||||
"offsetY": -58,
|
||||
"scale": 3,
|
||||
"distance": 10
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "009"
|
||||
}
|
||||
]
|
||||
}
|
||||
2240
data/book/book-mpp.json
Normal file
2240
data/book/book-mpp.json
Normal file
File diff suppressed because it is too large
Load Diff
8684
data/book/book-mtf.json
Normal file
8684
data/book/book-mtf.json
Normal file
File diff suppressed because it is too large
Load Diff
180
data/book/book-oga.json
Normal file
180
data/book/book-oga.json
Normal file
@@ -0,0 +1,180 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Introduction",
|
||||
"page": 2,
|
||||
"entries": [
|
||||
"Ever since I joined the D&D team in 2010, I've thought about a future where the grung were \"a thing\" again. These long-forgotten amphibians from the 2nd Edition Greyhawk setting had captured my heart and imagination long ago. So, it was with some amount of grit that I entered them into the fray of creatures to be selected as part of Volo's Guide to Monsters. They certainly weren't the favored choice, but in the end when we each received a \"golden ticket\" to give to one creature. Despite jeers from my coworkers, it was clear to me what my choice would be. Grung for life!!!",
|
||||
"Since then, I was given the opportunity to reimagine them, rewrite them, and include them among creatures that can potentially exist in any D&D campaign setting... and then it happened. Someone asked me to DM a table of players during the Stream of Annihilation. With the ALL-STAR cast of celebrities that would be attending, plus superstar DMs like Chris Perkins and Mike Mearls to follow, I had to find something that would set me apart from the rest... or at least confirm to the world that I'm simply an eccentric goofball... either way sounded great to me. At this point I mused out loud... \"What if my players were ALL grung?\" The rest is history... and the future. You can even watch it on YouTube.",
|
||||
"I want to thank these individuals... all fantastic DMs as well, that brought the grung in the Stream of Annihilation game to life. Matt Colville as b'Loop; Mark Hulmes as b'Lip; Adam Koebel as b'Lahp; and Nadja Otikor as c'Ahbülos... And I want to thank those who continue to 'Grung it up!' on Twitch with me... Satine Phoenix as d'Ahten'khan; Ruty Rutenberg as b'Leep; Lauren Urban as b'Ang'r'Ang; and special welcome to my new player... Cig Neutron as the albino dwarf monk Mee'Yah-Ghee.",
|
||||
"You've all made me a VERY HOPPY DM!",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/OGA/001.webp"
|
||||
},
|
||||
"width": 941,
|
||||
"height": 975
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "d'Ahten'khan",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "5th-level Grung Monk Courtier",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
"{@i Way of the Open Hand}",
|
||||
"As an orange grung, d'Ahten'khan is the highest caste member of the group, and its strategic leader. Not the most studied grung, d'Ahten'khan relied heavily on c'Ahbülos for relevant information and lore, prior to the red grung's untimely demise at the hands of the batiri.",
|
||||
"d'Ahten'khan now relies on b'Ang'r'Ang, whom she trusts implicitly with communicating her commands to b'Leep, a green grung scout, and last remaining member of her squad. As b'Leep is well beneath her station d'Ahten'khan will not ever communicate directly with this lower caste grung.",
|
||||
"As the leader of a previously successful band of grung, d'Ahten'khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/OGA/002.webp"
|
||||
},
|
||||
"width": 291,
|
||||
"height": 498
|
||||
}
|
||||
],
|
||||
"id": "003"
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "b'Ang'r'Ang",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "5th-level Grung Rogue Outlander",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
"{@i Mastermind}",
|
||||
"As a higher caste hunter and purple grung, b'Ang'r'Ang is the tactical, courageous leader and devoted mentor of b'Lip, b'Loop, b'Leep, and b'Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b'Lip, who prefers to act before thinking.",
|
||||
"Recognizing her place in the grung hierarchy, b'Ang'r'Ang is responsible for working with the brothers to execute on \"plans\" developed by d'Ahten'khan, who relies upon b'Ang'r'Ang to communicate instructions to the much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of b'Lip, b'Loop, and b'Lahp remain unknown.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/OGA/003.webp"
|
||||
},
|
||||
"width": 416,
|
||||
"height": 498
|
||||
}
|
||||
],
|
||||
"id": "006"
|
||||
}
|
||||
],
|
||||
"id": "005"
|
||||
}
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "b'Leep",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "5th-level Grung Rogue Outlander",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
"{@i Scout}",
|
||||
"One of four nearly identical green grung, b'Leep was raised from an egg alongside his siblings. The grung were trained from hatchlings to be the ultimate band of hunters.",
|
||||
"Quiet and methodical, b'Leep experiences a greater than average level of anxiety... EVERYWHERE. Constantly on the lookout for the tricks and traps of others, b'Leep has an almost intuitive sense for dealing with strange locks and mechanisms, and is quite knowledgeable about the jungle and its dangers. He is extremely loyal to his siblings and b'Ang'r'Ang.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/OGA/004.webp"
|
||||
},
|
||||
"width": 270,
|
||||
"height": 341
|
||||
}
|
||||
],
|
||||
"id": "009"
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
}
|
||||
],
|
||||
"id": "007"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Mee'Yah-Ghee",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "6th-level Albino Dwarf Monk Hermit",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
"{@i Way of the Drunken Master}",
|
||||
"A devoted member of the Ytepka Society, Mee'YahGhee spends most of his time occupying various taverns in the Merchant's Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to recall his own name.",
|
||||
"Years ago, during his hermitage, Mee'Yah-Ghee trained the young grung d'Ahtenkhan. As he's heard of the shake up in the hierarchy within her army, Mee'Yah-Ghee has ventured into the jungle to find his student and help her in any way he can.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/OGA/005.webp"
|
||||
},
|
||||
"width": 687,
|
||||
"height": 710
|
||||
},
|
||||
{
|
||||
"type": "inset",
|
||||
"name": "Whistle-Stick",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
"The grung of ONE GRUNG ABOVE are trained to use this new musical instrument. This is a hollow tube with holes cut throughout, much like a flute. You can play music with it for entertainment, but the grung also swing it about by a sturdy cord (attached) to create a sound recognizable by other grung, so they know each other's approximate location. Additionally, grung that know Thieves' Cant can use a whistle stick in this manner to communicate over distance."
|
||||
],
|
||||
"id": "00d"
|
||||
}
|
||||
],
|
||||
"id": "00c"
|
||||
}
|
||||
],
|
||||
"id": "00b"
|
||||
}
|
||||
],
|
||||
"id": "00a"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Grung Traits",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
"Your {@race grung|OGA} character has an assortment of inborn abilities, part and parcel of grung nature."
|
||||
],
|
||||
"id": "00e"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
}
|
||||
]
|
||||
}
|
||||
13204
data/book/book-phb.json
Normal file
13204
data/book/book-phb.json
Normal file
File diff suppressed because it is too large
Load Diff
641
data/book/book-ps-a.json
Normal file
641
data/book/book-ps-a.json
Normal file
@@ -0,0 +1,641 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Introduction",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/001.webp"
|
||||
},
|
||||
"width": 1278,
|
||||
"height": 1655,
|
||||
"title": "Amonkhet",
|
||||
"credit": "Aleksi Briclot"
|
||||
},
|
||||
{
|
||||
"type": "quote",
|
||||
"skipItalics": true,
|
||||
"skipMarks": true,
|
||||
"entries": [
|
||||
"This whole Plane Shift thing started because of Zendikar. It's hard to imagine a Magic plane better suited for D&D adventuring than the one that was conceived, from start to finish, as \"adventure world.\" Making the transition from {@i The Art of Magic: The Gathering\u2014Zendikar} to {@i Plane Shift: Zendikar} was thus perfectly natural.",
|
||||
"Innistrad came next, bolstered by the happy coincidence of the {@adventure Curse of Strahd|CoS} adventure coming out close to the same time. Then with {@i Plane Shift: Kaladesh}, I got to stray a little further from the core D&D experience, presenting a fairly fast and loose take on reskinning D&D magic items into the aether-powered inventions of Kaladesh. And now we come to Amonkhet\u2014a desert plane inspired by ancient Egypt, ruled by an evil dragon Planeswalker, and which features one small safe haven from an undead infestation. It is not a traditional D&D setting.",
|
||||
"The trials of the five gods provide the most obvious structure for a campaign set on Amonkhet. A group of initiates from the same crop might go through the trials together, and those trials alone could form the entirety of a short campaign. To flesh out the experience, characters could also undertake missions on the behalf of gods or viziers: defending the Hekma, joining the gods on a hunting expedition in the desert, and so on. The campaign could get complicated with the addition of viziers, who normally do not go through the trials (unless they choose to), or if any or all of the characters become dissenters.",
|
||||
"Perhaps the best way to think of an Amonkhet campaign is that it takes place against the backdrop of the five trials, rather than being all about the trials. The trials provide a structure and a sense of drama, but relationships among characters\u2014and between characters and the rest of the world\u2014are where the meat of the story unfolds. You could set your campaign in the period leading up to when initiate player characters undergo one of the trials, with the trial as a climax to the whole story. You could use the Trial of Solidarity and the Trial of Ambition as a framing device for the campaign, to explore issues of collective unity versus personal achievement. (Initiate characters would undergo the Trials of Knowledge and Strength on their own terms.) Or you could ignore the trials entirely and focus on dissenter characters trying to upset the social order of Naktamun.",
|
||||
"As always, {@i The Art of Magic: The Gathering\u2014Amonkhet} is the definitive resource for information about the plane. With this document, you can use that information to build a campaign with a minimum of changes to the fifth edition D&D rules, which you can {@link find here|https://dnd.wizards.com/what-is-dnd/basic-rules}. And even without the book, you can find lore about Amonkhet on {@link the Magic web site|https://magic.wizards.com/}.",
|
||||
"Good luck in the trials!"
|
||||
],
|
||||
"by": "James Wyatt"
|
||||
},
|
||||
"{@note The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.}",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/002.webp"
|
||||
},
|
||||
"width": 635,
|
||||
"height": 1653,
|
||||
"title": "Hieroglyphic Illumination",
|
||||
"credit": "Raoul Vitale"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "The World of Amonkhet",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/003.webp"
|
||||
},
|
||||
"width": 1276,
|
||||
"height": 1651,
|
||||
"title": "Island",
|
||||
"credit": "Christine Choi"
|
||||
},
|
||||
"Towering, gold-encrusted monuments break the unending monotony of a horizon formed of sun-blasted sand. Awe-inspiring, animal-headed gods walk among the people, offering them care and protection from the horrors of the desert. A wide, life-giving river offers its abundant bounty, providing for every physical need. Happy, hopeful people offer sacrifices in grand temples dedicated to their benevolent gods, addressing their spiritual needs. For they know that this life, as wonderful as it might be, is just the beginning\u2014a prelude to the perfection that awaits them in the afterlife, promised to them by their God-Pharaoh.",
|
||||
"Amonkhet is a plane of dichotomy. Beyond the lush river valley spreads endless scorching desert. Accursed, desiccated mummies roam that desert, while carefully embalmed mummies attend to the needs of the living in the glorious city-state. The people have everything they need. They are protected from the desert heat and wandering mummies by the magical barrier called the Hekma, and they spend their lives in focused training, honing body and mind to perfection. Yet they eagerly anticipate the time when they will be permitted to die in combat and leave this world behind.",
|
||||
"On the surface, Amonkhet seems like a marvelous place to live. But something unsettling and nefarious lurks behind the grand facade. The wise and benevolent God-Pharaoh, said to be busy preparing the wondrous afterlife for the worthy, is actually Nicol Bolas\u2014the malevolent dragon Planeswalker whose schemes reach far beyond this plane. And all the preparation and training, all the trials and contests, all the effort to be made worthy\u2014all of this is meant to prepare the people of Amonkhet for transformation into an undead army under Bolas's command.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/004.webp"
|
||||
},
|
||||
"width": 1280,
|
||||
"height": 1010,
|
||||
"title": "Sweltering Suns",
|
||||
"credit": "Raymond Swanland"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Behind the Facade",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"Unknown to any of the plane's inhabitants, the entire society of Amonkhet has been manipulated by Nicol Bolas, who has seized control of the world, the gods, and the magic of the plane. Bolas chose this plane for his schemes because of the presence of a magical substance called lazotep, which interacts with the magic of necromancy in strange and powerful ways. Conveniently, he also found here a pious, structured civilization that he could easily subvert to his own purposes. Making himself the God-Pharaoh, he brought the gods themselves under his control, and eliminated anyone who tried to stand against him. Then he transformed the world into a factory designed to produce a huge army of perfect undead soldiers\u2014mummies embalmed in lazotep.",
|
||||
"Adapting the peculiar magic of the plane, Bolas found a means to preserve the combat skills of the living after death. He has selected five aspects of character that he desires most in his undead soldiers, and has built the society of Amonkhet around a series of trials designed to hone and perfect those aspects of body and mind. Throughout their lives, the people of the plane believe they are drawing nearer to the promised afterlife\u2014and at last they die in the final trial, a mass battle with no survivors. But rather than earning a place in the afterlife, they are instead embalmed in lazotep and stored in Bolas's great necropolis, adding to the ranks of his undead army."
|
||||
],
|
||||
"id": "003"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "The Curse of Wandering",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"Part of the magic of Amonkhet that Bolas has been able to exploit is a necromantic phenomenon called the Curse of Wandering. This naturally occurring magic causes any being who dies on the plane to rise again after a short time, cursed with insatiable hunger and an irresistible drive to attack the living. Desiccated mummies created by the Curse of Wandering fill the desert wasteland that dominates the plane, constantly threatening what little life remains. But the people of Amonkhet do not fear the threat of attack as much as they dread the knowledge that all who live will one day die and fall under the same curse. Death under the effect of the Curse of Wandering is a terrifying afterlife filled with endless suffering.",
|
||||
"What God-Pharaoh Nicol Bolas offers to the people of Amonkhet is an alternative to an eternity of wandering: an afterlife of glorious delights. And all they need to do to attain this eternal bliss is prove that they are worthy. As such, the threat of the Curse of Wandering is a strong motivation for people to undergo the trials of devotion that the God-Pharaoh demands."
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/005.webp"
|
||||
},
|
||||
"width": 1275,
|
||||
"height": 793,
|
||||
"title": "Grasping Dunes",
|
||||
"credit": "Daarken"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Putting Devotion to the Test",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"The inhabitants of Amonkhet, mortal and divine alike, believe that the God-Pharaoh left the five gods as stewards of the populace when he departed to prepare the afterlife. While he is gone, the God-Pharaoh expects the people to devote their lives to proving they are worthy of this great reward. Since the afterlife will be perfect, the people who enter it must also be perfect.",
|
||||
"The gods are custodians of the path to the afterlife, established by the God-Pharaoh to purify and perfect the people who follow that path and undergo its trials. Each god oversees one of five trials, instructing the initiates who prepare to face that trial by helping them cultivate one of the five aspects of mortal perfection.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Solidarity",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"Oketra the True, the cat-headed god of solidarity, teaches that the worthy shall know and respect all others whom the God-Pharaoh deems as worthy. For in the afterlife, all will be together in purpose and in action."
