This commit is contained in:
TheGiddyLimit
2024-01-25 23:07:09 +00:00
parent 5ffd4acdb4
commit a4e391a3e7
94 changed files with 7263 additions and 939 deletions

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@@ -4820,7 +4820,7 @@
"page": 35,
"id": "0b0",
"entries": [
"The {@item infernal puzzle box|BGDIA} is a new magic item described in {@adventure Appendix C|BGDIA|12|{@item Infernal Puzzle Box|BGDIA}}. Each puzzle box is unique in its design. This particular box belongs to {@creature Thavius Kreeg|BGDIA} and was entrusted to Duke Vanthampur for safekeeping. Curious to know what's inside the box, the duke gave it to Thurstwell\u2014supposedly her smartest son\u2014to see if he could open it, but he's had no luck so far. Thurstwell can be threatened into relinquishing the box, or it can easily be taken from him. However, opening the box is beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon ({@area area V29|0d3|x}), can advise the characters that taking the box to {@area Candlekeep|0f1|x} is their best bet for learning what it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel.",
"The {@item infernal puzzle box|BGDIA} is a new magic item described in {@adventure Appendix C|BGDIA|12}. Each puzzle box is unique in its design. This particular box belongs to {@creature Thavius Kreeg|BGDIA} and was entrusted to Duke Vanthampur for safekeeping. Curious to know what's inside the box, the duke gave it to Thurstwell\u2014supposedly her smartest son\u2014to see if he could open it, but he's had no luck so far. Thurstwell can be threatened into relinquishing the box, or it can easily be taken from him. However, opening the box is beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon ({@area area V29|0d3|x}), can advise the characters that taking the box to {@area Candlekeep|0f1|x} is their best bet for learning what it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel.",
"The padlock on the chest can be picked by a character with {@item thieves' tools|phb} who succeeds on a DC 15 Dexterity check. The chest weighs 50 pounds and contains a jumble of wrinkled garments, red wax candles, quills, blank sheets of parchment, and jars of ink. It also holds an unlocked wooden coffer containing 73 gp, 120 sp, and a {@item potion of healing}, as well as a black-covered tome titled {@i Apocalypto}\u2014a poetic prophecy by an unknown author envisioning the end of the multiverse (worth 50 gp)."
]
}
@@ -5792,7 +5792,7 @@
"This room contains four wooden tables with two small wooden coffers atop each one. Hanging on the wall opposite the door is a beautiful golden shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesn't match his form, but appears to be the shadow of a pudgy, horned fiend with small wings."
]
},
"The man is {@creature Thavius Kreeg|BGDIA}, the former high overseer of Elturel. Formerly a priest of Torm (god of courage and self-sacrifice), he lost his spellcasting ability when he abandoned his faith and now only pretends to worship that deity. The shield hanging on the wall behind him is the {@item Shield of the Hidden Lord|BGDIA}, which is depicted and described in {@adventure Appendix C|BGDIA|12|{@item Infernal Puzzle Box|BGDIA}}. Thavius has been speaking to Gargauth, the fiend imprisoned in the shield, and has concluded that the shield is responsible for much of the rampant avarice and malice in Baldur's Gate. Given time, Thavius thinks he can use the shield to drag Baldur's Gate down into Avernus.",
"The man is {@creature Thavius Kreeg|BGDIA}, the former high overseer of Elturel. Formerly a priest of Torm (god of courage and self-sacrifice), he lost his spellcasting ability when he abandoned his faith and now only pretends to worship that deity. The shield hanging on the wall behind him is the {@item Shield of the Hidden Lord|BGDIA}, which is depicted and described in {@adventure Appendix C|BGDIA|12}. Thavius has been speaking to Gargauth, the fiend imprisoned in the shield, and has concluded that the shield is responsible for much of the rampant avarice and malice in Baldur's Gate. Given time, Thavius thinks he can use the shield to drag Baldur's Gate down into Avernus.",
"Thavius craves power and the appreciation of his hellish masters. However, he abhors violence and avoids combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the city's fall. Neither story holds up under scrutiny.",
"Thavius also lies about his relationship with Duke Vanthampur. He claims the duke's guards captured him shortly after his arrival in Baldur's Gate, and that the duke needs his help to ascertain the magical properties of the celestial shield, which her family \"acquired\" from a crypt under the city. Despite being a practiced liar, Thavius has no lie to explain his diabolical shadow.",
"If she's with the party, Reya Mantlemorn is awestruck in the presence of the high overseer, and won't allow the characters to harm Thavius as long as she believes he's innocent of wrongdoing. His altered shadow is not damning enough evidence. Convincing Reya that Thavius is corrupt can be accomplished by forcing a confession out of him with a successful DC 15 Charisma ({@skill Intimidation}) check, or by proving that he has lost his spellcasting abilities. If the characters kill Thavius, they can encounter him again in {@area chapter 3|2b8|x}, after his soul is turned into a devil.",
@@ -18137,7 +18137,7 @@
},
"{@creature Lulu|BGDIA} has all her hit points if she's restored to life by the citadel's magic. However, she has no memories between the time the characters last saw her and now.",
"The holy power of the citadel restores the characters, and they gain the benefits of a long rest. If a creature gained a flaw from a blood pool or similar effect, the flaw is removed. Casting {@spell detect magic} in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic.",
"The interior of the citadel is one large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the {@item Sword of Zariel|BGDIA} (see {@adventure Appendix C|BGDIA|12|{@item Sword of Zariel|BGDIA}}). The carvings on the dais read, in Celestial, \"The hero who becomes one with this blade exists no longer.\"",
"The interior of the citadel is one large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the {@item Sword of Zariel|BGDIA} (see {@adventure Appendix C|BGDIA|12}). The carvings on the dais read, in Celestial, \"The hero who becomes one with this blade exists no longer.\"",
"The characters can't claim the sword until they complete the Idyllglen memory (see \"{@area Idyllglen|2ed|x}\" below).",
{
"type": "entries",
@@ -18682,7 +18682,7 @@
]
},
"Any character who survived {@creature Lulu|BGDIA}'s memory of Idyllglen can pull the {@item Sword of Zariel|BGDIA} from the dais. Characters who died in Idyllglen are not able to remove the sword from the stone.",
"Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and attuning to the sword changes the character irrevocably (see the item's description in {@adventure Appendix C|BGDIA|12|{@item Sword of Zariel|BGDIA}}). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding rays of light. Creatures in the scab take 110 ({@dice 20d10}) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures inside the Bleeding Citadel are unharmed by the explosion and find themselves suddenly under Avernus's red sky.",
"Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and attuning to the sword changes the character irrevocably (see the item's description in {@adventure Appendix C|BGDIA|12}). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding rays of light. Creatures in the scab take 110 ({@dice 20d10}) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures inside the Bleeding Citadel are unharmed by the explosion and find themselves suddenly under Avernus's red sky.",
"Once a character claims the {@item Sword of Zariel|BGDIA}, Yael's work is done. Her ghost bids the party good luck and fades away as her soul passes into the afterlife.",
"The destruction of the Bleeding Citadel restores all of {@creature Lulu|BGDIA}'s memories, which she can share with the characters. {@creature Lulu|BGDIA} continues to travel with the characters and encourages them to use the sword to redeem Zariel.",
{
@@ -18842,7 +18842,7 @@
"page": 148,
"id": "320",
"entries": [
"The {@creature pit fiend} Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the {@item Shield of the Hidden Lord|BGDIA}, they can free Gargauth as described in the item's description (see {@adventure Appendix C|BGDIA|12|{@item Shield of the Hidden Lord|BGDIA}}).",
"The {@creature pit fiend} Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the {@item Shield of the Hidden Lord|BGDIA}, they can free Gargauth as described in the item's description (see {@adventure Appendix C|BGDIA|12}).",
"If released, Gargauth thanks the characters through tears of mirth. The pit fiend's first act is to produce a contract out of thin air, claiming that it will aid the characters in their quest to destroy Zariel if they sign it. The contract is full of convoluted text, and is summarized in its final clause: \"I, the undersigned, agree to form a compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party's hand, without voiding this agreement.\"",
"Gargauth takes joy in subverting ill-worded contracts and betraying those bound by them. Notably, the contract presented lasts only until Zariel is destroyed, after which point Gargauth intends to tear the adventurers limb from limb. Clever adventurers can subvert the pit fiend's betrayal by ensuring Zariel's capture, banishment, or some other nonlethal defeat.",
"In that event, though, Gargauth has left itself an easy out. The only consequence for harming an ally under the terms of the contract is the contract's immediate negation\u2014leaving Gargauth free to do whatever it sees fit. The pit fiend hopes that it can sneak this ruse through unchallenged, and argues fiercely if the characters spot this tricky phrase and demand its removal from the contract."

