mirror of
https://github.com/Kornstalx/5etools-mirror-2.github.io.git
synced 2025-10-28 20:45:35 -05:00
v1.200.0
This commit is contained in:
@@ -918,6 +918,91 @@
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}
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]
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},
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{
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"name": "Cervan",
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||||
"source": "HWCS",
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||||
"entries": [
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"{@font enlightened leaders|HPPHumblescratch}",
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"Cervans are a versatile deer-like folk who make their homes in small, intimate villages throughout Humblewood. More insular than other humblefolk, cervans often reside deep in the most ancient parts of Humblewood's vast forest, in tree stands and groves far from birdfolk perches.",
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{
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"name": "Hale and Hearty",
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"entries": [
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"Cervans have a robust physique and are rarely sick. They are one of the longest-lived races among the humblefolk. Though their wariness has earned them a reputation as timid, cervans are cautious because they remain active and alert, and generally prefer practice to contemplation. Cervans like to pursue skills independently in order to give themselves a sense of purpose. This striving is what propels some cervans to positions of great import throughout the Wood. A happy cervan is one who is hard at work."
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],
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"type": "entries"
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||||
},
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{
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"name": "Wary and Practical",
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"entries": [
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"One of the reasons cervans form such close-knit communities is a mistrust of outsiders. Before the Treaty, vulpin raiders and mapach thieves were serious threats. These times have long since passed, but cervans still possess a wariness that makes it hard for others to gain their trust. After the implementation of the Humblefolk Treaty, many cervans continued to live by the old ways. However, some cervan villages have since started to contain the odd family of jerbeen, or a few lone hedges. Even under such circumstances, cervans have maintained positions of leadership and delegated responsibilities to make sure that villages are run in accordance with the old cervan teachings, ensuring that work necessary for survival in the most remote villages is accomplished, so that all its inhabitants may be kept healthy and happy.",
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"The ability to balance their innate caution with practical considerations is one of the cervans' greatest strengths. Cervans teach that the best means of survival in any situation is to remain calm and weigh one's options. The best cervan leaders favour this approach."
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],
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"type": "entries"
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},
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{
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"name": "The Sight",
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"entries": [
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"Cervans have a unique ability to bounce back and survive a physical shock that might kill others. Occasionally, cervans who survive such traumas are granted mystical visions. Sometimes these are flashes of insight into the world around them, sometimes portents of doom, and other times visions of a far away future. Known among cervans as \"The Sight\", this phenomenon is elusive, and out of the control of mortals. Cervans who have seen visions in this way are known as \"The Sighted\", and after this initial event, some will suddenly find themselves receptive to visions of the past, present, and future.",
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"A cervan whose Sight has been triggered is encouraged to hone it, so that they might take on the role of a seer within their village. However, these efforts aren't always met with success. The Sight will sometimes visit a cervan only once in their lifetime, with no amount of training granting a glimpse of such visions again. This is believed to be for the best, as cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse."
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],
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"type": "entries"
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},
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{
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"name": "The Blessing of Cairith",
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"entries": [
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"While it's not unusual for some cervans to have small antlers or buds visible on their heads, only rarely is a cervan born who can grow a full set of antlers. These cervans are a different subrace\u2014pronghorns\u2014and are thought to be specially blessed by their Amaranthine Cairith, a sacred spirit of life and growth believed to watch over all cervans. Unlike other subraces, pronghorn and grove cervans are the same people. The arrival of a pronghorn cervan is an event to celebrate, as it can occur only once in a generation."
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],
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"type": "entries"
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}
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],
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"images": [
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{
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"type": "image",
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"href": {
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"type": "internal",
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"path": "races/HWCS/Cervan-Priest.webp"
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}
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}
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]
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},
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{
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"name": "Cervan (Grove)",
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"source": "HWCS",
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"_copy": {
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"name": "Cervan",
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"source": "HWCS",
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"_mod": {
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||||
"entries": {
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||||
"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a grove cervan, you are swift and agile, able to quickly maneuver out of harm's way. You are also incredibly versatile, and can fulfill a variety of roles within a village or an adventuring party."