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Knowledge",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"Kefnet the Mindful, the ibis-headed god of knowledge, teaches that the worthy shall cultivate a nimble mind\u2014one capable of perceiving the wonders beyond imagining that await in the afterlife",
|
||||
"Strength. Rhonas the Indomitable, the cobra-headed god of strength, teaches that the worthy shall hone a strong body that can endure throughout an endless life."
|
||||
],
|
||||
"id": "007"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ambition",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"Bontu the Glorified, the crocodile-headed god of ambition, teaches that the worthy shall strive for greatness, as supremacy will be rewarded in the afterlife."
|
||||
],
|
||||
"id": "008"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Zeal",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"Hazoret the Fervent, the jackal-headed god of zeal, teaches that the worthy shall rush toward the afterlife with unhesitating fervor. Relentlessly, they will rise to overcome any obstacle in the way of earning a place at the God-Pharaoh's side."
|
||||
],
|
||||
"id": "009"
|
||||
},
|
||||
"Initiates who pass one of the trials are awarded a cartouche\u2014a magical emblem they will take with them to the afterlife. The trials culminate in the Trial of Zeal, which is a combat to the death. Dying in this final battle is proof of worthiness, with a glorified death earning the initiate a place in the afterlife. The bodies of the slain are loaded onto funerary barges and sent through the Gate to the Afterlife. But this is not an end. Rather, it marks the beginning of the most wondrous part of an initiate's existence. Each looks forward to death in the final trial, hoping to find a glorious end at the hand of a close friend, so that together, they can live as Eternals in the afterlife with the God-Pharaoh. Forever.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/006.webp"
|
||||
},
|
||||
"width": 630,
|
||||
"height": 1651,
|
||||
"title": "Honored Crop-Captain",
|
||||
"credit": "Sara Winters"
|
||||
}
|
||||
],
|
||||
"id": "005"
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "People of Naktamun",
|
||||
"page": 8,
|
||||
"entries": [
|
||||
"The citizens of Amonkhet begin training for the trials of the five gods at a very young age. Children as young as five years old are invited to become acolytes\u2014the first stage of their spiritual development. An annual ceremony serves as a rite of passage for these youths, marking the beginning of their journey toward the afterlife.",
|
||||
"After completing their training and the construction of the obelisk that will be defended during the Trial of Solidarity, a crop of acolytes is finally prepared to stand before the five gods in the Ceremony of Measurement. Those who are judged worthy are asked to continue their journey toward the afterlife as the God-Pharaoh's initiates. Others are selected by individual gods to take an alternative route to the afterlife, becoming viziers in service to the gods. But some stand in the light of the two suns and are deemed unworthy of either course, lacking in the virtues necessary to secure entry into the afterlife. In particular, acolytes who doubt the God-Pharaoh's teachings or the way of life in Naktamun are culled from the crop and exiled from the city-state.",
|
||||
"Your character's background can reflect the results of the Ceremony of Measurement.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 2,
|
||||
"items": [
|
||||
"{@background Initiate|PSA}",
|
||||
"{@background Initiate (Dissenter)|PSA}",
|
||||
"{@background Vizier|PSA}",
|
||||
"{@background Vizier (Dissenter)|PSA}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00b"
|
||||
}
|
||||
],
|
||||
"id": "00a"
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Races of Amonkhet",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/007.webp"
|
||||
},
|
||||
"title": "Aven Mindcensor",
|
||||
"credit": "Jose Cabrera",
|
||||
"width": 1277,
|
||||
"height": 1652
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@race Human (Amonkhet)|PSA}",
|
||||
"{@race Aven|PSA}",
|
||||
"{@race Aven (Hawk-Headed)|PSA}",
|
||||
"{@race Aven (Ibis-Headed)|PSA}",
|
||||
"{@race Khenra|PSA}",
|
||||
"{@race Minotaur (Amonkhet)|PSA}",
|
||||
"{@race Naga|PSA}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00c"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Trials of the Five Gods",
|
||||
"page": 24,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/008.webp"
|
||||
},
|
||||
"title": "Naktamun",
|
||||
"credit": "Titus Lunter",
|
||||
"width": 1278,
|
||||
"height": 1655
|
||||
},
|
||||
"The five gods are the effective rulers of Amonkhet. They are not the creators of the plane, but they are its stewards while the people of Naktamun await the return of the God-Pharaoh. The five gods believe they were created by the God-Pharaoh, who charged them with teaching the people the ways of the God-Pharaoh, and with protecting them until he comes.",
|
||||
"The five gods embody the five virtues the God-Pharaoh wishes to cultivate in those who will become his Eternals in the afterlife. Each god is responsible for modeling and teaching one of those virtues to the acolytes and initiates of Naktamun, and then testing those initiates to ensure that they have mastered their teachings. Thus, they are present during the acolytes' first lessons, during the Ceremony of Measuring, during the initiates' intense training, and at each of the trials that are part of an initiate's journey.",
|
||||
"In the absence of the God-Pharaoh, only the gods can determine whether initiates have proven themselves worthy of the glory of the afterlife. The gods in turn prove their own worthiness by executing their duties infallibly. They make the trials as challenging as possible to ensure that only the most worthy are selected.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Cleric Domains",
|
||||
"page": 24,
|
||||
"entries": [
|
||||
"Clerics of the five gods, who are typically viziers of the gods, can choose the domains associated with their gods: Solidarity, Knowledge, Strength, Ambition, or Zeal."
|
||||
],
|
||||
"id": "010"
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@class cleric||Oketra: Solidarity Domain|solidarity (PSA)|PSA}",
|
||||
"{@class cleric||Kefnet: Knowledge Domain|knowledge (PSA)|PSA}",
|
||||
"{@class cleric||Rhonas: Strength Domain|strength (PSA)|PSA}",
|
||||
"{@class cleric||Bontu: Ambition Domain|ambition (PSA)|PSA}",
|
||||
"{@class cleric||Hazoret: Zeal Domain|zeal (PSA)|PSA}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/009.webp"
|
||||
},
|
||||
"title": "Oketra the True",
|
||||
"credit": "Chase Stone",
|
||||
"width": 630,
|
||||
"height": 863
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/010.webp"
|
||||
},
|
||||
"title": "Kefnet the Mindful",
|
||||
"credit": "Chase Stone",
|
||||
"width": 1276,
|
||||
"height": 845
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/011.webp"
|
||||
},
|
||||
"title": "Rhonas the Indomitable",
|
||||
"credit": "Chase Stone",
|
||||
"width": 1276,
|
||||
"height": 903
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/012.webp"
|
||||
},
|
||||
"title": "Bontu the Glorified",
|
||||
"credit": "Chase Stone",
|
||||
"width": 741,
|
||||
"height": 904
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/013.webp"
|
||||
},
|
||||
"title": "Hazoret the Fervent",
|
||||
"credit": "Chase Stone",
|
||||
"width": 947,
|
||||
"height": 818
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00f"
|
||||
}
|
||||
],
|
||||
"id": "00e"
|
||||
}
|
||||
],
|
||||
"id": "00d"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "An Amonkhet Bestiary",
|
||||
"page": 35,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/014.webp"
|
||||
},
|
||||
"title": "Angel of Condemnation",
|
||||
"credit": "Slawomir Maniak",
|
||||
"width": 1275,
|
||||
"height": 1651
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@creature Adult Amonkhet Dragon|PSA}",
|
||||
"{@creature Ammit|PSA}",
|
||||
"{@creature Amonkhet Dragon Wyrmling|PSA}",
|
||||
"{@creature Amonkhet Hydra|PSA}",
|
||||
"{@creature Amonkhet Mummy|PSA}",
|
||||
"{@creature Amonkhet Mummy Lord|PSA}",
|
||||
"{@creature Amonkhet Sphinx|PSA}",
|
||||
"{@creature Ancient Amonkhet Dragon|PSA}",
|
||||
"{@creature Angel of Amonkhet|PSA}",
|
||||
"{@creature Anointed|PSA}",
|
||||
"{@creature Archfiend of Ifnir|PSA}",
|
||||
"{@creature Cerodon|PSA}",
|
||||
"{@creature Criosphinx|PSA}",
|
||||
"{@creature Eternal|PSA}",
|
||||
"{@creature Giant River Serpent|PSA}",
|
||||
"{@creature Hippopotamus|PSA}",
|
||||
"{@creature Large Drake|PSA}",
|
||||
"{@creature Manticore, Heart-Piercer|PSA}",
|
||||
"{@creature River Serpent|PSA}",
|
||||
"{@creature Sandwurm|PSA}",
|
||||
"{@creature Serpopard|PSA}",
|
||||
"{@creature Small Drake|PSA}",
|
||||
"{@creature Soulstinger Demon|PSA}",
|
||||
"{@creature Young Amonkhet Dragon|PSA}"
|
||||
]
|
||||
},
|
||||
"Even relatively mundane animals can be a danger in the desert. {@creature Giant scorpion|MM|Giant scorpions}, {@creature giant centipede|MM|giant centipedes}, {@creature giant lizard|MM|giant lizards}, {@creature giant wasp|MM|giant wasps}, and {@creature swarm of insects|MM|swarms of insects} can pose a serious threat to living creatures and zombies alike.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/015.webp"
|
||||
},
|
||||
"title": "Wasteland Scorpion",
|
||||
"credit": "Yeong-Hao Han",
|
||||
"width": 625,
|
||||
"height": 440
|
||||
}
|
||||
],
|
||||
"id": "011"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Appendix: Planeswalkers and the Multiverse",
|
||||
"page": 39,
|
||||
"entries": [
|
||||
"The Multiverse is a boundless expanse of worlds. These worlds, called planes, are as different from each other as one living being is from another, varying in size and shape, inhabitants and environments, and even the laws of physics and magic. The existence of magic, though, is a common factor that unites all the known planes.",
|
||||
"For most inhabitants of a given plane, that plane is the full extent of existence. Esoteric speculation might posit the existence of other worlds, but such concepts are only theoretical. Only a handful of people on any given world know the reality: that all the planes are suspended together in a void called the Aether\u2014or, more poetically, the Blind Eternities. Only one person in a million is born with the potential to travel from one plane to another, and only a fraction of those with the potential actually manage to ignite their sparks and become Planeswalkers.",
|
||||
"Often, this happens as a result of a great crisis or trauma. A near-death experience could ignite the spark, as could a life-changing epiphany or even a revelatory trance. But once their sparks are ignited, all Planeswalkers gain the rare ability to open a pathway through the Blind Eternities and pass from one plane to another.",
|
||||
"The life of a Planeswalker is a life of choice and self-determination, unrestricted by the boundaries of world or fate. Most Planeswalkers dedicate themselves to some personal mission as they explore the secrets of the Multiverse. Often, they discover the depths of their own souls in the process.",
|
||||
{
|
||||
"type": "hr"
|
||||
},
|
||||
{
|
||||
"type": "inset",
|
||||
"entries": [
|
||||
{
|
||||
"type": "table",
|
||||
"page": 39,
|
||||
"isStriped": false,
|
||||
"colStyles": [
|
||||
"col-4 text-enter",
|
||||
"col-8"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/017.webp"
|
||||
},
|
||||
"credit": "Jonas De Ro",
|
||||
"width": 155,
|
||||
"height": 153
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Amonkhet",
|
||||
"entries": [
|
||||
"Five deadly trials await the people of this plane as they hope for a glorious death\u2014and eternal glory in the afterlife. But their true fate lies in the hands of the sinister Nicol Bolas."
|
||||
],
|
||||
"id": "014"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/018.webp"
|
||||
},
|
||||
"credit": "James Paick",
|
||||
"width": 137,
|
||||
"height": 137
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Dominaria",
|
||||
"entries": [
|
||||
"Home to the volcanic continent of Shiv, the time-shattered isle of Tolaria, and the cold mountains of Keld, Dominaria is the setting for brutal conflicts and home to powerful mages."
|
||||
],
|
||||
"id": "015"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/019.webp"
|
||||
},
|
||||
"credit": "Jung Park",
|
||||
"width": 151,
|
||||
"height": 151
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Innistrad",
|
||||
"entries": [
|
||||
"For centuries, the archangel Avacyn and her hosts protected the humans of Innistrad from the terrors of the night. But then she turned on the people she was supposed to protect as an alien madness seized the plane."
|
||||
],
|
||||
"id": "016"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/020.webp"
|
||||
},
|
||||
"credit": "Daniel Ljunggren",
|
||||
"width": 150,
|
||||
"height": 150
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Kaladesh",
|
||||
"entries": [
|
||||
"Kaladesh is a vibrant, beautiful land in the midst of an inventors' renaissance, teeming with creativity and optimism."
|
||||
],
|
||||
"id": "017"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/021.webp"
|
||||
},
|
||||
"credit": "Tomasz Jedruszek",
|
||||
"width": 151,
|
||||
"height": 151
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "New Phyrexia",
|
||||
"entries": [
|
||||
"Once known as Mirrodin, this metallic plane has been transformed by the vile Phyrexian corruption. Its natives fought and lost the war for their world, and now struggle to survive each day."
|
||||
],
|
||||
"id": "018"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/022.webp"
|
||||
},
|
||||
"credit": "Richard Wright",
|
||||
"width": 152,
|
||||
"height": 150
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ravnica",
|
||||
"entries": [
|
||||
"This worldwide cityscape holds countless grand halls, decrepit slums, and ancient ruins. Ten guilds maintain an uneasy peace in governing the various aspects of life in the majestic city."
|
||||
],
|
||||
"id": "019"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/023.webp"
|
||||
},
|
||||
"credit": "John Severin Brassell",
|
||||
"width": 150,
|
||||
"height": 151
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Shandalar",
|
||||
"entries": [
|
||||
"Rich with mana, Shandalar is a place where magic flows freely. Planeswalkers seek out this plane for its plentiful, powerful magic."
|
||||
],
|
||||
"id": "01a"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/024.webp"
|
||||
},
|
||||
"credit": "Jung Park",
|
||||
"width": 151,
|
||||
"height": 150
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Theros",
|
||||
"entries": [
|
||||
"Theros is ruled by an awe-inspiring pantheon of gods. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath."
|
||||
],
|
||||
"id": "01b"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/025.webp"
|
||||
},
|
||||
"credit": "Sam Burley",
|
||||
"width": 151,
|
||||
"height": 151
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Zendikar",
|
||||
"entries": [
|
||||
"This land of primal mana is slowly recovering from the unnatural disaster of colossal predators from the Aether rampaging across the plane."
|
||||
],
|
||||
"id": "01c"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "013"
|
||||
},
|
||||
"This is the fourth {@i Plane Shift} article (corresponding to the release of the fourth volume of {@i The Art of Magic: The Gathering}), which means that at this point, you could put together a four-person party of Planeswalkers and have each one of them come from a different plane.",
|
||||
"Fundamentally, no game rules are attached to being a Planeswalker. Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it's about getting to where the adventure is. It's a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together. (In modern Magic, there's no way to bring another living person along with you when you planeswalk.) That means there's not really any question of game balance where planeswalking is concerned\u2014it doesn't make one character more powerful than another, and it doesn't make characters any stronger against the enemies they're fighting. So it's something that can be added on to any other character, without changing the character's class, race, or background.",
|
||||
"How does planeswalking work? Well, despite the name of this article series, it actually doesn't bear much resemblance to the {@spell plane shift} spell. When characters planeswalk, it usually takes prolonged focus to bring two worlds together and create the bridge to cross between them. This process takes about a minute and is similar to casting a ritual, so it's not generally something that Planeswalkers can do to escape combat. It also doesn't allow for much precision. As a rule, the point on a plane where a Planeswalker arrives is up to the DM, and it's usually the same location for each visit a character makes to a plane.",
|
||||
"Occasionally in Magic fiction, characters do planeswalk in the middle of combat, usually when something dire is about to happen. (That includes the circumstances when a character's Planeswalker spark first ignites.) To model that, at the DM's discretion, a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It's up to the DM what plane the character ends up on, because this isn't usually an intentional process.",
|
||||
"You could do a lot of adventuring on just the four planes detailed in the art books and {@i Plane Shift} articles so far. But if you want to take your Planeswalker characters to Theros, Tarkir, Ravnica, Dominaria, Mirrodin, Alara, Fiora, Lorwyn, Kamigawa, or any other plane in the Magic Multiverse, you can follow the example of what I've been doing in these articles. Reskin and tweak existing monsters, and inject a healthy dose of creativity and improvisation as you go. Some of those worlds are full of creatures that could have stepped right out of the {@book Monster Manual|MM}, while others will present a greater challenge.",
|
||||
"The most important thing is that a campaign involving Planeswalkers requires an agreement between the players and the DM. Even more than usual, if the players decide to ignore the plot hooks set before them and go off anywhere in the Multiverse just because they can, they can make the DM's job more taxing than fun. It's one thing to have a Planeswalker pop off to Ravnica for an hour to buy a cup of coffee, but it's quite another for the players to decide that they want to take on the corruption of New Phyrexia today, instead of following clues that lead clearly to an Innistrad campaign.",
|
||||
"Speaking of New Phyrexia, a campaign with Planeswalkers is generally more fun with higher-level characters. The Planeswalkers who feature in the stories of Magic are powerful mages of various kinds, and their actions can sometimes decide the fate of whole planes. It doesn't always need to be like that, of course, but it can be hard to motivate characters with the ability to travel literally anywhere to stick around and root out a nest of {@creature giant rat|MM|giant rats}.",
|
||||
"So can Planeswalker characters travel from Amonkhet to whatever plane the Forgotten Realms lies on? That's up to you. The {@i Plane Shift} series more or less assumes a certain continuity from one Multiverse to the next, even as (for example) it makes no attempt to model Magic's five colors of mana in the D&D magic system. So there's no real reason an elf from Evereska couldn't \"spark out\" and find herself on Kaladesh, as long as it works for your players and your campaign.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSA/016.webp"
|
||||
},
|
||||
"title": "Final Hour",
|
||||
"credit": "Raymond Swanland",
|
||||
"width": 1275,
|
||||
"height": 543
|
||||
}
|
||||
],
|
||||
"id": "012"
|
||||
}
|
||||
]
|
||||
}
|
||||
2372
data/book/book-ps-d.json
Normal file
2372
data/book/book-ps-d.json
Normal file
File diff suppressed because it is too large
Load Diff
1133
data/book/book-ps-i.json
Normal file
1133
data/book/book-ps-i.json
Normal file
File diff suppressed because it is too large
Load Diff
669
data/book/book-ps-k.json
Normal file
669
data/book/book-ps-k.json
Normal file
@@ -0,0 +1,669 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Introduction",
|
||||
"page": 2,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/001.webp"
|
||||
},
|
||||
"width": 1280,
|
||||
"height": 1654,
|
||||
"title": "Kaladesh",
|
||||
"credit": "Chase Stone"
|
||||
},
|
||||
{
|
||||
"type": "quote",
|
||||
"skipItalics": true,
|
||||
"skipMarks": true,
|
||||
"entries": [
|
||||
"From the beginning, I've approached all these Plane Shift projects as if I were tinkering in a workshop like the inventors of Kaladesh. I believe that some of the great beauty of Dungeons & Dragons comes from its tremendous flexibility, which includes not just the ability to make stuff up out of whole cloth, but also the ease with which you can take the existing pieces of the game apart and reassemble them into something new.",
|
||||
"That approach of combining pieces of different rules to form new rules continues for Kaladesh. As one of the designers of the artificer class for Eberron back in 2003, I tinkered for a long time with possible designs for such a class in Kaladesh, but I ultimately came to a couple of important conclusions. First, invention on Kaladesh is fundamentally democratic\u2014it's a skill anyone can learn, and it shouldn't be restricted to a single character class. And more importantly, designing an entirely new class is far beyond the scope of what I've set out to do in these articles.",
|
||||
"The D&D team works like the Consulate: they take a serious approach to the job of crafting a class, testing it for balance, sharing it for public playtest, and finetuning it before final publication. I'm more like a renegade inventor (having left the D&D team for the Magic team a couple of years ago), fiddling around in my workshop and unleashing my inventions on the public without the same degree of safety testing. But with that said, the D&D team has just released an artificer class for playtesting, and you should feel free to tinker with that class to adapt it for your Kaladesh campaign. {@note See the final version of the {@class Artificer|TCE|artificer class}.}",
|
||||
"Of course, you'll find a lot of information about aether-powered devices and invention in this document, in keeping with the spirit of Kaladesh. But it's more along the lines of rearranging the building blocks and altering the appearance of existing magic items, rather than creating a lot of new things. If you want your character to look like the guy on the Dispersal Technician card, just give him a {@item ring of the ram}.",
|
||||
"As always, the starting point for this document was {@i The Art of Magic: The Gathering\u2014Kaladesh}. This document is designed to help you turn that book's adventure hooks and story seeds into a resource for your campaign with a minimum of changes to the fifth edition of the D&D rules, which you can {@link find here|https://dnd.wizards.com/what-is-dnd/basic-rules}. And even without the book, you can find lore about Kaladesh on {@link the Magic web site|https://magic.wizards.com/}.",
|
||||
"Happy inventing!"
