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v1.200.0
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@@ -106,7 +106,7 @@
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"entries": [
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"The dream eater targets one creature within 5 feet of itself. The target must succeed on a {@dc 16} Wisdom saving throw or be engulfed by the dream eater, as the dream eater envelops the creature in a miasma of its worst fears.",
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"When the dream eater engulfs a target, the dream eater enters its space, and the target immediately takes 10 ({@damage 3d6}) psychic damage. An engulfed target is {@condition restrained} and {@condition blinded}, and it takes an additional 10 ({@damage 3d6}) psychic damage at the start of each of the dream eater's turns. When the dream eater moves, the engulfed target moves with it.",
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"The dream eater can have only one target engulfed at a time. An engulfed target escapes at the start of its turn by making a {@dc 16} Wisdom saving throw. On a successful save, the target escapes; the target is no longer engulfed, and it enters a space of its choice within 5 feet of the dream eater. A creature within 15 feet of the dream eater also can use its action to attempt to free an engulfed target. Doing so requires the creature to use its action to make a {@dc 16} Charisma (Persuasion) check to convince the engulfed target the nightmare isn't real, with the target escaping on a success. The creature making the check takes 10 ({@damage 3d6}) psychic damage, regardless of the check's success or failure, as its mind brushes against the nightmare."
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"The dream eater can have only one target engulfed at a time. An engulfed target escapes at the start of its turn by making a {@dc 16} Wisdom saving throw. On a successful save, the target escapes; the target is no longer engulfed, and it enters a space of its choice within 5 feet of the dream eater. A creature within 15 feet of the dream eater also can use its action to attempt to free an engulfed target. Doing so requires the creature to use its action to make a {@dc 16} Charisma ({@skill Persuasion}) check to convince the engulfed target the nightmare isn't real, with the target escaping on a success. The creature making the check takes 10 ({@damage 3d6}) psychic damage, regardless of the check's success or failure, as its mind brushes against the nightmare."
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]
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}
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],
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