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]
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}
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}
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}
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}
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},
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{
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"name": "Cervan (Pronghorn)",
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"source": "HWCS",
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"_copy": {
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"name": "Cervan",
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"source": "HWCS",
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"_mod": {
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"entries": {
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"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a pronghorn cervan, you were born larger and stronger than others in the community and found yourself laden with expectations from a very young age. It is up to you whether you embrace your position of privilege, or rebel against the constraints thrust upon you by cervan society."
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]
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}
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}
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}
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}
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},
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{
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"name": "Changeling",
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"source": "ERLW",
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@@ -1007,6 +1092,76 @@
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}
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]
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},
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{
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"name": "Corvum",
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"source": "HWCS",
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"entries": [
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"{@font hungry for knowledge|HPPHumblescratch}",
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"Corvums are a crow-like race with dark feathers and sharp minds. Their reputation in birdfolk society is nothing short of villainous, and they are regularly cast as the antagonists of any given situation. It's hard to say whether the corvums are distrusted because they behave the way they do, or if they behave the way they do because they are distrusted.",
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{
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"name": "For Personal Gain",
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"entries": [
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"It is widely believed that corvums only look out for themselves. Sometimes this presents as flexible morals, and at other times it simply means they follow a personal code instead of subscribing to general law. Either way, corvums are a crafty race and they tend to get what they want, one way or another.",
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"Corvums are typically found in positions with a modicum of power, such as advisors or minor officials. The stigma they face usually prevents them from attaining too prominent a position in birdfolk society, but corvums are adept at working behind the scenes, spreading their influence subtly and to great effect."
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],
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"type": "entries"
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},
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{
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"name": "Too Smart",
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"entries": [
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"Corvums are commonly accepted, sometimes begrudgingly, to be among the smartest of birdfolk. Keen observers, they trade in information the way others trade goods. They are hungry for knowledge and leverage it to further their goals whenever possible. Their undeniable skill in matters of logistics and planning make them valuable to councils and powerful individuals alike."
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],
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"type": "entries"
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}
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],
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"images": [
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{
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"type": "image",
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"href": {
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"type": "internal",
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"path": "races/HWCS/Corvum-Assassin.webp"
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}
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}
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]
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},
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{
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"name": "Corvum (Dusk)",
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"source": "HWCS",
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"_copy": {
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"name": "Corvum",
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"source": "HWCS",
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"_mod": {
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"entries": {
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"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a dusk corvum, you are more at home in the bustle of society than in the wilds of the forest. You understand subtle social cues the way a hunter understands their prey, and you're just as quick to capitalize on an advantage."
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]
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}
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}
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}
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}
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},
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{
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"name": "Corvum (Kindled)",
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"source": "HWCS",
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"_copy": {
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"name": "Corvum",
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"source": "HWCS",
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"_mod": {
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"entries": {
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"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a kindled corvum, you know implicitly that you are the smartest in the room. Your ability to utilize your knowledge to your advantage, along with your deep understanding of others motivations, makes you a formidable opponent."
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]
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}
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}
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}
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}
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},
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{
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"name": "Deep Gnome",
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"source": "MPMM",
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@@ -2723,6 +2878,77 @@
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}
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]
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},
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{
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"name": "Gallus",
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"source": "HWCS",
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"entries": [
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"{@font one with the wood|HPPHumblescratch}",
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"The gallus commonly dwell in small, familial communities as opposed to the grand perches of the Wood. Of the birdfolk, they are the most likely to be found living among the humblefolk. Gallus have a deep respect for nature and a love of gardening unmatched by other birdfolk. They value their social bonds above all else, and are always ready to help their neighbours and promote the common good. They are polite but have little patience for deceit and rudeness.",
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{
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"name": "A Varied Folk",
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"entries": [
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"The gallus are a varied folk, resembling as many different varieties of wildfowl as there are trees in the Wood. Some are pheasant-like, others are grouse-like, while some resemble chickens or turkeys. There are dozens of variations of feathers, colors, and patterns even between gallus of the same subrace. The gallus are proud of their appearances but not to the point of vanity. Maintaining good grooming is akin to keeping a knife sharp and shows a level of respect for oneself.",
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"Birdfolk are generally welcoming to other races, but the gallus are particularly well-known for their willingness to include virtually anyone in social or familial groups. In gallus culture, it is customary to always offer your seat at a table to guests. This is seen as the basis of a popular and hilarious children's story about a meal growing too cold to eat as the gallus continually give up their seats to late arrivals at a party."