|
||||
],
|
||||
"by": "James Wyatt"
|
||||
},
|
||||
"{@note The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.}",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/002.webp"
|
||||
},
|
||||
"title": "Era of Innovation",
|
||||
"credit": "Jason Rainville",
|
||||
"width": 634,
|
||||
"height": 1652
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "The World of Kaladesh",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/003.webp"
|
||||
},
|
||||
"title": "Useful Sidekick",
|
||||
"credit": "Victor Adame Minguez",
|
||||
"width": 1276,
|
||||
"height": 1651
|
||||
},
|
||||
"Kaladesh is a living work of art\u2014a vibrant, beautiful plane where anything is possible. Optimism, innovation, and the spirit of creativity fuel an intoxicating renaissance of invention and artifice across Kaladesh. Its inhabitants frequently assert that \"anything can be built,\" and brilliant inventors seem to prove that saying every day.",
|
||||
"Clockwork automatons walk the streets, acting as servants and bodyguards, soldiers and sentries, mounts, and even pets. Soaring airships provide transport both within and between the cities and villages of the plane, and carry prospectors high into the sky to draw on limitless reserves of magical aether. Intricate and ornate whirling thopters flit over marketplaces, carrying messages, gathering information, and driving away gremlin infestations. Elegant interlocking gear mechanisms raise and lower bridges over canals. Exquisite tools gleam like jewelry, incorporated into the bright and colorful fashions of artisans, prospectors, and inventors alike. In all these fabulous constructions, intricate design and graceful beauty are prized almost as much as efficient function. The artifice that produces these works is viewed as the ultimate form of creative and intellectual expression\u2014both stemming from and further feeding the inventive spirit of the plane.",
|
||||
"Kaladesh is bright and hopeful, and its people are inspired. Every invention is an astonishing work of art, holding the potential to dramatically improve quality of life. The natural world mirrors the beauty and harmony of the plane's cities, with gracefully curving trees, eddying streams, sculpted mountains, and sapphire skies punctuated with brilliant blue streams of aether.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Aether",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"Kaladesh owes its bright existence to the tangible presence of aether\u2014a raw form of magical energy that fills the space between planes. Aether seeps into Kaladesh, and has become a critical part of the environment as well as the foundation of contemporary civilization. The skies are full of it, the plants and trees bend and twist to be closer to it, and flowing waterways trace patterns beneath it. The ingenious inventor Avaati Vya developed a way to refine volatile aether into a potent and safe fuel, a process that has made all the inventions and contrivances of society possible. For six decades, Kaladesh's greatest minds have been devising ever more wondrous ways to put aether to use. From airships to animal-like constructs, from cogwork trains to musical artifacts, from medical devices to full-body mechanized suits, the creative possibilities are endless."
|
||||
],
|
||||
"id": "003"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/004.webp"
|
||||
},
|
||||
"width": 1280,
|
||||
"height": 758,
|
||||
"title": "Swamp",
|
||||
"credit": "Adam Paquette"
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "The Consulate and Renegades",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"The city of Ghirapur and the towns and villages of the surrounding region are like an enormous, precise cogwork machine, managed and supported by the Consulate. The eleven consuls and countless bureaucrats who make up the Consulate maintain the order of society and ensure that all its interlocking cogs turn in harmony. An important part of this work, of course, is facilitating the sanctioned distribution of aether and maintaining the aether-powered infrastructure that undergirds civilized life on Kaladesh. The Consulate believes that the wonders and conveniences of an aether-based society should be accessible to all. Thus, the consuls hold that the process of obtaining and distributing aether, as well as the construction and sale of aether-based inventions, must be standardized and regulated.",
|
||||
"The Consulate employs hundreds of theorists and engineers to design machines, devices, and infrastructure. True innovations are valued and rewarded. But the value of any invention is tempered by the need to make the conveniences of an aether-driven society available to all citizens. Thus, efficient construction is more important than any artistic expression of individuality, so that inventions can be mass-produced in Consulate foundries and made widely available.",
|
||||
"Standing to various degrees in opposition to the Consulate is a disparate group of inventors, tinkers, thieves, and artists collectively designated as \"renegades.\" By portraying the renegades as a monolithic entity resembling a criminal gang, the Consulate tries to sway public opinion against them. But in reality, the so-called renegades have a wide range of goals and motivations, different methods, and varying degrees of disdain or loathing for the Consulate. The only thing all renegades share is a record of some past subversive activity viewed as criminal action under Consulate law. This \"subversion,\" though, is often as innocuous as bypassing the strict regulations governing invention and the distribution of aether.",
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/005.webp"
|
||||
},
|
||||
"width": 631,
|
||||
"height": 913,
|
||||
"title": "Consulate officials sometimes supplement their authority with a {@item rod of rulership}.",
|
||||
"credit": "Ninth Bridge Patrol by Ryan Alexander Lee"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/006.webp"
|
||||
},
|
||||
"width": 630,
|
||||
"height": 913,
|
||||
"title": "Converting aether to electricity allows this renegade to mimic the effects of a {@item staff of thunder and lightning}.",
|
||||
"credit": "Harnessed Lightning by Chris Rallis"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Backgrounds and Affiliation",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
"Depending on the theme and flavor of your campaign, player characters might be associated with either the Consulate or the renegades, or they might be independent of both. A character's background can be a good indication of where his or her loyalties might lie.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Acolyte",
|
||||
"entries": [
|
||||
"Because religion is not part of everyday life on Kaladesh, this {@background acolyte||background} is not well suited for a Kaladesh campaign."
|
||||
],
|
||||
"id": "007"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Charlatan",
|
||||
"entries": [
|
||||
"Almost by definition, a {@background charlatan||character} who lives by deception is treated as a renegade by the Consulate, whether the character associates with other renegades or not."
|
||||
],
|
||||
"id": "008"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Criminal",
|
||||
"entries": [
|
||||
"Criminals of any stripe are considered renegades under Consulate law. Some characters with this {@background criminal||background} will be considered criminals as a result of being a renegade (associated with anti-Consulate agitators). Others will be considered renegades by default despite their criminal interests having nothing to do with renegade activity. A character with this background could also be a Consulate spy, perhaps working to infiltrate a renegade group."
|
||||
],
|
||||
"id": "009"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Entertainer",
|
||||
"entries": [
|
||||
"{@background entertainer||Entertainers} have no necessary leanings one way or the other. Popular entertainers on Kaladesh include quicksmiths\u2014who engage in competitions to invent and build devices at a breakneck pace\u2014and racers of wheeled or flying vehicles."
|
||||
],
|
||||
"id": "00a"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Folk Hero",
|
||||
"entries": [
|
||||
"A {@background folk hero} on Kaladesh is probably a renegade, viewed as heroic because of opposition to some particularly oppressive Consulate policy or decree."
|
||||
],
|
||||
"id": "00b"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Guild Artisan",
|
||||
"entries": [
|
||||
"A character with this {@background guild artisan||background} is probably a career inventor. A guild artisan might be employed in a Consulate inquirium or be a member of an inventor society\u2014many of which have Consulate loyalty or renegade leanings."
|
||||
],
|
||||
"id": "00c"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Hermit",
|
||||
"entries": [
|
||||
"The best reason to become a hermit is to escape from Consulate restrictions, particularly those concerning aether harvesting and refinement. Thus, a character with this {@background hermit||background} is probably a renegade."
|
||||
],
|
||||
"id": "00d"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Noble",
|
||||
"entries": [
|
||||
"This {@background noble||background} best represents a bureaucrat associated with the Consulate. However, such a character could easily use his or her position to secretly aid the renegade cause."
|
||||
],
|
||||
"id": "00e"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Outlander",
|
||||
"entries": [
|
||||
"The hinterlands beyond Ghirapur harbor both pro- and anti-Consulate sympathies. But a {@background outlander||character} from far enough away might have no opinion of the Consulate simply from lack of real knowledge."
|
||||
],
|
||||
"id": "00f"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Sage",
|
||||
"entries": [
|
||||
"A {@background sage} character is more likely to be associated with a Consulate inquirium than to be self-employed. Some sages are associated with the Aetherological Society, which is fiercely independent from Consulate control but not opposed to Consulate rule."
|
||||
],
|
||||
"id": "010"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Sailor",
|
||||
"entries": [
|
||||
"The harbor district of Ghirapur, called Bomat, is home to a number of traditional sailors. This {@background sailor||background} might also reflect the life of a skyship pilot\u2014or a pirate of the air. Many pilots are loyal to the Consulate, and some even serve as officers on Consulate vessels. Pirates include both unlicensed aether harvesters and true pirates who steal from other airships."
|
||||
],
|
||||
"id": "011"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Soldier",
|
||||
"entries": [
|
||||
"Most characters with this {@background soldier||background} are connected to the Honorable\u2014the military watch of Ghirapur\u2014and are thus closely tied to the Consulate."
|
||||
],
|
||||
"id": "012"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Urchin",
|
||||
"entries": [
|
||||
"Most {@background urchin||urchins} have no close ties to the Consulate, and life on the streets leads easily to renegade activity such as aether smuggling or petty theft."
|
||||
],
|
||||
"id": "013"
|
||||
}
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/007.webp"
|
||||
},
|
||||
"width": 928,
|
||||
"height": 728,
|
||||
"title": "Spontaneous Artist",
|
||||
"credit": "Viktor Titov"
|
||||
}
|
||||
],
|
||||
"id": "005"
|
||||
}
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Invention and Magic",
|
||||
"page": 8,
|
||||
"entries": [
|
||||
"Invention and artifice are the cornerstones of life and culture on Kaladesh. Inventors are significant cultural figures, from the invisible functionaries creating the conveniences of civilized life in the Consulate's foundries, to the renowned free artisans who attract groups of admirers when they walk the streets of Ghirapur. Societies of inventors and artisans are a key social unit, uniting people who share similar interests, and providing the basis for social interaction and the exchange of ideas.",
|
||||
"Mages who can cast actual spells\u2014without the assistance of aether-powered devices\u2014are a rarity on Kaladesh. Under the Consulate's rule, mages have always been regarded as dangerous and unstable, to the point that a special Consulate force is tasked with protecting the world from them. Led by Inspector-General Baral, this force seeks mages out, learns their secrets, disrupts their plans, and brings them to justice for their crimes\u2014whether actual or potential.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/008.webp"
|
||||
},
|
||||
"width": 1275,
|
||||
"height": 885,
|
||||
"title": "Servant of the Conduit",
|
||||
"credit": "Magali Villeneuve"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Player Character Classes",
|
||||
"page": 8,
|
||||
"entries": [
|
||||
"Because actual spellcasting ability is rare on Kaladesh, you might wish to restrict the classes available to characters in your campaign. At the same time, though, you should feel free to alter or ignore these restrictions to suit your players and your particular vision of Kaladesh.",
|
||||
"{@class barbarian||Barbarians} might be found in the outland regions, beyond even Peema and Lathnu. Such characters would likely seem out of place in Ghirapur\u2014but that can be an excellent opportunity for character development. An elf barbarian (probably a member of the Tirahar, who forsake the aether-based technology of the city folk) might be a particularly appropriate choice. The Path of the Berserker is an easier fit in Kaladesh than the Path of the Totem Warrior.",
|
||||
"{@class bard||Bards} on Kaladesh would probably be seen as a particular form of mage, akin to a pyromancer. As such, they would be subject to the persecution of the Consulate.",
|
||||
"{@class cleric||Clerics} do not exist on Kaladesh. {@skill Religion} is not a significant force in the lives of the plane's people, and magic derived from the power of the gods is unknown.",
|
||||
"{@class druid||Druids} are elves who harness the power of the Great Conduit to create magical effects. Non-elves can't be druids, and the Circle of the Moon is not available.",
|
||||
"{@class fighter||Fighters} are common on Kaladesh, though eldritch knights are unknown. Fighters might be Consulate enforcers, renegade skirmishers, or ordinary (if hardy) citizens.",
|
||||
"{@class monk||Monks} are unknown on Kaladesh, unless you want to create a monastic order found in one of the remote regions of the plane.",
|
||||
"{@class paladin||Paladins} are unknown for the same reasons as clerics. It might be possible for a warrior to derive magical power from the strength of devotion to an oath, but such a character would probably be viewed as a mage.",
|
||||
"{@class ranger||Rangers}, like druids, must be {@race elf||elves} on Kaladesh.",
|
||||
"{@class rogue||Rogues} are common, but arcane tricksters would be viewed and persecuted as mages. Most rogues are renegades, in the sense that they live on the wrong side of the law for a wide variety of reasons.",
|
||||
"{@class sorcerer||Sorcerers} are the most common form of mage on Kaladesh, and are frequently hunted down by Consulate forces. They are familiar enough that many people will have an inkling of what a \"{@class sorcerer||pyromancer|pyromancer (PSK)|PSK}\" is when they encounter one\u2014but are still rare enough that most people greet a sorcerer with fear. Sorcerers don't claim draconic bloodlines, but wild mages and storm sorcerers exist. A pyromancer like Chandra Nalaar could have a distinct sorcerous origin.",
|
||||
"{@class warlock||Warlocks}, if they exist, are not widely known or understood. A warlock could begin as an inventor fascinated by the Dark Schematic\u2014the pattern used to create demons\u2014eventually leading to a pact with the Fiend. Pacts with other entities would be even more unusual. However, Kaladesh's proximity to the aether-filled Blind Eternities might allow some alien consciousness akin to the Eldrazi to project into the world and form warlock pacts. Moreover, the Great Conduit could itself be personified as a being with the traits of an archfey.",
|
||||
"{@class wizard||Wizards} are extremely rare on Kaladesh. However, a vedalken aether scientist might gain sufficient mastery over aether's flow to channel it into spell effects."
|
||||
],
|
||||
"id": "016"
|
||||
},
|
||||
{
|
||||
"type": "statblock",
|
||||
"prop": "subclass",
|
||||
"source": "PSK",
|
||||
"name": "Pyromancer (PSK)",
|
||||
"displayName": "Sorcerous Origin: Pyromancer",
|
||||
"className": "Sorcerer",
|
||||
"classSource": "PHB",
|
||||
"page": 9,
|
||||
"style": "inset"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/009.webp"
|
||||
},
|
||||
"width": 1276,
|
||||
"height": 659,
|
||||
"title": "{@item Gauntlets of ogre power} (or a {@item belt of giant strength}) might look quite different on Kaladesh, but they have the same effect.",
|
||||
"credit": "Engineered Might by Lake Hurwitz"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Aether-Powered Devices",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"The citizens of the Consulate enjoy what is perhaps the most exciting and inspiring period in Kaladesh's history. In the sixty years since Avaati Vya discovered the process of aether refinement, aether has transformed virtually all day-to-day activities and reshaped the way people think about their lives. Over the course of the last half century, hundreds of thousands of new devices, machines, vehicles, constructs, and even weapons have sprung from the minds of talented inventors\u2014all powered by the wonders of aether.",
|
||||
"The tremendous variety of aether-powered devices on Kaladesh can be represented by many of the magic items in the {@book Dungeon Master's Guide|DMG}. These items are far more common on Kaladesh than they are in most D&D worlds, and are readily available for purchase (see \"{@book Buying and Selling Devices|PS-K|1|Buying and Selling Devices}\"). A DM should feel free to be generous in allowing characters access to magic items, in the spirit of Kaladesh.",
|
||||
"The following guidelines\u2014plus a healthy dash of inventor's ingenuity\u2014can be used to adapt D&D magic items to the world of Kaladesh. Additionally, the captions that appear beside some of the art in this document offer examples of how you might translate Kaladesh's aether-powered wonders into the magic items of D&D.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Charges",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Magic item charges represent aether fuel in Kaladesh, but charges do not replenish automatically. Instead, an item's owner must secure aether and refill the item to replenish its charges. As long as normal aether supplies are available, refilling an item is no problem\u2014and a major principle of the Consulate is ensuring that aether is fairly distributed among its citizens. In the case of an item that normally regains a random number of charges automatically, that random roll can represent the amount of aether that is available to a character on a particular day. A character can purchase additional aether (at a night market, perhaps) at a cost of 50 gp per charge. If an item's charges don't replenish automatically, the item can't be refueled."