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@@ -22345,7 +22345,7 @@
"\"My apologies, seekers, but {@i The Book of Inner Alchemy} has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets... and last night, someone had the audacity to come into this sacred place and desecrate it!\""
]
},
"Though they might not understand the intricacies of the concepts in the book, the Avowed know that the stolen pages contain instructions for creating {@item gloves of soul catching|CM} (see the item's description {@adventure at the end of the adventure|CM|14|{@item Gloves of Soul Catching|CM}}). They want the characters to retrieve the stolen pages so that, in addition to restoring the tome to its original state, a magic item of such power will never be created.",
"Though they might not understand the intricacies of the concepts in the book, the Avowed know that the stolen pages contain instructions for creating {@item gloves of soul catching|CM} (see the item's description {@adventure at the end of the adventure|CM|14}). They want the characters to retrieve the stolen pages so that, in addition to restoring the tome to its original state, a magic item of such power will never be created.",
"The Avowed acolyte accompanies the characters to the Great Library to view where the attack and subsequent theft took place:",
{
"type": "insetReadaloud",

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@@ -628,7 +628,7 @@
"This card tells of a powerful force for good and protection, a holy symbol of great hope."
]
},
"This card determines the location of the {@item Holy Symbol of Ravenkind|CoS} (described in {@adventure appendix C|CoS|20|{@item Holy Symbol of Ravenkind|CoS}}). Read the boxed text for the appropriate card, as given in the \"{@area Treasure Locations|02c|x}\" section that follows."
"This card determines the location of the {@item Holy Symbol of Ravenkind|CoS} (described in {@adventure appendix C|CoS|20}). Read the boxed text for the appropriate card, as given in the \"{@area Treasure Locations|02c|x}\" section that follows."
]
},
{
@@ -645,7 +645,7 @@
"This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight."
]
},
"This card determines the location of the {@item Sunsword|CoS} (described in {@adventure appendix C|CoS|20|{@item Sunsword|CoS}}). Read the boxed text for the appropriate card, as given in the \"{@area Treasure Locations|02c|x}\" section that follows."
"This card determines the location of the {@item Sunsword|CoS} (described in {@adventure appendix C|CoS|20}). Read the boxed text for the appropriate card, as given in the \"{@area Treasure Locations|02c|x}\" section that follows."
]
},
{
@@ -7671,7 +7671,7 @@
"page": 57,
"id": "1c7",
"entries": [
"The statuette on the altar is an artifact called the {@item Icon of Ravenloft|CoS} (see {@adventure appendix C|CoS|20|{@item Icon of Ravenloft|CoS}}). Any evil creature that touches the statuette must make a DC 17 Constitution saving throw, taking 88 ({@dice 16d10}) radiant damage on a failed save, or half as much damage on a successful one. The statuette is safe for all creatures to handle once it is no longer in contact with the altar.",
"The statuette on the altar is an artifact called the {@item Icon of Ravenloft|CoS} (see {@adventure appendix C|CoS|20}). Any evil creature that touches the statuette must make a DC 17 Constitution saving throw, taking 88 ({@dice 16d10}) radiant damage on a failed save, or half as much damage on a successful one. The statuette is safe for all creatures to handle once it is no longer in contact with the altar.",
"Gustav's corpse wears a handsome, fur-lined black cloak embroidered with golden thread (worth 250 gp) and a suit of {@item chain mail|PHB}, both nonmagical. Gustav's black mace is a {@item mace of terror}."
]
},
@@ -15446,7 +15446,7 @@
"page": 86,
"id": "2bb",
"entries": [
"A {@spell detect magic} spell reveals that the thighbone radiates an aura of evocation magic. See {@adventure appendix C|CoS|20|{@item Saint Markovia's Thighbone|CoS}} for more information on {@item Saint Markovia's thighbone|CoS}."
"A {@spell detect magic} spell reveals that the thighbone radiates an aura of evocation magic. See {@adventure appendix C|CoS|20} for more information on {@item Saint Markovia's thighbone|CoS}."
]
}
]
@@ -29334,7 +29334,7 @@
]
]
},
"The druid lurking in {@area area W16|5bb|x} carries a {@item Gulthias staff|CoS} (see {@adventure appendix C|CoS|20|{@item Gulthias Staff|CoS}}). If the staff is destroyed, all blights within 300 feet of it instantly wither and die."
"The druid lurking in {@area area W16|5bb|x} carries a {@item Gulthias staff|CoS} (see {@adventure appendix C|CoS|20}). If the staff is destroyed, all blights within 300 feet of it instantly wither and die."
]
},
{
@@ -30285,7 +30285,7 @@
"page": 178,
"id": "5bd",
"entries": [
"The druid wields a {@item Gulthias staff|CoS} (see {@adventure appendix C|CoS|20|{@item Gulthias Staff|CoS}}), which can be used to destroy the blights in the winery."
"The druid wields a {@item Gulthias staff|CoS} (see {@adventure appendix C|CoS|20}), which can be used to destroy the blights in the winery."
]
}
]
@@ -34656,7 +34656,7 @@
"page": 200,
"id": "68a",
"entries": [
"The rocks of the cairn are heavy but can be rolled aside, revealing a {@item blood spear|CoS} (see {@adventure appendix C|CoS|20|{@item Blood Spear|CoS}}) lying amid Kavan's moldy bones. Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon."
"The rocks of the cairn are heavy but can be rolled aside, revealing a {@item blood spear|CoS} (see {@adventure appendix C|CoS|20}) lying amid Kavan's moldy bones. Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon."
]
}
]

