This commit is contained in:
TheGiddyLimit
2024-04-23 23:14:25 +01:00
parent adec95d4ab
commit 99cb60d804
97 changed files with 8206 additions and 5742 deletions

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"From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. The ballad isn't loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins, then resume only after it ends. Many customers frequent the tavern in the hopes of hearing it. Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no one can predict when it will sing again.",
"Alan Alyth, the tavern's current owner and proprietor, is a neutral half-elf {@creature commoner} with {@sense darkvision} out to a range of 60 feet. Alan recently turned seventy-five years old and has run the establishment for decades. His elven blood through his half-elf mother has kept him alive this long, and keeps him looking better than most full-blooded humans his age. He runs a moneylending business on the side, offering loans to customers he trusts. He rarely gives loans to adventurers, knowing how flighty they can be, but he might offer them a free glass of elverquisst wine if he thinks it'll keep their swords sheathed (see the \"Taverns in Baldur's Gate\" sidebar).",
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]
},
{
"type": "section",
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{
"type": "entries",
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"name": "Check out anytime you'd like",
"page": 79,
"id": "28e",
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{
"type": "entries",
"id": "28d",
"entries": [
{
"type": "entries",
"name": "Check out anytime you'd like",
"page": 79,
"id": "28e",
"entries": [
"With the protean abomination destroyed, the inn returns to the state it was meant to be in. The creature dissolves into nothing but a pile of goo and within it rests a chunk of meteoric iron with {@dice 2d4} {@adventure fragments of delerium|DoDk|13|Delerium} embedded in it. The ceiling of the inn has mostly collapsed from the impact and a clear hole in the floor leads directly into the basement where the abomination lay. The inn lies in shambles, another nondescript ruin of Drakkenheim. But, the entrance to the smugglers tunnel is still very much intact, and Open Mike's corpse can be found amongst the bodies of the patrons. The key to the smuggler's tunnel is safely fastened on his belt."
]
},
{
"type": "entries",
"name": "A Safe Passage",
"page": 79,
"id": "28f",
"entries": [
"The smuggler's tunnel now lays open to the players. The players can choose to use this tunnel that leads them directly to the {@area cistern|418|x} below {@area Slaughterstone Square|4ba|x} without provoking a random encounter. They come out from an inconspicuous grate in the floor of the cistern that the monsters of Drakkenheim seem to have overlooked. Once there, the sewers function as normal."
]
},
{
"type": "entries",
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"page": 79,
"id": "290",
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"If he survives, the priest is endlessly thankful to be rid of the Black Ivory Inn and to still be alive and offers the party a {@item bag of holding} or an {@item alchemy jug}. He asks if they would accompany him to {@area Saint Selina's Monastery|56a|x}. He would most like to introduce them to Lucretia Mathias and speak highly of their courageous and heroic deeds. He latches on to the characters, believing them to be the prophesied heroes that the book of Falling Fire spoke of."
]
},
{
"type": "entries",
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"page": 79,
"id": "291",
"entries": [
"The other survivors are all a little dazed from their time spent in the inn, confused and in shock of the grim reality they have just been awoken into. They all thank the characters and agree to speak highly of them to their leaders and commanders. If the characters made enemies of any of the survivors, or if they boldly helped them or rescued them, those stories are brought back to the factions they represented."
]
}
]
}
"With the protean abomination destroyed, the inn returns to the state it was meant to be in. The creature dissolves into nothing but a pile of goo and within it rests a chunk of meteoric iron with {@dice 2d4} {@adventure fragments of delerium|DoDk|13|Delerium} embedded in it. The ceiling of the inn has mostly collapsed from the impact and a clear hole in the floor leads directly into the basement where the abomination lay. The inn lies in shambles, another nondescript ruin of Drakkenheim. But, the entrance to the smugglers tunnel is still very much intact, and Open Mike's corpse can be found amongst the bodies of the patrons. The key to the smuggler's tunnel is safely fastened on his belt."
]
},
{
"type": "entries",
"name": "A Safe Passage",
"page": 79,
"id": "28f",
"entries": [
"The smuggler's tunnel now lays open to the players. The players can choose to use this tunnel that leads them directly to the {@area cistern|418|x} below {@area Slaughterstone Square|4ba|x} without provoking a random encounter. They come out from an inconspicuous grate in the floor of the cistern that the monsters of Drakkenheim seem to have overlooked. Once there, the sewers function as normal."
]
},
{
"type": "entries",
"name": "Thankful Pilgrim",
"page": 79,
"id": "290",
"entries": [