|
||||
],
|
||||
"id": "018"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Consumable Items",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Some aether-powered devices are designed to create one-time short-term effects that duplicate the effects of potions, scrolls, and similar magic items. These don't take the form of actual elixirs or spells on paper, but they have the same effect."
|
||||
],
|
||||
"id": "019"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Attunement",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"The process of attuning to an aether-powered device represents a few different aspects of working with the invention. Many devices must be carefully modified to fit and function for a particular user, which can be accomplished as part of the attunement process. The limitation on the number of items a character can attune to reflect the basic supplies of aether that are available to and transportable by a single character. Items that require attunement by a cleric, paladin, or other class that does not exist in your campaign have no aether-powered equivalent."
|
||||
],
|
||||
"id": "01a"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/010.webp"
|
||||
},
|
||||
"title": "A {@item spell scroll} of {@spell sleep} might take the form of a fumigating device attached to a thopter.",
|
||||
"credit": "Fumigate by Svetlin Velinov",
|
||||
"width": 1125,
|
||||
"height": 755
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Planar Travel",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Items that allow travel to different planes of existence have no aether-powered equivalents. In the Magic Multiverse, travel from world to world is the exclusive province of Planeswalkers."
|
||||
],
|
||||
"id": "01b"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Conjuring Creatures",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Items that conjure creatures (such as a {@item bag of tricks}) might produce lifecraft creatures."
|
||||
],
|
||||
"id": "01c"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Cursed Items",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Cursed items that appear in your campaign could be malfunctioning inventions. It's also possible that a character who intends to make a particular item might make a cursed version of that item instead, but such a thing should be extremely rare."
|
||||
],
|
||||
"id": "01d"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Sentient Items",
|
||||
"page": 10,
|
||||
"entries": [
|
||||
"Sentient magic items can't be created with the use of aether."
|
||||
],
|
||||
"id": "01e"
|
||||
}
|
||||
],
|
||||
"id": "017"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/011.webp"
|
||||
},
|
||||
"title": "{@item Wings of flying} in various forms are popular inventions.",
|
||||
"credit": "Aspiring Aeronaut by Willian Murai",
|
||||
"width": 1280,
|
||||
"height": 761
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Inventing and Manufacturing Devices",
|
||||
"page": 11,
|
||||
"entries": [
|
||||
"Aether-powered devices are created by inventors. Some are mass-produced in Consulate foundries, but all spring from the minds of creative, ingenious thinkers. Player characters can invent and manufacture their own devices using the {@variantrule Downtime Activity: Crafting a Magic Item|DMG|rules for crafting magic items in chapter 6 of the Dungeon Master's Guide}, with a few modifications to the requirements.",
|
||||
"Crafting a known kind of device requires a schematic plan (the equivalent of a formula for crafting a magic item). The crafter need not be a spellcaster, but must have an ample supply of refined aether, which is included in the cost of crafting the item. If crafting the equivalent magic item would require an expensive material component, that cost represents additional aether that must be purchased to make the device.",
|
||||
"If a character does not possess a schematic plan, it is possible to invent one. A character who is inventing a device rather than following a schematic must make a successful Intelligence ({@skill Arcana}) check each day of crafting. The difficulty of the check is determined by the rarity of the item: {@dc 10} for a common or uncommon item, {@dc 15} for a rare or very rare item, or {@dc 20} for a legendary item. On a failed check, the character still spends the 25 gp for that day's work, but that day does not count toward completing the item.",
|
||||
"If a group of characters is working together to invent an item, each character who is contributing can attempt the Intelligence ({@skill Arcana}) check. If any character succeeds, the group makes progress toward inventing and completing the item."
|
||||
],
|
||||
"id": "01f"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Buying and Selling Devices",
|
||||
"page": 12,
|
||||
"entries": [
|
||||
"On Kaladesh, aether-powered devices are available for sale on the open market. Some devices are mass-produced in Consulate foundries, carefully tested for safety and functionality, and sold at prices ordinary citizens can afford. Others are crafted by renegade inventors who bypass the Consulate regulations and sell their devices in night markets or back alleys.",
|
||||
"The DM decides whether a particular item is mass-produced and legally available for purchase. As a rule, weapons and other destructive items fail to pass Consulate safety regulations. A device purchased in a legal market costs 70 to 120 percent ({@dice (1d6 + 6) × 10|1d6 + 6 × 10 percent}) of the cost to create the device. (Mass production allows many devices to be manufactured at significant savings.) An illegal device costs 150 to 200 percent ({@dice (1d6 + 14) × 10|1d6 + 14 × 10 percent}) of that cost.",
|
||||
"A character who invents and manufactures a device can sell the item for 150\u2013200 percent of the creation cost. It might also be possible to sell the invention to a Consulate inquirium for further development, so that it can be mass-produced in the future if it passes all required testing."
|
||||
],
|
||||
"id": "020"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Automatons and Vehicles",
|
||||
"page": 12,
|
||||
"entries": [
|
||||
"Certain categories of aether-powered inventions are not easily described as magic items, but they can still be created in the same way. An artifact creature such as a battle automaton or a lifecraft animal can be considered a magic item with a rarity determined by its challenge rating:",
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Challenge Rating",
|
||||
"Item Rarity"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"0\u20132",
|
||||
"Common"
|
||||
],
|
||||
[
|
||||
"3\u20135",
|
||||
"Uncommon"
|
||||
],
|
||||
[
|
||||
"6\u201310",
|
||||
"Rare"
|
||||
],
|
||||
[
|
||||
"11\u201316",
|
||||
"Very rare"
|
||||
],
|
||||
[
|
||||
"17+",
|
||||
"Legendary"
|
||||
]
|
||||
]
|
||||
},
|
||||
"Aether-powered vehicles can be priced as if they were magic items. Simple self-drawn carriages might cost no more than the {@item carriage|PHB|carriage in the Player's Handbook} (100 gp, the equivalent of a common magic item), while the dragsters used in races in Ovalchase can cost five times that amount (as much as an uncommon magic item). Flying vehicles are significantly more expensive. A small sky skiff or copter might be a rare item, and a larger skyship should be considered very rare or even legendary."
|
||||
],
|
||||
"id": "021"
|
||||
}
|
||||
],
|
||||
"id": "015"
|
||||
}
|
||||
],
|
||||
"id": "014"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/012.webp"
|
||||
},
|
||||
"width": 1275,
|
||||
"height": 853,
|
||||
"title": "Skysovereign, Consul Flagship",
|
||||
"credit": "Jung Park"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Inventing Options",
|
||||
"entries": [
|
||||
"In campaigns that make use of feats, player characters can gain additional abilities related to aether and invention.",
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 2,
|
||||
"items": [
|
||||
"{@feat Quicksmithing|PSK}",
|
||||
"{@feat Servo Crafting|PSK}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/013.webp"
|
||||
},
|
||||
"width": 739,
|
||||
"height": 985,
|
||||
"title": "Servo",
|
||||
"credit": "Igor Kieryluk"
|
||||
}
|
||||
],
|
||||
"id": "022"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "A Kaladesh Campaign",
|
||||
"page": 14,
|
||||
"entries": [
|
||||
"Kaladesh is not a typical D&D world as far as adventuring and adventurers are concerned. It doesn't lend itself to dungeon exploration, and it's not crawling with evil humanoid monsters for characters to fight. That said, the plane is ripe with opportunities for urban-focused and intrigue-driven campaigns. Consider the following elements for use in your Kaladesh campaign.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Aether Revolt",
|
||||
"page": 14,
|
||||
"entries": [
|
||||
"The main storyline of the Kaladesh block is an out-and-out rebellion of renegades when the Consulate government takes an oppressive turn. A campaign focusing on this revolt might put the player characters in the position of renegades trying to capture an aether reservoir or masterminding the sabotage of a Consulate airship. Alternatively, they might be Consulate agents trying to suppress the rebellion\u2014or perhaps infiltrate it. The rebellion could also be the backdrop for a campaign focused more on urban intrigue, or it could interrupt the regular activities of such a campaign. Aether supplies might be significantly constrained in such a campaign, increasing the cost of creating and using aether-powered devices. Acquiring aether could then easily become the focus of a number of adventures."
|
||||
],
|
||||
"id": "025"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Urban Intrigue",
|
||||
"page": 14,
|
||||
"entries": [
|
||||
"The city of Ghirapur is rife with opportunities for adventure focusing on intrigue and mystery. The player characters might be criminals\u2014perhaps agents of a crime lord seeking to undermine rivals. They could be agents of the law or Dhund spies working to crack down on criminal activity. They could be inventors or investigators looking into allegations of corruption or sabotage during the Inventors' Fair. They might be caught up in power struggles among the Enlightened Keepers, the rulers of the Consulate. Or they could be inventors competing to build the best fighting automata to make money in Remi's arena in Ninth Bridge."
|
||||
],
|
||||
"id": "026"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Exploring and Colonizing the Wilds",
|
||||
"page": 14,
|
||||
"entries": [
|
||||
"It's somewhat tangential to the core flavor and tone of Kaladesh, but your campaign could take place far from the city of Ghirapur and all its wonders. The adventurers might be explorers seeking to map the farthest reaches of the world, or colonists hoping to establish a New Ghirapur in a distant land. Beyond the reach of Ghirapur's aether pipelines, such characters might need to dig for aether geodes to power their inventions\u2014or they might be traveling on an airship that can collect and refine aether from the aethersphere. The nature of what the characters might find out in the wilds is for you to decide. Such a campaign might even include threats with a more traditional D&D feel, all infused with the magic of aether."
|
||||
],
|
||||
"id": "027"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/014.webp"
|
||||
},
|
||||
"width": 1125,
|
||||
"height": 713,
|
||||
"title": "A Dhund gauntlet functions just like a {@item dagger of venom}.",
|
||||
"credit": "Dhund Operative by Magali Villeneuve"
|
||||
}
|
||||
],
|
||||
"id": "024"
|
||||
}
|
||||
],
|
||||
"id": "023"
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Races of Kaladesh",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/015.webp"
|
||||
},
|
||||
"width": 1277,
|
||||
"height": 1652,
|
||||
"title": "Larger than Life",
|
||||
"credit": "Jaime Jones"
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@race Aetherborn|PSK}",
|
||||
"{@race Dwarf (Kaladesh)|PSK}",
|
||||
"{@race Elf (Kaladesh)|PSK}",
|
||||
"{@race Elf (Kaladesh; Bishatar and Tirahar)|PSK}",
|
||||
"{@race Elf (Kaladesh; Vahadar)|PSK}",
|
||||
"{@race Human (Kaladesh)|PSK}",
|
||||
"{@race Vedalken|PSK}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "028"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "A Kaladesh Bestiary",
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSK/016.webp"
|
||||
},
|
||||
"width": 1275,
|
||||
"height": 1650,
|
||||
"title": "Skyship Stalker",
|
||||
"credit": "Chris Rahn"
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@creature Angel|PSK}",
|
||||
"{@creature Construct (Animated Armor)|PSK}",
|
||||
"{@creature Construct (Helmed Horror)|PSK}",
|
||||
"{@creature Construct (Modron)|PSK}",
|
||||
"{@creature Construct (Shield Guardian)|PSK}",
|
||||
"{@creature Demon|PSK}",
|
||||
"{@creature Dragon|PSK}",
|
||||
"{@creature Drake (Large)|PSK}",
|
||||
"{@creature Drake (Small)|PSK}",
|
||||
"{@creature Giant|PSK}",
|
||||
"{@creature Gremlin|PSK}",
|
||||
"{@creature Hellion (Huge)|PSK}",
|
||||
"{@creature Hellion (Large)|PSK}",
|
||||
"{@creature Hydra|PSK}",
|
||||
"{@creature Lifecraft Elephant|PSK}",
|
||||
"{@creature Servo|PSK}",
|
||||
"{@creature Sky Leviathan|PSK}",
|
||||
"{@creature Sky Whale|PSK}",
|
||||
"{@creature Thopter (Bat)|PSK}",
|
||||
"{@creature Thopter (Blood Hawk)|PSK}",
|
||||
"{@creature Thopter (Eagle)|PSK}",
|
||||
"{@creature Thopter (Hawk)|PSK}",
|
||||
"{@creature Thopter (Owl)|PSK}",
|
||||
"{@creature Thopter (Pseudodragon)|PSK}",
|
||||
"{@creature Thopter (Raven)|PSK}",
|
||||
"{@creature Thopter (Vulture)|PSK}",
|
||||
"{@creature Wurm|PSK}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "029"
|
||||
}
|
||||
]
|
||||
}
|
||||
2212
data/book/book-ps-x.json
Normal file
2212
data/book/book-ps-x.json
Normal file
File diff suppressed because it is too large
Load Diff
314
data/book/book-ps-z.json
Normal file
314
data/book/book-ps-z.json
Normal file
@@ -0,0 +1,314 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Introduction",
|
||||
"page": 3,
|
||||
"entries": [
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/001.webp"
|
||||
},
|
||||
"width": 1229,
|
||||
"height": 1586
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/002.webp"
|
||||
},
|
||||
"title": "Tazeem",
|
||||
"credit": "Aleksi Briclot",
|
||||
"width": 480,
|
||||
"height": 621
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "quote",
|
||||
"entries": [
|
||||
"{@i Dungeons & Dragons and Magic: The Gathering} are two different games, but that doesn't mean their multiverses can't meet.",
|
||||
"From the beginning, Magic's plane of Zendikar was conceived as an \"adventure world\" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative roots lie in D&D, so it should be no surprise that {@i The Art of Magic: The Gathering\u2014Zendikar} feels a lot like a D&D campaign setting book. It's littered with adventure hooks and story seeds, and lacks only the specific rules references you'd need to adapt Zendikar's races, monsters, and adventures to a tabletop D&D campaign. And it's all surrounded by amazing fantasy art that holds boundless inspiration in itself.",
|
||||
"You can think of {@i Plane Shift: Zendikar} as a sort of supplement to {@i The Art of Magic: The Gathering\u2014Zendikar}, designed to help you take the world detail and story seeds contained in that book and turn them into an exciting D&D campaign. The easiest way to approach a D&D campaign set on Zendikar is to use the rules that D&D provides mostly as written: A druid on Zendikar might call on green mana and cast spells like giant growth, but she's still just a druid in the D&D rules (perhaps casting {@spell giant insect}).",
|
||||
"{@i Plane Shift: Zendikar} was made using the fifth edition of the D&D rules that you can find here. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn't involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn't to mirror the experience of {@i playing} Magic in your roleplaying game. The point is to experience the {@i worlds} of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.",
|
||||
"Finally, {@i The Art of Magic: The Gathering\u2014Zendikar} will help you create a D&D campaign in Zendikar, but you don't actually need the book to make use of this material\u2014you can also refer to the abundance of lore about Zendikar found on {@link magicthegathering.com}."
|
||||
],
|
||||
"skipItalics": true,
|
||||
"skipMarks": true,
|
||||
"by": "James Wyatt"
|
||||
},
|
||||
"The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.",
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/003.webp"
|
||||
},
|
||||
"title": "Seek the Wilds",
|
||||
"credit": "Anna Steinbauer",
|
||||
"width": 254,
|
||||
"height": 620
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "The World",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/004.webp"
|
||||
},
|
||||
"width": 314,
|
||||
"height": 828,
|
||||
"title": "Battle for Zendikar",
|
||||
"credit": "Greg Semkow"
|
||||
},
|
||||
"Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill any creature that has the audacity to live there. The danger is unrelenting. Precarious terrain, cunning predators, and natural disasters on a massive scale all present a constant challenge to survival\u2014as do the unpredictable ripples of change that wash through the plane, known to its people as the Roil. Even the mana that suffuses the land is wild and hard to tame. It feels almost alive to those who wield it, and sometimes causes the land to manifest magical effects much like spells. Zendikar is a plane of deadly peril, but the denizens of that plane grow up strong and resilient, prepared for the dangers of the only world they know.",
|
||||
"Planeswalkers\u2014powerful mages with the ability to travel from world to world in the vast multiverse\u2014have a larger perspective. To them, the dangers of Zendikar take on a different meaning. Ages ago, three alien beings of tremendous power were imprisoned on Zendikar in an effort to prevent them from consuming the entire multiverse, plane by plane. But the presence of these Eldrazi within the plane is like a festering infection within a living body. Zendikar isn't trying to exterminate all the creatures that inhabit the plane\u2014it's been trying in vain to destroy the Eldrazi. Its inhabitants just happen to get in the way.",
|
||||
"After centuries of being trapped in their magical prison, the Eldrazi are once again free. The other dangers of Zendikar pale in comparison to the rampaging of the three titans and the numberless broods they spawn. Civilization on Zendikar, always fragile and tentative, now teeters on the brink of destruction, and the plane itself seems threatened with extinction.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Adventures on Zendikar",
|
||||
"page": 4,
|
||||
"entries": [
|
||||
"Zendikar is a world rife with adventure opportunities. Bold heroes, covetous treasure hunters, and sages seeking long-forgotten lore can all find numerous ruins to explore, mysteries to uncover, and villains and monsters to slay. Expeditionary houses, academic institutions, wealthy merchants, and retired adventurers all sponsor missions of exploration and discovery. Caravans need guards to protect them from bandits, predators, and the Roil. At the same time, the schemes of villains\u2014from the underhanded vampire sage Anowon to the monstrous demon Planeswalker Ob Nixilis\u2014draw would-be heroes in like moths to the flame."
