{ "monster": [ { "name": "Aarakocra", "source": "MM", "page": 12, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "LoX" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "aarakocra" ] }, "alignment": [ "N", "G" ], "ac": [ 12 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 20, "fly": 50 }, "str": 10, "dex": 14, "con": 10, "int": 11, "wis": 12, "cha": 11, "skill": { "perception": "+5" }, "passive": 15, "languages": [ "Auran", "Aarakocra" ], "cr": "1/4", "trait": [ { "name": "Dive Attack", "entries": [ "If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ({@dice 1d6}) damage to the target." ] } ], "action": [ { "name": "Talon", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Summon Air Elemental", "entries": [ "Five aarakocra within 30 feet of each other can magically summon an {@creature air elemental}. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain {@status concentration} while doing so (as if {@status concentration||concentrating} on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it." ] } ], "environment": [ "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/aarakocra.mp3" }, "attachedItems": [ "javelin|phb" ], "languageTags": [ "AU", "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Aboleth", "source": "MM", "page": 13, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 135, "formula": "18d10 + 36" }, "speed": { "walk": 10, "swim": 40 }, "str": 21, "dex": 9, "con": 15, "int": 18, "wis": 15, "cha": 18, "save": { "con": "+6", "int": "+8", "wis": "+6" }, "skill": { "history": "+12", "perception": "+10" }, "senses": [ "darkvision 120 ft." ], "passive": 20, "languages": [ "Deep Speech", "telepathy 120 ft." ], "cr": "10", "trait": [ { "name": "Amphibious", "entries": [ "The aboleth can breathe air and water." ] }, { "name": "Mucous Cloud", "entries": [ "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a {@dc 14} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." ] }, { "name": "Probing Telepathy", "entries": [ "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The aboleth makes three tentacle attacks." ] }, { "name": "Tentacle", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by {@spell heal} or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 ({@damage 1d12}) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage." ] }, { "name": "Enslave (3/Day)", "entries": [ "The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The {@condition charmed} target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.", "Whenever the {@condition charmed} target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The aboleth makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Swipe", "entries": [ "The aboleth makes one tail attack." ] }, { "name": "Psychic Drain (Costs 2 Actions)", "entries": [ "One creature {@condition charmed} by the aboleth takes 10 ({@damage 3d6}) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." ] } ], "legendaryGroup": { "name": "Aboleth", "source": "MM" }, "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/aboleth.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack", "Tentacles" ], "languageTags": [ "DS", "TP" ], "damageTags": [ "A", "B", "Y" ], "damageTagsLegendary": [ "Y" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "charmed" ], "conditionInflictLegendary": [ "prone" ], "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedLegendary": [ "intelligence", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Abominable Yeti", "source": "MM", "page": 306, "otherSources": [ { "source": "SKT" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" } ], "size": [ "H" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 137, "formula": "11d12 + 66" }, "speed": { "walk": 40, "climb": 40 }, "str": 24, "dex": 10, "con": 22, "int": 9, "wis": 13, "cha": 9, "skill": { "perception": "+5", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "immune": [ "cold" ], "languages": [ "Yeti" ], "cr": "9", "trait": [ { "name": "Fear of Fire", "entries": [ "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." ] }, { "name": "Keen Smell", "entries": [ "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Snow Camouflage", "entries": [ "The yeti has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The yeti can use its Chilling Gaze and makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage plus 7 ({@damage 2d6}) cold damage." ] }, { "name": "Chilling Gaze", "entries": [ "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 18} Constitution saving throw against this magic or take 21 ({@damage 6d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour." ] }, { "name": "Cold Breath {@recharge}", "entries": [ "The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 45 ({@damage 10d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/abominable-yeti.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "C", "S" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Acolyte", "source": "MM", "page": 342, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "SjA" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 10 ], "hp": { "average": 9, "formula": "2d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 10, "con": 10, "int": 10, "wis": 14, "cha": 11, "skill": { "medicine": "+4", "religion": "+2" }, "passive": 12, "languages": [ "any one language (usually Common)" ], "cr": "1/4", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). The acolyte has following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell light}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 3, "spells": [ "{@spell bless}", "{@spell cure wounds}", "{@spell sanctuary}" ] } }, "ability": "wis" } ], "action": [ { "name": "Club", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/acolyte.mp3" }, "attachedItems": [ "club|phb" ], "languageTags": [ "C", "X" ], "damageTags": [ "B" ], "damageTagsSpell": [ "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true }, { "name": "Adult Black Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 88, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "GoS" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "KftGV" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 195, "formula": "17d12 + 85" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 23, "dex": 14, "con": 21, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+7", "con": "+10", "wis": "+6", "cha": "+8" }, "skill": { "perception": "+11", "stealth": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 21, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "14", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Acid Breath {@recharge 5}", "entries": [ "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Black Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "swamp" ], "dragonCastingColor": "black", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/black-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "B", "P", "S" ], "damageTagsLegendary": [ "I", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "poisoned", "prone", "restrained" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Blue Dracolich", "source": "MM", "page": 84, "otherSources": [ { "source": "WDMM" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "SatO" } ], "size": [ "H" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 225, "formula": "18d12 + 108" }, "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "str": 25, "dex": 10, "con": 23, "int": 16, "wis": 15, "cha": 19, "save": { "dex": "+6", "con": "+12", "wis": "+8", "cha": "+10" }, "skill": { "perception": "+14", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 24, "resist": [ "necrotic" ], "immune": [ "lightning", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "languages": [ "Common", "Draconic" ], "cr": "17", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dracolich fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The dracolich has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 5 ({@damage 1d10}) lightning damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 20} Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dracolich makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dracolich makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. After beating its wings this way, the dracolich can fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Blue Dragon", "source": "MM" }, "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/blue-dracolich.mp3" }, "traitTags": [ "Legendary Resistances", "Magic Resistance" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "L", "P", "S" ], "damageTagsLegendary": [ "B", "L" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "blinded", "prone", "restrained" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Blue Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 91, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "JttRC" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 225, "formula": "18d12 + 108" }, "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "str": 25, "dex": 10, "con": 23, "int": 16, "wis": 15, "cha": 19, "save": { "dex": "+5", "con": "+11", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+12", "stealth": "+5" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "16", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 5 ({@damage 1d10}) lightning damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Blue Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert", "coastal" ], "dragonCastingColor": "blue", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/blue-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "L", "P", "S" ], "damageTagsLegendary": [ "B", "L" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "blinded", "prone", "restrained" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Brass Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 105, "srd": true, "otherSources": [ { "source": "GoS" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 172, "formula": "15d12 + 75" }, "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "str": 23, "dex": 10, "con": 21, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+5", "con": "+10", "wis": "+6", "cha": "+8" }, "skill": { "history": "+7", "perception": "+11", "persuasion": "+8", "stealth": "+5" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 21, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "13", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 13d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", "entry": "The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 18} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Brass Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert" ], "dragonCastingColor": "brass", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/brass-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "damageTagsLegendary": [ "B" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone", "unconscious" ], "conditionInflictLegendary": [ "blinded", "prone" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Bronze Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 108, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "SDW" }, { "source": "EGW" }, { "source": "JttRC" }, { "source": "DoSI" }, { "source": "DSotDQ" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 212, "formula": "17d12 + 102" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 25, "dex": 10, "con": 23, "int": 16, "wis": 15, "cha": 19, "save": { "dex": "+5", "con": "+11", "wis": "+7", "cha": "+9" }, "skill": { "insight": "+7", "perception": "+12", "stealth": "+5" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "15", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Lightning Breath", "entry": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Repulsion Breath", "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 19} Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Bronze Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "coastal" ], "dragonCastingColor": "bronze", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/bronze-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "L", "P", "S" ], "damageTagsLegendary": [ "S", "T" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "deafened", "prone" ], "savingThrowForced": [ "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Copper Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 112, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "CM" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 184, "formula": "16d12 + 80" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 23, "dex": 12, "con": 21, "int": 18, "wis": 15, "cha": 17, "save": { "dex": "+6", "con": "+10", "wis": "+7", "cha": "+8" }, "skill": { "deception": "+8", "perception": "+12", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "14", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Acid Breath", "entry": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", "entry": "The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 18} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Copper Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 16} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "hill" ], "dragonCastingColor": "copper", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/copper-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "B", "P", "S" ], "damageTagsLegendary": [ "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "incapacitated" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Gold Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 114, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "EGW" }, { "source": "JttRC" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 256, "formula": "19d12 + 133" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 27, "dex": 14, "con": 25, "int": 16, "wis": 15, "cha": 24, "save": { "dex": "+8", "con": "+13", "wis": "+8", "cha": "+13" }, "skill": { "insight": "+8", "perception": "+14", "persuasion": "+13", "stealth": "+8" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 24, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "17", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 21} Dexterity saving throw, taking 66 ({@damage 12d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", "entry": "The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 21} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Gold Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 15} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "grassland", "forest" ], "dragonCastingColor": "gold", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/gold-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "charmed" ], "savingThrowForced": [ "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "charisma" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Green Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 94, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "GoS" }, { "source": "CM" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 207, "formula": "18d12 + 90" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 23, "dex": 12, "con": 21, "int": 18, "wis": 15, "cha": 17, "save": { "dex": "+6", "con": "+10", "wis": "+7", "cha": "+8" }, "skill": { "deception": "+8", "insight": "+7", "perception": "+12", "persuasion": "+8", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 22, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Common", "Draconic" ], "cr": "15", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Poison Breath {@recharge 5}", "entries": [ "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 56 ({@damage 16d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Green Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 16} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "forest" ], "dragonCastingColor": "green", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/green-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "I", "P", "S" ], "damageTagsLegendary": [ "B", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "charmed", "prone", "restrained" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Red Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 98, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "GotSF" }, { "source": "BMT" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 256, "formula": "19d12 + 133" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 27, "dex": 10, "con": 25, "int": 16, "wis": 13, "cha": 21, "save": { "dex": "+6", "con": "+13", "wis": "+7", "cha": "+11" }, "skill": { "perception": "+13", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 23, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "17", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 7 ({@damage 2d6}) fire damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 21} Dexterity saving throw, taking 63 ({@damage 18d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Red Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "hill" ], "dragonCastingColor": "red", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/red-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "damageTagsLegendary": [ "F" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "incapacitated", "poisoned", "prone" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult Silver Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 117, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "GoS" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 243, "formula": "18d12 + 126" }, "speed": { "walk": 40, "fly": 80 }, "str": 27, "dex": 10, "con": 25, "int": 16, "wis": 13, "cha": 21, "save": { "dex": "+5", "con": "+12", "wis": "+6", "cha": "+10" }, "skill": { "arcana": "+8", "history": "+8", "perception": "+11", "stealth": "+5" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 21, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "16", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Cold Breath", "entry": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", "entry": "The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Silver Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "urban" ], "dragonCastingColor": "silver", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/silver-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "C", "P", "S" ], "damageTagsLegendary": [ "C" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "paralyzed", "prone" ], "conditionInflictLegendary": [ "restrained" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Adult White Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 101, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" } ], "size": [ "H" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 200, "formula": "16d12 + 96" }, "speed": { "walk": 40, "burrow": 30, "fly": 80, "swim": 40 }, "str": 22, "dex": 10, "con": 22, "int": 8, "wis": 12, "cha": 12, "save": { "dex": "+5", "con": "+11", "wis": "+6", "cha": "+6" }, "skill": { "perception": "+11", "stealth": "+5" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 21, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "13", "trait": [ { "name": "Ice Walk", "entries": [ "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 4 ({@damage 1d8}) cold damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Cold Breath {@recharge 5}", "entries": [ "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "White Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "arctic" ], "dragonCastingColor": "white", "dragonAge": "adult", "soundClip": { "type": "internal", "path": "bestiary/white-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "C", "P", "S" ], "damageTagsLegendary": [ "C", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "blinded" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Air Elemental", "source": "MM", "page": 124, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "GotSF" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N" ], "ac": [ 15 ], "hp": { "average": 90, "formula": "12d10 + 24" }, "speed": { "fly": { "number": 90, "condition": "(hover)" }, "canHover": true }, "str": 14, "dex": 20, "con": 14, "int": 6, "wis": 10, "cha": 6, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "Auran" ], "cr": "5", "trait": [ { "name": "Air Form", "entries": [ "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elemental makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] }, { "name": "Whirlwind {@recharge 4}", "entries": [ "Each creature in the elemental's space must make a {@dc 13} Strength saving throw. On a failure, a target takes 15 ({@damage 3d8 + 2}) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked {@condition prone}. If a thrown target strikes an object, such as a wall or floor, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 13} Dexterity saving throw or take the same damage and be knocked {@condition prone}.", "If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked {@condition prone}." ] } ], "environment": [ "mountain", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/air-elemental.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AU" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Allosaurus", "group": [ "Dinosaurs" ], "source": "MM", "page": 79, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "WDH" }, { "source": "JttRC" }, { "source": "KftGV" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 51, "formula": "6d10 + 18" }, "speed": { "walk": 60 }, "str": 19, "dex": 13, "con": 17, "int": 2, "wis": 12, "cha": 5, "skill": { "perception": "+5" }, "passive": 15, "cr": "2", "trait": [ { "name": "Pounce", "entries": [ "If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the allosaurus can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/allosaurus.mp3" }, "traitTags": [ "Pounce" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Black Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 87, "srd": true, "size": [ "G" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 367, "formula": "21d20 + 147" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 27, "dex": 14, "con": 25, "int": 16, "wis": 15, "cha": 19, "save": { "dex": "+9", "con": "+14", "wis": "+9", "cha": "+11" }, "skill": { "perception": "+16", "stealth": "+9" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 26, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "21", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 9 ({@damage 2d8}) acid damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Acid Breath {@recharge 5}", "entries": [ "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 22} Dexterity saving throw, taking 67 ({@damage 15d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Black Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "swamp" ], "dragonCastingColor": "black", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/black-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "B", "P", "S" ], "damageTagsLegendary": [ "I", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "poisoned", "prone", "restrained" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Blue Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 90, "srd": true, "otherSources": [ { "source": "MOT" }, { "source": "TCE" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 481, "formula": "26d20 + 208" }, "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "str": 29, "dex": 10, "con": 27, "int": 18, "wis": 17, "cha": 21, "save": { "dex": "+7", "con": "+15", "wis": "+10", "cha": "+12" }, "skill": { "perception": "+17", "stealth": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "23", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage plus 11 ({@damage 2d10}) lightning damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 88 ({@damage 16d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 24} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Blue Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert", "coastal" ], "dragonCastingColor": "blue", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/blue-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "L", "P", "S" ], "damageTagsLegendary": [ "B", "L" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "blinded", "prone", "restrained" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Brass Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 104, "srd": true, "otherSources": [ { "source": "CRCotN" }, { "source": "JttRC" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 297, "formula": "17d20 + 119" }, "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "str": 27, "dex": 10, "con": 25, "int": 16, "wis": 15, "cha": 19, "save": { "dex": "+6", "con": "+13", "wis": "+8", "cha": "+10" }, "skill": { "history": "+9", "perception": "+14", "persuasion": "+10", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 24, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "20", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 21} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", "entry": "The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a {@dc 21} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Brass Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert" ], "dragonCastingColor": "brass", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/brass-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "damageTagsLegendary": [ "B" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone", "unconscious" ], "conditionInflictLegendary": [ "blinded", "prone" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Bronze Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 107, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "DoDk" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 444, "formula": "24d20 + 192" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 29, "dex": 10, "con": 27, "int": 18, "wis": 17, "cha": 21, "save": { "dex": "+7", "con": "+15", "wis": "+10", "cha": "+12" }, "skill": { "insight": "+10", "perception": "+17", "stealth": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "22", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Lightning Breath", "entry": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a {@dc 23} Dexterity saving throw, taking 88 ({@damage 16d10}) lightning damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Repulsion Breath", "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 23} Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 24} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Bronze Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "coastal" ], "dragonCastingColor": "bronze", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/bronze-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "L", "P", "S" ], "damageTagsLegendary": [ "S", "T" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "deafened", "prone" ], "savingThrowForced": [ "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Copper Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 110, "srd": true, "otherSources": [ { "source": "BGDIA" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 21, "from": [ "natural armor" ] } ], "hp": { "average": 350, "formula": "20d20 + 140" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 27, "dex": 12, "con": 25, "int": 20, "wis": 17, "cha": 19, "save": { "dex": "+8", "con": "+14", "wis": "+10", "cha": "+11" }, "skill": { "deception": "+11", "perception": "+17", "stealth": "+8" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "21", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Acid Breath", "entry": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a {@dc 22} Dexterity saving throw, taking 63 ({@damage 14d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", "entry": "The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a {@dc 22} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Copper Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 19} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "hill" ], "dragonCastingColor": "copper", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/copper-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "B", "P", "S" ], "damageTagsLegendary": [ "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "incapacitated" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Gold Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 113, "srd": true, "otherSources": [ { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 546, "formula": "28d20 + 252" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 30, "dex": 14, "con": 29, "int": 18, "wis": 17, "cha": 28, "save": { "dex": "+9", "con": "+16", "wis": "+10", "cha": "+16" }, "skill": { "insight": "+10", "perception": "+17", "persuasion": "+16", "stealth": "+9" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "24", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 17} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 24} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 71 ({@damage 13d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", "entry": "The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a {@dc 24} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 25} Dexterity saving throw or take 17 ({@damage 2d6 + 10}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Gold Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "grassland", "forest" ], "dragonCastingColor": "gold", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/gold-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "charmed" ], "savingThrowForced": [ "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "charisma" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Green Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 93, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "DIP" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 21, "from": [ "natural armor" ] } ], "hp": { "average": 385, "formula": "22d20 + 154" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 27, "dex": 12, "con": 25, "int": 20, "wis": 17, "cha": 19, "save": { "dex": "+8", "con": "+14", "wis": "+10", "cha": "+11" }, "skill": { "deception": "+11", "insight": "+10", "perception": "+17", "persuasion": "+11", "stealth": "+8" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 27, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Common", "Draconic" ], "cr": "22", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Poison Breath {@recharge 5}", "entries": [ "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 77 ({@damage 22d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Green Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 19} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "forest" ], "dragonCastingColor": "green", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/green-dragon.mp3" }, "traitTags": [ "Amphibious", "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "I", "P", "S" ], "damageTagsLegendary": [ "B", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "charmed", "prone", "restrained" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Red Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 97, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "SatO" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 546, "formula": "28d20 + 252" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 30, "dex": 10, "con": 29, "int": 18, "wis": 15, "cha": 23, "save": { "dex": "+7", "con": "+16", "wis": "+9", "cha": "+13" }, "skill": { "perception": "+16", "stealth": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 26, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "24", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage plus 14 ({@damage 4d6}) fire damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 17} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 91 ({@damage 26d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 25} Dexterity saving throw or take 17 ({@damage 2d6 + 10}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Red Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "hill" ], "dragonCastingColor": "red", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/red-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "damageTagsLegendary": [ "F" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "incapacitated", "poisoned", "prone" ], "savingThrowForced": [ "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient Silver Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 116, "srd": true, "otherSources": [ { "source": "SatO" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 487, "formula": "25d20 + 225" }, "speed": { "walk": 40, "fly": 80 }, "str": 30, "dex": 10, "con": 29, "int": 18, "wis": 15, "cha": 23, "save": { "dex": "+7", "con": "+16", "wis": "+9", "cha": "+13" }, "skill": { "arcana": "+11", "history": "+11", "perception": "+16", "stealth": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 26, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "23", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 17} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Cold Breath", "entry": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a {@dc 24} Constitution saving throw, taking 67 ({@damage 15d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", "entry": "The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a {@dc 24} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] }, { "name": "Change Shape", "entries": [ "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 25} Dexterity saving throw or take 17 ({@damage 2d6 + 10}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "Silver Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "urban" ], "dragonCastingColor": "silver", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/silver-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack", "Shapechanger" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "C", "P", "S" ], "damageTagsLegendary": [ "C" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "paralyzed", "prone" ], "conditionInflictLegendary": [ "restrained" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ancient White Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 100, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 333, "formula": "18d20 + 144" }, "speed": { "walk": 40, "burrow": 40, "fly": 80, "swim": 40 }, "str": 26, "dex": 10, "con": 26, "int": 10, "wis": 13, "cha": 14, "save": { "dex": "+6", "con": "+14", "wis": "+7", "cha": "+8" }, "skill": { "perception": "+13", "stealth": "+6" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 23, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "20", "trait": [ { "name": "Ice Walk", "entries": [ "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the dragon fails a saving throw, it can choose to succeed instead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 9 ({@damage 2d8}) cold damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." ] }, { "name": "Cold Breath {@recharge 5}", "entries": [ "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a {@dc 22} Constitution saving throw, taking 72 ({@damage 16d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Detect", "entries": [ "The dragon makes a Wisdom ({@skill Perception}) check." ] }, { "name": "Tail Attack", "entries": [ "The dragon makes a tail attack." ] }, { "name": "Wing Attack (Costs 2 Actions)", "entries": [ "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." ] } ], "legendaryGroup": { "name": "White Dragon", "source": "MM" }, "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "arctic" ], "dragonCastingColor": "white", "dragonAge": "ancient", "soundClip": { "type": "internal", "path": "bestiary/white-dragon.mp3" }, "traitTags": [ "Legendary Resistances" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Frightful Presence", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "C", "P", "S" ], "damageTagsLegendary": [ "C", "P" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "frightened", "prone" ], "conditionInflictLegendary": [ "blinded" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Androsphinx", "source": "MM", "page": 281, "srd": true, "otherSources": [ { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "SatO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "L", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 199, "formula": "19d10 + 95" }, "speed": { "walk": 40, "fly": 60 }, "str": 22, "dex": 10, "con": 20, "int": 16, "wis": 18, "cha": 23, "save": { "dex": "+6", "con": "+11", "int": "+9", "wis": "+10" }, "skill": { "arcana": "+9", "perception": "+10", "religion": "+15" }, "senses": [ "truesight 120 ft." ], "passive": 20, "immune": [ "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "frightened" ], "languages": [ "Common", "Sphinx" ], "cr": "17", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell sacred flame}", "{@spell spare the dying}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell detect evil and good}", "{@spell detect magic}" ] }, "2": { "slots": 3, "spells": [ "{@spell lesser restoration}", "{@spell zone of truth}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell tongues}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell freedom of movement}" ] }, "5": { "slots": 2, "spells": [ "{@spell flame strike}", "{@spell greater restoration}" ] }, "6": { "slots": 1, "spells": [ "{@spell heroes' feast}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Inscrutable", "entries": [ "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." ] }, { "name": "Magic Weapons", "entries": [ "The sphinx's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sphinx makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage." ] }, { "name": "Roar (3/Day)", "entries": [ "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "First Roar", "entry": "Each creature that fails a {@dc 18} Wisdom saving throw is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "Second Roar", "entry": "Each creature that fails a {@dc 18} Wisdom saving throw is {@condition deafened} and {@condition frightened} for 1 minute. A {@condition frightened} creature is {@condition paralyzed} and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "Third Roar", "entry": "Each creature makes a {@dc 18} Constitution saving throw. On a failed save, a creature takes 44 ({@damage 8d10}) thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}." } ] } ] } ], "legendary": [ { "name": "Claw Attack", "entries": [ "The sphinx makes one claw attack." ] }, { "name": "Teleport (Costs 2 Actions)", "entries": [ "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { "name": "Cast a Spell (Costs 3 Actions)", "entries": [ "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], "legendaryGroup": { "name": "Sphinx", "source": "MM" }, "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/androsphinx.mp3" }, "traitTags": [ "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "OTH" ], "damageTags": [ "S", "T" ], "damageTagsLegendary": [ "N" ], "damageTagsSpell": [ "F", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "deafened", "frightened", "paralyzed", "prone" ], "conditionInflictSpell": [ "incapacitated", "prone" ], "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Animated Armor", "group": [ "Animated Objects" ], "source": "MM", "page": 19, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 25 }, "str": 14, "dex": 11, "con": 13, "int": 1, "wis": 3, "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 6, "immune": [ "poison", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "cr": "1", "trait": [ { "name": "Antimagic Susceptibility", "entries": [ "The armor is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { "name": "False Appearance", "entries": [ "While the armor remains motionless, it is indistinguishable from a normal suit of armor." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The armor makes two melee attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/animated-armor.mp3" }, "traitTags": [ "Antimagic Susceptibility", "False Appearance" ], "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ankheg", "source": "MM", "page": 21, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] }, { "ac": 11, "condition": "while prone" } ], "hp": { "average": 39, "formula": "6d10 + 6" }, "speed": { "walk": 30, "burrow": 10 }, "str": 17, "dex": 11, "con": 13, "int": 1, "wis": 13, "cha": 6, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 11, "cr": "2", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) acid damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the ankheg can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." ] }, { "name": "Acid Spray {@recharge}", "entries": [ "The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature {@condition grappled}. Each creature in that line must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/ankeg.mp3" }, "senseTags": [ "D", "T" ], "damageTags": [ "A", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ankylosaurus", "group": [ "Dinosaurs" ], "source": "MM", "page": 79, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "CRCotN" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 68, "formula": "8d12 + 16" }, "speed": { "walk": 30 }, "str": 19, "dex": 11, "con": 15, "int": 2, "wis": 12, "cha": 5, "passive": 11, "cr": "3", "action": [ { "name": "Tail", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/ankylosaurus.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ape", "source": "MM", "page": 317, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "CM" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 19, "formula": "3d8 + 6" }, "speed": { "walk": 30, "climb": 30 }, "str": 16, "dex": 14, "con": 14, "int": 6, "wis": 12, "cha": 7, "skill": { "athletics": "+5", "perception": "+3" }, "passive": 13, "cr": "1/2", "action": [ { "name": "Multiattack", "entries": [ "The ape makes two fist attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 5} to hit, range 25/50 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/ape.mp3" }, "actionTags": [ "Multiattack" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RW" ], "hasToken": true }, { "name": "Arcanaloth", "source": "MM", "page": 313, "otherSources": [ { "source": "CoS" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "yugoloth" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 104, "formula": "16d8 + 32" }, "speed": { "walk": 30, "fly": 30 }, "str": 17, "dex": 12, "con": 14, "int": 20, "wis": 16, "cha": 17, "save": { "dex": "+5", "int": "+9", "wis": "+7", "cha": "+7" }, "skill": { "arcana": "+13", "deception": "+11", "insight": "+11", "perception": "+7" }, "senses": [ "truesight 120 ft." ], "passive": 17, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "acid", "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "languages": [ "all", "telepathy 120 ft." ], "cr": "12", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The arcanaloth's innate spellcasting ability is Charisma (spell save {@dc 15}). The arcanaloth can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell alter self}", "{@spell darkness}", "{@spell heat metal}", "{@spell invisibility} (self only)", "{@spell magic missile}" ], "ability": "cha" }, { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The arcanaloth has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell fire bolt}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell identify}", "{@spell shield}", "{@spell Tenser's floating disk}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell mirror image}", "{@spell phantasmal force}", "{@spell suggestion}" ] }, "3": { "slots": 3, "spells": [ "{@spell counterspell}", "{@spell fear}", "{@spell fireball}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell dimension door}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell hold monster}" ] }, "6": { "slots": 1, "spells": [ "{@spell chain lightning}" ] }, "7": { "slots": 1, "spells": [ "{@spell finger of death}" ] }, "8": { "slots": 1, "spells": [ "{@spell mind blank}" ] } }, "ability": "int" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The arcanaloth has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The arcanaloth's weapon attacks are magical." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage. The target must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Teleport", "entries": [ "The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Yugoloth Summoning", "entries": [ "Some yugoloths have an action option that allows them to summon other yugoloths.", { "name": "Summon Yugoloth (1/Day)", "type": "entries", "entries": [ "The yugoloth attempts a magical summoning.", "An arcanaloth has a {@chance 40|40 percent|40% summoning chance} chance of summoning one arcanaloth.", "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." ] } ], "_version": { "name": "Arcanaloth (Summoner)", "addHeadersAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/arcanaloth.mp3" }, "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Teleport" ], "languageTags": [ "TP", "XX" ], "damageTags": [ "I", "S" ], "damageTagsSpell": [ "B", "F", "L", "N", "O", "P", "S", "Y" ], "spellcastingTags": [ "CW", "I" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ "frightened", "incapacitated", "invisible", "paralyzed" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "intelligence", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Archmage", "source": "MM", "page": 342, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 12, { "ac": 15, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 99, "formula": "18d8 + 18" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 12, "int": 20, "wis": 15, "cha": 16, "save": { "int": "+9", "wis": "+6" }, "skill": { "arcana": "+13", "history": "+13" }, "passive": 12, "resist": [ { "special": "damage from spells" }, { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "(from stoneskin)", "cond": true, "preNote": "nonmagical" } ], "languages": [ "any six languages" ], "cr": "12", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The archmage can cast {@spell disguise self} and {@spell invisibility} at will and has the following wizard spells prepared:" ], "will": [ "{@spell disguise self}", "{@spell invisibility}" ], "spells": { "0": { "spells": [ "{@spell fire bolt}", "{@spell light}", "{@spell mage hand}", "{@spell prestidigitation}", "{@spell shocking grasp}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell identify}", "{@spell mage armor}*", "{@spell magic missile}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell mirror image}", "{@spell misty step}" ] }, "3": { "slots": 3, "spells": [ "{@spell counterspell}", "{@spell fly}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell fire shield}", "{@spell stoneskin}*" ] }, "5": { "slots": 3, "spells": [ "{@spell cone of cold}", "{@spell scrying}", "{@spell wall of force}" ] }, "6": { "slots": 1, "spells": [ "{@spell globe of invulnerability}" ] }, "7": { "slots": 1, "spells": [ "{@spell teleport}" ] }, "8": { "slots": 1, "spells": [ "{@spell mind blank}*" ] }, "9": { "slots": 1, "spells": [ "{@spell time stop}" ] } }, "footerEntries": [ "*The archmage casts these spells on itself before combat." ], "ability": "int", "hidden": [ "will" ] } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The archmage has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Familiars", "entries": [ "Any spellcaster that can cast the {@spell find familiar} spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a {@creature crawling claw}, {@creature imp}, {@creature pseudodragon}, or {@creature quasit}." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/archmage.mp3" }, "attachedItems": [ "dagger|phb" ], "traitTags": [ "Magic Resistance" ], "languageTags": [ "X" ], "damageTags": [ "P" ], "damageTagsSpell": [ "C", "F", "L", "O" ], "spellcastingTags": [ "CW" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Archmage (Familiar)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "spells": { "1": { "spells": [ "{@spell find familiar} (one of the creatures described in the spell or some other Tiny monster, such as a {@creature crawling claw}, {@creature imp}, {@creature pseudodragon}, or {@creature quasit})" ] } } } }, "variant": null } ] }, { "name": "Assassin", "source": "MM", "page": 343, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "L", "NX", "C", "NY", "E" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { "average": 78, "formula": "12d8 + 24" }, "speed": { "walk": 30 }, "str": 11, "dex": 16, "con": 14, "int": 13, "wis": 11, "cha": 10, "save": { "dex": "+6", "int": "+4" }, "skill": { "acrobatics": "+6", "deception": "+3", "perception": "+3", "stealth": "+9" }, "passive": 13, "resist": [ "poison" ], "languages": [ "Thieves' cant plus any two languages" ], "cr": "8", "trait": [ { "name": "Assassinate", "entries": [ "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit." ] }, { "name": "Evasion", "entries": [ "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The assassin deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The assassin makes two shortsword attacks." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Light Crossbow", "entries": [ "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/assassin.mp3" }, "attachedItems": [ "light crossbow|phb", "shortsword|phb" ], "traitTags": [ "Sneak Attack" ], "actionTags": [ "Multiattack" ], "languageTags": [ "TC", "X" ], "damageTags": [ "I", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Awakened Shrub", "source": "MM", "page": 317, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "PSI" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "plant", "alignment": [ "U" ], "ac": [ 9 ], "hp": { "average": 10, "formula": "3d6" }, "speed": { "walk": 20 }, "str": 3, "dex": 8, "con": 11, "int": 10, "wis": 10, "cha": 6, "passive": 10, "resist": [ "piercing" ], "vulnerable": [ "fire" ], "languages": [ "one language known by its creator" ], "cr": "0", "trait": [ { "name": "False Appearance", "entries": [ "While the shrub remains motionless, it is indistinguishable from a normal shrub." ] } ], "action": [ { "name": "Rake", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) slashing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/awakened-shrub.mp3" }, "traitTags": [ "False Appearance" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Awakened Tree", "source": "MM", "page": 317, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "PSI" } ], "size": [ "H" ], "type": "plant", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 59, "formula": "7d12 + 14" }, "speed": { "walk": 20 }, "str": 19, "dex": 6, "con": 15, "int": 10, "wis": 10, "cha": 7, "passive": 10, "resist": [ "bludgeoning", "piercing" ], "vulnerable": [ "fire" ], "languages": [ "one language known by its creator" ], "cr": "2", "trait": [ { "name": "False Appearance", "entries": [ "While the tree remains motionless, it is indistinguishable from a normal tree." ] } ], "action": [ { "name": "Slam", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/awakened-tree.mp3" }, "traitTags": [ "False Appearance" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true }, { "name": "Axe Beak", "source": "MM", "page": 317, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "IDRotF" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 50 }, "str": 14, "dex": 12, "con": 12, "int": 2, "wis": 10, "cha": 5, "passive": 10, "cr": "1/4", "action": [ { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage." ] } ], "environment": [ "grassland", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/axe-beak.mp3" }, "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Azer", "source": "MM", "page": 22, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "KftGV" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "L", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor", "{@item shield|phb}" ] } ], "hp": { "average": 39, "formula": "6d8 + 12" }, "speed": { "walk": 30 }, "str": 17, "dex": 12, "con": 15, "int": 12, "wis": 13, "cha": 10, "save": { "con": "+4" }, "passive": 11, "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Ignan" ], "cr": "2", "trait": [ { "name": "Heated Body", "entries": [ "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage." ] }, { "name": "Heated Weapons", "entries": [ "When the azer hits with a metal melee weapon, it deals an extra 3 ({@damage 1d6}) fire damage (included in the attack)." ] }, { "name": "Illumination", "entries": [ "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] } ], "action": [ { "name": "Warhammer", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, or 8 ({@damage 1d10 + 3}) bludgeoning damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/azer.mp3" }, "attachedItems": [ "warhammer|phb" ], "traitTags": [ "Illumination" ], "languageTags": [ "IG" ], "damageTags": [ "B", "F" ], "miscTags": [ "AOE", "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Baboon", "source": "MM", "page": 318, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "CM" }, { "source": "CoS" }, { "source": "WBtW" }, { "source": "KftGV" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 3, "formula": "1d6" }, "speed": { "walk": 30, "climb": 30 }, "str": 8, "dex": 14, "con": 11, "int": 4, "wis": 12, "cha": 6, "passive": 11, "cr": "0", "trait": [ { "name": "Pack Tactics", "entries": [ "The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] } ], "environment": [ "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/baboon.mp3" }, "traitTags": [ "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Badger", "source": "MM", "page": 318, "srd": true, "basicRules": true, "otherSources": [ { "source": "WBtW" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 3, "formula": "1d4 + 1" }, "speed": { "walk": 20, "burrow": 5 }, "str": 4, "dex": 11, "con": 12, "int": 2, "wis": 12, "cha": 5, "senses": [ "darkvision 30 ft." ], "passive": 11, "cr": "0", "trait": [ { "name": "Keen Smell", "entries": [ "The badger has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/badger.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Balor", "source": "MM", "page": 55, "srd": true, "otherSources": [ { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "H" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 262, "formula": "21d12 + 126" }, "speed": { "walk": 40, "fly": 80 }, "str": 26, "dex": 15, "con": 22, "int": 20, "wis": 16, "cha": 22, "save": { "str": "+14", "con": "+12", "wis": "+9", "cha": "+12" }, "senses": [ "truesight 120 ft." ], "passive": 13, "resist": [ "cold", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "19", "trait": [ { "name": "Death Throes", "entries": [ "When the balor dies, it explodes, and each creature within 30 feet of it must make a {@dc 20} Dexterity saving throw, taking 70 ({@damage 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons." ] }, { "name": "Fire Aura", "entries": [ "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." ] }, { "name": "Magic Resistance", "entries": [ "The balor has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The balor's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The balor makes two attacks: one with its longsword and one with its whip." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 13 ({@damage 3d8}) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice." ] }, { "name": "Whip", "entries": [ "{@atk mw} {@hit 14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 20} Strength saving throw or be pulled up to 25 feet toward the balor." ] }, { "name": "Teleport", "entries": [ "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A balor has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d8} {@creature vrock||vrocks}, {@dice 1d6} {@creature hezrou||hezrous}, {@dice 1d4} {@creature glabrezu||glabrezus}, {@dice 1d3} {@creature nalfeshnee||nalfeshnees}, {@dice 1d2} {@creature marilith||mariliths}, or one {@creature goristro}.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Balor (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/balor.mp3" }, "attachedItems": [ "longsword|phb", "whip|phb" ], "traitTags": [ "Death Burst", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "F", "L", "S" ], "miscTags": [ "MLW", "MW", "RCH" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bandit", "source": "MM", "page": 343, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "SjA" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "NX", "C", "G", "NY", "E" ], "ac": [ { "ac": 12, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 12, "int": 10, "wis": 10, "cha": 10, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "1/8", "action": [ { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] }, { "name": "Light Crossbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "environment": [ "coastal", "hill", "arctic", "urban", "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/bandit.mp3" }, "altArt": [ { "name": "Diabolical Bandit", "source": "MTF", "page": 18 }, { "name": "Uttolot Elf Bandit", "source": "EGW" } ], "attachedItems": [ "light crossbow|phb", "scimitar|phb" ], "languageTags": [ "C", "X" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true }, { "name": "Bandit Captain", "source": "MM", "page": 344, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "NX", "C", "G", "NY", "E" ], "ac": [ { "ac": 15, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30 }, "str": 15, "dex": 16, "con": 14, "int": 14, "wis": 11, "cha": 14, "save": { "str": "+4", "dex": "+5", "wis": "+2" }, "skill": { "athletics": "+4", "deception": "+4" }, "passive": 10, "languages": [ "any two languages" ], "cr": "2", "action": [ { "name": "Multiattack", "entries": [ "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers." ] }, { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon." ] } ], "environment": [ "coastal", "hill", "arctic", "urban", "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/bandit-captain.mp3" }, "altArt": [ { "name": "Diabolical Bandit Captain", "source": "MTF", "page": 18 } ], "attachedItems": [ "dagger|phb", "scimitar|phb" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "X" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Banshee", "source": "MM", "page": 23, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 58, "formula": "13d8" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 14, "con": 10, "int": 12, "wis": 11, "cha": 17, "save": { "wis": "+2", "cha": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "acid", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "languages": [ "Common", "Elvish" ], "cr": "4", "trait": [ { "name": "Detect Life", "entries": [ "The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations." ] }, { "name": "Incorporeal Movement", "entries": [ "The banshee can move through other creatures and objects as if they were {@quickref difficult terrain||3}. She takes 5 ({@damage 1d10}) force damage if she ends her turn inside an object." ] } ], "action": [ { "name": "Corrupting Touch", "entries": [ "{@atk ms} {@hit 4} to hit, reach 5 ft., one target. {@h}12 ({@damage 3d6 + 2}) necrotic damage." ] }, { "name": "Horrifying Visage", "entries": [ "Each non-undead creature within 60 feet of the banshee that can see her must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours." ] }, { "name": "Wail (1/Day)", "entries": [ "The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a {@dc 13} Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 ({@damage 3d6}) psychic damage." ] } ], "environment": [ "forest", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/banshee.mp3" }, "traitTags": [ "Incorporeal Movement" ], "senseTags": [ "D" ], "languageTags": [ "C", "E" ], "damageTags": [ "N", "O", "Y" ], "conditionInflict": [ "frightened" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Barbed Devil", "source": "MM", "page": 70, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d8 + 52" }, "speed": { "walk": 30 }, "str": 16, "dex": 17, "con": 18, "int": 12, "wis": 14, "cha": 14, "save": { "str": "+6", "con": "+7", "wis": "+5", "cha": "+5" }, "skill": { "deception": "+5", "insight": "+5", "perception": "+8" }, "senses": [ "darkvision 120 ft." ], "passive": 18, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "5", "trait": [ { "name": "Barbed Hide", "entries": [ "At the start of each of its turns, the barbed devil deals 5 ({@damage 1d10}) piercing damage to any creature grappling it." ] }, { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { "name": "Hurl Flame", "entries": [ "{@atk rs} {@hit 5} to hit, range 150 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." ] } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "A barbed devil has a {@chance 30|30 percent} chance of summoning one barbed devil.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Barbed Devil (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/barbed-devil.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "F", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Barlgura", "source": "MM", "page": 56, "otherSources": [ { "source": "PotA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 68, "formula": "8d10 + 24" }, "speed": { "walk": 40, "climb": 40 }, "str": 18, "dex": 15, "con": 16, "int": 7, "wis": 14, "cha": 9, "save": { "dex": "+5", "con": "+6" }, "skill": { "perception": "+5", "stealth": "+5" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 15, "resist": [ "cold", "fire", "lightning" ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The barlgura's spellcasting ability is Wisdom (spell save {@dc 13}). The barlgura can innately cast the following spells, requiring no material components:" ], "daily": { "1e": [ "{@spell entangle}", "{@spell phantasmal force}" ], "2e": [ "{@spell disguise self}", "{@spell invisibility} (self only)" ] }, "ability": "wis" } ], "trait": [ { "name": "Reckless", "entries": [ "At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." ] }, { "name": "Running Leap", "entries": [ "The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The barlgura makes three attacks: one with its bite and two with its fists." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A barlgura has a {@chance 30|30 percent|30% summoning chance} chance of summoning one barlgura.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Barlgura (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/barlgura.mp3" }, "traitTags": [ "Reckless" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "B", "P" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "intelligence", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Basilisk", "source": "MM", "page": 24, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "PSZ" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d8 + 16" }, "speed": { "walk": 20 }, "str": 16, "dex": 8, "con": 15, "int": 2, "wis": 8, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 9, "cr": "3", "trait": [ { "name": "Petrifying Gaze", "entries": [ "If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a {@dc 12} Constitution saving throw if the basilisk isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic.", "A creature that isn't {@quickref Surprise|PHB|3|0|surprised} can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.", "If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "environment": [ "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/basilisk.mp3" }, "senseTags": [ "D" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "petrified", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bat", "source": "MM", "page": 318, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "PSX" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 5, "fly": 30 }, "str": 2, "dex": 15, "con": 8, "int": 2, "wis": 12, "cha": 4, "senses": [ "blindsight 60 ft." ], "passive": 11, "cr": "0", "trait": [ { "name": "Echolocation", "entries": [ "The bat can't use its blindsight while {@condition deafened}." ] }, { "name": "Keen Hearing", "entries": [ "The bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/bat.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Bearded Devil", "source": "MM", "page": 70, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d8 + 16" }, "speed": { "walk": 30 }, "str": 16, "dex": 15, "con": 15, "int": 9, "wis": 11, "cha": 11, "save": { "str": "+5", "con": "+4", "wis": "+2" }, "senses": [ "darkvision 120 ft." ], "passive": 10, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "3", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] }, { "name": "Steadfast", "entries": [ "The devil can't be {@condition frightened} while it can see an allied creature within 30 feet of it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes two attacks: one with its beard and one with its glaive." ] }, { "name": "Beard", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Glaive", "entries": [ "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 12} Constitution saving throw or lose 5 ({@dice 1d10}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 ({@dice 1d10}). Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom (Medicine) check. The wound also closes if the target receives magical healing." ] } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "A bearded devil has a {@chance 30|30 percent} chance of summoning one bearded devil.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Bearded Devil (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/bearded-devil.mp3" }, "attachedItems": [ "glaive|phb" ], "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RCH" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Behir", "source": "MM", "page": 25, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "EGW" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "H" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d12 + 64" }, "speed": { "walk": 50, "climb": 40 }, "str": 23, "dex": 16, "con": 18, "int": 7, "wis": 14, "cha": 12, "skill": { "perception": "+6", "stealth": "+7" }, "senses": [ "darkvision 90 ft." ], "passive": 16, "immune": [ "lightning" ], "languages": [ "Draconic" ], "cr": "11", "action": [ { "name": "Multiattack", "entries": [ "The behir makes two attacks: one with its bite and one to constrict." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one Large or smaller creature. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage plus 17 ({@damage 2d10 + 6}) slashing damage. The target is {@condition grappled} (escape {@dc 16}) if the behir isn't already constricting a creature, and the target is {@condition restrained} until this grapple ends." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Swallow", "entries": [ "The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the behir, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.", "If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/behir.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Breath Weapon", "Multiattack", "Swallow" ], "languageTags": [ "DR" ], "damageTags": [ "A", "B", "L", "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Beholder", "group": [ "Beholders" ], "source": "MM", "page": 28, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 180, "formula": "19d10 + 76" }, "speed": { "walk": 0, "fly": { "number": 20, "condition": "(hover)" }, "canHover": true }, "str": 10, "dex": 14, "con": 18, "int": 17, "wis": 15, "cha": 17, "save": { "int": "+8", "wis": "+7", "cha": "+8" }, "skill": { "perception": "+12" }, "senses": [ "darkvision 120 ft." ], "passive": 22, "conditionImmune": [ "prone" ], "languages": [ "Deep Speech", "Undercommon" ], "cr": { "cr": "13", "lair": "14" }, "trait": [ { "name": "Antimagic Cone", "entries": [ "The beholder's central eye creates an area of antimagic, as in the {@spell antimagic field} spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." ] }, { "name": "Eye Rays", "entries": [ "The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "1. Charm Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} by the beholder for 1 hour, or until the beholder harms the creature." }, { "type": "item", "name": "2. Paralyzing Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "3. Fear Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "4. Slowing Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "5. Enervation Ray", "style": "italic", "entry": "The targeted creature must make a {@dc 16} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "6. Telekinetic Ray", "style": "italic", "entries": [ "If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or the beholder moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is {@condition incapacitated}.", "If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." ] }, { "type": "item", "name": "7. Sleep Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." }, { "type": "item", "name": "8. Petrification Ray", "style": "italic", "entry": "The targeted creature must make a {@dc 16} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." }, { "type": "item", "name": "9. Disintegration Ray", "style": "italic", "entries": [ "If the target is a creature, it must succeed on a {@dc 16} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.", "If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." ] }, { "type": "item", "name": "10. Death Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 16} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." } ] } ] } ], "legendaryHeader": [ "The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn. The beholder regains spent legendary actions at the start of its turn." ], "legendary": [ { "name": "Eye Ray", "entries": [ "The beholder uses one random eye ray." ] } ], "legendaryGroup": { "name": "Beholder", "source": "MM" }, "variant": [ { "type": "inset", "name": "Variant Abilities", "entries": [ "When a beholder's dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Rather than the standard powers of a beholder's central eye and eyestalks, the creature has one or more variant abilities\u2014guaranteed to surprise any enemies who thought they knew what they were getting themselves into.", "This section provides several alternative spell effects for a beholder's eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the monster's challenge rating. As another option, you can switch any of the damaging eye rays in the {@book Monster Manual|MM} to an effect with a different damage type, such as replacing the enervation ray with a combustion ray that deals fire damage instead of necrotic damage.", "Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per use (even if the ability is based on a spell that normally affects an area or multiple targets). The saving throw for an alternative ability uses the same DC and the same ability score as the spell the eye ray is based on.