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],
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"type": "entries"
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},
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{
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"name": "Salt of the Earth",
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"entries": [
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"Gallus are a social and communal folk. They tend to form close-knit communities wherever they roost, and their sense of pride for their community runs deep. When tragedy leaves children in their village orphaned, it is customary for gallus families to take them in. Gallus value honest work, such as farming and smithing, and share labor equally between all community members. There is nothing a gallus would not give to their neighbors in a time of need.",
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"While other birdfolk might look down on gallus for their common ways, the gallus have excellent interpersonal skills. They are insightful and empathetic, but not to the point of being socially exploitable. The gallus have an ear for the truth, and are often capable of rooting out lies and dishonesty."
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],
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"type": "entries"
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}
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],
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"images": [
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{
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"type": "image",
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"href": {
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"type": "internal",
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"path": "races/HWCS/Gallus-Druid.webp"
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}
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}
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]
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},
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{
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"name": "Gallus (Bright)",
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"source": "HWCS",
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"_copy": {
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"name": "Gallus",
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"source": "HWCS",
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"_mod": {
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"entries": {
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"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a bright gallus, you are a natural leader. Growing up in your close-knit community has taught you how to inspire others and rally folks to a common cause. This air of command follows you wherever you roam."
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]
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}
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}
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}
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}
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},
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{
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"name": "Gallus (Huden)",
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"source": "HWCS",
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"_copy": {
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"name": "Gallus",
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"source": "HWCS",
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"_mod": {
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||||
"entries": {
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"mode": "prependArr",
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"items": {
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"type": "section",
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"entries": [
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"As a huden gallus, you are of the land. Like the Amaranthine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many gifts. This innate bond with nature may alienate you from city life, but you will always have a home within the more remote parts of the Wood."
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]
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}
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}
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}
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}
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},
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{
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"name": "Genasi",
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"source": "EEPC",
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@@ -3776,7 +4002,7 @@
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"name": "Scarred and Strong",
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"entries": [
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||||
"Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see. Half-orcs stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds.",
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"Orcs regard battle scars as tokens or pride and ornamental scars as things of beauty. Other scars, though, mark an Orc, or half-orc as a former slave or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc living among humans might display these scars proudly or hide them in shame."
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"Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an Orc, or half-orc as a former slave or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc living among humans might display these scars proudly or hide them in shame."
