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TheGiddyLimit
2024-01-25 23:07:09 +00:00
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@@ -4820,7 +4820,7 @@
"page": 35,
"id": "0b0",
"entries": [
"The {@item infernal puzzle box|BGDIA} is a new magic item described in {@adventure Appendix C|BGDIA|12|{@item Infernal Puzzle Box|BGDIA}}. Each puzzle box is unique in its design. This particular box belongs to {@creature Thavius Kreeg|BGDIA} and was entrusted to Duke Vanthampur for safekeeping. Curious to know what's inside the box, the duke gave it to Thurstwell\u2014supposedly her smartest son\u2014to see if he could open it, but he's had no luck so far. Thurstwell can be threatened into relinquishing the box, or it can easily be taken from him. However, opening the box is beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon ({@area area V29|0d3|x}), can advise the characters that taking the box to {@area Candlekeep|0f1|x} is their best bet for learning what it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel.",
"The {@item infernal puzzle box|BGDIA} is a new magic item described in {@adventure Appendix C|BGDIA|12}. Each puzzle box is unique in its design. This particular box belongs to {@creature Thavius Kreeg|BGDIA} and was entrusted to Duke Vanthampur for safekeeping. Curious to know what's inside the box, the duke gave it to Thurstwell\u2014supposedly her smartest son\u2014to see if he could open it, but he's had no luck so far. Thurstwell can be threatened into relinquishing the box, or it can easily be taken from him. However, opening the box is beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon ({@area area V29|0d3|x}), can advise the characters that taking the box to {@area Candlekeep|0f1|x} is their best bet for learning what it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel.",
"The padlock on the chest can be picked by a character with {@item thieves' tools|phb} who succeeds on a DC 15 Dexterity check. The chest weighs 50 pounds and contains a jumble of wrinkled garments, red wax candles, quills, blank sheets of parchment, and jars of ink. It also holds an unlocked wooden coffer containing 73 gp, 120 sp, and a {@item potion of healing}, as well as a black-covered tome titled {@i Apocalypto}\u2014a poetic prophecy by an unknown author envisioning the end of the multiverse (worth 50 gp)."
]
}
@@ -5792,7 +5792,7 @@
"This room contains four wooden tables with two small wooden coffers atop each one. Hanging on the wall opposite the door is a beautiful golden shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesn't match his form, but appears to be the shadow of a pudgy, horned fiend with small wings."
]
},
"The man is {@creature Thavius Kreeg|BGDIA}, the former high overseer of Elturel. Formerly a priest of Torm (god of courage and self-sacrifice), he lost his spellcasting ability when he abandoned his faith and now only pretends to worship that deity. The shield hanging on the wall behind him is the {@item Shield of the Hidden Lord|BGDIA}, which is depicted and described in {@adventure Appendix C|BGDIA|12|{@item Infernal Puzzle Box|BGDIA}}. Thavius has been speaking to Gargauth, the fiend imprisoned in the shield, and has concluded that the shield is responsible for much of the rampant avarice and malice in Baldur's Gate. Given time, Thavius thinks he can use the shield to drag Baldur's Gate down into Avernus.",
"The man is {@creature Thavius Kreeg|BGDIA}, the former high overseer of Elturel. Formerly a priest of Torm (god of courage and self-sacrifice), he lost his spellcasting ability when he abandoned his faith and now only pretends to worship that deity. The shield hanging on the wall behind him is the {@item Shield of the Hidden Lord|BGDIA}, which is depicted and described in {@adventure Appendix C|BGDIA|12}. Thavius has been speaking to Gargauth, the fiend imprisoned in the shield, and has concluded that the shield is responsible for much of the rampant avarice and malice in Baldur's Gate. Given time, Thavius thinks he can use the shield to drag Baldur's Gate down into Avernus.",
"Thavius craves power and the appreciation of his hellish masters. However, he abhors violence and avoids combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the city's fall. Neither story holds up under scrutiny.",
"Thavius also lies about his relationship with Duke Vanthampur. He claims the duke's guards captured him shortly after his arrival in Baldur's Gate, and that the duke needs his help to ascertain the magical properties of the celestial shield, which her family \"acquired\" from a crypt under the city. Despite being a practiced liar, Thavius has no lie to explain his diabolical shadow.",