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ruins of Zendikar",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"Zendikar is littered with ancient sites ripe for exploration. Before the rise of the Eldrazi, expeditions to such sites were largely motivated by curiosity, the hunt for wealth or fame, or quests for magical power. Since the Eldrazi broke free of their prison, though, brave explorers have delved into these ruins in hopes of learning more about the threat they face\u2014and how to stop it.",
|
||||
"Player characters in a Zendikar campaign might find ruins dating from any era of that plane's history: before the arrival of the Eldrazi, the period when the Eldrazi first arrived (while the Planeswalkers worked to trap them), or the relatively peaceful time afterward.",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Pre-Eldrazi Ruins",
|
||||
"page": 5,
|
||||
"entries": [
|
||||
"Before the Eldrazi ever came to Zendikar, it was not an especially remarkable world. It had powerful mana and boasted mighty civilizations of humans (on all seven continents), kor (primarily in Ondu and Akoum), elves (primarily in Murasa and Bala Ged), and merfolk (primarily in Tazeem, Guul Draz, and Sejiri). Ruins from this era naturally suggest no knowledge of the Eldrazi or the three gods inspired by the Eldrazi titans. These civilizations had their own gods, unrecognizable to contemporary eyes. In modern times, before the rise of the Eldrazi, these civilizations were often mistakenly identified as \"Eldrazi,\" giving rise to a number of misconceptions about the nature of those alien creatures.",
|
||||
"The time before the Eldrazi was an age of powerful magic. Ruins from this era are often warded by magical traps, but they offer commensurate rewards in the form of magic items and other magical effects (such as healing fountains). They are often haunted by spirits, shades, and wraiths, and lingering magical effects make them attractive homes for demons. Magical constructs and golems can also be found in such ruins (though not constructs made from hedrons), often standing guard over treasure vaults. Of course, some ruins have been exposed to the elements and claimed as lairs by natural animals or goblins. Monetary treasure in the ruins of Zendikar is often in the form of gems or precious art objects, but they also hold ancient coins of strange provenance, including electrum and platinum.",
|
||||
"It is possible that living descendants of these ancient civilizations still inhabit particularly remote ruins. Such inhabitants might be monstrously degenerated from their original forms\u2014kuo-toa with only the vaguest resemblance to their merfolk ancestors, or tieflings or yuan-ti descended from human cultures that polluted their bloodlines with dark magic.",
|
||||
"Sites from this era include the following:",
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Ior Ruin (Akoum)",
|
||||
"Singing City (Murasa)",
|
||||
"The Cipher in Flames (Murasa)",
|
||||
"Faduun (Jwar Isle in Ondu)",
|
||||
"The Sunspring (Tazeem)",
|
||||
"Benthidrix (Sejiri)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/005.webp"
|
||||
},
|
||||
"title": "Ior Ruin Expedition",
|
||||
"credit": "Chris Rahn",
|
||||
"width": 597,
|
||||
"height": 372
|
||||
}
|
||||
],
|
||||
"id": "005"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ruins of the Eldrazi Era",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"When Ugin, Sorin, and Nahiri trapped the Eldrazi on Zendikar, the resulting chaos and devastation ultimately led to the downfall of the plane's ancient civilizations. Before that fall, though, powerful nations mustered mighty armies and great magic to fight the Eldrazi spawn that swarmed over the world. They harnessed existing magic as well as the power of Nahiri's hedrons to aid their efforts, and magical technology from this era is now highly sought after with the threat of the Eldrazi renewed. Magical weapons, often incorporating patterns that resemble the engravings on the hedrons, are often found in the ruins of this age. Likewise, scrolls and tomes containing knowledge of the Eldrazi and spells useful for binding or destroying them can still be found in ancient libraries of the Eldrazi era.",
|
||||
"Temples from this era depict some of the old gods, but the worship of angels also began in this period. Some churches were raised around godlike images of Ugin (and, to a lesser extent, Sorin and Nahiri).",
|
||||
"This era boasted the creation of sites such as these:",
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Eye of Ugin (Akoum)",
|
||||
"Tal Terig (Akoum)",
|
||||
"Crypt of Agadeem (Ondu)",
|
||||
"Emeria, the Sky Ruin (Tazeem)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/006.webp"
|
||||
},
|
||||
"title": "Emeria, the Sky Ruin",
|
||||
"credit": "Jamie Jones",
|
||||
"width": 485,
|
||||
"height": 503
|
||||
}
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Post-Eldrazi Ruins",
|
||||
"page": 6,
|
||||
"entries": [
|
||||
"Once the Eldrazi vanished from Zendikar and Nahiri entered her stasis in the Eye of Ugin, the face of the plane changed forever. The Roil destroyed many settlements, and the kor began their nomadic lifestyle. Over time, the true nature of the Eldrazi horror was forgotten, and artistic representations of the titans as the gods of the merfolk and kor appeared in temples. Among the kor, these images were sometimes accompanied by statues of Nahiri, the \"prophet of Talib\" who taught her people the stoneforge arts.",
|
||||
"Post-Eldrazi sites include the following:",
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"The Living Spire (Murasa)",
|
||||
"Ula Temple (Tazeem)",
|
||||
"Hagra Cistern (Guul Draz)",
|
||||
"Helix of Zof (Guul Draz)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/007.webp"
|
||||
},
|
||||
"title": "Watery Grave",
|
||||
"credit": "Min Yum",
|
||||
"width": 354,
|
||||
"height": 818
|
||||
}
|
||||
],
|
||||
"id": "007"
|
||||
}
|
||||
],
|
||||
"id": "004"
|
||||
}
|
||||
],
|
||||
"id": "003"
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Races of Zendikar",
|
||||
"page": 7,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/008.webp"
|
||||
},
|
||||
"title": "Inspired Charge",
|
||||
"credit": "Willian Murai",
|
||||
"width": 477,
|
||||
"height": 617
|
||||
},
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@race Elf (Zendikar)|PSZ}",
|
||||
"{@race Elf (Zendikar; Joraga Nation)|PSZ}",
|
||||
"{@race Elf (Zendikar; Mul Daya Nation)|PSZ}",
|
||||
"{@race Elf (Zendikar; Tajuru Nation)|PSZ}",
|
||||
"{@race Goblin|PSZ}",
|
||||
"{@race Goblin (Zendikar; Grotag Tribe)|PSZ}",
|
||||
"{@race Goblin (Zendikar; Lavastep Tribe)|PSZ}",
|
||||
"{@race Goblin (Zendikar; Tuktuk Tribe)|PSZ}",
|
||||
"{@race Human (Zendikar)|PSZ}",
|
||||
"{@race Kor|PSZ}",
|
||||
"{@race Merfolk|PSZ}",
|
||||
"{@race Merfolk (Zendikar; Cosi Creed)|PSZ}",
|
||||
"{@race Merfolk (Zendikar; Emeria Creed)|PSZ}",
|
||||
"{@race Merfolk (Zendikar; Ula Creed)|PSZ}",
|
||||
"{@race Vampire|PSZ}",
|
||||
"{@race Vampire (Zendikar)|PSZ}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "A Zendikar Bestiary",
|
||||
"page": 20,
|
||||
"entries": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/PSZ/009.webp"
|
||||
},
|
||||
"title": "Iona, Shield of Emeria",
|
||||
"credit": "Jason Chan",
|
||||
"width": 480,
|
||||
"height": 620
|
||||
},
|
||||
"For the most part, there's no need to craft new monsters out of whole cloth to reflect the creatures of Zendikar. The D&D Monster Manual is full of creatures that have obvious equivalents on Zendikar. That plane's loam lion is just a kind of lion, for example. There are also plenty of close equivalents. An ankheg from the Monster Manual is a fine way to represent a caustic crawler, and similar examples abound. The goal of this section is to guide your choices of such equivalents. The Eldrazi are an exception\u2014they're such an important part of the story of Zendikar that they deserve a little more attention.",
|
||||
{
|
||||
"type": "list",
|
||||
"columns": 3,
|
||||
"items": [
|
||||
"{@creature Angel|PSZ}",
|
||||
"{@creature Archon of Redemption|PSZ}",
|
||||
"{@creature Baloth|PSZ}",
|
||||
"{@creature Boulderfoot Giant|PSZ}",
|
||||
"{@creature Caustic Crawler|PSZ}",
|
||||
"{@creature Drake (Large)|PSZ}",
|
||||
"{@creature Drake (Small)|PSZ}",
|
||||
"{@creature Emrakul|PSZ}",
|
||||
"{@creature Felidar|PSZ}",
|
||||
"{@creature Gnarlid|PSZ}",
|
||||
"{@creature Gomazoa|PSZ}",
|
||||
"{@creature Great Cat|PSZ}",
|
||||
"{@creature Griffin (Type 1)|PSZ}",
|
||||
"{@creature Griffin (Type 2)|PSZ}",
|
||||
"{@creature Heartstabber Mosquito|PSZ}",
|
||||
"{@creature Hellion|PSZ}",
|
||||
"{@creature Hurda|PSZ}",
|
||||
"{@creature Iona|PSZ}",
|
||||
"{@creature Kozilek|PSZ}",
|
||||
"{@creature Kraken|PSZ}",
|
||||
"{@creature Linvala|PSZ}",
|
||||
"{@creature Ogre Channeler|PSZ}",
|
||||
"{@creature Oxen|PSZ}",
|
||||
"{@creature Pestilence Demon|PSZ}",
|
||||
"{@creature Shade|PSZ}",
|
||||
"{@creature Shatterskull Giant|PSZ}",
|
||||
"{@creature Shoal Serpent|PSZ}",
|
||||
"{@creature Sphinx (Type 1)|PSZ}",
|
||||
"{@creature Sphinx (Type 2)|PSZ}",
|
||||
"{@creature Spirit|PSZ}",
|
||||
"{@creature Surrakar|PSZ}",
|
||||
"{@creature Terastodon|PSZ}",
|
||||
"{@creature Terra Stomper|PSZ}",
|
||||
"{@creature Timbermaw|PSZ}",
|
||||
"{@creature Trench Giant|PSZ}",
|
||||
"{@creature Turntimber Giant|PSZ}",
|
||||
"{@creature Ulamog|PSZ}",
|
||||
"{@creature Vampire Null|PSZ}",
|
||||
"{@creature Woodcrasher Baloth|PSZ}",
|
||||
"{@creature Wraith|PSZ}",
|
||||
"{@creature Wurm|PSZ}",
|
||||
"{@creature Zendikar Dragon|PSZ}",
|
||||
"{@creature Zendikar Golem|PSZ}"
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "009"
|
||||
}
|
||||
]
|
||||
}
|
||||
6668
data/book/book-rmr.json
Normal file
6668
data/book/book-rmr.json
Normal file
File diff suppressed because it is too large
Load Diff
2999
data/book/book-sac.json
Normal file
2999
data/book/book-sac.json
Normal file
File diff suppressed because it is too large
Load Diff
6676
data/book/book-sato.json
Normal file
6676
data/book/book-sato.json
Normal file
File diff suppressed because it is too large
Load Diff
7932
data/book/book-scag.json
Normal file
7932
data/book/book-scag.json
Normal file
File diff suppressed because it is too large
Load Diff
4807
data/book/book-scc.json
Normal file
4807
data/book/book-scc.json
Normal file
File diff suppressed because it is too large
Load Diff
935
data/book/book-screen.json
Normal file
935
data/book/book-screen.json
Normal file
@@ -0,0 +1,935 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "DM Screen",
|
||||
"entries": [
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "NPC Characteristics",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Characteristic"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Absentminded"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Arrogant"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"Boorish"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"Chews something"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Clumsy"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Curious"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"Dim-witted"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"Fiddles and fidgets nervously"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Frequently uses the wrong word"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Friendly"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Irritable"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"Prone to predictions of certain doom"
|
||||
],
|
||||
[
|
||||
13,
|
||||
"Pronounced scar"
|
||||
],
|
||||
[
|
||||
14,
|
||||
"Slurs words, lisps, or stutters"
|
||||
],
|
||||
[
|
||||
15,
|
||||
"Speaks loudly or whispers"
|
||||
],
|
||||
[
|
||||
16,
|
||||
"Squints"
|
||||
],
|
||||
[
|
||||
17,
|
||||
"Stares into distance"
|
||||
],
|
||||
[
|
||||
18,
|
||||
"Suspicious"
|
||||
],
|
||||
[
|
||||
19,
|
||||
"Uses colorful oaths and exclamations"
|
||||
],
|
||||
[
|
||||
20,
|
||||
"Uses flowery speech or long words"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "NPC Ideals",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Ideal (Alignment)"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Aspiration (any)"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Charity (good)"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"Community (lawful)"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"Creativity (chaotic)"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Discovery (any)"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Fairness (lawful)"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"Freedom (chaotic)"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"Glory (any)"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Greater good (good)"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Greed (evil)"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Honor (lawful)"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"Independence (chaotic)"
|
||||
],
|
||||
[
|
||||
13,
|
||||
"Knowledge (neutral)"
|
||||
],
|
||||
[
|
||||
14,
|
||||
"Life (good)"
|
||||
],
|
||||
[
|
||||
15,
|
||||
"Live and let live (neutral)"
|
||||
],
|
||||
[
|
||||
16,
|
||||
"Might (evil)"
|
||||
],
|
||||
[
|
||||
17,
|
||||
"Nation (any)"
|
||||
],
|
||||
[
|
||||
18,
|
||||
"People (neutral)"
|
||||
],
|
||||
[
|
||||
19,
|
||||
"Power (evil)"
|
||||
],
|
||||
[
|
||||
20,
|
||||
"Redemption (any)"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "NPC Bonds",
|
||||
"colLabels": [
|
||||
"d10",
|
||||
"Bonds"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Personal goal or achievement"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Family member"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"Colleagues or compatriots"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"Benefactor, patron, or employer"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Romantic interest"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Special place"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"Keepsake"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"Valuable possession"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Revenge"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Roll twice, ignoring further rolls of 10"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "NPC Flaws",
|
||||
"colLabels": [
|
||||
"d12",
|
||||
"Flaw"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Forbidden love or romantic susceptibility"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Dependence"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"Arrogance"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"Envy of another person's possessions or station"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Overpowering greed"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Prone to rage"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"Powerful enemy"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"Specific phobia"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Shameful or scandalous history"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Secret crime or misdeed"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Possession of forbidden lore"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"Foolhardy bravery"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "tableGroup",
|
||||
"name": "Name Generator",
|
||||
"tables": [
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Beginning"
|
||||
],
|
||||
"caption": "Name Generator",
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"A-"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Be-"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"De-"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"El-"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Fa-"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Jo-"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Ki-"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"La-"
|
||||
],
|
||||
[
|
||||
13,
|
||||
"Ma-"
|
||||
],
|
||||
[
|
||||
14,
|
||||
"Na-"
|
||||
],
|
||||
[
|
||||
15,
|
||||
"O-"
|
||||
],
|
||||
[
|
||||
16,
|
||||
"Pa-"
|
||||
],
|
||||
[
|
||||
17,
|
||||
"Re-"
|
||||
],
|
||||
[
|
||||
18,
|
||||
"Se-"
|
||||
],
|
||||
[
|
||||
19,
|
||||
"Si-"
|
||||
],
|
||||
[
|
||||
20,
|
||||
"Ta-"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Middle"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"bar"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"ched"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"dell"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"far"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"gran"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"hal"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"jen"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"kel"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"lim"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"mor"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"net"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"penn"
|
||||
],
|
||||
[
|
||||
13,
|
||||
"quil"
|
||||
],
|
||||
[
|
||||
14,
|
||||
"rond"
|
||||
],
|
||||
[
|
||||
15,
|
||||
"sark"
|
||||
],
|
||||
[
|
||||
16,
|
||||
"shen"
|
||||
],
|
||||
[
|
||||
17,
|
||||
"tur"
|
||||
],
|
||||
[
|
||||
18,
|
||||
"vash"
|
||||
],
|
||||
[
|
||||
19,
|
||||
"yor"
|
||||
],
|
||||
[
|
||||
20,
|
||||
"zen"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"End"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"-a"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"-ac"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"-ai"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"-al"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"-am"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"-an"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"-ar"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"-ea"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"-el"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"-er"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"-ess"
|
||||
],
|
||||
[
|
||||
13,
|
||||
"-ett"
|
||||
],
|
||||
[
|
||||
14,
|
||||
"-ic"
|
||||
],
|
||||
[
|
||||
15,
|
||||
"-id"
|
||||
],
|
||||
[
|
||||
16,
|
||||
"-il"
|
||||
],
|
||||
[
|
||||
17,
|
||||
"-in"
|
||||
],
|
||||
[
|
||||
18,
|
||||
"-is"
|
||||
],
|
||||
[
|
||||
19,
|
||||
"-or"
|
||||
],
|
||||
[
|
||||
20,
|
||||
"-us"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "tableGroup",
|
||||
"name": "Encounter Distance",
|
||||
"tables": [
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Terrain",
|
||||
"Encounter Distance"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6",
|
||||
"col-6"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Arctic, desert, farmland, or grassland",
|
||||
"{@dice 6d6 × 10} feet"
|
||||
],
|
||||
[
|
||||
"Forest, swamp, or woodland",
|
||||
"{@dice 2d8 × 10} feet"
|
||||
],
|
||||
[
|
||||
"Hills or wastelands",
|
||||
"{@dice 2d10 × 10} feet"
|
||||
],
|
||||
[
|
||||
"Jungle",
|
||||
"{@dice 2d6 × 10} feet"
|
||||
],
|
||||
[
|
||||
"Mountains",
|
||||
"{@dice 4d10 × 10} feet"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Audible Distance",
|
||||
""
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6",
|
||||
"col-6"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Trying to be quiet",
|
||||
"{@dice 2d6 × 5} feet"
|
||||
],
|
||||
[
|
||||
"Normal noise level",
|
||||
"{@dice 2d6 × 10} feet"
|
||||
],
|
||||
[
|
||||
"Very loud",
|
||||
"{@dice 2d6 × 50} feet"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Visibility Outdoors",
|
||||
""
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6",
|
||||
"col-6"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Clear day, no obstructions",
|
||||
"2 miles"
|
||||
],
|
||||
[
|
||||
"Rain",
|
||||
"1 mile"
|
||||
],
|
||||
[
|
||||
"Fog",
|
||||
"100 to 300 feet"
|
||||
],
|
||||
[
|
||||
"From a height",
|
||||
"× 20"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Something happens!",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Event"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"A door opens."
|
||||
],
|
||||
[
|
||||
2,
|
||||
"A fire starts."
|
||||
],
|
||||
[
|
||||
3,
|
||||
"A meteor shoots across the sky."
|
||||
],
|
||||
[
|
||||
4,
|
||||
"A monster appears."
|
||||
],
|
||||
[
|
||||
5,
|
||||
"A screech pierces the air."
|
||||
],
|
||||
[
|
||||
6,
|
||||
"A storm begins."
|
||||
],
|
||||
[
|
||||
7,
|
||||
"A strange star appears in the sky."
|
||||
],
|
||||
[
|
||||
8,
|
||||
"A strong gust oif wind blows through."
|
||||
],
|
||||
[
|
||||
9,
|
||||
"A tremor shakes the ground."