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]
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},
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{
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@@ -4103,6 +4329,48 @@
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}
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]
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},
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{
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"name": "Hedge",
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"source": "HWCS",
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"entries": [
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||||
"{@font pointed mediators|HPPHumblescratch}",
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"The most diplomatic and good natured of all the humblefolk, hedges like to live quiet lives in villages throughout the Wood, or within the safety of birdfolk perches. They resemble hedgehogs, although the quills that cover their backs are far tougher, hard enough to repel blades and sharp enough to pierce the solid hides of monstrous creatures. Despite their sturdiness, hedges are sensitive and emotional creatures, who display meekness more than bravado. Their meek demeanor and deference in social situations has earned them a reputation as cowards in the eyes of outsiders. But rather than being born of cowardice, their behaviour stems from a desire to respect the feelings and sensitivities of others, something considered to be of utmost importance in hedge society.",
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{
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||||
"name": "Sensitive and Kind",
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"entries": [
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||||
"Hedges have an incredible capacity for empathy, and tend to view all creatures, from the smallest beetle to the largest beast, as being equally deserving of respect and dignity. They are known across the Wood for being excellent conflict mediators, and usually find themselves acting as diplomats or emissaries between factions trying to broker an agreement.",
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"Hedges feel most at home when everyone gets along. They are one of the few races who truly understand that conflict is not an evil force but simply represents an imbalance which must be resolved. This is not to say that hedges have never known strife, only that their proactive approach to mediation, coupled with their deep respect for the dignity of all living creatures, results in fewer occasions for conflict. Yet, when a serious conflict does arise, hedges who feel they have been truly and deeply wronged can close themselves off from the rest of their society, sometimes resulting in splits in a community.",
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||||
"One of the reasons hedges display such deep empathy and compassion towards others is due to the intensity of the emotions they feel. The strength of these emotions applies as much to positive feelings it does negative, meaning emotional wounds run deep with hedges."
|
||||
],
|
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"type": "entries"
|
||||
},
|
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{
|
||||
"name": "One With the Forest",
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"entries": [
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||||
"Gifted with a unique connection to the Great Rhythm, hedges are tied into the natural world in a fashion similar to the connection possessed by some gallus. This has granted hedges special magical gifts, such as the ability to speak with the smallest ground-dwelling creatures in the Wood, and the power to cause flowers to bloom. It is quite common for hedges to have a variety of animal friends who share their home.",
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||||
"Hedges who dwell outside of the birdfolk cities prefer to live in individual burrows under the great roots of trees. Communities of hedges enjoy living surrounded by nature, near clearings within the forest or lone copses. Central meeting areas and communal gardens can be constructed in the spaces between burrows. Hedges love gardening, and tend to keep a few small gardens wherever they live."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Dressed for Comfort",
|
||||
"entries": [
|
||||
"Hedges need special consideration when wearing clothes, and favor loose tunics, baggy trousers, flowing robes, and other clothes which fit easily over their quills. When not actively flared out, these tough quills naturally flatten, becoming smooth to the touch. However, if suddenly frightened, their quills reflexively flare out and stiffen, an accident which can ruin a hedge's clothing.",
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||||
"Adventuring clothes made specifically for hedges are available in nearly every major city in Humblewood, and tailors throughout the Wood are familiar with making alterations to suit a hedge's needs."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Hedge-Bard.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Hexblood",
|
||||
"source": "VRGR",
|
||||
@@ -4823,6 +5091,44 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Jerbeen",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
"{@font tiny yet brave|HPPHumblescratch}",
|
||||
{
|
||||
"type": "quote",
|
||||
"entries": [
|
||||
"\"I shall reclaim the Gasparian Isles and return my family to their homeland\""
|
||||
],
|
||||
"by": "Pico Piante, Swashbuckler Extraordinaire"
|
||||
},
|
||||
"Jerbeens are small mouse-like folk with long, furred tails that help them balance. In proportion to the rest of their body, a jerbeen's legs are long and powerful. Jerbeens can be found in a variety of places across the Wood, usually forming their own communities within birdfolk perches and humblefolk villages. Seldom do they live alone. A jerbeen's home can contain several generations, including extended family and cousins living together under one roof. Jerbeens have a strong sense of family and like to surround themselves with good company wherever they rest.",