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Antimagic Cone:", "entry": "{@spell mirage arcane}, {@spell power word stun} (affecting the weakest non-{@condition stunned} target in the cone each round)" }, { "type": "item", "name": "Charm Ray:", "entry": "{@spell banishment} (1 minute), {@spell confusion} (1 minute)" }, { "type": "item", "name": "Death Ray:", "entry": "{@spell circle of death} (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), {@spell feeblemind}" }, { "type": "item", "name": "Disintegration Ray:", "entry": "{@spell chain lightning} (primary target takes 6d8 lightning damage; two secondary targets within 30 feet of the primary target take 3d8 lightning damage each), {@spell eyebite} (sickened effect; 1 minute)" }, { "type": "item", "name": "Enervation Ray:", "entry": "{@spell create undead} (usable regardless of the time of day), {@spell polymorph} (1 minute)" }, { "type": "item", "name": "Fear Ray:", "entry": "{@spell gaseous form} (self or willing creature only), {@spell moonbeam}" }, { "type": "item", "name": "Paralyzing Ray:", "entry": "{@spell modify memory}, {@spell silence} (1 minute)" }, { "type": "item", "name": "Petrification Ray:", "entry": "{@spell Otto's irresistible dance} (1 minute), {@spell wall of ice} (1 minute; one 10-foot-square panel)" }, { "type": "item", "name": "Sleep Ray:", "entry": "{@spell blindness/deafness}, {@spell misty step} (self or willing creature only)" }, { "type": "item", "name": "Slowing Ray:", "entry": "{@spell bestow curse} (1 minute), {@spell sleet storm} (one 10-foot-cube)" }, { "type": "item", "name": "Telekinesis Ray:", "entry": "{@spell geas} (1 hour), {@spell wall of force} (1 minute; one 10-foot-square panel)" } ] } ], "source": "VGM", "page": 12, "_version": { "name": "Beholder (Variant Abilities)", "addAs": "trait" } } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/beholder.mp3" }, "senseTags": [ "SD" ], "languageTags": [ "DS", "U" ], "damageTags": [ "N", "O", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "charmed", "frightened", "paralyzed", "petrified", "restrained", "unconscious" ], "conditionInflictLegendary": [ "grappled" ], "savingThrowForced": [ "constitution", "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Beholder Zombie", "source": "MM", "page": 316, "otherSources": [ { "source": "WDH" }, { "source": "WDMM" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 0, "fly": { "number": 20, "condition": "(hover)" }, "canHover": true }, "str": 10, "dex": 8, "con": 16, "int": 3, "wis": 8, "cha": 5, "save": { "wis": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "poison" ], "conditionImmune": [ "poisoned", "prone" ], "languages": [ "understands Deep Speech and Undercommon but can't speak" ], "cr": "5", "trait": [ { "name": "Undead Fortitude", "entries": [ "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." ] }, { "name": "Eye Ray", "entries": [ "The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "1. Paralyzing Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "2. Fear Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "3. Enervation Ray", "style": "italic", "entry": "The targeted creature must make a {@dc 14} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "4. Disintegration Ray", "style": "italic", "entries": [ "If the target is a creature, it must succeed on a {@dc 14} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.", "If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it." ] } ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/beholder-zombie.mp3" }, "traitTags": [ "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ "CS", "DS", "U" ], "damageTags": [ "N", "O", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "frightened", "paralyzed" ], "savingThrowForced": [ "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Berserker", "source": "MM", "page": 344, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "C", "G", "NY", "E" ], "ac": [ { "ac": 13, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 67, "formula": "9d8 + 27" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 17, "int": 9, "wis": 11, "cha": 9, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "2", "trait": [ { "name": "Reckless", "entries": [ "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], "action": [ { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] } ], "environment": [ "coastal", "mountain", "hill", "arctic", "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/berserker.mp3" }, "altArt": [ { "name": "Diabolical Berserker", "source": "MTF", "page": 18 } ], "attachedItems": [ "greataxe|phb" ], "traitTags": [ "Reckless" ], "languageTags": [ "C", "X" ], "damageTags": [ "S" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Black Bear", "source": "MM", "page": 318, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 19, "formula": "3d8 + 6" }, "speed": { "walk": 40, "climb": 30 }, "str": 15, "dex": 10, "con": 14, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "1/2", "trait": [ { "name": "Keen Smell", "entries": [ "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bear makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/black-bear.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Black Dragon Wyrmling", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 88, "srd": true, "otherSources": [ { "source": "TftYP" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 30, "fly": 60, "swim": 30 }, "str": 15, "dex": 14, "con": 13, "int": 10, "wis": 11, "cha": 13, "save": { "dex": "+4", "con": "+3", "wis": "+2", "cha": "+3" }, "skill": { "perception": "+4", "stealth": "+4" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "acid" ], "languages": [ "Draconic" ], "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 2 ({@damage 1d4}) acid damage." ] }, { "name": "Acid Breath {@recharge 5}", "entries": [ "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/black-dragon-wyrmling.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "A", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Black Pudding", "source": "MM", "page": 241, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "ooze", "alignment": [ "U" ], "ac": [ 7 ], "hp": { "average": 85, "formula": "10d10 + 30" }, "speed": { "walk": 20, "climb": 20 }, "str": 16, "dex": 5, "con": 16, "int": 1, "wis": 6, "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 8, "immune": [ "acid", "cold", "lightning", "slashing" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "cr": "4", "trait": [ { "name": "Amorphous", "entries": [ "The pudding can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Corrosive Form", "entries": [ "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round." ] }, { "name": "Spider Climb", "entries": [ "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 18 ({@damage 4d8}) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative \u22121 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10." ] } ], "reaction": [ { "name": "Split", "entries": [ "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/black-pudding.mp3" }, "traitTags": [ "Amorphous", "Spider Climb" ], "senseTags": [ "B" ], "damageTags": [ "A", "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Blink Dog", "source": "MM", "page": 318, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "fey", "alignment": [ "L", "G" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 40 }, "str": 12, "dex": 17, "con": 12, "int": 10, "wis": 13, "cha": 11, "skill": { "perception": "+3", "stealth": "+5" }, "passive": 13, "languages": [ "Blink Dog", "understands Sylvan but can't speak it" ], "cr": "1/4", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The dog has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] }, { "name": "Teleport {@recharge 4}", "entries": [ "The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/blink-dog.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Teleport" ], "languageTags": [ "CS", "OTH", "S" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Blood Hawk", "source": "MM", "page": 319, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "CM" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 10, "fly": 60 }, "str": 6, "dex": 14, "con": 10, "int": 3, "wis": 14, "cha": 5, "skill": { "perception": "+4" }, "passive": 14, "cr": "1/8", "trait": [ { "name": "Keen Sight", "entries": [ "The hawk has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Pack Tactics", "entries": [ "The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "environment": [ "mountain", "grassland", "forest", "hill", "coastal", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/blood-hawk.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Blue Dragon Wyrmling", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 91, "srd": true, "otherSources": [ { "source": "MOT" }, { "source": "DoSI" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "8d8 + 16" }, "speed": { "walk": 30, "burrow": 15, "fly": 60 }, "str": 17, "dex": 10, "con": 15, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+2", "con": "+4", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "lightning" ], "languages": [ "Draconic" ], "cr": "3", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) lightning damage." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 12} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/blue-dragon-wyrmling.mp3" }, "altArt": [ { "name": "Blue Dragon Wyrmling", "source": "DoSI" } ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "L", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Blue Slaad", "source": "MM", "page": 276, "otherSources": [ { "source": "WDMM" }, { "source": "IDRotF" }, { "source": "PaBTSO" }, { "source": "SatO" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "13d10 + 52" }, "speed": { "walk": 30 }, "str": 20, "dex": 15, "con": 18, "int": 7, "wis": 7, "cha": 9, "skill": { "perception": "+1" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "Slaad", "telepathy 60 ft." ], "cr": "7", "trait": [ { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Regeneration", "entries": [ "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The slaad makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 15} Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 ({@dice 3d6}) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a {@creature red slaad} or, if it has the ability to cast spells of 3rd level or higher, a {@creature green slaad}. Only a {@spell wish} spell can reverse the transformation." ] } ], "variant": [ { "type": "variant", "name": "Control Gem", "entries": [ "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.", "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.", "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.", "Someone who is proficient in Wisdom (Medicine) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom (Medicine) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad." ], "_version": { "name": "Blue Slaad (Control Gem)", "addAs": "trait" } } ], "soundClip": { "type": "internal", "path": "bestiary/blue-slaad.mp3" }, "traitTags": [ "Magic Resistance", "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH", "TP" ], "damageTags": [ "P", "S", "Y" ], "miscTags": [ "HPR", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Boar", "source": "MM", "page": 319, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "DIP" }, { "source": "MOT" }, { "source": "CM" }, { "source": "WBtW" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 40 }, "str": 13, "dex": 11, "con": 12, "int": 2, "wis": 9, "cha": 5, "passive": 9, "cr": "1/4", "trait": [ { "name": "Charge", "entries": [ "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 ({@damage 1d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ "If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], "action": [ { "name": "Tusk", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/boar.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Bone Devil", "source": "MM", "page": 71, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "DSotDQ" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 142, "formula": "15d10 + 60" }, "speed": { "walk": 40, "fly": 40 }, "str": 18, "dex": 16, "con": 18, "int": 13, "wis": 14, "cha": 16, "save": { "int": "+5", "wis": "+6", "cha": "+7" }, "skill": { "deception": "+7", "insight": "+6" }, "senses": [ "darkvision 120 ft." ], "passive": 12, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "9", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes three attacks: two with its claws and one with its sting." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { "name": "Sting", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 17 ({@damage 5d6}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "variant": [ { "type": "variant", "name": "Bone Devil Polearm", "entries": [ "Some bone devils have the following action options.", { "name": "Multiattack", "type": "entries", "entries": [ "The devil makes two attacks: one with its hooked polearm and one with its sting." ] }, { "name": "Hooked Polearm", "type": "entries", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d12 + 4}) piercing damage. If the target is a Huge or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the devil can't use its polearm on another target." ] } ], "_version": { "name": "Bone Devil (Polearm)", "addHeadersAs": "action" } }, { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "A bone devil has a {@chance 40|40 percent} chance of summoning {@dice 2d6} {@creature spined devil||spined devils} or one bone devil.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Bone Devil (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/bone-devil.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bone Naga (Guardian)", "source": "MM", "page": 233, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" } ], "size": [ "L" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 58, "formula": "9d10 + 9" }, "speed": { "walk": 30 }, "str": 15, "dex": 16, "con": 12, "int": 15, "wis": 15, "cha": 16, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed", "poisoned" ], "languages": [ "Common plus one other language" ], "cr": "4", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The naga is a 5th-level spellcaster (spell save {@dc 12}, {@hit 4} to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Wisdom, and it has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mending}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ "{@spell calm emotions}", "{@spell hold person}" ] }, "3": { "slots": 2, "spells": [ "{@spell bestow curse}" ] } }, "ability": "wis" } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 10 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/bone-naga.mp3" }, "senseTags": [ "D" ], "languageTags": [ "C", "X" ], "damageTags": [ "I", "P" ], "damageTagsSpell": [ "N", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW", "RCH" ], "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bone Naga (Spirit)", "source": "MM", "page": 233, "otherSources": [ { "source": "DSotDQ" }, { "source": "BMT" } ], "size": [ "L" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 58, "formula": "9d10 + 9" }, "speed": { "walk": 30 }, "str": 15, "dex": 16, "con": 12, "int": 15, "wis": 15, "cha": 16, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed", "poisoned" ], "languages": [ "Common plus one other language" ], "cr": "4", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The naga is a 5th-level spellcaster (spell save {@dc 12}, {@hit 4} to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Intelligence, and it has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell minor illusion}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell hold person}" ] }, "3": { "slots": 2, "spells": [ "{@spell lightning bolt}" ] } }, "ability": "int" } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 10 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/bone-naga.mp3" }, "senseTags": [ "D" ], "languageTags": [ "C", "X" ], "damageTags": [ "I", "P" ], "damageTagsSpell": [ "C", "L" ], "spellcastingTags": [ "CW" ], "miscTags": [ "MW", "RCH" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Brass Dragon Wyrmling", "group": [ "Metallic Dragon" ], "source": "MM", "page": 106, "srd": true, "size": [ "M" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 16, "formula": "3d8 + 3" }, "speed": { "walk": 30, "burrow": 15, "fly": 60 }, "str": 15, "dex": 10, "con": 13, "int": 10, "wis": 11, "cha": 13, "save": { "dex": "+2", "con": "+3", "wis": "+2", "cha": "+3" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "fire" ], "languages": [ "Draconic" ], "cr": "1", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", "entry": "The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 11} Constitution saving throw or fall {@condition unconscious} for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/brass-dragon-wyrmling.mp3" }, "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "F", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "unconscious" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bronze Dragon Wyrmling", "group": [ "Metallic Dragon" ], "source": "MM", "page": 109, "srd": true, "otherSources": [ { "source": "DoSI" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 32, "formula": "5d8 + 10" }, "speed": { "walk": 30, "fly": 60, "swim": 30 }, "str": 17, "dex": 10, "con": 15, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+2", "con": "+4", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "lightning" ], "languages": [ "Draconic" ], "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Lightning Breath", "entry": "The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 12} Dexterity saving throw, taking 16 ({@damage 3d10}) lightning damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Repulsion Breath", "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 12} Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/bronze-dragon-wyrmling.mp3" }, "altArt": [ { "name": "Bronze Dragon Wyrmling", "source": "DoSI" } ], "traitTags": [ "Amphibious" ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "L", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Brown Bear", "source": "MM", "page": 319, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 34, "formula": "4d10 + 12" }, "speed": { "walk": 40, "climb": 30 }, "str": 19, "dex": 10, "con": 16, "int": 2, "wis": 13, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "1", "trait": [ { "name": "Keen Smell", "entries": [ "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bear makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], "environment": [ "forest", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/brown-bear.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Bugbear", "source": "MM", "page": 33, "srd": true, "basicRules": true, "otherSources": [ { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "{@item hide armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 27, "formula": "5d8 + 5" }, "speed": { "walk": 30 }, "str": 15, "dex": 14, "con": 13, "int": 8, "wis": 11, "cha": 9, "skill": { "stealth": "+6", "survival": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Goblin" ], "cr": "1", "trait": [ { "name": "Brute", "entries": [ "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { "name": "Surprise Attack", "entries": [ "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] } ], "action": [ { "name": "Morningstar", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage in melee or 5 ({@damage 1d6 + 2}) piercing damage at range." ] } ], "environment": [ "underdark", "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/bugbear.mp3" }, "attachedItems": [ "javelin|phb", "morningstar|phb" ], "traitTags": [ "Brute" ], "senseTags": [ "D" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bugbear Chief", "source": "MM", "page": 33, "otherSources": [ { "source": "TftYP" }, { "source": "CRCotN" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "{@item chain shirt|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30 }, "str": 17, "dex": 14, "con": 14, "int": 11, "wis": 12, "cha": 11, "skill": { "intimidation": "+2", "stealth": "+6", "survival": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "languages": [ "Common", "Goblin" ], "cr": "3", "trait": [ { "name": "Brute", "entries": [ "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." ] }, { "name": "Surprise Attack", "entries": [ "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." ] }, { "name": "Heart of Hruggek", "entries": [ "The bugbear has advantage on saving throws against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition poisoned}, {@condition stunned}, or put to sleep." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bugbear makes two melee attacks." ] }, { "name": "Morningstar", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 3}) piercing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}9 ({@damage 2d6 + 3}) piercing damage in melee or 5 ({@damage 1d6 + 3}) piercing damage at range." ] } ], "environment": [ "underdark", "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/bugbear-chief.mp3" }, "attachedItems": [ "javelin|phb", "morningstar|phb" ], "traitTags": [ "Brute" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bulette", "source": "MM", "page": 34, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 94, "formula": "9d10 + 45" }, "speed": { "walk": 40, "burrow": 40 }, "str": 19, "dex": 11, "con": 21, "int": 2, "wis": 10, "cha": 5, "skill": { "perception": "+6" }, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 16, "cr": "5", "trait": [ { "name": "Standing Leap", "entries": [ "The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}30 ({@damage 4d12 + 4}) piercing damage." ] }, { "name": "Deadly Leap", "entries": [ "If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a {@dc 16} Strength or Dexterity saving throw (target's choice) or be knocked {@condition prone} and take 14 ({@damage 3d6 + 4}) bludgeoning damage plus 14 ({@damage 3d6 + 4}) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked {@condition prone}, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls {@condition prone} in the bulette's space." ] } ], "environment": [ "mountain", "grassland", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/bulette.mp3" }, "senseTags": [ "D", "T" ], "damageTags": [ "B", "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Bullywug", "source": "MM", "page": 35, "otherSources": [ { "source": "HotDQ" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "WBtW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "bullywug" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "{@item hide armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 20, "swim": 40 }, "str": 12, "dex": 12, "con": 13, "int": 7, "wis": 10, "cha": 7, "skill": { "stealth": "+3" }, "passive": 10, "languages": [ "Bullywug" ], "cr": "1/4", "trait": [ { "name": "Amphibious", "entries": [ "The bullywug can breathe air and water." ] }, { "name": "Speak with Frogs and Toads", "entries": [ "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug." ] }, { "name": "Swamp Camouflage", "entries": [ "The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain." ] }, { "name": "Standing Leap", "entries": [ "The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bullywug makes two melee attacks: one with its bite and one with its spear." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/bullywug.mp3" }, "altArt": [ { "name": "Blacktongue Bullywug", "source": "WDMM" } ], "attachedItems": [ "spear|phb" ], "traitTags": [ "Amphibious" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cambion", "source": "MM", "page": 36, "otherSources": [ { "source": "SKT" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "fiend", "alignment": [ "L", "NX", "C", "E" ], "ac": [ { "ac": 19, "from": [ "{@item scale mail|phb}" ] } ], "hp": { "average": 82, "formula": "11d8 + 33" }, "speed": { "walk": 30, "fly": 60 }, "str": 18, "dex": 18, "con": 16, "int": 14, "wis": 12, "cha": 16, "save": { "str": "+7", "con": "+6", "int": "+5", "cha": "+6" }, "skill": { "deception": "+6", "intimidation": "+6", "perception": "+4", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "resist": [ "cold", "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "Abyssal", "Common", "Infernal" ], "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The cambion's spellcasting ability is Charisma (spell save {@dc 14}). The cambion can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell plane shift} (self only)" ], "3e": [ "{@spell alter self}", "{@spell command}", "{@spell detect magic}" ] }, "ability": "cha" } ], "trait": [ { "name": "Fiendish Blessing", "entries": [ "The AC of the cambion includes its Charisma bonus." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The cambion makes two melee attacks or uses its Fire Ray twice." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Fire Ray", "entries": [ "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) fire damage." ] }, { "name": "Fiendish Charm", "entries": [ "One humanoid the cambion can see within 30 feet of it must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours." ] } ], "variant": [ { "type": "variant", "name": "Demonic Cambions", "entries": [ "Few demons consort with mortals, and those with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master's strength into a young or unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned One's Call.", { "type": "entries", "name": "Horned One's Call", "entries": [ "When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one melee attack against a target of its choice." ] }, { "type": "entries", "name": "Spawn of the Grave", "entries": [ "At the end of each of the cambion's turns, each undead of its choice that it can see within 30 feet gains 10 temporary hit points, provided the cambion isn't {@condition incapacitated}.", "In addition, this cambion can use its Innate Spellcasting ability to cast {@spell animate dead} three times per day." ] } ], "source": "MTF", "page": 32 }, { "type": "variant", "name": "Infernal Cambions", "entries": [ "Some devils grant a unique ability to their spawn that replaces the cambion's Fiendish Charm trait; Zariel and Geryon have a penchant for spawning cambions to serve as war leaders among their followers. The two of them grant the Fury of the Nine ability in place of Fiendish Charm.", { "type": "entries", "name": "Fury of the Nine", "entries": [ "As a bonus action, the cambion chooses another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again." ] } ], "source": "MTF", "page": 21 } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/cambion.mp3" }, "altArt": [ { "name": "Male Demonic Cambion", "source": "MTF", "page": 32 }, { "name": "Female Demonic Cambion", "source": "MTF", "page": 32 } ], "attachedItems": [ "spear|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "I" ], "damageTags": [ "F", "P" ], "damageTagsSpell": [ "B", "P", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "charmed" ], "conditionInflictSpell": [ "prone" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "charisma", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Demonic Cambion (Baphomet)", "source": "MTF", "_mod": { "action": { "mode": "replaceArr", "replace": "Fiendish Charm", "items": { "name": "Horned One's Call", "entries": [ "When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one melee attack against a target of its choice." ] } } }, "variant": null }, { "name": "Demonic Cambion (Orcus)", "source": "MTF", "_mod": { "_": { "mode": "addSpells", "daily": { "3e": [ "{@spell animate dead}" ] } }, "action": { "mode": "replaceArr", "replace": "Fiendish Charm", "items": { "name": "Spawn of the Grave", "entries": [ "At the end of each of the cambion's turns, each undead of its choice that it can see within 30 feet gains 10 temporary hit points, provided the cambion isn't {@condition incapacitated}." ] } } }, "variant": null }, { "name": "Infernal Cambion", "source": "MTF", "_mod": { "action": { "mode": "replaceArr", "replace": "Fiendish Charm", "items": { "name": "Fury of the Nine", "entries": [ "As a bonus action, the cambion chooses another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again." ] } } }, "variant": null } ] }, { "name": "Camel", "source": "MM", "page": 320, "srd": true, "basicRules": true, "otherSources": [ { "source": "GoS" }, { "source": "CM" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 9 ], "hp": { "average": 15, "formula": "2d10 + 4" }, "speed": { "walk": 50 }, "str": 16, "dex": 8, "con": 14, "int": 2, "wis": 8, "cha": 5, "passive": 9, "cr": "1/8", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/camel.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Carrion Crawler", "source": "MM", "page": 37, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 51, "formula": "6d10 + 18" }, "speed": { "walk": 30, "climb": 30 }, "str": 14, "dex": 13, "con": 16, "int": 1, "wis": 12, "cha": 5, "skill": { "perception": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The carrion crawler has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Spider Climb", "entries": [ "The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The carrion crawler makes two attacks: one with its tentacles and one with its bite." ] }, { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d4 + 2}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/carrior-crawler.mp3" }, "traitTags": [ "Keen Senses", "Spider Climb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cat", "source": "MM", "page": 320, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 40, "climb": 30 }, "str": 3, "dex": 15, "con": 10, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+4" }, "passive": 13, "cr": "0", "trait": [ { "name": "Keen Smell", "entries": [ "The cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] } ], "environment": [ "grassland", "forest", "urban", "desert" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/cat.mp3" }, "traitTags": [ "Keen Senses" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Cave Bear", "source": "MM", "page": 334, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 42, "formula": "5d10 + 15" }, "speed": { "walk": 40, "swim": 30 }, "str": 20, "dex": 10, "con": 16, "int": 2, "wis": 13, "cha": 7, "skill": { "perception": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bear makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], "environment": [ "forest", "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/cave-bear.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Centaur", "source": "MM", "page": 38, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "MOT" }, { "source": "WBtW" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N", "G" ], "ac": [ 12 ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "walk": 50 }, "str": 18, "dex": 14, "con": 14, "int": 9, "wis": 13, "cha": 11, "skill": { "athletics": "+6", "perception": "+3", "survival": "+3" }, "passive": 13, "languages": [ "Elvish", "Sylvan" ], "cr": "2", "trait": [ { "name": "Charge", "entries": [ "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ({@damage 3d6}) piercing damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow." ] }, { "name": "Pike", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "environment": [ "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/centaur.mp3" }, "attachedItems": [ "longbow|phb", "pike|phb" ], "traitTags": [ "Charge" ], "actionTags": [ "Multiattack" ], "languageTags": [ "E", "S" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RCH", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Chain Devil", "source": "MM", "page": 72, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "BGDIA" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d8 + 40" }, "speed": { "walk": 30 }, "str": 18, "dex": 15, "con": 18, "int": 11, "wis": 12, "cha": 14, "save": { "con": "+7", "wis": "+4", "cha": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "8", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes two attacks with its chains." ] }, { "name": "Chain", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. The target is {@condition grappled} (escape {@dc 14}) if the devil isn't already grappling a creature. Until this grapple ends, the target is {@condition restrained} and takes 7 ({@damage 2d6}) piercing damage at the start of each of its turns." ] }, { "name": "Animate Chains (Recharges after a Short or Long Rest)", "entries": [ "Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.", "Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {@condition incapacitated} or dies." ] } ], "reaction": [ { "name": "Unnerving Mask", "entries": [ "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its turn." ] } ], "soundClip": { "type": "internal", "path": "bestiary/chain-devil.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "frightened", "grappled", "restrained" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Chasme", "source": "MM", "page": 57, "otherSources": [ { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "CRCotN" }, { "source": "KftGV" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "13d10 + 13" }, "speed": { "walk": 20, "fly": 60 }, "str": 15, "dex": 15, "con": 12, "int": 11, "wis": 14, "cha": 10, "save": { "dex": "+5", "wis": "+5" }, "skill": { "perception": "+5" }, "senses": [ "blindsight 10 ft.", "darkvision 120 ft." ], "passive": 15, "resist": [ "cold", "fire", "lightning" ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "6", "trait": [ { "name": "Drone", "entries": [ "The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours." ] }, { "name": "Magic Resistance", "entries": [ "The chasme has advantage on saving throws against spells and other magical effects." ] }, { "name": "Spider Climb", "entries": [ "The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Proboscis", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}16 ({@damage 4d6 + 2}) piercing damage plus 24 ({@damage 7d6}) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like {@spell greater restoration}." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A chasme has a {@chance 30|30 percent|30% summoning chance} chance of summoning one chasme.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Chasme (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/chasme.mp3" }, "traitTags": [ "Magic Resistance", "Spider Climb" ], "senseTags": [ "B", "SD" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "N", "P" ], "miscTags": [ "HPR", "MW" ], "conditionInflict": [ "unconscious" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Chimera", "source": "MM", "page": 39, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10 + 48" }, "speed": { "walk": 30, "fly": 60 }, "str": 19, "dex": 11, "con": 19, "int": 3, "wis": 14, "cha": 10, "skill": { "perception": "+8" }, "senses": [ "darkvision 60 ft." ], "passive": 18, "languages": [ "understands Draconic but can't speak" ], "cr": "6", "action": [ { "name": "Multiattack", "entries": [ "The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { "name": "Horns", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 31 ({@damage 7d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "underdark", "mountain", "grassland", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/chimera.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "CS", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Chuul", "source": "MM", "page": 40, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "CRCotN" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 30, "swim": 30 }, "str": 19, "dex": 10, "con": 16, "int": 5, "wis": 11, "cha": 5, "skill": { "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "understands Deep Speech but can't speak" ], "cr": "4", "trait": [ { "name": "Amphibious", "entries": [ "The chuul can breathe air and water." ] }, { "name": "Sense Magic", "entries": [ "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the {@spell detect magic} spell but isn't itself magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once." ] }, { "name": "Pincer", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature and the chuul doesn't have two other creatures {@condition grappled}." ] }, { "name": "Tentacles", "entries": [ "One creature {@condition grappled} by the chuul must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/chuul.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "languageTags": [ "CS", "DS" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Clay Golem", "source": "MM", "page": 168, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 133, "formula": "14d10 + 56" }, "speed": { "walk": 20 }, "str": 20, "dex": 9, "con": 18, "int": 3, "wis": 8, "cha": 1, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "acid", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "9", "trait": [ { "name": "Acid Absorption", "entries": [ "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." ] }, { "name": "Berserk", "entries": [ "Whenever the golem starts its turn with 60 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the {@spell greater restoration} spell or other magic." ] }, { "name": "Haste {@recharge 5}", "entries": [ "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action." ] } ], "soundClip": { "type": "internal", "path": "bestiary/clay-golem.mp3" }, "traitTags": [ "Damage Absorption", "Immutable Form", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cloaker", "source": "MM", "page": 41, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 78, "formula": "12d10 + 12" }, "speed": { "walk": 10, "fly": 40 }, "str": 17, "dex": 15, "con": 12, "int": 13, "wis": 12, "cha": 14, "skill": { "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "languages": [ "Deep Speech", "Undercommon" ], "cr": "8", "trait": [ { "name": "Damage Transfer", "entries": [ "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half." ] }, { "name": "False Appearance", "entries": [ "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." ] }, { "name": "Light Sensitivity", "entries": [ "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The cloaker makes two attacks: one with its bite and one with its tail." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is {@condition blinded} and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a {@dc 16} Strength check." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { "name": "Moan", "entries": [ "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours." ] }, { "name": "Phantasms (Recharges after a Short or Long Rest)", "entries": [ "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.", "Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.", "A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/cloaker.mp3" }, "traitTags": [ "False Appearance", "Light Sensitivity" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "DS", "U" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "blinded", "frightened" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cloud Giant", "source": "MM", "page": 154, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "JttRC" }, { "source": "SatO" } ], "size": [ "H" ], "type": "giant", "alignment": [ { "alignment": [ "N", "G" ], "chance": 50 }, { "alignment": [ "N", "E" ], "chance": 50 } ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 200, "formula": "16d12 + 96" }, "speed": { "walk": 40 }, "str": 27, "dex": 10, "con": 22, "int": 12, "wis": 16, "cha": 16, "save": { "con": "+10", "wis": "+7", "cha": "+7" }, "skill": { "insight": "+7", "perception": "+7" }, "passive": 17, "languages": [ "Common", "Giant" ], "cr": "9", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell fog cloud}", "{@spell light}" ], "daily": { "3e": [ "{@spell feather fall}", "{@spell fly}", "{@spell misty step}", "{@spell telekinesis}" ], "1e": [ "{@spell control weather}", "{@spell gaseous form}" ] }, "ability": "cha" } ], "trait": [ { "name": "Keen Smell", "entries": [ "The giant has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two morningstar attacks." ] }, { "name": "Morningstar", "entries": [ "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) piercing damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 12} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air. These abilities are represented by the following action options.", { "name": "Fling", "type": "entries", "entries": [ "The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a {@dc 20} Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land {@condition prone}, taking 4 ({@damage 1d8}) bludgeoning damage for every 10 feet it was thrown." ] }, { "name": "Wind Aura", "type": "entries", "entries": [ "A magical aura of wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains {@status concentration} on it (as if {@status concentration||concentrating} on a spell). While the aura is in effect, the giant gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical." ] } ], "_version": { "name": "Cloud Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 245 } ], "environment": [ "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/cloud-giant.mp3" }, "attachedItems": [ "morningstar|phb" ], "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "GI" ], "damageTags": [ "B", "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "restrained" ], "savingThrowForced": [ "dexterity" ], "savingThrowForcedSpell": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cockatrice", "source": "MM", "page": 42, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "MOT" }, { "source": "WBtW" } ], "size": [ "S" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 27, "formula": "6d6 + 6" }, "speed": { "walk": 20, "fly": 40 }, "str": 6, "dex": 12, "con": 12, "int": 2, "wis": 13, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 11, "cr": "1/2", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw against being magically {@condition petrified}. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/cockatrice.mp3" }, "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "petrified", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Commoner", "source": "MM", "page": 345, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "GotSF" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "HFStCM" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 10 ], "hp": { "average": 4, "formula": "1d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 10, "con": 10, "int": 10, "wis": 10, "cha": 10, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "0", "action": [ { "name": "Club", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage." ] } ], "environment": [ "arctic", "desert", "coastal", "grassland", "hill", "urban", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/commoner.mp3" }, "altArt": [ { "name": "Commoner", "source": "EGW" } ], "attachedItems": [ "club|phb" ], "languageTags": [ "C", "X" ], "damageTags": [ "B" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Constrictor Snake", "source": "MM", "page": 320, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 13, "formula": "2d10 + 2" }, "speed": { "walk": 30, "swim": 30 }, "str": 15, "dex": 14, "con": 12, "int": 1, "wis": 10, "cha": 3, "senses": [ "blindsight 10 ft." ], "passive": 10, "cr": "1/4", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the creature is {@condition restrained}, and the snake can't constrict another target." ] } ], "environment": [ "underwater", "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/constrictor-snake.mp3" }, "senseTags": [ "B" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true }, { "name": "Copper Dragon Wyrmling", "group": [ "Metallic Dragon" ], "source": "MM", "page": 111, "srd": true, "size": [ "M" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 30, "climb": 30, "fly": 60 }, "str": 15, "dex": 12, "con": 13, "int": 14, "wis": 11, "cha": 13, "save": { "dex": "+3", "con": "+3", "wis": "+2", "cha": "+3" }, "skill": { "perception": "+4", "stealth": "+3" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "acid" ], "languages": [ "Draconic" ], "cr": "1", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Acid Breath", "entry": "The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", "entry": "The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 11} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/copper-dragon-wyrmling.mp3" }, "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "A", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Couatl", "source": "MM", "page": 43, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "PSX" }, { "source": "BMT" } ], "size": [ "M" ], "type": "celestial", "alignment": [ "L", "G" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d8 + 39" }, "speed": { "walk": 30, "fly": 90 }, "str": 16, "dex": 20, "con": 17, "int": 18, "wis": 20, "cha": 18, "save": { "con": "+5", "wis": "+7", "cha": "+6" }, "senses": [ "truesight 120 ft." ], "passive": 15, "resist": [ "radiant" ], "immune": [ "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "all", "telepathy 120 ft." ], "cr": "4", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The couatl's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only verbal components:" ], "will": [ "{@spell detect evil and good}", "{@spell detect magic}", "{@spell detect thoughts}" ], "daily": { "3e": [ "{@spell bless}", "{@spell create food and water}", "{@spell cure wounds}", "{@spell lesser restoration}", "{@spell protection from poison}", "{@spell sanctuary}", "{@spell shield}" ], "1e": [ "{@spell dream}", "{@spell greater restoration}", "{@spell scrying}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Weapons", "entries": [ "The couatl's weapon attacks are magical." ] }, { "name": "Shielded Mind", "entries": [ "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. Another creature can use an action to shake the target awake." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one Medium or smaller creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the couatl can't constrict another target." ] }, { "name": "Change Shape", "entries": [ "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).", "In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form." ] } ], "environment": [ "grassland", "forest", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/couatl.mp3" }, "traitTags": [ "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Shapechanger" ], "languageTags": [ "TP", "XX" ], "damageTags": [ "B", "P" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "poisoned", "restrained", "unconscious" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Crab", "source": "MM", "page": 320, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "BGDIA" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 20, "swim": 20 }, "str": 2, "dex": 11, "con": 10, "int": 1, "wis": 8, "cha": 2, "skill": { "stealth": "+2" }, "senses": [ "blindsight 30 ft." ], "passive": 9, "cr": "0", "trait": [ { "name": "Amphibious", "entries": [ "The crab can breathe air and water." ] } ], "action": [ { "name": "Claw", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage." ] } ], "environment": [ "coastal" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/crab.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Crawling Claw", "source": "MM", "page": 44, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "BMT" } ], "size": [ "T" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 20, "climb": 20 }, "str": 13, "dex": 14, "con": 11, "int": 5, "wis": 10, "cha": 4, "senses": [ "blindsight 30 ft. (blind beyond this radius)" ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "languages": [ "understands Common but can't speak" ], "cr": "0", "trait": [ { "name": "Turn Immunity", "entries": [ "The claw is immune to effects that turn undead." ] } ], "action": [ { "name": "Claw", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning or slashing damage (claw's choice)." ] } ], "soundClip": { "type": "internal", "path": "bestiary/crawling-claw.mp3" }, "traitTags": [ "Turn Immunity" ], "senseTags": [ "B" ], "languageTags": [ "C", "CS" ], "damageTags": [ "B", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Crocodile", "source": "MM", "page": 320, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "PSX" }, { "source": "PSA" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 20, "swim": 30 }, "str": 15, "dex": 10, "con": 13, "int": 2, "wis": 10, "cha": 5, "skill": { "stealth": "+2" }, "passive": 10, "cr": "1/2", "trait": [ { "name": "Hold Breath", "entries": [ "The crocodile can hold its breath for 15 minutes." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the crocodile can't bite another target" ] } ], "environment": [ "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/crocodile.mp3" }, "traitTags": [ "Hold Breath" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true }, { "name": "Cult Fanatic", "source": "MM", "page": 345, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "L", "NX", "C", "NY", "E" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 30 }, "str": 11, "dex": 14, "con": 12, "int": 10, "wis": 13, "cha": 14, "skill": { "deception": "+4", "persuasion": "+4", "religion": "+2" }, "passive": 11, "languages": [ "any one language (usually Common)" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The fanatic has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell light}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell inflict wounds}", "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell spiritual weapon}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Dark Devotion", "entries": [ "The fanatic has advantage on saving throws against being {@condition charmed} or {@condition frightened}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fanatic makes two melee attacks." ] }, { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/cult-fanatic.mp3" }, "altArt": [ { "name": "Diabolical Cult Fanatic", "source": "MTF", "page": 18 } ], "attachedItems": [ "dagger|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "X" ], "damageTags": [ "P" ], "damageTagsSpell": [ "N", "O", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflictSpell": [ "paralyzed", "prone" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cultist", "source": "MM", "page": 345, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "L", "NX", "C", "NY", "E" ], "ac": [ { "ac": 12, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 9, "formula": "2d8" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 10, "int": 10, "wis": 11, "cha": 10, "skill": { "deception": "+2", "religion": "+2" }, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "1/8", "trait": [ { "name": "Dark Devotion", "entries": [ "The cultist has advantage on saving throws against being {@condition charmed} or {@condition frightened}." ] } ], "action": [ { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/cultist.mp3" }, "altArt": [ { "name": "Diabolical Cultist", "source": "MTF", "page": 18 }, { "name": "Cultist", "source": "RMBRE" } ], "attachedItems": [ "scimitar|phb" ], "languageTags": [ "C", "X" ], "damageTags": [ "S" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Cyclops", "source": "MM", "page": 45, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "DSotDQ" }, { "source": "SatO" } ], "size": [ "H" ], "type": "giant", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 138, "formula": "12d12 + 60" }, "speed": { "walk": 30 }, "str": 22, "dex": 11, "con": 20, "int": 8, "wis": 6, "cha": 10, "passive": 8, "languages": [ "Giant" ], "cr": "6", "trait": [ { "name": "Poor Depth Perception", "entries": [ "The cyclops has disadvantage on any attack roll against a target more than 30 feet away." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The cyclops makes two greatclub attacks." ] }, { "name": "Greatclub", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 9} to hit, range 30/120 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] } ], "environment": [ "underdark", "mountain", "grassland", "hill", "desert", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/cyclops.mp3" }, "attachedItems": [ "greatclub|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "B" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Dao", "group": [ "Genies" ], "source": "MM", "page": 143, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "TCE" }, { "source": "CM" }, { "source": "SatO" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "15d10 + 105" }, "speed": { "walk": 30, "burrow": 30, "fly": 30 }, "str": 23, "dex": 12, "con": 24, "int": 12, "wis": 13, "cha": 14, "save": { "int": "+5", "wis": "+5", "cha": "+6" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "conditionImmune": [ "petrified" ], "languages": [ "Terran" ], "cr": "11", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dao's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell detect magic}", "{@spell stone shape}" ], "daily": { "3e": [ "{@spell passwall}", "{@spell move earth}", "{@spell tongues}" ], "1e": [ "{@spell conjure elemental} ({@creature earth elemental} only)", "{@spell gaseous form}", "{@spell invisibility}", "{@spell phantasmal killer}", "{@spell plane shift}", "{@spell wall of stone}" ] }, "ability": "cha" } ], "trait": [ { "name": "Earth Glide", "entries": [ "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through." ] }, { "name": "Elemental Demise", "entries": [ "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying." ] }, { "name": "Sure-Footed", "entries": [ "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The Dao makes two fist attacks or two maul attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." ] }, { "name": "Maul", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a {@dc 18} Strength check or be knocked {@condition prone}." ] } ], "variant": [ { "type": "variant", "name": "Genie Powers", "entries": [ "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.", { "type": "entries", "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] }, { "type": "entries", "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/dao.mp3" }, "attachedItems": [ "maul|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "T" ], "damageTags": [ "B" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "frightened", "invisible" ], "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Dao (Disguises)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "will": [ "{@spell disguise self} (often with a longer duration than is normal for that spell; see Disguises)" ], "daily": { "3e": [ "{@spell true polymorph} (mightier genies only; see Disguises)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] } } }, "variant": null }, { "name": "Dao (Wishes)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "yearly": { "1e": [ "{@spell wish} (see Wishes)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } } }, "variant": null } ] }, { "name": "Darkmantle", "source": "MM", "page": 46, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "WBtW" }, { "source": "KftGV" } ], "size": [ "S" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 22, "formula": "5d6 + 5" }, "speed": { "walk": 10, "fly": 30 }, "str": 16, "dex": 12, "con": 13, "int": 2, "wis": 10, "cha": 5, "skill": { "stealth": "+3" }, "senses": [ "blindsight 60 ft." ], "passive": 10, "cr": "1/2", "trait": [ { "name": "Echolocation", "entries": [ "The darkmantle can't use its blindsight while {@condition deafened}." ] }, { "name": "False Appearance", "entries": [ "While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite." ] } ], "action": [ { "name": "Crush", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also {@condition blinded} and unable to breathe while the darkmantle is attached in this way.", "While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.", "A creature can detach the darkmantle by making a successful {@dc 13} Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement." ] }, { "name": "Darkness Aura (1/Day)", "entries": [ "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains {@status concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/darkmantle.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ "B" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "blinded" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Death Dog", "source": "MM", "page": 321, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "MOT" }, { "source": "LoX" }, { "source": "AATM" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 39, "formula": "6d8 + 12" }, "speed": { "walk": 40 }, "str": 15, "dex": 14, "con": 14, "int": 3, "wis": 13, "cha": 6, "skill": { "perception": "+5", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 15, "cr": "1", "trait": [ { "name": "Two-Headed", "entries": [ "The dog has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dog makes two bite attacks." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/death-dog.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Death Knight", "source": "MM", "page": 47, "otherSources": [ { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 180, "formula": "19d8 + 95" }, "speed": { "walk": 30 }, "str": 20, "dex": 11, "con": 20, "int": 12, "wis": 16, "cha": 18, "save": { "dex": "+6", "wis": "+9", "cha": "+10" }, "senses": [ "darkvision 120 ft." ], "passive": 13, "immune": [ "necrotic", "poison" ], "conditionImmune": [ "exhaustion", "frightened", "poisoned" ], "languages": [ "Abyssal", "Common" ], "cr": "17", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following paladin spells prepared:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell compelled duel}", "{@spell searing smite}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell magic weapon}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell elemental weapon}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell staggering smite}" ] }, "5": { "slots": 2, "spells": [ "{@spell destructive wave} (necrotic)" ] } }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The death knight has advantage on saving throws against spells and other magical effects." ] }, { "name": "Marshal Undead", "entries": [ "Unless the death knight is {@condition incapacitated}, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The death knight makes three longsword attacks." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 18 ({@damage 4d8}) necrotic damage." ] }, { "name": "Hellfire Orb (1/Day)", "entries": [ "The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 18} Dexterity saving throw. The sphere spreads around corners. A creature takes 35 ({@damage 10d6}) fire damage and 35 ({@damage 10d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon." ] } ], "soundClip": { "type": "internal", "path": "bestiary/death-knight.mp3" }, "attachedItems": [ "longsword|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "AB", "C" ], "damageTags": [ "F", "N", "S" ], "damageTagsSpell": [ "A", "C", "F", "L", "N", "R", "T", "Y" ], "spellcastingTags": [ "CP" ], "miscTags": [ "AOE", "MLW", "MW" ], "conditionInflictSpell": [ "incapacitated", "paralyzed", "prone" ], "savingThrowForced": [ "dexterity" ], "savingThrowForcedSpell": [ "charisma", "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Death Slaad", "source": "MM", "page": 278, "otherSources": [ { "source": "CoS" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "PSI" } ], "size": [ "M" ], "type": { "type": "aberration", "tags": [ "shapechanger" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 170, "formula": "20d8 + 80" }, "speed": { "walk": 30 }, "str": 20, "dex": 15, "con": 19, "int": 15, "wis": 10, "cha": 16, "skill": { "arcana": "+6", "perception": "+8" }, "senses": [ "blindsight 60 ft.", "darkvision 60 ft." ], "passive": 18, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "Slaad", "telepathy 60 ft." ], "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The slaad's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell detect thoughts}", "{@spell invisibility} (self only)", "{@spell mage hand}", "{@spell major image}" ], "daily": { "2e": [ "{@spell fear}", "{@spell fireball}", "{@spell fly}", "{@spell tongues}" ], "1e": [ "{@spell cloudkill}", "{@spell plane shift}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The slaad's weapon attacks are magical." ] }, { "name": "Regeneration", "entries": [ "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The slaad makes three attacks: one with its bite and two with its claws or greatsword." ] }, { "name": "Bite (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { "name": "Claws (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 7 ({@damage 2d6}) necrotic damage." ] } ], "variant": [ { "type": "variant", "name": "Control Gem", "entries": [ "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.", "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.", "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.", "Someone who is proficient in Wisdom (Medicine) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom (Medicine) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad." ], "_version": { "name": "Death Slaad (Control Gem)", "addAs": "trait" } } ], "soundClip": { "type": "internal", "path": "bestiary/death-slaad.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons", "Regeneration", "Shapechanger" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH", "TP" ], "damageTags": [ "N", "P", "S", "Y" ], "damageTagsSpell": [ "F", "I" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflictSpell": [ "frightened", "invisible" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Death Tyrant", "group": [ "Beholders" ], "source": "MM", "page": 29, "otherSources": [ { "source": "WDMM" }, { "source": "CM" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 187, "formula": "25d10 + 50" }, "speed": { "walk": 0, "fly": { "number": 20, "condition": "(hover)" }, "canHover": true }, "str": 10, "dex": 14, "con": 14, "int": 19, "wis": 15, "cha": 19, "save": { "str": "+5", "con": "+7", "int": "+9", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+12" }, "senses": [ "darkvision 120 ft." ], "passive": 22, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "paralyzed", "petrified", "poisoned", "prone" ], "languages": [ "Deep Speech", "Undercommon" ], "cr": { "cr": "14", "lair": "15" }, "trait": [ { "name": "Negative Energy Cone", "entries": [ "The death tyrant's central eye emits an {@condition invisible}, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.", "Any creature in that area can't regain hit points. Any humanoid that dies there becomes a {@creature zombie} under the tyrant's command. The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn't been completely destroyed." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 4d6}) piercing damage." ] }, { "name": "Eye Rays", "entries": [ "The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "1. Charm Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition charmed} by the death tyrant for 1 hour, or until the death tyrant harms the creature." }, { "type": "item", "name": "2. Paralyzing Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "3. Fear Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "4. Slowing Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "5. Enervation Ray", "style": "italic", "entry": "The targeted creature must make a {@dc 17} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "6. Telekinetic Ray", "style": "italic", "entries": [ "If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or the death tyrant moves it up to 30 feet in any direction. It is {@condition restrained} by the ray's telekinetic grip until the start of the death tyrant's next turn or until the death tyrant is {@condition incapacitated}.", "If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The death tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container." ] }, { "type": "item", "name": "7. Sleep Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Wisdom saving throw or fall asleep and remain {@condition unconscious} for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." }, { "type": "item", "name": "8. Petrification Ray", "style": "italic", "entry": "The targeted creature must make a {@dc 17} Dexterity saving throw. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." }, { "type": "item", "name": "9. Disintegration Ray", "style": "italic", "entries": [ "If the target is a creature, it must succeed on a {@dc 17} Dexterity saving throw or take 45 ({@damage 10d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.", "If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." ] }, { "type": "item", "name": "10. Death Ray", "style": "italic", "entry": "The targeted creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@damage 10d10}) necrotic damage. The target dies if the ray reduces it to 0 hit points." } ] } ] } ], "legendary": [ { "name": "Eye Ray", "entries": [ "The death tyrant uses one random eye ray." ] } ], "legendaryGroup": { "name": "Death Tyrant", "source": "MM" }, "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/death-tyrant.mp3" }, "senseTags": [ "SD" ], "languageTags": [ "DS", "U" ], "damageTags": [ "N", "O", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "charmed", "frightened", "paralyzed", "petrified", "restrained", "unconscious" ], "savingThrowForced": [ "constitution", "dexterity", "strength", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Deep Gnome (Svirfneblin)", "source": "MM", "page": 164, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "gnome" ] }, "alignment": [ "N", "G" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 16, "formula": "3d6 + 6" }, "speed": { "walk": 20 }, "str": 15, "dex": 14, "con": 14, "int": 12, "wis": 10, "cha": 9, "skill": { "investigation": "+3", "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 12, "languages": [ "Gnomish", "Terran", "Undercommon" ], "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The gnome's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell nondetection} (self only)" ], "daily": { "1e": [ "{@spell blindness/deafness}", "{@spell blur}", "{@spell disguise self}" ] }, "ability": "int" } ], "trait": [ { "name": "Stone Camouflage", "entries": [ "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] }, { "name": "Gnome Cunning", "entries": [ "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." ] } ], "action": [ { "name": "War Pick", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { "name": "Poisoned Dart", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success" ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/svirfneblin.mp3" }, "attachedItems": [ "war pick|phb" ], "senseTags": [ "SD" ], "languageTags": [ "G", "T", "U" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "poisoned" ], "conditionInflictSpell": [ "blinded", "deafened" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Deer", "source": "MM", "page": 321, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "DIP" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 4, "formula": "1d8" }, "speed": { "walk": 50 }, "str": 11, "dex": 16, "con": 11, "int": 2, "wis": 14, "cha": 5, "passive": 12, "cr": "0", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." ] } ], "environment": [ "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/deer.mp3" }, "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Demilich", "source": "MM", "page": 48, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "ToFW" } ], "size": [ "T" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 80, "formula": "32d4" }, "speed": { "walk": 0, "fly": { "number": 30, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 20, "con": 10, "int": 20, "wis": 17, "cha": 20, "save": { "con": "+6", "int": "+11", "wis": "+9", "cha": "+11" }, "senses": [ "truesight 120 ft." ], "passive": 13, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from magic weapons", "cond": true } ], "immune": [ "necrotic", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "deafened", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned", "prone", "stunned" ], "cr": { "cr": "18", "lair": "20" }, "trait": [ { "name": "Avoidance", "entries": [ "If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the demilich fails a saving throw, it can choose to succeed instead." ] }, { "name": "Turn Immunity", "entries": [ "The demilich is immune to effects that turn undead." ] } ], "action": [ { "name": "Howl {@recharge 5}", "entries": [ "The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a {@dc 15} Constitution saving throw or drop to 0 hit points. On a successful save, the creature is {@condition frightened} until the end of its next turn." ] }, { "name": "Life Drain", "entries": [ "The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a {@dc 19} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets." ] } ], "legendary": [ { "name": "Flight", "entries": [ "The demilich flies up to half its flying speed." ] }, { "name": "Cloud of Dust", "entries": [ "The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until the end of the demilich's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich's next turn." ] }, { "name": "Energy Drain (Costs 2 Actions)", "entries": [ "Each creature with in 30 feet of the demilich must make a {@dc 15} Constitution saving throw. On a failed save, the creature's hit point maximum is magically reduced by 10 ({@dice 3d6}). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the {@spell greater restoration} spell or similar magic." ] }, { "name": "Vile Curse (Costs 3 Actions)", "entries": [ "The demilich targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 15} Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success." ] } ], "legendaryGroup": { "name": "Demilich", "source": "MM" }, "variant": [ { "type": "inset", "name": "Acererak and His Disciples", "entries": [ "The transformation into a demilich isn't a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark evolution. The lich Acererak\u2014a powerful wizard and demonologist and the infamous master of the Tomb of Horrors\u2014anticipated his own transformation, preparing for it by setting enchanted gemstones into his skull's eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery would feed.", "Acererak abandoned his physical body, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last physical remains was ever disturbed, its gems would claim the souls of the insolent intruders to his tomb, magically transferring them to his phylactery.", "Liches who follow Acererak's path believe that by becoming free of their bodies, they can continue their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who disturb their lairs.", "Acererak or another demilich like him has a challenge rating of 21 (33,000 XP), or 23 (50,000 XP) in its lair, and gains the following additional action option.", { "type": "entries", "name": "Trap Soul", "entries": [ "The demilich targets one creature that it can see within 30 feet of it. The target must make a {@dc 19} Charisma saving throw. On a failed save, the target's soul is magically trapped inside one of the demilich's gems. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. On a successful save, the target takes 24 ({@damage 7d6}) necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist.", "If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target's body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped." ] } ], "token": { "name": "Acererak", "source": "MM", "page": 49 } } ], "soundClip": { "type": "internal", "path": "bestiary/demilich.mp3" }, "traitTags": [ "Legendary Resistances", "Turn Immunity" ], "senseTags": [ "U" ], "damageTags": [ "N" ], "damageTagsLegendary": [ "N" ], "miscTags": [ "HPR" ], "conditionInflict": [ "blinded", "frightened" ], "conditionInflictLegendary": [ "prone" ], "savingThrowForced": [ "charisma", "constitution", "wisdom" ], "savingThrowForcedLegendary": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Demilich (Trap Soul)", "source": "MM", "_mod": { "action": { "mode": "appendArr", "items": { "name": "Trap Soul", "entries": [ "The demilich targets one creature that it can see within 30 feet of it. The target must make a {@dc 19} Charisma saving throw. On a failed save, the target's soul is magically trapped inside one of the demilich's gems. While the soul is trapped, the target's body and all the equipment it is carrying cease to exist. On a successful save, the target takes 24 ({@damage 7d6}) necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist.", "If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target's body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped." ] } } }, "cr": { "cr": "21", "lair": "23" }, "variant": null } ] }, { "name": "Deva", "group": [ "Angels" ], "source": "MM", "page": 16, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "celestial", "alignment": [ "L", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d8 + 64" }, "speed": { "walk": 30, "fly": 90 }, "str": 18, "dex": 18, "con": 18, "int": 17, "wis": 20, "cha": 20, "save": { "wis": "+9", "cha": "+9" }, "skill": { "insight": "+9", "perception": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 19, "resist": [ "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened" ], "languages": [ "all", "telepathy 120 ft." ], "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The deva's spellcasting ability is Charisma (spell save {@dc 17}). The deva can innately cast the following spells, requiring only verbal components:" ], "will": [ "{@spell detect evil and good}" ], "daily": { "1e": [ "{@spell commune}", "{@spell raise dead}" ] }, "ability": "cha" } ], "trait": [ { "name": "Angelic Weapons", "entries": [ "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra {@dice 4d8} radiant damage (included in the attack)." ] }, { "name": "Magic Resistance", "entries": [ "The deva has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The deva makes two melee attacks." ] }, { "name": "Mace", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage." ] }, { "name": "Healing Touch (3/Day)", "entries": [ "The deva touches another creature. The target magically regains 20 ({@dice 4d8 + 2}) hit points and is freed from any curse, disease, poison, blindness, or deafness." ] }, { "name": "Change Shape", "entries": [ "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).", "In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks." ] } ], "soundClip": { "type": "internal", "path": "bestiary/deva.mp3" }, "attachedItems": [ "mace|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack", "Shapechanger" ], "languageTags": [ "TP", "XX" ], "damageTags": [ "B", "R" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Dire Wolf", "source": "MM", "page": 321, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 37, "formula": "5d10 + 10" }, "speed": { "walk": 50 }, "str": 17, "dex": 15, "con": 15, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+4" }, "passive": 13, "cr": "1", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/dire-wolf.