# Automation The following is a list of non-automated or semi-automated (i.e. handled with manually-run-once scripts) procedures or data additions that must be maintained. Some the items on this list may be automation-friendly and simply as-yet un-automated, others are impractical or near-impossible to meaningfully automate. This list exist to serve as a reminder/checklist to any maintainer, but also as a gauge of how much manual upkeep is currently required to better judge whether adding to this list with new features is a good idea or not. Note that this list is being created retroactively, and is as-yet incomplete. #### All Data - Page numbers (`page`) - Data "tagging" (render `@tag` syntax) - This is partially automated, see `node/tag-json.js` (although many false positives are generated, e.g. "Sneak Attack" being tagged as the Attack action) - Some tags are too specific to automate, such as many of those using `@filter` - Instances where `_copy` could be utilised, e.g. by converting adventure NPCs which are "commoner with X attributes" to a `_copy` of "commoner" with the appropriate modifications #### Spells - JSON `spell[].miscTags` #### Items - JSON `item[].ability` - Any and all item data contained in natural language (e.g. specific weapons in adventures)