|
||||
{
|
||||
"name": "Outsize Courage",
|
||||
"entries": [
|
||||
"Jerbeens are the smallest inhabitants of Humblewood, dwarfed by nearly every kind of creature they encounter. While they are quick and nimble, and possess an affable attitude, they are not very strong, brave, or powerful on their own. When they stand with a group, jerbeens are emboldened: the presence of others reassures them, granting them the courage to face even the largest threats head on. They excel in team strategies, helping one another solve problems that could not be surmounted alone."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Community First",
|
||||
"entries": [
|
||||
"The communal slant of jerbeens stems from more than just their love of good company: jerbeen are kind and considerate creatures, known for their joviality and charm. Being small and not particularly strong gives them a perspective that allows them to easily empathize with others, though not all jerbeens share this compassionate outlook. Some respond to the dangers outside their community by becoming insular and fearing all non-jerbeens. Jerbeens value privacy, but true isolation from friends, families, or loved ones is considered to be the worst possible fate a jerbeen could suffer."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Jerbeen-Swashbuckler.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Kalashtar",
|
||||
"source": "ERLW",
|
||||
@@ -5586,6 +5892,125 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Luma",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
{
|
||||
"type": "entries",
|
||||
"entries": [
|
||||
"{@font peculiar in nature|HPPHumblescratch}",
|
||||
"Lumas are a race of polar opposites when it comes to their role in perch society. They are as often shunned for their eccentricities as they are celebrated for them. Lumas are smaller than most birdfolk, and resemble either doves or pigeons. Many have ruffs of feathers that shine with unique iridescent colours, something which can be seen as either alluring or unusual. Most fledgling lumas approach social situations with hesitation, until a time when society inevitably labels them an outcast or a notable figure, and the individual naturally adapts to the role.",
|
||||
{
|
||||
"name": "Touched",
|
||||
"entries": [
|
||||
"To most, lumas seem perpetually disorganized and distracted, which has lead to a belief that they are of low intelligence. In truth, lumas have a unique perception of the world. They are able to interpret information in an uncommon way, allowing them to see possibilities others cannot.",
|
||||
"These inherent talents, sometimes dismissed as luck, can be improved upon with training and study. Pairing their natural gifts with magical education, powerful luma wizards and radical scholars have been at the forefront of magical innovation for some time in Humblewood."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Of Two Worlds",
|
||||
"entries": [
|
||||
"While most lumas find their peculiar nature to be a hindrance in society, some make use of their gifts to climb the social ladder. These individuals inspire curiosity and have an air of authority about them. This divide in social standing among lumas can make for curious and strained relationships among families and friends.",
|
||||
"Other lumas find it difficult to exist in the larger society of birdfolk cities. It is said that this is a main contributing factor for the close-knit, and exclusive luma districts in larger cities. Lumas tend to keep to themselves, preferring the company of those who understand them rather than those who pass judgement."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Luma-Cleric-of-Ardea.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Luma (Sable)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Luma",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a sable luma, you are often found on the fringes of social situations. While you are overlooked by the crowd, your gifts are undeniable. You are destined for greatness."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Luma (Sera)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Luma",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a sera luma, you are revered and celebrated by those around you. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Mapach",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
"{@font cunning crafters|HPPHumblescratch}",
|
||||
"Naturally curious, mapachs are a medium-sized racoon-like race. They are crafty, hearty, and tough, but their true strength lies in the potential they see when looking at the world around them. Mapachs have incredibly light hands and a great degree of fine motor control that doesn't diminish with age. They are also adept at climbing and sneaking. This, combined with their love of trinkets, has earned them an undeserved reputation as thieves. While there are exceptions, most mapachs are quite good-natured, if a little eccentric.",
|
||||
{
|
||||
"name": "Resilient Opportunists",
|
||||
"entries": [
|
||||
"Mapachs are adept at surviving tough woodland conditions, and at intuiting the right course of action when faced with a problem. They are also inveterate opportunists. Some may consider them brash, but mapachs know that opportunities rarely present themselves and are quick to act on them. Mapachs are alert and have a keen awareness of their surroundings. Only the truly foolhardy among them are taken in by obvious traps."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Canny Craftspeople",
|
||||
"entries": [
|
||||
"One of the traits mapachs are most well-known for is their ability to find a use for just about anything. This knack for creating functional or useful items out of debris, junk, or on-hand materials is known as \"scroungecraft\", and is a cultural staple among mapachs. This activity is considered an art form among mapachs, on par with the high art of other peoples. Scroungecrafting demonstrates creativity, ingenuity, and resourcefulness, but is misunderstood by outsiders who see it as primitive or crude. Genius ideas created by mapach hands frequently began as scroungecraft prototypes. Many who have built such interesting or unique creations achieve celebrity status among mapachs, going on to showcase their skills in loosely-organized scroungecraft fairs."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Hubs of Invention",