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluffImages": true }, { "name": "Displacer Beast", "source": "MM", "page": 81, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10 + 30" }, "speed": { "walk": 40 }, "str": 18, "dex": 15, "con": 16, "int": 6, "wis": 12, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 11, "cr": "3", "trait": [ { "name": "Avoidance", "entries": [ "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." ] }, { "name": "Displacement", "entries": [ "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is {@condition incapacitated} or has a speed of 0." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The displacer beast makes two attacks with its tentacles." ] }, { "name": "Tentacle", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/displacer-beast.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Djinni", "group": [ "Genies" ], "source": "MM", "page": 144, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "GoS" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "C", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 161, "formula": "14d10 + 84" }, "speed": { "walk": 30, "fly": 90 }, "str": 21, "dex": 15, "con": 22, "int": 15, "wis": 16, "cha": 20, "save": { "dex": "+6", "wis": "+7", "cha": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 13, "immune": [ "lightning", "thunder" ], "languages": [ "Auran" ], "cr": "11", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The djinni's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell detect magic}", "{@spell thunderwave}" ], "daily": { "3e": [ "{@spell create food and water} (can create wine instead of water)", "{@spell tongues}", "{@spell wind walk}" ], "1e": [ "{@spell conjure elemental} ({@creature air elemental} only)", "{@spell creation}", "{@spell gaseous form}", "{@spell invisibility}", "{@spell major image}", "{@spell plane shift}" ] }, "ability": "cha" } ], "trait": [ { "name": "Elemental Demise", "entries": [ "If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The djinni makes three scimitar attacks." ] }, { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 3 ({@damage 1d6}) lightning or thunder damage (djinni's choice)." ] }, { "name": "Create Whirlwind", "entries": [ "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains {@status concentration} (as if {@status concentration||concentrating} on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 18} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.", "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 18} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind." ] } ], "variant": [ { "type": "variant", "name": "Genie Powers", "entries": [ "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.", { "type": "entries", "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] }, { "type": "entries", "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } ] } ], "environment": [ "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/djinni.mp3" }, "attachedItems": [ "scimitar|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AU" ], "damageTags": [ "L", "S", "T" ], "damageTagsSpell": [ "T" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MLW", "MW" ], "conditionInflict": [ "restrained" ], "conditionInflictSpell": [ "incapacitated", "invisible" ], "savingThrowForced": [ "strength" ], "savingThrowForcedSpell": [ "charisma", "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Djinni (Disguises)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "will": [ "{@spell disguise self} (often with a longer duration than is normal for that spell; see Disguises)" ], "daily": { "3e": [ "{@spell true polymorph} (mightier genies only; see Disguises)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] } } }, "variant": null }, { "name": "Djinni (Wishes)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "yearly": { "1e": [ "{@spell wish} (see Wishes)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } } }, "variant": null } ] }, { "name": "Doppelganger", "source": "MM", "page": 82, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "monstrosity", "tags": [ "shapechanger" ] }, "alignment": [ "N" ], "ac": [ 14 ], "hp": { "average": 52, "formula": "8d8 + 16" }, "speed": { "walk": 30 }, "str": 11, "dex": 18, "con": 14, "int": 11, "wis": 12, "cha": 14, "skill": { "deception": "+6", "insight": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "conditionImmune": [ "charmed" ], "languages": [ "Common" ], "cr": "3", "trait": [ { "name": "Shapechanger", "entries": [ "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Ambusher", "entries": [ "In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." ] }, { "name": "Surprise Attack", "entries": [ "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ({@dice 3d6}) damage from the attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The doppelganger makes two melee attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage." ] }, { "name": "Read Thoughts", "entries": [ "The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's {@status concentration} isn't broken (as if {@status concentration||concentrating} on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, and {@skill Persuasion}) checks against the target." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/doppelganger.mp3" }, "traitTags": [ "Ambusher", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Draft Horse", "source": "MM", "page": 321, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 40 }, "str": 18, "dex": 10, "con": 12, "int": 2, "wis": 11, "cha": 7, "passive": 10, "cr": "1/4", "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/draft-horse.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Dragon Turtle", "source": "MM", "page": 119, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "JttRC" } ], "size": [ "G" ], "type": "dragon", "alignment": [ "N" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 341, "formula": "22d20 + 110" }, "speed": { "walk": 20, "swim": 40 }, "str": 25, "dex": 10, "con": 20, "int": 10, "wis": 12, "cha": 12, "save": { "dex": "+6", "con": "+11", "wis": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "fire" ], "languages": [ "Aquan", "Draconic" ], "cr": "17", "trait": [ { "name": "Amphibious", "entries": [ "The dragon turtle can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}26 ({@damage 3d12 + 7}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked {@condition prone}." ] }, { "name": "Steam Breath {@recharge 5}", "entries": [ "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 52 ({@damage 15d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/dragon-turtle.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "AQ", "DR" ], "damageTags": [ "B", "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Dretch", "source": "MM", "page": 57, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "S" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 18, "formula": "4d6 + 4" }, "speed": { "walk": 20 }, "str": 11, "dex": 11, "con": 12, "int": 5, "wis": 8, "cha": 3, "senses": [ "darkvision 60 ft." ], "passive": 9, "resist": [ "cold", "fire", "lightning" ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 60 ft. (works only with creatures that understand Abyssal)" ], "cr": "1/4", "action": [ { "name": "Multiattack", "entries": [ "The dretch makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) slashing damage." ] }, { "name": "Fetid Cloud (1/Day)", "entries": [ "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions." ] } ], "soundClip": { "type": "internal", "path": "bestiary/dretch.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "P", "S" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Drider", "source": "MM", "page": 120, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "CRCotN" }, { "source": "SatO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "13d10 + 52" }, "speed": { "walk": 30, "climb": 30 }, "str": 16, "dex": 16, "con": 18, "int": 13, "wis": 14, "cha": 12, "skill": { "perception": "+5", "stealth": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 15, "languages": [ "Elvish", "Undercommon" ], "cr": "6", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The drider's innate spellcasting ability is Wisdom (spell save {@dc 13}). The drider can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "1e": [ "{@spell darkness}", "{@spell faerie fire}" ] }, "ability": "wis" } ], "trait": [ { "name": "Fey Ancestry", "entries": [ "The drider has advantage on saving throws against being {@condition charmed}, and magic can't put the drider to sleep." ] }, { "name": "Spider Climb", "entries": [ "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Web Walker", "entries": [ "The drider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage plus 9 ({@damage 2d8}) poison damage." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) poison damage." ] } ], "variant": [ { "type": "variant", "name": "Drider Spellcasting", "entries": [ "Driders that were once drow spellcasters might retain their ability to cast spells. Such driders typically have a higher spellcasting ability (15 or 16) than other driders. Further, the drider gains the Spellcasting trait. A drider that was a drow divine spellcaster, therefore, could have a Wisdom of 16 (+3) and a Spellcasting trait as follows.", "Spellcasting. The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:", { "type": "list", "style": "list-hang-notitle", "items": [ "Cantrips (at will): {@spell poison spray}, {@spell thaumaturgy}", "1st level (4 slots): {@spell bane}, {@spell detect magic}, {@spell sanctuary}", "2nd level (3 slots): {@spell hold person}, {@spell silence}", "3rd level (3 slots): {@spell clairvoyance}, {@spell dispel magic}", "4th level (2 slots): {@spell divination}, {@spell freedom of movement}" ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/drider.mp3" }, "attachedItems": [ "longbow|phb", "longsword|phb" ], "traitTags": [ "Fey Ancestry", "Spider Climb", "Sunlight Sensitivity", "Web Walker" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "E", "U" ], "damageTags": [ "I", "P", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "savingThrowForcedSpell": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Drider Spellcaster", "source": "MM", "wis": 16, "spellcasting": [ { "name": "Spellcasting", "headerEntries": [ "The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:" ], "spells": { "0": { "spells": [ "{@spell poison spray}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell bane}", "{@spell detect magic}", "{@spell sanctuary}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell silence}" ] }, "3": { "slots": 3, "spells": [ "{@spell clairvoyance}", "{@spell dispel magic}" ] }, "4": { "slots": 2, "spells": [ "{@spell divination}", "{@spell freedom of movement}" ] } }, "ability": "wis" } ], "variant": null } ] }, { "name": "Drow", "source": "MM", "page": 128, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "elf" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 10, "int": 11, "wis": 11, "cha": 12, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 12, "languages": [ "Elvish", "Undercommon" ], "cr": "1/4", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow's spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "1e": [ "{@spell darkness}", "{@spell faerie fire}" ] }, "ability": "cha" } ], "trait": [ { "name": "Fey Ancestry", "entries": [ "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Hand Crossbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], "variant": [ { "type": "variant", "name": "Drow Magic Armor and Weapons", "entries": [ { "type": "entries", "entries": [ "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.", "A {@creature drow} wearing a {@item +1 chain shirt} and carrying a {@item +1 shortsword} has AC 16 and a +1 bonus on attack and damage rolls with shortsword attacks." ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/drow.mp3" }, "attachedItems": [ "hand crossbow|phb", "shortsword|phb" ], "traitTags": [ "Fey Ancestry", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "E", "U" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "poisoned", "unconscious" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Drow (Magic Equipment)", "source": "MM", "_mod": { "trait": { "mode": "appendArr", "items": { "name": "Special Equipment", "entries": [ "The drow wears a {@item drow +1 chain shirt|mm|+1 chain shirt} and carries a {@item drow +1 shortsword|mm|+1 shortsword}. These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer." ] } }, "action": { "mode": "replaceArr", "replace": "Shortsword", "items": { "name": "+1 Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } } }, "ac": [ { "ac": 16, "from": [ "{@item drow +1 chain shirt|mm|+1 chain shirt}" ] } ], "variant": null } ] }, { "name": "Drow Elite Warrior", "source": "MM", "page": 128, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "elf" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 18, "from": [ "{@item studded leather armor|phb|studded leather}", "{@item shield|phb}" ] } ], "hp": { "average": 71, "formula": "11d8 + 22" }, "speed": { "walk": 30 }, "str": 13, "dex": 18, "con": 14, "int": 11, "wis": 13, "cha": 12, "save": { "dex": "+7", "con": "+5", "wis": "+4" }, "skill": { "perception": "+4", "stealth": "+10" }, "senses": [ "darkvision 120 ft." ], "passive": 14, "languages": [ "Elvish", "Undercommon" ], "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "1e": [ "{@spell darkness}", "{@spell faerie fire}", "{@spell levitate} (self only)" ] }, "ability": "cha" } ], "trait": [ { "name": "Fey Ancestry", "entries": [ "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drow makes two shortsword attacks." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { "name": "Hand Crossbow", "entries": [ "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon." ] } ], "variant": [ { "type": "variant", "name": "Drow Magic Armor and Weapons", "entries": [ { "type": "entries", "entries": [ "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.", "A {@creature drow elite warrior} wearing {@item +2 Studded Leather Armor||+2 studded leather} and carrying a {@item +2 shortsword} has AC 20 and a +2 bonus on attack and damage rolls with shortsword attacks." ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/drow-elite-warrior.mp3" }, "attachedItems": [ "hand crossbow|phb", "shortsword|phb" ], "traitTags": [ "Fey Ancestry", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "E", "U" ], "damageTags": [ "I", "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "poisoned", "unconscious" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Drow Elite Warrior (Magic Equipment)", "source": "MM", "_mod": { "trait": { "mode": "appendArr", "items": { "name": "Special Equipment", "entries": [ "The drow wears {@item drow +2 studded leather armor|mm|+2 studded leather armor} and carries a {@item drow +2 shortsword|mm|+2 shortsword}. These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer." ] } }, "action": { "mode": "replaceArr", "replace": "Shortsword", "items": { "name": "+2 Shortsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] } } }, "ac": [ { "ac": 20, "from": [ "{@item drow +2 studded leather armor|mm|+2 studded leather armor}", "{@item shield|phb}" ] } ], "variant": null } ] }, { "name": "Drow Mage", "source": "MM", "page": 129, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "DC" }, { "source": "DIP" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "elf" ] }, "alignment": [ "N", "E" ], "ac": [ 12, { "ac": 15, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 45, "formula": "10d8" }, "speed": { "walk": 30 }, "str": 9, "dex": 14, "con": 10, "int": 17, "wis": 13, "cha": 12, "skill": { "arcana": "+6", "deception": "+4", "perception": "+4", "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 14, "languages": [ "Elvish", "Undercommon" ], "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "1e": [ "{@spell darkness}", "{@spell faerie fire}", "{@spell levitate} (self only)" ] }, "ability": "cha" }, { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The drow has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell minor illusion}", "{@spell poison spray}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell mage armor}", "{@spell magic missile}", "{@spell shield}", "{@spell witch bolt}" ] }, "2": { "slots": 3, "spells": [ "{@spell alter self}", "{@spell misty step}", "{@spell web}" ] }, "3": { "slots": 3, "spells": [ "{@spell fly}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell Evard's black tentacles}", "{@spell greater invisibility}" ] }, "5": { "slots": 2, "spells": [ "{@spell cloudkill}" ] } }, "ability": "int" } ], "trait": [ { "name": "Fey Ancestry", "entries": [ "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Staff", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands, plus 3 ({@damage 1d6}) poison damage." ] }, { "name": "Summon Demon (1/Day)", "entries": [ "The drow magically summons a {@creature quasit}, or attempts to summon a {@creature shadow demon} with a {@chance 50|50 percent|50% summoning chance} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/drow-mage.mp3" }, "traitTags": [ "Fey Ancestry", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "E", "U" ], "damageTags": [ "B", "I" ], "damageTagsSpell": [ "B", "C", "F", "I", "L", "O", "P", "S" ], "spellcastingTags": [ "CW", "I" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ "invisible", "restrained" ], "savingThrowForcedSpell": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Drow Priestess of Lolth", "source": "MM", "page": 129, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "elf" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 16, "from": [ "{@item scale mail|phb}" ] } ], "hp": { "average": 71, "formula": "13d8 + 13" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 12, "int": 13, "wis": 17, "cha": 18, "save": { "con": "+4", "wis": "+6", "cha": "+7" }, "skill": { "insight": "+6", "perception": "+6", "religion": "+4", "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Elvish", "Undercommon" ], "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow's spellcasting ability is Charisma (spell save {@dc 15}). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" ], "daily": { "1e": [ "{@spell darkness}", "{@spell faerie fire}", "{@spell levitate} (self only)" ] }, "ability": "cha" }, { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save {@dc 14}, {@hit 6} to hit with spell attacks). The drow has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell poison spray}", "{@spell resistance}", "{@spell spare the dying}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell animal friendship}", "{@spell cure wounds}", "{@spell detect poison and disease}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell lesser restoration}", "{@spell protection from poison}", "{@spell web}" ] }, "3": { "slots": 3, "spells": [ "{@spell conjure animals} (2 {@creature giant spider|mm|giant spiders})", "{@spell dispel magic}" ] }, "4": { "slots": 3, "spells": [ "{@spell divination}", "{@spell freedom of movement}" ] }, "5": { "slots": 2, "spells": [ "{@spell insect plague}", "{@spell mass cure wounds}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Fey Ancestry", "entries": [ "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The drow makes two scourge attacks." ] }, { "name": "Scourge", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 17 ({@damage 5d6}) poison damage." ] }, { "name": "Summon Demon (1/Day)", "entries": [ "The drow attempts to magically summon a {@creature yochlol} with a {@chance 30|30 percent|30% summoning chance} chance of success. If the attempt fails, the drow takes 5 ({@damage 1d10}) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action." ] } ], "variant": [ { "type": "variant", "name": "Drow Magic Armor and Weapons", "entries": [ { "type": "entries", "entries": [ "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.", "A {@creature drow priestess of lolth} wearing {@item +3 scale mail} has AC 19." ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/drow-priestess-of-lolth.mp3" }, "traitTags": [ "Fey Ancestry", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "E", "U" ], "damageTags": [ "I", "P", "Y" ], "damageTagsSpell": [ "F", "I", "P" ], "spellcastingTags": [ "CC", "I" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ "charmed", "poisoned", "restrained" ], "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Drow Priestess of Lolth (Magic Equipment)", "source": "MM", "_mod": { "trait": { "mode": "appendArr", "items": { "name": "Special Equipment", "entries": [ "The drow wears {@item drow +3 scale mail|mm|+3 scale mail}. This armor loses its enhancement bonuses permanently if it is exposed to sunlight for 1 hour or longer." ] } } }, "ac": [ { "ac": 19, "from": [ "{@item drow +3 scale mail|mm|+3 scale mail}" ] } ], "variant": null } ] }, { "name": "Druid", "source": "MM", "page": 346, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 11, { "ac": 16, "condition": "with {@spell barkskin}", "braces": true } ], "hp": { "average": 27, "formula": "5d8 + 5" }, "speed": { "walk": 30 }, "str": 10, "dex": 12, "con": 13, "int": 12, "wis": 15, "cha": 11, "skill": { "medicine": "+4", "nature": "+3", "perception": "+4" }, "passive": 14, "languages": [ "Druidic plus any two languages" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:" ], "spells": { "0": { "spells": [ "{@spell druidcraft}", "{@spell produce flame}", "{@spell shillelagh}" ] }, "1": { "slots": 4, "spells": [ "{@spell entangle}", "{@spell longstrider}", "{@spell speak with animals}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ "{@spell animal messenger}", "{@spell barkskin}" ] } }, "ability": "wis" } ], "action": [ { "name": "Quarterstaff", "entries": [ "{@atk mw} {@hit 2} to hit ({@hit 4} to hit with shillelagh), reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage, 4 ({@damage 1d8}) bludgeoning damage if wielded with two hands, or 6 ({@damage 1d8 + 2}) bludgeoning damage with {@spell shillelagh}." ] } ], "environment": [ "coastal", "mountain", "grassland", "hill", "arctic", "forest", "swamp", "underdark", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/druid.mp3" }, "altArt": [ { "name": "Demonic Druid", "source": "MTF", "page": 29 } ], "attachedItems": [ "quarterstaff|phb" ], "languageTags": [ "DU", "X" ], "damageTags": [ "B" ], "damageTagsSpell": [ "F", "T" ], "spellcastingTags": [ "CD" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Dryad", "source": "MM", "page": 121, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "fey", "alignment": [ "N" ], "ac": [ 11, { "ac": 16, "condition": "with {@spell barkskin}", "braces": true } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 12, "con": 11, "int": 14, "wis": 15, "cha": 18, "skill": { "perception": "+4", "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Elvish", "Sylvan" ], "cr": "1", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dryad's innate spellcasting ability is Charisma (spell save {@dc 14}). The dryad can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell druidcraft}" ], "daily": { "3e": [ "{@spell entangle}", "{@spell goodberry}" ], "1e": [ "{@spell barkskin}", "{@spell pass without trace}", "{@spell shillelagh}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The dryad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Speak with Beasts and Plants", "entries": [ "The dryad can communicate with beasts and plants as if they shared a language." ] }, { "name": "Tree Stride", "entries": [ "Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger." ] } ], "action": [ { "name": "Club", "entries": [ "{@atk mw} {@hit 2} to hit ({@hit 6} to hit with shillelagh), reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage, or 8 ({@damage 1d8 + 4}) bludgeoning damage with shillelagh." ] }, { "name": "Fey Charm", "entries": [ "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed}. The {@condition charmed} creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.", "Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.", "The dryad can have no more than one humanoid and up to three beasts {@condition charmed} at a time." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/dryad.mp3" }, "attachedItems": [ "club|phb" ], "traitTags": [ "Magic Resistance", "Tree Stride" ], "senseTags": [ "D" ], "languageTags": [ "E", "S" ], "damageTags": [ "B" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "charmed" ], "conditionInflictSpell": [ "restrained" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Duergar", "source": "MM", "page": 122, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "KftGV" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "dwarf" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item scale mail|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 26, "formula": "4d8 + 4" }, "speed": { "walk": 25 }, "str": 14, "dex": 11, "con": 14, "int": 11, "wis": 10, "cha": 9, "senses": [ "darkvision 120 ft." ], "passive": 10, "resist": [ "poison" ], "languages": [ "Dwarvish", "Undercommon" ], "cr": "1", "trait": [ { "name": "Duergar Resilience", "entries": [ "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Enlarge (Recharges after a Short or Long Rest)", "entries": [ "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available." ] }, { "name": "War Pick", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage, or 11 ({@damage 2d8 + 2}) piercing damage while enlarged." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 9 ({@damage 2d6 + 2}) piercing damage while enlarged." ] }, { "name": "Invisibility (Recharges after a Short or Long Rest)", "entries": [ "The duergar magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/duergar.mp3" }, "attachedItems": [ "javelin|phb", "war pick|phb" ], "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "D", "U" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "invisible" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Duodrone", "group": [ "Modrons" ], "source": "MM", "page": 225, "otherSources": [ { "source": "KftGV" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "construct", "alignment": [ "L", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 11, "dex": 13, "con": 12, "int": 6, "wis": 10, "cha": 7, "senses": [ "truesight 120 ft." ], "passive": 10, "languages": [ "Modron" ], "cr": "1/4", "trait": [ { "name": "Axiomatic Mind", "entries": [ "The duodrone can't be compelled to act in a manner contrary to its nature or its instructions." ] }, { "name": "Disintegration", "entries": [ "If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The duodrone makes two fist attacks or two javelin attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Rogue Modrons", "entries": [ "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.", "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank." ] } ], "soundClip": { "type": "internal", "path": "bestiary/duodrone.mp3" }, "attachedItems": [ "javelin|phb" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Duodrone (Rogue)", "source": "MM", "_mod": { "trait": { "mode": "removeArr", "names": "Axiomatic Mind" } }, "alignment": [ "A" ], "variant": null } ] }, { "name": "Dust Mephit", "source": "MM", "page": 215, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 17, "formula": "5d6" }, "speed": { "walk": 30, "fly": 30 }, "str": 5, "dex": 14, "con": 10, "int": 9, "wis": 11, "cha": 10, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "poison" ], "vulnerable": [ "fire" ], "conditionImmune": [ "poisoned" ], "languages": [ "Auran", "Terran" ], "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting (1/Day)", "type": "spellcasting", "headerEntries": [ "The mephit can innately cast {@spell sleep}, requiring no material components. Its innate spellcasting ability is Charisma." ], "will": [ "{@spell sleep}" ], "ability": "cha", "hidden": [ "will" ] } ], "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw on each of its turns, ending the effect on itself on a success." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { "name": "Blinding Breath {@recharge}", "entries": [ "The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a {@dc 10} Dexterity saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Dust Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/mephit.mp3" }, "traitTags": [ "Death Burst" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "AU", "T" ], "damageTags": [ "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "blinded" ], "conditionInflictSpell": [ "unconscious" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Eagle", "source": "MM", "page": 322, "srd": true, "basicRules": true, "otherSources": [ { "source": "CM" }, { "source": "ToFW" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 3, "formula": "1d6" }, "speed": { "walk": 10, "fly": 60 }, "str": 6, "dex": 15, "con": 10, "int": 2, "wis": 14, "cha": 7, "skill": { "perception": "+4" }, "passive": 14, "cr": "0", "trait": [ { "name": "Keen Sight", "entries": [ "The eagle has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Talons", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], "environment": [ "mountain", "grassland", "hill", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/eagle.mp3" }, "traitTags": [ "Keen Senses" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Earth Elemental", "source": "MM", "page": 124, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "12d10 + 60" }, "speed": { "walk": 30, "burrow": 30 }, "str": 20, "dex": 8, "con": 20, "int": 5, "wis": 10, "cha": 5, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "vulnerable": [ "thunder" ], "conditionImmune": [ "exhaustion", "paralyzed", "petrified", "poisoned", "unconscious" ], "languages": [ "Terran" ], "cr": "5", "trait": [ { "name": "Earth Glide", "entries": [ "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." ] }, { "name": "Siege Monster", "entries": [ "The elemental deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elemental makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/earth-elemental.mp3" }, "traitTags": [ "Siege Monster" ], "senseTags": [ "D", "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ "T" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Efreeti", "group": [ "Genies" ], "source": "MM", "page": 145, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 200, "formula": "16d10 + 112" }, "speed": { "walk": 40, "fly": 60 }, "str": 22, "dex": 12, "con": 24, "int": 16, "wis": 15, "cha": 16, "save": { "int": "+7", "wis": "+6", "cha": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 12, "immune": [ "fire" ], "languages": [ "Ignan" ], "cr": "11", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The efreeti's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}" ], "daily": { "3e": [ "{@spell enlarge/reduce}", "{@spell tongues}" ], "1e": [ "{@spell conjure elemental} ({@creature fire elemental} only)", "{@spell gaseous form}", "{@spell invisibility}", "{@spell major image}", "{@spell plane shift}", "{@spell wall of fire}" ] }, "ability": "cha" } ], "trait": [ { "name": "Elemental Demise", "entries": [ "If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." ] }, { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 7 ({@damage 2d6}) fire damage." ] }, { "name": "Hurl Flame", "entries": [ "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}17 ({@damage 5d6}) fire damage." ] } ], "variant": [ { "type": "variant", "name": "Genie Powers", "entries": [ "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.", { "type": "entries", "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] }, { "type": "entries", "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/efreeti.mp3" }, "attachedItems": [ "scimitar|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "IG" ], "damageTags": [ "F", "S" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Efreeti (Disguises)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "will": [ "{@spell disguise self} (often with a longer duration than is normal for that spell; see Disguises)" ], "daily": { "3e": [ "{@spell true polymorph} (mightier genies only; see Disguises)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] } } }, "variant": null }, { "name": "Efreeti (Wishes)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "yearly": { "1e": [ "{@spell wish} (see Wishes)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } } }, "variant": null } ] }, { "name": "Elephant", "source": "MM", "page": 322, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "8d12 + 24" }, "speed": { "walk": 40 }, "str": 22, "dex": 9, "con": 17, "int": 3, "wis": 11, "cha": 6, "passive": 10, "cr": "4", "trait": [ { "name": "Trampling Charge", "entries": [ "If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the elephant can make one stomp attack against it as a bonus action." ] } ], "action": [ { "name": "Gore", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) piercing damage." ] }, { "name": "Stomp", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition prone} creature. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/elephant.mp3" }, "damageTags": [ "B", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Elk", "source": "MM", "page": 322, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 13, "formula": "2d10 + 2" }, "speed": { "walk": 50 }, "str": 16, "dex": 10, "con": 12, "int": 2, "wis": 10, "cha": 6, "passive": 10, "cr": "1/4", "trait": [ { "name": "Charge", "entries": [ "If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@dice 2d6}) damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] }, { "name": "Hooves", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one {@condition prone} creature. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/elk.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Empyrean", "source": "MM", "page": 130, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "MOT" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "H" ], "type": { "type": "celestial", "tags": [ "titan" ] }, "alignment": [ { "alignment": [ "C", "G" ], "chance": 75 }, { "alignment": [ "N", "E" ], "chance": 25 } ], "ac": [ { "ac": 22, "from": [ "natural armor" ] } ], "hp": { "average": 313, "formula": "19d12 + 190" }, "speed": { "walk": 50, "fly": 50, "swim": 50 }, "str": 30, "dex": 21, "con": 30, "int": 21, "wis": 22, "cha": 27, "save": { "str": "+17", "int": "+12", "wis": "+13", "cha": "+15" }, "skill": { "insight": "+13", "persuasion": "+15" }, "senses": [ "truesight 120 ft." ], "passive": 16, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "all" ], "cr": "23", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The empyrean's innate spellcasting ability is Charisma (spell save {@dc 23}, {@hit 15} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell greater restoration}", "{@spell pass without trace}", "{@spell water breathing}", "{@spell water walk}" ], "daily": { "1e": [ "{@spell commune}", "{@spell dispel evil and good}", "{@spell earthquake}", "{@spell fire storm}", "{@spell plane shift} (self only)" ] }, "ability": "cha" } ], "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the empyrean fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The empyrean has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The empyrean's weapon attacks are magical." ] } ], "action": [ { "name": "Maul", "entries": [ "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}31 ({@damage 6d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of the empyrean's next turn." ] }, { "name": "Bolt", "entries": [ "{@atk rs} {@hit 15} to hit, range 600 ft., one target. {@h}24 ({@dice 7d6}) damage of one of the following types (empyrean's choice): acid, cold, fire, force, lightning, radiant, or thunder." ] } ], "legendary": [ { "name": "Attack", "entries": [ "The empyrean makes one attack." ] }, { "name": "Bolster", "entries": [ "The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be {@condition charmed} or {@condition frightened}, and they gain advantage on ability checks and saving throws until the end of the empyrean's next turn." ] }, { "name": "Trembling Strike (Costs 2 Actions)", "entries": [ "The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a {@dc 25} Strength saving throw or be knocked {@condition prone}." ] } ], "soundClip": { "type": "internal", "path": "bestiary/empyrean.mp3" }, "attachedItems": [ "maul|phb" ], "traitTags": [ "Legendary Resistances", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "languageTags": [ "XX" ], "damageTags": [ "B" ], "damageTagsSpell": [ "B", "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RCH" ], "conditionInflict": [ "prone", "stunned" ], "conditionInflictSpell": [ "prone" ], "savingThrowForced": [ "constitution", "strength" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Erinyes", "source": "MM", "page": 73, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 153, "formula": "18d8 + 72" }, "speed": { "walk": 30, "fly": 60 }, "str": 18, "dex": 16, "con": 18, "int": 14, "wis": 14, "cha": 18, "save": { "dex": "+7", "con": "+8", "wis": "+6", "cha": "+8" }, "senses": [ "truesight 120 ft." ], "passive": 12, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "12", "trait": [ { "name": "Hellish Weapons", "entries": [ "The erinyes's weapon attacks are magical and deal an extra 13 ({@damage 3d8}) poison damage on a hit (included in the attacks)." ] }, { "name": "Magic Resistance", "entries": [ "The erinyes has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The erinyes makes three attacks." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 13 ({@damage 3d8}) poison damage." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 7} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 13 ({@damage 3d8}) poison damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned}. The poison lasts until it is removed by the {@spell lesser restoration} spell or similar magic." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon." ] } ], "variant": [ { "type": "variant", "name": "Rope of Entanglement", "entries": [ "Some erinyes carry a {@item rope of entanglement} (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks." ] }, { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "An erinyes has a {@chance 50|50 percent} chance of summoning {@dice 3d6} {@creature spined devil||spined devils}, {@dice 1d6} {@creature bearded devil||bearded devils}, or one {@creature erinyes}.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Erinyes (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/erinyes.mp3" }, "attachedItems": [ "longbow|phb", "longsword|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "I", "TP" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Erinyes (Rope of Entanglement)", "source": "MM", "_mod": { "trait": { "mode": "appendArr", "items": { "name": "Special Equipment", "entries": [ "The erinyes carries a {@item rope of entanglement}." ] } }, "action": { "mode": "replaceArr", "replace": "Multiattack", "items": { "name": "Multiattack", "entries": [ "The erinyes makes three attacks. It can use its {@item rope of entanglement} in place of two of the attacks." ] } } }, "variant": null } ] }, { "name": "Ettercap", "source": "MM", "page": 131, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 44, "formula": "8d8 + 8" }, "speed": { "walk": 30, "climb": 30 }, "str": 14, "dex": 15, "con": 13, "int": 7, "wis": 12, "cha": 8, "skill": { "perception": "+3", "stealth": "+4", "survival": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "2", "trait": [ { "name": "Spider Climb", "entries": [ "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The ettercap ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ettercap makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 4 ({@damage 1d8}) poison damage. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { "name": "Web {@recharge 5}", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/60 ft., one Large or smaller creature. {@h}The creature is {@condition restrained} by webbing. As an action, the {@condition restrained} creature can make a {@dc 11} Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage." ] } ], "variant": [ { "type": "variant", "name": "Web Garrote", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it." ], "_version": { "name": "Ettercap (Web Garrote)", "addAs": "action" } } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/ettercap.mp3" }, "traitTags": [ "Spider Climb", "Web Sense", "Web Walker" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B", "I", "P", "S" ], "miscTags": [ "MW", "RW" ], "conditionInflict": [ "grappled", "poisoned", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ettin", "source": "MM", "page": 132, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "JttRC" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "giant", "alignment": [ "C", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "10d10 + 30" }, "speed": { "walk": 40 }, "str": 21, "dex": 8, "con": 17, "int": 6, "wis": 10, "cha": 8, "skill": { "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Giant", "Orc" ], "cr": "4", "trait": [ { "name": "Two Heads", "entries": [ "The ettin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}." ] }, { "name": "Wakeful", "entries": [ "When one of the ettin's heads is asleep, its other head is awake." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ettin makes two attacks: one with its battleaxe and one with its morningstar." ] }, { "name": "Battleaxe", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] }, { "name": "Morningstar", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage." ] } ], "environment": [ "underdark", "mountain", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/ettin.mp3" }, "attachedItems": [ "battleaxe|phb", "morningstar|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI", "O" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Blue)", "source": "MM", "page": 133, "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell major image}", "{@spell minor illusion}", "{@spell mirror image}", "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "legendaryGroup": { "name": "Faerie Dragon", "source": "FTD" }, "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Green)", "source": "MM", "page": 133, "otherSources": [ { "source": "ToA" } ], "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell mirror image}", "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "legendaryGroup": { "name": "Faerie Dragon", "source": "FTD" }, "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Indigo)", "source": "MM", "page": 133, "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell hallucinatory terrain}", "{@spell mage hand}", "{@spell major image}", "{@spell minor illusion}", "{@spell mirror image}", "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "legendaryGroup": { "name": "Faerie Dragon", "source": "FTD" }, "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Orange)", "source": "MM", "page": 133, "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "1", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell minor illusion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Red)", "source": "MM", "page": 133, "otherSources": [ { "source": "CM" }, { "source": "WBtW" } ], "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "1", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell dancing lights}", "{@spell mage hand}", "{@spell minor illusion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Violet)", "source": "MM", "page": 133, "otherSources": [ { "source": "WDH" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "BMT" } ], "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell hallucinatory terrain}", "{@spell mage hand}", "{@spell major image}", "{@spell minor illusion}", "{@spell mirror image}", "{@spell polymorph}", "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "legendaryGroup": { "name": "Faerie Dragon", "source": "FTD" }, "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Faerie Dragon (Yellow)", "source": "MM", "page": 133, "size": [ "T" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ 15 ], "hp": { "average": 14, "formula": "4d4 + 4" }, "speed": { "walk": 10, "fly": 60 }, "str": 3, "dex": 20, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "arcana": "+4", "perception": "+3", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Draconic", "Sylvan" ], "cr": "1", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The dragon's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast a number of spells, requiring no material components:" ], "daily": { "1e": [ "{@spell color spray}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell minor illusion}", "{@spell mirror image}" ] }, "ability": "cha" } ], "trait": [ { "name": "The Colors of Age", "entries": [ "A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.", "Red\u20145 years or less", "Orange\u20146\u201310 years", "Yellow\u201411\u201320 years", "Green\u201421\u201330 years", "Blue\u201431\u201340 years", "Indigo\u201441\u201350 years", "Violet\u201451 years or more", "A green or older faerie dragon's CR increases to 2." ] }, { "name": "Superior Invisibility", "entries": [ "As a bonus action, the dragon can magically turn {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the dragon wears or carries is {@condition invisible} with it." ] }, { "name": "Limited Telepathy", "entries": [ "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it." ] }, { "name": "Magic Resistance", "entries": [ "The faerie dragon has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] }, { "name": "Euphoria Breath {@recharge 5}", "entries": [ "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a {@dice d6} at the start of each of its turns to determine its behavior during the turn:", "1\u20134. The target takes no action or bonus action and uses all of its movement to move in a random direction.", "5\u20136. The target doesn't move, and the only thing it can do on its turn is make a {@dc 11} Wisdom saving throw, ending the effect on itself on a success." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/faerie-dragon.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR", "S" ], "damageTags": [ "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "blinded" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Fire Elemental", "source": "MM", "page": 125, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "PSI" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 102, "formula": "12d10 + 36" }, "speed": { "walk": 50 }, "str": 10, "dex": 17, "con": 16, "int": 6, "wis": 10, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "Ignan" ], "cr": "5", "trait": [ { "name": "Fire Form", "entries": [ "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] }, { "name": "Illumination", "entries": [ "The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet." ] }, { "name": "Water Susceptibility", "entries": [ "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elemental makes two touch attacks." ] }, { "name": "Touch", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/fire-elemental.mp3" }, "traitTags": [ "Illumination" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "IG" ], "damageTags": [ "C", "F" ], "miscTags": [ "AOE", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Fire Giant", "source": "MM", "page": 154, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "JttRC" }, { "source": "GotSF" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "HFStCM" } ], "size": [ "H" ], "type": "giant", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 162, "formula": "13d12 + 78" }, "speed": { "walk": 30 }, "str": 25, "dex": 9, "con": 23, "int": 10, "wis": 14, "cha": 13, "save": { "dex": "+3", "con": "+10", "cha": "+5" }, "skill": { "athletics": "+11", "perception": "+6" }, "passive": 16, "immune": [ "fire" ], "languages": [ "Giant" ], "cr": "9", "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greatsword attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}28 ({@damage 6d6 + 7}) slashing damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 11} to hit, range 60/240 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits.", { "type": "entries", "name": "Siege Monster", "entries": [ "The giant deals double damage to objects and structures." ] }, { "type": "entries", "name": "Tackle", "entries": [ "When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a {@dc 19} Strength saving throw or be knocked {@condition prone}." ] } ], "_version": { "name": "Fire Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 245 } ], "environment": [ "underdark", "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/fire-giant.mp3" }, "attachedItems": [ "greatsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "B", "S" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Fire Snake", "source": "MM", "page": 265, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "JttRC" }, { "source": "DoSI" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 30 }, "str": 12, "dex": 14, "con": 11, "int": 7, "wis": 10, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire" ], "vulnerable": [ "cold" ], "languages": [ "understands Ignan but can't speak" ], "cr": "1", "trait": [ { "name": "Heated Body", "entries": [ "A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The snake makes two attacks: one with its bite and one with its tail." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage plus 3 ({@damage 1d6}) fire damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/fire-snake.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS", "IG" ], "damageTags": [ "B", "F", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Flameskull", "source": "MM", "page": 134, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "SatO" } ], "size": [ "T" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ 13 ], "hp": { "average": 40, "formula": "9d4 + 18" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 17, "con": 14, "int": 16, "wis": 10, "cha": 11, "skill": { "arcana": "+5", "perception": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "resist": [ "lightning", "necrotic", "piercing" ], "immune": [ "cold", "fire", "poison" ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "poisoned", "prone" ], "languages": [ "Common" ], "cr": "4", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}" ] }, "1": { "slots": 3, "spells": [ "{@spell magic missile}", "{@spell shield}" ] }, "2": { "slots": 2, "spells": [ "{@spell blur}", "{@spell flaming sphere}" ] }, "3": { "slots": 1, "spells": [ "{@spell fireball}" ] } }, "ability": "int" } ], "trait": [ { "name": "Illumination", "entries": [ "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action." ] }, { "name": "Magic Resistance", "entries": [ "The flameskull has advantage on saving throws against spells and other magical effects." ] }, { "name": "Rejuvenation", "entries": [ "If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a {@spell dispel magic} or {@spell remove curse} spell is cast on them." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The flameskull uses Fire Ray twice." ] }, { "name": "Fire Ray", "entries": [ "{@atk rs} {@hit 5} to hit, range 30 ft., one target. {@h}10 ({@damage 3d6}) fire damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/flameskull.mp3" }, "altArt": [ { "name": "Flameskull", "source": "RMBRE" } ], "traitTags": [ "Illumination", "Magic Resistance", "Rejuvenation" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ "F" ], "damageTagsSpell": [ "F", "O" ], "spellcastingTags": [ "CW" ], "miscTags": [ "AOE" ], "savingThrowForcedSpell": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Flesh Golem", "source": "MM", "page": 169, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "construct", "alignment": [ "N" ], "ac": [ 9 ], "hp": { "average": 93, "formula": "11d8 + 44" }, "speed": { "walk": 30 }, "str": 19, "dex": 9, "con": 18, "int": 6, "wis": 10, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "lightning", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "5", "trait": [ { "name": "Berserk", "entries": [ "Whenever the golem starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.", "The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again." ] }, { "name": "Aversion of Fire", "entries": [ "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Lightning Absorption", "entries": [ "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/flesh-golem.mp3" }, "traitTags": [ "Damage Absorption", "Immutable Form", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Flumph", "source": "MM", "page": 135, "otherSources": [ { "source": "WDMM" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "S" ], "type": "aberration", "alignment": [ "L", "G" ], "ac": [ 12 ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 5, "fly": 30 }, "str": 6, "dex": 15, "con": 10, "int": 14, "wis": 14, "cha": 11, "skill": { "arcana": "+4", "history": "+4", "religion": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "vulnerable": [ "psychic" ], "languages": [ "understands Undercommon but can't speak", "telepathy 60 ft." ], "cr": "1/8", "trait": [ { "name": "Advanced Telepathy", "entries": [ "The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be {@quickref Surprise|PHB|3|0|surprised} by creatures with any form of telepathy." ] }, { "name": "Prone Deficiency", "entries": [ "If the flumph is knocked {@condition prone}, roll a die. On an odd result, the flumph lands upside-down and is {@condition incapacitated}. At the end of each of its turns, the flumph can make a {@dc 10} Dexterity saving throw, righting itself and ending the {@condition incapacitated} condition if it succeeds." ] }, { "name": "Telepathic Shroud", "entries": [ "The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells." ] } ], "action": [ { "name": "Tendrils", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 2 ({@damage 1d4}) acid damage. At the end of each of its turns, the target must make a {@dc 10} Constitution saving throw, taking 2 ({@damage 1d4}) acid damage on a failure or ending the recurring acid damage on a success. A {@spell lesser restoration} spell cast on the target also ends the recurring acid damage." ] }, { "name": "Stench Spray (1/Day)", "entries": [ "Each creature in a 15-foot cone originating from the flumph must succeed on a {@dc 10} Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for {@dice 1d4} hours. The coated creature is {@condition poisoned} as long as the stench lasts, and other creatures are {@condition poisoned} while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/flumph.mp3" }, "senseTags": [ "D" ], "languageTags": [ "CS", "TP", "U" ], "damageTags": [ "A", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "poisoned", "prone" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Flying Snake", "source": "MM", "page": 322, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "IDRotF" }, { "source": "KftGV" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 14 ], "hp": { "average": 5, "formula": "2d4" }, "speed": { "walk": 30, "fly": 60, "swim": 30 }, "str": 4, "dex": 18, "con": 11, "int": 2, "wis": 12, "cha": 5, "senses": [ "blindsight 10 ft." ], "passive": 11, "cr": "1/8", "trait": [ { "name": "Flyby", "entries": [ "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}1 piercing damage plus 7 ({@damage 3d4}) poison damage." ] } ], "environment": [ "grassland", "forest", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/flying-snake.mp3" }, "traitTags": [ "Flyby" ], "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Flying Sword", "group": [ "Animated Objects" ], "source": "MM", "page": 20, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 17, "formula": "5d6" }, "speed": { "walk": 0, "fly": { "number": 50, "condition": "(hover)" }, "canHover": true }, "str": 12, "dex": 15, "con": 11, "int": 1, "wis": 5, "cha": 1, "save": { "dex": "+4" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 7, "immune": [ "poison", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "frightened", "paralyzed", "petrified", "poisoned" ], "cr": "1/4", "trait": [ { "name": "Antimagic Susceptibility", "entries": [ "The sword is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { "name": "False Appearance", "entries": [ "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword." ] } ], "action": [ { "name": "Longsword", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/flying-sword.mp3" }, "attachedItems": [ "longsword|phb" ], "traitTags": [ "Antimagic Susceptibility", "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ "S" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Fomorian", "source": "MM", "page": 136, "otherSources": [ { "source": "WDMM" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "H" ], "type": "giant", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 149, "formula": "13d12 + 65" }, "speed": { "walk": 30 }, "str": 23, "dex": 10, "con": 20, "int": 9, "wis": 14, "cha": 6, "skill": { "perception": "+8", "stealth": "+3" }, "senses": [ "darkvision 120 ft." ], "passive": 18, "languages": [ "Giant", "Undercommon" ], "cr": "8", "action": [ { "name": "Multiattack", "entries": [ "The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once." ] }, { "name": "Greatclub", "entries": [ "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { "name": "Evil Eye", "entries": [ "The fomorian magically forces a creature it can see within 60 feet of it to make a {@dc 14} Charisma saving throw. The creature takes 27 ({@damage 6d8}) psychic damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Curse of the Evil Eye (Recharges after a Short or Long Rest)", "entries": [ "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.", "The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/fomorian.mp3" }, "attachedItems": [ "greatclub|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI", "U" ], "damageTags": [ "B", "Y" ], "miscTags": [ "MLW", "MW", "RCH" ], "savingThrowForced": [ "charisma" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Frog", "source": "MM", "page": 322, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "CoS" }, { "source": "WBtW" }, { "source": "PSX" }, { "source": "KftGV" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 20, "swim": 20 }, "str": 1, "dex": 13, "con": 8, "int": 1, "wis": 8, "cha": 3, "skill": { "perception": "+1", "stealth": "+3" }, "senses": [ "darkvision 30 ft." ], "passive": 11, "cr": { "cr": "0", "xp": 0 }, "trait": [ { "name": "Amphibious", "entries": [ "The frog can breathe air and water." ] }, { "name": "Standing Leap", "entries": [ "The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/frog.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Frost Giant", "source": "MM", "page": 155, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "SatO" } ], "size": [ "H" ], "type": "giant", "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "patchwork armor" ] } ], "hp": { "average": 138, "formula": "12d12 + 60" }, "speed": { "walk": 40 }, "str": 23, "dex": 9, "con": 21, "int": 9, "wis": 10, "cha": 12, "save": { "con": "+8", "wis": "+3", "cha": "+4" }, "skill": { "athletics": "+9", "perception": "+3" }, "passive": 13, "immune": [ "cold" ], "languages": [ "Giant" ], "cr": "8", "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greataxe attacks." ] }, { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) slashing damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option.", { "name": "Weighted Net", "type": "entries", "entries": [ "{@atk rw} {@hit 5} to hit, ranged 20/60 ft., one Small, Medium, or Large creature. {@h}The target is {@condition restrained} until it escapes the net. Any creature can use its action to make a {@dc 17} Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target." ] } ], "_version": { "name": "Frost Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 246 } ], "environment": [ "mountain", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/frost-giant.mp3" }, "attachedItems": [ "greataxe|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "B", "S" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Galeb Duhr", "source": "MM", "page": 139, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "9d8 + 45" }, "speed": { "walk": { "number": 15, "condition": "(30 ft. when rolling, 60 ft. rolling downhill)" } }, "str": 20, "dex": 14, "con": 20, "int": 11, "wis": 12, "cha": 11, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 11, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "paralyzed", "petrified", "poisoned" ], "languages": [ "Terran" ], "cr": "6", "trait": [ { "name": "False Appearance", "entries": [ "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder." ] }, { "name": "Rolling Charge", "entries": [ "If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ { "name": "Slam", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage." ] }, { "name": "Animate Boulders (1/Day)", "entries": [ "The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be {@condition charmed} or {@condition frightened}, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains {@status concentration}, up to 1 minute (as if {@status concentration||concentrating} on a spell)." ] } ], "environment": [ "mountain", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/galeb-duhr.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "D", "T" ], "languageTags": [ "T" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gargoyle", "source": "MM", "page": 140, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "7d8 + 21" }, "speed": { "walk": 30, "fly": 60 }, "str": 15, "dex": 11, "con": 16, "int": 6, "wis": 11, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "petrified", "poisoned" ], "languages": [ "Terran" ], "cr": "2", "trait": [ { "name": "False Appearance", "entries": [ "While the gargoyle remains motionless, it is indistinguishable from an inanimate statue." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gargoyle makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/gargoyle.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "T" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gas Spore", "source": "MM", "page": 138, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" } ], "size": [ "L" ], "type": "plant", "alignment": [ "U" ], "ac": [ 5 ], "hp": { "average": 1, "formula": "1d10 - 4" }, "speed": { "walk": 0, "fly": { "number": 10, "condition": "(hover)" }, "canHover": true }, "str": 5, "dex": 1, "con": 3, "int": 1, "wis": 1, "cha": 1, "senses": [ "blindsight 30 ft. (blind beyond this radius)" ], "passive": 5, "immune": [ "poison" ], "conditionImmune": [ "blinded", "deafened", "frightened", "paralyzed", "poisoned", "prone" ], "cr": "1/2", "trait": [ { "name": "Death Burst", "entries": [ "The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease.", "Spores invade an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes {@condition poisoned} for the rest of the duration. After the creature dies, it sprouts {@dice 2d4} Tiny gas spores that grow to full size in 7 days." ] }, { "name": "Eerie Resemblance", "entries": [ "The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful {@dc 15} Intelligence (Nature) check." ] } ], "action": [ { "name": "Touch", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}1 poison damage, and the creature must succeed on a {@dc 10} Constitution saving throw or become infected with the disease described in the Death Burst trait." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/gas-spore.mp3" }, "traitTags": [ "Death Burst" ], "senseTags": [ "B" ], "damageTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gelatinous Cube", "source": "MM", "page": 242, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "ooze", "alignment": [ "U" ], "ac": [ 6 ], "hp": { "average": 84, "formula": "8d10 + 40" }, "speed": { "walk": 15 }, "str": 14, "dex": 3, "con": 20, "int": 1, "wis": 6, "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 8, "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "cr": "2", "trait": [ { "name": "Ooze Cube", "entries": [ "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.", "Creatures inside the cube can be seen but have total cover.", "A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful {@dc 12} Strength check, and the creature making the attempt takes 10 ({@damage 3d6}) acid damage.", "The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time." ] }, { "name": "Transparent", "entries": [ "Even when the cube is in plain sight, it takes a successful {@dc 15} Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is {@quickref Surprise|PHB|3|0|surprised} by the cube." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) acid damage." ] }, { "name": "Engulf", "entries": [ "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a {@dc 12} Dexterity saving throw.", "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", "On a failed save, the cube enters the creature's space, and the creature takes 10 ({@damage 3d6}) acid damage and is engulfed. The engulfed creature can't breathe, is {@condition restrained}, and takes 21 ({@damage 6d6}) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.", "An engulfed creature can try to escape by taking an action to make a {@dc 12} Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/gelatinous-cube.mp3" }, "senseTags": [ "B" ], "damageTags": [ "A" ], "miscTags": [ "MW" ], "conditionInflict": [ "restrained" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ghast", "source": "MM", "page": 148, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "DSotDQ" }, { "source": "PSI" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 36, "formula": "8d8" }, "speed": { "walk": 30 }, "str": 16, "dex": 17, "con": 10, "int": 11, "wis": 10, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "necrotic" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "languages": [ "Common" ], "cr": "2", "trait": [ { "name": "Stench", "entries": [ "Any creature that starts its turn within 5 feet of the ghast must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours." ] }, { "name": "Turn Defiance", "entries": [ "The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d8 + 3}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "environment": [ "underdark", "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/ghast.mp3" }, "altArt": [ { "name": "Ghoul", "source": "RMBRE" } ], "traitTags": [ "Turn Resistance" ], "senseTags": [ "D" ], "languageTags": [ "C" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ghost", "source": "MM", "page": 147, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "A" ], "ac": [ 11 ], "hp": { "average": 45, "formula": "10d8" }, "speed": { "walk": 0, "fly": { "number": 40, "condition": "(hover)" }, "canHover": true }, "str": 7, "dex": 13, "con": 10, "int": 10, "wis": 12, "cha": 17, "senses": [ "darkvision 60 ft." ], "passive": 11, "resist": [ "acid", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "cold", "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "languages": [ "any languages it knew in life" ], "cr": "4", "trait": [ { "name": "Ethereal Sight", "entries": [ "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." ] }, { "name": "Incorporeal Movement", "entries": [ "The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] } ], "action": [ { "name": "Withering Touch", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." ] }, { "name": "Etherealness", "entries": [ "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." ] }, { "name": "Horrifying Visage", "entries": [ "Each non-undead creature within 60 feet of the ghost that can see it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. If the save fails by 5 or more, the target also ages {@dice 1d4 × 10} years. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the {@condition frightened} condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a {@spell greater restoration} spell, but only within 24 hours of it occurring." ] }, { "name": "Possession {@recharge}", "entries": [ "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 13} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the {@spell dispel evil and good} spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/ghost.mp3" }, "traitTags": [ "Incorporeal Movement" ], "senseTags": [ "D" ], "languageTags": [ "LF" ], "damageTags": [ "N", "O" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "incapacitated" ], "savingThrowForced": [ "charisma", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ghoul", "source": "MM", "page": 148, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "DoSI" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "DIP" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 30 }, "str": 13, "dex": 15, "con": 10, "int": 7, "wis": 10, "cha": 6, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "poisoned" ], "languages": [ "Common" ], "cr": "1", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "environment": [ "underdark", "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/ghoul.mp3" }, "altArt": [ { "name": "Ghoul", "source": "DIP" } ], "senseTags": [ "D" ], "languageTags": [ "C" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Giant Ape", "source": "MM", "page": 323, "srd": true, "basicRules": true, "otherSources": [ { "source": "GoS" }, { "source": "GHLoE" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 157, "formula": "15d12 + 60" }, "speed": { "walk": 40, "climb": 40 }, "str": 23, "dex": 14, "con": 18, "int": 7, "wis": 12, "cha": 7, "skill": { "athletics": "+9", "perception": "+4" }, "passive": 14, "cr": "7", "action": [ { "name": "Multiattack", "entries": [ "The ape makes two fist attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 9} to hit, range 50/100 ft., one target. {@h}30 ({@damage 7d6 + 6}) bludgeoning damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/giant-ape.mp3" }, "actionTags": [ "Multiattack" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH", "RW" ], "hasToken": true }, { "name": "Giant Badger", "source": "MM", "page": 323, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "JttRC" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 13, "formula": "2d8 + 4" }, "speed": { "walk": 30, "burrow": 10 }, "str": 13, "dex": 10, "con": 15, "int": 2, "wis": 12, "cha": 5, "senses": [ "darkvision 30 ft." ], "passive": 11, "cr": "1/4", "trait": [ { "name": "Keen Smell", "entries": [ "The badger has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The badger makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/giant-badger.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Giant Bat", "source": "MM", "page": 323, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "PSX" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 22, "formula": "4d10" }, "speed": { "walk": 10, "fly": 60 }, "str": 15, "dex": 16, "con": 11, "int": 2, "wis": 12, "cha": 6, "senses": [ "blindsight 60 ft." ], "passive": 11, "cr": "1/4", "trait": [ { "name": "Echolocation", "entries": [ "The bat can't use its blindsight while {@condition deafened}." ] }, { "name": "Keen Hearing", "entries": [ "The bat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "underdark", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/giant-bat.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Giant Boar", "source": "MM", "page": 323, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "PSI" }, { "source": "BMT" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 42, "formula": "5d10 + 15" }, "speed": { "walk": 40 }, "str": 17, "dex": 10, "con": 16, "int": 2, "wis": 7, "cha": 5, "passive": 8, "cr": "2", "trait": [ { "name": "Charge", "entries": [ "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ "If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], "action": [ { "name": "Tusk", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/giant-boar.