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Someone experiences déjà vu."
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Someone gets angry."
|
||||
],
|
||||
[
|
||||
12,
|
||||
"Someone glimpses the future."
|
||||
],
|
||||
[
|
||||
13,
|
||||
"Someone has a sense of foreboding."
|
||||
],
|
||||
[
|
||||
14,
|
||||
"Someone has to go to the bathroom."
|
||||
],
|
||||
[
|
||||
15,
|
||||
"Something spills or falls to the ground."
|
||||
],
|
||||
[
|
||||
16,
|
||||
"Something isn't where it's supposed to be."
|
||||
],
|
||||
[
|
||||
17,
|
||||
"The lights go out."
|
||||
],
|
||||
[
|
||||
18,
|
||||
"The sun comes out."
|
||||
],
|
||||
[
|
||||
19,
|
||||
"There's a foul smell in the air."
|
||||
],
|
||||
[
|
||||
20,
|
||||
"Unexplained magic occurs."
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Quick Finds",
|
||||
"colLabels": [
|
||||
"d12",
|
||||
"Find"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Artwork"
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Body"
|
||||
],
|
||||
[
|
||||
3,
|
||||
"Food or drink"
|
||||
],
|
||||
[
|
||||
4,
|
||||
"Jewelery"
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Key"
|
||||
],
|
||||
[
|
||||
6,
|
||||
"Letter"
|
||||
],
|
||||
[
|
||||
7,
|
||||
"Magic herbs"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"Map"
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Monster parts"
|
||||
],
|
||||
[
|
||||
10,
|
||||
"Secret message"
|
||||
],
|
||||
[
|
||||
11,
|
||||
"Signet or insignia"
|
||||
],
|
||||
[
|
||||
12,
|
||||
"Tome"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Light",
|
||||
"colLabels": [
|
||||
"Source",
|
||||
"Bright Light",
|
||||
"Dim Light",
|
||||
"Duration"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"{@item Candle|phb}",
|
||||
"5 ft.",
|
||||
"+ 5 ft.",
|
||||
"1 hour"
|
||||
],
|
||||
[
|
||||
"{@item Lamp|phb}",
|
||||
"15 ft.",
|
||||
"+ 30 ft.",
|
||||
"6 hours"
|
||||
],
|
||||
[
|
||||
"{@item Bullseye Lantern|phb|Lantern, bullseye}",
|
||||
"60 ft. cone",
|
||||
"+ 60 ft.",
|
||||
"6 hours"
|
||||
],
|
||||
[
|
||||
"{@item Hooded Lantern|phb|Lantern, hooded}",
|
||||
"30 ft.",
|
||||
"+ 30 ft.",
|
||||
"6 hours"
|
||||
],
|
||||
{
|
||||
"type": "row",
|
||||
"style": "row-indent-first",
|
||||
"row": [
|
||||
"Lowered hood",
|
||||
"\u2014",
|
||||
"+ 5 ft.",
|
||||
"\u2014"
|
||||
]
|
||||
},
|
||||
[
|
||||
"{@item Torch|phb}",
|
||||
"20 ft.",
|
||||
"+ 20 ft.",
|
||||
"1 hour"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableChapterIgnore": true
|
||||
}
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
}
|
||||
]
|
||||
}
|
||||
2116
data/book/book-screendungeonkit.json
Normal file
2116
data/book/book-screendungeonkit.json
Normal file
File diff suppressed because it is too large
Load Diff
938
data/book/book-screenspelljammer.json
Normal file
938
data/book/book-screenspelljammer.json
Normal file
@@ -0,0 +1,938 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"entries": [
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Setting a DC",
|
||||
"colLabels": [
|
||||
"Difficulty",
|
||||
"DC",
|
||||
"Difficulty",
|
||||
"DC"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-5",
|
||||
"col-1 text-center",
|
||||
"col-5",
|
||||
"col-1 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Very easy",
|
||||
"5",
|
||||
"Hard",
|
||||
"20"
|
||||
],
|
||||
[
|
||||
"Easy",
|
||||
"10",
|
||||
"Very hard",
|
||||
"25"
|
||||
],
|
||||
[
|
||||
"Moderate",
|
||||
"15",
|
||||
"Nearly impossible",
|
||||
"30"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Skills and Associated Abilities",
|
||||
"colLabels": [
|
||||
"Skill",
|
||||
"Ability",
|
||||
"Skill",
|
||||
"Ability"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"{@skill Acrobatics}",
|
||||
"Dexterity",
|
||||
"{@skill Medicine}",
|
||||
"Wisdom"
|
||||
],
|
||||
[
|
||||
"{@skill Animal Handling}",
|
||||
"Wisdom",
|
||||
"{@skill Nature}",
|
||||
"Intelligence"
|
||||
],
|
||||
[
|
||||
"{@skill Arcana}",
|
||||
"Intelligence",
|
||||
"{@skill Perception}",
|
||||
"Wisdom"
|
||||
],
|
||||
[
|
||||
"{@skill Athletics}",
|
||||
"Strength",
|
||||
"{@skill Performance}",
|
||||
"Charisma"
|
||||
],
|
||||
[
|
||||
"{@skill Deception}",
|
||||
"Charisma",
|
||||
"{@skill Persuasion}",
|
||||
"Charisma"
|
||||
],
|
||||
[
|
||||
"{@skill History}",
|
||||
"Intelligence",
|
||||
"{@skill Religion}",
|
||||
"Intelligence"
|
||||
],
|
||||
[
|
||||
"{@skill Insight}",
|
||||
"Wisdom",
|
||||
"{@skill Sleight of Hand}",
|
||||
"Dexterity"
|
||||
],
|
||||
[
|
||||
"{@skill Intimidation}",
|
||||
"Charisma",
|
||||
"{@skill Stealth}",
|
||||
"Dexterity"
|
||||
],
|
||||
[
|
||||
"{@skill Investigation}",
|
||||
"Intelligence",
|
||||
"{@skill Survival}",
|
||||
"Wisdom"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Suffocating",
|
||||
"entries": [
|
||||
"You can hold your breath for a number ofminutes equal to 1 + your Constitution modifier (minimum of 30 seconds).",
|
||||
"Ifyou run out of breath or you're choking, you can survive for a number ofrounds equal to your Constitution modifier (minimum of 1 round). At the start ofyour next turn, you drop to 0 hit points and are dying, and you can't regain hit points or be stabilized until you can breathe again."
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Weightlessness",
|
||||
"entries": [
|
||||
"In any location where gravity is not present, the following rules apply:",
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Impeded Melee",
|
||||
"entries": [
|
||||
"When making a melee attack with a weapon, a creature that doesn't have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage."
|
||||
],
|
||||
"id": "004"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Movement",
|
||||
"entries": [
|
||||
"A creature can use an action to push off something heavier than itselfand move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each ofits turns until something stops it or changes its trajectory."
|
||||
],
|
||||
"id": "005"
|
||||
}
|
||||
],
|
||||
"id": "003"
|
||||
}
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "gallery",
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/AAG/014-02-003.the-astral-plane.webp"
|
||||
},
|
||||
"width": 1700,
|
||||
"height": 1100
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "book/AAG/013-02-002.air-and-gravity.webp"
|
||||
},
|
||||
"width": 1700,
|
||||
"height": 1100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Astral Encounters",
|
||||
"id": "009",
|
||||
"entries": [
|
||||
"You can generate a random encounter on the Astral Plane by rolling on either the Wildspace Encounters table or the Astral Sea Encounters table, as appropriate, or by choosing an encounter you like. If the encounter is with a spelljamming ship, you can roll on the Ship Encounters to determine the ship and its crew, or you can create a ship encounter of your own (see the {@book Astral Adventurer's Guide|AAG} for {@book ship descriptions|AAG|2|Spelljammer Vessels}).",
|
||||
"Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster.",
|
||||
"If a Humanoid has no specified race, it can be of any race you choose.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Initial Attitude",
|
||||
"id": "00a",
|
||||
"entries": [
|
||||
"To randomly determine the initial attitude of the creatures encountered, make the attitude roll called for in an encounter table entry, then refer to the appropriate line of the Initial Attitude table.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Initial Attitude",
|
||||
"colLabels": [
|
||||
"Attitude Roll Total",
|
||||
"Initial Attitude"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"4 or lower",
|
||||
"Hostile"
|
||||
],
|
||||
[
|
||||
"5\u20138",
|
||||
"Indifferent"
|
||||
],
|
||||
[
|
||||
"9 or higher",
|
||||
"Friendly"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Wildspace Encounters",
|
||||
"colLabels": [
|
||||
"d100",
|
||||
"Wildspace Encounter",
|
||||
"Attitude Roll"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-8",
|
||||
"col-2 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"01\u201303",
|
||||
"{@dice 1d4} {@creature Chwinga Astronaut|BAM|chwinga astronauts},* each mounted on 1 {@creature space guppy|BAM}*",
|
||||
"{@dice 1d6 + 4}"
|
||||
],
|
||||
[
|
||||
"04",
|
||||
"1 {@creature cosmic horror|BAM}* (30 percent chance it is asleep)",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"05",
|
||||
"1 {@creature esthetic|BAM}* piloted by 1 {@creature reigar|BAM}*†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"06\u201307",
|
||||
"1 {@creature eye monger|BAM}*",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"08\u201311",
|
||||
"1 {@creature feyr|BAM}*",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"12\u201313",
|
||||
"1 {@creature giant octopus} that has a flying speed of 60 feet and doesn't need to breathe air",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"14\u201317",
|
||||
"{@dice 1d6} {@creature Jammer Leech|BAM|jammer leeches}*",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"18\u201323",
|
||||
"{@dice 1d4} {@creature kindori|BAM}*",
|
||||
"{@dice 1d6 + 3}"
|
||||
],
|
||||
[
|
||||
"24\u201325",
|
||||
"1 {@creature kindori|BAM}* with 1 {@creature druid}† living in a hut on its back",
|
||||
"{@dice 2d6 + 3}"
|
||||
],
|
||||
[
|
||||
"26",
|
||||
"1 {@creature kraken} that has a flying speed of 60 feet and doesn't need to breathe air",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"27",
|
||||
"1 lunar dragon* (your choice of {@creature Young Lunar Dragon|BAM|young}, {@creature Adult Lunar Dragon|BAM|adult}, or {@creature Ancient Lunar Dragon|BAM|ancient})",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"28\u201335",
|
||||
"A tavern or inn built on an asteroid, with docks where ships can berth",
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
"36\u201339",
|
||||
"{@dice 1d6} {@creature Murder Comet|BAM|murder comets}*",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"40\u201344",
|
||||
"{@dice 1d4} {@creature Brown Scavver|BAM|brown scavvers}*",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"45\u201348",
|
||||
"1 {@creature night scavver|BAM}* and {@dice 2d6} {@creature Gray Scavver|BAM|gray scavvers}*",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"49\u201350",
|
||||
"1 {@creature void scavver|BAM}*",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"51\u201352",
|
||||
"A shipwreck that might still have treasure or creatures aboard it (choose a ship from {@book chapter 2|AAG|2|Spelljammer Vessels} of the {@book Astral Adventurer's Guide|AAG})",
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
"53\u201354",
|
||||
"1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})",
|
||||
"{@dice 2d6}"
|
||||
],
|
||||
[
|
||||
"55\u201359",
|
||||
"{@dice 1d6} {@creature Space Eel|BAM|space eels}*",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"60",
|
||||
"1 {@creature starlight apparition|BAM}*",
|
||||
"{@dice 2d6 + 2}"
|
||||
],
|
||||
[
|
||||
"61\u201364",
|
||||
"{@dice 3d6} {@creature Stirge||stirges} that don't need to breathe air",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"65\u201370",
|
||||
"{@dice 1d6} {@creature Will-o'-Wisp||will-o'-wisps}",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"71\u201300",
|
||||
"1 spelljamming ship (roll on the {@book Ship Encounters table|BAM|0|Ship Encounters})",
|
||||
"\u2014"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Astral Sea Encounters",
|
||||
"colLabels": [
|
||||
"d100",
|
||||
"Astral Sea Encounter",
|
||||
"Attitude Roll"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-8",
|
||||
"col-2 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"01\u201302",
|
||||
"1 {@creature aartuk starhorror|BAM}*† and {@dice 2d4} {@creature Aartuk Weedling|BAM|aartuk weedlings}*",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"03\u201309",
|
||||
"1 {@creature archmage}† using the {@spell astral projection} spell",
|
||||
"{@dice 1d10 + 3}"
|
||||
],
|
||||
[
|
||||
"10\u201311",
|
||||
"1 {@creature braxat|BAM}*",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"1 {@creature cosmic horror|BAM}* (70 percent chance it is asleep)",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"13\u201315",
|
||||
"{@dice 1d4} {@creature Deva||devas}† on a divine errand",
|
||||
"{@dice 1d12 + 3}"
|
||||
],
|
||||
[
|
||||
"16\u201328",
|
||||
"1 {@creature githyanki knight}† and {@dice 1d6} {@creature Githyanki Warrior||githyanki warriors}†",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"29\u201331",
|
||||
"1 {@creature githyanki knight}† mounted on a {@creature young red dragon}",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"32",
|
||||
"1 {@creature githzerai zerth}† being hunted by githyanki",
|
||||
"{@dice 1d6 + 6}"
|
||||
],
|
||||
[
|
||||
"33\u201338",
|
||||
"{@dice 1d4} {@creature kindori|BAM}*",
|
||||
"{@dice 1d6 + 3}"
|
||||
],
|
||||
[
|
||||
"39",
|
||||
"1 {@creature mercane|BAM}*† and 1 {@creature beholder} bodyguard",
|
||||
"{@dice 1d8 + 4}"
|
||||
],
|
||||
[
|
||||
"40",
|
||||
"1 {@creature neh-thalggu|BAM}*† looking for a portal to the Far Realm",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"41\u201342",
|
||||
"1 {@creature pentadrone}",
|
||||
"{@dice 1d6 + 3}"
|
||||
],
|
||||
[
|
||||
"43\u201344",
|
||||
"1 {@creature planetar}† from a nearby astral dominion",
|
||||
"{@dice 1d12 + 3}"
|
||||
],
|
||||
[
|
||||
"45\u201347",
|
||||
"{@dice 2d4} {@creature Psurlon|BAM|psurlons}*†",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"48\u201350",
|
||||
"Gargantuan floating crystal obelisk of mysterious origin",
|
||||
"\u2014"
|
||||
],
|
||||
[
|
||||
"51\u201352",
|
||||
"{@dice 4d4} {@creature Quadrone||quadrones}",
|
||||
"{@dice 1d6 + 3}"
|
||||
],
|
||||
[
|
||||
"53",
|
||||
"1 {@creature monodrone} that has gone rogue",
|
||||
"{@dice 2d6 + 3}"
|
||||
],
|
||||
[
|
||||
"54\u201356",
|
||||
"{@dice 1d4} {@creature Gray Slaad||gray slaadi}† in Humanoid form",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"57\u201358",
|
||||
"1 {@creature green slaad}†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"59\u201363",
|
||||
"{@dice 3d6} {@creature Gray Scavver|BAM|gray scavvers}*",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"64",
|
||||
"1 {@creature solar}† watching over a dead god that drifts nearby",
|
||||
"{@dice 1d12 + 3}"
|
||||
],
|
||||
[
|
||||
"65\u201366",
|
||||
"1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})",
|
||||
"{@dice 2d6}"
|
||||
],
|
||||
[
|
||||
"67",
|
||||
"1 {@creature starlight apparition|BAM}*",
|
||||
"{@dice 2d6 + 2}"
|
||||
],
|
||||
[
|
||||
"68\u201370",
|
||||
"{@dice 1d8} {@creature Unicorn||unicorns} galloping merrily across the Astral Sea",
|
||||
"{@dice 1d6 + 6}"
|
||||
],
|
||||
[
|
||||
"71\u201300",
|
||||
"1 spelljamming ship (roll on the Ship Encounters table)",
|
||||
"\u2014"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableIgnore": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Ship Encounters",
|
||||
"colLabels": [
|
||||
"d100",
|
||||
"Ship Encounter",
|
||||
"Attitude Roll"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-8",
|
||||
"col-2 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"01\u201307",
|
||||
"{@vehicle Bombard|AAG} Leviathan, captained by Myrtle Hunt ({@creature giff warlord|BAM}*) and crewed by 8 {@creature Giff Shipmate|BAM|giff shipmates}* and 3 {@creature Mage||mages}†",
|
||||
"{@dice 1d10 + 2}"
|
||||
],
|
||||
[
|
||||
"08\u201316",
|
||||
"{@vehicle Damselfly ship|AAG} Voidwinder, captained by Krig Kalu ({@creature hadozee explorer|BAM}*) and crewed by 1 {@creature drow}† and 7 {@creature Hadozee Shipmate|BAM|hadozee shipmates}*",
|
||||
"{@dice 2d6 + 3}"
|
||||
],
|
||||
[
|
||||
"17\u201323",
|
||||
"{@vehicle Flying fish ship|AAG} Horizon, captained by Thaal Vod (renegade {@creature mind flayer arcanist}†) and crewed by 9 {@creature Plasmoid Warrior|BAM|plasmoid warriors}*",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"24\u201331",
