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v1.201.0
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@@ -504,6 +504,23 @@
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"With this option, a creature uses the special {@action shove} attack from the {@book Player's Handbook|PHB|9|Shoving a Creature} to force a target to the side, rather than away. The attacker has disadvantage on its Strength ({@skill Athletics}) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach."
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]
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},
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{
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"name": "Stabilize a Creature",
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"source": "PHB",
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"page": 197,
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"srd": true,
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"basicRules": true,
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"time": [
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{
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"number": 1,
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"unit": "action"
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}
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],
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"entries": [
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"You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful DC 10 Wisdom ({@skill Medicine}) check.",
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"A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours."
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]
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},
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{
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"name": "Tumble",
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"source": "DMG",
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