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Giant Centipede", "source": "MM", "page": 323, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "TCE" }, { "source": "PSX" }, { "source": "PSA" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 4, "formula": "1d6 + 1" }, "speed": { "walk": 30, "climb": 30 }, "str": 5, "dex": 14, "con": 12, "int": 1, "wis": 7, "cha": 3, "senses": [ "blindsight 30 ft." ], "passive": 8, "cr": "1/4", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or take 10 ({@damage 3d6}) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/giant-centipede.mp3" }, "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Giant Constrictor Snake", "source": "MM", "page": 324, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "PaBTSO" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 60, "formula": "8d12 + 8" }, "speed": { "walk": 30, "swim": 30 }, "str": 19, "dex": 14, "con": 12, "int": 1, "wis": 10, "cha": 3, "skill": { "perception": "+2" }, "senses": [ "blindsight 10 ft." ], "passive": 12, "cr": "2", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the creature is {@condition restrained}, and the snake can't constrict another target." ] } ], "environment": [ "underwater", "underdark", "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-constrictor-snake.mp3" }, "senseTags": [ "B" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true }, { "name": "Giant Crab", "source": "MM", "page": 324, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 30, "swim": 30 }, "str": 13, "dex": 15, "con": 11, "int": 1, "wis": 9, "cha": 3, "skill": { "stealth": "+4" }, "senses": [ "blindsight 30 ft." ], "passive": 9, "cr": "1/8", "trait": [ { "name": "Amphibious", "entries": [ "The crab can breathe air and water." ] } ], "action": [ { "name": "Claw", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 11}). The crab has two claws, each of which can grapple only one target." ] } ], "environment": [ "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/giant-crab.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled" ], "hasToken": true }, { "name": "Giant Crocodile", "source": "MM", "page": 324, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "JttRC" }, { "source": "ToFW" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 85, "formula": "9d12 + 27" }, "speed": { "walk": 30, "swim": 50 }, "str": 21, "dex": 9, "con": 17, "int": 2, "wis": 10, "cha": 7, "skill": { "stealth": "+5" }, "passive": 10, "cr": "5", "trait": [ { "name": "Hold Breath", "entries": [ "The crocodile can hold its breath for 30 minutes." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The crocodile makes two attacks: one with its bite and one with its tail." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the crocodile can't bite another target." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target not {@condition grappled} by the crocodile. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/giant-crocodile.mp3" }, "traitTags": [ "Hold Breath" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "prone", "restrained" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Giant Eagle", "source": "MM", "page": 324, "srd": true, "basicRules": true, "otherSources": [ { "source": "GoS" }, { "source": "WBtW" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "beast", "alignment": [ "N", "G" ], "ac": [ 13 ], "hp": { "average": 26, "formula": "4d10 + 4" }, "speed": { "walk": 10, "fly": 80 }, "str": 16, "dex": 17, "con": 13, "int": 8, "wis": 14, "cha": 10, "skill": { "perception": "+4" }, "passive": 14, "languages": [ "Giant Eagle", "understands Common and Auran but can't speak them" ], "cr": "1", "trait": [ { "name": "Keen Sight", "entries": [ "The eagle has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The eagle makes two attacks: one with its beak and one with its talons." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Talons", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], "environment": [ "mountain", "grassland", "hill", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/giant-eagle.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AU", "C", "CS", "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Giant Elk", "source": "MM", "page": 325, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 42, "formula": "5d12 + 10" }, "speed": { "walk": 60 }, "str": 19, "dex": 16, "con": 14, "int": 7, "wis": 14, "cha": 10, "skill": { "perception": "+4" }, "passive": 14, "languages": [ "Giant Elk", "understands Common, Elvish, Sylvan but can't speak them" ], "cr": "2", "trait": [ { "name": "Charge", "entries": [ "If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@dice 2d6}) damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one {@condition prone} creature. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage." ] } ], "environment": [ "mountain", "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/giant-elk.mp3" }, "traitTags": [ "Charge" ], "languageTags": [ "C", "CS", "E", "OTH", "S" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true }, { "name": "Giant Fire Beetle", "source": "MM", "page": 325, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "PSX" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 4, "formula": "1d6 + 1" }, "speed": { "walk": 30 }, "str": 8, "dex": 10, "con": 12, "int": 1, "wis": 7, "cha": 3, "senses": [ "blindsight 30 ft." ], "passive": 8, "cr": "0", "trait": [ { "name": "Illumination", "entries": [ "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/giant-fire-beetle.mp3" }, "traitTags": [ "Illumination" ], "senseTags": [ "B" ], "damageTags": [ "S" ], "miscTags": [ "AOE", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Giant Frog", "source": "MM", "page": 325, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "PSA" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 18, "formula": "4d8" }, "speed": { "walk": 30, "swim": 30 }, "str": 12, "dex": 13, "con": 11, "int": 2, "wis": 10, "cha": 3, "skill": { "perception": "+2", "stealth": "+3" }, "senses": [ "darkvision 30 ft." ], "passive": 12, "cr": "1/4", "trait": [ { "name": "Amphibious", "entries": [ "The frog can breathe air and water." ] }, { "name": "Standing Leap", "entries": [ "The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, and the target is {@condition grappled} (escape {@dc 11}). Until this grapple ends, the target is {@condition restrained}, and the frog can't bite another target." ] }, { "name": "Swallow", "entries": [ "The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the frog, and it takes 5 ({@damage 2d4}) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/giant-frog.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "actionTags": [ "Swallow" ], "damageTags": [ "A", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "hasToken": true, "hasFluffImages": true }, { "name": "Giant Goat", "source": "MM", "page": 326, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "SLW" }, { "source": "IDRotF" }, { "source": "CoS" }, { "source": "WBtW" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 40 }, "str": 17, "dex": 11, "con": 12, "int": 3, "wis": 12, "cha": 6, "passive": 11, "cr": "1/2", "trait": [ { "name": "Charge", "entries": [ "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ({@damage 2d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Sure-Footed", "entries": [ "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], "environment": [ "mountain", "grassland", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/giant-goat.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Giant Hyena", "source": "MM", "page": 326, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "GoS" }, { "source": "BGDIA" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "walk": 50 }, "str": 16, "dex": 14, "con": 14, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "1", "trait": [ { "name": "Rampage", "entries": [ "When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] } ], "environment": [ "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-hyena.mp3" }, "traitTags": [ "Rampage" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Giant Lizard", "source": "MM", "page": 326, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PSA" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 30, "climb": 30 }, "str": 15, "dex": 12, "con": 13, "int": 2, "wis": 10, "cha": 5, "senses": [ "darkvision 30 ft." ], "passive": 10, "cr": "1/4", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Giant Lizard Traits", "entries": [ "Some giant lizards have one or both of the following traits:", { "type": "entries", "name": "Hold Breath", "entries": [ "The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)" ] }, { "type": "entries", "name": "Spider Climb", "entries": [ "The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ] } ], "environment": [ "underdark", "forest", "swamp", "desert", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/giant-lizard.mp3" }, "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "_versions": [ { "name": "Giant Lizard (Hold Breath and Spider Climb)", "source": "MM", "_mod": { "trait": { "mode": "appendArr", "items": [ { "name": "Hold Breath", "entries": [ "The lizard can hold its breath for 15 minutes." ] }, { "name": "Spider Climb", "entries": [ "The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ] } }, "speed": { "walk": 30, "climb": 30, "swim": 30 }, "variant": null } ] }, { "name": "Giant Octopus", "source": "MM", "page": 326, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "DSotDQ" }, { "source": "PaBTSO" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 52, "formula": "8d10 + 8" }, "speed": { "walk": 10, "swim": 60 }, "str": 17, "dex": 13, "con": 13, "int": 4, "wis": 10, "cha": 4, "skill": { "perception": "+4", "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "cr": "1", "trait": [ { "name": "Hold Breath", "entries": [ "While out of water, the octopus can hold its breath for 1 hour." ] }, { "name": "Underwater Camouflage", "entries": [ "The octopus has advantage on Dexterity ({@skill Stealth}) checks made while underwater." ] }, { "name": "Water Breathing", "entries": [ "The octopus can breathe only underwater." ] } ], "action": [ { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 5} to hit, reach 15 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the octopus can't use its tentacles on another target." ] }, { "name": "Ink Cloud (Recharges after a Short or Long Rest)", "entries": [ "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/giant-octopus.mp3" }, "traitTags": [ "Hold Breath", "Water Breathing" ], "senseTags": [ "D" ], "actionTags": [ "Tentacles" ], "damageTags": [ "B" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluffImages": true }, { "name": "Giant Owl", "source": "MM", "page": 327, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "beast", "alignment": [ "N" ], "ac": [ 12 ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 5, "fly": 60 }, "str": 13, "dex": 15, "con": 12, "int": 8, "wis": 13, "cha": 10, "skill": { "perception": "+5", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 15, "languages": [ "Giant Owl", "understands Common, Elvish, and Sylvan but can't speak them" ], "cr": "1/4", "trait": [ { "name": "Flyby", "entries": [ "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] }, { "name": "Keen Hearing and Sight", "entries": [ "The owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] } ], "action": [ { "name": "Talons", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) slashing damage." ] } ], "environment": [ "forest", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/giant-owl.mp3" }, "traitTags": [ "Flyby", "Keen Senses" ], "senseTags": [ "SD" ], "languageTags": [ "C", "CS", "E", "OTH", "S" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Giant Poisonous Snake", "source": "MM", "page": 327, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 14 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30, "swim": 30 }, "str": 10, "dex": 18, "con": 13, "int": 2, "wis": 10, "cha": 3, "skill": { "perception": "+2" }, "senses": [ "blindsight 10 ft." ], "passive": 12, "cr": "1/4", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-poisonous-snake.mp3" }, "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Giant Rat", "source": "MM", "page": 327, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 30 }, "str": 7, "dex": 15, "con": 11, "int": 2, "wis": 10, "cha": 4, "senses": [ "darkvision 60 ft." ], "passive": 10, "cr": "1/8", "trait": [ { "name": "Keen Smell", "entries": [ "The rat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Pack Tactics", "entries": [ "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Diseased Giant Rats", "entries": [ "Some giant rats carry vile diseases that they spread with their bites.", { "type": "entries", "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 10} Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ({@dice 1d6}) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies." ] } ] } ], "environment": [ "underdark", "forest", "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/giant-rat.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluffImages": true, "_versions": [ { "name": "Giant Rat (Diseased)", "source": "MM", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 10} Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ({@dice 1d6}) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies." ] } ], "variant": null } ] }, { "name": "Giant Scorpion", "source": "MM", "page": 327, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "PSA" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "7d10 + 14" }, "speed": { "walk": 40 }, "str": 15, "dex": 13, "con": 15, "int": 1, "wis": 9, "cha": 3, "senses": [ "blindsight 60 ft." ], "passive": 9, "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The scorpion makes three attacks: two with its claws and one with its sting." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). The scorpion has two claws, each of which can grapple only one target." ] }, { "name": "Sting", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-scorpion.mp3" }, "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B", "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Giant Sea Horse", "source": "MM", "page": 328, "srd": true, "basicRules": true, "otherSources": [ { "source": "GoS" }, { "source": "JttRC" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 16, "formula": "3d10" }, "speed": { "walk": 0, "swim": 40 }, "str": 12, "dex": 15, "con": 11, "int": 2, "wis": 12, "cha": 5, "passive": 11, "cr": "1/2", "trait": [ { "name": "Charge", "entries": [ "If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Water Breathing", "entries": [ "The sea horse can breathe only underwater." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/giant-sea-horse.mp3" }, "traitTags": [ "Charge", "Water Breathing" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true }, { "name": "Giant Shark", "source": "MM", "page": 328, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "LR" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "PSX" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "11d12 + 55" }, "speed": { "swim": 50 }, "str": 23, "dex": 11, "con": 21, "int": 1, "wis": 10, "cha": 5, "skill": { "perception": "+3" }, "senses": [ "blindsight 60 ft." ], "passive": 13, "cr": "5", "trait": [ { "name": "Blood Frenzy", "entries": [ "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Water Breathing", "entries": [ "The shark can breathe only underwater." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/giant-shark.mp3" }, "traitTags": [ "Water Breathing" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Giant Spider", "source": "MM", "page": 328, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "DSotDQ" }, { "source": "PSX" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 26, "formula": "4d10 + 4" }, "speed": { "walk": 30, "climb": 30 }, "str": 14, "dex": 16, "con": 12, "int": 2, "wis": 11, "cha": 4, "skill": { "stealth": "+7" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 10, "cr": "1", "trait": [ { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] }, { "name": "Web {@recharge 5}", "entries": [ "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." ] } ], "environment": [ "underdark", "forest", "swamp", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-spider.mp3" }, "traitTags": [ "Spider Climb", "Web Sense", "Web Walker" ], "senseTags": [ "B", "D" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW", "RW" ], "conditionInflict": [ "paralyzed", "poisoned", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Giant Toad", "source": "MM", "page": 329, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "KftGV" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 39, "formula": "6d10 + 6" }, "speed": { "walk": 20, "swim": 40 }, "str": 15, "dex": 13, "con": 13, "int": 2, "wis": 10, "cha": 3, "senses": [ "darkvision 30 ft." ], "passive": 10, "cr": "1", "trait": [ { "name": "Amphibious", "entries": [ "The toad can breathe air and water." ] }, { "name": "Standing Leap", "entries": [ "The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 5 ({@damage 1d10}) poison damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the toad can't bite another target." ] }, { "name": "Swallow", "entries": [ "The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the toad, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.", "If the toad dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}." ] } ], "environment": [ "underdark", "forest", "swamp", "desert", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/giant-toad.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "actionTags": [ "Swallow" ], "damageTags": [ "A", "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "hasToken": true }, { "name": "Giant Vulture", "source": "MM", "page": 329, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CRCotN" } ], "size": [ "L" ], "type": "beast", "alignment": [ "N", "E" ], "ac": [ 10 ], "hp": { "average": 22, "formula": "3d10 + 6" }, "speed": { "walk": 10, "fly": 60 }, "str": 15, "dex": 10, "con": 15, "int": 6, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "languages": [ "understands Common but can't speak" ], "cr": "1", "trait": [ { "name": "Keen Sight and Smell", "entries": [ "The vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { "name": "Pack Tactics", "entries": [ "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vulture makes two attacks: one with its beak and one with its talons." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] }, { "name": "Talons", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] } ], "environment": [ "grassland", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/giant-vulture.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Giant Wasp", "source": "MM", "page": 329, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "PSX" }, { "source": "PSA" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 10, "fly": 50 }, "str": 10, "dex": 14, "con": 10, "int": 1, "wis": 10, "cha": 3, "passive": 10, "cr": "1/2", "action": [ { "name": "Sting", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] } ], "environment": [ "grassland", "forest", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/giant-wasp.mp3" }, "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Giant Weasel", "source": "MM", "page": 329, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "GoS" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 9, "formula": "2d8" }, "speed": { "walk": 40 }, "str": 11, "dex": 16, "con": 10, "int": 4, "wis": 12, "cha": 5, "skill": { "perception": "+3", "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "1/8", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The weasel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/giant-weasel.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Giant Wolf Spider", "source": "MM", "page": 330, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "PSX" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 40, "climb": 40 }, "str": 12, "dex": 16, "con": 13, "int": 3, "wis": 12, "cha": 4, "skill": { "perception": "+3", "stealth": "+7" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, "cr": "1/4", "trait": [ { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 7 ({@damage 2d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] } ], "environment": [ "grassland", "forest", "hill", "desert", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/giant-wolf-spider.mp3" }, "traitTags": [ "Spider Climb", "Web Sense", "Web Walker" ], "senseTags": [ "B", "D" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true }, { "name": "Gibbering Mouther", "source": "MM", "page": 157, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "N" ], "ac": [ 9 ], "hp": { "average": 67, "formula": "9d8 + 27" }, "speed": { "walk": 10, "swim": 10 }, "str": 10, "dex": 8, "con": 16, "int": 3, "wis": 10, "cha": 6, "senses": [ "darkvision 60 ft." ], "passive": 10, "conditionImmune": [ "prone" ], "cr": "2", "trait": [ { "name": "Aberrant Ground", "entries": [ "The ground in a 10-foot radius around the mouther is doughlike {@quickref difficult terrain||3}. Each creature that starts its turn in that area must succeed on a {@dc 10} Strength saving throw or have its speed reduced to 0 until the start of its next turn." ] }, { "name": "Gibbering", "entries": [ "The mouther babbles incoherently while it can see any creature and isn't {@condition incapacitated}. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a {@dc 10} Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle." ] }, { "name": "Bites", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one creature. {@h}17 ({@damage 5d6}) piercing damage. If the target is Medium or smaller, it must succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}. If the target is killed by this damage, it is absorbed into the mouther." ] }, { "name": "Blinding Spittle {@recharge 5}", "entries": [ "The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the end of the mouther's next turn." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/gibbering-mouther.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "blinded", "prone" ], "savingThrowForced": [ "dexterity", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Githyanki Knight", "source": "MM", "page": 160, "otherSources": [ { "source": "WDMM" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gith" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 91, "formula": "14d8 + 28" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 15, "int": 14, "wis": 14, "cha": 15, "save": { "con": "+5", "int": "+5", "wis": "+5" }, "passive": 12, "languages": [ "Gith" ], "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The githyanki's innate spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ "{@spell jump}", "{@spell misty step}", "{@spell nondetection} (self only)", "{@spell tongues}" ], "1e": [ "{@spell plane shift}", "{@spell telekinesis}" ] }, "ability": "int" } ], "action": [ { "name": "Multiattack", "entries": [ "The githyanki makes two silver greatsword attacks." ] }, { "name": "Silver Greatsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 10 ({@damage 3d6}) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the {@spell astral projection} spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/githyanki-knight.mp3" }, "actionTags": [ "Multiattack" ], "languageTags": [ "GTH" ], "damageTags": [ "S", "Y" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "charisma" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Githyanki Warrior", "source": "MM", "page": 160, "otherSources": [ { "source": "WDMM" }, { "source": "SjA" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gith" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "{@item half plate armor|phb}" ] } ], "hp": { "average": 49, "formula": "9d8 + 9" }, "speed": { "walk": 30 }, "str": 15, "dex": 14, "con": 12, "int": 13, "wis": 13, "cha": 10, "save": { "con": "+3", "int": "+3", "wis": "+3" }, "passive": 11, "languages": [ "Gith" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The githyanki's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ "{@spell jump}", "{@spell misty step}", "{@spell nondetection} (self only)" ] }, "ability": "int" } ], "action": [ { "name": "Multiattack", "entries": [ "The githyanki makes two greatsword attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 7 ({@damage 2d6}) psychic damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/githyanki-warrior.mp3" }, "attachedItems": [ "greatsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GTH" ], "damageTags": [ "S", "Y" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Githzerai Monk", "source": "MM", "page": 161, "otherSources": [ { "source": "SatO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gith" ] }, "alignment": [ "L", "N" ], "ac": [ 14 ], "hp": { "average": 38, "formula": "7d8 + 7" }, "speed": { "walk": 30 }, "str": 12, "dex": 15, "con": 12, "int": 13, "wis": 14, "cha": 10, "save": { "str": "+3", "dex": "+4", "int": "+3", "wis": "+4" }, "skill": { "insight": "+4", "perception": "+4" }, "passive": 14, "languages": [ "Gith" ], "cr": "2", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ "{@spell feather fall}", "{@spell jump}", "{@spell see invisibility}", "{@spell shield}" ] }, "ability": "wis" } ], "trait": [ { "name": "Psychic Defense", "entries": [ "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The githzerai makes two unarmed strikes." ] }, { "name": "Unarmed Strike", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) psychic damage. This is a magic weapon attack." ] } ], "soundClip": { "type": "internal", "path": "bestiary/githzerai-monk.mp3" }, "actionTags": [ "Multiattack" ], "languageTags": [ "GTH" ], "damageTags": [ "B", "Y" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Githzerai Zerth", "source": "MM", "page": 161, "otherSources": [ { "source": "WDMM" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gith" ] }, "alignment": [ "L", "N" ], "ac": [ 17 ], "hp": { "average": 84, "formula": "13d8 + 26" }, "speed": { "walk": 30 }, "str": 13, "dex": 18, "con": 15, "int": 16, "wis": 17, "cha": 12, "save": { "str": "+4", "dex": "+7", "int": "+6", "wis": "+6" }, "skill": { "arcana": "+6", "insight": "+6", "perception": "+6" }, "passive": 16, "languages": [ "Gith" ], "cr": "6", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is invisible)" ], "daily": { "3e": [ "{@spell feather fall}", "{@spell jump}", "{@spell see invisibility}", "{@spell shield}" ], "1e": [ "{@spell phantasmal killer}", "{@spell plane shift}" ] }, "ability": "wis" } ], "trait": [ { "name": "Psychic Defense", "entries": [ "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The githzerai makes two unarmed strikes." ] }, { "name": "Unarmed Strike", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 13 ({@damage 3d8}) psychic damage. This is a magic weapon attack." ] } ], "soundClip": { "type": "internal", "path": "bestiary/githzerai-zerth.mp3" }, "actionTags": [ "Multiattack" ], "languageTags": [ "GTH" ], "damageTags": [ "B", "Y" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "charisma", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Glabrezu", "source": "MM", "page": 58, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 157, "formula": "15d10 + 75" }, "speed": { "walk": 40 }, "str": 20, "dex": 15, "con": 21, "int": 19, "wis": 17, "cha": 16, "save": { "str": "+9", "con": "+9", "wis": "+7", "cha": "+7" }, "senses": [ "truesight 120 ft." ], "passive": 13, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "9", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The glabrezu's spellcasting ability is Intelligence (spell save {@dc 16}). The glabrezu can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell detect magic}", "{@spell dispel magic}" ], "daily": { "1e": [ "{@spell confusion}", "{@spell fly}", "{@spell power word stun}" ] }, "ability": "int" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The glabrezu has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell." ] }, { "name": "Pincer", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). The glabrezu has two pincers, each of which can grapple only one target." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A glabrezu has a {@chance 30|30 percent|30% summoning chance} chance of summoning {@dice 1d3} {@creature vrock||vrocks}, {@dice 1d2} {@creature hezrou||hezrous}, or one glabrezu.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Glabrezu (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/glabrezu.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "B" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled" ], "conditionInflictSpell": [ "stunned" ], "savingThrowForcedSpell": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gladiator", "source": "MM", "page": 346, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 16, "from": [ "{@item studded leather armor|phb|studded leather}", "{@item shield|phb}" ] } ], "hp": { "average": 112, "formula": "15d8 + 45" }, "speed": { "walk": 30 }, "str": 18, "dex": 15, "con": 16, "int": 10, "wis": 12, "cha": 15, "save": { "str": "+7", "dex": "+5", "con": "+6" }, "skill": { "athletics": "+10", "intimidation": "+5" }, "passive": 11, "languages": [ "any one language (usually Common)" ], "cr": "5", "trait": [ { "name": "Brave", "entries": [ "The gladiator has advantage on saving throws against being {@condition frightened}." ] }, { "name": "Brute", "entries": [ "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gladiator makes three melee attacks or two ranged attacks." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. and range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Shield Bash", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/gladiator.mp3" }, "attachedItems": [ "spear|phb" ], "traitTags": [ "Brute" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "C", "X" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true }, { "name": "Gnoll", "source": "MM", "page": 163, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gnoll" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "{@item hide armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 30 }, "str": 14, "dex": 12, "con": 11, "int": 6, "wis": 10, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Gnoll" ], "cr": "1/2", "trait": [ { "name": "Rampage", "entries": [ "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "environment": [ "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/gnoll.mp3" }, "attachedItems": [ "longbow|phb", "spear|phb" ], "traitTags": [ "Rampage" ], "senseTags": [ "D" ], "languageTags": [ "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gnoll Fang of Yeenoghu", "source": "MM", "page": 163, "otherSources": [ { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "gnoll" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30 }, "str": 17, "dex": 15, "con": 15, "int": 10, "wis": 11, "cha": 13, "save": { "con": "+4", "wis": "+2", "cha": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Abyssal", "Gnoll" ], "cr": "4", "trait": [ { "name": "Rampage", "entries": [ "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gnoll makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or take 7 ({@damage 2d6}) poison damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], "environment": [ "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/gnoll-fang-of-yeenoghu.mp3" }, "traitTags": [ "Rampage" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "OTH" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gnoll Pack Lord", "source": "MM", "page": 163, "otherSources": [ { "source": "PotA" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "gnoll" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 49, "formula": "9d8 + 9" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 13, "int": 8, "wis": 11, "cha": 9, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Gnoll" ], "cr": "2", "trait": [ { "name": "Rampage", "entries": [ "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { "name": "Glaive", "entries": [ "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] }, { "name": "Incite Rampage {@recharge 5}", "entries": [ "One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait." ] } ], "environment": [ "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/gnoll-pack-lord.mp3" }, "attachedItems": [ "glaive|phb", "longbow|phb" ], "traitTags": [ "Rampage" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RCH", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Goat", "source": "MM", "page": 330, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 4, "formula": "1d8" }, "speed": { "walk": 40 }, "str": 12, "dex": 10, "con": 11, "int": 2, "wis": 10, "cha": 5, "passive": 10, "cr": "0", "trait": [ { "name": "Charge", "entries": [ "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 ({@damage 1d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Sure-Footed", "entries": [ "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] } ], "environment": [ "mountain", "grassland", "hill", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/goat.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Goblin", "source": "MM", "page": 166, "srd": true, "basicRules": true, "otherSources": [ { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "DSotDQ" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "GHLoE" } ], "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "{@item leather armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 30 }, "str": 8, "dex": 14, "con": 10, "int": 10, "wis": 8, "cha": 8, "skill": { "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 9, "languages": [ "Common", "Goblin" ], "cr": "1/4", "trait": [ { "name": "Nimble Escape", "entries": [ "The goblin can take the Disengage or Hide action as a bonus action on each of its turns." ] } ], "action": [ { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "underdark", "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/goblin.mp3" }, "altArt": [ { "name": "Goblin", "source": "RMBRE" } ], "attachedItems": [ "scimitar|phb", "shortbow|phb" ], "senseTags": [ "D" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Goblin Boss", "source": "MM", "page": 166, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 17, "from": [ "{@item chain shirt|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 21, "formula": "6d6" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 10, "int": 10, "wis": 8, "cha": 10, "skill": { "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 9, "languages": [ "Common", "Goblin" ], "cr": "1", "trait": [ { "name": "Nimble Escape", "entries": [ "The goblin can take the Disengage or Hide action as a bonus action on each of its turns." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The goblin makes two attacks with its scimitar. The second attack has disadvantage." ] }, { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}3 ({@damage 1d6}) piercing damage." ] } ], "reaction": [ { "name": "Redirect Attack", "entries": [ "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead." ] } ], "environment": [ "underdark", "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/goblin-boss.mp3" }, "attachedItems": [ "javelin|phb", "scimitar|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gold Dragon Wyrmling", "group": [ "Metallic Dragon" ], "source": "MM", "page": 115, "srd": true, "otherSources": [ { "source": "BMT" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "8d8 + 24" }, "speed": { "walk": 30, "fly": 60, "swim": 30 }, "str": 19, "dex": 14, "con": 17, "int": 14, "wis": 11, "cha": 16, "save": { "dex": "+4", "con": "+5", "wis": "+2", "cha": "+5" }, "skill": { "perception": "+4", "stealth": "+4" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "fire" ], "languages": [ "Draconic" ], "cr": "3", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", "entry": "The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/gold-dragon-wyrmlin.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "F", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gorgon", "source": "MM", "page": 171, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "WBtW" }, { "source": "LoX" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10 + 48" }, "speed": { "walk": 40 }, "str": 20, "dex": 11, "con": 18, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "conditionImmune": [ "petrified" ], "cr": "5", "trait": [ { "name": "Trampling Charge", "entries": [ "If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gorgon can make one attack with its hooves against it as a bonus action." ] } ], "action": [ { "name": "Gore", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage." ] }, { "name": "Hooves", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage." ] }, { "name": "Petrifying Breath {@recharge 5}", "entries": [ "The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw. On a failed save, a target begins to turn to stone and is {@condition restrained}. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/gorgon.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "damageTags": [ "B", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "petrified", "prone", "restrained" ], "savingThrowForced": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Goristro", "source": "MM", "page": 59, "otherSources": [ { "source": "SatO" } ], "size": [ "H" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 310, "formula": "23d12 + 161" }, "speed": { "walk": 40 }, "str": 25, "dex": 11, "con": 25, "int": 6, "wis": 13, "cha": 14, "save": { "str": "+13", "dex": "+6", "con": "+13", "wis": "+7" }, "skill": { "perception": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal" ], "cr": "17", "trait": [ { "name": "Charge", "entries": [ "If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 ({@damage 7d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 21} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}." ] }, { "name": "Labyrinthine Recall", "entries": [ "The goristro can perfectly recall any path it has traveled." ] }, { "name": "Magic Resistance", "entries": [ "The goristro has advantage on saving throws against spells and other magical effects." ] }, { "name": "Siege Monster", "entries": [ "The goristro deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The goristro makes three attacks: two with its fists and one with its hoof." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { "name": "Hoof", "entries": [ "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d10 + 7}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 21} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Gore", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}45 ({@damage 7d10 + 7}) piercing damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/goristro.mp3" }, "traitTags": [ "Charge", "Magic Resistance", "Siege Monster" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gray Ooze", "source": "MM", "page": 243, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "ooze", "alignment": [ "U" ], "ac": [ 8 ], "hp": { "average": 22, "formula": "3d8 + 9" }, "speed": { "walk": 10, "climb": 10 }, "str": 12, "dex": 6, "con": 16, "int": 1, "wis": 6, "cha": 2, "skill": { "stealth": "+2" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 8, "resist": [ "acid", "cold", "fire" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "cr": "1/2", "trait": [ { "name": "Amorphous", "entries": [ "The ooze can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Corrode Metal", "entries": [ "Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.", "The ooze can eat through 2-inch-thick, nonmagical metal in 1 round." ] }, { "name": "False Appearance", "entries": [ "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative \u22121 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10." ] } ], "variant": [ { "type": "variant", "name": "Psychic Gray Ooze", "entries": [ "A gray ooze that lives a long time can evolve to become more intelligent and develop limited psionic ability. Such occurrences are more common in gray oozes that live near psioncic creatures such as {@creature mind flayer||mind flayers}, suggesting that the ooze can sense and mimic psionic ability.", "A psionic gray ooze has an intelligence score of 6 (-2), as well as the following additional action.", { "type": "entries", "name": "Psychic Crush {@recharge 5}", "entries": [ "The ooze targets one creature that it can sense within 60 feet of it. The target must make a {@dc 10} Intelligence saving throw, taking 10 ({@damage 3d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/gray-ooze.mp3" }, "traitTags": [ "Amorphous", "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ "A", "B", "Y" ], "miscTags": [ "MW" ], "savingThrowForced": [ "intelligence" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Gray Ooze (Psychic)", "source": "MM", "_mod": { "action": { "mode": "appendArr", "items": { "name": "Psychic Crush {@recharge 5}", "entries": [ "The ooze targets one creature that it can sense within 60 feet of it. The target must make a {@dc 10} Intelligence saving throw, taking 10 ({@damage 3d6}) psychic damage on a failed save, or half as much damage on a successful one." ] } } }, "int": 6, "variant": null } ] }, { "name": "Gray Slaad", "source": "MM", "page": 277, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "aberration", "tags": [ "shapechanger" ] }, "alignment": [ "C", "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "17d8 + 51" }, "speed": { "walk": 30 }, "str": 17, "dex": 17, "con": 16, "int": 13, "wis": 8, "cha": 14, "skill": { "arcana": "+5", "perception": "+7" }, "senses": [ "blindsight 60 ft.", "darkvision 60 ft." ], "passive": 17, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "Slaad", "telepathy 60 ft." ], "cr": "9", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The slaad's innate spellcasting ability is Charisma (spell save {@dc 14}). The slaad can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell detect thoughts}", "{@spell invisibility} (self only)", "{@spell mage hand}", "{@spell major image}" ], "daily": { "1": [ "{@spell plane shift} (self only)" ], "2e": [ "{@spell fear}", "{@spell fly}", "{@spell fireball}", "{@spell tongues}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The slaad's weapon attacks are magical." ] }, { "name": "Regeneration", "entries": [ "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The slaad makes three attacks: one with its bite and two with its claws or greatsword." ] }, { "name": "Bite (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Claws (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], "variant": [ { "type": "variant", "name": "Control Gem", "entries": [ "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.", "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.", "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.", "Someone who is proficient in Wisdom (Medicine) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom (Medicine) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad." ], "_version": { "name": "Gray Slaad (Control Gem)", "addAs": "trait" } } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/gray-slaad.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons", "Regeneration", "Shapechanger" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH", "TP" ], "damageTags": [ "P", "S", "Y" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflictSpell": [ "frightened", "invisible" ], "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Green Dragon Wyrmling", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 95, "srd": true, "otherSources": [ { "source": "WBtW" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 38, "formula": "7d8 + 7" }, "speed": { "walk": 30, "fly": 60, "swim": 30 }, "str": 15, "dex": 12, "con": 13, "int": 14, "wis": 11, "cha": 13, "save": { "dex": "+3", "con": "+3", "wis": "+2", "cha": "+3" }, "skill": { "perception": "+4", "stealth": "+3" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Draconic" ], "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage." ] }, { "name": "Poison Breath {@recharge 5}", "entries": [ "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a {@dc 11} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/green-dragon-wyrmling.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "I", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Green Hag", "source": "MM", "page": 177, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "fey", "alignment": [ "N", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 82, "formula": "11d8 + 33" }, "speed": { "walk": 30 }, "str": 18, "dex": 12, "con": 16, "int": 13, "wis": 14, "cha": 14, "skill": { "arcana": "+3", "deception": "+4", "perception": "+4", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Common", "Draconic", "Sylvan" ], "cr": { "cr": "3", "coven": "5" }, "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}", "{@spell minor illusion}", "{@spell vicious mockery}" ], "ability": "cha" } ], "trait": [ { "name": "Amphibious", "entries": [ "The hag can breathe air and water." ] }, { "name": "Mimicry", "entries": [ "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom (Insight) check." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { "name": "Illusory Appearance", "entries": [ "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.", "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence (Investigation) check to discern that the hag is disguised." ] }, { "name": "Invisible Passage", "entries": [ "The hag magically turns {@condition invisible} until she attacks or casts a spell, or until her {@status concentration} ends (as if {@status concentration||concentrating} on a spell). While {@condition invisible}, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is {@condition invisible} with her." ] } ], "legendaryGroup": { "name": "Green Hag", "source": "MM" }, "variant": [ { "type": "inset", "name": "Hag Covens", "entries": [ "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.", "A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.", { "type": "spellcasting", "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier." ] }, { "type": "entries", "name": "Hag Eye", "entries": [ "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes {@dice 3d10} psychic damage and is {@condition blinded} for 24 hours.", "A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while {@condition blinded}. During the ritual, if the hags take any action other than performing the ritual, they must start over." ] } ] } ], "environment": [ "forest", "swamp", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/green-hag.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "languageTags": [ "C", "DR", "S" ], "damageTags": [ "S" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "CW", "I", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "frightened", "paralyzed", "poisoned", "unconscious" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Green Hag (Coven)", "source": "MM", "_mod": { "spellcasting": { "mode": "appendArr", "items": { "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "ability": "int", "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}." ] } } }, "cr": "5", "variant": null } ] }, { "name": "Green Slaad", "source": "MM", "page": 277, "otherSources": [ { "source": "WDMM" }, { "source": "IDRotF" }, { "source": "DSotDQ" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "L" ], "type": { "type": "aberration", "tags": [ "shapechanger" ] }, "alignment": [ "C", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10 + 45" }, "speed": { "walk": 30 }, "str": 18, "dex": 15, "con": 16, "int": 11, "wis": 8, "cha": 12, "skill": { "arcana": "+3", "perception": "+2" }, "senses": [ "blindsight 30 ft.", "darkvision 60 ft." ], "passive": 12, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "Slaad", "telepathy 60 ft." ], "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The slaad's innate spellcasting ability is Charisma (spell save {@dc 12}). The slaad can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell detect thoughts}", "{@spell mage hand}" ], "daily": { "1": [ "{@spell fireball}" ], "2e": [ "{@spell fear}", "{@spell invisibility} (self only)" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Regeneration", "entries": [ "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice." ] }, { "name": "Bite (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { "name": "Claw (Slaad Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." ] }, { "name": "Staff", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { "name": "Hurl Flame", "entries": [ "{@atk rs} {@hit 4} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) fire damage. The fire ignites flammable objects that aren't being worn or carried." ] } ], "variant": [ { "type": "variant", "name": "Control Gem", "entries": [ "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.", "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.", "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.", "Someone who is proficient in Wisdom (Medicine) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom (Medicine) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad." ], "_version": { "name": "Green Slaad (Control Gem)", "addAs": "trait" } } ], "soundClip": { "type": "internal", "path": "bestiary/green-slaad.mp3" }, "traitTags": [ "Magic Resistance", "Regeneration", "Shapechanger" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH", "TP" ], "damageTags": [ "B", "F", "P", "S", "Y" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ "frightened", "invisible" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Grell", "source": "MM", "page": 172, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 55, "formula": "10d8 + 10" }, "speed": { "walk": 10, "fly": { "number": 30, "condition": "(hover)" }, "canHover": true }, "str": 15, "dex": 14, "con": 13, "int": 12, "wis": 11, "cha": 9, "skill": { "perception": "+4", "stealth": "+6" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 14, "immune": [ "lightning" ], "conditionImmune": [ "blinded", "prone" ], "languages": [ "Grell" ], "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The grell makes two attacks: one with its tentacles and one with its beak." ] }, { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 4} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition paralyzed}, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.", "The target is also {@condition grappled} (escape {@dc 15}). If the target is Medium or smaller, it is also {@condition restrained} until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can 't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/grell.mp3" }, "senseTags": [ "B" ], "actionTags": [ "Multiattack", "Tentacles" ], "languageTags": [ "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "paralyzed", "poisoned", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Grick", "source": "MM", "page": 173, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 27, "formula": "6d8" }, "speed": { "walk": 30, "climb": 30 }, "str": 14, "dex": 14, "con": 11, "int": 3, "wis": 14, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 12, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "cr": "2", "trait": [ { "name": "Stone Camouflage", "entries": [ "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target." ] }, { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "underdark", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/grick.mp3" }, "altArt": [ { "name": "Crystal Grick", "source": "PaBTSO" } ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Grick Alpha", "source": "MM", "page": 173, "otherSources": [ { "source": "WDMM" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "PaBTSO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d10 + 20" }, "speed": { "walk": 30, "climb": 30 }, "str": 18, "dex": 16, "con": 15, "int": 4, "wis": 14, "cha": 9, "senses": [ "darkvision 60 ft." ], "passive": 12, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "cr": "7", "trait": [ { "name": "Stone Camouflage", "entries": [ "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d8 + 4}) slashing damage." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], "environment": [ "underdark", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/grick-alpha.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Tentacles" ], "damageTags": [ "B", "P", "S" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Griffon", "source": "MM", "page": 174, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 59, "formula": "7d10 + 21" }, "speed": { "walk": 30, "fly": 80 }, "str": 18, "dex": 15, "con": 16, "int": 2, "wis": 13, "cha": 8, "skill": { "perception": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "cr": "2", "trait": [ { "name": "Keen Sight", "entries": [ "The griffon has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The griffon makes two attacks: one with its beak and one with its claws." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], "environment": [ "mountain", "grassland", "hill", "coastal", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/griffon.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Grimlock", "source": "MM", "page": 175, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "PaBTSO" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "grimlock" ] }, "alignment": [ "N", "E" ], "ac": [ 11 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 12, "int": 9, "wis": 8, "cha": 6, "skill": { "athletics": "+5", "perception": "+3", "stealth": "+3" }, "senses": [ "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)" ], "passive": 13, "conditionImmune": [ "blinded" ], "languages": [ "Undercommon" ], "cr": "1/4", "trait": [ { "name": "Blind Senses", "entries": [ "The grimlock can't use its blindsight while {@condition deafened} and unable to smell." ] }, { "name": "Keen Hearing and Smell", "entries": [ "The grimlock has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Stone Camouflage", "entries": [ "The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] } ], "action": [ { "name": "Spiked Bone Club", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/grimlock.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], "languageTags": [ "U" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Guard", "source": "MM", "page": 347, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 16, "from": [ "{@item chain shirt|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 13, "dex": 12, "con": 12, "int": 10, "wis": 11, "cha": 10, "skill": { "perception": "+2" }, "passive": 12, "languages": [ "any one language (usually Common)" ], "cr": "1/8", "action": [ { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "coastal", "mountain", "grassland", "hill", "urban", "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/guard.mp3" }, "attachedItems": [ "spear|phb" ], "languageTags": [ "C", "X" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true }, { "name": "Guardian Naga", "source": "MM", "page": 234, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "AATM" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "L", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10 + 45" }, "speed": { "walk": 40 }, "str": 19, "dex": 18, "con": 16, "int": 16, "wis": 19, "cha": 18, "save": { "dex": "+8", "con": "+7", "int": "+7", "wis": "+8", "cha": "+8" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "languages": [ "Celestial", "Common" ], "cr": "10", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mending}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell cure wounds}", "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ "{@spell calm emotions}", "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell clairvoyance}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell freedom of movement}" ] }, "5": { "slots": 2, "spells": [ "{@spell flame strike}", "{@spell geas}" ] }, "6": { "slots": 1, "spells": [ "{@spell true seeing}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Rejuvenation", "entries": [ "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a {@spell wish} spell can prevent this trait from functioning." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one creature. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 45 ({@damage 10d8}) poison damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Spit Poison", "entries": [ "{@atk rw} {@hit 8} to hit, range 15/30 ft., one creature. {@h}The target must make a {@dc 15} Constitution saving throw, taking 45 ({@damage 10d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/guardian-naga.mp3" }, "traitTags": [ "Rejuvenation" ], "senseTags": [ "D" ], "languageTags": [ "C", "CE" ], "damageTags": [ "I", "P" ], "damageTagsSpell": [ "F", "N", "R", "Y" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW", "RCH", "RW" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Gynosphinx", "source": "MM", "page": 282, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "JttRC" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "L", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d10 + 48" }, "speed": { "walk": 40, "fly": 60 }, "str": 18, "dex": 15, "con": 16, "int": 18, "wis": 18, "cha": 18, "skill": { "arcana": "+12", "history": "+12", "perception": "+8", "religion": "+8" }, "senses": [ "truesight 120 ft." ], "passive": 18, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "psychic" ], "conditionImmune": [ "charmed", "frightened" ], "languages": [ "Common", "Sphinx" ], "cr": "11", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell minor illusion}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell identify}", "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ "{@spell darkness}", "{@spell locate object}", "{@spell suggestion}" ] }, "3": { "slots": 3, "spells": [ "{@spell dispel magic}", "{@spell remove curse}", "{@spell tongues}" ] }, "4": { "slots": 3, "spells": [ "{@spell banishment}", "{@spell greater invisibility}" ] }, "5": { "slots": 1, "spells": [ "{@spell legend lore}" ] } }, "ability": "int" } ], "trait": [ { "name": "Inscrutable", "entries": [ "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." ] }, { "name": "Magic Weapons", "entries": [ "The sphinx's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sphinx makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] } ], "legendary": [ { "name": "Claw Attack", "entries": [ "The sphinx makes one claw attack." ] }, { "name": "Teleport (Costs 2 Actions)", "entries": [ "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { "name": "Cast a Spell (Costs 3 Actions)", "entries": [ "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." ] } ], "legendaryGroup": { "name": "Sphinx", "source": "MM" }, "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/gynosphinx.mp3" }, "traitTags": [ "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "OTH" ], "damageTags": [ "S" ], "damageTagsLegendary": [ "N" ], "spellcastingTags": [ "CW" ], "miscTags": [ "MW" ], "savingThrowForcedLegendary": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Half-Ogre (Ogrillon)", "source": "MM", "page": 238, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IDRotF" }, { "source": "DSotDQ" } ], "size": [ "L" ], "type": "giant", "alignment": [ "C", "G", "NY", "E" ], "ac": [ { "ac": 12, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 30, "formula": "4d10 + 8" }, "speed": { "walk": 30 }, "str": 17, "dex": 10, "con": 14, "int": 7, "wis": 9, "cha": 10, "senses": [ "darkvision 60 ft." ], "passive": 9, "languages": [ "Common", "Giant" ], "cr": "1", "action": [ { "name": "Battleaxe", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage, or 14 ({@damage 2d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] } ], "environment": [ "underdark", "mountain", "forest", "hill", "urban", "desert", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/half-ogre.mp3" }, "attachedItems": [ "battleaxe|phb", "javelin|phb" ], "senseTags": [ "D" ], "languageTags": [ "C", "GI" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Half-Red Dragon Veteran", "source": "MM", "page": 180, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "GoS" }, { "source": "SLW" }, { "source": "IMR" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human" ] }, "alignment": [ "A" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30 }, "str": 16, "dex": 13, "con": 14, "int": 10, "wis": 11, "cha": 10, "skill": { "athletics": "+6", "perception": "+3" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 12, "resist": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "5", "action": [ { "name": "Multiattack", "entries": [ "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Heavy Crossbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 100/400 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The veteran exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "soundClip": { "type": "internal", "path": "bestiary/half-red-dragon-veteran.mp3" }, "attachedItems": [ "heavy crossbow|phb", "longsword|phb", "shortsword|phb" ], "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "F", "P", "S" ], "miscTags": [ "AOE", "MLW", "MW", "RNG", "RW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Harpy", "source": "MM", "page": 181, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "DoSI" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ 11 ], "hp": { "average": 38, "formula": "7d8 + 7" }, "speed": { "walk": 20, "fly": 40 }, "str": 12, "dex": 13, "con": 12, "int": 7, "wis": 10, "cha": 13, "passive": 10, "languages": [ "Common" ], "cr": "1", "action": [ { "name": "Multiattack", "entries": [ "The harpy makes two attacks: one with its claws and one with its club." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." ] }, { "name": "Club", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { "name": "Luring Song", "entries": [ "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.", "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.", "A target that successfully saves is immune to this harpy's song for the next 24 hours." ] } ], "environment": [ "mountain", "forest", "hill", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/harpy.mp3" }, "attachedItems": [ "club|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ "B", "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "charmed", "incapacitated" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hawk", "source": "MM", "page": 330, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDH" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 10, "fly": 60 }, "str": 5, "dex": 16, "con": 8, "int": 2, "wis": 14, "cha": 6, "skill": { "perception": "+4" }, "passive": 14, "cr": "0", "trait": [ { "name": "Keen Sight", "entries": [ "The hawk has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Talons", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/hawk.mp3" }, "traitTags": [ "Keen Senses" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Hell Hound", "source": "MM", "page": 182, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "HFStCM" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "7d8 + 14" }, "speed": { "walk": 50 }, "str": 17, "dex": 12, "con": 14, "int": 6, "wis": 13, "cha": 6, "skill": { "perception": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "immune": [ "fire" ], "languages": [ "understands Infernal but can't speak it" ], "cr": "3", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) fire damage." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The hound exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "underdark", "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/hell-hound.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "CS", "I" ], "damageTags": [ "F", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Helmed Horror", "source": "MM", "page": 183, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 60, "formula": "8d8 + 24" }, "speed": { "walk": 30, "fly": 30 }, "str": 18, "dex": 13, "con": 16, "int": 10, "wis": 10, "cha": 10, "skill": { "perception": "+4" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 14, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "immune": [ "force", "necrotic", "poison" ], "conditionImmune": [ "blinded", "charmed", "deafened", "frightened", "paralyzed", "petrified", "poisoned", "stunned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "4", "trait": [ { "name": "Magic Resistance", "entries": [ "The helmed horror has advantage on saving throws against spells and other magical effects." ] }, { "name": "Spell Immunity", "entries": [ "The helmed horror is immune to three spells chosen by its creator. Typical immunities include {@spell fireball}, {@spell heat metal}, and {@spell lightning bolt}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The helmed horror makes two longsword attacks." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands." ] } ], "soundClip": { "type": "internal", "path": "bestiary/helmed-horror.mp3" }, "attachedItems": [ "longsword|phb" ], "traitTags": [ "Magic Resistance", "Spell Immunity" ], "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "S" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hezrou", "source": "MM", "page": 60, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "BMT" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "13d10 + 65" }, "speed": { "walk": 30 }, "str": 19, "dex": 17, "con": 20, "int": 5, "wis": 12, "cha": 13, "save": { "str": "+7", "con": "+8", "wis": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "8", "trait": [ { "name": "Magic Resistance", "entries": [ "The hezrou has advantage on saving throws against spells and other magical effects." ] }, { "name": "Stench", "entries": [ "Any creature that starts its turn within 10 feet of the hezrou must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hezrou makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A hezrou has a {@chance 30|30 percent|30% summoning chance} chance of summoning {@dice 2d6} {@creature dretch||dretches} or one hezrou.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Hezrou (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/hezrou.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hill Giant", "source": "MM", "page": 155, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "SatO" } ], "size": [ "H" ], "type": "giant", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 105, "formula": "10d12 + 40" }, "speed": { "walk": 40 }, "str": 21, "dex": 8, "con": 19, "int": 5, "wis": 9, "cha": 6, "skill": { "perception": "+2" }, "passive": 12, "languages": [ "Giant" ], "cr": "5", "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greatclub attacks." ] }, { "name": "Greatclub", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult hill giants like to hurl themselves bodily at smaller foes and crush them beneath their bulk. This ability is represented by the following action option.", { "name": "Squash", "type": "entries", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one Medium or Smaller creature. {@h}26 ({@damage 6d6 + 5}) bludgeoning damage, the giant lands {@condition prone} in the target's space, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition prone}. The grapple ends early if the giant stands up." ] } ], "_version": { "name": "Hill Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 246 } ], "environment": [ "hill" ], "soundClip": { "type": "internal", "path": "bestiary/hill-giant.mp3" }, "attachedItems": [ "greatclub|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "B" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "grappled", "prone" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hippogriff", "source": "MM", "page": 184, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "ERLW" }, { "source": "EGW" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 40, "fly": 60 }, "str": 17, "dex": 13, "con": 13, "int": 2, "wis": 12, "cha": 8, "skill": { "perception": "+5" }, "passive": 15, "cr": "1", "trait": [ { "name": "Keen Sight", "entries": [ "The hippogriff has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hippogriff makes two attacks: one with its beak and one with its claws." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] } ], "environment": [ "mountain", "grassland", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/hippogriff.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hobgoblin", "source": "MM", "page": 186, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "DSotDQ" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item chain mail|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 13, "dex": 12, "con": 12, "int": 10, "wis": 10, "cha": 9, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Goblin" ], "cr": "1/2", "trait": [ { "name": "Martial Advantage", "entries": [ "Once per turn, the hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Longsword", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, or 6 ({@damage 1d10 + 1}) slashing damage if used with two hands." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "environment": [ "underdark", "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/hobgoblin.mp3" }, "attachedItems": [ "longbow|phb", "longsword|phb" ], "senseTags": [ "D" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hobgoblin Captain", "source": "MM", "page": 186, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "DSotDQ" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "{@item half plate armor|phb}" ] } ], "hp": { "average": 39, "formula": "6d8 + 12" }, "speed": { "walk": 30 }, "str": 15, "dex": 14, "con": 14, "int": 12, "wis": 10, "cha": 13, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Goblin" ], "cr": "3", "trait": [ { "name": "Martial Advantage", "entries": [ "Once per turn, the hobgoblin can deal an extra 10 ({@dice 3d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hobgoblin makes two greatsword attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Leadership (Recharges after a Short or Long Rest)", "entries": [ "For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is {@condition incapacitated}." ] } ], "environment": [ "underdark", "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/hobgoblin-captain.mp3" }, "attachedItems": [ "greatsword|phb", "javelin|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "GO" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hobgoblin Warlord", "source": "MM", "page": 187, "otherSources": [ { "source": "SKT" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "DSotDQ" }, { "source": "SatO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "goblinoid" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 20, "from": [ "{@item plate armor|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 97, "formula": "13d8 + 39" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 16, "int": 14, "wis": 11, "cha": 15, "save": { "int": "+5", "wis": "+3", "cha": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Goblin" ], "cr": "6", "trait": [ { "name": "Martial Advantage", "entries": [ "Once per turn, the hobgoblin can deal an extra 14 ({@dice 4d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Shield Bash", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Leadership (Recharges after a Short or Long Rest)", "entries": [ "For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is {@condition incapacitated}." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon." ] } ], "environment": [ "underdark", "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/hobgoblin-warlord.mp3" }, "attachedItems": [ "javelin|phb", "longsword|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "C", "GO" ], "damageTags": [ "B", "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Homunculus", "source": "MM", "page": 188, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "CM" }, { "source": "PaBTSO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "construct", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 5, "formula": "2d4" }, "speed": { "walk": 20, "fly": 40 }, "str": 4, "dex": 15, "con": 11, "int": 10, "wis": 10, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "0", "trait": [ { "name": "Telepathic Bond", "entries": [ "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is instead {@condition poisoned} for 5 ({@dice 1d10}) minutes and {@condition unconscious} while {@condition poisoned} in this way." ] } ], "soundClip": { "type": "internal", "path": "bestiary/homunculus.mp3" }, "senseTags": [ "D" ], "languageTags": [ "CS" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned", "unconscious" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hook Horror", "source": "MM", "page": 189, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "PaBTSO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d10 + 20" }, "speed": { "walk": 30, "climb": 30 }, "str": 18, "dex": 10, "con": 15, "int": 6, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 13, "languages": [ "Hook Horror" ], "cr": "3", "trait": [ { "name": "Echolocation", "entries": [ "The hook horror can't use its blindsight while {@condition deafened}." ] }, { "name": "Keen Hearing", "entries": [ "The hook horror has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hook horror makes two hook attacks." ] }, { "name": "Hook", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/hook-horror.