|
||||
"{@vehicle Hammerhead ship|AAG} Jander Sunstar, captained by Veluna Valderak ({@creature vampirate captain|BAM}*) and crewed by 13 {@creature Vampirate|BAM|vampirates}* and 1 {@creature priest}†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"32\u201336",
|
||||
"{@vehicle Lamprey ship|AAG} Astral Prize, crewed by 15 {@creature Psurlon Ringer|BAM|psurlon ringers},*† including Captain Uscath",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"37\u201339",
|
||||
"{@vehicle Living ship|AAG} Eldervine, captained by Queth ({@creature aartuk elder|BAM}*) and crewed by 2 {@creature Aartuk Starhorror|BAM|aartuk starhorrors},*† 8 {@creature Aartuk Weedling|BAM|aartuk weedlings},* and Eldervine ({@creature treant})",
|
||||
"{@dice 1d10}"
|
||||
],
|
||||
[
|
||||
"40\u201345",
|
||||
"{@vehicle Nautiloid|AAG} Neurophage, crewed by 4 {@creature Mind Flayer||mind flayers}† and 16 {@creature kuo-toa}, with {@dice 1d6} {@creature Grell||grells} and {@dice 1d6} {@creature Intellect Devourer||intellect devourers} as passengers",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"46\u201350",
|
||||
"{@vehicle Nightspider|AAG} Malevolence, captained by Yeshk ({@creature neogi void hunter|BAM}*†) and crewed by 24 {@creature Neogi Pirate|BAM|neogi pirates}* and 5 {@creature Umber Hulk||umber hulks}",
|
||||
"{@dice 1d6}"
|
||||
],
|
||||
[
|
||||
"51\u201355",
|
||||
"{@vehicle Scorpion ship|AAG} Claws of Huraj, captained by Huraj ({@creature hobgoblin captain}) and crewed by 1 {@creature bugbear} (first mate), 8 {@creature Hobgoblin||hobgoblins}, and 2 hobgoblin {@creature Priest||priests}†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"56\u201361",
|
||||
"{@vehicle Shrike ship|AAG} Fedifensor, captained by Yaj ({@creature githyanki xenomancer|BAM}*†) and crewed by 10 {@creature Githyanki Buccaneer|BAM|githyanki buccaneers}*†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"62\u201366",
|
||||
"{@vehicle Space galleon|AAG} Eleventh, captained by Xorpha Eleven-Eyes ({@creature beholder}) and crewed by 1 {@creature spectator} (first mate), 3 {@creature Cult Fanatic||cult fanatics},† and 16 {@creature Cultist||cultists}",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"67\u201372",
|
||||
"{@vehicle Space galleon|AAG} Great Kindori, captained by Mystan the Mighty ({@creature djinni}†) and crewed by 1 {@creature invisible stalker} (first mate), 1 {@creature couatl},† 17 {@creature aarakocra}, and 1 {@creature rug of smothering}",
|
||||
"{@dice 2d6 + 2}"
|
||||
],
|
||||
[
|
||||
"73\u201378",
|
||||
"{@vehicle Squid ship|AAG} Syken's Reach, captained by the pirate Arviglas Syken (human {@creature bandit captain}) and crewed by 1 {@creature cambion}† (Syken's daughter, Tenebra) and 11 {@creature Thug||thugs}",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"79\u201384",
|
||||
"{@vehicle Star moth|AAG} Apex, captained by Xaleen ({@creature astral elf commander|BAM}*†) and crewed by 11 {@creature Astral Elf Warrior|BAM|astral elf warriors}* and 1 {@creature astral elf aristocrat|BAM}*†",
|
||||
"{@dice 1d12}"
|
||||
],
|
||||
[
|
||||
"85\u201390",
|
||||
"{@vehicle Turtle ship|AAG} Snorkel, captained by Shelby Norkel (gnome {@creature mage}†) and crewed by 15 {@creature Autognome|BAM|autognomes}*",
|
||||
"{@dice 1d10 + 3}"
|
||||
],
|
||||
[
|
||||
"91\u201394",
|
||||
"{@vehicle Tyrant ship|AAG} Doomdreamer, crewed by {@dice 2d4 + 2} {@creature Beholder||beholders}",
|
||||
"{@dice 1d8}"
|
||||
],
|
||||
[
|
||||
"95\u201300",
|
||||
"{@vehicle Wasp ship|AAG} Adventure, abandoned and adrift (25 percent chance that its {@item spelljamming helm|AAG} is still aboard)",
|
||||
"\u2014"
|
||||
]
|
||||
],
|
||||
"data": {
|
||||
"tableIgnore": true
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ship-to-Ship Starting Distance",
|
||||
"entries": [
|
||||
"At the start of an engagement, the DM decides how far a ship is from its enemies. Three possibilities are provided in the Starting Encounter Distance table. The shorter the distance, the less time crews have to load weapons and make other preparations.",
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Distance",
|
||||
"Notes"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"250 feet",
|
||||
"Long range for {@object ballista||ballistae}, {@object Mangonel||mangonels}, {@item shortbow|phb|shortbows}, {@item longbow|phb|longbows}, {@item light crossbow|phb|light crossbows}, and {@item heavy crossbow|phb|heavy crossbows}"
|
||||
],
|
||||
[
|
||||
"500 feet",
|
||||
"Long range for {@item longbow|phb|longbows} and {@object Mangonel||mangonels}; beyond the range of {@object ballista||ballistae} and crossbows"
|
||||
],
|
||||
[
|
||||
"1,000 feet",
|
||||
"Beyond the range of most ranged weapons"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Crashing",
|
||||
"entries": [
|
||||
"When a spelljamming ship crashes into a creature or an object that could reasonably damage it, both the ship and the creature or object it struck take bludgeoning damage based on the size of the struck object, as shown in the table below.",
|
||||
{
|
||||
"type": "table",
|
||||
"colLabels": [
|
||||
"Size of Creature or Object Struck",
|
||||
"Bludgeoning Damage"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-6 text-center",
|
||||
"col-6 text-center"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Large",
|
||||
"{@dice 4d10}"
|
||||
],
|
||||
[
|
||||
"Huge",
|
||||
"{@dice 8d10}"
|
||||
],
|
||||
[
|
||||
"Gargantuan",
|
||||
"{@dice 16d10}"
|
||||
]
|
||||
]
|
||||
},
|
||||
"If the ship runs into something that doesn't have hit points (such as a planet or a moon), apply the damage only to the ship. The ship stops after crashing into a Gargantuan or immovable creature or object; otherwise, the ship can continue moving ifit has any movement left, and whatever it struck moves to the nearest unoccupied space that isn't in the ship's path."
|
||||
],
|
||||
"id": "007"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Shipboard Tasks",
|
||||
"entries": [
|
||||
"During the uneventful part of a voyage, the captain of a spelljamming ship can put crew members to work in several ways. If a character is looking for a job to do, or if a captain wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your discretion.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Shipboard Tasks",
|
||||
"colLabels": [
|
||||
"d12",
|
||||
"Task"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"Scrape barnacles off the hull."
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"Scrub pots and dishes in the galley."
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Chop vegetables in the galley."
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"Swab the deck or sweep the cargo hold."
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"Update the ship's navigational charts, which requires cartographer's tools."
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"Repair the captain's favorite pair of boots, which requires cobbler's tools. (A {@spell mending} spell also does the trick.)"
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"Repair superficial damage to the ship, which requires carpenter's tools or woodcarver's tools. (A {@spell mending} spell also does the trick.)"
|
||||
],
|
||||
[
|
||||
"8",
|
||||
"Compose a new chantey, which requires a musical instrument."
|
||||
],
|
||||
[
|
||||
"9",
|
||||
"Entertain the crew with tall tales or gossip."
|
||||
],
|
||||
[
|
||||
"10",
|
||||
"Fix the captain's broken spyglass, which requires jeweler's tools or tinker's tools. (A {@spell mending} spell also does the trick.)"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"Teach the captain the basics of a language they don't already know."
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"Prepare a tasty dinner for the captain's table, which requires cook's utensils."
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ship Quirks",
|
||||
"entries": [
|
||||
"Roll on the Ship Quirks table if you want to add a bit of \"personality\" to a ship.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Ship Quirks",
|
||||
"colLabels": [
|
||||
"d10",
|
||||
"Quirk"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"A chatty but harmless spirit haunts the cargo hold."
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"The excessive creaking of the hull echoes throughout the ship."
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Any creature that removes itself from the ship's {@item spelljamming helm|AAG} receives a startling but harmless magical shock."
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"The ship's companionways are smaller than those found in most other similar vessels."
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"The ship makes a groaning sound in what seems like defiance whenever it comes to a stop."
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"The floor of the main deck is adorned with a stylized rendering of a mysterious star chart that pulsates occasionally with scintillating colors."
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"The ship's air envelope has a salty, briny smell."
|
||||
],
|
||||
[
|
||||
"8",
|
||||
"Bulkheads throughout the ship have lines of poetry scrawled on them."
|
||||
],
|
||||
[
|
||||
"9",
|
||||
"Unattended tools often go missing, only to reappear {@dice 1d4} hours later in another part of the ship."
|
||||
],
|
||||
[
|
||||
"10",
|
||||
"A creature seated in the ship's {@item spelljamming helm|AAG} hears faint spacefaring chanteys in its mind except when the ship is under attack."
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00b"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ship Cargo",
|
||||
"entries": [
|
||||
"To randomly determine what's in the cargo hold of a spelljamming ship, roll {@dice 1d6} times on the Cheap Cargo table and {@dice 1d4-1} times on the Expensive Cargo table. A duplicate result indicates that the ship has more of the same cargo.",
|
||||
"If a cargo container is locked, at least one crew member (typically the captain) has the key to it. A character can try to unlock a container using thieves' tools, doing so with a successful DC 20 Dexterity check.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Cheap Cargo",
|
||||
"colLabels": [
|
||||
"d12",
|
||||
"Cargo"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"Trunk containing ten outfits of {@item traveler's clothes|PHB} (2 gp each)"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"Crate containing one hundred bars of soap (2 cp each)"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Twenty ballista bolts (5 gp each)"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"Coop containing fifty live chickens (2 cp each)"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"Crate containing twenty wheels of cheese (5 sp each)"
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"Locked cage containing one friendly Beast of your choice"
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"Ten 40-gallon barrels of fresh water"
|
||||
],
|
||||
[
|
||||
"8",
|
||||
"Ten crates, each containing fifty days of rations (25 gp per crate)"
|
||||
],
|
||||
[
|
||||
"9",
|
||||
"Locked cage containing one hostile Beast of your choice"
|
||||
],
|
||||
[
|
||||
"10",
|
||||
"Chest containing fifty {@item Perfume (vial)|PHB|vials of perfume} (2 gp each)"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"Crate containing fifty loaves of bread (2 cp each)"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"Ten 40-gallon barrels of ale (4 gp each)"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Expensive Cargo",
|
||||
"colLabels": [
|
||||
"d12",
|
||||
"Cargo"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"Crate containing fifty blank {@item Spellbook|PHB|spellbooks} (50 gp each)"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"Crate containing one hundred {@item Ink (1-ounce bottle)|PHB|1-ounce bottles of ink} (10 gp each) and one thousand sheets of {@item Parchment (one sheet)|PHB|parchment} (1 sp each)"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Crate containing twenty {@item Potion of Healing||potions of healing}, {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}, or {@item Antitoxin (vial)|PHB|vials of antitoxin} (50 gp each)"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"Crate containing one hundred bottles of exquisite wine (25 gp each)"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"Set of exquisitely crafted furniture (2,500 gp)"
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"Locked trunk containing five unloaded {@item Pistol||pistols} (250 gp each) and a box of 100 bullets"
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)"
|
||||
],
|
||||
[
|
||||
"8",
|
||||
"Locked trunk containing ten {@item Bomb||bombs} (150 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"
|
||||
],
|
||||
[
|
||||
"9",
|
||||
"Crate containing one hundred fireworks (25 gp each)"
|
||||
],
|
||||
[
|
||||
"10",
|
||||
"Crate containing five unloaded {@item Musket||muskets} (500 gp each) and a box of 100 bullets"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"Locked case containing five {@item Spyglass|PHB|spyglasses} (1,000 gp each)"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"Ten 20-pound {@item Gunpowder Keg||kegs of gunpowder} (250 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "00c"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
}
|
||||
]
|
||||
}
|
||||
558
data/book/book-screenwildernesskit.json
Normal file
558
data/book/book-screenwildernesskit.json
Normal file
@@ -0,0 +1,558 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Wilderness Journeys",
|
||||
"entries": [
|
||||
"This sheet provides guidelines for playing through wilderness travel and for keeping track of supplies during the journeys.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Journey Cycles",
|
||||
"entries": [
|
||||
"A journey takes place in Cycles that each represent the days spent travelling in the wilderness. The DM first decides whether the journey is short or long, depending on how long it will take the characters to reach their destination. The length of the journey determines how many days are represented by a cycle; each cycle is one day for a short journey or 7 days for a long one.",
|
||||
"For each cycle, follow these steps in order:",
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-hang-notitle",
|
||||
"items": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "1. Weather",
|
||||
"entry": "The DM determines the predominant weather conditions for the Cycle., you either choose the weather or roll for it on the {@table Weather|DMG} {@note ({@table weather; precipitation|DMG|Precipitation}; {@table weather; wind|DMG|Wind})} table on the DM screen."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "2. Pace",
|
||||
"entry": "the players choose the groups travel pace for the cycle: slow, normal, or fast. See the {@table Travel Pace|PHB} table on the DM screen for details about each pace."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "3. Navigate",
|
||||
"entry": "The DM decides whether the adventurers are at risk of losing their way, following the guidelines in the \"Becoming Lost\" section below."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "4. Encounter",
|
||||
"entry": "Roll a {@dice d10}. On a 1, the characters encounter something this cycle. The DM either decides what happens or rolls on the Wilderness Encounter table."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "5. Supplies",
|
||||
"entry": "Expend food and water for each creature in the party that must eat or drink, consulting the \"Food and Water\" sections below."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "6. Progress",
|
||||
"entry": "Track the party's progress in the miles for the cycle. You may use a hex map in this kit to keep track of the party's current location."