"If he survives, the priest is endlessly thankful to be rid of the Black Ivory Inn and to still be alive and offers the party a {@item bag of holding} or an {@item alchemy jug}. He asks if they would accompany him to {@area Saint Selina's Monastery|56a|x}. He would most like to introduce them to Lucretia Mathias and speak highly of their courageous and heroic deeds. He latches on to the characters, believing them to be the prophesied heroes that the book of Falling Fire spoke of."
]
},
{
"type": "entries",
"name": "Friendly Factions",
"page": 79,
"id": "291",
"entries": [
"The other survivors are all a little dazed from their time spent in the inn, confused and in shock of the grim reality they have just been awoken into. They all thank the characters and agree to speak highly of them to their leaders and commanders. If the characters made enemies of any of the survivors, or if they boldly helped them or rescued them, those stories are brought back to the factions they represented."
]
}
]
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]
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@@ -13444,7 +13432,7 @@
]
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@@ -17330,20 +17318,20 @@
},
"If Oscar Yoren survives, but was attacked or mistreated by the characters (or later discovers they deceived him), he will plot his revenge against them. He won't act on these plans until he obtains eldritch lilies, and tries to convince characters to bring him more delerium and other resources, citing the needs for it to further his own work. In truth, he starts using these items to conjure demons, create undead, and conspire against the characters.",
"If Oscar Yoren dies, the Amethyst Academy approaches the characters about buying his brain and manuscripts (even if the characters were not working for the Academy originally).",
"If Oscar Yoren is killed and his research is destroyed or abandoned, the formula for creating {@i aqua expurgo} is lost. However, a player character or another group could also develop the formula again later in the campaign by studying samples of eldritch lilies.",
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"If Oscar Yoren is killed and his research is destroyed or abandoned, the formula for creating {@i aqua expurgo} is lost. However, a player character or another group could also develop the formula again later in the campaign by studying samples of eldritch lilies."
]
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{
"type": "entries",
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"While it will be some time before the tower can be repaired and brought to a fully operational state again, accomplishing this major objective allows the Academy to move on to the next stage of their plans for Drakkenheim.",
{
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{
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"While it will be some time before the tower can be repaired and brought to a fully operational state again, accomplishing this major objective allows the Academy to move on to the next stage of their plans for Drakkenheim.",
{
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"The Amethyst Academy will permit a player character who is a sorcerer, warlock, or wizard that can cast spells of 6th level or higher and opts to formally join the Amethyst Academy to carry the {@item Inscrutable Staff|DoDk} on a mission to Castle Drakken that requires it.",
"The Amethyst Academy offers three very rare magic items in exchange for the {@item Inscrutable Staff|DoDk} to groups who wish to keep it. If this offer is refused, they may attempt to steal it back."
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"Simply holding the Inscrutable Tower and the staff hostage is enough to stay the hand of the Amethyst Academy in the short term, who are terrified of losing such a precious resource. A cunning foe could extort the Academy for all its worth by doing so. Although Eldrick Runeweaver might enact a last-ditch effort by launching a few schemes to reclaim the tower, if he's defeated, the distant Academy Directorate takes the long view and resorts to appeasement.",
{
"type": "quote",
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],
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"type": "list",
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"The Amethyst Academy will permit a player character who is a sorcerer, warlock, or wizard that can cast spells of 6th level or higher and opts to formally join the Amethyst Academy to carry the {@item Inscrutable Staff|DoDk} on a mission to Castle Drakken that requires it.",
"The Amethyst Academy offers three very rare magic items in exchange for the {@item Inscrutable Staff|DoDk} to groups who wish to keep it. If this offer is refused, they may attempt to steal it back."
]
}
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{
"type": "entries",
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"id": "569",
"entries": [
"Simply holding the Inscrutable Tower and the staff hostage is enough to stay the hand of the Amethyst Academy in the short term, who are terrified of losing such a precious resource. A cunning foe could extort the Academy for all its worth by doing so. Although Eldrick Runeweaver might enact a last-ditch effort by launching a few schemes to reclaim the tower, if he's defeated, the distant Academy Directorate takes the long view and resorts to appeasement.",
{
"type": "quote",
"entries": [
"This is why we don't build anything tall in Caspia. The bigger they are the harder they fall...or float."
],
"by": "Pluto Jackson"
}
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}
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@@ -33875,7 +33851,7 @@
]
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View File