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Horned Devil", "source": "MM", "page": 74, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "BGDIA" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10 + 85" }, "speed": { "walk": 20, "fly": 60 }, "str": 22, "dex": 17, "con": 21, "int": 12, "wis": 16, "cha": 17, "save": { "str": "+10", "dex": "+7", "wis": "+7", "cha": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 13, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "11", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack." ] }, { "name": "Fork", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 17} Constitution saving throw or lose 10 ({@dice 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@dice 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom (Medicine) check. The wound also closes if the target receives magical healing." ] }, { "name": "Hurl Flame", "entries": [ "{@atk rs} {@hit 7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire." ] } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "A horned devil has a {@chance 30|30 percent} chance of summoning one horned devil.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Horned Devil (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/horned-devil.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "F", "P" ], "miscTags": [ "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hunter Shark", "source": "MM", "page": 330, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "EGW" }, { "source": "PSX" }, { "source": "SatO" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "swim": 40 }, "str": 18, "dex": 13, "con": 15, "int": 1, "wis": 10, "cha": 4, "skill": { "perception": "+2" }, "senses": [ "blindsight 30 ft." ], "passive": 12, "cr": "2", "trait": [ { "name": "Blood Frenzy", "entries": [ "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Water Breathing", "entries": [ "The shark can breathe only underwater." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/hunter-shark.mp3" }, "traitTags": [ "Water Breathing" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Hydra", "source": "MM", "page": 190, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "PSZ" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "H" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 172, "formula": "15d12 + 75" }, "speed": { "walk": 30, "swim": 30 }, "str": 20, "dex": 12, "con": 20, "int": 2, "wis": 10, "cha": 7, "skill": { "perception": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 16, "cr": "8", "trait": [ { "name": "Hold Breath", "entries": [ "The hydra can hold its breath for 1 hour." ] }, { "name": "Multiple Heads", "entries": [ "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.", "Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.", "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." ] }, { "name": "Reactive Heads", "entries": [ "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks." ] }, { "name": "Wakeful", "entries": [ "While the hydra sleeps, at least one of its heads is awake." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The hydra makes as many bite attacks as it has heads." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] } ], "environment": [ "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/hydra.mp3" }, "traitTags": [ "Hold Breath" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Hyena", "source": "MM", "page": 331, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "CM" }, { "source": "BMT" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 5, "formula": "1d8 + 1" }, "speed": { "walk": 50 }, "str": 11, "dex": 13, "con": 12, "int": 2, "wis": 12, "cha": 5, "skill": { "perception": "+3" }, "passive": 13, "cr": "0", "trait": [ { "name": "Pack Tactics", "entries": [ "The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) piercing damage." ] } ], "environment": [ "grassland", "forest", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/hyena.mp3" }, "traitTags": [ "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Ice Devil", "source": "MM", "page": 75, "srd": true, "otherSources": [ { "source": "BGDIA" }, { "source": "TCE" }, { "source": "SatO" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 180, "formula": "19d10 + 76" }, "speed": { "walk": 40 }, "str": 21, "dex": 14, "con": 18, "int": 18, "wis": 15, "cha": 18, "save": { "dex": "+7", "con": "+9", "wis": "+7", "cha": "+9" }, "senses": [ "blindsight 60 ft.", "darkvision 120 ft." ], "passive": 12, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison", "cold" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "14", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes three attacks: one with its bite, one with its claws, and one with its tail." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage plus 10 ({@damage 3d6}) cold damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage." ] }, { "name": "Wall of Ice {@recharge}", "entries": [ "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.", "When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is {@condition incapacitated}. The creature then makes a {@dc 17} Dexterity saving throw, taking 35 ({@damage 10d6}) cold damage on a failed save, or half as much damage on a successful one.", "The wall lasts for 1 minute or until the devil is {@condition incapacitated} or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a {@dc 17} Constitution saving throw, taking 17 ({@damage 5d6}) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes." ] } ], "variant": [ { "type": "variant", "name": "Ice Devil Spear", "entries": [ "Some ice devils have the following action options.", { "type": "entries", "name": "Multiattack", "entries": [ "The devil makes two attacks: one with its spear and one with its tail." ] }, { "type": "entries", "name": "Ice Spear", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 10 ({@damage 3d6}) cold damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "_version": { "name": "Ice Devil (Spear)", "addHeadersAs": "action" } }, { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "An ice devil has a {@chance 60|60 percent} chance of summoning one ice devil.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Ice Devil (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/ice-devil.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "B", "C", "P", "S" ], "miscTags": [ "MW", "RCH" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ice Mephit", "source": "MM", "page": 215, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "KftGV" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 11 ], "hp": { "average": 21, "formula": "6d6" }, "speed": { "walk": 30, "fly": 30 }, "str": 7, "dex": 13, "con": 10, "int": 9, "wis": 11, "cha": 12, "skill": { "perception": "+2", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "cold", "poison" ], "vulnerable": [ "bludgeoning", "fire" ], "conditionImmune": [ "poisoned" ], "languages": [ "Aquan", "Auran" ], "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting (1/Day)", "type": "spellcasting", "headerEntries": [ "The mephit can innately cast {@spell fog cloud}, requiring no material components. Its innate spellcasting ability is Charisma." ], "will": [ "{@spell fog cloud}" ], "ability": "cha", "hidden": [ "will" ] } ], "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a {@dc 10} Dexterity saving throw, taking 4 ({@damage 1d8}) slashing damage on a failed save, or half as much damage on a successful one." ] }, { "name": "False Appearance", "entries": [ "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 2 ({@damage 1d4}) cold damage." ] }, { "name": "Frost Breath {@recharge}", "entries": [ "The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a {@dc 10} Dexterity saving throw, taking 5 ({@damage 2d4}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Ice Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/ice-mephit.mp3" }, "traitTags": [ "Death Burst", "False Appearance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "AQ", "AU" ], "damageTags": [ "C", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Imp", "source": "MM", "page": 76, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "T" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 10, "formula": "3d4 + 3" }, "speed": { "walk": 20, "fly": 40 }, "str": 6, "dex": 17, "con": 13, "int": 11, "wis": 12, "cha": 14, "skill": { "deception": "+4", "insight": "+3", "persuasion": "+4", "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks not made with silvered weapons", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "Common" ], "cr": "1", "trait": [ { "name": "Shapechanger", "entries": [ "The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the imp's darkvision." ] }, { "name": "Magic Resistance", "entries": [ "The imp has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Sting (Bite in Beast Form)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Invisibility", "entries": [ "The imp magically turns {@condition invisible} until it attacks, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the imp wears or carries is {@condition invisible} with it." ] } ], "variant": [ { "type": "variant", "name": "Imp Familiar", "entries": [ "Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.", { "name": "Familiar", "type": "entries", "entries": [ "The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond." ] } ], "_version": { "addHeadersAs": "trait" } } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/imp.mp3" }, "traitTags": [ "Devil's Sight", "Magic Resistance", "Shapechanger" ], "senseTags": [ "SD" ], "languageTags": [ "C", "I" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Incubus", "source": "MM", "page": 285, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "ToFW" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "shapechanger" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30, "fly": 60 }, "str": 8, "dex": 17, "con": 13, "int": 15, "wis": 12, "cha": 20, "skill": { "deception": "+9", "insight": "+5", "perception": "+5", "persuasion": "+9", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "resist": [ "cold", "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "Abyssal", "Common", "Infernal", "telepathy 60 ft." ], "cr": "4", "trait": [ { "name": "Telepathic Bond", "entries": [ "The fiend ignores the range restriction on its telepathy when communicating with a creature it has {@condition charmed}. The two don't even need to be on the same plane of existence." ] }, { "name": "Shapechanger", "entries": [ "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "action": [ { "name": "Claw (Fiend Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Charm", "entries": [ "One humanoid the fiend can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.", "The fiend can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends." ] }, { "name": "Draining Kiss", "entries": [ "The fiend kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 15} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Etherealness", "entries": [ "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/succubus-incubus.mp3" }, "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], "languageTags": [ "AB", "C", "I", "TP" ], "damageTags": [ "S", "Y" ], "miscTags": [ "HPR", "MW" ], "conditionInflict": [ "charmed" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Intellect Devourer", "source": "MM", "page": 191, "otherSources": [ { "source": "WDH" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "PaBTSO" } ], "size": [ "T" ], "type": "aberration", "alignment": [ "L", "E" ], "ac": [ 12 ], "hp": { "average": 21, "formula": "6d4 + 6" }, "speed": { "walk": 40 }, "str": 6, "dex": 14, "con": 13, "int": 12, "wis": 11, "cha": 10, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 12, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "blinded" ], "languages": [ "understands Deep Speech but can't speak", "telepathy 60 ft." ], "cr": "2", "trait": [ { "name": "Detect Sentience", "entries": [ "The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a {@spell mind blank} spell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The intellect devourer makes one attack with its claws and uses Devour Intellect." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { "name": "Devour Intellect", "entries": [ "The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a {@dc 12} Intelligence saving throw against this magic or take 11 ({@damage 2d10}) psychic damage. Also on a failure, roll {@dice 3d6}: If the total equals or exceeds the target's Intelligence score, that score is reduced to 0. The target is {@condition stunned} until it regains at least one point of Intelligence." ] }, { "name": "Body Thief", "entries": [ "The intellect devourer initiates an Intelligence contest with an {@condition incapacitated} humanoid within 5 feet of it that isn't protected by {@spell protection from evil and good}. If it wins the contest, the intellect devourer magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target's statistics. It knows everything the creature knew, including spells and languages.", "If the host body dies, the intellect devourer must leave it. A {@spell protection from evil and good} spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a {@spell wish}. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/intellect-devourer.mp3" }, "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS", "DS", "TP" ], "damageTags": [ "S", "Y" ], "miscTags": [ "MW" ], "conditionInflict": [ "stunned" ], "savingThrowForced": [ "intelligence" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Invisible Stalker", "source": "MM", "page": 192, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "N" ], "ac": [ 14 ], "hp": { "average": 104, "formula": "16d8 + 32" }, "speed": { "walk": 50, "fly": { "number": 50, "condition": "(hover)" }, "canHover": true }, "str": 16, "dex": 19, "con": 14, "int": 10, "wis": 15, "cha": 11, "skill": { "perception": "+8", "stealth": "+10" }, "senses": [ "darkvision 60 ft." ], "passive": 18, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "Auran", "understands Common but doesn't speak it" ], "cr": "6", "trait": [ { "name": "Invisibility", "entries": [ "The stalker is {@condition invisible}." ] }, { "name": "Faultless Tracker", "entries": [ "The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The stalker makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/invisible-stalker.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AU", "C" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Iron Golem", "source": "MM", "page": 170, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 210, "formula": "20d10 + 100" }, "speed": { "walk": 30 }, "str": 24, "dex": 9, "con": 20, "int": 3, "wis": 11, "cha": 1, "senses": [ "darkvision 120 ft." ], "passive": 10, "immune": [ "fire", "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "16", "trait": [ { "name": "Fire Absorption", "entries": [ "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two melee attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] }, { "name": "Sword", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d10 + 7}) slashing damage." ] }, { "name": "Poison Breath {@recharge 5}", "entries": [ "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 45 ({@damage 10d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "soundClip": { "type": "internal", "path": "bestiary/iron-golem.mp3" }, "traitTags": [ "Damage Absorption", "Immutable Form", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "B", "I", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Jackal", "source": "MM", "page": 331, "srd": true, "basicRules": true, "otherSources": [ { "source": "GoS" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 3, "formula": "1d6" }, "speed": { "walk": 40 }, "str": 8, "dex": 15, "con": 11, "int": 3, "wis": 12, "cha": 6, "skill": { "perception": "+3" }, "passive": 13, "cr": "0", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The jackal has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage." ] } ], "environment": [ "grassland", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/jackal.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Jackalwere", "source": "MM", "page": 193, "otherSources": [ { "source": "PotA" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "JttRC" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "shapechanger" ] }, "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 18, "formula": "4d8" }, "speed": { "walk": 40 }, "str": 11, "dex": 15, "con": 11, "int": 13, "wis": 11, "cha": 10, "skill": { "deception": "+4", "perception": "+2", "stealth": "+4" }, "passive": 12, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in jackal form)" ], "cr": "1/2", "trait": [ { "name": "Shapechanger", "entries": [ "The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Hearing and Smell", "entries": [ "The jackalwere has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite (Jackal or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Scimitar (Human or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, { "name": "Sleep Gaze", "entries": [ "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a {@dc 10} Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling {@condition unconscious} for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours. Undead and creatures immune to being {@condition charmed} aren't affected by it." ] } ], "environment": [ "grassland", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/jackalwere.mp3" }, "attachedItems": [ "scimitar|phb" ], "traitTags": [ "Keen Senses", "Pack Tactics", "Shapechanger" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "unconscious" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kenku", "source": "MM", "page": 194, "otherSources": [ { "source": "PotA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "ToFW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "kenku" ] }, "alignment": [ "C", "N" ], "ac": [ 13 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 16, "con": 10, "int": 11, "wis": 10, "cha": 10, "skill": { "deception": "+4", "perception": "+2", "stealth": "+5" }, "passive": 12, "languages": [ "understands Auran and Common but speaks only through the use of its Mimicry trait" ], "cr": "1/4", "trait": [ { "name": "Ambusher", "entries": [ "In the first round of a combat, the kenku has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}." ] }, { "name": "Mimicry", "entries": [ "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom (Insight) check." ] } ], "action": [ { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "environment": [ "forest", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/kenku.mp3" }, "attachedItems": [ "shortbow|phb", "shortsword|phb" ], "traitTags": [ "Ambusher" ], "languageTags": [ "AU", "C" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Killer Whale", "source": "MM", "page": 331, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d12 + 12" }, "speed": { "swim": 60 }, "str": 19, "dex": 10, "con": 13, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "senses": [ "blindsight 120 ft." ], "passive": 13, "cr": "3", "trait": [ { "name": "Echolocation", "entries": [ "The whale can't use its blindsight while {@condition deafened}." ] }, { "name": "Hold Breath", "entries": [ "The whale can hold its breath for 30 minutes." ] }, { "name": "Keen Hearing", "entries": [ "The whale has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}21 ({@damage 5d6 + 4}) piercing damage." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/killer-whale.mp3" }, "traitTags": [ "Hold Breath", "Keen Senses" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Knight", "source": "MM", "page": 347, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "GotSF" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 52, "formula": "8d8 + 16" }, "speed": { "walk": 30 }, "str": 16, "dex": 11, "con": 14, "int": 11, "wis": 11, "cha": 15, "save": { "con": "+4", "wis": "+2" }, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "3", "trait": [ { "name": "Brave", "entries": [ "The knight has advantage on saving throws against being {@condition frightened}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The knight makes two melee attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { "name": "Heavy Crossbow", "entries": [ "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." ] }, { "name": "Leadership (Recharges after a Short or Long Rest)", "entries": [ "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is {@condition incapacitated}." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/knight.mp3" }, "attachedItems": [ "greatsword|phb", "heavy crossbow|phb" ], "actionTags": [ "Multiattack", "Parry" ], "languageTags": [ "C", "X" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true }, { "name": "Kobold", "source": "MM", "page": 195, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "DoSI" }, { "source": "GHLoE" } ], "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "kobold" ] }, "alignment": [ "L", "E" ], "ac": [ 12 ], "hp": { "average": 5, "formula": "2d6 - 2" }, "speed": { "walk": 30 }, "str": 7, "dex": 15, "con": 9, "int": 8, "wis": 7, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 8, "languages": [ "Common", "Draconic" ], "cr": "1/8", "trait": [ { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Pack Tactics", "entries": [ "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Dagger", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Sling", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], "environment": [ "forest", "swamp", "hill", "urban", "desert", "coastal", "arctic", "mountain", "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/kobold.mp3" }, "attachedItems": [ "dagger|phb", "sling|phb" ], "traitTags": [ "Pack Tactics", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kraken", "source": "MM", "page": 197, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "G" ], "type": { "type": "monstrosity", "tags": [ "titan" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 472, "formula": "27d20 + 189" }, "speed": { "walk": 20, "swim": 60 }, "str": 30, "dex": 11, "con": 25, "int": 22, "wis": 18, "cha": 20, "save": { "str": "+17", "dex": "+7", "con": "+14", "int": "+13", "wis": "+11" }, "senses": [ "truesight 120 ft." ], "passive": 14, "immune": [ "lightning", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "frightened", "paralyzed" ], "languages": [ "Abyssal", "Celestial", "Infernal", "Primordial", "telepathy 120 ft. but can't speak" ], "cr": "23", "trait": [ { "name": "Amphibious", "entries": [ "The kraken can breathe air and water." ] }, { "name": "Freedom of Movement", "entries": [ "The kraken ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}." ] }, { "name": "Siege Monster", "entries": [ "The kraken deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 17} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d8 + 10}) piercing damage. If the target is a Large or smaller creature {@condition grappled} by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the kraken, and it takes 42 ({@damage 12d6}) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a {@dc 25} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." ] }, { "name": "Tentacle", "entries": [ "{@atk mw} {@hit 17} to hit, reach 30 ft., one target. {@h}20 ({@damage 3d6 + 10}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The kraken has ten tentacles, each of which can grapple one target." ] }, { "name": "Fling", "entries": [ "One Large or smaller object held or creature {@condition grappled} by the kraken is thrown up to 60 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 18} Dexterity saving throw or take the same damage and be knocked {@condition prone}." ] }, { "name": "Lightning Storm", "entries": [ "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a {@dc 23} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "legendary": [ { "name": "Tentacle Attack or Fling", "entries": [ "The kraken makes one tentacle attack or uses its Fling." ] }, { "name": "Lightning Storm (Costs 2 Actions)", "entries": [ "The kraken uses Lightning Storm." ] }, { "name": "Ink Cloud (Costs 3 Actions)", "entries": [ "While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a {@dc 23} Constitution saving throw, taking 16 ({@damage 3d10}) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn." ] } ], "legendaryGroup": { "name": "Kraken", "source": "MM" }, "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/kraken.mp3" }, "traitTags": [ "Amphibious", "Siege Monster" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Swallow", "Tentacles" ], "languageTags": [ "AB", "CE", "CS", "I", "P", "TP" ], "damageTags": [ "A", "B", "I", "L", "P" ], "damageTagsLegendary": [ "L" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "blinded", "grappled", "prone", "restrained" ], "savingThrowForced": [ "constitution", "dexterity" ], "savingThrowForcedLegendary": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kuo-toa", "source": "MM", "page": 199, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "PSI" }, { "source": "SatO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "kuo-toa" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor", "{@item shield|phb}" ] } ], "hp": { "average": 18, "formula": "4d8" }, "speed": { "walk": 30, "swim": 30 }, "str": 13, "dex": 10, "con": 11, "int": 11, "wis": 10, "cha": 8, "skill": { "perception": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 14, "languages": [ "Undercommon" ], "cr": "1/4", "trait": [ { "name": "Amphibious", "entries": [ "The kuo-toa can breathe air and water." ] }, { "name": "Otherworldly Perception", "entries": [ "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving." ] }, { "name": "Slippery", "entries": [ "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Net", "entries": [ "{@atk rw} {@hit 3} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net." ] } ], "reaction": [ { "name": "Sticky Shield", "entries": [ "When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/kuo-toa.mp3" }, "attachedItems": [ "net|phb", "spear|phb" ], "traitTags": [ "Amphibious", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "U" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "grappled", "restrained" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kuo-toa Archpriest", "source": "MM", "page": 200, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "kuo-toa" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d8 + 39" }, "speed": { "walk": 30, "swim": 30 }, "str": 16, "dex": 14, "con": 16, "int": 13, "wis": 16, "cha": 14, "skill": { "perception": "+9", "religion": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 19, "languages": [ "Undercommon" ], "cr": "6", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The kuo-toa has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell sanctuary}", "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell spiritual weapon}" ] }, "3": { "slots": 3, "spells": [ "{@spell spirit guardians}", "{@spell tongues}" ] }, "4": { "slots": 3, "spells": [ "{@spell control water}", "{@spell divination}" ] }, "5": { "slots": 2, "spells": [ "{@spell mass cure wounds}", "{@spell scrying}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Amphibious", "entries": [ "The kuo-toa can breathe air and water." ] }, { "name": "Otherworldly Perception", "entries": [ "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving." ] }, { "name": "Slippery", "entries": [ "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kuo-toa makes two melee attacks." ] }, { "name": "Scepter", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 14 ({@damage 4d6}) lightning damage." ] }, { "name": "Unarmed Strike", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/kuo-toa-archpriest.mp3" }, "traitTags": [ "Amphibious", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "B", "L" ], "damageTagsSpell": [ "B", "N", "O", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW" ], "conditionInflictSpell": [ "paralyzed" ], "savingThrowForcedSpell": [ "dexterity", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kuo-toa Monitor", "source": "MM", "page": 198, "otherSources": [ { "source": "PotA" }, { "source": "GoS" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "kuo-toa" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor", "Unarmored Defense" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30, "swim": 30 }, "str": 14, "dex": 10, "con": 14, "int": 12, "wis": 14, "cha": 11, "skill": { "perception": "+6", "religion": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Undercommon" ], "cr": "3", "trait": [ { "name": "Amphibious", "entries": [ "The kuo-toa can breathe air and water." ] }, { "name": "Otherworldly Perception", "entries": [ "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving." ] }, { "name": "Slippery", "entries": [ "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Unarmored Defense", "entries": [ "The kuo-toa adds its Wisdom modifier to its armor class." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kuo-toa makes one bite attack and two unarmed strikes." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Unarmed Strike", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/kuo-toa-monitor.mp3" }, "traitTags": [ "Amphibious", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "B", "L", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Kuo-toa Whip", "source": "MM", "page": 200, "otherSources": [ { "source": "PotA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "kuo-toa" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 65, "formula": "10d8 + 20" }, "speed": { "walk": 30, "swim": 30 }, "str": 14, "dex": 10, "con": 14, "int": 12, "wis": 14, "cha": 11, "skill": { "perception": "+6", "religion": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Undercommon" ], "cr": "1", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). The kuo-toa has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 3, "spells": [ "{@spell bane}", "{@spell shield of faith}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Amphibious", "entries": [ "The kuo-toa can breathe air and water." ] }, { "name": "Otherworldly Perception", "entries": [ "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving." ] }, { "name": "Slippery", "entries": [ "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The kuo-toa makes two attacks: one with its bite and one with its pincer staff." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Pincer Staff", "entries": [ "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the kuo-toa can't use its pincer staff on another target." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/kuo-toa-whip.mp3" }, "traitTags": [ "Amphibious", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "P" ], "damageTagsSpell": [ "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled" ], "savingThrowForcedSpell": [ "charisma", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lamia", "source": "MM", "page": 201, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "MOT" }, { "source": "CM" }, { "source": "WBtW" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d10 + 26" }, "speed": { "walk": 30 }, "str": 16, "dex": 13, "con": 15, "int": 14, "wis": 15, "cha": 16, "skill": { "deception": "+7", "insight": "+4", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "languages": [ "Abyssal", "Common" ], "cr": "4", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The lamia's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no material components." ], "will": [ "{@spell disguise self} (any humanoid form)", "{@spell major image}" ], "daily": { "1": [ "{@spell geas}" ], "3e": [ "{@spell charm person}", "{@spell mirror image}", "{@spell scrying}", "{@spell suggestion}" ] }, "ability": "cha" } ], "action": [ { "name": "Multiattack", "entries": [ "The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." ] }, { "name": "Dagger", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { "name": "Intoxicating Touch", "entries": [ "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/lamia.mp3" }, "attachedItems": [ "dagger|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C" ], "damageTags": [ "P", "S" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lemure", "source": "MM", "page": 76, "srd": true, "otherSources": [ { "source": "WDH" }, { "source": "BGDIA" }, { "source": "PSI" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ 7 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 15 }, "str": 10, "dex": 5, "con": 11, "int": 1, "wis": 11, "cha": 3, "senses": [ "darkvision 120 ft." ], "passive": 10, "resist": [ "cold" ], "immune": [ "fire", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "languages": [ "understands Infernal but can't speak" ], "cr": "0", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the lemure's darkvision." ] }, { "name": "Hellish Rejuvenation", "entries": [ "A lemure that dies in the Nine Hells comes back to life with all its hit points in {@dice 1d10} days unless it is killed by a good-aligned creature with a {@spell bless} spell cast on that creature or its remains are sprinkled with holy water." ] } ], "action": [ { "name": "Fist", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage" ] } ], "soundClip": { "type": "internal", "path": "bestiary/lemure.mp3" }, "traitTags": [ "Devil's Sight" ], "senseTags": [ "SD" ], "languageTags": [ "CS", "I" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lich", "source": "MM", "page": 202, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "undead", "alignment": [ "L", "NX", "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 135, "formula": "18d8 + 54" }, "speed": { "walk": 30 }, "str": 11, "dex": 16, "con": 16, "int": 20, "wis": 14, "cha": 16, "save": { "con": "+10", "int": "+12", "wis": "+9" }, "skill": { "arcana": "+19", "history": "+12", "insight": "+9", "perception": "+9" }, "senses": [ "truesight 120 ft." ], "passive": 19, "resist": [ "cold", "lightning", "necrotic" ], "immune": [ "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "languages": [ "Common plus up to five other languages" ], "cr": { "cr": "21", "lair": "22" }, "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 20}, {@hit 12} to hit with spell attacks). The lich has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell prestidigitation}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell magic missile}", "{@spell shield}", "{@spell thunderwave}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell invisibility}", "{@spell Melf's acid arrow}", "{@spell mirror image}" ] }, "3": { "slots": 3, "spells": [ "{@spell animate dead}", "{@spell counterspell}", "{@spell dispel magic}", "{@spell fireball}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell dimension door}" ] }, "5": { "slots": 3, "spells": [ "{@spell cloudkill}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell disintegrate}", "{@spell globe of invulnerability}" ] }, "7": { "slots": 1, "spells": [ "{@spell finger of death}", "{@spell plane shift}" ] }, "8": { "slots": 1, "spells": [ "{@spell dominate monster}", "{@spell power word stun}" ] }, "9": { "slots": 1, "spells": [ "{@spell power word kill}" ] } }, "ability": "int" } ], "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the lich fails a saving throw, it can choose to succeed instead." ] }, { "name": "Rejuvenation", "entries": [ "If it has a phylactery, a destroyed lich gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." ] }, { "name": "Turn Resistance", "entries": [ "The lich has advantage on saving throws against any effect that turns undead." ] } ], "action": [ { "name": "Paralyzing Touch", "entries": [ "{@atk ms} {@hit 12} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) cold damage. The target must succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "legendary": [ { "name": "Cantrip", "entries": [ "The lich casts a cantrip." ] }, { "name": "Paralyzing Touch (Costs 2 Actions)", "entries": [ "The lich uses its Paralyzing Touch." ] }, { "name": "Frightening Gaze (Costs 2 Actions)", "entries": [ "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a {@dc 18} Wisdom saving throw against this magic or become {@condition frightened} for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours." ] }, { "name": "Disrupt Life (Costs 3 Actions)", "entries": [ "Each non-undead creature within 20 feet of the lich must make a {@dc 18} Constitution saving throw against this magic, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ], "legendaryGroup": { "name": "Lich", "source": "MM" }, "soundClip": { "type": "internal", "path": "bestiary/lich.mp3" }, "traitTags": [ "Legendary Resistances", "Rejuvenation", "Turn Resistance" ], "senseTags": [ "U" ], "languageTags": [ "C", "X" ], "damageTags": [ "C", "N" ], "damageTagsLegendary": [ "N" ], "damageTagsSpell": [ "A", "C", "F", "I", "N", "O", "T" ], "spellcastingTags": [ "CW" ], "conditionInflict": [ "frightened", "paralyzed" ], "conditionInflictSpell": [ "charmed", "invisible", "stunned" ], "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lion", "source": "MM", "page": 331, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "KftGV" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 26, "formula": "4d10 + 4" }, "speed": { "walk": 50 }, "str": 17, "dex": 15, "con": 13, "int": 3, "wis": 12, "cha": 8, "skill": { "perception": "+3", "stealth": "+6" }, "passive": 13, "cr": "1", "trait": [ { "name": "Keen Smell", "entries": [ "The lion has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Pack Tactics", "entries": [ "The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { "name": "Pounce", "entries": [ "If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the lion can make one bite attack against it as a bonus action." ] }, { "name": "Running Leap", "entries": [ "With a 10-foot running start, the lion can long jump up to 25 feet." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], "environment": [ "mountain", "grassland", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/lion.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics", "Pounce" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Lizard", "source": "MM", "page": 332, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "JttRC" }, { "source": "KftGV" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 20, "climb": 20 }, "str": 2, "dex": 11, "con": 10, "int": 1, "wis": 8, "cha": 3, "senses": [ "darkvision 30 ft." ], "passive": 9, "cr": "0", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/lizard.mp3" }, "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Lizard King", "source": "MM", "page": 205, "otherSources": [ { "source": "PotA" }, { "source": "GoS" }, { "source": "TCE" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "lizardfolk" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 78, "formula": "12d8 + 24" }, "speed": { "walk": 30, "swim": 30 }, "str": 17, "dex": 12, "con": 15, "int": 11, "wis": 11, "cha": 15, "save": { "con": "+4", "wis": "+2" }, "skill": { "perception": "+4", "stealth": "+5", "survival": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "conditionImmune": [ "frightened" ], "languages": [ "Abyssal", "Draconic" ], "cr": "4", "trait": [ { "name": "Hold Breath", "entries": [ "The lizardfolk can hold its breath for 15 minutes." ] }, { "name": "Skewer", "entries": [ "Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ({@dice 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { "name": "Trident", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/lizard-king-_-queen.mp3" }, "attachedItems": [ "trident|phb" ], "traitTags": [ "Hold Breath" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "DR" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lizard Queen", "source": "MM", "page": 205, "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "lizardfolk" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 78, "formula": "12d8 + 24" }, "speed": { "walk": 30, "swim": 30 }, "str": 17, "dex": 12, "con": 15, "int": 11, "wis": 11, "cha": 15, "save": { "con": "+4", "wis": "+2" }, "skill": { "perception": "+4", "stealth": "+5", "survival": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "conditionImmune": [ "frightened" ], "languages": [ "Abyssal", "Draconic" ], "cr": "4", "trait": [ { "name": "Hold Breath", "entries": [ "The lizardfolk can hold its breath for 15 minutes." ] }, { "name": "Skewer", "entries": [ "Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 ({@dice 3d6}) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." ] }, { "name": "Trident", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/lizard-king-_-queen.mp3" }, "attachedItems": [ "trident|phb" ], "traitTags": [ "Hold Breath" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "DR" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lizardfolk", "source": "MM", "page": 204, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "JttRC" }, { "source": "ToFW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "lizardfolk" ] }, "alignment": [ "N" ], "ac": [ { "ac": 15, "from": [ "natural armor", "{@item shield|phb}" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 30, "swim": 30 }, "str": 15, "dex": 10, "con": 13, "int": 7, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+4", "survival": "+5" }, "passive": 13, "languages": [ "Draconic" ], "cr": "1/2", "trait": [ { "name": "Hold Breath", "entries": [ "The lizardfolk can hold its breath for 15 minutes." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The lizardfolk makes two melee attacks, each one with a different weapon." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Heavy Club", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Spiked Shield", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/lizardfolk.mp3" }, "attachedItems": [ "javelin|phb" ], "traitTags": [ "Hold Breath" ], "actionTags": [ "Multiattack" ], "languageTags": [ "DR" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Lizardfolk Shaman", "source": "MM", "page": 205, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "EGW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "lizardfolk" ] }, "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 27, "formula": "5d8 + 5" }, "speed": { "walk": 30, "swim": 30 }, "str": 15, "dex": 10, "con": 13, "int": 10, "wis": 15, "cha": 8, "skill": { "perception": "+4", "stealth": "+4", "survival": "+6" }, "passive": 14, "languages": [ "Draconic" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting (Lizardfolk Form Only)", "type": "spellcasting", "headerEntries": [ "The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). The lizardfolk has the following druid spells prepared:" ], "spells": { "0": { "spells": [ "{@spell druidcraft}", "{@spell produce flame}", "{@spell thorn whip}" ] }, "1": { "slots": 4, "spells": [ "{@spell entangle}", "{@spell fog cloud}" ] }, "2": { "slots": 3, "spells": [ "{@spell heat metal}", "{@spell spike growth}" ] }, "3": { "slots": 2, "spells": [ "{@spell conjure animals} (reptiles only)", "{@spell plant growth}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Hold Breath", "entries": [ "The lizardfolk can hold its breath for 15 minutes." ] } ], "action": [ { "name": "Multiattack (Lizardfolk Form Only)", "entries": [ "The lizardfolk makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 7 ({@damage 1d10 + 2}) piercing damage in {@creature crocodile} form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends." ] }, { "name": "Claws (Lizardfolk Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { "name": "Change Shape (Recharges after a Short or Long Rest)", "entries": [ "The lizardfolk magically polymorphs into a {@creature crocodile}, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/lizardfolk-shaman.mp3" }, "traitTags": [ "Hold Breath" ], "actionTags": [ "Multiattack", "Shapechanger" ], "languageTags": [ "DR" ], "damageTags": [ "P", "S" ], "damageTagsSpell": [ "F", "P" ], "spellcastingTags": [ "CD", "F" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", "restrained" ], "conditionInflictSpell": [ "restrained" ], "savingThrowForcedSpell": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mage", "source": "MM", "page": 347, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 12, { "ac": 15, "condition": "with {@spell mage armor}", "braces": true } ], "hp": { "average": 40, "formula": "9d8" }, "speed": { "walk": 30 }, "str": 9, "dex": 14, "con": 11, "int": 17, "wis": 12, "cha": 11, "save": { "int": "+6", "wis": "+4" }, "skill": { "arcana": "+6", "history": "+6" }, "passive": 11, "languages": [ "any four languages" ], "cr": "6", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The mage has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell fire bolt}", "{@spell light}", "{@spell mage hand}", "{@spell prestidigitation}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell mage armor}", "{@spell magic missile}", "{@spell shield}" ] }, "2": { "slots": 3, "spells": [ "{@spell misty step}", "{@spell suggestion}" ] }, "3": { "slots": 3, "spells": [ "{@spell counterspell}", "{@spell fireball}", "{@spell fly}" ] }, "4": { "slots": 3, "spells": [ "{@spell greater invisibility}", "{@spell ice storm}" ] }, "5": { "slots": 1, "spells": [ "{@spell cone of cold}" ] } }, "ability": "int" } ], "action": [ { "name": "Dagger", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Familiars", "entries": [ "Any spellcaster that can cast the {@spell find familiar} spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a {@creature crawling claw}, {@creature imp}, {@creature pseudodragon}, or {@creature quasit}." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/mage.mp3" }, "attachedItems": [ "dagger|phb" ], "languageTags": [ "X" ], "damageTags": [ "P" ], "damageTagsSpell": [ "B", "C", "F", "O" ], "spellcastingTags": [ "CW" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "_versions": [ { "name": "Mage (Familiar)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "spells": { "1": { "spells": [ "{@spell find familiar} (one of the creatures described in the spell or some other Tiny monster, such as a {@creature crawling claw}, {@creature imp}, {@creature pseudodragon}, or {@creature quasit})" ] } } } }, "variant": null } ] }, { "name": "Magma Mephit", "source": "MM", "page": 216, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "SjA" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 11 ], "hp": { "average": 22, "formula": "5d6 + 5" }, "speed": { "walk": 30, "fly": 30 }, "str": 8, "dex": 12, "con": 12, "int": 7, "wis": 10, "cha": 10, "skill": { "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "fire", "poison" ], "vulnerable": [ "cold" ], "conditionImmune": [ "poisoned" ], "languages": [ "Ignan", "Terran" ], "cr": "1/2", "spellcasting": [ { "name": "Innate Spellcasting (1/Day)", "type": "spellcasting", "headerEntries": [ "The mephit can innately cast {@spell heat metal} (spell save {@dc 10}), requiring no material components. Its innate spellcasting ability is Charisma." ], "will": [ "{@spell heat metal}" ], "ability": "cha", "hidden": [ "will" ] } ], "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a {@dc 11} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." ] }, { "name": "False Appearance", "entries": [ "While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) slashing damage plus 2 ({@damage 1d4}) fire damage." ] }, { "name": "Fire Breath {@recharge}", "entries": [ "The mephit exhales a 15-foot cone of fire. Each creature in that area must make a {@dc 11} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Magma Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/magma-mephit.mp3" }, "traitTags": [ "Death Burst", "False Appearance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "IG", "T" ], "damageTags": [ "F", "S" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "savingThrowForcedSpell": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Magmin", "source": "MM", "page": 212, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "WBtW" }, { "source": "SatO" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 9, "formula": "2d6 + 2" }, "speed": { "walk": 30 }, "str": 7, "dex": 15, "con": 12, "int": 8, "wis": 11, "cha": 10, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire" ], "languages": [ "Ignan" ], "cr": "1/2", "trait": [ { "name": "Death Burst", "entries": [ "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a {@dc 11} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited." ] }, { "name": "Ignited Illumination", "entries": [ "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] } ], "action": [ { "name": "Touch", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 ({@damage 1d6}) fire damage at the end of each of its turns." ] } ], "soundClip": { "type": "internal", "path": "bestiary/magmin.mp3" }, "traitTags": [ "Death Burst" ], "senseTags": [ "D" ], "languageTags": [ "IG" ], "damageTags": [ "F" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mammoth", "source": "MM", "page": 332, "srd": true, "basicRules": true, "otherSources": [ { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CRCotN" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "11d12 + 55" }, "speed": { "walk": 40 }, "str": 24, "dex": 9, "con": 21, "int": 3, "wis": 11, "cha": 6, "passive": 10, "cr": "6", "trait": [ { "name": "Trampling Charge", "entries": [ "If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the mammoth can make one stomp attack against it as a bonus action." ] } ], "action": [ { "name": "Gore", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) piercing damage." ] }, { "name": "Stomp", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one {@condition prone} creature. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/mammoth.mp3" }, "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true }, { "name": "Manes", "source": "MM", "page": 60, "otherSources": [ { "source": "TftYP" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "PSI" }, { "source": "BMT" } ], "size": [ "S" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 9, "from": [ "natural armor" ] } ], "hp": { "average": 9, "formula": "2d6 + 2" }, "speed": { "walk": 20 }, "str": 10, "dex": 9, "con": 13, "int": 3, "wis": 8, "cha": 4, "senses": [ "darkvision 60 ft." ], "passive": 9, "resist": [ "cold", "fire", "lightning" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "languages": [ "understands Abyssal but can't speak" ], "cr": "1/8", "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) slashing damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/manes.mp3" }, "senseTags": [ "D" ], "languageTags": [ "AB", "CS" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Manticore", "source": "MM", "page": 213, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "MOT" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "L", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 68, "formula": "8d10 + 24" }, "speed": { "walk": 30, "fly": 50 }, "str": 17, "dex": 16, "con": 17, "int": 7, "wis": 12, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 11, "languages": [ "Common" ], "cr": "3", "trait": [ { "name": "Tail Spike Regrowth", "entries": [ "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Tail Spike", "entries": [ "{@atk rw} {@hit 5} to hit, range 100/200 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] } ], "environment": [ "mountain", "grassland", "hill", "coastal", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/manticore.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Marid", "group": [ "Genies" ], "source": "MM", "page": 146, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "C", "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 229, "formula": "17d10 + 136" }, "speed": { "walk": 30, "fly": 60, "swim": 90 }, "str": 22, "dex": 12, "con": 26, "int": 18, "wis": 17, "cha": 18, "save": { "dex": "+5", "wis": "+7", "cha": "+8" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 13, "resist": [ "acid", "cold", "lightning" ], "languages": [ "Aquan" ], "cr": "11", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The marid's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell create or destroy water}", "{@spell detect evil and good}", "{@spell detect magic}", "{@spell fog cloud}", "{@spell purify food and drink}" ], "daily": { "3e": [ "{@spell tongues}", "{@spell water breathing}", "{@spell water walk}" ], "1e": [ "{@spell conjure elemental} ({@creature water elemental} only)", "{@spell control water}", "{@spell gaseous form}", "{@spell invisibility}", "{@spell plane shift}" ] }, "ability": "cha" } ], "trait": [ { "name": "Amphibious", "entries": [ "The marid can breathe air and water." ] }, { "name": "Elemental Demise", "entries": [ "If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The marid makes two trident attacks." ] }, { "name": "Trident", "entries": [ "{@atk mw,rw} {@hit 10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage, or 15 ({@damage 2d8 + 6}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Water Jet", "entries": [ "The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, a target takes 21 ({@damage 6d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}." ] } ], "variant": [ { "type": "variant", "name": "Genie Powers", "entries": [ "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.", { "type": "entries", "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] }, { "type": "entries", "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/marid.mp3" }, "attachedItems": [ "trident|phb" ], "traitTags": [ "Amphibious" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AQ" ], "damageTags": [ "B", "P" ], "damageTagsSpell": [ "B" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MLW", "MW", "RW", "THW" ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "invisible" ], "savingThrowForced": [ "dexterity" ], "savingThrowForcedSpell": [ "charisma", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Marid (Disguises)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "will": [ "{@spell disguise self} (often with a longer duration than is normal for that spell; see Disguises)" ], "daily": { "3e": [ "{@spell true polymorph} (mightier genies only; see Disguises)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Disguises", "entries": [ "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well." ] } } }, "variant": null }, { "name": "Marid (Wishes)", "source": "MM", "_mod": { "_": { "mode": "addSpells", "yearly": { "1e": [ "{@spell wish} (see Wishes)" ] } }, "trait": { "mode": "appendArr", "items": { "name": "Wishes", "entries": [ "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.", "To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the {@spell wish} spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." ] } } }, "variant": null } ] }, { "name": "Marilith", "source": "MM", "page": 61, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 189, "formula": "18d10 + 90" }, "speed": { "walk": 40 }, "str": 18, "dex": 20, "con": 20, "int": 18, "wis": 16, "cha": 20, "save": { "str": "+9", "con": "+10", "wis": "+8", "cha": "+10" }, "senses": [ "truesight 120 ft." ], "passive": 13, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "16", "trait": [ { "name": "Magic Resistance", "entries": [ "The marilith has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The marilith's weapon attacks are magical." ] }, { "name": "Reactive", "entries": [ "The marilith can take one reaction on every turn in combat." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The marilith can make seven attacks: six with its longswords and one with its tail." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one creature. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets." ] }, { "name": "Teleport", "entries": [ "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A marilith has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d6} {@creature vrock||vrocks}, {@dice 1d4} {@creature hezrou||hezrous}, {@dice 1d3} {@creature glabrezu||glabrezus}, {@dice 1d2} {@creature nalfeshnee||nalfeshnees}, or one marilith.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Marilith (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/marilith.mp3" }, "attachedItems": [ "longsword|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Parry", "Teleport" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "B", "S" ], "miscTags": [ "MLW", "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mastiff", "source": "MM", "page": 332, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 5, "formula": "1d8 + 1" }, "speed": { "walk": 40 }, "str": 13, "dex": 14, "con": 12, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "1/8", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "forest", "hill", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/mastiff.mp3" }, "traitTags": [ "Keen Senses" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Medusa", "source": "MM", "page": 214, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "CM" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "17d8 + 51" }, "speed": { "walk": 30 }, "str": 10, "dex": 15, "con": 16, "int": 12, "wis": 13, "cha": 15, "skill": { "deception": "+5", "insight": "+4", "perception": "+4", "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Common" ], "cr": "6", "trait": [ { "name": "Petrifying Gaze", "entries": [ "When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a {@dc 14} Constitution saving throw if the medusa isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature is instantly {@condition petrified}. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the {@spell greater restoration} spell or other magic.", "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.", "If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The medusa makes either three melee attacks\u2014one with its snake hair and two with its shortsword\u2014or two ranged attacks with its longbow." ] }, { "name": "Snake Hair", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 14 ({@damage 4d6}) poison damage." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/medusa.mp3" }, "attachedItems": [ "longbow|phb", "shortsword|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C" ], "damageTags": [ "I", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "petrified", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Merfolk", "source": "MM", "page": 218, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDH" }, { "source": "GoS" }, { "source": "WBtW" }, { "source": "JttRC" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "merfolk" ] }, "alignment": [ "N" ], "ac": [ 11 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 10, "swim": 40 }, "str": 10, "dex": 13, "con": 12, "int": 11, "wis": 11, "cha": 12, "skill": { "perception": "+2" }, "passive": 12, "languages": [ "Aquan", "Common" ], "cr": "1/8", "trait": [ { "name": "Amphibious", "entries": [ "The merfolk can breathe air and water." ] } ], "action": [ { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d6}) piercing damage, or 4 ({@damage 1d8}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/merfolk.mp3" }, "attachedItems": [ "spear|phb" ], "traitTags": [ "Amphibious" ], "languageTags": [ "AQ", "C" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Merrow", "source": "MM", "page": 219, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "DSotDQ" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "walk": 10, "swim": 40 }, "str": 18, "dex": 10, "con": 15, "int": 8, "wis": 10, "cha": 9, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Abyssal", "Aquan" ], "cr": "2", "trait": [ { "name": "Amphibious", "entries": [ "The merrow can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The merrow makes two attacks: one with its bite and one with its claws or harpoon." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { "name": "Harpoon", "entries": [ "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/merrow.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "AQ" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mezzoloth", "source": "MM", "page": 313, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "PaBTSO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "yugoloth" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8 + 30" }, "speed": { "walk": 40 }, "str": 18, "dex": 11, "con": 16, "int": 7, "wis": 10, "cha": 11, "skill": { "perception": "+3" }, "senses": [ "blindsight 60 ft.", "darkvision 60 ft." ], "passive": 13, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "acid", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Infernal", "telepathy 60 ft." ], "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The mezzoloth's innate spellcasting ability is Charisma (spell save {@dc 11}). The mezzoloth can innately cast the following spells, requiring no material components:" ], "daily": { "1": [ "{@spell cloudkill}" ], "2e": [ "{@spell darkness}", "{@spell dispel magic}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The mezzoloth has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The mezzoloth's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mezzoloth makes two attacks: one with its claws and one with its trident." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." ] }, { "name": "Trident", "entries": [ "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage when held with two claws and used to make a melee attack." ] }, { "name": "Teleport", "entries": [ "The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Yugoloth Summoning", "entries": [ "Some yugoloths have an action option that allows them to summon other yugoloths.", { "name": "Summon Yugoloth (1/Day)", "type": "entries", "entries": [ "The yugoloth attempts a magical summoning.", "A mezzoloth has a {@chance 30|30 percent|30% summoning chance} chance of summoning one mezzoloth.", "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." ] } ], "_version": { "name": "Mezzoloth (Summoner)", "addHeadersAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/mezzoloth.mp3" }, "attachedItems": [ "trident|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "AB", "I", "TP" ], "damageTags": [ "P", "S" ], "damageTagsSpell": [ "I" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForcedSpell": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mimic", "source": "MM", "page": 220, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "monstrosity", "tags": [ "shapechanger" ] }, "alignment": [ "N" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 58, "formula": "9d8 + 18" }, "speed": { "walk": 15 }, "str": 17, "dex": 12, "con": 15, "int": 5, "wis": 13, "cha": 8, "skill": { "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "immune": [ "acid" ], "conditionImmune": [ "prone" ], "cr": "2", "trait": [ { "name": "Shapechanger", "entries": [ "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Adhesive (Object Form Only)", "entries": [ "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this grapple have disadvantage." ] }, { "name": "False Appearance (Object Form Only)", "entries": [ "While the mimic remains motionless, it is indistinguishable from an ordinary object." ] }, { "name": "Grappler", "entries": [ "The mimic has advantage on attack rolls against any creature {@condition grappled} by it." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/mimic.mp3" }, "traitTags": [ "False Appearance", "Shapechanger" ], "senseTags": [ "D" ], "damageTags": [ "A", "B", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mind Flayer", "alias": [ "Illithid" ], "source": "MM", "page": 222, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "SjA" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 71, "formula": "13d8 + 13" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 12, "int": 19, "wis": 17, "cha": 17, "save": { "int": "+7", "wis": "+6", "cha": "+6" }, "skill": { "arcana": "+7", "deception": "+6", "insight": "+6", "perception": "+6", "persuasion": "+6", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Deep Speech", "Undercommon", "telepathy 120 ft." ], "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell detect thoughts}", "{@spell levitate}" ], "daily": { "1e": [ "{@spell dominate monster}", "{@spell plane shift} (self only)" ] }, "ability": "int" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The mind flayer has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { "name": "Extract Brain", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}The target takes 55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." ] }, { "name": "Mind Blast {@recharge 5}", "entries": [ "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/mind-flayer.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Tentacles" ], "languageTags": [ "DS", "TP", "U" ], "damageTags": [ "P", "Y" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "grappled", "stunned" ], "conditionInflictSpell": [ "charmed" ], "savingThrowForced": [ "intelligence" ], "savingThrowForcedSpell": [ "charisma", "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mind Flayer Arcanist", "alias": [ "Illithid Arcanist" ], "source": "MM", "page": 222, "otherSources": [ { "source": "WDMM" }, { "source": "SatO" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "L", "E" ], "ac": [ { "ac": 15, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 71, "formula": "13d8 + 13" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 12, "int": 19, "wis": 17, "cha": 17, "save": { "int": "+7", "wis": "+6", "cha": "+6" }, "skill": { "arcana": "+7", "deception": "+6", "insight": "+6", "perception": "+6", "persuasion": "+6", "stealth": "+4" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Deep Speech", "Undercommon", "telepathy 120 ft." ], "cr": "8", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The mind flayer's innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:" ], "will": [ "{@spell detect thoughts}", "{@spell levitate}" ], "daily": { "1e": [ "{@spell dominate monster}", "{@spell plane shift} (self only)" ] }, "ability": "int" }, { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The mind flayer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save {@dc 15}, {@hit 7} to hit with spell attacks). The mind flayer has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell blade ward}", "{@spell dancing lights}", "{@spell mage hand}", "{@spell shocking grasp}" ] }, "1": { "slots": 4, "spells": [ "{@spell detect magic}", "{@spell disguise self}", "{@spell shield}", "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ "{@spell blur}", "{@spell invisibility}", "{@spell ray of enfeeblement}" ] }, "3": { "slots": 3, "spells": [ "{@spell clairvoyance}", "{@spell lightning bolt}", "{@spell sending}" ] }, "4": { "slots": 3, "spells": [ "{@spell confusion}", "{@spell hallucinatory terrain}" ] }, "5": { "slots": 2, "spells": [ "{@spell telekinesis}", "{@spell wall of force}" ] } }, "ability": "int" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The mind flayer has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends." ] }, { "name": "Extract Brain", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}The target takes 55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain." ] }, { "name": "Mind Blast {@recharge 5}", "entries": [ "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/mind-flayer-arcanist.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Tentacles" ], "languageTags": [ "DS", "TP", "U" ], "damageTags": [ "P", "Y" ], "damageTagsSpell": [ "L" ], "spellcastingTags": [ "CW", "I", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "grappled", "stunned" ], "conditionInflictSpell": [ "charmed", "invisible", "restrained", "unconscious" ], "savingThrowForced": [ "intelligence" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Minotaur", "source": "MM", "page": 223, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CRCotN" }, { "source": "PSZ" }, { "source": "SatO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 76, "formula": "9d10 + 27" }, "speed": { "walk": 40 }, "str": 18, "dex": 11, "con": 16, "int": 6, "wis": 16, "cha": 9, "skill": { "perception": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 17, "languages": [ "Abyssal" ], "cr": "3", "trait": [ { "name": "Charge", "entries": [ "If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] }, { "name": "Labyrinthine Recall", "entries": [ "The minotaur can perfectly recall any path it has traveled." ] }, { "name": "Reckless", "entries": [ "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." ] } ], "action": [ { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] }, { "name": "Gore", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/minotaur.mp3" }, "attachedItems": [ "greataxe|phb" ], "traitTags": [ "Charge", "Reckless" ], "senseTags": [ "D" ], "languageTags": [ "AB" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Minotaur Skeleton", "source": "MM", "page": 273, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "AATM" } ], "size": [ "L" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 67, "formula": "9d10 + 18" }, "speed": { "walk": 40 }, "str": 18, "dex": 11, "con": 15, "int": 6, "wis": 8, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "poison" ], "vulnerable": [ "bludgeoning" ], "conditionImmune": [ "exhaustion", "poisoned" ], "languages": [ "understands Abyssal but can't speak" ], "cr": "2", "trait": [ { "name": "Charge", "entries": [ "If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}." ] } ], "action": [ { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage." ] }, { "name": "Gore", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/minotaur-skeleton.mp3" }, "attachedItems": [ "greataxe|phb" ], "traitTags": [ "Charge" ], "senseTags": [ "D" ], "languageTags": [ "AB", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Monodrone", "group": [ "Modrons" ], "source": "MM", "page": 224, "otherSources": [ { "source": "ToA" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "construct", "alignment": [ "L", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 5, "formula": "1d8 + 1" }, "speed": { "walk": 30, "fly": 30 }, "str": 10, "dex": 13, "con": 12, "int": 4, "wis": 10, "cha": 5, "senses": [ "truesight 120 ft." ], "passive": 10, "languages": [ "Modron" ], "cr": "1/8", "trait": [ { "name": "Axiomatic Mind", "entries": [ "The monodrone can't be compelled to act in a manner contrary to its nature or its instructions." ] }, { "name": "Disintegration", "entries": [ "If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying." ] } ], "action": [ { "name": "Dagger", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 2} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}3 ({@damage 1d6}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Rogue Modrons", "entries": [ "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.", "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank." ] } ], "soundClip": { "type": "internal", "path": "bestiary/monodrone.mp3" }, "attachedItems": [ "dagger|phb", "javelin|phb" ], "senseTags": [ "U" ], "languageTags": [ "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Monodrone (Rogue)", "source": "MM", "_mod": { "trait": { "mode": "removeArr", "names": "Axiomatic Mind" } }, "alignment": [ "A" ], "variant": null } ] }, { "name": "Mud Mephit", "source": "MM", "page": 216, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "WBtW" }, { "source": "JttRC" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 11 ], "hp": { "average": 27, "formula": "6d6 + 6" }, "speed": { "walk": 20, "fly": 20, "swim": 20 }, "str": 8, "dex": 12, "con": 12, "int": 9, "wis": 11, "cha": 7, "skill": { "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Aquan", "Terran" ], "cr": "1/4", "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} until the end of the creature's next turn." ] }, { "name": "False Appearance", "entries": [ "While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud." ] } ], "action": [ { "name": "Fists", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." ] }, { "name": "Mud Breath {@recharge}", "entries": [ "The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a {@dc 11} Dexterity saving throw or be {@condition restrained} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Mud Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/mud-mephit.mp3" }, "traitTags": [ "Death Burst", "False Appearance" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "AQ", "T" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "restrained" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mule", "source": "MM", "page": 333, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "KftGV" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 40 }, "str": 14, "dex": 10, "con": 13, "int": 2, "wis": 10, "cha": 5, "passive": 10, "cr": "1/8", "trait": [ { "name": "Beast of Burden", "entries": [ "The mule is considered to be a Large animal for the purpose of determining its carrying capacity." ] }, { "name": "Sure-Footed", "entries": [ "The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}." ] } ], "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." ] } ], "environment": [ "hill", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/mule.