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@@ -32,7 +32,7 @@
"id": "003",
"entries": [
"A cataclysmic war among gods and mortals occurred on Exandria centuries ago. This war, known as the Calamity, ended when the Prime Deities locked their evil brethren\u2014and themselves\u2014behind a Divine Gate that prevents the gods from directly interfering with the affairs of mortals. The gods can still bestow power upon their faithful and send powerful supernatural beings to help enact their will, but they can't directly touch the mortal works of Exandria.",
"Certain events of the Calamity are of paramount importance in this adventure, particularly the story of one forgotten hero who was favored by three of the Prime Deities and stood against the evil Betrayer Gods. As with other {@i Critical Role} stories, this tale involves a Vestige of Divergence, a magic item born out of the Calamity that grows in power alongside its bearer. This Vestige, the {@item Jewel of Three Prayers|CRCotN}, is described in the \"{@area Story Overview|00b|x}\" section, and its magical properties are detailed in {@adventure appendix B|CRCotN|9|{@item Jewel of Three Prayers|CRCotN}}."
"Certain events of the Calamity are of paramount importance in this adventure, particularly the story of one forgotten hero who was favored by three of the Prime Deities and stood against the evil Betrayer Gods. As with other {@i Critical Role} stories, this tale involves a Vestige of Divergence, a magic item born out of the Calamity that grows in power alongside its bearer. This Vestige, the {@item Jewel of Three Prayers|CRCotN}, is described in the \"{@area Story Overview|00b|x}\" section, and its magical properties are detailed in {@adventure appendix B|CRCotN|9}."
]
},
{
@@ -1850,7 +1850,7 @@
"page": 22,
"id": "04b",
"entries": [
"Each winner of this contest receives a tin {@item medal of the meat pie|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of the Meat Pie|CRCotN}}) shaped like\u2014you guessed it\u2014a meat pie.",
"Each winner of this contest receives a tin {@item medal of the meat pie|CRCotN} (see {@adventure appendix B|CRCotN|9}) shaped like\u2014you guessed it\u2014a meat pie.",
"Win or lose, a character can't compete in this contest again until they complete a long rest.",
{
"type": "image",
@@ -1947,7 +1947,7 @@
"page": 23,
"id": "053",
"entries": [
"Characters who complete the maze are awarded a {@item medal of the maze|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of the Maze|CRCotN}}) made of smooth driftwood, hung on a piece of rough twine. A labyrinthine pattern has been carved into the front of the medal."
"Characters who complete the maze are awarded a {@item medal of the maze|CRCotN} (see {@adventure appendix B|CRCotN|9}) made of smooth driftwood, hung on a piece of rough twine. A labyrinthine pattern has been carved into the front of the medal."
]
}
]
@@ -2051,7 +2051,7 @@
"page": 24,
"id": "05b",
"entries": [
"Omo awards the winner a {@item medal of the conch|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of the Conch|CRCotN}}) made of sea glass that has been magically crafted into the shape of a conch shell."
"Omo awards the winner a {@item medal of the conch|CRCotN} (see {@adventure appendix B|CRCotN|9}) made of sea glass that has been magically crafted into the shape of a conch shell."
]
}
]
@@ -2120,7 +2120,7 @@
"page": 25,
"id": "060",
"entries": [
"Vars hands anyone who bests Maryl and Maggie a {@item medal of muscle|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of Muscle|CRCotN}}) made of ebony and shaped like a flexing arm. If one stares at it for long enough, the muscles appear to bulge."
"Vars hands anyone who bests Maryl and Maggie a {@item medal of muscle|CRCotN} (see {@adventure appendix B|CRCotN|9}) made of ebony and shaped like a flexing arm. If one stares at it for long enough, the muscles appear to bulge."
]
}
]
@@ -2177,7 +2177,7 @@
"page": 26,
"id": "066",
"entries": [
"Beetle and Zag award each member of the winning team a copper {@item medal of the wetlands|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of the Wetlands|CRCotN}}) engraved with a sheaf of rice, hung on a necklace woven of reeds."
"Beetle and Zag award each member of the winning team a copper {@item medal of the wetlands|CRCotN} (see {@adventure appendix B|CRCotN|9}) engraved with a sheaf of rice, hung on a necklace woven of reeds."
]
}
]
@@ -2227,7 +2227,7 @@
"page": 26,
"id": "06a",
"entries": [
"Once a tortoise reaches its destination, Adan awards its rider a {@item medal of the horizonback|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of the Horizonback|CRCotN}}).",
"Once a tortoise reaches its destination, Adan awards its rider a {@item medal of the horizonback|CRCotN} (see {@adventure appendix B|CRCotN|9}).",
"No two medals awarded from this contest look the same. Each one appears to be made from some different part of a tortoise: a piece of shell, a claw, or a tooth. Adan assures the characters that these medals were made from tortoises that died naturally."
]
}
@@ -2380,7 +2380,7 @@
"page": 28,
"id": "075",
"entries": [
"If a character answers at least two of the riddles correctly, Elder Colbu Kaz awards that character a {@item medal of wit|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Medal of Wit|CRCotN}}), which is sculpted and painted to look like the head of a fox."
"If a character answers at least two of the riddles correctly, Elder Colbu Kaz awards that character a {@item medal of wit|CRCotN} (see {@adventure appendix B|CRCotN|9}), which is sculpted and painted to look like the head of a fox."
]
}
]
@@ -4264,7 +4264,7 @@
"In the middle of the cavern is a sphere of pale light surrounding a crystal pedestal, upon which rests a golden pendant attached to a fine golden chain."
]
},
"The object on the crystal pedestal glitters like the sunrise. This is the {@item Jewel of Three Prayers|CRCotN}, a Vestige of Divergence that will drive the course of the adventure from now on. The {@item Jewel of Three Prayers (Dormant)|CRCotN|Jewel of Three Prayers} is currently in its Dormant State (see {@adventure appendix B|CRCotN|9|{@item Jewel of Three Prayers|CRCotN}} for the description of this magic item).",
"The object on the crystal pedestal glitters like the sunrise. This is the {@item Jewel of Three Prayers|CRCotN}, a Vestige of Divergence that will drive the course of the adventure from now on. The {@item Jewel of Three Prayers (Dormant)|CRCotN|Jewel of Three Prayers} is currently in its Dormant State (see {@adventure appendix B|CRCotN|9} for the description of this magic item).",
"If the rivals are present, they are hesitant to touch the jewel, giving the characters the first opportunity to do so. If the characters are also hesitant, Ayo Jabe steels herself and strides forward to claim it (see \"Disputing Destiny\" below). Otherwise, as soon as one of the characters touches the jewel, the entire party experiences the following vision:",
{
"type": "insetReadaloud",
@@ -8295,7 +8295,7 @@
]
},
"Alyxian answers other questions as well as he can, drawing from information in the \"{@area Story Overview|00b|x}\" section of the {@adventure introduction|CRCotN|0}. He portrays himself as sympathetic and helpless.",
"The next time the characters look at the {@item Jewel of Three Prayers|CRCotN}, they find it has transformed into its {@item Jewel of Three Prayers (Awakened)|CRCotN|Awakened State} (as described in {@adventure appendix B|CRCotN|9|{@item Jewel of Three Prayers|CRCotN}}). The transformed jewel can be removed from the altar safely."
"The next time the characters look at the {@item Jewel of Three Prayers|CRCotN}, they find it has transformed into its {@item Jewel of Three Prayers (Awakened)|CRCotN|Awakened State} (as described in {@adventure appendix B|CRCotN|9}). The transformed jewel can be removed from the altar safely."
]
}
]
@@ -8347,7 +8347,7 @@
"page": 74,
"id": "16e",
"entries": [
"Aloysia carries a satchel that holds three {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9|{@item Teleportation Tablet|CRCotN}}), all connected to the same teleportation circle in Ank'Harel (see {@area chapter 4|184|x}). Her next actions are determined by who winds up with the {@item Jewel of Three Prayers|CRCotN}.",
"Aloysia carries a satchel that holds three {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9}), all connected to the same teleportation circle in Ank'Harel (see {@area chapter 4|184|x}). Her next actions are determined by who winds up with the {@item Jewel of Three Prayers|CRCotN}.",
{
"type": "entries",
"name": "Aloysia Gets the Jewel",
@@ -8381,7 +8381,7 @@
"id": "171",
"entries": [
"The characters' choices at the end of this chapter determine which allies and enemies await their arrival in Ank'Harel.",
"If the rivals took the {@item Jewel of Three Prayers|CRCotN}, or if Aloysia fled to Ank'Harel on her own, the characters can use Aloysia's {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9|{@item Teleportation Tablet|CRCotN}}) to travel to Ank'Harel directly, without backtracking or spending more time in Bazzoxan. Otherwise, they can find their way out of the Betrayers' Rise, return to Bazzoxan, and plan their next move with or without the help of the following nonplayer characters:",
"If the rivals took the {@item Jewel of Three Prayers|CRCotN}, or if Aloysia fled to Ank'Harel on her own, the characters can use Aloysia's {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9}) to travel to Ank'Harel directly, without backtracking or spending more time in Bazzoxan. Otherwise, they can find their way out of the Betrayers' Rise, return to Bazzoxan, and plan their next move with or without the help of the following nonplayer characters:",
{
"type": "list",
"style": "list-hang-notitle",
@@ -8509,7 +8509,7 @@
"page": 77,
"id": "17b",
"entries": [
"The following descriptions of the rivals' actions during this chapter assume that the rivals came to Ank'Harel by means of a {@item teleportation tablet|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Teleportation Tablet|CRCotN}}):",
"The following descriptions of the rivals' actions during this chapter assume that the rivals came to Ank'Harel by means of a {@item teleportation tablet|CRCotN} (see {@adventure appendix B|CRCotN|9}):",
{
"type": "list",
"style": "list-hang-notitle",
@@ -9578,7 +9578,7 @@
{
"type": "item",
"name": "S2: Teleportation Atrium.",
"entry": "A permanent teleportation circle stands in the center of this austere, domed building. Most {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9|{@item Teleportation Tablet|CRCotN}}) made by the Allegiance of Allsight are keyed to this circle."
"entry": "A permanent teleportation circle stands in the center of this austere, domed building. Most {@item Teleportation Tablet|CRCotN|teleportation tablets} (see {@adventure appendix B|CRCotN|9}) made by the Allegiance of Allsight are keyed to this circle."
},
{
"type": "item",
@@ -10252,7 +10252,7 @@
"id": "1e6",
"entries": [
"Months ago, Watcher Lymmle Wist of the Sentinels of Memory infiltrated the Allegiance of Allsight. She has since advanced through the ranks and become one of the individuals responsible for assigning missions to Allegiance agents. During this time, she has also been feeding information about Allegiance operations to the Sentinels of Memory and the Consortium of the Vermilion Dream.",
"Lymmle previously owned a {@item ring of red fury|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ring of Red Fury|CRCotN}}), which was given to her by the Consortium as a reward for her services. She has decided to use the ring as part of a grander scheme. Recently, with the Allegiance of Allsight on high alert after the attack at the Life Dome, Lymmle planted the ring on {@creature Prolix Yusaf|CRCotN} and plans to falsely accuse the tiefling of being a traitor. Her contact with the ruidium in the ring has left its mark on her skin.",
