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https://github.com/Kornstalx/5etools-mirror-2.github.io.git
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v1.201.0
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@@ -2717,7 +2717,6 @@
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"No matter how densely populated or remote and wild the territory in which a franchise is licensed to operate, that territory has secrets. Characters and franchise staff can explore their licensed territory in search of useful features, hidden lairs, resources, and creatures that can be engaged in beneficial service. (Or, you know, sold for parts. If you're okay with that). Exploration can be done any number of times in a franchise's territory, representing new areas being explored, new discoveries, or elements that have changed since the last exploration.",
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@@ -2890,7 +2889,6 @@
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"A growing franchise often needs fine-tuning to improve its operations and remain lean and capable. Efficiency measures, bold new paradigms, shiny business plans, internal audits, and inventory management can be key to new profits. The best plans often end up creating an auxiliary market for \"how-to\" books, such as {@i Can't-Miss Principles of Franchise Reinvisionary Strategery} and {@i What to Inquire about How to Acquire}. In some campaigns, Head Office might periodically require this task to ensure that a franchise grows effectively.",
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@@ -2999,7 +2997,6 @@
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"Characters and franchise staff members can use this activity to modify an existing headquarters feature. This change is subject to DM approval, and is typically done within the same feature category, such as swapping one weapon option for another. In response to pressing need, the DM might allow a franchise to swap options between categories, such as losing a weapon option in favor of an arcane option. The DM can limit how often this activity is used.",
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@@ -3109,7 +3106,6 @@
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"Every successful franchise knows that brands require constant management. Developing new markets, shaping catchy slogans, and surveying and engaging customers can all create new sources of revenue. Should you write and sell exciting chapbook serials based on the exploits of Omin, Jim, {@creature Môrgæn|AI}, and {@creature Viari|AI}? Should you sell a complex investment scheme to a city's guild masters? Should you create a branded stage production based on your franchise's exciting adventures, with a line of clothing to match? All those things and more are encompassed by the fine art of marketeering.",
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@@ -3240,7 +3236,6 @@
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"Franchise members should select a philanthropic cause related to a nearby area, settlement, or group of people. Example causes include such efforts as picking up trash from roads or forests, improving schools, and raising funds for victims of a recent disaster. (That last one is an especially good idea if the disaster was caused by the franchise). Success benefits the franchise by helping the selected cause\u2014or at least giving the appearance of having done so. Failure might worsen both the underlying issue and the franchise's reputation.",
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@@ -3360,7 +3355,6 @@
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"Running a business is one of the {@book downtime activities|DMG|6|Downtime Activities} presented in the {@book Dungeon Master's Guide|DMG}, but an Acquisitions Incorporated franchise is no mere business. This new downtime and franchise activity covers the many and varied duties necessary to keep a franchise running smoothly, and determines how well the characters and their staff manage those duties.",
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"entries": [
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@@ -3512,7 +3506,6 @@
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"The schmoozing activity is more than just random carousing, chatting people up at society parties, or pumping strangers for information over copious drinks. (Full disclosure: copious drinks are often still a part of the bigger schmoozing picture.) For characters in an Acquisitions Incorporated campaign, schmoozing is a carefully focused engagement of bargaining and influence, designed to harvest contacts important to a franchise's interests.",
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@@ -3626,7 +3619,6 @@
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"As a member of an Acquisitions Incorporated franchise, you scoff at those who limit their intelligence-gathering activities to mere research or sagery. The scrutineering activity covers basic research easily enough (finding a new profitable venture, learning what pleases Head Office, amassing lore about a site or monster, and so forth). But it can also expand across a much broader range of activities. You might engage (\"kidnap\" is such a harsh word) members of a rival group, learn the secrets of a stronghold known only to those who built it, assess an organization's business model to determine its weaknesses, or lay rightful claim to any information that might benefit your franchise in some way.",
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@@ -3736,7 +3728,6 @@
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"The quickest path to success often runs straight through the thickets of questionable legality. Franchises that can overcome the morally dubious aspects of certain enterprises\u2014and can deal with the risk of being caught engaging in those enterprises\u2014might wish to consider such time-honored practices as back-of-the-wagon discount sales, fly-by-night gambling halls, highway robbery, racketeering, and pyramid schemes. Shady business practices can also include corporate espionage against rivals and other Acq Inc franchises, including stealing goods or sabotaging commercial efforts.",
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"type": "image",
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@@ -3866,7 +3857,6 @@
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"At the DM's determination, characters might be directed by Head Office to run this activity each time a new franchise rank is gained, or during times of exceptional chaos or uncertainty.",
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