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https://github.com/Kornstalx/5etools-mirror-2.github.io.git
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v1.208.0
This commit is contained in:
@@ -826,10 +826,10 @@
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"type": "entries",
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"name": "Infusing an Item",
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"entries": [
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"Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see \"Attunement\" in chapter 7 of the {@book Dungeon Master's Guide|DMG}).",
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"Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see \"{@book Attunement|DMG|7|Attunement}\" in chapter 7 of the {@book Dungeon Master's Guide|DMG}).",
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"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one.",
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"You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.",
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"If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space."
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"If an infusion ends on an item that contains other things, like a {@item bag of holding}, its contents harmlessly appear in and around its space."
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]
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}
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]
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@@ -72,6 +72,62 @@
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"title": "Sorcery Points"
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}
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]
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},
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{
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"name": "Artificer",
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"source": "TCE",
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"advancement": [
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{
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"type": "ScaleValue",
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"configuration": {
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"identifier": "infused",
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"type": "number",
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"scale": {
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"2": {
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"value": 2
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},
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"6": {
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"value": 3
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},
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"10": {
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"value": 4
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},
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"14": {
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"value": 5
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},
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"18": {
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"value": 6
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}
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}
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},
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"title": "Infused Items"
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},
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{
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"type": "ScaleValue",
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"configuration": {
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"identifier": "infusions",
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"type": "number",
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"scale": {
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"2": {
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"value": 4
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},
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"6": {
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"value": 6
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},
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"10": {
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"value": 8
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},
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"14": {
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"value": 10
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},
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"18": {
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"value": 12
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}
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}
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},
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"title": "Infusions Known"
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}
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]
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}
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],
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"subclass": [
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@@ -213,6 +269,33 @@
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}
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]
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},
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{
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"name": "Alchemist",
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"source": "TCE",
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"className": "Artificer",
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"classSource": "TCE",
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"advancement": [
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{
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"type": "ScaleValue",
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"configuration": {
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"identifier": "elixir",
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"type": "string",
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"scale": {
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"3": {
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"value": "1"
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},
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"6": {
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"value": "2"
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},
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"15": {
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"value": "3"
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}
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}
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},
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"title": "Max Elixir Creations"
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}
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]
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},
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{
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"name": "Order Domain",
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"source": "TCE",
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@@ -852,6 +935,21 @@
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"level": 3,
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"isIgnored": true
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},
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{
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"name": "Infuse Item",
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"source": "TCE",
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"className": "Artificer",
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"classSource": "TCE",
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"level": 2,
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"system": {
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"target.value": "1",
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"target.type": "object",
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"range.units": "touch",
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"uses.value": 0,
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"uses.max": "@scale.artificer.infused",
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"uses.per": "charges"
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}
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},
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{
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"name": "Infusions Known",
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"source": "TCE",
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@@ -3107,9 +3205,9 @@
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"source": "XGE",
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"page": 35,
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"type": "R",
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"range": "30",
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"rarity": "none",
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"weaponCategory": "simple",
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"range": "30",
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"entries": [
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"This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls.",
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"When you take the {@action Attack} action on your turn and use this special attack as part of it, you can spend 1 ki point to make this special attack twice as a bonus action. When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the {@action Attack} action."
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@@ -4550,9 +4648,9 @@
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"type": "R",
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"rarity": "none",
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"weaponCategory": "simple",
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"range": "90/300",
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"dmg1": "1d6",
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"dmgType": "L",
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"range": "90/300",
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"entries": [
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"This weapon is part of the Infiltrator armor model. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.",
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"Once on each of your turns when you hit a creature with the launcher, you can deal an extra {@damage 1d6} lightning damage to that target."
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