"Lymmle previously owned a {@item ring of red fury|CRCotN} (see {@adventure appendix B|CRCotN|9}), which was given to her by the Consortium as a reward for her services. She has decided to use the ring as part of a grander scheme. Recently, with the Allegiance of Allsight on high alert after the attack at the Life Dome, Lymmle planted the ring on {@creature Prolix Yusaf|CRCotN} and plans to falsely accuse the tiefling of being a traitor. Her contact with the ruidium in the ring has left its mark on her skin.",
{
"type": "entries",
"name": "Getting the Mission",
@@ -10345,7 +10345,7 @@
"id": "1ec",
"entries": [
"After Lymmle is exposed as a traitor, Headmaster Alakritos gives the characters a pouch containing a reward of 50 pp. He also hands them a satchel and asks them to return it to Prolix\u2014minus the Life Dome schematics and other incriminating paperwork planted in it by Lymmle.",
"In gratitude, Prolix lets the characters keep the {@item ring of red fury|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ring of Red Fury|CRCotN}}) as long as they promise to share anything they learn about the ring's properties."
"In gratitude, Prolix lets the characters keep the {@item ring of red fury|CRCotN} (see {@adventure appendix B|CRCotN|9}) as long as they promise to share anything they learn about the ring's properties."
]
}
]
@@ -10795,7 +10795,7 @@
"The coin vault is sealed with a magic lock. Narrow chutes, each 6 inches in diameter, extend from the inside of the vault to dispensers on the lower floors. Only casino employees can access these dispensers, which they must do before doling out winnings to the casino's patrons."
]
},
"Nedosi wants two characters to station themselves right outside the coin vault while the rest patrol the casino's ground floor with her. If the characters don't have the ability to communicate with each other from a distance, she gives each of them a fully charged {@item earring of message|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Earring of Message|CRCotN}}) to use for the night before ordering them to their posts. She demands that the characters use force only if necessary, and only of the nonlethal variety.",
"Nedosi wants two characters to station themselves right outside the coin vault while the rest patrol the casino's ground floor with her. If the characters don't have the ability to communicate with each other from a distance, she gives each of them a fully charged {@item earring of message|CRCotN} (see {@adventure appendix B|CRCotN|9}) to use for the night before ordering them to their posts. She demands that the characters use force only if necessary, and only of the nonlethal variety.",
{
"type": "entries",
"name": "Casino Floor",
@@ -11261,7 +11261,7 @@
{
"type": "list",
"items": [
"To open Cael Morrow's rift to the Netherdeep, one needs a {@item ruidium weapon|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ruidium Weapon|CRCotN}}). The Consortium has determined that any such weapon functions as a Key to the Netherdeep.",
"To open Cael Morrow's rift to the Netherdeep, one needs a {@item ruidium weapon|CRCotN} (see {@adventure appendix B|CRCotN|9}). The Consortium has determined that any such weapon functions as a Key to the Netherdeep.",
"The Allegiance of Allsight has sent agents into the rift. Their motives are unknown."
]
},
@@ -11767,7 +11767,7 @@
"The exterior door on the west wall is locked. The lock can be picked by a character who makes a successful DC 15 Dexterity check using {@item thieves' tools|PHB}. The door can be broken down by a character who succeeds on a DC 11 Strength ({@skill Athletics}) check, but the noise alerts anyone in the building.",
"This room smells of decay, and iron manacles are bolted to the wall. There are stains of various sorts on the floor. The room contains jugs of water, loose pieces of jewelry, and crates that hold low-value stolen goods.",
"A character who makes a successful DC 15 Intelligence ({@skill Investigation}) check locates a metal lockbox stowed underneath an upside-down crate in a corner of the room. The lockbox can be opened by a character who makes a successful DC 21 Dexterity check using {@item thieves' tools|PHB}. It can also be pried open with a successful DC 16 Strength ({@skill Athletics}) check. If the box is forced open, poison gas sprays outward, and the character who opened it must succeed on a DC 15 Constitution saving throw or take 22 ({@dice 4d10}) poison damage and be {@condition poisoned} for 1 hour.",
"The lockbox holds the {@item ruidium shortsword|CRCotN} that Kruuk plans to sell (see \"A Deal Goes Down\" below). If the characters have gained Kruuk's trust, he opens the lockbox to show them the sword, then explains its magical properties (see {@adventure appendix B|CRCotN|9|{@item Ruidium Weapon|CRCotN}})."
"The lockbox holds the {@item ruidium shortsword|CRCotN} that Kruuk plans to sell (see \"A Deal Goes Down\" below). If the characters have gained Kruuk's trust, he opens the lockbox to show them the sword, then explains its magical properties (see {@adventure appendix B|CRCotN|9})."
]
}
]
@@ -13965,7 +13965,7 @@
{
"type": "item",
"name": "Third Floor.",
"entry": "Allegiance members come up here to rest. Large holes in the roof are covered by magical barriers of blue force, thanks to a keystone hidden on this floor (see \"Keystone\" below). This former attic holds six small crates of preserved food, a dozen casks of fresh water, six cots with soft pillows and blankets, and an unlocked wooden case containing two {@item Breathing Bubble|EGW|breathing bubbles} (see {@adventure appendix B|CRCotN|9|{@item Breathing Bubble|EGW}}) with full air supplies and three {@item Potion of Water Breathing||potions of water breathing}. {@creature Insight Acuere|CRCotN|Insight} and her companions won't permit the theft of these items, but {@creature Insight Acuere|CRCotN|Insight} is willing to share them with the characters if they request her aid and their goals align with hers."
"entry": "Allegiance members come up here to rest. Large holes in the roof are covered by magical barriers of blue force, thanks to a keystone hidden on this floor (see \"Keystone\" below). This former attic holds six small crates of preserved food, a dozen casks of fresh water, six cots with soft pillows and blankets, and an unlocked wooden case containing two {@item Breathing Bubble|EGW|breathing bubbles} (see {@adventure appendix B|CRCotN|9}) with full air supplies and three {@item Potion of Water Breathing||potions of water breathing}. {@creature Insight Acuere|CRCotN|Insight} and her companions won't permit the theft of these items, but {@creature Insight Acuere|CRCotN|Insight} is willing to share them with the characters if they request her aid and their goals align with hers."
}
]
}
@@ -14206,7 +14206,7 @@
"page": 130,
"id": "2a5",
"entries": [
"Lying on the floor in the middle of the room is a {@item teleportation tablet|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Teleportation Tablet|CRCotN}}) that was left behind by a member of the Consortium of the Vermilion Dream. This individual was searching the area for relics when a giant shark entered through a hole in the roof. The agent panicked and fled, dropping the tablet on their way back to area M7a. {@creature Galeokaerda|CRCotN} wants to acquire the tablet, which connects to a teleportation circle on the roof of First Eclipse in Ank'Harel's Suncut Bazaar (see {@area chapter 4|1c4|x})."
"Lying on the floor in the middle of the room is a {@item teleportation tablet|CRCotN} (see {@adventure appendix B|CRCotN|9}) that was left behind by a member of the Consortium of the Vermilion Dream. This individual was searching the area for relics when a giant shark entered through a hole in the roof. The agent panicked and fled, dropping the tablet on their way back to area M7a. {@creature Galeokaerda|CRCotN} wants to acquire the tablet, which connects to a teleportation circle on the roof of First Eclipse in Ank'Harel's Suncut Bazaar (see {@area chapter 4|1c4|x})."
]
}
]
@@ -14355,7 +14355,7 @@
},
"The vision ends, and the red crystal lets out a loud hiss just before it cracks and explodes. Creatures in the temple who did not experience the second vision see the red crystal flare with light as it shatters. For a moment, a translucent image of Alyxian, his face stern and impatient, appears in the center of the temple. It then disappears, and all is quiet once more.",
"When the crystal shatters, the character who touched it must make a DC 16 Charisma saving throw. On a failed save, the character takes 33 ({@dice 6d10}) psychic damage and gains 1 level of {@condition exhaustion}. If the character isn't already suffering from ruidium corruption, the character becomes corrupted when they fail the save. On a successful save, the character takes half as much damage and suffers no other effects.",
"When a character experiences the second vision, the Alyxian Aboleth loses its ability to poison the emotions of nearby creatures, and the {@item Jewel of Three Prayers|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Jewel of Three Prayers|CRCotN}}) transforms into its {@item Jewel of Three Prayers (Exalted)|CRCotN|Exalted State}\u2014both consequences of gaining the blessing of Corellon the Arch Heart."
"When a character experiences the second vision, the Alyxian Aboleth loses its ability to poison the emotions of nearby creatures, and the {@item Jewel of Three Prayers|CRCotN} (see {@adventure appendix B|CRCotN|9}) transforms into its {@item Jewel of Three Prayers (Exalted)|CRCotN|Exalted State}\u2014both consequences of gaining the blessing of Corellon the Arch Heart."
]
}
]
@@ -14428,7 +14428,7 @@
"page": 134,
"id": "2bb",
"entries": [
"Any character who spends at least 5 minutes searching the kelp forest can make a DC 15 Intelligence ({@skill Investigation}) check, finding the aboleth's accumulated treasure on a success. This hoard consists of a pouch that holds 156 gp, a {@item ruidium shield|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ruidium Shield|CRCotN}}), a {@item ruidium shortsword|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ruidium Weapon|CRCotN}}), and a {@item brooch of shielding} still pinned to the garments of a water-bloated human corpse (the remains of an Allegiance of Allsight explorer).",
"Any character who spends at least 5 minutes searching the kelp forest can make a DC 15 Intelligence ({@skill Investigation}) check, finding the aboleth's accumulated treasure on a success. This hoard consists of a pouch that holds 156 gp, a {@item ruidium shield|CRCotN} (see {@adventure appendix B|CRCotN|9}), a {@item ruidium shortsword|CRCotN} (see {@adventure appendix B|CRCotN|9}), and a {@item brooch of shielding} still pinned to the garments of a water-bloated human corpse (the remains of an Allegiance of Allsight explorer).",
{
"type": "image",
"href": {
@@ -14488,7 +14488,7 @@
"page": 136,
"id": "2c1",
"entries": [
"Embedded in the {@creature death embrace|CRCotN}'s bell is a {@item ruidium greataxe|CRCotN} (see {@adventure appendix B|CRCotN|9|{@item Ruidium Weapon|CRCotN}}), the so-called Key to the Netherdeep that the Allegiance of Allsight and the Consortium of the Vermilion Dream are after (see {@adventure chapter 4|CRCotN|4}). The axe can be removed from the {@creature death embrace|CRCotN} only after the creature is dead.",
"Embedded in the {@creature death embrace|CRCotN}'s bell is a {@item ruidium greataxe|CRCotN} (see {@adventure appendix B|CRCotN|9}), the so-called Key to the Netherdeep that the Allegiance of Allsight and the Consortium of the Vermilion Dream are after (see {@adventure chapter 4|CRCotN|4}). The axe can be removed from the {@creature death embrace|CRCotN} only after the creature is dead.",
"A character who spends 10 minutes searching the villa and succeeds on a DC 15 Intelligence ({@skill Investigation}) check finds a locked jewelry box. The jewelry box can be opened by a character who makes either a successful DC 15 Dexterity check using {@item thieves' tools|PHB} or a successful DC 15 Strength ({@skill Athletics}) check. Inside are two emerald rings (1,500 gp each), a string of pearls (750 gp), and a {@item ring of shooting stars}."
]
}

