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v1.200.0
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@@ -545,7 +545,7 @@
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{
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"name": "False Object",
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"entries": [
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"If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the carrionette move or act, that creature must succeed on a {@dc 15} Wisdom (Perception) check to discern that the carrionette is animate."
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"If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the carrionette move or act, that creature must succeed on a {@dc 15} Wisdom ({@skill Perception}) check to discern that the carrionette is animate."
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]
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},
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{
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@@ -2749,7 +2749,7 @@
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{
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"name": "Semblance of Life",
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"entries": [
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"The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature's memories and behaves like that creature, but with occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful {@dc 20} Wisdom (Insight) check, or automatically if the podling does something in direct contradiction to the digested creature's established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant dismisses it (no action required)."
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"The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature's memories and behaves like that creature, but with occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful {@dc 20} Wisdom ({@skill Insight}) check, or automatically if the podling does something in direct contradiction to the digested creature's established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant dismisses it (no action required)."
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]
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},
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{
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@@ -3215,7 +3215,7 @@
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{
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"name": "Scything Shrapnel",
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"entries": [
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"The target takes 14 ({@damage 4d6}) slashing damage, and the implement vanishes. At the start of each of its turns, the target takes 10 ({@damage 3d6}) necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful {@dc 15} Wisdom (Medicine) check."
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"The target takes 14 ({@damage 4d6}) slashing damage, and the implement vanishes. At the start of each of its turns, the target takes 10 ({@damage 3d6}) necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful {@dc 15} Wisdom ({@skill Medicine}) check."
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]
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}
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],
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@@ -3345,7 +3345,7 @@
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{
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"name": "Slasher's Knife",
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"entries": [
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"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 21 ({@damage 6d6}) necrotic damage. If the target is a creature, it suffers a lingering wound that causes it to take 7 ({@damage 2d6}) necrotic damage at the start of each of its turns. Each time the slasher hits the wounded target with this attack, the damage dealt by the wound increases by 3 ({@dice 1d6}). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful {@dc 15} Wisdom (Medicine) check."
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"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage plus 21 ({@damage 6d6}) necrotic damage. If the target is a creature, it suffers a lingering wound that causes it to take 7 ({@damage 2d6}) necrotic damage at the start of each of its turns. Each time the slasher hits the wounded target with this attack, the damage dealt by the wound increases by 3 ({@dice 1d6}). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful {@dc 15} Wisdom ({@skill Medicine}) check."
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]
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}
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],
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@@ -4342,7 +4342,7 @@
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{
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"name": "Sunlight Sensitivity",
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"entries": [
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"While in sunlight, the mind flayer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
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"While in sunlight, the mind flayer has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
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]
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},
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{
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@@ -4488,7 +4488,7 @@
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{
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"name": "Mimicry",
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"entries": [
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"The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom (Insight) check."
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"The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check."
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]
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},
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{
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