This commit is contained in:
TheGiddyLimit
2024-04-23 23:14:25 +01:00
parent adec95d4ab
commit 99cb60d804
97 changed files with 8206 additions and 5742 deletions

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@@ -4517,7 +4517,7 @@
{
"name": "Ice Wolves (Requires Frost Rune)",
"entries": [
"The giant magically summons {@dice 1d4} wolves made of ice (use the winter wolf stat block in the Monster Manual to represent them, but they are Elementals instead of Monstrosities). The wolves appear in unoccupied spaces the giant can see within 30 feet of itself. The wolves take their turn immediately after the giant on the same initiative count, and they obey the giant's commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the giant uses this action again."
"The giant magically summons {@dice 1d4} wolves made of ice (use the {@creature winter wolf} stat block in the Monster Manual to represent them, but they are Elementals instead of Monstrosities). The wolves appear in unoccupied spaces the giant can see within 30 feet of itself. The wolves take their turn immediately after the giant on the same initiative count, and they obey the giant's commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the giant uses this action again."
]
}
],
@@ -8112,7 +8112,7 @@
"name": "Spectral Touch",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) force damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 20} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.",
"A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control."
"A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the {@creature specter} stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control."
]
},
{

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@@ -26,10 +26,21 @@
"name": "Shield Guardian",
"source": "MM",
"_mod": {
"*": {
"mode": "replaceTxt",
"replace": "shield guardian",
"with": "drone"
"*": [
{
"mode": "replaceTxt",
"replace": "shield guardian",
"with": "drone"
},
{
"mode": "replaceTxt",
"replace": "guardian",
"with": "drone"
}
],
"trait": {
"mode": "removeArr",
"names": "Bound"
},
"action": [
{

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@@ -152,6 +152,7 @@
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
}

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@@ -15074,59 +15074,6 @@
}
]
},
{
"name": "Shambling Pile",
"source": "ToB1-2023",
"entries": [
{
"type": "entries",
"entries": [
"The ground, lush and overgrown, squelches under every footstep. Curtains of menacing vines block the way, and muffled groans echo distantly under the darkening canopy. By the time you realize the ground is moving, it's too late\u2014the shambling mound has taken you.",
"Found in overgrown swamps, stinking marshes, dense wodes, and dark, damp rainforests, the shambling mound is a wandering mass of vegetation that feeds on everything in their path.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Hearty Eater",
"entries": [
"As a shambling mound drags their massive form through the undergrowth, they consume any organic matter they pass. When they find a good place to lurk until a meal comes to them, the result is far more satisfying. After a mound engulfs their prey\u2014be they animal or adventurer\u2014the meal-to-be is sealed in a sack of interwoven vines and leaves. The walls of this vegetative chamber release a toxic sap that dissolves the prey inside."
]
},
{
"type": "entries",
"name": "Verdant Camouflage",
"entries": [
"Rather than slowly chase prey, the shambling mound prefers to drape their form along well-traveled paths. They blend perfectly into their hunting ground, making it easy to seize unsuspecting passersby. A shambling mound in a rainforest may sport vines, ferns, and giant leaves, while another in a swamp engulfs adventurers in massive grasses, moss, and reeds."
]
},
{
"type": "entries",
"name": "Noxious Origins",
"entries": [
"A shambling mound is most often a byproduct of a nearby evil mage. The nefarious magic of the surrounding land can coalesce into a nocuous creature consumed by hunger. The shambling mound knows only that they must feed, and thus they drag themself in search of a hunting ground."
]
},
{
"type": "entries",
"name": "Growing in Size",
"entries": [
"Most shambling mounds begin their unnatural lives about the size of an adult human. These smaller young are often called shambling piles. The strongest among these piles consume their many siblings, growing much larger and becoming true shambling mounds."
]
},
{
"type": "entries",
"name": "Will Work for Food",
"entries": [
"Shambling mounds aren't malicious, and some show a capacity for learning. Daring (or foolish) adventurers might find that feeding a shambling mound a steady diet of evildoers turns them into a loyal companion."
]
}
]
}
]
}
]
},
{
"name": "Sharkjaw Skeleton",
"source": "ToB1-2023",