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v1.200.0
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@@ -75,7 +75,7 @@
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{
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"name": "False Object",
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"entries": [
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"If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the broom move or act, that creature must succeed on a {@dc 15} Wisdom (Perception) check to discern that the broom is animate."
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"If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the broom move or act, that creature must succeed on a {@dc 15} Wisdom ({@skill Perception}) check to discern that the broom is animate."
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]
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},
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{
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@@ -169,7 +169,7 @@
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{
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"name": "False Object",
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"entries": [
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"If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the library move or act, that creature must succeed on a {@dc 15} Wisdom (Perception) check to discern that the library is animate."
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"If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the library move or act, that creature must succeed on a {@dc 15} Wisdom ({@skill Perception}) check to discern that the library is animate."
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]
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}
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],
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@@ -2429,7 +2429,7 @@
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"name": "Berserk",
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"entries": [
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"Whenever the golem starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.",
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"The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again."
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"The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again."
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]
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},
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{
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@@ -4270,7 +4270,7 @@
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{
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"name": "False Objects",
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"entries": [
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"If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a {@dc 15} Wisdom (Perception) check to discern that the swarm is animate."
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"If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a {@dc 15} Wisdom ({@skill Perception}) check to discern that the swarm is animate."
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]
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},
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{
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@@ -4882,7 +4882,7 @@
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{
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"name": "Detect",
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"entries": [
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"Zikzokrishka makes a Wisdom (Perception) check."
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"Zikzokrishka makes a Wisdom ({@skill Perception}) check."
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]
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},
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{
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