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https://github.com/Kornstalx/5etools-mirror-2.github.io.git
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v1.200.0
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@@ -1167,7 +1167,7 @@
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{
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"name": "Entangling Vines",
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"entries": [
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"The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into {@quickref difficult terrain||3}. A creature in that area when the effect begins must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} by entangling vines and roots. A creature {@condition restrained} by the plants can use its action to make a {@dc 13} Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again."
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"The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into {@quickref difficult terrain||3}. A creature in that area when the effect begins must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} by entangling vines and roots. A creature {@condition restrained} by the plants can use its action to make a {@dc 13} Strength ({@skill Athletics}) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again."
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]
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}
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],
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@@ -2843,7 +2843,7 @@
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{
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"name": "Camouflage",
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"entries": [
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"The jaculi has advantage on Dexterity (Stealth) checks made to hide."
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"The jaculi has advantage on Dexterity ({@skill Stealth}) checks made to hide."
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]
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},
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{
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@@ -4470,7 +4470,7 @@
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{
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"name": "Berserk",
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"entries": [
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"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
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"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
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]
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},
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{
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@@ -5261,7 +5261,7 @@
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{
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"name": "Berserk",
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"entries": [
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"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
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"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
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]
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},
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{
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