|
||||
"entries": [
|
||||
"Mapachs are often loners, but when they do establish communities with humblefolk or birdfolk, they have a habit of fostering innovation wherever they go. Mapach ingenuity was responsible for the contraption upon which Alderheart's pulley system was based. The pulley system was so successful that birdfolk perches beyond Alderheart have adopted the technology."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Mapach-Tinkerer.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Merfolk",
|
||||
"source": "PSZ",
|
||||
@@ -6188,6 +6613,77 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Raptor",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
"{@font swift hunters|HPPHumblescratch}",
|
||||
"When the birdfolk think of hunters or rangers, they picture a raptor. Resembling small hawks, eagles, and other birds of prey, they have sharp talons and agile builds that help them effortlessly glide through the canopy. These birdfolk are swift and strong with an uncanny knack for tracking. They are rarely prey, and are quick to turn the tables when finding themselves hunted.",
|
||||
{
|
||||
"name": "Perceptive Awareness",
|
||||
"entries": [
|
||||
"Given their heightened senses, often raptors appear to be distracted or deep in thought. In reality, they are processing the wealth of sensory information they receive from their particularly keen eyes and sensitive ears. While many folk are only ever aware of what goes on directly around them, raptors have an extremely wide field of awareness.",
|
||||
"Raptors are adept at living off the land. They are skilled hunters, usually leading the harvesting of meat and skins for their perches. Raptors are especially well versed in stalking prey from great heights, lining up impossible shots that their prey could not predict."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Natural Predator",
|
||||
"entries": [
|
||||
"While many of the birdfolk races are culturally communal, raptors don't have a great sense of connectedness, nor do they tend to create their own perches. They are more likely to adopt a transient lifestyle, moving from perch to perch, or to simply live in the vast forests of the Wood itself.",
|
||||
"Though typically quiet, raptors are not averse to forming relationships with other birdfolk. Despite their reserved nature, raptors value personal bonds more highly than societal or even familial ties."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Raptor-Explorer.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Raptor (Maran)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Raptor",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a maran raptor, you are as at home in the water as you are in the trees. You also have a wealth of patience, acting only when it best suits your goals."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Raptor (Mistral)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Raptor",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a mistral raptor, you are most at home far from the ground. You can range for miles in the Wood without ever setting talon to soil, moving more confidently through the branches than some move on flat ground."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Reborn",
|
||||
"source": "VRGR",
|
||||
@@ -6820,6 +7316,77 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Strig",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
"{@font imposing yet kind|HPPHumblescratch}",
|
||||
"Strigs are the most imposing of the birdfolk races. Resembling owls, their thick feathers, solid bodies, and broad wings have earned them a reputation as the most powerful of the birdfolk races. They value strength and endurance, traits they believe crucial for survival in the Wood. Although they are not necessarily prejudiced against those who are weaker, strigs are quick to call out when someone is not doing their best for the common good.",
|
||||
{
|
||||
"name": "Strong and Brave",
|
||||
"entries": [
|
||||
"While many of the birdfolk races rely on their prowess or intelligence for superiority, strigs use their immense strength and stamina to endure even the most punishing assault. They make mighty warriors, and whether defending their perch or braving the Wood itself, strigs never shy away from a fight.",
|
||||
"Strig culture is largely based on principles of strength and endurance above all, but not necessarily for the purposes of combat. Protecting and providing for others in hard times is considered just as impressive, if not more so, than winning a fight."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Woodland Survivors",
|
||||
"entries": [
|
||||
"Strigs, more than any of the other birdfolk race, are most at home in the wild. Their mottled feather patterns, though not as bright or beautiful as others, allow them to easily hide in the forest. Due to this inherent advantage, along with their speed and power, strigs make excellent hunters and rangers.",
|
||||
"Strigs prefer the relative simplicity of the forest to the machinations of society and politics. Despite these individualistic tendencies, they are capable of forming familial and community bonds that transcend a permanent or single physical home."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Strig-Tracker.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Strig (Stout)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Strig",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a stout strig, you are as hearty as you are strong, able to weather hardship and impose your will on the world around you."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Strig (Swift)",
|
||||
"source": "HWCS",
|
||||
"_copy": {
|
||||
"name": "Strig",
|
||||
"source": "HWCS",
|
||||
"_mod": {
|
||||
"entries": {
|
||||
"mode": "prependArr",
|
||||
"items": {
|
||||
"type": "section",
|
||||
"entries": [
|
||||
"As a swift strig, you are a powerful force in the Wood who ranges far and wide without ever missing a step. You are most capable when immersed in the forest."
