{ "monster": [ { "name": "Dankwood Duergar", "source": "MGELFT", "page": 32, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "Dwarf" ] }, "alignment": [ { "special": "lawful grumpy" } ], "ac": [ { "ac": 18, "from": [ "Plate Mail" ] } ], "hp": { "formula": "4d8 + 8", "average": 26 }, "speed": { "walk": 25 }, "str": 16, "dex": 11, "con": 14, "int": 11, "wis": 10, "cha": 9, "senses": [ "darkvision 120 ft." ], "passive": 10, "resist": [ "poison" ], "languages": [ "Dwarvish", "Undercommon" ], "cr": "2", "trait": [ { "name": "Duergar Resilience", "entries": [ "The dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the dankwood duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Verbal Jab", "entries": [ "The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a {@dc 12} Wisdom saving throw or take {@damage 1d4} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn." ] }, { "name": "Haymaker", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 ({@dice 2d6 + 3}) bludgeoning damage." ] } ], "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "D", "U" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Dankwood Grung", "source": "MGELFT", "page": 31, "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "Grung" ] }, "alignment": [ { "special": "lawful grumpy" } ], "ac": [ 13 ], "hp": { "formula": "5d6 + 10", "average": 27 }, "speed": { "walk": 25, "climb": 25 }, "str": 7, "dex": 16, "con": 15, "int": 10, "wis": 11, "cha": 15, "save": { "dex": "+5" }, "skill": { "athletics": "+2", "intimidation": "+4", "perception": "+2", "stealth": "+5" }, "passive": 12, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Grung" ], "cr": "1", "trait": [ { "name": "Amphibious", "entries": [ "The grung can breathe air and water." ] }, { "name": "Poisonous Skin", "entries": [ "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer indirect contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Standing Leap", "entries": [ "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], "action": [ { "name": "Grumpy Grung Growl.", "entries": [ "A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a {@dc 12} Charisma saving throw or be {@condition frightened} until the end of their next turn." ] }, { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 0} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage in melee, or 3 ({@damage 1d4 + 1}) piercing damage at range. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], "attachedItems": [ "dagger|phb" ], "traitTags": [ "Amphibious" ], "languageTags": [ "OTH" ], "damageTags": [ "I", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForced": [ "charisma", "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "King Robbit the Slimy", "source": "MGELFT", "page": 32, "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "Grung" ] }, "alignment": [ { "special": "lawful grumpy" } ], "ac": [ 13 ], "hp": { "formula": "5d6 + 10", "average": 27 }, "speed": { "walk": 25, "climb": 25 }, "str": 7, "dex": 16, "con": 15, "int": 10, "wis": 11, "cha": 15, "save": { "dex": "+5" }, "skill": { "athletics": "+2", "intimidation": "+4", "perception": "+2", "stealth": "+5" }, "passive": 12, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "languages": [ "Grung" ], "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The grung can breathe air and water." ] }, { "name": "Poisonous Skin", "entries": [ "Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Standing Leap", "entries": [ "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start." ] } ], "action": [ { "name": "Grumpy Grung Growl.", "entries": [ "A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a {@dc 12} Charisma saving throw or be {@condition frightened} until the end of their next turn." ] }, { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 0} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage in melee, or 3 ({@damage 1d4 + 1}) piercing damage at range. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage. Target must succeed on a {@dc 12} Constitution saving throw or take 5 ({@damage 2d4}) poison damage." ] } ], "attachedItems": [ "dagger|phb", "shortbow|phb" ], "traitTags": [ "Amphibious" ], "languageTags": [ "OTH" ], "damageTags": [ "I", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW", "THW" ], "savingThrowForced": [ "charisma", "constitution" ], "hasToken": true, "hasFluff": true }, { "name": "Sludge Hag", "source": "MGELFT", "page": 33, "size": [ "M" ], "type": "fey", "alignment": [ { "special": "neutral oozy" } ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "formula": "11d8 + 33", "average": 82 }, "speed": { "walk": 30 }, "str": 18, "dex": 12, "con": 16, "int": 13, "wis": 14, "cha": 14, "skill": { "arcana": "+3", "deception": "+4", "perception": "+4", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Common", "Draconic", "Sylvan" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "will": [ "{@spell acid splash}", "{@spell dancing lights}", "{@spell minor illusion}" ], "footerEntries": [ "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components. " ] } ], "trait": [ { "name": "Amorphous", "entries": [ "The sludge hag can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Amphibious", "entries": [ "The sludge hag can breathe air and water." ] } ], "action": [ { "name": "False Appearance", "entries": [ "The sludge hag collapses into a oily pool of sludge. While motionless, the sludge hag is indistinguishable from any other oily pool of oozy drippiness." ] }, { "name": "Sludge Slap", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 1d8 + 8}) bludgeoning damage, plus 4 ({@damage 1d8}) acid damage. Sludge Slap does both bludgeoning and acid damage" ] } ], "traitTags": [ "Amorphous", "Amphibious" ], "senseTags": [ "D" ], "languageTags": [ "C", "DR", "S" ], "damageTags": [ "A", "B" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Spiderfrog", "source": "MGELFT", "page": 33, "size": [ "S" ], "type": "beast", "alignment": [ { "special": "chaotic sticky" } ], "ac": [ 13 ], "hp": { "formula": "2d8 + 4", "average": 13 }, "speed": { "walk": 30, "climb": 30 }, "str": 10, "dex": 16, "con": 14, "int": 3, "wis": 12, "cha": 4, "skill": { "perception": "+3", "stealth": "+7" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, "cr": "1/4", "trait": [ { "name": "Amphibious", "entries": [ "The spiderfrog can breathe air and water." ] }, { "name": "Spider Climb", "entries": [ "The spiderfrog can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Standing Leap", "entries": [ "Spiderfrog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage. Target is {@condition grappled} (escape {@dc 11}). Until this grapple ends, the target is {@condition restrained}, and spiderfrog can't bite another target." ] } ], "traitTags": [ "Amphibious", "Spider Climb" ], "senseTags": [ "B", "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yeti Tyke", "source": "MGELFT", "page": 34, "size": [ "S" ], "type": "monstrosity", "alignment": [ { "special": "chaotic silly" } ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "formula": "2d6 + 2", "average": 9 }, "speed": { "walk": 20, "climb": 20 }, "str": 10, "dex": 11, "con": 12, "int": 6, "wis": 8, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "cold" ], "languages": [ "understands Yeti but can't speak" ], "cr": "1/8", "trait": [ { "name": "Keen Smell", "entries": [ "The yeti tyke has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Snow Camouflage", "entries": [ "The yeti tyke has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] } ], "action": [ { "name": "Claw", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage, plus 2 ({@damage 1d4}) cold damage. Claw does both slashing and cold damage." ] } ], "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "languageTags": [ "OTH" ], "damageTags": [ "C", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true } ] }