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https://github.com/Kornstalx/5etools-mirror-2.github.io.git
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v1.208.0
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@@ -1092,7 +1092,8 @@
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},
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"width": 800,
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"height": 1100,
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"imageType": "map"
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"imageType": "map",
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"id": "199"
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},
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{
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"type": "image",
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@@ -4211,7 +4212,8 @@
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"offsetY": 7,
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"scale": 4
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1a7"
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},
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{
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"type": "image",
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@@ -4904,7 +4906,8 @@
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"scale": 1.87,
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"distance": 10
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1a8"
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},
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{
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"type": "image",
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@@ -5722,7 +5725,8 @@
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"offsetY": 6,
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"scale": 4.15
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1a9"
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},
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{
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"type": "image",
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@@ -6455,7 +6459,8 @@
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"size": 138,
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"distance": 50
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1aa"
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},
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"No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the accompanying map is typical and includes many elements found in every colony's stronghold.",
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"The illithids, with their ability to levitate, design major portions of their lairs so as to make movement as difficult as possible for ordinary two-legged creatures. In such locations, thralls must climb or use ropes to move from place to place.",
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@@ -7371,7 +7376,8 @@
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"offsetY": 3,
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"scale": 3.5
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1ab"
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},
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{
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"type": "image",
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@@ -8663,7 +8669,8 @@
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"scale": 2.32,
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"distance": 10
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},
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"imageType": "map"
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"imageType": "map",
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"id": "1ac"
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},
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{
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"type": "image",
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