@@ -59,11 +59,11 @@
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"Tell the players to read over the character sheets; give their characters names; and invent the details of their characters' personality and appearance. Encourage the players to write on the character sheets to make these characters their own."

View File

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"{@5etoolsImg Elf Wizard|pdf/LRDT/Elf Wizard.pdf}",
"Versatile magic-user",
"Arcane Focus (Rod), Spellbook, 3 Spell Scrolls (Invisibility, Mage Armor, and Magic Missile)"
],
[
"{@5etools Gnome Fighter|img/pdf/LRDT/Gnome Fighter.pdf}",
"{@5etoolsImg Gnome Fighter|pdf/LRDT/Gnome Fighter.pdf}",
"Stalwart warrior",
"Armor, Longsword, Shield, Shortsword"
],
[
"{@5etools Orc Rogue|img/pdf/LRDT/Orc Rogue.pdf}",
"{@5etoolsImg Orc Rogue|pdf/LRDT/Orc Rogue.pdf}",
"Sneaky and cunning expert",
"Cape, 2 Daggers, Light Crossbow"
]
@@ -69,10 +69,10 @@
"page": 4,
"entries": [
"During the adventure, when I ask you what you want your character to do, keep the following things in mind:",
"The {@5etools Dwarf Cleric|img/pdf/LRDT/Dwarf Cleric.pdf} wears good armor, wields an impressive weapon, and channels both helpful and harmful magic through a holy symbol that embodies their faith.",
"The {@5etools Elf Wizard|img/pdf/LRDT/Elf Wizard.pdf} knows many spells, including ones that create fireballs, turn creatures {@condition invisible}, and dispel other magical effects. The wizard can also identify magic items.",
"The {@5etools Gnome Fighter|img/pdf/LRDT/Gnome Fighter.pdf} is strong, athletic, well-armored, skilled with weapons, and able to take a lot of punishment.",
"The {@5etools Orc Rogue|img/pdf/LRDT/Orc Rogue.pdf} can be quiet, sneakily attack enemies who aren't looking, climb walls, pick locks, and disarm traps."
"The {@5etoolsImg Dwarf Cleric|pdf/LRDT/Dwarf Cleric.pdf} wears good armor, wields an impressive weapon, and channels both helpful and harmful magic through a holy symbol that embodies their faith.",
"The {@5etoolsImg Elf Wizard|pdf/LRDT/Elf Wizard.pdf} knows many spells, including ones that create fireballs, turn creatures {@condition invisible}, and dispel other magical effects. The wizard can also identify magic items.",
"The {@5etoolsImg Gnome Fighter|pdf/LRDT/Gnome Fighter.pdf} is strong, athletic, well-armored, skilled with weapons, and able to take a lot of punishment.",
"The {@5etoolsImg Orc Rogue|pdf/LRDT/Orc Rogue.pdf} can be quiet, sneakily attack enemies who aren't looking, climb walls, pick locks, and disarm traps."
],
"id": "005"
}
@@ -1736,7 +1736,7 @@
"type": "internal",
"path": "adventure/LRDT/dwarf.webp"
},
"title": "{@5etools Dwarf Cleric|img/pdf/LRDT/Dwarf Cleric.pdf}",
"title": "{@5etoolsImg Dwarf Cleric|pdf/LRDT/Dwarf Cleric.pdf}",
"width": 1075,
"height": 919
},
@@ -1746,7 +1746,7 @@
"type": "internal",
"path": "adventure/LRDT/knight.webp"
},
"title": "{@5etools Elf Wizard|img/pdf/LRDT/Elf Wizard.pdf}",
"title": "{@5etoolsImg Elf Wizard|pdf/LRDT/Elf Wizard.pdf}",
"width": 883,
"height": 993
},
@@ -1756,7 +1756,7 @@
"type": "internal",
"path": "adventure/LRDT/mage.webp"
},
"title": "{@5etools Gnome Fighter|img/pdf/LRDT/Gnome Fighter.pdf}",
"title": "{@5etoolsImg Gnome Fighter|pdf/LRDT/Gnome Fighter.pdf}",
"width": 649,
"height": 908
},
@@ -1766,7 +1766,7 @@
"type": "internal",
"path": "adventure/LRDT/rogue.webp"
},
"title": "{@5etools Orc Rogue|img/pdf/LRDT/Orc Rogue.pdf}",
"title": "{@5etoolsImg Orc Rogue|pdf/LRDT/Orc Rogue.pdf}",
"width": 1005,
"height": 944
}