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Mummy", "source": "MM", "page": 228, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 58, "formula": "9d8 + 18" }, "speed": { "walk": 20 }, "str": 16, "dex": 8, "con": 15, "int": 6, "wis": 10, "cha": 12, "save": { "wis": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "necrotic", "poison" ], "vulnerable": [ "fire" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "languages": [ "the languages it knew in life" ], "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." ] }, { "name": "Rotting Fist", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { "name": "Dreadful Glare", "entries": [ "The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a {@dc 11} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/mummy.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B", "N" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "paralyzed" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Mummy Lord", "source": "MM", "page": 229, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "TCE" }, { "source": "CM" }, { "source": "AATM" }, { "source": "SatO" } ], "size": [ "M" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 97, "formula": "13d8 + 39" }, "speed": { "walk": 20 }, "str": 18, "dex": 10, "con": 17, "int": 11, "wis": 18, "cha": 16, "save": { "con": "+8", "int": "+5", "wis": "+9", "cha": "+8" }, "skill": { "history": "+5", "religion": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "immune": [ "necrotic", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "vulnerable": [ "fire" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "languages": [ "the languages it knew in life" ], "cr": { "cr": "15", "lair": "16" }, "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The mummy lord has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell command}", "{@spell guiding bolt}", "{@spell shield of faith}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell silence}", "{@spell spiritual weapon}" ] }, "3": { "slots": 3, "spells": [ "{@spell animate dead}", "{@spell dispel magic}" ] }, "4": { "slots": 3, "spells": [ "{@spell divination}", "{@spell guardian of faith}" ] }, "5": { "slots": 2, "spells": [ "{@spell contagion}", "{@spell insect plague}" ] }, "6": { "slots": 1, "spells": [ "{@spell harm}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The mummy lord has advantage on saving throws against spells and other magical effects." ] }, { "name": "Rejuvenation", "entries": [ "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." ] }, { "name": "Rotting Fist", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage plus 21 ({@damage 6d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic." ] }, { "name": "Dreadful Glare", "entries": [ "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a {@dc 16} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours." ] } ], "legendary": [ { "name": "Attack", "entries": [ "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare." ] }, { "name": "Blinding Dust", "entries": [ "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of the creature's next turn." ] }, { "name": "Blasphemous Word (Costs 2 Actions)", "entries": [ "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of the mummy lord's next turn." ] }, { "name": "Channel Negative Energy (Costs 2 Actions)", "entries": [ "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn." ] }, { "name": "Whirlwind of Sand (Costs 2 Actions)", "entries": [ "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be {@condition grappled}, {@condition petrified}, knocked {@condition prone}, {@condition restrained}, or {@condition stunned}. Equipment worn or carried by the mummy lord remain in its possession." ] } ], "legendaryGroup": { "name": "Mummy Lord", "source": "MM" }, "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/mummy-lord.mp3" }, "traitTags": [ "Magic Resistance", "Rejuvenation" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B", "N" ], "damageTagsSpell": [ "N", "O", "P", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW" ], "conditionInflict": [ "blinded", "frightened", "paralyzed", "stunned" ], "conditionInflictSpell": [ "blinded", "deafened", "paralyzed", "poisoned", "prone", "stunned" ], "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedLegendary": [ "constitution" ], "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Myconid Adult", "source": "MM", "page": 232, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "DoSI" }, { "source": "KftGV" }, { "source": "BMT" } ], "size": [ "M" ], "type": "plant", "alignment": [ "L", "N" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 20 }, "str": 10, "dex": 10, "con": 12, "int": 10, "wis": 13, "cha": 7, "senses": [ "darkvision 120 ft." ], "passive": 11, "cr": "1/2", "trait": [ { "name": "Distress Spores", "entries": [ "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." ] }, { "name": "Sun Sickness", "entries": [ "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], "action": [ { "name": "Fist", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage." ] }, { "name": "Pacifying Spores (3/Day)", "entries": [ "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Rapport Spores", "entries": [ "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." ] } ], "variant": [ { "type": "variant", "name": "Zuggtomoy's Empowerment", "entries": [ "Myconids that embrace {@creature Zuggtmoy|MTF} can develop new, more destructive kinds of spores. Myconid adults can have two of the following spore effects.", { "type": "entries", "name": "Caustic Spores (1/Day)", "entries": [ "The myconid releases spores in a 30-foot cone. Each creature inside the cone must succeed on a {@dc 11} Dexterity saving throw or take 3 ({@damage 1d6}) acid damage at the start of each of the myconid's turns. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus." ] }, { "type": "entries", "name": "Infestation Spores (1/Day)", "entries": [ "The myconid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 11} Constitution saving throw. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy) and also gains a random form of indefinite madness (determined by rolling on the Madness of {@creature Zuggtmoy|MTF} table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a humanoid or a Large or smaller beast." ] }, { "type": "entries", "name": "Euphoria Spores (1/Day)", "entries": [ "The myconid releases a cloud of spores in a 20-foot-radius sphere centered on itself. Other creatures in that area must each succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 minute. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on itself on a success. When the effect ends on it, the creature gains one level of {@condition exhaustion}." ] } ], "_version": { "name": "Myconid Adult (Additional Spore Effects)", "addHeadersAs": "action" }, "source": "OotA", "page": 228 } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/myconid-adult.mp3" }, "senseTags": [ "SD" ], "damageTags": [ "A", "B", "I" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "exhaustion", "poisoned", "stunned" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Myconid Sovereign", "source": "MM", "page": 232, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "KftGV" } ], "size": [ "L" ], "type": "plant", "alignment": [ "L", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 60, "formula": "8d10 + 16" }, "speed": { "walk": 30 }, "str": 12, "dex": 10, "con": 14, "int": 13, "wis": 15, "cha": 10, "senses": [ "darkvision 120 ft." ], "passive": 12, "cr": "2", "trait": [ { "name": "Distress Spores", "entries": [ "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." ] }, { "name": "Sun Sickness", "entries": [ "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 3d4 + 1}) bludgeoning damage plus 7 ({@damage 3d4}) poison damage." ] }, { "name": "Animating Spores (3/Day)", "entries": [ "The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for {@dice 1d4 + 1} weeks or until destroyed, and it can't be animated again in this way." ] }, { "name": "Hallucination Spores", "entries": [ "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} target is {@condition incapacitated} while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Pacifying Spores", "entries": [ "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Rapport Spores", "entries": [ "A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." ] } ], "variant": [ { "type": "variant", "name": "Zuggtomoy's Empowerment", "entries": [ "Myconids that embrace {@creature Zuggtmoy|MTF} can develop new, more destructive kinds of spores. Myconid sovereigns have all these spore effects.", { "type": "entries", "name": "Caustic Spores (1/Day)", "entries": [ "The myconid releases spores in a 30-foot cone. Each creature inside the cone must succeed on a {@dc 12} Dexterity saving throw or take 3 ({@damage 1d6}) acid damage at the start of each of the myconid's turns. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus." ] }, { "type": "entries", "name": "Infestation Spores (1/Day)", "entries": [ "The myconid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a {@dc 12} Constitution saving throw. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy) and also gains a random form of indefinite madness (determined by rolling on the Madness of {@creature Zuggtmoy|MTF} table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a humanoid or a Large or smaller beast." ] }, { "type": "entries", "name": "Euphoria Spores (1/Day)", "entries": [ "The myconid releases a cloud of spores in a 20-foot-radius sphere centered on itself. Other creatures in that area must each succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. The save DC is 8 + the myconid's Constitution modifier + the myconid's proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on itself on a success. When the effect ends on it, the creature gains one level of {@condition exhaustion}." ] } ], "_version": { "name": "Myconid Sovereign (Additional Spore Effects)", "addHeadersAs": "action" }, "source": "OotA", "page": 228 } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/myconid-sovere.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "damageTags": [ "A", "B", "I" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "exhaustion", "incapacitated", "poisoned", "stunned" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Myconid Sprout", "source": "MM", "page": 230, "otherSources": [ { "source": "WDMM" }, { "source": "DoSI" }, { "source": "BMT" } ], "size": [ "S" ], "type": "plant", "alignment": [ "L", "N" ], "ac": [ 10 ], "hp": { "average": 7, "formula": "2d6" }, "speed": { "walk": 10 }, "str": 8, "dex": 10, "con": 10, "int": 8, "wis": 11, "cha": 5, "senses": [ "darkvision 120 ft." ], "passive": 10, "cr": "0", "trait": [ { "name": "Distress Spores", "entries": [ "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." ] }, { "name": "Sun Sickness", "entries": [ "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." ] } ], "action": [ { "name": "Fist", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) bludgeoning damage plus 2 ({@damage 1d4}) poison damage." ] }, { "name": "Rapport Spores (3/Day)", "entries": [ "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/myconid-sprout.mp3" }, "senseTags": [ "SD" ], "damageTags": [ "B", "I" ], "miscTags": [ "AOE", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Nalfeshnee", "source": "MM", "page": 62, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 184, "formula": "16d10 + 96" }, "speed": { "walk": 20, "fly": 30 }, "str": 21, "dex": 10, "con": 22, "int": 19, "wis": 12, "cha": 15, "save": { "con": "+11", "int": "+9", "wis": "+6", "cha": "+7" }, "senses": [ "truesight 120 ft." ], "passive": 11, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "13", "trait": [ { "name": "Magic Resistance", "entries": [ "The nalfeshnee has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}32 ({@damage 5d10 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage." ] }, { "name": "Horror Nimbus {@recharge 5}", "entries": [ "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours." ] }, { "name": "Teleport", "entries": [ "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A nalfeshnee has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d4} {@creature vrock||vrocks}, {@dice 1d3} {@creature hezrou||hezrous}, {@dice 1d2} {@creature glabrezu||glabrezus}, or one nalfeshnee.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Nalfeshnee (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/nalfeshnee.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "frightened" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Needle Blight", "source": "MM", "page": 32, "otherSources": [ { "source": "CoS" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "DIP" } ], "size": [ "M" ], "type": "plant", "alignment": [ "N", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 12, "dex": 12, "con": 13, "int": 4, "wis": 8, "cha": 3, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 9, "conditionImmune": [ "blinded", "deafened" ], "languages": [ "understands Common but can't speak" ], "cr": "1/4", "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage." ] }, { "name": "Needles", "entries": [ "{@atk rw} {@hit 3} to hit, range 30/60 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/needle-blight.mp3" }, "altArt": [ { "name": "Needle Blight", "source": "DIP" } ], "senseTags": [ "B" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Night Hag", "source": "MM", "page": 178, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "fiend", "alignment": [ "N", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 112, "formula": "15d8 + 45" }, "speed": { "walk": 30 }, "str": 18, "dex": 15, "con": 16, "int": 16, "wis": 14, "cha": 16, "skill": { "deception": "+6", "insight": "+5", "perception": "+5", "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "resist": [ "cold", "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "conditionImmune": [ "charmed" ], "languages": [ "Abyssal", "Common", "Infernal", "Primordial" ], "cr": { "cr": "5", "coven": "7" }, "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The hag's innate spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). She can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell magic missile}" ], "daily": { "2e": [ "{@spell plane shift} (self only)", "{@spell ray of enfeeblement}", "{@spell sleep}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The hag has advantage on saving throws against spells and other magical effects." ] }, { "name": "Night Hag Items", "entries": [ "A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.", "Heartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.", "Soul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag)." ] } ], "action": [ { "name": "Claws (Hag Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { "name": "Change Shape", "entries": [ "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." ] }, { "name": "Etherealness", "entries": [ "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession." ] }, { "name": "Nightmare Haunting (1/Day)", "entries": [ "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A {@spell protection from evil and good} spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 ({@dice 1d10}). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the {@spell greater restoration} spell or similar magic." ] } ], "legendaryGroup": { "name": "Night Hag", "source": "MM" }, "variant": [ { "type": "inset", "name": "Hag Covens", "entries": [ "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.", "A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.", { "type": "spellcasting", "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier." ] }, { "type": "entries", "name": "Hag Eye", "entries": [ "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes {@dice 3d10} psychic damage and is {@condition blinded} for 24 hours.", "A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while {@condition blinded}. During the ritual, if the hags take any action other than performing the ritual, they must start over." ] } ] } ], "soundClip": { "type": "internal", "path": "bestiary/night-hag.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Shapechanger" ], "languageTags": [ "AB", "C", "I", "P" ], "damageTags": [ "S" ], "damageTagsSpell": [ "O" ], "spellcastingTags": [ "CW", "I", "S" ], "miscTags": [ "HPR", "MW" ], "conditionInflictSpell": [ "frightened", "paralyzed", "poisoned", "unconscious" ], "savingThrowForcedSpell": [ "charisma", "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Night Hag (Coven)", "source": "MM", "_mod": { "spellcasting": { "mode": "appendArr", "items": { "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "ability": "int", "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 15}, and the spell attack bonus is {@hit 7}." ] } } }, "cr": "7", "variant": null } ] }, { "name": "Nightmare", "source": "MM", "page": 235, "srd": true, "otherSources": [ { "source": "BGDIA" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "fiend", "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 68, "formula": "8d10 + 24" }, "speed": { "walk": 60, "fly": 90 }, "str": 18, "dex": 15, "con": 16, "int": 10, "wis": 13, "cha": 15, "passive": 11, "immune": [ "fire" ], "languages": [ "understands Abyssal, Common, and Infernal but can't speak " ], "cr": "3", "trait": [ { "name": "Confer Fire Resistance", "entries": [ "The nightmare can grant resistance to fire damage to anyone riding it." ] }, { "name": "Illumination", "entries": [ "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet." ] } ], "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage." ] }, { "name": "Ethereal Stride", "entries": [ "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa." ] } ], "soundClip": { "type": "internal", "path": "bestiary/nightmare.mp3" }, "traitTags": [ "Illumination" ], "languageTags": [ "AB", "C", "CS", "I" ], "damageTags": [ "B", "F" ], "miscTags": [ "AOE", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Noble", "source": "MM", "page": 348, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 15, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 9, "formula": "2d8" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 11, "int": 12, "wis": 14, "cha": 16, "skill": { "deception": "+5", "insight": "+4", "persuasion": "+5" }, "passive": 12, "languages": [ "any two languages" ], "cr": "1/8", "action": [ { "name": "Rapier", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] } ], "reaction": [ { "name": "Parry", "entries": [ "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/noble.mp3" }, "attachedItems": [ "rapier|phb" ], "actionTags": [ "Parry" ], "languageTags": [ "X" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Nothic", "source": "MM", "page": 236, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30 }, "str": 14, "dex": 16, "con": 16, "int": 13, "wis": 10, "cha": 8, "skill": { "arcana": "+3", "insight": "+4", "perception": "+2", "stealth": "+5" }, "senses": [ "truesight 120 ft." ], "passive": 12, "languages": [ "Undercommon" ], "cr": "2", "trait": [ { "name": "Keen Sight", "entries": [ "The nothic has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The nothic makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Rotting Gaze", "entries": [ "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 12} Constitution saving throw against this magic or take 10 ({@damage 3d6}) necrotic damage." ] }, { "name": "Weird Insight", "entries": [ "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being {@condition charmed}." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/nothic.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "N", "S" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Nycaloth", "source": "MM", "page": 314, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "TCE" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "yugoloth" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 123, "formula": "13d10 + 52" }, "speed": { "walk": 40, "fly": 60 }, "str": 20, "dex": 11, "con": 19, "int": 12, "wis": 10, "cha": 15, "skill": { "intimidation": "+6", "perception": "+4", "stealth": "+4" }, "senses": [ "blindsight 60 ft.", "darkvision 60 ft." ], "passive": 14, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "acid", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Infernal", "telepathy 60 ft." ], "cr": "9", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell detect magic}", "{@spell dispel magic}", "{@spell invisibility} (self only)", "{@spell mirror image}" ], "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The nycaloth has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The nycaloth's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or take 5 ({@damage 2d4}) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 ({@dice 2d4}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom (Medicine) check. The wound also closes if the target receives magical healing." ] }, { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." ] }, { "name": "Teleport", "entries": [ "The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Yugoloth Summoning", "entries": [ "Some yugoloths have an action option that allows them to summon other yugoloths.", { "name": "Summon Yugoloth (1/Day)", "type": "entries", "entries": [ "The yugoloth chooses what to summon and attempts a magical summoning.", "A nycaloth has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d4} {@creature mezzoloth||mezzoloths} or one nycaloth.", "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." ] } ], "_version": { "name": "Nycaloth (Summoner)", "addHeadersAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/nycaloth.mp3" }, "attachedItems": [ "greataxe|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "AB", "I", "TP" ], "damageTags": [ "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ochre Jelly", "source": "MM", "page": 243, "srd": true, "basicRules": true, "otherSources": [ { "source": "LMoP" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "ooze", "alignment": [ "U" ], "ac": [ 8 ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "walk": 10, "climb": 10 }, "str": 15, "dex": 6, "con": 14, "int": 2, "wis": 6, "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 8, "resist": [ "acid" ], "immune": [ "lightning", "slashing" ], "conditionImmune": [ "blinded", "charmed", "deafened", "exhaustion", "frightened", "prone" ], "cr": "2", "trait": [ { "name": "Amorphous", "entries": [ "The jelly can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Spider Climb", "entries": [ "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Pseudopod", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) acid damage." ] } ], "reaction": [ { "name": "Split", "entries": [ "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/ochre-jelly.mp3" }, "traitTags": [ "Amorphous", "Spider Climb" ], "senseTags": [ "B" ], "damageTags": [ "A", "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Octopus", "source": "MM", "page": 333, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "GoS" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "WBtW" } ], "size": [ "S" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 3, "formula": "1d6" }, "speed": { "walk": 5, "swim": 30 }, "str": 4, "dex": 15, "con": 11, "int": 3, "wis": 10, "cha": 4, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 30 ft." ], "passive": 12, "cr": "0", "trait": [ { "name": "Hold Breath", "entries": [ "While out of water, the octopus can hold its breath for 30 minutes." ] }, { "name": "Underwater Camouflage", "entries": [ "The octopus has advantage on Dexterity ({@skill Stealth}) checks made while underwater." ] }, { "name": "Water Breathing", "entries": [ "The octopus can breathe only underwater." ] } ], "action": [ { "name": "Tentacles", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage, and the target is {@condition grappled} (escape {@dc 10}). Until this grapple ends, the octopus can't use its tentacles on another target." ] }, { "name": "Ink Cloud (Recharges after a Short or Long Rest)", "entries": [ "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/octopus.mp3" }, "traitTags": [ "Hold Breath", "Water Breathing" ], "senseTags": [ "D" ], "actionTags": [ "Tentacles" ], "damageTags": [ "B" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "grappled" ], "hasToken": true, "hasFluffImages": true }, { "name": "Ogre", "source": "MM", "page": 237, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "SjA" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PSZ" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "giant", "alignment": [ "C", "E" ], "ac": [ { "ac": 11, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 59, "formula": "7d10 + 21" }, "speed": { "walk": 40 }, "str": 19, "dex": 8, "con": 16, "int": 5, "wis": 7, "cha": 7, "senses": [ "darkvision 60 ft." ], "passive": 8, "languages": [ "Common", "Giant" ], "cr": "2", "action": [ { "name": "Greatclub", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] } ], "environment": [ "grassland", "forest", "swamp", "hill", "desert", "coastal", "arctic", "underdark", "mountain" ], "soundClip": { "type": "internal", "path": "bestiary/ogre.mp3" }, "attachedItems": [ "greatclub|phb", "javelin|phb" ], "senseTags": [ "D" ], "languageTags": [ "C", "GI" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ogre Zombie", "source": "MM", "page": 316, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "IDRotF" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ 8 ], "hp": { "average": 85, "formula": "9d10 + 36" }, "speed": { "walk": 30 }, "str": 19, "dex": 6, "con": 18, "int": 3, "wis": 6, "cha": 5, "save": { "wis": "+0" }, "senses": [ "darkvision 60 ft." ], "passive": 8, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "understands Common and Giant but can't speak" ], "cr": "2", "trait": [ { "name": "Undead Fortitude", "entries": [ "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] } ], "action": [ { "name": "Morningstar", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/ogre-zombie.mp3" }, "attachedItems": [ "morningstar|phb" ], "traitTags": [ "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ "C", "CS", "GI" ], "damageTags": [ "B" ], "miscTags": [ "MLW", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Oni", "source": "MM", "page": 239, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PSZ" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "giant", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item chain mail|phb}" ] } ], "hp": { "average": 110, "formula": "13d10 + 39" }, "speed": { "walk": 30, "fly": 30 }, "str": 19, "dex": 11, "con": 16, "int": 14, "wis": 12, "cha": 15, "save": { "dex": "+3", "con": "+6", "wis": "+4", "cha": "+5" }, "skill": { "arcana": "+5", "deception": "+8", "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Common", "Giant" ], "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The oni's innate spellcasting ability is Charisma (spell save {@dc 13}). The oni can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell darkness}", "{@spell invisibility}" ], "daily": { "1e": [ "{@spell charm person}", "{@spell cone of cold}", "{@spell gaseous form}", "{@spell sleep}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Weapons", "entries": [ "The oni's weapon attacks are magical." ] }, { "name": "Regeneration", "entries": [ "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The oni makes two attacks, either with its claws or its glaive." ] }, { "name": "Claw (Oni Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." ] }, { "name": "Glaive", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage in Small or Medium form." ] }, { "name": "Change Shape", "entries": [ "The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size." ] } ], "environment": [ "forest", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/oni.mp3" }, "attachedItems": [ "glaive|phb" ], "traitTags": [ "Magic Weapons", "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Shapechanger" ], "languageTags": [ "C", "GI" ], "damageTags": [ "S" ], "damageTagsSpell": [ "C" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RCH" ], "savingThrowForcedSpell": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Orc", "source": "MM", "page": 246, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "HftT" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "orc" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 15, "formula": "2d8 + 6" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 16, "int": 7, "wis": 11, "cha": 10, "skill": { "intimidation": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Orc" ], "cr": "1/2", "trait": [ { "name": "Aggressive", "entries": [ "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see." ] } ], "action": [ { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "environment": [ "underdark", "mountain", "grassland", "forest", "swamp", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/orc.mp3" }, "altArt": [ { "name": "Iceshield Orc", "source": "PotA" } ], "attachedItems": [ "greataxe|phb", "javelin|phb" ], "traitTags": [ "Aggressive" ], "senseTags": [ "D" ], "languageTags": [ "C", "O" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Orc Eye of Gruumsh", "source": "MM", "page": 247, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "orc" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "{@item ring mail|phb}", "{@item shield|phb}" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 17, "int": 9, "wis": 13, "cha": 12, "skill": { "intimidation": "+3", "religion": "+1" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "languages": [ "Common", "Orc" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 11}, {@hit 3} to hit with spell attacks). The orc has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell resistance}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell bless}", "{@spell command}" ] }, "2": { "slots": 2, "spells": [ "{@spell augury}", "{@spell spiritual weapon} (spear)" ] } }, "ability": "wis" } ], "trait": [ { "name": "Aggressive", "entries": [ "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see." ] }, { "name": "Gruumsh's Fury", "entries": [ "The orc deals an extra 4 ({@dice 1d8}) damage when it hits with a weapon attack (included in the attacks)." ] } ], "action": [ { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@dice 1d6 + 3} plus {@dice 1d8}) piercing damage, or 12 ({@damage 2d8 + 3}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "underdark", "mountain", "grassland", "forest", "swamp", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/orc-eye-of-gruumsh.mp3" }, "attachedItems": [ "spear|phb" ], "traitTags": [ "Aggressive" ], "senseTags": [ "D" ], "languageTags": [ "C", "O" ], "damageTags": [ "P" ], "damageTagsSpell": [ "O" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Orc War Chief", "source": "MM", "page": 246, "otherSources": [ { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "CRCotN" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "orc" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "{@item chain mail|phb}" ] } ], "hp": { "average": 93, "formula": "11d8 + 44" }, "speed": { "walk": 30 }, "str": 18, "dex": 12, "con": 18, "int": 11, "wis": 11, "cha": 16, "save": { "str": "+6", "con": "+6", "wis": "+2" }, "skill": { "intimidation": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Orc" ], "cr": "4", "trait": [ { "name": "Aggressive", "entries": [ "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see." ] }, { "name": "Gruumsh's Fury", "entries": [ "The orc deals an extra 4 ({@dice 1d8}) damage when it hits with a weapon attack (included in the attacks)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The orc makes two attacks with its greataxe or its spear." ] }, { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 1d12 + 4} plus {@damage 1d8}) slashing damage." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 1d6 + 4} plus {@damage 1d8}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack." ] }, { "name": "Battle Cry (1/Day)", "entries": [ "Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action." ] } ], "environment": [ "underdark", "mountain", "grassland", "forest", "swamp", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/orc-war-chief.mp3" }, "attachedItems": [ "greataxe|phb", "spear|phb" ], "traitTags": [ "Aggressive" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "O" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Orog", "source": "MM", "page": 247, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "orc" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 42, "formula": "5d8 + 20" }, "speed": { "walk": 30 }, "str": 18, "dex": 12, "con": 18, "int": 12, "wis": 11, "cha": 12, "skill": { "intimidation": "+5", "survival": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Common", "Orc" ], "cr": "2", "trait": [ { "name": "Aggressive", "entries": [ "As a bonus action, the orog can move up to its speed toward a hostile creature that it can see." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The orog makes two greataxe attacks." ] }, { "name": "Greataxe", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], "environment": [ "underdark", "mountain", "grassland", "forest", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/orog.mp3" }, "attachedItems": [ "greataxe|phb", "javelin|phb" ], "traitTags": [ "Aggressive" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "O" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Otyugh", "source": "MM", "page": 248, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10 + 48" }, "speed": { "walk": 30 }, "str": 16, "dex": 11, "con": 19, "int": 6, "wis": 13, "cha": 6, "save": { "con": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "languages": [ "Otyugh" ], "cr": "5", "trait": [ { "name": "Limited Telepathy", "entries": [ "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The otyugh makes three attacks: one with its bite and two with its tentacles." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." ] }, { "name": "Tentacle", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) piercing damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 13}) and {@condition restrained} until the grapple ends. The otyugh has two tentacles, each of which can grapple one target." ] }, { "name": "Tentacle Slam", "entries": [ "The otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 2d6 + 3}) bludgeoning damage and be {@condition stunned} until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/otyugh.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack", "Tentacles" ], "languageTags": [ "OTH" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "poisoned", "restrained", "stunned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Owl", "source": "MM", "page": 333, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 5, "fly": 60 }, "str": 3, "dex": 13, "con": 8, "int": 2, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+3" }, "senses": [ "darkvision 120 ft." ], "passive": 13, "cr": "0", "trait": [ { "name": "Flyby", "entries": [ "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] }, { "name": "Keen Hearing and Sight", "entries": [ "The owl has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] } ], "action": [ { "name": "Talons", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] } ], "environment": [ "forest", "arctic" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/owl.mp3" }, "traitTags": [ "Flyby", "Keen Senses" ], "senseTags": [ "SD" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Owlbear", "source": "MM", "page": 249, "srd": true, "basicRules": true, "otherSources": [ { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "RMBRE" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "DoSI" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 59, "formula": "7d10 + 21" }, "speed": { "walk": 40 }, "str": 20, "dex": 12, "con": 17, "int": 3, "wis": 12, "cha": 7, "skill": { "perception": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "3", "trait": [ { "name": "Keen Sight and Smell", "entries": [ "The owlbear has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The owlbear makes two attacks: one with its beak and one with its claws." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/owlbear.mp3" }, "altArt": [ { "name": "Owlbear", "source": "RMBRE" } ], "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Panther", "source": "MM", "page": 333, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 50, "climb": 40 }, "str": 14, "dex": 15, "con": 10, "int": 3, "wis": 14, "cha": 7, "skill": { "perception": "+4", "stealth": "+6" }, "passive": 14, "cr": "1/4", "trait": [ { "name": "Keen Smell", "entries": [ "The panther has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Pounce", "entries": [ "If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the panther can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/panther.mp3" }, "traitTags": [ "Keen Senses", "Pounce" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Pegasus", "source": "MM", "page": 250, "srd": true, "basicRules": true, "otherSources": [ { "source": "ERLW" }, { "source": "MOT" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "celestial", "alignment": [ "C", "G" ], "ac": [ 12 ], "hp": { "average": 59, "formula": "7d10 + 21" }, "speed": { "walk": 60, "fly": 90 }, "str": 18, "dex": 15, "con": 16, "int": 10, "wis": 15, "cha": 13, "save": { "dex": "+4", "wis": "+4", "cha": "+3" }, "skill": { "perception": "+6" }, "passive": 16, "languages": [ "understands Celestial", "Common", "Elvish", "and Sylvan but can't speak" ], "cr": "2", "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/pegasus.mp3" }, "languageTags": [ "C", "CE", "CS", "E", "S" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Pentadrone", "group": [ "Modrons" ], "source": "MM", "page": 226, "otherSources": [ { "source": "ToA" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "construct", "alignment": [ "L", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 32, "formula": "5d10 + 5" }, "speed": { "walk": 40 }, "str": 15, "dex": 14, "con": 12, "int": 10, "wis": 10, "cha": 13, "skill": { "perception": "+4" }, "senses": [ "truesight 120 ft." ], "passive": 14, "languages": [ "Modron" ], "cr": "2", "trait": [ { "name": "Axiomatic Mind", "entries": [ "The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions." ] }, { "name": "Disintegration", "entries": [ "If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The pentadrone makes five arm attacks." ] }, { "name": "Arm", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { "name": "Paralysis Gas {@recharge 5}", "entries": [ "The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "variant": [ { "type": "variant", "name": "Rogue Modrons", "entries": [ "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.", "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank." ] } ], "soundClip": { "type": "internal", "path": "bestiary/pentadrone.mp3" }, "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "B" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Pentadrone (Rogue)", "source": "MM", "_mod": { "trait": { "mode": "removeArr", "names": "Axiomatic Mind" } }, "alignment": [ "A" ], "variant": null } ] }, { "name": "Peryton", "source": "MM", "page": 251, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "JttRC" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 20, "fly": 60 }, "str": 16, "dex": 12, "con": 13, "int": 9, "wis": 12, "cha": 10, "skill": { "perception": "+5" }, "passive": 15, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "understands Common and Elvish but can't speak" ], "cr": "2", "trait": [ { "name": "Dive Attack", "entries": [ "If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 ({@dice 2d8}) damage to the target." ] }, { "name": "Flyby", "entries": [ "The peryton doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Keen Sight and Smell", "entries": [ "The peryton has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The peryton makes one gore attack and one talon attack." ] }, { "name": "Gore", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." ] }, { "name": "Talons", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] } ], "environment": [ "mountain", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/peryton.mp3" }, "traitTags": [ "Flyby", "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS", "E" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Phase Spider", "source": "MM", "page": 334, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "PaBTSO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 32, "formula": "5d10 + 5" }, "speed": { "walk": 30, "climb": 30 }, "str": 15, "dex": 15, "con": 12, "int": 6, "wis": 10, "cha": 6, "skill": { "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "cr": "3", "trait": [ { "name": "Ethereal Jaunt", "entries": [ "As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa." ] }, { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way." ] } ], "environment": [ "underdark", "grassland", "forest", "hill", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/phase-spider.mp3" }, "traitTags": [ "Spider Climb", "Web Walker" ], "senseTags": [ "D" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Piercer", "source": "MM", "page": 252, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "IDRotF" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "3d8 + 9" }, "speed": { "walk": 5, "climb": 5 }, "str": 10, "dex": 13, "con": 16, "int": 1, "wis": 7, "cha": 3, "skill": { "stealth": "+5" }, "senses": [ "blindsight 30 ft.", "darkvision 60 ft." ], "passive": 8, "cr": "1/2", "trait": [ { "name": "False Appearance", "entries": [ "While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite." ] }, { "name": "Spider Climb", "entries": [ "The piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Drop", "entries": [ "{@atk mw} {@hit 3} to hit, one creature directly underneath the piercer. {@h}3 ({@damage 1d6}) piercing damage per 10 feet fallen, up to 21 ({@dice 6d6}). Miss: The piercer takes half the normal falling damage for the distance fallen." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/piercer.mp3" }, "traitTags": [ "False Appearance", "Spider Climb" ], "senseTags": [ "B", "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Pit Fiend", "source": "MM", "page": 77, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 300, "formula": "24d10 + 168" }, "speed": { "walk": 30, "fly": 60 }, "str": 26, "dex": 14, "con": 24, "int": 22, "wis": 18, "cha": 24, "save": { "dex": "+8", "con": "+13", "wis": "+10" }, "senses": [ "truesight 120 ft." ], "passive": 14, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "20", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The pit fiend's spellcasting ability is Charisma (spell save {@dc 21}). The pit fiend can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell fireball}" ], "daily": { "3e": [ "{@spell hold monster}", "{@spell wall of fire}" ] }, "ability": "cha" } ], "trait": [ { "name": "Fear Aura", "entries": [ "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a {@dc 21} Wisdom saving throw, unless the pit fiend is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours." ] }, { "name": "Magic Resistance", "entries": [ "The pit fiend has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The pit fiend's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) piercing damage. The target must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage." ] }, { "name": "Mace", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "Summon Devil (1/Day)", "entries": [ "The devil chooses what to summon and attempts a magical summoning.", "A pit fiend summons {@dice 2d4} {@creature bearded devil||bearded devils}, {@dice 1d4} {@creature barbed devil||barbed devils}, or one {@creature erinyes} with no chance of failure.", "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Pit Fiend (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/pit-fiend.mp3" }, "attachedItems": [ "mace|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "B", "F", "I", "P", "S" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RCH" ], "conditionInflict": [ "frightened", "poisoned" ], "conditionInflictSpell": [ "paralyzed" ], "savingThrowForced": [ "constitution", "wisdom" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Pixie", "source": "MM", "page": 253, "otherSources": [ { "source": "GoS" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "T" ], "type": "fey", "alignment": [ "N", "G" ], "ac": [ 15 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 10, "fly": 30 }, "str": 2, "dex": 20, "con": 8, "int": 10, "wis": 14, "cha": 15, "skill": { "perception": "+4", "stealth": "+7" }, "passive": 14, "languages": [ "Sylvan" ], "cr": "1/4", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The pixie's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring only its pixie dust as a component:" ], "will": [ "{@spell druidcraft}" ], "daily": { "1e": [ "{@spell confusion}", "{@spell dancing lights}", "{@spell detect evil and good}", "{@spell detect thoughts}", "{@spell dispel magic}", "{@spell entangle}", "{@spell fly}", "{@spell phantasmal force}", "{@spell polymorph}", "{@spell sleep}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The pixie has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Superior Invisibility", "entries": [ "The pixie magically turns {@condition invisible} until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the pixie wears or carries is {@condition invisible} with it." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/pixie.mp3" }, "traitTags": [ "Magic Resistance" ], "languageTags": [ "S" ], "damageTagsSpell": [ "Y" ], "spellcastingTags": [ "I" ], "conditionInflict": [ "invisible" ], "conditionInflictSpell": [ "restrained", "unconscious" ], "savingThrowForcedSpell": [ "intelligence", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Planetar", "group": [ "Angels" ], "source": "MM", "page": 17, "srd": true, "otherSources": [ { "source": "BGDIA" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "celestial", "alignment": [ "L", "G" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 200, "formula": "16d10 + 112" }, "speed": { "walk": 40, "fly": 120 }, "str": 24, "dex": 20, "con": 24, "int": 19, "wis": 22, "cha": 25, "save": { "con": "+12", "wis": "+11", "cha": "+12" }, "skill": { "perception": "+11" }, "senses": [ "truesight 120 ft." ], "passive": 21, "resist": [ "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened" ], "languages": [ "all", "telepathy 120 ft." ], "cr": "16", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The planetar's spellcasting ability is Charisma (spell save {@dc 20}). The planetar can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell invisibility} (self only)" ], "daily": { "3e": [ "{@spell blade barrier}", "{@spell dispel evil and good}", "{@spell flame strike}", "{@spell raise dead}" ], "1e": [ "{@spell commune}", "{@spell control weather}", "{@spell insect plague}" ] }, "ability": "cha" } ], "trait": [ { "name": "Angelic Weapons", "entries": [ "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra {@dice 5d8} radiant damage (included in the attack)." ] }, { "name": "Divine Awareness", "entries": [ "The planetar knows if it hears a lie." ] }, { "name": "Magic Resistance", "entries": [ "The planetar has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The planetar makes two melee attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage plus 22 ({@damage 5d8}) radiant damage." ] }, { "name": "Healing Touch (4/Day)", "entries": [ "The planetar touches another creature. The target magically regains 30 ({@dice 6d8 + 3}) hit points and is freed from any curse, disease, poison, blindness, or deafness." ] } ], "soundClip": { "type": "internal", "path": "bestiary/planetar.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "TP", "XX" ], "damageTags": [ "R", "S" ], "damageTagsSpell": [ "F", "P", "R", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflictSpell": [ "invisible" ], "savingThrowForcedSpell": [ "charisma", "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Plesiosaurus", "group": [ "Dinosaurs" ], "source": "MM", "page": 80, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "DSotDQ" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 68, "formula": "8d10 + 24" }, "speed": { "walk": 20, "swim": 40 }, "str": 18, "dex": 15, "con": 16, "int": 2, "wis": 12, "cha": 5, "skill": { "perception": "+3", "stealth": "+4" }, "passive": 13, "cr": "2", "trait": [ { "name": "Hold Breath", "entries": [ "The plesiosaurus can hold its breath for 1 hour." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/plesiosaurus.mp3" }, "traitTags": [ "Hold Breath" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Poisonous Snake", "source": "MM", "page": 334, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "IMR" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 30, "swim": 30 }, "str": 2, "dex": 16, "con": 11, "int": 1, "wis": 10, "cha": 3, "senses": [ "blindsight 10 ft." ], "passive": 10, "cr": "1/8", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must make a {@dc 10} Constitution saving throw, taking 5 ({@damage 2d4}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "grassland", "forest", "swamp", "hill", "desert", "coastal" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/poisonous-snake.mp3" }, "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Polar Bear", "source": "MM", "page": 334, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 42, "formula": "5d10 + 15" }, "speed": { "walk": 40, "swim": 30 }, "str": 20, "dex": 10, "con": 16, "int": 2, "wis": 13, "cha": 7, "skill": { "perception": "+3" }, "passive": 13, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The bear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The bear makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], "environment": [ "underdark", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/polar-bear.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Poltergeist", "source": "MM", "page": 279, "otherSources": [ { "source": "CoS" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 0, "fly": { "number": 50, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 14, "con": 11, "int": 10, "wis": 10, "cha": 11, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "understands all languages it knew in life but can't speak" ], "cr": "2", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The poltergeist can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Invisibility", "entries": [ "The poltergeist is {@condition invisible}." ] } ], "action": [ { "name": "Forceful Slam", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) force damage." ] }, { "name": "Telekinetic Thrust", "entries": [ "The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.", "If the target is a creature, the poltergeist makes a Charisma check contested by the target's Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@dice 1d6} damage per 10 feet moved.", "If the target is an object that isn't being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing 5 ({@damage 2d4}) bludgeoning damage on a hit." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/poltergeist.mp3" }, "traitTags": [ "Incorporeal Movement", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "languageTags": [ "CS", "LF" ], "damageTags": [ "B", "O" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible" ], "hasToken": true, "hasFluff": true }, { "name": "Pony", "source": "MM", "page": 335, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "WBtW" }, { "source": "SatO" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 40 }, "str": 15, "dex": 10, "con": 13, "int": 2, "wis": 11, "cha": 7, "passive": 10, "cr": "1/8", "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/pony.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Priest", "source": "MM", "page": 348, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 13, "from": [ "{@item chain shirt|phb}" ] } ], "hp": { "average": 27, "formula": "5d8 + 5" }, "speed": { "walk": 30 }, "str": 10, "dex": 10, "con": 12, "int": 13, "wis": 16, "cha": 13, "skill": { "medicine": "+7", "persuasion": "+3", "religion": "+5" }, "passive": 13, "languages": [ "any two languages" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The priest has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell light}", "{@spell sacred flame}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell cure wounds}", "{@spell guiding bolt}", "{@spell sanctuary}" ] }, "2": { "slots": 3, "spells": [ "{@spell lesser restoration}", "{@spell spiritual weapon}" ] }, "3": { "slots": 2, "spells": [ "{@spell dispel magic}", "{@spell spirit guardians}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Divine Eminence", "entries": [ "As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 ({@damage 3d6}) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by {@dice 1d6} for each level above 1st." ] } ], "action": [ { "name": "Mace", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/priest.mp3" }, "attachedItems": [ "mace|phb" ], "languageTags": [ "X" ], "damageTags": [ "B", "R" ], "damageTagsSpell": [ "N", "O", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MLW", "MW" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true }, { "name": "Pseudodragon", "source": "MM", "page": 254, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "dragon", "alignment": [ "N", "G" ], "ac": [ 13 ], "hp": { "average": 7, "formula": "2d4 + 2" }, "speed": { "walk": 15, "fly": 60 }, "str": 6, "dex": 15, "con": 13, "int": 10, "wis": 12, "cha": 10, "skill": { "perception": "+3", "stealth": "+4" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 13, "languages": [ "understands Common and Draconic but can't speak" ], "cr": "1/4", "trait": [ { "name": "Keen Senses", "entries": [ "The pseudodragon has advantage on Wisdom ({@skill Perception}) checks that rely on sight, hearing, or smell." ] }, { "name": "Magic Resistance", "entries": [ "The pseudodragon has advantage on saving throws against spells and other magical effects." ] }, { "name": "Limited Telepathy", "entries": [ "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Sting", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target falls {@condition unconscious} for the same duration, or until it takes damage or another creature uses an action to shake it awake." ] } ], "variant": [ { "type": "variant", "name": "Pseudodragon Familiar", "entries": [ "Some pseudodragons are willing to serve spellcasters as a familiar. Such pseudodragons have the following trait.", { "name": "Familiar", "type": "entries", "entries": [ "The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond." ] } ], "_version": { "addHeadersAs": "trait" } } ], "environment": [ "mountain", "forest", "hill", "urban", "desert", "coastal" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/pseudodragon.mp3" }, "traitTags": [ "Keen Senses", "Magic Resistance" ], "senseTags": [ "B", "D" ], "languageTags": [ "C", "CS", "DR" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned", "unconscious" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Pteranodon", "group": [ "Dinosaurs" ], "source": "MM", "page": 80, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "WBtW" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 10, "fly": 60 }, "str": 12, "dex": 15, "con": 10, "int": 2, "wis": 9, "cha": 5, "skill": { "perception": "+1" }, "passive": 11, "cr": "1/4", "trait": [ { "name": "Flyby", "entries": [ "The pteranodon doesn't provoke opportunity attacks when it flies out of an enemy's reach." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage" ] } ], "environment": [ "mountain", "grassland", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/pteranodon.mp3" }, "traitTags": [ "Flyby" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Purple Worm", "source": "MM", "page": 255, "srd": true, "otherSources": [ { "source": "EGW" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "G" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 247, "formula": "15d20 + 90" }, "speed": { "walk": 50, "burrow": 30 }, "str": 28, "dex": 7, "con": 22, "int": 1, "wis": 8, "cha": 4, "save": { "con": "+11", "wis": "+4" }, "senses": [ "blindsight 30 ft.", "tremorsense 60 ft." ], "passive": 9, "cr": "15", "trait": [ { "name": "Tunneler", "entries": [ "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The worm makes two attacks: one with its bite and one with its stinger." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d8 + 9}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the worm's turns.", "If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." ] }, { "name": "Tail Stinger", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one creature. {@h}19 ({@damage 3d6 + 9}) piercing damage, and the target must make a {@dc 19} Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "underdark", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/purple-worm.mp3" }, "traitTags": [ "Tunneler" ], "senseTags": [ "B", "T" ], "actionTags": [ "Multiattack", "Swallow" ], "damageTags": [ "A", "I", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "blinded", "restrained" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Quadrone", "group": [ "Modrons" ], "source": "MM", "page": 226, "otherSources": [ { "source": "ToA" }, { "source": "WDMM" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "construct", "alignment": [ "L", "N" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 30, "fly": 30 }, "str": 12, "dex": 14, "con": 12, "int": 10, "wis": 10, "cha": 11, "skill": { "perception": "+2" }, "senses": [ "truesight 120 ft." ], "passive": 12, "languages": [ "Modron" ], "cr": "1", "trait": [ { "name": "Axiomatic Mind", "entries": [ "The quadrone can't be compelled to act in a manner contrary to its nature or its instructions." ] }, { "name": "Disintegration", "entries": [ "If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The quadrone makes two fist attacks or four shortbow attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Rogue Modrons", "entries": [ "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.", "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank." ] } ], "soundClip": { "type": "internal", "path": "bestiary/quadrone.mp3" }, "attachedItems": [ "shortbow|phb" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Quadrone (Rogue)", "source": "MM", "_mod": { "trait": { "mode": "removeArr", "names": "Axiomatic Mind" } }, "alignment": [ "A" ], "variant": null } ] }, { "name": "Quaggoth", "source": "MM", "page": 256, "otherSources": [ { "source": "WDMM" }, { "source": "IDRotF" }, { "source": "LoX" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "quaggoth" ] }, "alignment": [ "C", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30, "climb": 30 }, "str": 17, "dex": 12, "con": 16, "int": 6, "wis": 12, "cha": 7, "skill": { "athletics": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Undercommon" ], "cr": "2", "trait": [ { "name": "Wounded Fury", "entries": [ "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The quaggoth makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/quaggoth.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Quaggoth Spore Servant", "source": "MM", "page": 230, "otherSources": [ { "source": "WDMM" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": "plant", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 20, "climb": 20 }, "str": 17, "dex": 12, "con": 16, "int": 2, "wis": 6, "cha": 1, "senses": [ "blindsight 30 ft. (blind beyond this radius)" ], "passive": 8, "immune": [ "poison" ], "conditionImmune": [ "blinded", "charmed", "frightened", "paralyzed", "poisoned" ], "cr": "1", "action": [ { "name": "Multiattack", "entries": [ "The spore servant makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/quaggoth-spore-servant.mp3" }, "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Quaggoth Thonot", "source": "MM", "page": 256, "otherSources": [ { "source": "WDMM" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "quaggoth" ] }, "alignment": [ "C", "N" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30, "climb": 30 }, "str": 17, "dex": 12, "con": 16, "int": 6, "wis": 12, "cha": 7, "skill": { "athletics": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Undercommon" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "type": "spellcasting", "headerEntries": [ "The quaggoth's innate spellcasting ability is Wisdom (spell save {@dc 11}). The quaggoth can innately cast the following spells, requiring no components:" ], "will": [ "{@spell feather fall}", "{@spell mage hand} (the hand is invisible)" ], "daily": { "1e": [ "{@spell cure wounds}", "{@spell enlarge/reduce}", "{@spell heat metal}", "{@spell mirror image}" ] }, "ability": "wis" } ], "trait": [ { "name": "Wounded Fury", "entries": [ "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ({@dice 2d6}) damage to any target it hits with a melee attack." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The quaggoth makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/quaggoth-thonot.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "U" ], "damageTags": [ "S" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Quasit", "source": "MM", "page": 63, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "T" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 7, "formula": "3d4" }, "speed": { "walk": 40 }, "str": 5, "dex": 17, "con": 10, "int": 7, "wis": 10, "cha": 10, "skill": { "stealth": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 10, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common" ], "cr": "1", "trait": [ { "name": "Shapechanger", "entries": [ "The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 feet fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The quasit has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Claw (Bite in Beast Form)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or take 5 ({@damage 2d4}) poison damage and become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Scare (1/Day)", "entries": [ "One creature of the quasit's choice within 20 feet of it must succeed on a {@dc 10} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success." ] }, { "name": "Invisibility", "entries": [ "The quasit magically turns {@condition invisible} until it attacks or uses Scare, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the quasit wears or carries is {@condition invisible} with it." ] } ], "variant": [ { "type": "variant", "name": "Quasit Familiar", "entries": [ "Mortal spellcasters interested in extraplanar familiars find quasits easy to summon and eager to serve. The quasit plays the part of the obsequious servant. It serves its master well, but it goads the mortal to greater and greater acts of chaos and evil. Such quasits have the following trait.", { "name": "Familiar", "type": "entries", "entries": [ "The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond." ] } ], "_version": { "addHeadersAs": "trait" } } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/quasit.mp3" }, "traitTags": [ "Magic Resistance", "Shapechanger" ], "senseTags": [ "SD" ], "languageTags": [ "AB", "C" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "invisible", "poisoned" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Quipper", "source": "MM", "page": 335, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "PSA" }, { "source": "ToFW" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "swim": 40 }, "str": 2, "dex": 16, "con": 9, "int": 1, "wis": 7, "cha": 2, "senses": [ "darkvision 60 ft." ], "passive": 8, "cr": "0", "trait": [ { "name": "Blood Frenzy", "entries": [ "The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Water Breathing", "entries": [ "The quipper can breathe only underwater." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], "environment": [ "underwater" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/quipper.mp3" }, "traitTags": [ "Water Breathing" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Rakshasa", "source": "MM", "page": 257, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "ERLW" }, { "source": "TCE" }, { "source": "CM" } ], "size": [ "M" ], "type": "fiend", "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d8 + 52" }, "speed": { "walk": 40 }, "str": 14, "dex": 17, "con": 18, "int": 13, "wis": 16, "cha": 20, "skill": { "deception": "+10", "insight": "+8" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "vulnerable": [ { "vulnerable": [ "piercing" ], "note": "from magic weapons wielded by good creatures", "cond": true } ], "languages": [ "Common", "Infernal" ], "cr": "13", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The rakshasa's innate spellcasting ability is Charisma (spell save {@dc 18}, {@hit 10} to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect thoughts}", "{@spell disguise self}", "{@spell mage hand}", "{@spell minor illusion}" ], "daily": { "3e": [ "{@spell charm person}", "{@spell detect magic}", "{@spell invisibility}", "{@spell major image}", "{@spell suggestion}" ], "1e": [ "{@spell dominate person}", "{@spell fly}", "{@spell plane shift}", "{@spell true seeing}" ] }, "ability": "cha" } ], "trait": [ { "name": "Limited Magic Immunity", "entries": [ "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The rakshasa makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a {@spell remove curse} spell or similar magic." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/rakshasa.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "I" ], "damageTags": [ "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "charisma", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Rat", "source": "MM", "page": 335, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 20 }, "str": 2, "dex": 11, "con": 9, "int": 2, "wis": 10, "cha": 4, "senses": [ "darkvision 30 ft." ], "passive": 10, "cr": "0", "trait": [ { "name": "Keen Smell", "entries": [ "The rat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], "environment": [ "swamp", "urban" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/rat.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Raven", "source": "MM", "page": 335, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 10, "fly": 50 }, "str": 2, "dex": 14, "con": 8, "int": 2, "wis": 12, "cha": 6, "skill": { "perception": "+3" }, "passive": 13, "cr": "0", "trait": [ { "name": "Mimicry", "entries": [ "The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom (Insight) check." ] } ], "action": [ { "name": "Beak", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 piercing damage." ] } ], "environment": [ "swamp", "hill", "urban" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/raven.mp3" }, "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Red Dragon Wyrmling", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 98, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "DSotDQ" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d8 + 30" }, "speed": { "walk": 30, "climb": 30, "fly": 60 }, "str": 19, "dex": 10, "con": 17, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+2", "con": "+5", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "fire" ], "languages": [ "Draconic" ], "cr": "4", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/red-dragon-wyrmling.mp3" }, "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "F", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Red Slaad", "source": "MM", "page": 276, "otherSources": [ { "source": "WDH" }, { "source": "GoS" }, { "source": "IDRotF" }, { "source": "DSotDQ" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "aberration", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 30 }, "str": 16, "dex": 12, "con": 16, "int": 6, "wis": 6, "cha": 7, "skill": { "perception": "+1" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "Slaad", "telepathy 60 ft." ], "cr": "5", "trait": [ { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] }, { "name": "Regeneration", "entries": [ "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The slaad makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be infected with a disease\u2014a minuscule slaad egg.", "A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a {@creature slaad tadpole}. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.", "If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated." ] } ], "variant": [ { "type": "variant", "name": "Control Gem", "entries": [ "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.", "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.", "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.", "Someone who is proficient in Wisdom (Medicine) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom (Medicine) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad." ], "_version": { "name": "Red Slaad (Control Gem)", "addAs": "trait" } } ], "soundClip": { "type": "internal", "path": "bestiary/red-slaad.mp3" }, "traitTags": [ "Magic Resistance", "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH", "TP" ], "damageTags": [ "P", "Y" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Reef Shark", "source": "MM", "page": 336, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "JttRC" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "swim": 40 }, "str": 14, "dex": 13, "con": 13, "int": 1, "wis": 10, "cha": 4, "skill": { "perception": "+2" }, "senses": [ "blindsight 30 ft." ], "passive": 12, "cr": "1/2", "trait": [ { "name": "Pack Tactics", "entries": [ "The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { "name": "Water Breathing", "entries": [ "The shark can breathe only underwater." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/reef-shark.mp3" }, "traitTags": [ "Pack Tactics", "Water Breathing" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Remorhaz", "source": "MM", "page": 258, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "BMT" } ], "size": [ "H" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 195, "formula": "17d12 + 85" }, "speed": { "walk": 30, "burrow": 20 }, "str": 24, "dex": 13, "con": 21, "int": 4, "wis": 10, "cha": 5, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 10, "immune": [ "cold", "fire" ], "cr": "11", "trait": [ { "name": "Heated Body", "entries": [ "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}40 ({@damage 6d10 + 7}) piercing damage plus 10 ({@damage 3d6}) fire damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the remorhaz can't bite another target." ] }, { "name": "Swallow", "entries": [ "The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the remorhaz's turns.", "If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/remorhaz.mp3" }, "senseTags": [ "D", "T" ], "actionTags": [ "Swallow" ], "damageTags": [ "A", "F", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Revenant", "source": "MM", "page": 259, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": "undead", "alignment": [ "N" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 136, "formula": "16d8 + 64" }, "speed": { "walk": 30 }, "str": 18, "dex": 14, "con": 18, "int": 13, "wis": 16, "cha": 18, "save": { "str": "+7", "con": "+7", "wis": "+6", "cha": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "resist": [ "necrotic", "psychic" ], "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned", "stunned" ], "languages": [ "the languages it knew in life" ], "cr": "5", "trait": [ { "name": "Regeneration", "entries": [ "The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." ] }, { "name": "Rejuvenation", "entries": [ "When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a {@spell wish} spell can be used to force the soul to go to the afterlife and not return." ] }, { "name": "Turn Immunity", "entries": [ "The revenant is immune to effects that turn undead." ] }, { "name": "Vengeful Tracker", "entries": [ "The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The revenant makes two fist attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape {@dc 14}) provided the target is Large or smaller." ] }, { "name": "Vengeful Glare", "entries": [ "The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a {@dc 15} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is {@condition frightened} of the revenant for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the {@condition frightened} condition on itself on a success." ] } ], "variant": [ { "type": "variant", "name": "Revenants with Spells and Weapons", "entries": [ "Revenants that were spellcasters before they died might retain some or all of their spellcasting capabilities. Similarly, revenants that wore armor and wielded weapons in life might continue to do so." ] } ], "environment": [ "forest", "swamp", "hill", "urban", "desert", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/revenant.mp3" }, "traitTags": [ "Regeneration", "Rejuvenation", "Turn Immunity" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "paralyzed" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Rhinoceros", "source": "MM", "page": 336, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "WDH" }, { "source": "IDRotF" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d10 + 12" }, "speed": { "walk": 40 }, "str": 21, "dex": 8, "con": 15, "int": 2, "wis": 12, "cha": 6, "passive": 11, "cr": "2", "trait": [ { "name": "Charge", "entries": [ "If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] } ], "action": [ { "name": "Gore", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/rhinoceros.mp3" }, "traitTags": [ "Charge" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Riding Horse", "source": "MM", "page": 336, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 13, "formula": "2d10 + 2" }, "speed": { "walk": 60 }, "str": 16, "dex": 10, "con": 12, "int": 2, "wis": 11, "cha": 7, "passive": 10, "cr": "1/4", "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) bludgeoning damage." ] } ], "environment": [ "grassland", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/riding-horse.