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v1.200.0
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@@ -27106,7 +27106,7 @@
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{
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"type": "entries",
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"name": "8. Gong Tower",
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"page": 124,
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"page": 142,
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"id": "306",
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"entries": [
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"Central to the den's defense is this 60-foot-tall log tower perched atop an 80-foot-high bluff overlooking the river. A wooden ladder sized for Medium humanoids is lashed to the south side of the tower. Hanging from the tower's rafters is a brass gong with a wooden mallet.",
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@@ -34551,7 +34551,7 @@
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{
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"type": "entries",
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"name": "2. Giants' Lodge",
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"page": 159,
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"page": 162,
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"id": "377",
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"entries": [
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"This two-story lodge is partially buried in the ice. It has three possible entrances: the main entrance on the ground floor (leading to area 2A), an ice tunnel that leads to a door in the back wall of the lodge, and a large window on the second floor that has a great horn sticking out of it (area 2C).",
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@@ -39056,7 +39056,7 @@
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{
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"type": "entries",
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"name": "Airship",
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"page": 198,
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"page": 189,
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"id": "42b",
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"entries": [
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"Characters can approach the castle in the dragon cultists' airship (see the \"Airship of a Cult\" section in chapter 4), but given the airship's size, there are only a few places on Lyn Armaal that can accommodate the vessel and bear its weight:",
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