View File

@@ -67,10 +67,10 @@
"type": "list",
"columns": 2,
"items": [
"{@5etools Evandon Haart|img/pdf/PiP/Evandon_Haart.pdf}",
"{@5etools Gallantine Birchenbough|img/pdf/PiP/Gallantine_Birchenbough.pdf}",
"{@5etools Noorah Eldenfield|img/pdf/PiP/Noorah_Eldenfield.pdf}",
"{@5etools Shalefire Stoutheart|img/pdf/PiP/Shalefire_Stoutheart.pdf}"
"{@5etoolsImg Evandon Haart|pdf/PiP/Evandon_Haart.pdf}",
"{@5etoolsImg Gallantine Birchenbough|pdf/PiP/Gallantine_Birchenbough.pdf}",
"{@5etoolsImg Noorah Eldenfield|pdf/PiP/Noorah_Eldenfield.pdf}",
"{@5etoolsImg Shalefire Stoutheart|pdf/PiP/Shalefire_Stoutheart.pdf}"
]
}
],

View File

@@ -1510,7 +1510,7 @@
"type": "internal",
"path": "adventure/RMBRE/005-ddvram-pregen-01.webp"
},
"title": "{@comic {@5etools Meatface|img/pdf/RMBRE/Meatface.pdf}: Human Fighter}",
"title": "{@comic {@5etoolsImg Meatface|pdf/RMBRE/Meatface.pdf}: Human Fighter}",
"width": 240,
"height": 300,
"credit": "Troy Little"
@@ -1521,7 +1521,7 @@
"type": "internal",
"path": "adventure/RMBRE/006-ddvram-pregen-02.webp"
},
"title": "{@comic {@5etools Lyan Amaranthia|img/pdf/RMBRE/Lyan Amaranthia.pdf}: Wood Elf Cleric}",
"title": "{@comic {@5etoolsImg Lyan Amaranthia|pdf/RMBRE/Lyan Amaranthia.pdf}: Wood Elf Cleric}",
"width": 240,
"height": 300,
"credit": "Troy Little"
@@ -1532,7 +1532,7 @@
"type": "internal",
"path": "adventure/RMBRE/007-ddvram-pregen-03.webp"
},
"title": "{@comic {@5etools Keth Silverson|img/pdf/RMBRE/Keth Silverson.pdf}: Half-orc Rogue}",
"title": "{@comic {@5etoolsImg Keth Silverson|pdf/RMBRE/Keth Silverson.pdf}: Half-orc Rogue}",
"width": 240,
"height": 300,
"credit": "Troy Little"
@@ -1543,7 +1543,7 @@
"type": "internal",
"path": "adventure/RMBRE/008-ddvram-pregen-04.webp"
},
"title": "{@comic {@5etools Kiir Bravan|img/pdf/RMBRE/Kiir Bravan.pdf}: Half-elf Wizard}",
"title": "{@comic {@5etoolsImg Kiir Bravan|pdf/RMBRE/Kiir Bravan.pdf}: Half-elf Wizard}",
"width": 240,
"height": 300,
"credit": "Troy Little"
@@ -1554,7 +1554,7 @@
"type": "internal",
"path": "adventure/RMBRE/009-ddvram-pregen-05.webp"
},
"title": "{@comic {@5etools Ari Strongbow|img/pdf/RMBRE/Ari Strongbow.pdf}: Half-elf Fighter}",
"title": "{@comic {@5etoolsImg Ari Strongbow|pdf/RMBRE/Ari Strongbow.pdf}: Half-elf Fighter}",
"width": 240,
"height": 300,
"credit": "Troy Little"