"If she's with the party, Reya Mantlemorn is awestruck in the presence of the high overseer, and won't allow the characters to harm Thavius as long as she believes he's innocent of wrongdoing. His altered shadow is not damning enough evidence. Convincing Reya that Thavius is corrupt can be accomplished by forcing a confession out of him with a successful DC 15 Charisma ({@skill Intimidation}) check, or by proving that he has lost his spellcasting abilities. If the characters kill Thavius, they can encounter him again in {@area chapter 3|2b8|x}, after his soul is turned into a devil.",
@@ -18137,7 +18137,7 @@
},
"{@creature Lulu|BGDIA} has all her hit points if she's restored to life by the citadel's magic. However, she has no memories between the time the characters last saw her and now.",
"The holy power of the citadel restores the characters, and they gain the benefits of a long rest. If a creature gained a flaw from a blood pool or similar effect, the flaw is removed. Casting {@spell detect magic} in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic.",
"The interior of the citadel is one large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the {@item Sword of Zariel|BGDIA} (see {@adventure Appendix C|BGDIA|12|{@item Sword of Zariel|BGDIA}}). The carvings on the dais read, in Celestial, \"The hero who becomes one with this blade exists no longer.\"",
"The interior of the citadel is one large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the {@item Sword of Zariel|BGDIA} (see {@adventure Appendix C|BGDIA|12}). The carvings on the dais read, in Celestial, \"The hero who becomes one with this blade exists no longer.\"",
"The characters can't claim the sword until they complete the Idyllglen memory (see \"{@area Idyllglen|2ed|x}\" below).",
{
"type": "entries",
@@ -18682,7 +18682,7 @@
]
},
"Any character who survived {@creature Lulu|BGDIA}'s memory of Idyllglen can pull the {@item Sword of Zariel|BGDIA} from the dais. Characters who died in Idyllglen are not able to remove the sword from the stone.",
"Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and attuning to the sword changes the character irrevocably (see the item's description in {@adventure Appendix C|BGDIA|12|{@item Sword of Zariel|BGDIA}}). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding rays of light. Creatures in the scab take 110 ({@dice 20d10}) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures inside the Bleeding Citadel are unharmed by the explosion and find themselves suddenly under Avernus's red sky.",
"Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and attuning to the sword changes the character irrevocably (see the item's description in {@adventure Appendix C|BGDIA|12}). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding rays of light. Creatures in the scab take 110 ({@dice 20d10}) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures inside the Bleeding Citadel are unharmed by the explosion and find themselves suddenly under Avernus's red sky.",
"Once a character claims the {@item Sword of Zariel|BGDIA}, Yael's work is done. Her ghost bids the party good luck and fades away as her soul passes into the afterlife.",
"The destruction of the Bleeding Citadel restores all of {@creature Lulu|BGDIA}'s memories, which she can share with the characters. {@creature Lulu|BGDIA} continues to travel with the characters and encourages them to use the sword to redeem Zariel.",
{
@@ -18842,7 +18842,7 @@
"page": 148,
"id": "320",
"entries": [
"The {@creature pit fiend} Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the {@item Shield of the Hidden Lord|BGDIA}, they can free Gargauth as described in the item's description (see {@adventure Appendix C|BGDIA|12|{@item Shield of the Hidden Lord|BGDIA}}).",
"The {@creature pit fiend} Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the {@item Shield of the Hidden Lord|BGDIA}, they can free Gargauth as described in the item's description (see {@adventure Appendix C|BGDIA|12}).",
"If released, Gargauth thanks the characters through tears of mirth. The pit fiend's first act is to produce a contract out of thin air, claiming that it will aid the characters in their quest to destroy Zariel if they sign it. The contract is full of convoluted text, and is summarized in its final clause: \"I, the undersigned, agree to form a compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party's hand, without voiding this agreement.\"",
"Gargauth takes joy in subverting ill-worded contracts and betraying those bound by them. Notably, the contract presented lasts only until Zariel is destroyed, after which point Gargauth intends to tear the adventurers limb from limb. Clever adventurers can subvert the pit fiend's betrayal by ensuring Zariel's capture, banishment, or some other nonlethal defeat.",
"In that event, though, Gargauth has left itself an easy out. The only consequence for harming an ally under the terms of the contract is the contract's immediate negation\u2014leaving Gargauth free to do whatever it sees fit. The pit fiend hopes that it can sneak this ruse through unchallenged, and argues fiercely if the characters spot this tricky phrase and demand its removal from the contract."