View File

@@ -4851,7 +4851,7 @@
],
[
"5",
"Allied soldiers ask the characters to disciplinegroup of deserters hiding out in a nearby barn."
"Allied soldiers ask the characters to discipline a group of deserters hiding out in a nearby barn."
],
[
"6",

View File

@@ -11096,7 +11096,7 @@
"page": 90,
"id": "1fa",
"entries": [
"The Golden Tankard takes its name from a magic item that Raggnar found years ago: a golden stein decorated with dancing dwarves and grain patterns. This is a {@item tankard of plenty|HotDQ} (see {@adventure Appendix C|HotDQ|11|{@item Tankard of Plenty|HotDQ}}). The command word is \"Illefarn\"."
"The Golden Tankard takes its name from a magic item that Raggnar found years ago: a golden stein decorated with dancing dwarves and grain patterns. This is a {@item tankard of plenty|HotDQ} (see {@adventure Appendix C|HotDQ|11}). The command word is \"Illefarn\"."
]
}
]

View File

@@ -8666,7 +8666,7 @@
"entries": [
"The quest in Easthaven begins at the same time as the burning of the Red Wizard, Dzaan, who is described in the \"Arcane Brotherhood\" section of {@area appendix C|6fe|x}. Whether the characters are starting the adventure in Easthaven or have just arrived, they are present during Dzaan's fiery execution. They're too late to save Dzaan, but they might encounter a magical copy of him again in chapter 2 (see \"{@area Lost Spire of Netheril|3a8|x}\").",
"The captain of Easthaven's militia, Imdra Arlaggath, takes notice of the characters during the burning and offers them a quest. Some fishers have gone missing on Lac Dinneshere, and she wants the characters to take a boat and search for them. She knows where the fishers like to fish and urges the characters to search that part of the lake first. If they heed Imdra's advice, they find the fishers' boats pulled up on the ice within short walking distance from a frozen cave previously hidden under snow and ice. This cave, the characters soon discover, is the lair of a hag named Maud Chiselbone.",
"Characters who explore the cave complex find the bodies of the fishers, as well as Maud's {@item cauldron of plenty|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Cauldron of Plenty|IDRotF}}). The cauldron is a stunning discovery and a welcome one for the people of Ten-Towns, if the characters choose to part with it. If news of the cauldron spreads, the characters will quickly find themselves the center of attention as various towns strive to obtain it. With no end to winter in sight, the cauldron might be the last thing standing between one town's survival and another's extinction.",
"Characters who explore the cave complex find the bodies of the fishers, as well as Maud's {@item cauldron of plenty|IDRotF} (see {@adventure appendix D|IDRotF|22}). The cauldron is a stunning discovery and a welcome one for the people of Ten-Towns, if the characters choose to part with it. If news of the cauldron spreads, the characters will quickly find themselves the center of attention as various towns strive to obtain it. With no end to winter in sight, the cauldron might be the last thing standing between one town's survival and another's extinction.",
{
"type": "image",
"href": {
@@ -11928,7 +11928,7 @@
"page": 66,
"id": "183",
"entries": [
"The lake hag, Maud Chiselbone (use the {@creature sea hag} stat block), and her {@creature will-o'-wisp} companion await characters in the middle of this cave. Maud stands between her {@item cauldron of plenty|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Cauldron of Plenty|IDRotF}}) and a stone block atop which she butchers whatever meat is destined for her stew. Heaped around this block are rusty hatchets and the flayed corpses of the four fishers from Easthaven. The will-o'-wisp is normally {@condition invisible} when its light is extinguished, but it brightens when it wants intruders to behold Maud's true, hideous form.",
"The lake hag, Maud Chiselbone (use the {@creature sea hag} stat block), and her {@creature will-o'-wisp} companion await characters in the middle of this cave. Maud stands between her {@item cauldron of plenty|IDRotF} (see {@adventure appendix D|IDRotF|22}) and a stone block atop which she butchers whatever meat is destined for her stew. Heaped around this block are rusty hatchets and the flayed corpses of the four fishers from Easthaven. The will-o'-wisp is normally {@condition invisible} when its light is extinguished, but it brightens when it wants intruders to behold Maud's true, hideous form.",
"Maud disguises herself as a decrepit old woman. In this form, she wears tattered furs to stave off the cold. In her natural form, Maud has sickly grayish-purple flesh, bulging eyes that seldom blink, and stringy black hair interwoven with fingerbones. If her disguise is pierced or the characters threaten her, Maud summons the frost giant skeleton in area U9 to fight on her behalf, but it takes two rounds to arrive. If the skeleton is destroyed, Maud assumes her true form and takes on the characters herself. She won't give up her lair or the magic cauldron without a fight.",
"If she is reduced to 9 hit points or fewer, Maud tries to make a deal. She agrees to surrender the cauldron and promises to deliver a chest filled with gold coins that lies in the muck at the bottom of Lac Dinneshere. If the deal is struck and the characters release her as promised, Maud returns to the lake to make good on her end of the bargain. As she departs, she tells the characters to wait in the caves until midnight, then head north along the shore for a mile. If they follow her instructions, they find a waterlogged wooden chest on the icy shore, its lock broken off. See \"Treasure\" below for information on the chest's contents.",
{
@@ -22749,7 +22749,7 @@
"page": 99,
"id": "277",
"entries": [
"The crystal shard lodged inside the fossilized mind flayer skull is a {@item psi crystal|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Psi Crystal|IDRotF}}). The psychic trauma that the mind flayer endured when it died caused the crystal to form in its mind. A character can use a miner's pick to pry loose the psi crystal.",
"The crystal shard lodged inside the fossilized mind flayer skull is a {@item psi crystal|IDRotF} (see {@adventure appendix D|IDRotF|22}). The psychic trauma that the mind flayer endured when it died caused the crystal to form in its mind. A character can use a miner's pick to pry loose the psi crystal.",
"A character who attunes to this {@i psi crystal} gains a form of indefinite madness (see the {@table indefinite madness|| Indefinite Madness table} in the {@book Dungeon Master's Guide|DMG}). Determine the result secretly, then convey this information only to the character's player. The madness does not end until the character is no longer attuned to the {@i psi crystal}. While the madness lasts, the character can hear a repeating telepathic distress signal put out by an illithid ship that crashed in the mountains and track the signal to its source (see \"{@area Id Ascendant|346|x}\"). The only way to block the signal is by ending the character's attunement to the {@i psi crystal}."
]
}
@@ -24803,7 +24803,7 @@
"id": "2ca",
"entries": [
"The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from the wind sweeping down from the Reghed Glacier.",
"Six months ago, Macreadus, a sage and devout follower of Lathander (god of the dawn and rebirth), formed a plan to end Auril's everlasting winter. He holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the {@i Summer Star}, using knowledge he gleaned from a book about Netherese artifacts. Macreadus's device was similar in design to a {@i mythallar} (see {@adventure appendix D|IDRotF|22|{@item Ythryn Mythallar|IDRotF}}), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned, incinerating both him and his book. Characters who search the cabin can find the sage's charred skeleton and his deadly creation.",
"Six months ago, Macreadus, a sage and devout follower of Lathander (god of the dawn and rebirth), formed a plan to end Auril's everlasting winter. He holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the {@i Summer Star}, using knowledge he gleaned from a book about Netherese artifacts. Macreadus's device was similar in design to a {@i mythallar} (see {@adventure appendix D|IDRotF|22}), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned, incinerating both him and his book. Characters who search the cabin can find the sage's charred skeleton and his deadly creation.",
"Since the mishap, Macreadus's restless spirit has lingered in the Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the \"{@book Ethereal Plane|DMG|2|Ethereal Plane}\" section in the {@book Dungeon Master's Guide|DMG}.)",
{
"type": "entries",
@@ -30516,7 +30516,7 @@
"id": "347",
"entries": [
"Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their ship\u2014a nautiloid called the {@i Id Ascendant}\u2014while trying to fly it through a blizzard. The ship's cocaptains, Vorryn Q'uuol and Dredavex Sinfiz, are chaotic neutral gnome ceremorphs, which are smaller-than-normal mind flayers spawned from gnome hosts. Their crew consists of three gnome squidlings named Rin, Rix, and Zglarrd. See the \"Mind Flayers\" entry in {@adventure appendix C|IDRotF|21} for more information about gnome ceremorphs and squidlings.",
"The illithids are stuck unless they can find a {@item psi crystal|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Psi Crystal|IDRotF}}) to jump-start the ship's propulsion system. Vorryn and Dredavex are expending considerable effort to keep their ship functional and thus cannot conduct the search themselves. They also can't trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of {@item Psi Crystal|IDRotF|psi crystals} in a 5-mile radius but haven't found any. The characters might have harvested a {@item psi crystal|IDRotF} from the gem mine near Termalaine (see \"{@area A Beautiful Mine|24d|x}\"), in which case the gnome ceremorphs would be very interested in acquiring it.",