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Tabaxi",
|
||||
"source": "MPMM",
|
||||
@@ -8072,6 +8639,46 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Vulpin",
|
||||
"source": "HWCS",
|
||||
"entries": [
|
||||
"{@font sophisticated yet savage|HPPHumblescratch}",
|
||||
{
|
||||
"type": "quote",
|
||||
"entries": [
|
||||
"\"My dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way...\""
|
||||
],
|
||||
"by": "Love letter excerpt from Tybalt Hillshaw to his bandit lover"
|
||||
},
|
||||
"Vulpins are fox-like in appearance, with light builds and sharp fangs. One of the least understood and most often vilified humblefolk in the Wood, vulpins have earned a bad reputation that isn't entirely deserved. Much of this stems from the fact that vulpins are ambitious. Sometimes their drive to succeed can make it difficult for them to empathize with others. Vulpins feel just as deeply as other folk of the Wood, but they possess a keen survival instinct which sometimes causes them to take courses of action that are selfish. Moreover, they are sharp and savvy, possessing an uncanny force of personality that allows them to easily sway the trust of others. In the right situations, vulpins can be true friends, and in the wrong ones, deadly enemies.",
|
||||
{
|
||||
"name": "Artful and Cunning",
|
||||
"entries": [
|
||||
"Vulpins are naturally intelligent, rivalled only by corvums. However, where corvums are studious, vulpins are more creative. They enjoy the arts and the pursuit of leisure. Some devote their lives to mastering an art form; learning sculpture, poetry, or refined swordplay. Even though vulpins come from every walk of life, they also have a reputation for being snobbish and looking down on others.",
|
||||
"All vulpins have a natural connection to the magic of the Wood, though they channel it in specialized ways. The right look from a vulpin can bewitch or terrify, and vulpins who are truly skilled can command an entire room through sheer force of presence."
|
||||
],
|
||||
"type": "entries"
|
||||
},
|
||||
{
|
||||
"name": "Prodigious Predators",
|
||||
"entries": [
|
||||
"Before the Humblefolk Treaty was signed, vulpins controlled a large part of the Wood outside the influence of the birdfolk, and bands of vulpin raiders provided their own kin with a wealth of plundered goods at the expense of birdfolk and other humblefolk alike. Those days are long since gone, but the memory of the sinister vulpin has yet to fade from the minds of the humblefolk, who endured great suffering at their hands.",
|
||||
"A few vulpins have attempted to change public opinion, but the majority are unconcerned with their notoriety. Vulpins learn from a young age that they are of two natures: the sophisticated and the savage. While sophistication and elegance are generally preferred, it is considered common sense that vulpins should know when to keep their fangs hidden and when to bear them."
|
||||
],
|
||||
"type": "entries"
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"type": "image",
|
||||
"href": {
|
||||
"type": "internal",
|
||||
"path": "races/HWCS/Vulpin-Noble.webp"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Warforged",
|
||||
"source": "ERLW",
|
||||
|
||||
Reference in New Issue
Block a user