View File

@@ -185,7 +185,14 @@
"credit": "Marco Bernardini",
"width": 4096,
"height": 5301,
"id": "03e"
"id": "03e",
"grid": {
"type": "square",
"size": 189,
"offsetX": -67,
"offsetY": -84,
"scale": 2
}
},
{
"type": "image",
@@ -200,6 +207,13 @@
"credit": "Marco Bernardini",
"mapParent": {
"id": "03e"
},
"grid": {
"type": "square",
"size": 189,
"offsetX": -67,
"offsetY": -84,
"scale": 2
}
}
]

View File

@@ -833,7 +833,7 @@
"type": "internal",
"path": "adventure/XMtS/alante.webp"
},
"title": "{@5etools Alante, Cleric of the Five Sacraments|img/pdf/XMtS/alante.pdf}",
"title": "{@5etoolsImg Alante, Cleric of the Five Sacraments|pdf/XMtS/alante.pdf}",
"width": 507,
"height": 582
},
@@ -843,7 +843,7 @@
"type": "internal",
"path": "adventure/XMtS/artinoq.webp"
},
"title": "{@5etools Artinoq, Atzocan Archer|img/pdf/XMtS/artinoq.pdf}",
"title": "{@5etoolsImg Artinoq, Atzocan Archer|pdf/XMtS/artinoq.pdf}",
"width": 507,
"height": 582
}
@@ -875,7 +875,7 @@
"type": "internal",
"path": "adventure/XMtS/rouxil.webp"
},
"title": "{@5etools Rouxil, Emperor's Vanguard|img/pdf/XMtS/rouxil.pdf}",
"title": "{@5etoolsImg Rouxil, Emperor's Vanguard|pdf/XMtS/rouxil.pdf}",
"width": 507,
"height": 582
}
@@ -897,7 +897,7 @@
"type": "internal",
"path": "adventure/XMtS/velisha.webp"
},
"title": "{@5etools Velisha, Shaper of Highbranch|img/pdf/XMtS/velisha.pdf}",
"title": "{@5etoolsImg Velisha, Shaper of Highbranch|pdf/XMtS/velisha.pdf}",
"width": 507,
"height": 582
},
@@ -907,7 +907,7 @@
"type": "internal",
"path": "adventure/XMtS/ellie.webp"
},
"title": "{@5etools Ellie Redcap, Fathom Fleet Firebrand|img/pdf/XMtS/ellie.pdf}",
"title": "{@5etoolsImg Ellie Redcap, Fathom Fleet Firebrand|pdf/XMtS/ellie.pdf}",
"width": 507,
"height": 582
}
@@ -931,7 +931,7 @@
"type": "internal",
"path": "adventure/XMtS/turk.webp"
},
"title": "{@5etools Turk Two Coins, Ruthless Knave|img/pdf/XMtS/turk.pdf}",
"title": "{@5etoolsImg Turk Two Coins, Ruthless Knave|pdf/XMtS/turk.pdf}",
"width": 507,
"height": 582
},