"The illithids are stuck unless they can find a {@item psi crystal|IDRotF} (see {@adventure appendix D|IDRotF|22}) to jump-start the ship's propulsion system. Vorryn and Dredavex are expending considerable effort to keep their ship functional and thus cannot conduct the search themselves. They also can't trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of {@item Psi Crystal|IDRotF|psi crystals} in a 5-mile radius but haven't found any. The characters might have harvested a {@item psi crystal|IDRotF} from the gem mine near Termalaine (see \"{@area A Beautiful Mine|24d|x}\"), in which case the gnome ceremorphs would be very interested in acquiring it.",
"Complicating matters is the damage done by the crash to the nautiloid's life support system, for once this system shuts down, the illithids are at risk of freezing to death. If the shutdown occurs before they acquire a {@item psi crystal|IDRotF}, the gnome ceremorphs' back-up plan is to activate the nautiloid's self-destruct system (see {@area area N7|363|x}) before abandoning ship and making their way toward Ten-Towns with the gnome squidlings in tow.",
{
"type": "entries",
@@ -43283,7 +43283,7 @@
"\"Using divination magic, the Arcane Brotherhood has learned that the city is buried deep inside the Reghed Glacier. But the glacier can be cracked open at a place where a waterfall once flowed down its side but has since frozen. We have already found the waterfall. All we need now is the magic to break open the glacier.\""
]
},
"Vellynne learned a few things from her {@item professor orb|WDMM} (see {@adventure appendix D|IDRotF|22|{@item Professor Orb|WDMM}}) before it was stolen from her. She shares the following information with characters who want to know more about Netheril:",
"Vellynne learned a few things from her {@item professor orb|WDMM} (see {@adventure appendix D|IDRotF|22}) before it was stolen from her. She shares the following information with characters who want to know more about Netheril:",
{
"type": "list",
"items": [
@@ -43340,7 +43340,7 @@
"\"The orb is a family heirloom that was stolen from me by a former colleague named Nass Lantomir. The orb has the personality of a scholar and is named Professor Skant. Its knowledge will help us once we descend into Ythryn. Nass is after {@i The Codicil of White}. Find Nass, and we find Professor Skant.\""
]
},
"Vellynne describes the {@i professor orb}'s properties (see {@adventure appendix D|IDRotF|22|{@item Professor Orb|WDMM}}) if the characters want to know more about it."
"Vellynne describes the {@i professor orb}'s properties (see {@adventure appendix D|IDRotF|22}) if the characters want to know more about it."
]
}
]
@@ -47631,7 +47631,7 @@
"page": 212,
"id": "592",
"entries": [
"The book on the lectern is {@item The Codicil of White|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item The Codicil of White|IDRotF}}). No wards or creatures are guarding it. If she's still with the party, {@creature Vellynne Harpell|IDRotF} is eager to claim the book, if only to add the {@spell frost fingers|IDRotF} spell (see {@adventure appendix D|IDRotF|22|{@spell Frost Fingers|IDRotF}}) to her spellbook. If it's present in a host body, {@creature Nass Lantomir's ghost|IDRotF} is laid to rest as soon as its host picks up or grasps the book.",
"The book on the lectern is {@item The Codicil of White|IDRotF} (see {@adventure appendix D|IDRotF|22}). No wards or creatures are guarding it. If she's still with the party, {@creature Vellynne Harpell|IDRotF} is eager to claim the book, if only to add the {@spell frost fingers|IDRotF} spell (see {@adventure appendix D|IDRotF|22|{@spell Frost Fingers|IDRotF}}) to her spellbook. If it's present in a host body, {@creature Nass Lantomir's ghost|IDRotF} is laid to rest as soon as its host picks up or grasps the book.",
"A character who spends at least 10 minutes poring over {@item The Codicil of White|IDRotF} learns that the poem in its pages, \"Rime of the Frostmaiden\" (see {@adventure appendix E|IDRotF|23}), is an incantation that can be used to unlock Auril's secrets, including ones buried deep under the glacial ice. This, Vellynne says, is exactly what the characters need to reach the lost city of Ythryn under the Reghed Glacier. Once the characters have the poem or a transcription of it, they don't need the rest of the book.",
{
"type": "image",
@@ -53335,7 +53335,7 @@
"page": 226,
"id": "600",
"entries": [
"The source of the room's heat is a {@item thermal cube|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Thermal Cube|IDRotF}}) that Yilsebek found during his last foray into Ythryn.",
"The source of the room's heat is a {@item thermal cube|IDRotF} (see {@adventure appendix D|IDRotF|22}) that Yilsebek found during his last foray into Ythryn.",
"Yilsebek carries a spider silk satchel that contains his spellbook (described below), a spider-shaped brooch made of obsidian and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). {@item Professor Skant|IDRotF} recognizes Elverquisst on sight, since he is an expert on the making of it. Elf characters would also recognize it.",
"Yilsebek's spellbook has black leather covers and pages made from sheets of trillimac (an Underdark fungus). The book contains the following spells: {@spell alter self}, {@spell cloudkill}, {@spell comprehend languages}, {@spell detect magic}, {@spell Evard's black tentacles}, {@spell fabricate}, {@spell fly}, {@spell greater invisibility}, {@spell lightning bolt}, {@spell mage armor}, {@spell magic missile}, {@spell misty step}, {@spell sending}, {@spell shield}, {@spell suggestion}, {@spell web}, and {@spell witch bolt}."
]
@@ -53754,7 +53754,7 @@
"page": 231,
"id": "624",
"entries": [
"After using the {@item Ythryn mythallar|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Ythryn Mythallar|IDRotF}}) to lift the enclave of Ythryn into the sky, Iriolarthas and his apprentices traveled to the frozen north in search of relics of Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of \u2212343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong\u2014a flash of power from the spindle caused the {@i Ythryn} {@i mythallar} to shut down, which in turn caused the city to fall out of the sky and crash into the ice below.",
"After using the {@item Ythryn mythallar|IDRotF} (see {@adventure appendix D|IDRotF|22}) to lift the enclave of Ythryn into the sky, Iriolarthas and his apprentices traveled to the frozen north in search of relics of Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of \u2212343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong\u2014a flash of power from the spindle caused the {@i Ythryn} {@i mythallar} to shut down, which in turn caused the city to fall out of the sky and crash into the ice below.",
"The inhabitants of Ythryn had only a few moments to react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief time, as though something was trying to siphon it all away. The demiplane expelled Iriolarthas in that instant, trapping the lich in Ythryn, and became a living demiplane (see {@adventure appendix C|IDRotF|21}). Iriolarthas searched the ruins of the city for his spellbook and his phylactery, recovering only the former. He also found several magical servants in stasis that had survived the devastation, as well as a handful of apprentices who had used their spells in ingenious ways to escape death.",
"Some of those inside tried to flee Ythryn, but glacial ice blocked all conventional routes of escape, and attempts to leave by magic were thwarted by a troublesome intercessor: the mysterious spindle in Iriolarthas's citadel was still putting out magical pulses of energy to hinder spellcasting. By the time this disruption stopped some fifty years later, fear and madness had warped the minds of the apprentice mages, transforming them into nothics. Meanwhile, Iriolarthas grew increasingly feeble until, finally, the lich's skeletal body turned to dust.",
{
@@ -56794,7 +56794,7 @@
"page": 249,
"id": "68d",
"entries": [
"The chest is an {@item abracadabrus|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Abracadabrus|IDRotF}}) that Iriolarthas and his guests used to produce food and drink."
"The chest is an {@item abracadabrus|IDRotF} (see {@adventure appendix D|IDRotF|22}) that Iriolarthas and his guests used to produce food and drink."
]
}
]
@@ -57068,7 +57068,7 @@
"page": 252,
"id": "6a7",
"entries": [
"Lying among the ruined documents are two useful items: a {@item scroll of the comet|IDRotF} (see {@adventure appendix D|IDRotF|22|{@item Scroll of the Comet|IDRotF}}) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p).",
"Lying among the ruined documents are two useful items: a {@item scroll of the comet|IDRotF} (see {@adventure appendix D|IDRotF|22}) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p).",
{
"type": "image",
"href": {

View File

@@ -7806,6 +7806,21 @@
]
}
]
},
{
"type": "section",
"name": "Credits",
"entries": [
{
"type": "entries",
"name": "Adventure Playtesters",
"entries": [
"Aaron Wampler, Alexander Mihalas, Ali Ryder, André Bégin, Andrew Balenko, Angi Lindsay, Bill Benham, Brandyn Whitaker, Chris Conner, Éric Leroux, James deMoss, James Row, Jay H Anderson, Joe Mauer, Josh Dillard, Kevin Grigsby, Krupal Desai, Kyle Turner, Manon Crevier, Manon Leroux, Mark Leftwich, Mark Meredith, Mélanie Côté, Michael Wibberley, Mike Hensley, Mike Mihalas, Nicholas Mihalas, Pam Lindsay, Patrick Simpson-Munday, Ricky Jacobsen, Rob Baldus, Ross Bagby, Sam Simpson, Scott Horn, Scott Rogers, Shawn Merwin, Travis Woodall, Will Straley, William Babbit, Yan Lacharité, Zoë Mihalas"
],
"id": "1a4"
}
],
"id": "1a3"
}
]
}