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "001"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Becoming Lost",
|
||||
"entries": [
|
||||
"Travelers are unlikely to get lost when following an established path or road or with a landmark in sight. In those circumstances, assume a group of adventurers won't get lost.",
|
||||
"Here are the circumstances that can cause a group to lose its way:",
|
||||
{
|
||||
"type": "list",
|
||||
"items": [
|
||||
"Weather that obscures the area, such as heavy rain, snow, or fog.",
|
||||
"Traveling at night, even with light sources or {@sense darkvision}.",
|
||||
"Dense forest",
|
||||
"Traveling underground",
|
||||
"Traveling at sea while unable to see the sky or any familiar land."
|
||||
]
|
||||
},
|
||||
"The DM lets the group know when they are in one or more of those circumstances, and then the characters choose one of their number who must make a Wisdom ({@skill Survival}) check against a DC appropriate to the terrain (see \"Wilderness navigation\" on the DM's screen). Other members of the group can take the {@action Help} action on this check as normal, and traveling at a fast pace imposes disadvantage on the check.",
|
||||
"If the check fails, the group spends {@dice 1d6} hours (short cycle) or {@dice 1d6} days (long cycle) traveling in a random direction. The DM may roll a die to determine which hex the group ends up in on a map, such as the ones provided in this kit."
|
||||
],
|
||||
"id": "002"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Random Encounter",
|
||||
"entries": [
|
||||
"If a random encounter occurs, the DM can roll on a table in a book like Xanathar's Guide to Everything or use the Wilderness Encounter table here.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Wilderness Encounter",
|
||||
"colLabels": [
|
||||
"d8",
|
||||
"Encounter"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"A lone, powerful creature appears! The DM chooses the creature, selecting one with a challenge rating that is 1-3 higher than the group's level. The creature lives in the area or is passing through, and it is hostile toward the group only if they provoke it."
|
||||
],
|
||||
[
|
||||
"2-4",
|
||||
"Hostile creatures prowl nearby! The DM chooses the creatures, selecting five with a challenge rating equal to the group's level. These creatures are either monsters native to the area or hostile travelers"
|
||||
],
|
||||
[
|
||||
"5-6",
|
||||
"A group of friendly travelers crosses the group's path. The travelers have {@dice 2d6} goods for sale that cost 1 gp or less on the Adventuring Gear table in the Player's Handbook"
|
||||
],
|
||||
[
|
||||
"7",
|
||||
"The group discovers a monument. Roll on the {@table Wilderness Journeys; Monuments|ScreenWildernessKit|Monuments} table."
|
||||
],
|
||||
[
|
||||
"8",
|
||||
"The group wanders into a strange place. Roll on the {@table Wilderness Journeys; Weird Locales|ScreenWildernessKit|Weird Locales} table."
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "003"
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Monuments",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Monument"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1",
|
||||
"Sealed burial mound or pyramid"
|
||||
],
|
||||
[
|
||||
"2",
|
||||
"Plundered burial mound or pyramid"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Faces carved into a mountainside or cliff"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"Giant statues carved out of a mountainside or cliff"
|
||||
],
|
||||
[
|
||||
"5-6",
|
||||
"intact obelisk etched with a warning, historical lore, dedication, or religious iconography"
|
||||
],
|
||||
[
|
||||
"7-8",
|
||||
"Ruined or toppled obelisk"
|
||||
],
|
||||
[
|
||||
"9-10",
|
||||
"Intact statue of a person or deity"
|
||||
],
|
||||
[
|
||||
"11-13",
|
||||
"Ruined or toppled statue of a person or deity"
|
||||
],
|
||||
[
|
||||
"14",
|
||||
"Great stone wall, intact, with tower fortifications spaced at one-mile intervals"
|
||||
],
|
||||
[
|
||||
"15",
|
||||
"Great stone wall in ruins"
|
||||
],
|
||||
[
|
||||
"16",
|
||||
"Great stone arch"
|
||||
],
|
||||
[
|
||||
"17",
|
||||
"Fountain"
|
||||
],
|
||||
[
|
||||
"18",
|
||||
"Intact circle of standing stones"
|
||||
],
|
||||
[
|
||||
"19",
|
||||
"Ruined or toppled circle of standing stones"
|
||||
],
|
||||
[
|
||||
"20",
|
||||
"Pillar carved with elemental or fey symbols"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Weird Locales",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Locale"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"1-2",
|
||||
"Dead magic zone (similar to an antimagic field)"
|
||||
],
|
||||
[
|
||||
"3",
|
||||
"Wild magic zone (roll on the {@table Wild Magic Surge|PHB} table in the Player's Handbook whenever a spell is cast within the zone)"
|
||||
],
|
||||
[
|
||||
"4",
|
||||
"Boulder carved with talking faces"
|
||||
],
|
||||
[
|
||||
"5",
|
||||
"Crystal cave that mystically answers questions"
|
||||
],
|
||||
[
|
||||
"6",
|
||||
"Ancient tree containing a trapped spirit"
|
||||
],
|
||||
[
|
||||
"7-8",
|
||||
"Battlefield where lingering fog occasionally assumes humanoid forms"
|
||||
],
|
||||
[
|
||||
"9-10",
|
||||
"A portal to another plane of existence"
|
||||
],
|
||||
[
|
||||
"11",
|
||||
"Wishing well"
|
||||
],
|
||||
[
|
||||
"12",
|
||||
"Giant crystal shard protruding from the ground"
|
||||
],
|
||||
[
|
||||
"13",
|
||||
"Wrecked ship, even if water is nowhere nearby"
|
||||
],
|
||||
[
|
||||
"14-15",
|
||||
"Haunted hill or barrow mound"
|
||||
],
|
||||
[
|
||||
"16",
|
||||
"River ferry guided by a skeletal captain"
|
||||
],
|
||||
[
|
||||
"17",
|
||||
"Field of {@condition petrified} soldiers or other creatures"
|
||||
],
|
||||
[
|
||||
"18",
|
||||
"Forest of {@condition petrified} or {@creature awakened tree||awakened trees}"
|
||||
],
|
||||
[
|
||||
"19",
|
||||
"Canyon containing a dragons' graveyard"
|
||||
],
|
||||
[
|
||||
"20",
|
||||
"Floating earth mote with a tower on it"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Food and Water",
|
||||
"entries": [
|
||||
"Creatures require units of food and water every cycle. The Food and Water Needs table lists the number of food units and water units a creature requires per cycle, and the table indicates how much each unit of food costs per creature for a cycle. A unit's weight is determined by the cycle:",
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-hang-notitle",
|
||||
"items": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Short Cycle:",
|
||||
"entry": "1 unit = 1 pound/gallon of food/water"
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "Long Cycle:",
|
||||
"entry": "1 unit = 7 pounds/gallons of food/water"
|
||||
}
|
||||
]
|
||||
},
|
||||
"A creature's water needs are doubled if the weather is hot, unless it has resistance or immunity to fire damage.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Food and Water Needs",
|
||||
"colLabels": [
|
||||
"Creature Size",
|
||||
"Food/Water per Cycle",
|
||||
"Food Cost per Short Cycle",
|
||||
"Food Cost per Long Cycle"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3",
|
||||
"col-3"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Tiny",
|
||||
"1/4 unit",
|
||||
"1 sp, 2 cp",
|
||||
"7 sp, 5 cp"
|
||||
],
|
||||
[
|
||||
"Small",
|
||||
"1 unit",
|
||||
"5 sp",
|
||||
"3 gp, 5 sp"
|
||||
],
|
||||
[
|
||||
"Medium",
|
||||
"1 unit",
|
||||
"5 sp",
|
||||
"3 gp, 5 sp"
|
||||
],
|
||||
[
|
||||
"Large",
|
||||
"4 units",
|
||||
"2 gp",
|
||||
"14 gp"
|
||||
],
|
||||
[
|
||||
"Huge",
|
||||
"16 units",
|
||||
"8 gp",
|
||||
"56 gp"
|
||||
],
|
||||
[
|
||||
"Gargantuan",
|
||||
"64 units",
|
||||
"32 gp",
|
||||
"224 gp"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"id": "005"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Tracking Supplies",
|
||||
"entries": [
|
||||
"Use the accompanying Supply Tracker to note whether you are tracking a short or long cycle journey and how many units of food and water you are carrying. At the Supply step of each cycle, mark off a box for each unit of food or water consumed.",
|
||||
"A character unable to eat or drink gains 1 level of {@condition exhaustion} for each requirement they fail to meet. Exhaustion gained in this way can't be removed until the character is able to consume sufficient food and water."
|
||||
],
|
||||
"id": "006"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Foraging",
|
||||
"entries": [
|
||||
"Characters can hunt or gather food and water while the party travels at a normal or slow pace. A foraging character makes a Wisdom ({@skill Survival}) check against a DC determined by the terrain (see the Foraging table on the DM's screen). On a successful check, the character gathers units of food equal to {@dice 1d6} + their Wisdom modifier. Repeat the roll for drinkable water."
|
||||
],
|
||||
"id": "007"
|
||||
}
|
||||
],
|
||||
"id": "004"
|
||||
}
|
||||
],
|
||||
"id": "000"
|
||||
},
|
||||
{
|
||||
"type": "section",
|
||||
"name": "Wilderness Chases",
|
||||
"entries": [
|
||||
"When a chase begins in the wilderness, the DM can use these rules to determine whether the pursuer catches their quarry.",
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Playing a Chase",
|
||||
"entries": [
|
||||
"A chase is played out over the course of rounds, during which each chase participant takes a turn.",
|
||||
"Here Are the steps to follow in a chase:",
|
||||
{
|
||||
"type": "list",
|
||||
"style": "list-hang-notitle",
|
||||
"items": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "1. Establish positions",
|
||||
"entry": "Determine how far apart the quarry and the pursuer are from each other. The quarry and the pursuer might each be an individual or a group. Over the course of the chase, the DM keeps track of this distance. You may use a dry-erase hex map in this kit to track distance. If you do so, you determine how many feet each hex represents: 5 feet, 10 feet, or more."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "2. Roll initiative",
|
||||
"entry": "Everyone involved in the chase rolls initiative, determining the order of their turns in the chase."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "3. Roll for a complication",
|
||||
"entry": "When your turn starts, roll a {@dice d20} and consult the Wilderness Chase Complications table to see if an unexpected event complicates your turn."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "4. Move And take an action",
|
||||
"entry": "You can take one action on your turn, and before or after that action, you can move upto a distance equal to your speed. See the \"Actions in Combat\" sheet for the actions you can take during a chase (see the \"Dashing\" section on the other side of this sheet if you take the {@action Dash} Action). If you have a bonus action available, you also take it during your turn, but no more than once one each of your turns."
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "5. Begin the next round",
|
||||
"entry": "When Everyone Involved in the chase has had a turn, the round ends, and the DM determines whether the chase ends, as detailed in the \"Ending a Chase\" section on the other side of this sheet. If the chase doesn't end, repeat steps 3\u20145 until it does."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Wilderness Chase Complications",
|
||||
"colLabels": [
|
||||
"d20",
|
||||
"Complication"
|
||||
],
|
||||
"colStyles": [
|
||||
"col-2 text-center",
|
||||
"col-10"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
1,
|
||||
"Your path takes you through a rough patch of brush. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of {@quickref difficult terrain||3}."
|
||||
],
|
||||
[
|
||||
2,
|
||||
"Uneven ground threatens to slow your progress. Make a DC 10 Dexterity ({@skill Acrobatics}) check to navigate the area. On failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."
|
||||
],
|
||||
[
|
||||
3,
|
||||
"You run through a {@creature swarm of insects} (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you (+3 to hit; {@damage 4d4} piercing damage on a hit)."
|
||||
],
|
||||
[
|
||||
4,
|
||||
"A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."
|
||||
],
|
||||
[
|
||||
5,
|
||||
"Make a DC 10 Constitution saving throw. Ona failed save, you are {@condition blinded} by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While {@condition blinded} in this way, your speed is halved."
|
||||
],
|
||||
[
|
||||
6,
|
||||
"A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On failed save, you fall {@dice 1d4 x 5} feet, taking {@damage 1d6} bludgeoning damage per 10 feet fallen as normal, and land {@condition prone}."
|
||||
],
|
||||
[
|
||||
7,
|
||||
"You blunder into a snare. Make a DC 15 Dexterity saving throw. On failed save, you are caught in the snare and {@condition restrained}. As an action, you or someone within 5 feet of you can make a DC 10 Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication"
|
||||
],
|
||||
[
|
||||
8,
|
||||
"You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. Ona failed save, you are knocked about and take {@damage 1d4} bludgeoning damage and {@damage 1d4} piercing damage."
|
||||
],
|
||||
[
|
||||
9,
|
||||
"Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@damage 1d10} slashing damage."
|
||||
],
|
||||
[
|
||||
10,
|
||||
"One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a {@dice d8} to determine them: (1) 2 {@creature brown bear||brown bears}, (2) {@dice 2d4} {@creature giant toad||giant toads}, (3) {@dice 1d4} {@creature poisonous snake||poisonous snakes}, (4) {@dice 2d4} {@creature wolf||wolves}, (5) 1 {@creature giant boar}, (6) 2 {@creature dire wolf||dire wolves}, (7) {@creature griffon}, or (8) {@dice 1d12} {@creature giant rat||giant rats} (see the {@book Monster Manual|MM} for the creatures' game statistics)."
|
||||
],
|
||||
[
|
||||
"11-20",
|
||||
"No complication."
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Dashing",
|
||||
"entries": [
|
||||
"Over the course of a chase, you can take the {@action Dash} action a limited number of times before you risk {@condition exhaustion}. That number equals 3 + your Constitution modifier. Each additional {@action Dash} action you take after that number during the chase requires you to succeed on a DC 10 Constitution check at the end of your turn or gain 1 level of {@condition exhaustion}.",
|
||||
"You drop out of the chase if your {@condition exhaustion} reaches level 5, since your speed becomes0. By finishing a short or long rest, you can remove all the levels of {@condition exhaustion} you gained by taking the {@action Dash} action additional times during the chase."
|
||||
],
|
||||
"id": "00a"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Reactions",
|
||||
"entries": [
|
||||
"During a chase, you can take reactions as normal, but you can't make opportunity attacks against other chase participants, since you are all assumed to be moving in the same direction at the same time. However, chase participants can still be the targets of opportunity attacks from creatures not participating in the chase. For example, an adventurer who chases a bandit past a wolf in the woods might provoke an opportunity attack from the wolf."
|
||||
],
|
||||
"id": "00b"
|
||||
}
|
||||
],
|
||||
"id": "009"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Ending a Chase",
|
||||
"entries": [
|
||||
"A chase ends when one side or the other stops, when the quarry escapes, or when at least one pursuer is within 5 feet of a quarry.",
|
||||
"If neither side gives up the chase, the quarry can make a Dexterity ({@skill Stealth}) check at the end of each round, after every participant in the chase has taken a turn. An {@condition incapacitated} quarry can't make this check, nor can a quarry without anything to hide behind. The check's total is compared to the passive Wisdom ({@skill Perception}) scores of the pursuers. If the quarry consists of multiple creatures, they all make the check. If the total of a quarry's check is greater than the highest passive score, that quarry escapes and is no longer in the chase.",
|
||||
"The quarry gains advantage or disadvantage on the check based on prevailing circumstances, as shown in the Escape Factors table. If one or more factors give the quarry both advantage and disadvantage on its check, the quarry has neither, as usual.",
|
||||
{
|
||||
"type": "table",
|
||||
"caption": "Escape Factors",
|
||||
"colLabels": [
|
||||
"Factor",
|
||||
"Check Has..."
|
||||
],
|
||||
"colStyles": [
|
||||
"col-8",
|
||||
"col-4"
|
||||
],
|
||||
"rows": [
|
||||
[
|
||||
"Quarry has many things to hide behind",
|
||||
"Advantage"
|
||||
],
|
||||
[
|
||||
"Quarry is in a very crowded or noisy area",
|
||||
"Advantage"
|
||||
],
|
||||
[
|
||||
"Quarry has few things to hide behind",
|
||||
"Disadvantage"
|
||||
],
|
||||
[
|
||||
"Quarry is in an uncrowded or quiet area",
|
||||
"Disadvantage"
|
||||
],
|
||||
[
|
||||
"The lead pursuer is a ranger or has proficiency in {@skill Survival}",
|
||||
"Disadvantage"
|
||||
]
|
||||
]
|
||||
},
|
||||
"Escape doesn't necessarily mean a quarry has outpaced pursuers. For example, in the mountains, escape might mean the quarry ducked into a crevice or a hollow log."
|
||||
],
|
||||
"id": "00c"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Splitting Up",
|
||||
"entries": [
|
||||
"Creatures being chased can split up into smaller groups. This tactic forces pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of the next, and so on, tracking the distances for each separate group."
|
||||
],
|
||||
"id": "00d"
|
||||
},
|
||||
{
|
||||
"type": "entries",
|
||||
"name": "Role Reversal",
|
||||
"entries": [
|
||||
"During a chase,it's possible for the pursuers to become the quarry. For example, characters chasing a bandit through the woods might draw unwanted attention from other bandits. As they pursue the fleeing bandit, they must also evade the bandits pursuing them. Roll initiative for the new arrivals, and run both chases simultaneously. In another scenario, the fleeing bandit might run into the waiting arms of their accomplices. The outnumbered characters might decide to flee with the bandits in pursuit"
|
||||
],
|
||||
"id": "00e"
|
||||
}
|
||||
],
|
||||
"id": "008"
|
||||
}
|
||||
]
|
||||
}
|
||||
9511
data/book/book-tce.json
Normal file
9511
data/book/book-tce.json
Normal file
File diff suppressed because it is too large
Load Diff
11352
data/book/book-tdcsr.json
Normal file
11352
data/book/book-tdcsr.json
Normal file
File diff suppressed because it is too large
Load Diff
9305
data/book/book-vgm.json
Normal file
9305
data/book/book-vgm.json
Normal file
File diff suppressed because it is too large
Load Diff
17892
data/book/book-vrgr.json
Normal file
17892
data/book/book-vrgr.json
Normal file
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Load Diff
7747
data/book/book-xge.json
Normal file
7747
data/book/book-xge.json
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user