View File

@@ -7187,6 +7187,346 @@
]
}
]
},
{
"type": "section",
"name": "Credits",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"columns": 2,
"items": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Project Lead",
"entries": [
"Christopher Perkins"
]
},
{
"type": "item",
"name": "Writers",
"entries": [
"Justice Ramin Arman, Sadie Lowry, Jeffrey Ludwig"
]
},
{
"type": "item",
"name": "Art Director",
"entries": [
"Kate Irwin"
]
},
{
"type": "item",
"name": "Adventure Developers",
"entries": [
"Dan Dillon, Christopher Perkins"
]
},
{
"type": "item",
"name": "Rules Developer",
"entries": [
"Jeremy Crawford"
]
},
{
"type": "item",
"name": "Editors",
"entries": [
"Judy Bauer, Kim Mohan"
]
},
{
"type": "item",
"name": "Senior Graphic Designer",
"entries": [
"Trish Yochum"
]
},
{
"type": "item",
"name": "Graphic Designers",
"entries": [
"Matt Cole, Trystan Falcone"
]
},
{
"type": "item",
"name": "Cover Illustrators",
"entries": [
"Ekaterina Burmak, Hydro74"
]
},
{
"type": "item",
"name": "Interior Illustrators",
"entries": [
"Tom Babbey, Mark Behm, Olivier Bernard, Zoltan Boros, Bruce Brenneise, Sidharth Chaturvedi, Nikki Dawes, Simon Dominic, Olga Drebas, Merlin G.G., Suzanne Helmigh, Ralph Horsley, Katerina Ladon, Olly Lawson, Andrew Mar, Robson Michel, Irina Nordsol, Ned Rogers, Craig J Spearing, Cory Trego-Erdner, Randy Vargas, Campbell White, Shawn Wood, Zuzanna Wuzyk"
]
},
{
"type": "item",
"name": "Cartographers",
"entries": [
"CoupleofKooks, Dyson Logos"
]
},
{
"type": "item",
"name": "Concept Illustrators",
"entries": [
"Titus Lunter, Shawn Wood"
]
},
{
"type": "item",
"name": "Stat Block Analysts",
"entries": [
"Makenzie De Armas, Taymoor Rehman"
]
},
{
"type": "item",
"name": "Project Engineer",
"entries": [
"Cynda Callaway"
]
},
{
"type": "item",
"name": "Imaging Technicians",
"entries": [
"Daniel Corona, Kevin Yee"
]
},
{
"type": "item",
"name": "Prepress Specialist",
"entries": [
"Jefferson Dunlap"
]
}
]
},
{
"type": "entries",
"name": "D&D Studio",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Executive Producer",
"entries": [
"Ray Winninger"
]
},
{
"type": "item",
"name": "Director of Studio Operations",
"entries": [
"Kyle Brink"
]
},
{
"type": "item",
"name": "Game Architects",
"entries": [
"Jeremy Crawford, Christopher Perkins"
]
},
{
"type": "item",
"name": "Design Manager",
"entries": [
"Steve Scott"
]
},
{
"type": "item",
"name": "Design Department",
"entries": [
"Sydney Adams, Judy Bauer, Makenzie De Armas, Dan Dillon, Amanda Hamon, Ben Petrisor, Taymoor Rehman, F. Wesley Schneider, James Wyatt"
]
},
{
"type": "item",
"name": "Art Department",
"entries": [
"Matt Cole, Trystan Falcone, Bree Heiss, Kate Irwin, Bob Jordan, Emi Tanji, Trish Yochum"
]
},
{
"type": "item",
"name": "Senior Producers",
"entries": [
"Lisa Ohanian, Dan Tovar"
]
},
{
"type": "item",
"name": "Producers",
"entries": [
"Bill Benham, Robert Hawkey, Lea Heleotis"
]
},
{
"type": "item",
"name": "Director of Product Management",
"entries": [
"Liz Schuh"
]
},
{
"type": "item",
"name": "Product Managers",
"entries": [
"Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach"
]
},
{
"type": "item",
"name": "Consultants",
"entries": [
"Basheer Ghouse, James Mendez Hodes, Sara Thompson"
]
}
]
}
],
"id": "17f"
},
{
"type": "entries",
"name": "Marketing",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Director of Global Brand Marketing",
"entries": [
"Brian Perry"
]
},
{
"type": "item",
"name": "Senior Global Brand Manager",
"entries": [
"Shelly Mazzanoble"
]
},
{
"type": "item",
"name": "Associate Global Brand Manager",
"entries": [
"Sara Chan"
]
},
{
"type": "item",
"name": "Senior Marketing Communications Manager",
"entries": [
"Greg Tito"
]
},
{
"type": "item",
"name": "Community Manager",
"entries": [
"Brandy Camel"
]
},
{
"type": "item",
"name": "Social Media Marketing Managers",
"entries": [
"Nicole Olson, Joshua Morris"
]
}
]
}
],
"id": "180"
},
{
"type": "entries",
"name": "D&D Beyond",
"entries": [
{
"type": "item",
"name": "Senior Producer",
"entries": [
"Faith Elisabeth Lilley"
]
},
{
"type": "item",
"name": "Digital Design Team",
"entries": [
"Jay Jani, Adam Walton, Joseph Keen"
]
}
],
"id": "181"
}
]
}
],
"id": "17e"
},
"{@b This adventure is dedicated to Alex Raymond and Lorenzo Elliott Semple Jr.}",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/LoX/credits.webp"
},
"maxWidth": 400,
"width": 824,
"height": 850
},
{
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/LoX/credits1.webp"
},
"title": "On the Cover: Prince Xeleth, who is determined to become the next leader of the Xaryxian Empire, poses with his solar dragon in Ekaterina Burmak's stunning cover illustration.",
"width": 1200,
"height": 780
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/LoX/credits2.webp"
},
"title": "On the Alt-Cover: Princess Xedalli, illustrated beautifully by Hydro74, aims to keep her evil brother from inheriting their father's throne. The symbol of the Xaryxian Empire graces the back cover.",
"width": 1200,
"height": 780
}
]
}
],
"id": "165"
}
]
}

View File

@@ -2296,7 +2296,7 @@
"page": 191,
"id": "345",
"entries": [
"Aside from the drenched skeletons within, crypts A and D each hold only a mundane clay burial mask. The skeleton in crypt B wears an eyepatch that is actually a {@item two-birds sling|MOT} (see {@book chapter 5|MOT|5|{@item Two-Birds Sling|MOT}}). Crypt C contains a small body wearing a sorrowful silver burial mask worth 50 gp."
"Aside from the drenched skeletons within, crypts A and D each hold only a mundane clay burial mask. The skeleton in crypt B wears an eyepatch that is actually a {@item two-birds sling|MOT} (see {@book chapter 5|MOT|5}). Crypt C contains a small body wearing a sorrowful silver burial mask worth 50 gp."
]
}
]

View File

@@ -472,7 +472,7 @@
"id": "01e",
"entries": [
"This drow elite warrior has assumed the role of Ilvara's lieutenant and lover after the injuries suffered by his predecessor, Jorlan Duskryn. Shoor is relatively young and quite arrogant for a drow male, proud of his abilities and accomplishments. He is still flush with his success in winning the favor of Ilvara and advancing his position Twithin the outpost, which shows in his swagger and the way he lords it over every other male in Velkynvelve, particularly Jorlan. Still insecure in his position, Shoor feels the need to demonstrate his skill and effectiveness to his mistress and to find ways to please her.",
"As Ilvara's lieutenant, Shoor carries a {@item wand of viscid globs|OotA} (see {@adventure appendix B|OotA|18|{@item Wand of Viscid Globs|OotA}}), which once belonged to Jorlan and is used to capture and restrain prisoners."
"As Ilvara's lieutenant, Shoor carries a {@item wand of viscid globs|OotA} (see {@adventure appendix B|OotA|18}), which once belonged to Jorlan and is used to capture and restrain prisoners."
]
},
{
@@ -22129,7 +22129,7 @@
"page": 103,
"id": "2a4",
"entries": [
"Once destroyed, the hostile cubes spill their contents on the ground: 12 gp and a {@item +1 shortsword} of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18|{@item Piwafwi (Cloak of Elvenkind)|OotA}}\" sidebar in appendix B)."
"Once destroyed, the hostile cubes spill their contents on the ground: 12 gp and a {@item +1 shortsword} of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18}\" sidebar in appendix B)."
]
}
]
@@ -24351,7 +24351,7 @@
"page": 119,
"id": "31a",
"entries": [
"The characters can claim any equipment and treasure carried by the drow, although drowcraft items don't survive exposure to sunlight (see the \"{@adventure Drowcraft Items|OotA|18|{@item Piwafwi (Cloak of Elvenkind)|OotA}}\" sidebar in appendix B). In addition, if the characters fled Velkynvelve without retrieving specific magic items or valuables, Ilvara can be carrying those items, allowing the adventurers to finally reclaim their property."
"The characters can claim any equipment and treasure carried by the drow, although drowcraft items don't survive exposure to sunlight (see the \"{@adventure Drowcraft Items|OotA|18}\" sidebar in appendix B). In addition, if the characters fled Velkynvelve without retrieving specific magic items or valuables, Ilvara can be carrying those items, allowing the adventurers to finally reclaim their property."
]
},
{
@@ -33759,7 +33759,7 @@
"page": 169,
"id": "44b",
"entries": [
"S'slaar's {@item +2 longsword} is of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18|{@item Piwafwi (Cloak of Elvenkind)|OotA}}\" sidebar in appendix B). It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words {@i Oloth tlu malla}, which is a drow expression meaning \"Darkness be praised.\""
"S'slaar's {@item +2 longsword} is of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18}\" sidebar in appendix B). It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words {@i Oloth tlu malla}, which is a drow expression meaning \"Darkness be praised.\""
]
}
]
@@ -33779,7 +33779,7 @@
"page": 170,
"id": "44d",
"entries": [
"Within the cave, four zurkhwood boxes hold a 50-foot length of spider-silk rope, four flasks of oil, twenty pounds of rancid food, a pile of moldy blankets, six maces and sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked tribute chest. It takes a successful DC 15 Dexterity check using thieves' tools to open the chest, which contains 180 gp (minted in Menzoberranzan and Gracklstugh), three gems each worth 50 gp each, a {@item potion of gaseous form}, and a {@item +1 dagger} with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18|{@item Piwafwi (Cloak of Elvenkind)|OotA}}\" sidebar in appendix B). The crude litters that the troglodytes use to bear these goods are propped up against the cave wall."
"Within the cave, four zurkhwood boxes hold a 50-foot length of spider-silk rope, four flasks of oil, twenty pounds of rancid food, a pile of moldy blankets, six maces and sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked tribute chest. It takes a successful DC 15 Dexterity check using thieves' tools to open the chest, which contains 180 gp (minted in Menzoberranzan and Gracklstugh), three gems each worth 50 gp each, a {@item potion of gaseous form}, and a {@item +1 dagger} with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see the \"{@adventure Drowcraft Items|OotA|18}\" sidebar in appendix B). The crude litters that the troglodytes use to bear these goods are propped up against the cave wall."
]
}
]

View File

@@ -52757,6 +52757,195 @@
]
}
]
},
{
"type": "section",
"name": "Credits",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"columns": 2,
"items": [
{
"type": "entries",
"name": "Sasquatch Game Studio",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Lead Designer",
"entries": [
"Richard Baker"
]
},
{
"type": "item",
"name": "Designers",
"entries": [
"Ed Greenwood, David Noonan, Thomas M. Reid, Stephen Schubert, Steven Townshend, Jeff Ludwig, Robert J. Schwalb"
]
},
{
"type": "item",
"name": "Editors",
"entries": [
"Michele Carter, Stacy Janssen"
]
},
{
"type": "item",
"name": "Interior Illustrators",
"entries": [
"John-Paul Balmet, Mark Behm, Eric Belisle, Filip Burburan, Christopher Burdett, Anna Christenson, Conceptopolis, Wayne England, Jason Engle, Jon Hodgson, Justin Mayhew, Jim Nelson, Klaus Pillon, Claudio Pozas, Ned Rogers, Lee Smith, Raymond Swanland, Matias Tapia, Richard Whitters, Kieran Yanner"
]
},
{
"type": "item",
"name": "Cartographers",
"entries": [
"Sean MacDonald, Mike Schley"
]
},
{
"type": "item",
"name": "Typesetter",
"entries": [
"Nissa McCormack"
]
}
]
}
],
"id": "166"
},
{
"type": "entries",
"name": "Wizards of the Coast",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "D&D Lead Designers",
"entries": [
"Mike Mearls, Jeremy Crawford"
]
},
{
"type": "item",
"name": "Story Lead",
"entries": [
"Christopher Perkins"
]
},
{
"type": "item",
"name": "Managing Editor",
"entries": [
"Jeremy Crawford"
]
},
{
"type": "item",
"name": "Producer",
"entries": [
"Greg Bilsland"
]
},
{
"type": "item",
"name": "Additional Design",
"entries": [
"Rodney Thompson, Peter Lee, Chris Sims, Matt Sernett"
]
},
{
"type": "item",
"name": "Art Directors",
"entries": [
"Kate Irwin, Shauna Narciso"
]
},
{
"type": "item",
"name": "Cover Illustrator",
"entries": [
"Raymond Swanland"
]
},
{
"type": "item",
"name": "Graphic Designers",
"entries": [
"Emi Tanji, Bree Heiss"
]
},
{
"type": "item",
"name": "Proofreading",
"entries": [
"Jennifer Clarke Wilkes"
]
},
{
"type": "item",
"name": "Project Management",
"entries": [
"Neil Shinkle, John Hay"
]
},
{
"type": "item",
"name": "Production Services",
"entries": [
"Cynda Callaway, Jefferson Dunlap, David Gershman"
]
},
{
"type": "item",
"name": "Brand and Marketing",
"entries": [
"Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, John Feil, Laura Tommervik, Kim Lundstrom, Trevor Kidd"
]
},
{
"type": "item",
"name": "Playtesters",
"entries": [
"Teos Abadia, Robert Alaniz, Rory Alexander, Jay Anderson, Paul Baalham, Stacy Bermes, Joseph Bloch, carlo bosticco, Ken Breese, Tim Eagon, Pierce Gaithe, Richard Green, T. E. Hendrix, Sterling Hershey, Paul Hughes Matthew Jording, Yan Lacharité, Shane Leahy, Ryan Leary, Jonathan Longstaff, Jon Machnicz, Farrell Madden, Matt Maranda, Paul Melamed, Shawn Merwin, Lou Michelli, Rob Mickunas, Mike Mihalas, John Proudfoot, Rob Quillen II, Karl Resch, Sam Sherry, Sam E Simpson Jr, Pieter Sleijpen"
]
}
]
}
],
"id": "167"
}
]
}
],
"id": "138"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/PotA/credits.webp"
},
"title": "On the Cover: Aerisi Kalinoth, the air prophet, unleashes the Cult of the Howling Hatred on the Dessarin Valley. A defiant Harper wizard named Zelraun Roaringhorn stands against her in this tempestuous scene illustrated by Raymond Swanland.",
"width": 1500,
"height": 972
}
],
"id": "137"
}
]
}

View File

@@ -28,7 +28,7 @@
"page": 5,
"id": "002",
"entries": [
"To run this adventure, you need the D&D fifth edition core rulebooks ({@book Player's Handbook|PHB}, {@book Dungeon Master's Guide|DMG}, and {@book Monste|MM}{@book r Manual|MM}).",
"To run this adventure, you need the D&D fifth edition core rulebooks ({@book Player's Handbook|PHB}, {@book Dungeon Master's Guide|DMG}, and {@book Monster Manual|MM}).",
{
"type": "insetReadaloud",
"id": "003",
@@ -30265,7 +30265,7 @@
]
},
"When the masks deliver their curses (see area 12B), any character who has looked through a mask in the last hour must succeed on a DC 15 Constitution saving throw or transform into the creature depicted on the last mask they looked through. This curse functions as a {@spell polymorph} spell and ends after 24 hours.",
"A {@creature zebra|ToA} has the same statistics as a {@creature riding horse}. Statistics for the {@creature boar}, {@creature lion}, and {@creature vulture} also appear in the {@book Monst|MM}{@book er Manual|MM}."
"A {@creature zebra|ToA} has the same statistics as a {@creature riding horse}. Statistics for the {@creature boar}, {@creature lion}, and {@creature vulture} also appear in the {@book Monster Manual|MM}."
]
}
]
@@ -30861,7 +30861,7 @@
"page": 111,
"id": "299",
"entries": [
"Before running this chapter, review the information on yuan-ti in the Monster Manual. Additional information appears in {@book Volo's Guide to|VGM}{@book Monsters|VGM}.",
"Before running this chapter, review the information on yuan-ti in the Monster Manual. Additional information appears in {@book Volo's Guide to Monsters|VGM}.",
{
"type": "entries",
"name": "Ras Nsi",

View File

@@ -3089,6 +3089,51 @@
}
]
},
{
"type": "section",
"name": "Credits",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"columns": 1,
"items": [
{
"type": "item",
"name": "Designer:",
"entry": "Christopher Perkins"
},
{
"type": "item",
"name": "Developer and Managing Editor:",
"entry": "Jeremy Crawford"
},
{
"type": "item",
"name": "Editor:",
"entry": "Kim Mohan"
},
{
"type": "item",
"name": "Illustrators:",
"entry": "Richard Whitters, Shawn Wood"
},
{
"type": "item",
"name": "Graphic Designer:",
"entry": "Emi Tanji"
},
{
"type": "item",
"name": "Cartographer:",
"entry": "Will Doyle"
},
"{@i Creature Catalog}, a D&D game accessory published in 1986 by TSR, Inc., provided inspiration and text for this supplement."
]
}
],
"id": "08d"
},
{
"type": "section",
"name": "Handouts",