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluffImages": true }, { "name": "Roc", "source": "MM", "page": 260, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "SatO" } ], "size": [ "G" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 248, "formula": "16d20 + 80" }, "speed": { "walk": 20, "fly": 120 }, "str": 28, "dex": 10, "con": 20, "int": 3, "wis": 10, "cha": 9, "save": { "dex": "+4", "con": "+9", "wis": "+4", "cha": "+3" }, "skill": { "perception": "+4" }, "passive": 14, "cr": "11", "trait": [ { "name": "Keen Sight", "entries": [ "The roc has advantage on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The roc makes two attacks: one with its beak and one with its talons." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}27 ({@damage 4d8 + 9}) piercing damage." ] }, { "name": "Talons", "entries": [ "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage, and the target is {@condition grappled} (escape {@dc 19}). Until this grapple ends, the target is {@condition restrained}, and the roc can't use its talons on another target." ] } ], "environment": [ "mountain", "hill", "desert", "coastal", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/roc.mp3" }, "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Roper", "source": "MM", "page": 261, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "PaBTSO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { "ac": 20, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 10, "climb": 10 }, "str": 18, "dex": 8, "con": 17, "int": 7, "wis": 16, "cha": 6, "skill": { "perception": "+6", "stealth": "+5" }, "senses": [ "darkvision 60 ft." ], "passive": 16, "cr": "5", "trait": [ { "name": "False Appearance", "entries": [ "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." ] }, { "name": "Grasping Tendrils", "entries": [ "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it." ] }, { "name": "Spider Climb", "entries": [ "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) piercing damage." ] }, { "name": "Tendril", "entries": [ "{@atk mw} {@hit 7} to hit, reach 50 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target." ] }, { "name": "Reel", "entries": [ "The roper pulls each creature {@condition grappled} by it up to 25 feet straight toward it." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/roper.mp3" }, "traitTags": [ "False Appearance", "Spider Climb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Rug of Smothering", "group": [ "Animated Objects" ], "source": "MM", "page": 20, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "construct", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 33, "formula": "6d10" }, "speed": { "walk": 10 }, "str": 17, "dex": 14, "con": 10, "int": 1, "wis": 3, "cha": 1, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 6, "immune": [ "poison", "psychic" ], "conditionImmune": [ "blinded", "charmed", "deafened", "frightened", "paralyzed", "petrified", "poisoned" ], "cr": "2", "trait": [ { "name": "Antimagic Susceptibility", "entries": [ "The rug is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute." ] }, { "name": "Damage Transfer", "entries": [ "While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature {@condition grappled} by the rug takes the other half." ] }, { "name": "False Appearance", "entries": [ "While the rug remains motionless, it is indistinguishable from a normal rug." ] } ], "action": [ { "name": "Smother", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The creature is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, {@condition blinded}, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 ({@damage 2d6 + 3}) bludgeoning damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/run-of-smothering.mp3" }, "traitTags": [ "Antimagic Susceptibility", "False Appearance" ], "senseTags": [ "B" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Rust Monster", "source": "MM", "page": 262, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "SatO" } ], "size": [ "M" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 27, "formula": "5d8 + 5" }, "speed": { "walk": 40 }, "str": 13, "dex": 12, "con": 13, "int": 2, "wis": 13, "cha": 6, "senses": [ "darkvision 60 ft." ], "passive": 11, "cr": "1/2", "trait": [ { "name": "Iron Scent", "entries": [ "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it." ] }, { "name": "Rust Metal", "entries": [ "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." ] }, { "name": "Antennae", "entries": [ "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 11} Dexterity saving throw to avoid the rust monster's touch.", "If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/rust-monster.mp3" }, "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Saber-Toothed Tiger", "source": "MM", "page": 336, "srd": true, "basicRules": true, "otherSources": [ { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CoS" }, { "source": "JttRC" }, { "source": "SatO" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 52, "formula": "7d10 + 14" }, "speed": { "walk": 40 }, "str": 18, "dex": 14, "con": 15, "int": 3, "wis": 12, "cha": 8, "skill": { "perception": "+3", "stealth": "+6" }, "passive": 13, "cr": "2", "trait": [ { "name": "Keen Smell", "entries": [ "The tiger has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Pounce", "entries": [ "If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the tiger can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] } ], "environment": [ "mountain", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/saber-toothed-tiger.mp3" }, "traitTags": [ "Keen Senses", "Pounce" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Sahuagin", "source": "MM", "page": 263, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "SatO" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "sahuagin" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "4d8 + 4" }, "speed": { "walk": 30, "swim": 40 }, "str": 13, "dex": 11, "con": 12, "int": 12, "wis": 13, "cha": 9, "skill": { "perception": "+5" }, "senses": [ "darkvision 120 ft." ], "passive": 15, "languages": [ "Sahuagin" ], "cr": "1/2", "trait": [ { "name": "Blood Frenzy", "entries": [ "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Limited Amphibiousness", "entries": [ "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { "name": "Shark Telepathy", "entries": [ "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sahuagin makes two melee attacks: one with its bite and one with its claws or spear." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/sahuagin.mp3" }, "attachedItems": [ "spear|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Sahuagin Baron", "source": "MM", "page": 264, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "JttRC" }, { "source": "SatO" } ], "size": [ "L" ], "type": { "type": "humanoid", "tags": [ "sahuagin" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "{@item breastplate|phb}" ] } ], "hp": { "average": 76, "formula": "9d10 + 27" }, "speed": { "walk": 30, "swim": 50 }, "str": 19, "dex": 15, "con": 16, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+5", "con": "+6", "int": "+5", "wis": "+4" }, "skill": { "perception": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "languages": [ "Sahuagin" ], "cr": "5", "trait": [ { "name": "Blood Frenzy", "entries": [ "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Limited Amphibiousness", "entries": [ "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { "name": "Shark Telepathy", "entries": [ "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sahuagin makes three attacks: one with his bite and two with his claws or trident." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Trident", "entries": [ "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/sahuagin-baron.mp3" }, "attachedItems": [ "trident|phb" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Sahuagin Priestess", "source": "MM", "page": 264, "otherSources": [ { "source": "TftYP" }, { "source": "GoS" }, { "source": "SDW" }, { "source": "BGDIA" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "sahuagin" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 30, "swim": 40 }, "str": 13, "dex": 11, "con": 12, "int": 12, "wis": 14, "cha": 13, "skill": { "perception": "+6", "religion": "+3" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "languages": [ "Sahuagin" ], "cr": "2", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). She has the following cleric spells prepared:" ], "spells": { "0": { "spells": [ "{@spell guidance}", "{@spell thaumaturgy}" ] }, "1": { "slots": 4, "spells": [ "{@spell bless}", "{@spell detect magic}", "{@spell guiding bolt}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell spiritual weapon} (trident)" ] }, "3": { "slots": 3, "spells": [ "{@spell mass healing word}", "{@spell tongues}" ] } }, "ability": "wis" } ], "trait": [ { "name": "Blood Frenzy", "entries": [ "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Limited Amphibiousness", "entries": [ "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." ] }, { "name": "Shark Telepathy", "entries": [ "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The sahuagin makes two melee attacks: one with her bite and one with her claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage." ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/sahuagin-priestess.mp3" }, "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "damageTagsSpell": [ "O", "R" ], "spellcastingTags": [ "CC" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Salamander", "source": "MM", "page": 266, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "JttRC" }, { "source": "DoSI" }, { "source": "KftGV" }, { "source": "GotSF" }, { "source": "BMT" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 90, "formula": "12d10 + 24" }, "speed": { "walk": 30 }, "str": 18, "dex": 14, "con": 15, "int": 11, "wis": 10, "cha": 12, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "fire" ], "vulnerable": [ "cold" ], "languages": [ "Ignan" ], "cr": "5", "trait": [ { "name": "Heated Body", "entries": [ "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] }, { "name": "Heated Weapons", "entries": [ "Any metal melee weapon the salamander wields deals an extra 3 ({@damage 1d6}) fire damage on a hit (included in the attack)." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The salamander makes two attacks: one with its spear and one with its tail." ] }, { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/salamander.mp3" }, "attachedItems": [ "spear|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "IG" ], "damageTags": [ "B", "F", "P" ], "miscTags": [ "MLW", "MW", "RCH", "RW", "THW" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Satyr", "source": "MM", "page": 267, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "IMR" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "fey", "alignment": [ "C", "N" ], "ac": [ { "ac": 14, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 31, "formula": "7d8" }, "speed": { "walk": 40 }, "str": 12, "dex": 16, "con": 11, "int": 12, "wis": 10, "cha": 14, "skill": { "perception": "+2", "performance": "+6", "stealth": "+5" }, "passive": 12, "languages": [ "Common", "Elvish", "Sylvan" ], "cr": "1/2", "trait": [ { "name": "Magic Resistance", "entries": [ "The satyr has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Ram", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Satyr Pipes", "entries": [ "A satyr might carry panpipes that it can play to create magical effects. Usually, only one satyr in a group carries such pipes. If a satyr has pipes, it gains the following additional action option.", { "type": "entries", "name": "Panpipes", "entries": [ "The satyr plays its pipes and chooses one of the following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the pipes must succeed on a {@dc 13} Wisdom saving throw or be affected as described below. Other satyrs and creature that can't be {@condition charmed} are unaffected", "An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours.", { "type": "variantSub", "name": "Charming Melody", "entries": [ "The creature is {@condition charmed} by the satyr for 1 minute. If the satyr or any of its companions harms the creature, the effect on it ends immediately." ] }, { "type": "variantSub", "name": "Frightening Strain", "entries": [ "The creature is {@condition frightened} for 1 minute." ] }, { "type": "variantSub", "name": "Gentle Lullaby", "entries": [ "The creature falls asleep and is {@condition unconscious} for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake." ] } ] } ], "_version": { "name": "Satyr Piper", "addHeadersAs": "trait" } } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/satyr.mp3" }, "attachedItems": [ "shortbow|phb", "shortsword|phb" ], "traitTags": [ "Magic Resistance" ], "languageTags": [ "C", "E", "S" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "charmed", "frightened", "unconscious" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Scarecrow", "source": "MM", "page": 268, "otherSources": [ { "source": "CoS" }, { "source": "WDH" }, { "source": "CM" }, { "source": "KftGV" } ], "size": [ "M" ], "type": "construct", "alignment": [ "C", "E" ], "ac": [ 11 ], "hp": { "average": 36, "formula": "8d8" }, "speed": { "walk": 30 }, "str": 11, "dex": 13, "con": 11, "int": 10, "wis": 10, "cha": 13, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "vulnerable": [ "fire" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned", "unconscious" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "1", "trait": [ { "name": "False Appearance", "entries": [ "While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The scarecrow makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage. If the target is a creature, it must succeed on a {@dc 11} Wisdom saving throw or be {@condition frightened} until the end of the scarecrow's next turn." ] }, { "name": "Terrifying Glare", "entries": [ "The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a {@dc 11} Wisdom saving throw or be magically {@condition frightened} until the end of the scarecrow's next turn. The {@condition frightened} target is {@condition paralyzed}." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/scarecrow.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "paralyzed" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Scorpion", "source": "MM", "page": 337, "srd": true, "basicRules": true, "otherSources": [ { "source": "WDMM" }, { "source": "PSX" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 10 }, "str": 2, "dex": 11, "con": 8, "int": 1, "wis": 8, "cha": 2, "senses": [ "blindsight 10 ft." ], "passive": 9, "cr": "0", "action": [ { "name": "Sting", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one creature. {@h}1 piercing damage, and the target must make a {@dc 9} Constitution saving throw, taking 4 ({@damage 1d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "desert" ], "soundClip": { "type": "internal", "path": "bestiary/scorpion.mp3" }, "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true }, { "name": "Scout", "source": "MM", "page": 349, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 13, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 16, "formula": "3d8 + 3" }, "speed": { "walk": 30 }, "str": 11, "dex": 14, "con": 12, "int": 11, "wis": 13, "cha": 11, "skill": { "nature": "+4", "perception": "+5", "stealth": "+6", "survival": "+5" }, "passive": 15, "languages": [ "any one language (usually Common)" ], "cr": "1/2", "trait": [ { "name": "Keen Hearing and Sight", "entries": [ "The scout has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The scout makes two melee attacks or two ranged attacks." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "environment": [ "coastal", "mountain", "grassland", "hill", "arctic", "forest", "swamp", "underdark", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/scout.mp3" }, "attachedItems": [ "longbow|phb", "shortsword|phb" ], "traitTags": [ "Keen Senses" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "X" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Sea Hag", "source": "MM", "page": 179, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "JttRC" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "fey", "alignment": [ "C", "E" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 52, "formula": "7d8 + 21" }, "speed": { "walk": 30, "swim": 40 }, "str": 16, "dex": 13, "con": 16, "int": 12, "wis": 12, "cha": 13, "senses": [ "darkvision 60 ft." ], "passive": 11, "languages": [ "Aquan", "Common", "Giant" ], "cr": { "cr": "2", "coven": "4" }, "trait": [ { "name": "Amphibious", "entries": [ "The hag can breathe air and water." ] }, { "name": "Horrific Appearance", "entries": [ "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.", "Unless the target is {@quickref Surprise|PHB|3|0|surprised} or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." ] }, { "name": "Death Glare", "entries": [ "The hag targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a {@dc 11} Wisdom saving throw against this magic or drop to 0 hit points." ] }, { "name": "Illusory Appearance", "entries": [ "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.", "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 16} Intelligence (Investigation) check to discern that the hag is disguised." ] } ], "legendaryGroup": { "name": "Sea Hag", "source": "MM" }, "variant": [ { "type": "inset", "name": "Hag Covens", "entries": [ "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.", "A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.", { "type": "spellcasting", "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier." ] }, { "type": "entries", "name": "Hag Eye", "entries": [ "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes {@dice 3d10} psychic damage and is {@condition blinded} for 24 hours.", "A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while {@condition blinded}. During the ritual, if the hags take any action other than performing the ritual, they must start over." ] } ] } ], "environment": [ "underwater", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/sea-hag.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "D" ], "languageTags": [ "AQ", "C", "GI" ], "damageTags": [ "S" ], "spellcastingTags": [ "CW", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened" ], "conditionInflictSpell": [ "frightened", "paralyzed", "poisoned", "unconscious" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Sea Hag (Coven)", "source": "MM", "_mod": { "spellcasting": { "mode": "appendArr", "items": { "name": "Shared Spellcasting (Coven Only)", "headerEntries": [ "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:" ], "spells": { "1": { "slots": 4, "spells": [ "{@spell identify}", "{@spell ray of sickness}" ] }, "2": { "slots": 3, "spells": [ "{@spell hold person}", "{@spell locate object}" ] }, "3": { "slots": 3, "spells": [ "{@spell bestow curse}", "{@spell counterspell}", "{@spell lightning bolt}" ] }, "4": { "slots": 3, "spells": [ "{@spell phantasmal killer}", "{@spell polymorph}" ] }, "5": { "slots": 2, "spells": [ "{@spell contact other plane}", "{@spell scrying}" ] }, "6": { "slots": 1, "spells": [ "{@spell eyebite}" ] } }, "ability": "int", "footerEntries": [ "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}." ] } } }, "cr": "4", "variant": null } ] }, { "name": "Sea Horse", "source": "MM", "page": 337, "srd": true, "basicRules": true, "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "swim": 20 }, "str": 1, "dex": 12, "con": 8, "int": 1, "wis": 10, "cha": 2, "passive": 10, "cr": { "cr": "0", "xp": 0 }, "trait": [ { "name": "Water Breathing", "entries": [ "The sea horse can breathe only underwater." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/sea-horse.mp3" }, "traitTags": [ "Water Breathing" ], "hasToken": true }, { "name": "Shadow", "source": "MM", "page": 269, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "SjA" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 16, "formula": "3d8 + 3" }, "speed": { "walk": 40 }, "str": 6, "dex": 14, "con": 13, "int": 6, "wis": 10, "cha": 8, "skill": { "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "necrotic", "poison" ], "vulnerable": [ "radiant" ], "conditionImmune": [ "exhaustion", "frightened", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "cr": "1/2", "trait": [ { "name": "Amorphous", "entries": [ "The shadow can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Shadow Stealth", "entries": [ "While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6." ] }, { "name": "Sunlight Weakness", "entries": [ "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws." ] } ], "action": [ { "name": "Strength Drain", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.", "If a non-evil humanoid dies from this attack, a new shadow rises from the corpse {@dice 1d4} hours later." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/shadow.mp3" }, "traitTags": [ "Amorphous" ], "senseTags": [ "D" ], "damageTags": [ "N" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Shadow Demon", "source": "MM", "page": 64, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ 13 ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30, "fly": 30 }, "str": 1, "dex": 17, "con": 12, "int": 14, "wis": 13, "cha": 14, "save": { "dex": "+5", "cha": "+4" }, "skill": { "stealth": "+7" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "acid", "fire", "necrotic", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "cold", "lightning", "poison" ], "vulnerable": [ "radiant" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "4", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The demon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Light Sensitivity", "entries": [ "While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Shadow Stealth", "entries": [ "While in dim light or darkness, the demon can take the Hide action as a bonus action." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage or, if the demon had advantage on the attack roll, 17 ({@damage 4d6 + 3}) psychic damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/shadow-demon.mp3" }, "traitTags": [ "Incorporeal Movement", "Light Sensitivity" ], "senseTags": [ "SD" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "O", "Y" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Shambling Mound", "source": "MM", "page": 270, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "MOT" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "BMT" }, { "source": "HFStCM" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "plant", "alignment": [ "U" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d10 + 48" }, "speed": { "walk": 20, "swim": 20 }, "str": 18, "dex": 8, "con": 16, "int": 5, "wis": 10, "cha": 5, "skill": { "stealth": "+2" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 10, "resist": [ "cold", "fire" ], "immune": [ "lightning" ], "conditionImmune": [ "blinded", "deafened", "exhaustion" ], "cr": "5", "trait": [ { "name": "Lightning Absorption", "entries": [ "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 14}), and the shambling mound uses its Engulf on it." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { "name": "Engulf", "entries": [ "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 14} Constitution saving throw at the start of each of the mound's turns or take 13 ({@damage 2d8 + 4}) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/shambling-mound.mp3" }, "traitTags": [ "Damage Absorption" ], "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "blinded", "grappled", "restrained" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Shield Guardian", "alias": [ "Shield Golem" ], "source": "MM", "page": 271, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "CRCotN" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 142, "formula": "15d10 + 60" }, "speed": { "walk": 30 }, "str": 18, "dex": 8, "con": 18, "int": 7, "wis": 10, "cha": 3, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 10, "immune": [ "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "poisoned" ], "languages": [ "understands commands given in any language but can't speak" ], "cr": "7", "trait": [ { "name": "Bound", "entries": [ "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian." ] }, { "name": "Regeneration", "entries": [ "The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point." ] }, { "name": "Spell Storing", "entries": [ "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The guardian makes two fist attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], "reaction": [ { "name": "Shield", "entries": [ "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/shield-guardian.mp3" }, "traitTags": [ "Regeneration" ], "senseTags": [ "B", "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS", "X" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Shrieker", "source": "MM", "page": 138, "srd": true, "otherSources": [ { "source": "WDMM" }, { "source": "GoS" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": "plant", "alignment": [ "U" ], "ac": [ 5 ], "hp": { "average": 13, "formula": "3d8" }, "speed": { "walk": 0 }, "str": 1, "dex": 1, "con": 10, "int": 1, "wis": 3, "cha": 1, "senses": [ "blindsight 30 ft. (blind beyond this radius)" ], "passive": 6, "conditionImmune": [ "blinded", "deafened", "frightened" ], "cr": "0", "trait": [ { "name": "False Appearance", "entries": [ "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus." ] } ], "reaction": [ { "name": "Shriek", "entries": [ "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for {@dice 1d4} of the shrieker's turns afterward." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/shrieker.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "B" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Silver Dragon Wyrmling", "group": [ "Metallic Dragon" ], "source": "MM", "page": 118, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30, "fly": 60 }, "str": 19, "dex": 10, "con": 17, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+2", "con": "+5", "wis": "+2", "cha": "+4" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "cold" ], "languages": [ "Draconic" ], "cr": "2", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Cold Breath", "entry": "The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", "entry": "The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/silver-dragon-wyrmling.mp3" }, "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "C", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Skeleton", "source": "MM", "page": 272, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IMR" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "armor scraps" ] } ], "hp": { "average": 13, "formula": "2d8 + 4" }, "speed": { "walk": 30 }, "str": 10, "dex": 14, "con": 15, "int": 6, "wis": 8, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "poison" ], "vulnerable": [ "bludgeoning" ], "conditionImmune": [ "exhaustion", "poisoned" ], "languages": [ "understands all languages it spoke in life but can't speak" ], "cr": "1/4", "action": [ { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/skeleton.mp3" }, "attachedItems": [ "shortbow|phb", "shortsword|phb" ], "senseTags": [ "D" ], "languageTags": [ "CS", "LF" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Slaad Tadpole", "source": "MM", "page": 276, "otherSources": [ { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "SatO" } ], "size": [ "T" ], "type": "aberration", "alignment": [ "C", "N" ], "ac": [ 12 ], "hp": { "average": 10, "formula": "4d4" }, "speed": { "walk": 30 }, "str": 7, "dex": 15, "con": 10, "int": 3, "wis": 5, "cha": 3, "skill": { "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 7, "resist": [ "acid", "cold", "fire", "lightning", "thunder" ], "languages": [ "understands Slaad but can't speak" ], "cr": "1/8", "trait": [ { "name": "Magic Resistance", "entries": [ "The slaad has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/slaad-tadpole.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "languageTags": [ "CS", "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Smoke Mephit", "source": "MM", "page": 217, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "KftGV" }, { "source": "ToFW" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 22, "formula": "5d6 + 5" }, "speed": { "walk": 30, "fly": 30 }, "str": 6, "dex": 14, "con": 12, "int": 10, "wis": 10, "cha": 11, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Auran", "Ignan" ], "cr": "1/4", "spellcasting": [ { "name": "Innate Spellcasting (1/Day)", "type": "spellcasting", "headerEntries": [ "The mephit can innately cast {@spell dancing lights}, requiring no material components. Its innate spellcasting ability is Charisma." ], "will": [ "{@spell dancing lights}" ], "ability": "cha", "hidden": [ "will" ] } ], "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] }, { "name": "Cinder Breath {@recharge}", "entries": [ "The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a {@dc 10} Dexterity saving throw or be {@condition blinded} until the end of the mephit's next turn." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Smoke Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/smoke-mephit.mp3" }, "traitTags": [ "Death Burst" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "AU", "IG" ], "damageTags": [ "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "blinded" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Solar", "group": [ "Angels" ], "source": "MM", "page": 18, "srd": true, "otherSources": [ { "source": "BGDIA" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "celestial", "alignment": [ "L", "G" ], "ac": [ { "ac": 21, "from": [ "natural armor" ] } ], "hp": { "average": 243, "formula": "18d10 + 144" }, "speed": { "walk": 50, "fly": 150 }, "str": 26, "dex": 22, "con": 26, "int": 25, "wis": 25, "cha": 30, "save": { "int": "+14", "wis": "+14", "cha": "+17" }, "skill": { "perception": "+14" }, "senses": [ "truesight 120 ft." ], "passive": 24, "resist": [ "radiant", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "poisoned" ], "languages": [ "all", "telepathy 120 ft." ], "cr": "21", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The solar's spellcasting ability is Charisma (spell save {@dc 25}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect evil and good}", "{@spell invisibility} (self only)" ], "daily": { "3e": [ "{@spell blade barrier}", "{@spell dispel evil and good}", "{@spell resurrection}" ], "1e": [ "{@spell commune}", "{@spell control weather}" ] }, "ability": "cha" } ], "trait": [ { "name": "Angelic Weapons", "entries": [ "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra {@dice 6d8} radiant damage (included in the attack)." ] }, { "name": "Divine Awareness", "entries": [ "The solar knows if it hears a lie." ] }, { "name": "Magic Resistance", "entries": [ "The solar has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The solar makes two greatsword attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage plus 27 ({@damage 6d8}) radiant damage." ] }, { "name": "Slaying Longbow", "entries": [ "{@atk rw} {@hit 13} to hit, range 150/600 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage plus 27 ({@damage 6d8}) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a {@dc 15} Constitution saving throw or die." ] }, { "name": "Flying Sword", "entries": [ "The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies." ] }, { "name": "Healing Touch (4/Day)", "entries": [ "The solar touches another creature. The target magically regains 40 ({@dice 8d8 + 4}) hit points and is freed from any curse, disease, poison, blindness, or deafness." ] } ], "legendary": [ { "name": "Teleport", "entries": [ "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." ] }, { "name": "Searing Burst (Costs 2 Actions)", "entries": [ "The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage plus 14 ({@damage 4d6}) radiant damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Blinding Gaze (Costs 3 Actions)", "entries": [ "The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until magic such as the {@spell lesser restoration} spell removes the blindness." ] } ], "soundClip": { "type": "internal", "path": "bestiary/solar.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "TP", "XX" ], "damageTags": [ "F", "P", "R", "S" ], "damageTagsSpell": [ "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "blinded" ], "conditionInflictSpell": [ "invisible" ], "savingThrowForced": [ "constitution", "dexterity" ], "savingThrowForcedSpell": [ "charisma", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Spectator", "group": [ "Beholders" ], "source": "MM", "page": 30, "basicRules": true, "otherSources": [ { "source": "LMoP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "RMBRE" }, { "source": "IDRotF" }, { "source": "SjA" }, { "source": "KftGV" }, { "source": "PaBTSO" }, { "source": "ToFW" } ], "size": [ "M" ], "type": "aberration", "alignment": [ "L", "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 39, "formula": "6d8 + 12" }, "speed": { "walk": 0, "fly": { "number": 30, "condition": "(hover)" }, "canHover": true }, "str": 8, "dex": 14, "con": 14, "int": 13, "wis": 14, "cha": 11, "skill": { "perception": "+6" }, "senses": [ "darkvision 120 ft." ], "passive": 16, "conditionImmune": [ "prone" ], "languages": [ "Deep Speech", "Undercommon", "telepathy 120 ft." ], "cr": "3", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) piercing damage." ] }, { "name": "Eye Rays", "entries": [ "The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "1. Confusion Ray", "style": "italic", "entry": "The target must succeed on a {@dc 13} Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn." }, { "type": "item", "name": "2. Paralyzing Ray", "style": "italic", "entry": "The target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "type": "item", "name": "3. Fear Ray", "style": "italic", "entry": "The target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success." }, { "type": "item", "name": "4. Wounding Ray", "style": "italic", "entry": "The target must make a {@dc 13} Constitution saving throw, taking 16 ({@damage 3d10}) necrotic damage on a failed save, or half as much damage on a successful one." } ] } ] }, { "name": "Create Food and Water", "entries": [ "The spectator magically creates enough food and water to sustain itself for 24 hours." ] } ], "reaction": [ { "name": "Spell Reflection", "entries": [ "If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/spectator.mp3" }, "altArt": [ { "name": "Forge of Spells Spectator", "source": "PaBTSO" }, { "name": "Spectator", "source": "RMBRE" } ], "senseTags": [ "SD" ], "languageTags": [ "DS", "TP", "U" ], "damageTags": [ "N", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "frightened", "paralyzed" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Specter", "source": "MM", "page": 279, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 12 ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 0, "fly": { "number": 50, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 14, "con": 11, "int": 10, "wis": 10, "cha": 11, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "understands all languages it knew in life but can't speak" ], "cr": "1", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The specter can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Life Drain", "entries": [ "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage. The target must succeed on a {@dc 10} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/specter.mp3" }, "traitTags": [ "Incorporeal Movement", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "languageTags": [ "CS", "LF" ], "damageTags": [ "N", "O" ], "miscTags": [ "HPR" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Spider", "source": "MM", "page": 337, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "PSX" }, { "source": "KftGV" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 20, "climb": 20 }, "str": 2, "dex": 14, "con": 8, "int": 1, "wis": 10, "cha": 2, "skill": { "stealth": "+4" }, "senses": [ "darkvision 30 ft." ], "passive": 10, "cr": "0", "trait": [ { "name": "Spider Climb", "entries": [ "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The spider ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}1 piercing damage, and the target must succeed on a {@dc 9} Constitution saving throw or take 2 ({@damage 1d4}) poison damage." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/spider.mp3" }, "traitTags": [ "Spider Climb", "Web Sense", "Web Walker" ], "senseTags": [ "D" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluffImages": true }, { "name": "Spined Devil", "source": "MM", "page": 78, "otherSources": [ { "source": "ToA" }, { "source": "WDH" }, { "source": "BGDIA" }, { "source": "KftGV" }, { "source": "PSI" } ], "size": [ "S" ], "type": { "type": "fiend", "tags": [ "devil" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d6 + 5" }, "speed": { "walk": 20, "fly": 40 }, "str": 10, "dex": 15, "con": 12, "int": 11, "wis": 14, "cha": 8, "senses": [ "darkvision 120 ft." ], "passive": 12, "resist": [ "cold", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Infernal", "telepathy 120 ft." ], "cr": "2", "trait": [ { "name": "Devil's Sight", "entries": [ "Magical darkness doesn't impede the devil's darkvision." ] }, { "name": "Flyby", "entries": [ "The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "name": "Limited Spines", "entries": [ "The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest." ] }, { "name": "Magic Resistance", "entries": [ "The devil has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The devil makes two attacks: one with its bite and one with its fork or two with its tail spines." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) slashing damage." ] }, { "name": "Fork", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) piercing damage." ] }, { "name": "Tail Spine", "entries": [ "{@atk rw} {@hit 4} to hit, range 20/80 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/spined-devil.mp3" }, "traitTags": [ "Devil's Sight", "Flyby", "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "I", "TP" ], "damageTags": [ "F", "P", "S" ], "miscTags": [ "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Spirit Naga", "source": "MM", "page": 234, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "JttRC" }, { "source": "PaBTSO" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d10 + 20" }, "speed": { "walk": 40 }, "str": 18, "dex": 17, "con": 14, "int": 16, "wis": 15, "cha": 16, "save": { "dex": "+6", "con": "+5", "wis": "+5", "cha": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "immune": [ "poison" ], "conditionImmune": [ "charmed", "poisoned" ], "languages": [ "Abyssal", "Common" ], "cr": "8", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell minor illusion}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell charm person}", "{@spell detect magic}", "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell hold person}" ] }, "3": { "slots": 3, "spells": [ "{@spell lightning bolt}", "{@spell water breathing}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell dimension door}" ] }, "5": { "slots": 2, "spells": [ "{@spell dominate person}" ] } }, "ability": "int" } ], "trait": [ { "name": "Rejuvenation", "entries": [ "If it dies, the naga returns to life in {@dice 1d6} days and regains all its hit points. Only a {@spell wish} spell can prevent this trait from functioning." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must make a {@dc 13} Constitution saving throw, taking 31 ({@damage 7d8}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/spirit-naga.mp3" }, "traitTags": [ "Rejuvenation" ], "senseTags": [ "D" ], "languageTags": [ "AB", "C" ], "damageTags": [ "I", "P" ], "damageTagsSpell": [ "C", "L", "N", "O" ], "spellcastingTags": [ "CW" ], "miscTags": [ "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "constitution", "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Sprite", "source": "MM", "page": 283, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "T" ], "type": "fey", "alignment": [ "N", "G" ], "ac": [ { "ac": 15, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 10, "fly": 40 }, "str": 3, "dex": 18, "con": 10, "int": 14, "wis": 13, "cha": 11, "skill": { "perception": "+3", "stealth": "+8" }, "passive": 13, "languages": [ "Common", "Elvish", "Sylvan" ], "cr": "1/4", "action": [ { "name": "Longsword", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 slashing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 6} to hit, range 40/160 ft., one target. {@h}1 piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or become {@condition poisoned} for 1 minute. If its saving throw result is 5 or lower, the {@condition poisoned} target falls {@condition unconscious} for the same duration, or until it takes damage or another creature takes an action to shake it awake." ] }, { "name": "Heart Sight", "entries": [ "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a {@dc 10} Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." ] }, { "name": "Invisibility", "entries": [ "The sprite magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the sprite wears or carries is {@condition invisible} with it." ] } ], "environment": [ "forest" ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/sprite.mp3" }, "attachedItems": [ "longsword|phb", "shortbow|phb" ], "languageTags": [ "C", "E", "S" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "invisible", "poisoned" ], "savingThrowForced": [ "charisma", "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Spy", "source": "MM", "page": 349, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ 12 ], "hp": { "average": 27, "formula": "6d8" }, "speed": { "walk": 30 }, "str": 10, "dex": 15, "con": 10, "int": 12, "wis": 14, "cha": 16, "skill": { "deception": "+5", "insight": "+4", "investigation": "+5", "perception": "+6", "persuasion": "+5", "sleight of hand": "+4", "stealth": "+4" }, "passive": 16, "languages": [ "any two languages" ], "cr": "1", "trait": [ { "name": "Cunning Action", "entries": [ "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action." ] }, { "name": "Sneak Attack (1/Turn)", "entries": [ "The spy deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't {@condition incapacitated} and the spy doesn't have disadvantage on the attack roll." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The spy makes two melee attacks." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Hand Crossbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/spy.mp3" }, "attachedItems": [ "hand crossbow|phb", "shortsword|phb" ], "traitTags": [ "Sneak Attack" ], "actionTags": [ "Multiattack" ], "languageTags": [ "X" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Steam Mephit", "source": "MM", "page": 217, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "EGW" }, { "source": "ToFW" }, { "source": "DoDk" } ], "size": [ "S" ], "type": "elemental", "alignment": [ "N", "E" ], "ac": [ 10 ], "hp": { "average": 21, "formula": "6d6" }, "speed": { "walk": 30, "fly": 30 }, "str": 5, "dex": 11, "con": 10, "int": 11, "wis": 10, "cha": 12, "senses": [ "darkvision 60 ft." ], "passive": 10, "immune": [ "fire", "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Aquan", "Ignan" ], "cr": "1/4", "spellcasting": [ { "name": "Innate Spellcasting (1/Day)", "type": "spellcasting", "headerEntries": [ "The mephit can innately cast {@spell blur}, requiring no material components. Its innate spellcasting ability is Charisma." ], "will": [ "{@spell blur}" ], "ability": "cha", "hidden": [ "will" ] } ], "trait": [ { "name": "Death Burst", "entries": [ "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a {@dc 10} Dexterity saving throw or take 4 ({@damage 1d8}) fire damage." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) slashing damage plus 2 ({@damage 1d4}) fire damage." ] }, { "name": "Steam Breath {@recharge}", "entries": [ "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a {@dc 10} Dexterity saving throw, taking 4 ({@damage 1d8}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "variant", "name": "Summon Mephits (1/Day)", "entries": [ "The mephit has a {@chance 25|25 percent|25% summoning chance} chance of summoning {@dice 1d4} mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Steam Mephit (Summoner)", "addAs": "action" } } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/steam-mephit.mp3" }, "traitTags": [ "Death Burst" ], "senseTags": [ "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "AQ", "IG" ], "damageTags": [ "F", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Stirge", "source": "MM", "page": 284, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "DoSI" }, { "source": "KftGV" }, { "source": "HftT" }, { "source": "PaBTSO" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 2, "formula": "1d4" }, "speed": { "walk": 10, "fly": 40 }, "str": 4, "dex": 16, "con": 11, "int": 2, "wis": 8, "cha": 6, "senses": [ "darkvision 60 ft." ], "passive": 9, "cr": "1/8", "action": [ { "name": "Blood Drain", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 ({@dice 1d4 + 3}) hit points due to blood loss.", "The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge." ] } ], "environment": [ "grassland", "forest", "swamp", "hill", "urban", "desert", "coastal", "mountain", "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/stirge.mp3" }, "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Stone Giant", "source": "MM", "page": 156, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "MOT" }, { "source": "DoDk" } ], "size": [ "H" ], "type": "giant", "alignment": [ "N" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 126, "formula": "11d12 + 55" }, "speed": { "walk": 40 }, "str": 23, "dex": 15, "con": 20, "int": 10, "wis": 12, "cha": 9, "save": { "dex": "+5", "con": "+8", "wis": "+4" }, "skill": { "athletics": "+12", "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Giant" ], "cr": "7", "trait": [ { "name": "Stone Camouflage", "entries": [ "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greatclub attacks." ] }, { "name": "Greatclub", "entries": [ "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." ] } ], "reaction": [ { "name": "Rock Catching", "entries": [ "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options.", { "name": "Fling", "type": "entries", "entries": [ "The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a {@dc 17} Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land {@condition prone}, taking 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown." ] }, { "name": "Rolling Rock", "type": "entries", "entries": [ "The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking 22 ({@damage 3d10 + 6}) bludgeoning damage and falling {@condition prone} on a failed save" ] } ], "_version": { "name": "Stone Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 246 } ], "environment": [ "underdark", "mountain", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/stone-giant.mp3" }, "attachedItems": [ "greatclub|phb" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "B" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Stone Golem", "source": "MM", "page": 170, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "CM" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "construct", "alignment": [ "U" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10 + 85" }, "speed": { "walk": 30 }, "str": 22, "dex": 9, "con": 20, "int": 3, "wis": 11, "cha": 1, "senses": [ "darkvision 120 ft." ], "passive": 10, "immune": [ "poison", "psychic", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "conditionImmune": [ "charmed", "exhaustion", "frightened", "paralyzed", "petrified", "poisoned" ], "languages": [ "understands the languages of its creator but can't speak" ], "cr": "10", "trait": [ { "name": "Immutable Form", "entries": [ "The golem is immune to any spell or effect that would alter its form." ] }, { "name": "Magic Resistance", "entries": [ "The golem has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The golem's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The golem makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." ] }, { "name": "Slow {@recharge 5}", "entries": [ "The golem targets one or more creatures it can see within 10 feet of it. Each target must make a {@dc 17} Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ], "soundClip": { "type": "internal", "path": "bestiary/stone-golem.mp3" }, "traitTags": [ "Immutable Form", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "CS" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Storm Giant", "source": "MM", "page": 156, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "MOT" }, { "source": "JttRC" }, { "source": "SatO" } ], "size": [ "H" ], "type": "giant", "alignment": [ "C", "G" ], "ac": [ { "ac": 16, "from": [ "{@item scale mail|phb}" ] } ], "hp": { "average": 230, "formula": "20d12 + 100" }, "speed": { "walk": 50, "swim": 50 }, "str": 29, "dex": 14, "con": 20, "int": 16, "wis": 18, "cha": 18, "save": { "str": "+14", "con": "+10", "wis": "+9", "cha": "+9" }, "skill": { "arcana": "+8", "athletics": "+14", "history": "+8", "perception": "+9" }, "passive": 19, "resist": [ "cold" ], "immune": [ "lightning", "thunder" ], "languages": [ "Common", "Giant" ], "cr": "13", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect magic}", "{@spell feather fall}", "{@spell levitate}", "{@spell light}" ], "daily": { "3e": [ "{@spell control weather}", "{@spell water breathing}" ] }, "ability": "cha" } ], "trait": [ { "name": "Amphibious", "entries": [ "The giant can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The giant makes two greatsword attacks." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}30 ({@damage 6d6 + 9}) slashing damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 14} to hit, range 60/240 ft., one target. {@h}35 ({@damage 4d12 + 9}) bludgeoning damage." ] }, { "name": "Lightning Strike {@recharge 5}", "entries": [ "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "variant", "name": "New Giant Options", "entries": [ "Some adult storm giants can channel thunderous power through their bodies and release it with a deafening stomp. This ability is represented by the following action option.", { "type": "entries", "name": "Thunderous Stomp {@recharge}", "entries": [ "The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a {@dc 17} Constitution saving throw or take 33 ({@damage 6d10}) thunder damage and be {@condition deafened} until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't {@condition deafened}. The thunderclap can be heard out to a range of 1,200 feet." ] } ], "_version": { "name": "Storm Giant (Optional Actions)", "addHeadersAs": "action" }, "source": "SKT", "page": 246 } ], "environment": [ "coastal", "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/storm-giant.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Amphibious" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "GI" ], "damageTags": [ "B", "L", "S", "T" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RCH", "RW" ], "conditionInflict": [ "deafened" ], "savingThrowForced": [ "constitution", "dexterity" ], "savingThrowForcedSpell": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Succubus", "source": "MM", "page": 285, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CRCotN" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "shapechanger" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30, "fly": 60 }, "str": 8, "dex": 17, "con": 13, "int": 15, "wis": 12, "cha": 20, "skill": { "deception": "+9", "insight": "+5", "perception": "+5", "persuasion": "+9", "stealth": "+7" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "resist": [ "cold", "fire", "lightning", "poison", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "Abyssal", "Common", "Infernal", "telepathy 60 ft." ], "cr": "4", "trait": [ { "name": "Telepathic Bond", "entries": [ "The fiend ignores the range restriction on its telepathy when communicating with a creature it has {@condition charmed}. The two don't even need to be on the same plane of existence." ] }, { "name": "Shapechanger", "entries": [ "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] } ], "action": [ { "name": "Claw (Fiend Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Charm", "entries": [ "One humanoid the fiend can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.", "The fiend can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends." ] }, { "name": "Draining Kiss", "entries": [ "The fiend kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 15} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Etherealness", "entries": [ "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/succubus-incubus.mp3" }, "traitTags": [ "Shapechanger" ], "senseTags": [ "D" ], "languageTags": [ "AB", "C", "I", "TP" ], "damageTags": [ "S", "Y" ], "miscTags": [ "HPR", "MW" ], "conditionInflict": [ "charmed" ], "savingThrowForced": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Swarm of Bats", "source": "MM", "page": 337, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "EGW" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "AATM" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 0, "fly": 30 }, "str": 5, "dex": 15, "con": 10, "int": 2, "wis": 12, "cha": 4, "senses": [ "blindsight 60 ft." ], "passive": 11, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/4", "trait": [ { "name": "Echolocation", "entries": [ "The swarm can't use its blindsight while {@condition deafened}." ] }, { "name": "Keen Hearing", "entries": [ "The swarm has advantage on Wisdom ({@skill Perception}) checks that rely on hearing." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 4} to hit, reach 0 ft., one creature in the swarm's space. {@h}5 ({@damage 2d4}) piercing damage, or 2 ({@damage 1d4}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underdark", "mountain", "hill", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-bats.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Swarm of Beetles", "source": "MM", "page": 338, "srd": true, "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 20, "burrow": 5, "climb": 20 }, "str": 3, "dex": 13, "con": 10, "int": 1, "wis": 7, "cha": 1, "senses": [ "blindsight 10 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "hill", "urban", "desert" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Swarm of Centipedes", "source": "MM", "page": 338, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "WDMM" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 20, "climb": 20 }, "str": 3, "dex": 13, "con": 10, "int": 1, "wis": 7, "cha": 1, "senses": [ "blindsight 10 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm has half of its hit points or fewer.", "A creature reduced to 0 hit points by a swarm of centipedes is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and {@condition paralyzed} while {@condition poisoned} in this way." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "hill", "urban", "desert" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Swarm of Insects", "source": "MM", "page": 338, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "LoX" }, { "source": "PSX" }, { "source": "PSA" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 20, "climb": 20 }, "str": 3, "dex": 13, "con": 10, "int": 1, "wis": 7, "cha": 1, "senses": [ "blindsight 10 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "hill", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-insects.mp3" }, "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Swarm of Poisonous Snakes", "source": "MM", "page": 338, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "JttRC" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ 14 ], "hp": { "average": 36, "formula": "8d8" }, "speed": { "walk": 30, "swim": 30 }, "str": 8, "dex": 18, "con": 11, "int": 1, "wis": 10, "cha": 3, "senses": [ "blindsight 10 ft." ], "passive": 10, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature in the swarm's space. {@h}7 ({@damage 2d6}) piercing damage, or 3 ({@damage 1d6}) piercing damage if the swarm has half of its hit points or fewer. The target must make a {@dc 10} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "forest", "swamp" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-poisonous-snakes.mp3" }, "senseTags": [ "B" ], "damageTags": [ "I", "P" ], "miscTags": [ "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true }, { "name": "Swarm of Quippers", "source": "MM", "page": 338, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "LR" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PSA" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 28, "formula": "8d8 - 8" }, "speed": { "walk": 0, "swim": 40 }, "str": 13, "dex": 16, "con": 9, "int": 1, "wis": 7, "cha": 2, "senses": [ "darkvision 60 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1", "trait": [ { "name": "Blood Frenzy", "entries": [ "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Water Breathing", "entries": [ "The swarm can breathe only underwater." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underwater" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-quippers.mp3" }, "traitTags": [ "Water Breathing" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Swarm of Rats", "source": "MM", "page": 339, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "TCE" }, { "source": "CM" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 24, "formula": "7d8 - 7" }, "speed": { "walk": 30 }, "str": 9, "dex": 11, "con": 9, "int": 2, "wis": 10, "cha": 3, "senses": [ "darkvision 30 ft." ], "passive": 10, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/4", "trait": [ { "name": "Keen Smell", "entries": [ "The swarm has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 2} to hit, reach 0 ft., one target in the swarm's space. {@h}7 ({@damage 2d6}) piercing damage, or 3 ({@damage 1d6}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-rats.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Swarm of Ravens", "source": "MM", "page": 339, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 24, "formula": "7d8 - 7" }, "speed": { "walk": 10, "fly": 50 }, "str": 6, "dex": 14, "con": 8, "int": 3, "wis": 12, "cha": 6, "skill": { "perception": "+5" }, "passive": 15, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/4", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Beaks", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target in the swarm's space. {@h}7 ({@damage 2d6}) piercing damage, or 3 ({@damage 1d6}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "forest", "swamp", "hill", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/swarm-of-ravens.mp3" }, "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Swarm of Spiders", "source": "MM", "page": 338, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "MOT" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 20, "climb": 20 }, "str": 3, "dex": 13, "con": 10, "int": 1, "wis": 7, "cha": 1, "senses": [ "blindsight 10 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] }, { "name": "Spider Climb", "entries": [ "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Sense", "entries": [ "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web." ] }, { "name": "Web Walker", "entries": [ "The swarm ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "hill", "urban", "desert" ], "traitTags": [ "Spider Climb", "Web Sense", "Web Walker" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Swarm of Wasps", "source": "MM", "page": 338, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "WBtW" } ], "size": [ "M" ], "type": { "type": "beast", "swarmSize": "T" }, "alignment": [ "U" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 22, "formula": "5d8" }, "speed": { "walk": 5, "fly": 30 }, "str": 3, "dex": 13, "con": 10, "int": 1, "wis": 7, "cha": 1, "senses": [ "blindsight 10 ft." ], "passive": 8, "resist": [ "bludgeoning", "piercing", "slashing" ], "conditionImmune": [ "charmed", "frightened", "grappled", "paralyzed", "petrified", "prone", "restrained", "stunned" ], "cr": "1/2", "trait": [ { "name": "Swarm", "entries": [ "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." ] } ], "action": [ { "name": "Bites", "entries": [ "{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}10 ({@damage 4d4}) piercing damage, or 5 ({@damage 2d4}) piercing damage if the swarm has half of its hit points or fewer." ] } ], "environment": [ "underdark", "grassland", "forest", "swamp", "hill", "urban", "desert" ], "senseTags": [ "B" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Tarrasque", "source": "MM", "page": 286, "srd": true, "otherSources": [ { "source": "IMR" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "LoX" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "G" ], "type": { "type": "monstrosity", "tags": [ "titan" ] }, "alignment": [ "U" ], "ac": [ { "ac": 25, "from": [ "natural armor" ] } ], "hp": { "average": 676, "formula": "33d20 + 330" }, "speed": { "walk": 40 }, "str": 30, "dex": 11, "con": 30, "int": 3, "wis": 11, "cha": 11, "save": { "int": "+5", "wis": "+9", "cha": "+9" }, "senses": [ "blindsight 120 ft." ], "passive": 10, "immune": [ "fire", "poison", { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "conditionImmune": [ "charmed", "frightened", "paralyzed", "poisoned" ], "cr": "30", "trait": [ { "name": "Legendary Resistance (3/Day)", "entries": [ "If the tarrasque fails a saving throw, it can choose to succeed instead." ] }, { "name": "Magic Resistance", "entries": [ "The tarrasque has advantage on saving throws against spells and other magical effects." ] }, { "name": "Reflective Carapace", "entries": [ "Any time the tarrasque is targeted by a {@spell magic missile} spell, a line spell, or a spell that requires a ranged attack roll, roll a {@dice d6}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." ] }, { "name": "Siege Monster", "entries": [ "The tarrasque deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage. If the target is a creature, it is {@condition grappled} (escape {@dc 20}). Until this grapple ends, the target is {@condition restrained}, and the tarrasque can't bite another target." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 19} to hit, reach 15 ft., one target. {@h}28 ({@damage 4d8 + 10}) slashing damage." ] }, { "name": "Horns", "entries": [ "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}32 ({@damage 4d10 + 10}) piercing damage." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 19} to hit, reach 20 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Frightful Presence", "entries": [ "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." ] }, { "name": "Swallow", "entries": [ "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 ({@damage 16d6}) acid damage at the start of each of the tarrasque's turns.", "If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 30 feet of movement, exiting {@condition prone}." ] } ], "legendary": [ { "name": "Attack", "entries": [ "The tarrasque makes one claw attack or tail attack." ] }, { "name": "Move", "entries": [ "The tarrasque moves up to half its speed." ] }, { "name": "Chomp (Costs 2 Actions)", "entries": [ "The tarrasque makes one bite attack or uses its Swallow." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/tarrasque.mp3" }, "traitTags": [ "Legendary Resistances", "Magic Resistance", "Siege Monster" ], "senseTags": [ "B" ], "actionTags": [ "Frightful Presence", "Multiattack", "Swallow" ], "damageTags": [ "A", "B", "P", "S" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "blinded", "frightened", "grappled", "prone", "restrained" ], "savingThrowForced": [ "constitution", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Thri-kreen", "source": "MM", "page": 288, "otherSources": [ { "source": "JttRC" }, { "source": "LoX" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "thri-kreen" ] }, "alignment": [ "C", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 40 }, "str": 12, "dex": 15, "con": 13, "int": 8, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+4", "survival": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "languages": [ "Thri-kreen" ], "cr": "1", "trait": [ { "name": "Chameleon Carapace", "entries": [ "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide." ] }, { "name": "Standing Leap", "entries": [ "The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The thri-kreen makes two attacks: one with its bite and one with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is also {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage." ] } ], "variant": [ { "type": "variant", "name": "Thri-kreen Weapons and Psionics", "entries": [ "Some thri-kreen employ special martial weapons. A gythka is a two-handed polearm with a blade at each end. A chatkcha is a flat, triangular wedge with three serrated blades (a light thrown weapon). A thri-kreen armed with a gythka and chatkchas gains the following action options:", { "name": "Weapons Multiattack", "type": "entries", "entries": [ "The thri-kreen makes two gythka attacks or two chatkcha attacks." ] }, { "name": "Gythka", "type": "entries", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage." ] }, { "name": "Chatkcha", "type": "entries", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] }, "A few thri-kreen manifest psionic abilities, using their powers to aid the hunt and communicate more easily with outsiders.", "A psionic thri-kreen has telepathy out to a range of 60 feet and gains the following additional trait:", { "type": "spellcasting", "name": "Innate Spellcasting (Psionics)", "headerEntries": [ "The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is {@condition invisible})" ], "daily": { "1": [ "{@spell invisibility} (self only)" ], "2e": [ "{@spell blur}", "{@spell magic weapon}" ] }, "ability": "wis" } ] } ], "environment": [ "grassland", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/thri-kreen.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "invisible", "paralyzed", "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Thri-kreen (Weapons and Psionics)", "source": "MM", "_mod": { "action": { "mode": "appendArr", "items": [ { "name": "Weapons Multiattack", "type": "entries", "entries": [ "The thri-kreen makes two gythka attacks or two chatkcha attacks." ] }, { "name": "Gythka", "type": "entries", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage." ] }, { "name": "Chatkcha", "type": "entries", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." ] } ] } }, "spellcasting": [ { "name": "Innate Spellcasting (Psionics)", "headerEntries": [ "The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:" ], "will": [ "{@spell mage hand} (the hand is {@condition invisible})" ], "daily": { "1": [ "{@spell invisibility} (self only)" ], "2e": [ "{@spell blur}", "{@spell magic weapon}" ] }, "ability": "wis" } ], "variant": null } ] }, { "name": "Thug", "source": "MM", "page": 350, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CoS" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "KftGV" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "L", "NX", "C", "NY", "E" ], "ac": [ { "ac": 11, "from": [ "{@item leather armor|phb}" ] } ], "hp": { "average": 32, "formula": "5d8 + 10" }, "speed": { "walk": 30 }, "str": 15, "dex": 11, "con": 14, "int": 10, "wis": 10, "cha": 11, "skill": { "intimidation": "+2" }, "passive": 10, "languages": [ "any one language (usually Common)" ], "cr": "1/2", "trait": [ { "name": "Pack Tactics", "entries": [ "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The thug makes two melee attacks." ] }, { "name": "Mace", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." ] }, { "name": "Heavy Crossbow", "entries": [ "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/thug.mp3" }, "attachedItems": [ "heavy crossbow|phb", "mace|phb" ], "traitTags": [ "Pack Tactics" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "X" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Tiger", "source": "MM", "page": 339, "srd": true, "basicRules": true, "otherSources": [ { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "MOT" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 12 ], "hp": { "average": 37, "formula": "5d10 + 10" }, "speed": { "walk": 40 }, "str": 17, "dex": 15, "con": 14, "int": 3, "wis": 12, "cha": 8, "skill": { "perception": "+3", "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "cr": "1", "trait": [ { "name": "Keen Smell", "entries": [ "The tiger has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Pounce", "entries": [ "If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the tiger can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] } ], "environment": [ "grassland", "forest" ], "soundClip": { "type": "internal", "path": "bestiary/tiger.mp3" }, "traitTags": [ "Keen Senses", "Pounce" ], "senseTags": [ "D" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true }, { "name": "Treant", "source": "MM", "page": 289, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "H" ], "type": "plant", "alignment": [ "C", "G" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 138, "formula": "12d12 + 60" }, "speed": { "walk": 30 }, "str": 23, "dex": 8, "con": 21, "int": 12, "wis": 16, "cha": 12, "passive": 13, "resist": [ "bludgeoning", "piercing" ], "vulnerable": [ "fire" ], "languages": [ "Common", "Druidic", "Elvish", "Sylvan" ], "cr": "9", "trait": [ { "name": "False Appearance", "entries": [ "While the treant remains motionless, it is indistinguishable from a normal tree." ] }, { "name": "Siege Monster", "entries": [ "The treant deals double damage to objects and structures." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The treant makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage." ] }, { "name": "Rock", "entries": [ "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage." ] }, { "name": "Animate Trees (1/Day)", "entries": [ "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a {@creature treant}, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/treant.mp3" }, "traitTags": [ "False Appearance", "Siege Monster" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "DU", "E", "S" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Tribal Warrior", "source": "MM", "page": 350, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 12, "from": [ "{@item hide armor|phb}" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 30 }, "str": 13, "dex": 11, "con": 12, "int": 8, "wis": 11, "cha": 8, "passive": 10, "languages": [ "any one language" ], "cr": "1/8", "trait": [ { "name": "Pack Tactics", "entries": [ "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Spear", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack." ] } ], "environment": [ "coastal", "mountain", "grassland", "hill", "arctic", "forest", "swamp", "underdark", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/tribal-warrior.mp3" }, "attachedItems": [ "spear|phb" ], "traitTags": [ "Pack Tactics" ], "languageTags": [ "X" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true }, { "name": "Triceratops", "group": [ "Dinosaurs" ], "source": "MM", "page": 80, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "ToFW" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 95, "formula": "10d12 + 30" }, "speed": { "walk": 50 }, "str": 22, "dex": 9, "con": 17, "int": 2, "wis": 11, "cha": 5, "passive": 10, "cr": "5", "trait": [ { "name": "Trampling Charge", "entries": [ "If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the triceratops can make one stomp attack against it as a bonus action." ] } ], "action": [ { "name": "Gore", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage." ] }, { "name": "Stomp", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one {@condition prone} creature. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage" ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/triceratops.mp3" }, "damageTags": [ "B", "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Tridrone", "group": [ "Modrons" ], "source": "MM", "page": 225, "otherSources": [ { "source": "ToA" }, { "source": "KftGV" }, { "source": "BMT" } ], "size": [ "M" ], "type": "construct", "alignment": [ "L", "N" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 16, "formula": "3d8 + 3" }, "speed": { "walk": 30 }, "str": 12, "dex": 13, "con": 12, "int": 9, "wis": 10, "cha": 9, "senses": [ "truesight 120 ft." ], "passive": 10, "languages": [ "Modron" ], "cr": "1/2", "trait": [ { "name": "Axiomatic Mind", "entries": [ "The tridrone can't be compelled to act in a manner contrary to its nature or its instructions." ] }, { "name": "Disintegration", "entries": [ "If the tridrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The tridrone makes three fist attacks or three javelin attacks." ] }, { "name": "Fist", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage." ] }, { "name": "Javelin", "entries": [ "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Rogue Modrons", "entries": [ "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.", "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank." ] } ], "soundClip": { "type": "internal", "path": "bestiary/tridrone.mp3" }, "attachedItems": [ "javelin|phb" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Tridrone (Rogue)", "source": "MM", "_mod": { "trait": { "mode": "removeArr", "names": "Axiomatic Mind" } }, "alignment": [ "A" ], "variant": null } ] }, { "name": "Troglodyte", "source": "MM", "page": 290, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "troglodyte" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 11, "from": [ "natural armor" ] } ], "hp": { "average": 13, "formula": "2d8 + 4" }, "speed": { "walk": 30 }, "str": 14, "dex": 10, "con": 14, "int": 6, "wis": 10, "cha": 6, "skill": { "stealth": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 10, "languages": [ "Troglodyte" ], "cr": "1/4", "trait": [ { "name": "Chameleon Skin", "entries": [ "The troglodyte has advantage on Dexterity (Stealth) checks made to hide." ] }, { "name": "Stench", "entries": [ "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The troglodyte makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/troglodyte.mp3" }, "altArt": [ { "name": "Warren Troglodyte", "source": "WDMM" }, { "name": "Troglodyte", "source": "HftT" } ], "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "poisoned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Troll", "source": "MM", "page": 291, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "PSZ" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "giant", "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 84, "formula": "8d10 + 40" }, "speed": { "walk": 30 }, "str": 18, "dex": 13, "con": 20, "int": 7, "wis": 9, "cha": 7, "skill": { "perception": "+2" }, "senses": [ "darkvision 60 ft." ], "passive": 12, "languages": [ "Giant" ], "cr": "5", "trait": [ { "name": "Keen Smell", "entries": [ "The troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Regeneration", "entries": [ "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The troll makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] } ], "variant": [ { "type": "variant", "name": "Loathsome Limbs", "entries": [ "Some trolls have the following trait", { "type": "entries", "name": "Loathsome Limbs", "entries": [ "Whenever the troll takes at least 15 slashing damage at one time, roll a {@dice d20} to determine what else happens to it:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "1\u201310:", "entry": "Nothing else happens." }, { "type": "item", "name": "11\u201314:", "entry": "One leg is severed from the troll if it has any legs left." }, { "type": "item", "name": "15\u201318:", "entry": "One arm is severed from the troll if it has any arms left." }, { "type": "item", "name": "19\u201320:", "entry": "The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head." } ] }, "If the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait.", "A {@b severed leg} is unable to attack and has a speed of 5 feet.", "A {@b severed arm} has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack.", "If its head is severed, the troll loses its bite attack and its body is {@condition blinded} unless the head can see it. The {@b severed head} has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space.", "The troll's speed is halved if it's missing a leg. If it loses both legs, it falls {@condition prone}. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed." ] } ], "_version": { "name": "Troll (Loathsome Limbs)", "addHeadersAs": "trait" } } ], "environment": [ "underdark", "mountain", "forest", "swamp", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/troll.mp3" }, "traitTags": [ "Keen Senses", "Regeneration" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "GI" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true, "_versions": [ { "name": "Troll (Loathsome Limb; Severed Arm)", "source": "MM", "_mod": { "trait": [ { "mode": "removeArr", "names": "Keen Smell" } ] }, "size": "T", "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "special": "10" }, "speed": { "walk": 5 }, "skill": null, "senses": null, "languages": null, "action": [ { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. This attack is made with disadvantage unless the troll can see the arm and its target." ] } ], "variant": null }, { "name": "Troll (Loathsome Limb; Severed Head)", "source": "MM", "size": "T", "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "special": "10" }, "speed": { "walk": 0 }, "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." ] } ], "variant": null }, { "name": "Troll (Loathsome Limb; Severed Leg)", "source": "MM", "_mod": { "trait": [ { "mode": "removeArr", "names": "Keen Smell" } ] }, "size": "T", "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "special": "10" }, "speed": { "walk": 5 }, "skill": null, "senses": null, "languages": null, "action": null, "variant": null } ] }, { "name": "Twig Blight", "source": "MM", "page": 32, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "RMBRE" }, { "source": "WBtW" }, { "source": "PSI" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "DIP" } ], "size": [ "S" ], "type": "plant", "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 4, "formula": "1d6 + 1" }, "speed": { "walk": 20 }, "str": 6, "dex": 13, "con": 12, "int": 4, "wis": 8, "cha": 3, "skill": { "stealth": "+3" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 9, "vulnerable": [ "fire" ], "conditionImmune": [ "blinded", "deafened" ], "languages": [ "understands Common but can't speak" ], "cr": "1/8", "trait": [ { "name": "False Appearance", "entries": [ "While the blight remains motionless, it is indistinguishable from a dead shrub." ] } ], "action": [ { "name": "Claws", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/twig-blight.mp3" }, "altArt": [ { "name": "Twig Blight", "source": "DIP" } ], "traitTags": [ "False Appearance" ], "senseTags": [ "B" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Tyrannosaurus Rex", "group": [ "Dinosaurs" ], "source": "MM", "page": 80, "srd": true, "basicRules": true, "otherSources": [ { "source": "ToA" }, { "source": "EGW" }, { "source": "SatO" }, { "source": "DoDk" } ], "size": [ "H" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "13d12 + 52" }, "speed": { "walk": 50 }, "str": 25, "dex": 10, "con": 19, "int": 2, "wis": 12, "cha": 9, "skill": { "perception": "+4" }, "passive": 14, "cr": "8", "action": [ { "name": "Multiattack", "entries": [ "The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the tyrannosaurus can't bite another target." ] }, { "name": "Tail", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage." ] } ], "environment": [ "grassland" ], "soundClip": { "type": "internal", "path": "bestiary/tyrannosaurus-rex.mp3" }, "actionTags": [ "Multiattack" ], "damageTags": [ "B", "P" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Ultroloth", "source": "MM", "page": 314, "otherSources": [ { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "JttRC" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "yugoloth" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 153, "formula": "18d8 + 72" }, "speed": { "walk": 30, "fly": 60 }, "str": 16, "dex": 16, "con": 18, "int": 18, "wis": 15, "cha": 19, "skill": { "intimidation": "+9", "perception": "+7", "stealth": "+8" }, "senses": [ "truesight 120 ft." ], "passive": 17, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "acid", "poison" ], "conditionImmune": [ "charmed", "frightened", "poisoned" ], "languages": [ "Abyssal", "Infernal", "telepathy 120 ft." ], "cr": "13", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The ultroloth's innate spellcasting ability is Charisma (spell save {@dc 17}). The ultroloth can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell alter self}", "{@spell clairvoyance}", "{@spell darkness}", "{@spell detect magic}", "{@spell detect thoughts}", "{@spell dispel magic}", "{@spell invisibility} (self only)", "{@spell suggestion}" ], "daily": { "3e": [ "{@spell dimension door}", "{@spell fear}", "{@spell wall of fire}" ], "1e": [ "{@spell fire storm}", "{@spell mass suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The ultroloth has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The ultroloth's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The ultroloth can use its Hypnotic Gaze and makes three melee attacks." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Hypnotic Gaze", "entries": [ "The ultroloth's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} until the end of the ultroloth's next turn. The {@condition charmed} target is {@condition stunned}. If the target's saving throw is successful, the target is immune to the ultroloth's gaze for the next 24 hours." ] }, { "name": "Teleport", "entries": [ "The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." ] } ], "variant": [ { "type": "variant", "name": "Yugoloth Summoning", "entries": [ "Some yugoloths have an action option that allows them to summon other yugoloths.", { "name": "Summon Yugoloth (1/Day)", "type": "entries", "entries": [ "The yugoloth chooses what to summon and attempts a magical summoning.", "An ultroloth has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d6} {@creature mezzoloth||mezzoloths}, {@dice 1d4} {@creature nycaloth||nycaloths}, or one ultroloth.", "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." ] } ], "_version": { "name": "Ultroloth (Summoner)", "addHeadersAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/ultroloth.mp3" }, "attachedItems": [ "longsword|phb" ], "traitTags": [ "Magic Resistance", "Magic Weapons" ], "senseTags": [ "U" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "AB", "I", "TP" ], "damageTags": [ "S" ], "damageTagsSpell": [ "B", "F", "O", "P", "S" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "charmed", "stunned" ], "conditionInflictSpell": [ "charmed", "frightened", "invisible" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Umber Hulk", "source": "MM", "page": 292, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "IMR" }, { "source": "IDRotF" }, { "source": "LoX" }, { "source": "PaBTSO" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 30, "burrow": 20 }, "str": 20, "dex": 13, "con": 16, "int": 9, "wis": 10, "cha": 10, "senses": [ "darkvision 120 ft.", "tremorsense 60 ft." ], "passive": 10, "languages": [ "Umber Hulk" ], "cr": "5", "trait": [ { "name": "Confusing Gaze", "entries": [ "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a {@dc 15} Charisma saving throw, unless the umber hulk is {@condition incapacitated}.", "On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.", "Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save." ] }, { "name": "Tunneler", "entries": [ "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The umber hulk makes three attacks: two with its claws and one with its mandibles." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." ] }, { "name": "Mandibles", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/umber-hulk.mp3" }, "traitTags": [ "Tunneler" ], "senseTags": [ "SD", "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "S" ], "miscTags": [ "MW" ], "savingThrowForced": [ "charisma" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Unicorn", "source": "MM", "page": 294, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "KftGV" }, { "source": "SatO" } ], "size": [ "L" ], "type": "celestial", "alignment": [ "L", "G" ], "ac": [ 12 ], "hp": { "average": 67, "formula": "9d10 + 18" }, "speed": { "walk": 50 }, "str": 18, "dex": 14, "con": 15, "int": 11, "wis": 17, "cha": 16, "senses": [ "darkvision 60 ft." ], "passive": 13, "immune": [ "poison" ], "conditionImmune": [ "charmed", "paralyzed", "poisoned" ], "languages": [ "Celestial", "Elvish", "Sylvan", "telepathy 60 ft." ], "cr": "5", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The unicorn's innate spellcasting ability is Charisma (spell save {@dc 14}). The unicorn can innately cast the following spells, requiring no components:" ], "will": [ "{@spell detect evil and good}", "{@spell druidcraft}", "{@spell pass without trace}" ], "daily": { "1e": [ "{@spell calm emotions}", "{@spell dispel evil and good}", "{@spell entangle}" ] }, "ability": "cha" } ], "trait": [ { "name": "Charge", "entries": [ "If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Magic Resistance", "entries": [ "The unicorn has advantage on saving throws against spells and other magical effects." ] }, { "name": "Magic Weapons", "entries": [ "The unicorn's weapon attacks are magical." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The unicorn makes two attacks: one with its hooves and one with its horn." ] }, { "name": "Hooves", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] }, { "name": "Horn", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." ] }, { "name": "Healing Touch (3/Day)", "entries": [ "The unicorn touches another creature with its horn. The target magically regains 11 ({@dice 2d8 + 2}) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target." ] }, { "name": "Teleport (1/Day)", "entries": [ "The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away." ] } ], "legendary": [ { "name": "Hooves", "entries": [ "The unicorn makes one attack with its hooves." ] }, { "name": "Shimmering Shield (Costs 2 Actions)", "entries": [ "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn." ] }, { "name": "Heal Self (Costs 3 Actions)", "entries": [ "The unicorn magically regains 11 ({@dice 2d8 + 2}) hit points." ] } ], "legendaryGroup": { "name": "Unicorn", "source": "MM" }, "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/unicorn.mp3" }, "traitTags": [ "Charge", "Magic Resistance", "Magic Weapons" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack", "Teleport" ], "languageTags": [ "CE", "E", "S", "TP" ], "damageTags": [ "B", "P" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "conditionInflictSpell": [ "restrained" ], "savingThrowForced": [ "strength" ], "savingThrowForcedSpell": [ "charisma", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vampire", "source": "MM", "page": 297, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "undead", "tags": [ "shapechanger" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 144, "formula": "17d8 + 68" }, "speed": { "walk": 30 }, "str": 18, "dex": 18, "con": 18, "int": 17, "wis": 15, "cha": 18, "save": { "dex": "+9", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+7", "stealth": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "the languages it knew in life" ], "cr": "13", "trait": [ { "name": "Shapechanger", "entries": [ "If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.", "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { "name": "Misty Escape", "entries": [ "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] }, { "name": "Regeneration", "entries": [ "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", "{@i Harmed by Running Water.} The vampire takes 20 acid damage if it ends its turn in running water.", "{@i Stake to the Heart.} If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed.", "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack (Vampire Form Only)", "entries": [ "The vampire makes two attacks, only one of which can be a bite attack." ] }, { "name": "Unarmed Strike (Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." ] }, { "name": "Bite (Bat or Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control." ] }, { "name": "Charm", "entries": [ "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.", "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] }, { "name": "Children of the Night (1/Day)", "entries": [ "The vampire magically calls {@dice 2d4} swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call {@dice 3d6} {@creature wolf||wolves} instead. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." ] } ], "legendary": [ { "name": "Move", "entries": [ "The vampire moves up to its speed without provoking opportunity attacks." ] }, { "name": "Unarmed Strike", "entries": [ "The vampire makes one unarmed strike." ] }, { "name": "Bite (Costs 2 Actions)", "entries": [ "The vampire makes one bite attack." ] } ], "legendaryGroup": { "name": "Vampire", "source": "MM" }, "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/vampire.mp3" }, "traitTags": [ "Legendary Resistances", "Regeneration", "Shapechanger", "Spider Climb", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B", "N", "P" ], "miscTags": [ "HPR", "MW" ], "conditionInflict": [ "charmed" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vampire Spawn", "source": "MM", "page": 298, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "AATM" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 82, "formula": "11d8 + 33" }, "speed": { "walk": 30 }, "str": 16, "dex": 16, "con": 16, "int": 11, "wis": 10, "cha": 12, "save": { "dex": "+6", "wis": "+3" }, "skill": { "perception": "+3", "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "the languages it knew in life" ], "cr": "5", "trait": [ { "name": "Regeneration", "entries": [ "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", "{@i Harmed by Running Water.} The vampire takes 20 acid damage when it ends its turn in running water.", "{@i Stake to the Heart.} The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place.", "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vampire makes two attacks, only one of which can be a bite attack." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 13})." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/vampire-spawn.mp3" }, "traitTags": [ "Regeneration", "Spider Climb", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "N", "P", "S" ], "miscTags": [ "HPR", "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vampire Spellcaster", "source": "MM", "page": 298, "otherSources": [ { "source": "RoT" } ], "size": [ "M" ], "type": { "type": "undead", "tags": [ "shapechanger" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 144, "formula": "17d8 + 68" }, "speed": { "walk": 30 }, "str": 18, "dex": 18, "con": 18, "int": 17, "wis": 15, "cha": 18, "save": { "dex": "+9", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+7", "stealth": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "the languages it knew in life" ], "cr": "15", "spellcasting": [ { "name": "Spellcasting", "type": "spellcasting", "headerEntries": [ "The vampire is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit 8} to hit with spell attacks). The vampire has the following wizard spells prepared:" ], "spells": { "0": { "spells": [ "{@spell mage hand}", "{@spell prestidigitation}", "{@spell ray of frost}" ] }, "1": { "slots": 4, "spells": [ "{@spell comprehend languages}", "{@spell fog cloud}", "{@spell sleep}" ] }, "2": { "slots": 3, "spells": [ "{@spell detect thoughts}", "{@spell gust of wind}", "{@spell mirror image}" ] }, "3": { "slots": 3, "spells": [ "{@spell animate dead}", "{@spell bestow curse}", "{@spell nondetection}" ] }, "4": { "slots": 3, "spells": [ "{@spell blight}", "{@spell greater invisibility}" ] }, "5": { "slots": 1, "spells": [ "{@spell dominate person}" ] } }, "ability": "int" } ], "trait": [ { "name": "Shapechanger", "entries": [ "If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.", "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { "name": "Misty Escape", "entries": [ "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] }, { "name": "Regeneration", "entries": [ "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", "{@i Harmed by Running Water.} The vampire takes 20 acid damage if it ends its turn in running water.", "{@i Stake to the Heart.} If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed.", "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack (Vampire Form Only)", "entries": [ "The vampire makes two attacks, only one of which can be a bite attack." ] }, { "name": "Unarmed Strike (Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." ] }, { "name": "Bite (Bat or Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control." ] }, { "name": "Charm", "entries": [ "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.", "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] }, { "name": "Children of the Night (1/Day)", "entries": [ "The vampire magically calls {@dice 2d4} swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call {@dice 3d6} {@creature wolf||wolves} instead. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." ] } ], "legendary": [ { "name": "Move", "entries": [ "The vampire moves up to its speed without provoking opportunity attacks." ] }, { "name": "Unarmed Strike", "entries": [ "The vampire makes one unarmed strike." ] }, { "name": "Bite (Costs 2 Actions)", "entries": [ "The vampire makes one bite attack." ] } ], "legendaryGroup": { "name": "Vampire", "source": "MM" }, "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/vampire-spellcaster.mp3" }, "traitTags": [ "Legendary Resistances", "Regeneration", "Shapechanger", "Spider Climb", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B", "N", "P" ], "damageTagsSpell": [ "C", "N" ], "spellcastingTags": [ "CW" ], "miscTags": [ "HPR", "MW" ], "conditionInflict": [ "charmed" ], "conditionInflictSpell": [ "charmed", "invisible", "unconscious" ], "savingThrowForced": [ "wisdom" ], "savingThrowForcedSpell": [ "constitution", "strength", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vampire Warrior", "source": "MM", "page": 298, "size": [ "M" ], "type": { "type": "undead", "tags": [ "shapechanger" ] }, "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "{@item plate armor|phb}" ] } ], "hp": { "average": 144, "formula": "17d8 + 68" }, "speed": { "walk": 30 }, "str": 18, "dex": 18, "con": 18, "int": 17, "wis": 15, "cha": 18, "save": { "dex": "+9", "wis": "+7", "cha": "+9" }, "skill": { "perception": "+7", "stealth": "+9" }, "senses": [ "darkvision 120 ft." ], "passive": 17, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "languages": [ "the languages it knew in life" ], "cr": "15", "trait": [ { "name": "Shapechanger", "entries": [ "If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.", "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.", "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." ] }, { "name": "Legendary Resistance (3/Day)", "entries": [ "If the vampire fails a saving throw, it can choose to succeed instead." ] }, { "name": "Misty Escape", "entries": [ "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {@condition unconscious}, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.", "While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {@condition paralyzed} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." ] }, { "name": "Regeneration", "entries": [ "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." ] }, { "name": "Spider Climb", "entries": [ "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Vampire Weaknesses", "entries": [ "The vampire has the following flaws:", "{@i Forbiddance.} The vampire can't enter a residence without an invitation from one of the occupants.", "{@i Harmed by Running Water.} The vampire takes 20 acid damage if it ends its turn in running water.", "{@i Stake to the Heart.} If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed.", "{@i Sunlight Hypersensitivity.} The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vampire makes two greatsword attacks." ] }, { "name": "Multiattack (Vampire Form Only)", "entries": [ "The vampire makes two attacks, only one of which can be a bite attack." ] }, { "name": "Unarmed Strike (Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 18})." ] }, { "name": "Greatsword", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Bite (Bat or Vampire Form Only)", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {@creature vampire spawn} under the vampire's control." ] }, { "name": "Charm", "entries": [ "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a {@dc 17} Wisdom saving throw against this magic or be {@condition charmed} by the vampire. The {@condition charmed} target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.", "Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." ] }, { "name": "Children of the Night (1/Day)", "entries": [ "The vampire magically calls {@dice 2d4} swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors, the vampire can call {@dice 3d6} {@creature wolf||wolves} instead. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." ] } ], "legendary": [ { "name": "Move", "entries": [ "The vampire moves up to its speed without provoking opportunity attacks." ] }, { "name": "Unarmed Strike", "entries": [ "The vampire makes one unarmed strike." ] }, { "name": "Bite (Costs 2 Actions)", "entries": [ "The vampire makes one bite attack." ] } ], "legendaryGroup": { "name": "Vampire", "source": "MM" }, "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/vampire-warrior.mp3" }, "attachedItems": [ "greatsword|phb" ], "traitTags": [ "Legendary Resistances", "Regeneration", "Shapechanger", "Spider Climb", "Sunlight Sensitivity" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "B", "N", "P", "S" ], "miscTags": [ "HPR", "MLW", "MW" ], "conditionInflict": [ "charmed" ], "savingThrowForced": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Veteran", "source": "MM", "page": 350, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "SjA" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "any race" ] }, "alignment": [ "A" ], "ac": [ { "ac": 17, "from": [ "{@item splint armor|phb}" ] } ], "hp": { "average": 58, "formula": "9d8 + 18" }, "speed": { "walk": 30 }, "str": 16, "dex": 13, "con": 14, "int": 10, "wis": 11, "cha": 10, "skill": { "athletics": "+5", "perception": "+2" }, "passive": 12, "languages": [ "any one language (usually Common)" ], "cr": "3", "action": [ { "name": "Multiattack", "entries": [ "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands." ] }, { "name": "Shortsword", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." ] }, { "name": "Heavy Crossbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 100/400 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage." ] } ], "environment": [ "coastal", "mountain", "grassland", "hill", "arctic", "urban", "forest", "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/veteran.mp3" }, "attachedItems": [ "heavy crossbow|phb", "longsword|phb", "shortsword|phb" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "X" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "hasToken": true, "hasFluff": true }, { "name": "Vine Blight", "source": "MM", "page": 32, "otherSources": [ { "source": "CoS" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "PSI" }, { "source": "DIP" }, { "source": "BMT" } ], "size": [ "M" ], "type": "plant", "alignment": [ "N", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 26, "formula": "4d8 + 4" }, "speed": { "walk": 10 }, "str": 15, "dex": 8, "con": 14, "int": 5, "wis": 10, "cha": 3, "skill": { "stealth": "+1" }, "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "passive": 10, "conditionImmune": [ "blinded", "deafened" ], "languages": [ "Common" ], "cr": "1/2", "trait": [ { "name": "False Appearance", "entries": [ "While the blight remains motionless, it is indistinguishable from a tangle of vines." ] } ], "action": [ { "name": "Constrict", "entries": [ "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and a Large or smaller target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the blight can't constrict another target." ] }, { "name": "Entangling Plants {@recharge 5}", "entries": [ "Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is {@quickref difficult terrain||3} for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a {@dc 12} Strength saving throw or become {@condition restrained}. A creature can use its action to make a {@dc 12} Strength check, freeing itself or another entangled creature within reach on a success." ] } ], "environment": [ "forest" ], "soundClip": { "type": "internal", "path": "bestiary/vine-blight.mp3" }, "altArt": [ { "name": "Vine Blight", "source": "DIP" } ], "traitTags": [ "False Appearance" ], "senseTags": [ "B" ], "languageTags": [ "C" ], "damageTags": [ "B" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "grappled", "restrained" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Violet Fungus", "source": "MM", "page": 138, "srd": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "GoS" }, { "source": "DoSI" } ], "size": [ "M" ], "type": "plant", "alignment": [ "U" ], "ac": [ 5 ], "hp": { "average": 18, "formula": "4d8" }, "speed": { "walk": 5 }, "str": 3, "dex": 1, "con": 10, "int": 1, "wis": 3, "cha": 1, "senses": [ "blindsight 30 ft. (blind beyond this radius)" ], "passive": 6, "conditionImmune": [ "blinded", "deafened", "frightened" ], "cr": "1/4", "trait": [ { "name": "False Appearance", "entries": [ "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The fungus makes {@dice 1d4} Rotting Touch attacks." ] }, { "name": "Rotting Touch", "entries": [ "{@atk mw} {@hit 2} to hit, reach 10 ft., one creature. {@h}4 ({@damage 1d8}) necrotic damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/violet-fungus.mp3" }, "traitTags": [ "False Appearance" ], "senseTags": [ "B" ], "actionTags": [ "Multiattack" ], "damageTags": [ "N" ], "miscTags": [ "MW", "RCH" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vrock", "source": "MM", "page": 64, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "TCE" }, { "source": "CM" }, { "source": "CRCotN" }, { "source": "PSI" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": { "type": "fiend", "tags": [ "demon" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 104, "formula": "11d10 + 44" }, "speed": { "walk": 40, "fly": 60 }, "str": 17, "dex": 15, "con": 18, "int": 8, "wis": 13, "cha": 8, "save": { "dex": "+5", "wis": "+4", "cha": "+2" }, "senses": [ "darkvision 120 ft." ], "passive": 11, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "telepathy 120 ft." ], "cr": "6", "trait": [ { "name": "Magic Resistance", "entries": [ "The vrock has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The vrock makes two attacks: one with its beak and one with its talons." ] }, { "name": "Beak", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." ] }, { "name": "Talons", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." ] }, { "name": "Spores {@recharge}", "entries": [ "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, a target takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it." ] }, { "name": "Stunning Screech (1/Day)", "entries": [ "The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of the vrock's next turn." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A vrock has a {@chance 30|30 percent|30% summoning chance} chance of summoning {@dice 2d4} {@creature dretch||dretches} or one vrock.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Vrock (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/vrock.mp3" }, "traitTags": [ "Magic Resistance" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "TP" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "poisoned", "stunned" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Vulture", "source": "MM", "page": 339, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "BMT" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ 10 ], "hp": { "average": 5, "formula": "1d8 + 1" }, "speed": { "walk": 10, "fly": 50 }, "str": 7, "dex": 10, "con": 13, "int": 2, "wis": 12, "cha": 4, "skill": { "perception": "+3" }, "passive": 13, "cr": "0", "trait": [ { "name": "Keen Sight and Smell", "entries": [ "The vulture has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell." ] }, { "name": "Pack Tactics", "entries": [ "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Beak", "entries": [ "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." ] } ], "environment": [ "grassland", "hill", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/vulture.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Warhorse", "source": "MM", "page": 340, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "DSotDQ" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "beast", "alignment": [ "U" ], "ac": [ 11 ], "hp": { "average": 19, "formula": "3d10 + 3" }, "speed": { "walk": 60 }, "str": 18, "dex": 12, "con": 13, "int": 2, "wis": 12, "cha": 7, "passive": 11, "cr": "1/2", "trait": [ { "name": "Trampling Charge", "entries": [ "If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the horse can make another attack with its hooves against it as a bonus action." ] } ], "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], "variant": [ { "type": "variant", "name": "Warhorse Armor", "entries": [ "An armored warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.", { "type": "table", "colLabels": [ "AC", "Barding" ], "colStyles": [ "col-6 text-center", "col-6 text-center" ], "rows": [ [ "12", "{@item Leather barding|phb|Leather}" ], [ "13", "{@item Studded leather barding|phb|Studded leather}" ], [ "14", "{@item Ring mail barding|phb|Ring mail}" ], [ "15", "{@item Scale mail barding|phb|Scale mail}" ], [ "16", "{@item Chain mail barding|phb|Chain mail}" ], [ "17", "{@item Splint barding|phb|Splint}" ], [ "18", "{@item Plate barding|phb|Plate}" ] ] } ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/war-horse.mp3" }, "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "_versions": [ { "name": "Warhorse (Chain Mail Barding)", "source": "MM", "ac": [ { "ac": 16, "from": [ "{@item chain mail barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Leather Barding)", "source": "MM", "ac": [ { "ac": 12, "from": [ "{@item leather barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Plate Barding)", "source": "MM", "ac": [ { "ac": 18, "from": [ "{@item plate barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Ring Mail Barding)", "source": "MM", "ac": [ { "ac": 14, "from": [ "{@item ring mail barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Scale Mail Barding)", "source": "MM", "ac": [ { "ac": 15, "from": [ "{@item scale mail barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Splint Barding)", "source": "MM", "ac": [ { "ac": 17, "from": [ "{@item splint barding|phb}" ] } ], "variant": null }, { "name": "Warhorse (Studded Leather Barding)", "source": "MM", "ac": [ { "ac": 13, "from": [ "{@item studded leather barding|phb}" ] } ], "variant": null } ] }, { "name": "Warhorse Skeleton", "source": "MM", "page": 273, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "SKT" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "BMT" } ], "size": [ "L" ], "type": "undead", "alignment": [ "L", "E" ], "ac": [ { "ac": 13, "from": [ "barding scraps" ] } ], "hp": { "average": 22, "formula": "3d10 + 6" }, "speed": { "walk": 60 }, "str": 18, "dex": 12, "con": 15, "int": 2, "wis": 8, "cha": 5, "senses": [ "darkvision 60 ft." ], "passive": 9, "immune": [ "poison" ], "vulnerable": [ "bludgeoning" ], "conditionImmune": [ "exhaustion", "poisoned" ], "cr": "1/2", "action": [ { "name": "Hooves", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." ] } ], "soundClip": { "type": "internal", "path": "bestiary/warhorse-skeleton.mp3" }, "senseTags": [ "D" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true }, { "name": "Water Elemental", "source": "MM", "page": 125, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "MOT" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "PaBTSO" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 114, "formula": "12d10 + 48" }, "speed": { "walk": 30, "swim": 90 }, "str": 18, "dex": 14, "con": 18, "int": 5, "wis": 10, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 10, "resist": [ "acid", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "Aquan" ], "cr": "5", "trait": [ { "name": "Water Form", "entries": [ "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." ] }, { "name": "Freeze", "entries": [ "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The elemental makes two slam attacks." ] }, { "name": "Slam", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." ] }, { "name": "Whelm {@recharge 4}", "entries": [ "Each creature in the elemental's space must make a {@dc 15} Strength saving throw. On a failure, a target takes 13 ({@damage 2d8 + 4}) bludgeoning damage. If it is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.", "The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target {@condition grappled} by it takes 13 ({@damage 2d8 + 4}) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a {@dc 14} Strength check and succeeding." ] } ], "environment": [ "underwater", "swamp", "coastal" ], "soundClip": { "type": "internal", "path": "bestiary/water-elemental.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AQ" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "conditionInflict": [ "grappled", "restrained" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Water Weird", "source": "MM", "page": 299, "otherSources": [ { "source": "PotA" }, { "source": "TftYP" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "PaBTSO" }, { "source": "LK" } ], "size": [ "L" ], "type": "elemental", "alignment": [ "N" ], "ac": [ 13 ], "hp": { "average": 58, "formula": "9d10 + 9" }, "speed": { "walk": 0, "swim": 60 }, "str": 17, "dex": 16, "con": 13, "int": 11, "wis": 10, "cha": 10, "senses": [ "blindsight 30 ft." ], "passive": 10, "resist": [ "fire", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "poisoned", "restrained", "prone", "unconscious" ], "languages": [ "understands Aquan but doesn't speak" ], "cr": "3", "trait": [ { "name": "Invisible in Water", "entries": [ "The water weird is {@condition invisible} while fully immersed in water." ] }, { "name": "Water Bound", "entries": [ "The water weird dies if it leaves the water to which it is bound or if that water is destroyed." ] } ], "action": [ { "name": "Constrict", "entries": [ "{@atk mw} {@hit 5} to hit, reach 10 ft., one creature. {@h}13 ({@damage 3d6 + 3}) bludgeoning damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 13}) and pulled 5 feet toward the water weird. Until this grapple ends, the target is {@condition restrained}, the water weird tries to drown it, and the water weird can't constrict another target." ] } ], "environment": [ "underdark", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/water-weird.mp3" }, "senseTags": [ "B" ], "languageTags": [ "AQ" ], "damageTags": [ "B" ], "miscTags": [ "MW", "RCH" ], "conditionInflict": [ "grappled", "invisible", "restrained" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Weasel", "source": "MM", "page": 340, "srd": true, "basicRules": true, "otherSources": [ { "source": "IDRotF" }, { "source": "WBtW" }, { "source": "PaBTSO" } ], "size": [ "T" ], "type": "beast", "alignment": [ "U" ], "ac": [ 13 ], "hp": { "average": 1, "formula": "1d4 - 1" }, "speed": { "walk": 30 }, "str": 3, "dex": 16, "con": 8, "int": 2, "wis": 12, "cha": 3, "skill": { "perception": "+3", "stealth": "+5" }, "passive": 13, "cr": "0", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The weasel has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}1 piercing damage." ] } ], "familiar": true, "soundClip": { "type": "internal", "path": "bestiary/weasel.mp3" }, "traitTags": [ "Keen Senses" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "hasToken": true }, { "name": "Werebear", "group": [ "Lycanthropes" ], "source": "MM", "page": 208, "srd": true, "otherSources": [ { "source": "GoS" }, { "source": "EGW" }, { "source": "KftGV" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human", "shapechanger" ] }, "alignment": [ "N", "G" ], "ac": [ { "ac": 10, "condition": "in humanoid form" }, { "ac": 11, "from": [ "natural armor" ], "condition": "in bear or hybrid form" } ], "hp": { "average": 135, "formula": "18d8 + 54" }, "speed": { "walk": { "number": 30, "condition": "(40 ft., climb 30 ft. in bear or hybrid form)" } }, "str": 19, "dex": 10, "con": 17, "int": 11, "wis": 12, "cha": 12, "skill": { "perception": "+7" }, "passive": 17, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in bear form)" ], "cr": "5", "trait": [ { "name": "Shapechanger", "entries": [ "The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Smell", "entries": [ "The werebear has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack", "entries": [ "In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid." ] }, { "name": "Bite (Bear or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 14} Constitution saving throw or be cursed with werebear lycanthropy." ] }, { "name": "Claw (Bear or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { "name": "Greataxe (Humanoid or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." ] } ], "variant": [ { "type": "variant", "name": "Nonhuman Lycanthropes", "entries": [ "The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait." ] } ], "environment": [ "forest", "hill", "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/werebear.mp3" }, "attachedItems": [ "greataxe|phb" ], "traitTags": [ "Keen Senses", "Shapechanger" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wereboar", "group": [ "Lycanthropes" ], "source": "MM", "page": 209, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "DC" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "CM" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human", "shapechanger" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 10, "condition": "in humanoid form" }, { "ac": 11, "from": [ "natural armor" ], "condition": "in boar or hybrid form" } ], "hp": { "average": 78, "formula": "12d8 + 24" }, "speed": { "walk": { "number": 30, "condition": "(40 ft. in boar form)" } }, "str": 17, "dex": 10, "con": 15, "int": 10, "wis": 11, "cha": 8, "skill": { "perception": "+2" }, "passive": 12, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in boar form)" ], "cr": "4", "trait": [ { "name": "Shapechanger", "entries": [ "The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Charge (Boar or Hybrid Form Only)", "entries": [ "If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 ({@damage 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Relentless (Recharges after a Short or Long Rest)", "entries": [ "If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead." ] } ], "action": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ "The wereboar makes two attacks, only one of which can be with its tusks." ] }, { "name": "Maul (Humanoid or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage." ] }, { "name": "Tusks (Boar or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with wereboar lycanthropy." ] } ], "variant": [ { "type": "variant", "name": "Nonhuman Lycanthropes", "entries": [ "The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/wereboar.mp3" }, "attachedItems": [ "maul|phb" ], "traitTags": [ "Charge", "Shapechanger" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "B", "S" ], "miscTags": [ "MLW", "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wererat", "group": [ "Lycanthropes" ], "source": "MM", "page": 209, "srd": true, "otherSources": [ { "source": "TftYP" }, { "source": "WDH" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "CM" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human", "shapechanger" ] }, "alignment": [ "L", "E" ], "ac": [ 12 ], "hp": { "average": 33, "formula": "6d8 + 6" }, "speed": { "walk": 30 }, "str": 10, "dex": 15, "con": 12, "int": 11, "wis": 10, "cha": 8, "skill": { "perception": "+2", "stealth": "+4" }, "senses": [ "darkvision 60 ft. (rat form only)" ], "passive": 12, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in rat form)" ], "cr": "2", "trait": [ { "name": "Shapechanger", "entries": [ "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Smell", "entries": [ "The wererat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] } ], "action": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ "The wererat makes two attacks, only one of which can be a bite." ] }, { "name": "Bite (Rat or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 11} Constitution saving throw or be cursed with wererat lycanthropy." ] }, { "name": "Shortsword (Humanoid or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] }, { "name": "Hand Crossbow (Humanoid or Hybrid Form Only)", "entries": [ "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Nonhuman Lycanthropes", "entries": [ "The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait." ] } ], "environment": [ "forest", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/wererat.mp3" }, "attachedItems": [ "hand crossbow|phb", "shortsword|phb" ], "traitTags": [ "Keen Senses", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Weretiger", "group": [ "Lycanthropes" ], "source": "MM", "page": 210, "srd": true, "otherSources": [ { "source": "ToA" }, { "source": "EGW" }, { "source": "JttRC" }, { "source": "ToFW" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human", "shapechanger" ] }, "alignment": [ "N" ], "ac": [ 12 ], "hp": { "average": 120, "formula": "16d8 + 48" }, "speed": { "walk": { "number": 30, "condition": "(40 ft. in tiger form)" } }, "str": 17, "dex": 15, "con": 16, "int": 10, "wis": 13, "cha": 11, "skill": { "perception": "+5", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in tiger form)" ], "cr": "4", "trait": [ { "name": "Shapechanger", "entries": [ "The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Hearing and Smell", "entries": [ "The weretiger has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pounce (Tiger or Hybrid Form Only)", "entries": [ "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the weretiger can make one bite attack against it as a bonus action." ] } ], "action": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ "In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks." ] }, { "name": "Bite (Tiger or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 13} Constitution saving throw or be cursed with weretiger lycanthropy." ] }, { "name": "Claw (Tiger or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." ] }, { "name": "Scimitar (Humanoid or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Longbow (Humanoid or Hybrid Form Only)", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "variant": [ { "type": "variant", "name": "Nonhuman Lycanthropes", "entries": [ "The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait." ] } ], "environment": [ "grassland", "forest", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/weretiger.mp3" }, "attachedItems": [ "longbow|phb", "scimitar|phb" ], "traitTags": [ "Keen Senses", "Pounce", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "constitution", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Werewolf", "group": [ "Lycanthropes" ], "source": "MM", "page": 211, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "WDH" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "IMR" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "BMT" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "human", "shapechanger" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 11, "condition": "in humanoid form" }, { "ac": 12, "from": [ "natural armor" ], "condition": "in wolf or hybrid form" } ], "hp": { "average": 58, "formula": "9d8 + 18" }, "speed": { "walk": { "number": 30, "condition": "(40 ft. in wolf form)" } }, "str": 15, "dex": 13, "con": 14, "int": 10, "wis": 11, "cha": 10, "skill": { "perception": "+4", "stealth": "+3" }, "passive": 14, "immune": [ { "immune": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "languages": [ "Common (can't speak in wolf form)" ], "cr": "3", "trait": [ { "name": "Shapechanger", "entries": [ "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Keen Hearing and Smell", "entries": [ "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "entries": [ "The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form)." ] }, { "name": "Bite (Wolf or Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. If the target is a humanoid, it must succeed on a {@dc 12} Constitution saving throw or be cursed with werewolf lycanthropy." ] }, { "name": "Claws (Hybrid Form Only)", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 2d4 + 2}) slashing damage." ] }, { "name": "Spear (Humanoid Form Only)", "entries": [ "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one creature. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." ] } ], "variant": [ { "type": "variant", "name": "Nonhuman Lycanthropes", "entries": [ "The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait." ] } ], "environment": [ "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/werewolf.mp3" }, "attachedItems": [ "spear|phb" ], "traitTags": [ "Keen Senses", "Shapechanger" ], "actionTags": [ "Multiattack" ], "languageTags": [ "C", "CS" ], "damageTags": [ "P", "S" ], "miscTags": [ "MLW", "MW", "RW", "THW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "White Dragon Wyrmling", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 102, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "M" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 16, "from": [ "natural armor" ] } ], "hp": { "average": 32, "formula": "5d8 + 10" }, "speed": { "walk": 30, "burrow": 15, "fly": 60, "swim": 30 }, "str": 14, "dex": 10, "con": 14, "int": 5, "wis": 10, "cha": 11, "save": { "dex": "+2", "con": "+4", "wis": "+2", "cha": "+2" }, "skill": { "perception": "+4", "stealth": "+2" }, "senses": [ "blindsight 10 ft.", "darkvision 60 ft." ], "passive": 14, "immune": [ "cold" ], "languages": [ "Draconic" ], "cr": "2", "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage plus 2 ({@damage 1d4}) cold damage." ] }, { "name": "Cold Breath {@recharge 5}", "entries": [ "The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 22 ({@damage 5d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 8} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "dragonAge": "wyrmling", "soundClip": { "type": "internal", "path": "bestiary/white-dragon-wyrmling.mp3" }, "senseTags": [ "B", "D" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "DR" ], "damageTags": [ "C", "P" ], "miscTags": [ "AOE", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wight", "source": "MM", "page": 300, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "DSotDQ" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ { "ac": 14, "from": [ "{@item studded leather armor|phb|studded leather}" ] } ], "hp": { "average": 45, "formula": "6d8 + 18" }, "speed": { "walk": 30 }, "str": 15, "dex": 14, "con": 16, "int": 10, "wis": 13, "cha": 15, "skill": { "perception": "+3", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "resist": [ "necrotic", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "exhaustion", "poisoned" ], "languages": [ "the languages it knew in life" ], "cr": "3", "trait": [ { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." ] }, { "name": "Life Drain", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "A humanoid slain by this attack rises 24 hours later as a {@creature zombie} under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time." ] }, { "name": "Longsword", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." ] }, { "name": "Longbow", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "environment": [ "underdark", "swamp", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/wight.mp3" }, "attachedItems": [ "longbow|phb", "longsword|phb" ], "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "LF" ], "damageTags": [ "N", "P", "S" ], "miscTags": [ "HPR", "MLW", "MW", "RNG", "RW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Will-o'-Wisp", "source": "MM", "page": 301, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "PotA" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DIP" }, { "source": "BGDIA" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "WBtW" }, { "source": "CRCotN" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "PSI" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "T" ], "type": "undead", "alignment": [ "C", "E" ], "ac": [ 19 ], "hp": { "average": 22, "formula": "9d4" }, "speed": { "walk": 0, "fly": { "number": 50, "condition": "(hover)" }, "canHover": true }, "str": 1, "dex": 28, "con": 10, "int": 13, "wis": 14, "cha": 11, "senses": [ "darkvision 120 ft." ], "passive": 12, "resist": [ "acid", "cold", "fire", "necrotic", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "lightning", "poison" ], "conditionImmune": [ "exhaustion", "grappled", "paralyzed", "poisoned", "prone", "restrained", "unconscious" ], "languages": [ "the languages it knew in life" ], "cr": "2", "trait": [ { "name": "Consume Life", "entries": [ "As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 ({@dice 3d6}) hit points." ] }, { "name": "Ephemeral", "entries": [ "The will-o'-wisp can't wear or carry anything." ] }, { "name": "Incorporeal Movement", "entries": [ "The will-o'-wisp can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Variable Illumination", "entries": [ "The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action." ] } ], "action": [ { "name": "Shock", "entries": [ "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d8}) lightning damage." ] }, { "name": "Invisibility", "entries": [ "The will-o'-wisp and its light magically become {@condition invisible} until it attacks or uses its Consume Life, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell)." ] } ], "environment": [ "forest", "swamp", "urban" ], "soundClip": { "type": "internal", "path": "bestiary/will-o-wisp.mp3" }, "traitTags": [ "Incorporeal Movement" ], "senseTags": [ "SD" ], "languageTags": [ "LF" ], "damageTags": [ "L", "O" ], "miscTags": [ "AOE" ], "conditionInflict": [ "invisible" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Winged Kobold", "source": "MM", "page": 195, "otherSources": [ { "source": "HotDQ" }, { "source": "ToA" }, { "source": "GoS" }, { "source": "CM" }, { "source": "DoSI" } ], "size": [ "S" ], "type": { "type": "humanoid", "tags": [ "kobold" ] }, "alignment": [ "L", "E" ], "ac": [ 13 ], "hp": { "average": 7, "formula": "3d6 - 3" }, "speed": { "walk": 30, "fly": 30 }, "str": 7, "dex": 16, "con": 9, "int": 8, "wis": 7, "cha": 8, "senses": [ "darkvision 60 ft." ], "passive": 8, "languages": [ "Common", "Draconic" ], "cr": "1/4", "trait": [ { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] }, { "name": "Pack Tactics", "entries": [ "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Dagger", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] }, { "name": "Dropped Rock", "entries": [ "{@atk rw} {@hit 5} to hit, one target directly below the kobold. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." ] } ], "environment": [ "forest", "swamp", "hill", "urban", "desert", "coastal", "arctic", "mountain", "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/winged-kobold.mp3" }, "attachedItems": [ "dagger|phb" ], "traitTags": [ "Pack Tactics", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "languageTags": [ "C", "DR" ], "damageTags": [ "B", "P" ], "miscTags": [ "MLW", "MW", "RW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Winter Wolf", "source": "MM", "page": 340, "srd": true, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "IDRotF" }, { "source": "KftGV" }, { "source": "GHLoE" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 75, "formula": "10d10 + 20" }, "speed": { "walk": 50 }, "str": 18, "dex": 13, "con": 14, "int": 7, "wis": 12, "cha": 8, "skill": { "perception": "+5", "stealth": "+3" }, "passive": 15, "immune": [ "cold" ], "languages": [ "Common", "Giant", "Winter Wolf" ], "cr": "3", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] }, { "name": "Snow Camouflage", "entries": [ "The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." ] }, { "name": "Cold Breath {@recharge 5}", "entries": [ "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 18 ({@damage 4d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/winter-wolf.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "actionTags": [ "Breath Weapon" ], "languageTags": [ "C", "GI", "OTH" ], "damageTags": [ "C", "P" ], "miscTags": [ "AOE", "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wolf", "source": "MM", "page": 341, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "HotDQ" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "GoS" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "LK" }, { "source": "BMT" }, { "source": "GHLoE" } ], "size": [ "M" ], "type": "beast", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 11, "formula": "2d8 + 2" }, "speed": { "walk": 40 }, "str": 12, "dex": 15, "con": 12, "int": 3, "wis": 12, "cha": 6, "skill": { "perception": "+3", "stealth": "+4" }, "passive": 13, "cr": "1/4", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The wolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] }, { "name": "Pack Tactics", "entries": [ "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/wolf.mp3" }, "traitTags": [ "Keen Senses", "Pack Tactics" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluffImages": true }, { "name": "Worg", "source": "MM", "page": 341, "srd": true, "basicRules": true, "otherSources": [ { "source": "PotA" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "ERLW" }, { "source": "IDRotF" }, { "source": "CM" }, { "source": "BMT" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "N", "E" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 26, "formula": "4d10 + 4" }, "speed": { "walk": 50 }, "str": 16, "dex": 13, "con": 13, "int": 7, "wis": 11, "cha": 8, "skill": { "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "languages": [ "Goblin", "Worg" ], "cr": "1/2", "trait": [ { "name": "Keen Hearing and Smell", "entries": [ "The worg has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] } ], "environment": [ "grassland", "forest", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/worg.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "languageTags": [ "GO", "OTH" ], "damageTags": [ "P" ], "miscTags": [ "MW" ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wraith", "source": "MM", "page": 302, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "EGW" }, { "source": "MOT" }, { "source": "IDRotF" }, { "source": "TCE" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ 13 ], "hp": { "average": 67, "formula": "9d8 + 27" }, "speed": { "walk": 0, "fly": { "number": 60, "condition": "(hover)" }, "canHover": true }, "str": 6, "dex": 16, "con": 16, "int": 12, "wis": 14, "cha": 15, "senses": [ "darkvision 60 ft." ], "passive": 12, "resist": [ "acid", "cold", "fire", "lightning", "thunder", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks that aren't silvered", "cond": true } ], "immune": [ "necrotic", "poison" ], "conditionImmune": [ "charmed", "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained" ], "languages": [ "the languages it knew in life" ], "cr": "5", "trait": [ { "name": "Incorporeal Movement", "entries": [ "The wraith can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Life Drain", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}21 ({@damage 4d8 + 3}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] }, { "name": "Create Specter", "entries": [ "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a {@creature specter} in the space of its corpse or in the nearest unoccupied space. The {@creature specter} is under the wraith's control. The wraith can have no more than seven specters under its control at one time." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/wraith.mp3" }, "traitTags": [ "Incorporeal Movement", "Sunlight Sensitivity" ], "senseTags": [ "D" ], "languageTags": [ "LF" ], "damageTags": [ "N", "O" ], "miscTags": [ "HPR", "MW" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Wyvern", "source": "MM", "page": 303, "srd": true, "basicRules": true, "otherSources": [ { "source": "HotDQ" }, { "source": "PotA" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "BGDIA" }, { "source": "CM" }, { "source": "JttRC" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "U" ], "ac": [ { "ac": 13, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d10 + 39" }, "speed": { "walk": 20, "fly": 80 }, "str": 19, "dex": 10, "con": 16, "int": 5, "wis": 12, "cha": 6, "skill": { "perception": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 14, "cr": "6", "action": [ { "name": "Multiattack", "entries": [ "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage." ] }, { "name": "Claws", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage." ] }, { "name": "Stinger", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage. The target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "environment": [ "mountain", "hill" ], "soundClip": { "type": "internal", "path": "bestiary/wyvern.mp3" }, "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Xorn", "source": "MM", "page": 304, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "WDMM" }, { "source": "PaBTSO" }, { "source": "SatO" } ], "size": [ "M" ], "type": "elemental", "alignment": [ "N" ], "ac": [ { "ac": 19, "from": [ "natural armor" ] } ], "hp": { "average": 73, "formula": "7d8 + 42" }, "speed": { "walk": 20, "burrow": 20 }, "str": 17, "dex": 10, "con": 22, "int": 11, "wis": 10, "cha": 11, "skill": { "perception": "+6", "stealth": "+3" }, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 16, "resist": [ { "resist": [ "piercing", "slashing" ], "note": "from nonmagical attacks that aren't adamantine", "cond": true } ], "languages": [ "Terran" ], "cr": "5", "trait": [ { "name": "Earth Glide", "entries": [ "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through." ] }, { "name": "Stone Camouflage", "entries": [ "The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." ] }, { "name": "Treasure Sense", "entries": [ "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The xorn makes three claw attacks and one bite attack." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] } ], "environment": [ "underdark" ], "soundClip": { "type": "internal", "path": "bestiary/xorn.mp3" }, "senseTags": [ "D", "T" ], "actionTags": [ "Multiattack" ], "languageTags": [ "T" ], "damageTags": [ "P", "S" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yeti", "source": "MM", "page": 305, "basicRules": true, "otherSources": [ { "source": "SKT" }, { "source": "TftYP" }, { "source": "EGW" }, { "source": "IDRotF" }, { "source": "LoX" }, { "source": "ToFW" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "C", "E" ], "ac": [ { "ac": 12, "from": [ "natural armor" ] } ], "hp": { "average": 51, "formula": "6d10 + 18" }, "speed": { "walk": 40, "climb": 40 }, "str": 18, "dex": 13, "con": 16, "int": 8, "wis": 12, "cha": 7, "skill": { "perception": "+3", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "immune": [ "cold" ], "languages": [ "Yeti" ], "cr": "3", "trait": [ { "name": "Fear of Fire", "entries": [ "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." ] }, { "name": "Keen Smell", "entries": [ "The yeti has advantage on Wisdom ({@skill Perception}) checks that rely on smell." ] }, { "name": "Snow Camouflage", "entries": [ "The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The yeti can use its Chilling Gaze and makes two claw attacks." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 3 ({@damage 1d6}) cold damage." ] }, { "name": "Chilling Gaze", "entries": [ "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a {@dc 13} Constitution saving throw against this magic or take 10 ({@damage 3d6}) cold damage and then be {@condition paralyzed} for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/yeti.mp3" }, "traitTags": [ "Keen Senses" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "OTH" ], "damageTags": [ "C", "S" ], "miscTags": [ "MW" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yochlol", "source": "MM", "page": 65, "otherSources": [ { "source": "WDMM" }, { "source": "EGW" }, { "source": "CRCotN" }, { "source": "PaBTSO" } ], "size": [ "M" ], "type": { "type": "fiend", "tags": [ "demon", "shapechanger" ] }, "alignment": [ "C", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d8 + 64" }, "speed": { "walk": 30, "climb": 30 }, "str": 15, "dex": 14, "con": 18, "int": 13, "wis": 15, "cha": 15, "save": { "dex": "+6", "int": "+5", "wis": "+6", "cha": "+6" }, "skill": { "deception": "+10", "insight": "+6" }, "senses": [ "darkvision 120 ft." ], "passive": 12, "resist": [ "cold", "fire", "lightning", { "resist": [ "bludgeoning", "piercing", "slashing" ], "note": "from nonmagical attacks", "cond": true } ], "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Elvish", "Undercommon" ], "cr": "10", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The yochlol's spellcasting ability is Charisma (spell save {@dc 14}). The yochlol can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell detect thoughts}", "{@spell web}" ], "daily": { "1": [ "{@spell dominate person}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The yochlol has advantage on saving throws against spells and other magical effects." ] }, { "name": "Spider Climb", "entries": [ "The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." ] }, { "name": "Web Walker", "entries": [ "The yochlol ignores movement restrictions caused by webbing." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The yochlol makes two melee attacks." ] }, { "name": "Slam (Bite in Spider Form)", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft. (10 feet in demon form), one target. {@h}5 ({@dice 1d6 + 2}) bludgeoning (piercing in spider form) damage plus 21 ({@damage 6d6}) poison damage." ] }, { "name": "Mist Form", "entries": [ "The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.", "While in mist form, the yochlol is {@condition incapacitated} and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.", "While in mist form, the yochlol can enter a creature's space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. While {@condition poisoned} in this way, the target is {@condition incapacitated}." ] } ], "variant": [ { "type": "variant", "name": "Summon Demon (1/Day)", "entries": [ "The demon chooses what to summon and attempts a magical summoning.", "A yochlol has a {@chance 50|50 percent|50% summoning chance} chance of summoning one yochlol.", "A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." ], "_version": { "name": "Yochlol (Summoner)", "addAs": "action" } } ], "soundClip": { "type": "internal", "path": "bestiary/yochlol.mp3" }, "traitTags": [ "Magic Resistance", "Shapechanger", "Spider Climb", "Web Walker" ], "senseTags": [ "SD" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "E", "U" ], "damageTags": [ "B", "I", "P" ], "damageTagsSpell": [ "F" ], "spellcastingTags": [ "I" ], "miscTags": [ "MW" ], "conditionInflict": [ "incapacitated", "poisoned" ], "conditionInflictSpell": [ "charmed", "restrained" ], "savingThrowForced": [ "constitution" ], "savingThrowForcedSpell": [ "dexterity", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Black Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 88, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "TftYP" }, { "source": "GoS" }, { "source": "BGDIA" }, { "source": "LK" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10 + 45" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 19, "dex": 14, "con": 17, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+5", "con": "+6", "wis": "+3", "cha": "+5" }, "skill": { "perception": "+6", "stealth": "+5" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 16, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "7", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 4 ({@damage 1d8}) acid damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Acid Breath {@recharge 5}", "entries": [ "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 49 ({@damage 11d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "swamp" ], "dragonCastingColor": "black", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/black-dragon.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Blue Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 91, "srd": true, "otherSources": [ { "source": "CoS" }, { "source": "RoT" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "MOT" }, { "source": "DSotDQ" }, { "source": "LK" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 152, "formula": "16d10 + 64" }, "speed": { "walk": 40, "burrow": 20, "fly": 80 }, "str": 21, "dex": 10, "con": 19, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+4", "con": "+8", "wis": "+5", "cha": "+7" }, "skill": { "perception": "+9", "stealth": "+4" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 19, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "9", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 5 ({@damage 1d10}) lightning damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { "name": "Lightning Breath {@recharge 5}", "entries": [ "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert", "coastal" ], "dragonCastingColor": "blue", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/blue-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "L", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Brass Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 105, "srd": true, "otherSources": [ { "source": "SKT" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 110, "formula": "13d10 + 39" }, "speed": { "walk": 40, "burrow": 20, "fly": 80 }, "str": 19, "dex": 10, "con": 17, "int": 12, "wis": 11, "cha": 15, "save": { "dex": "+3", "con": "+6", "wis": "+3", "cha": "+5" }, "skill": { "perception": "+6", "persuasion": "+5", "stealth": "+3" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 16, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "6", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", "entry": "The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or fall {@condition unconscious} for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "desert" ], "dragonCastingColor": "brass", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/brass-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "unconscious" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Bronze Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 108, "srd": true, "otherSources": [ { "source": "WDH" }, { "source": "GoS" }, { "source": "CM" }, { "source": "DoDk" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 142, "formula": "15d10 + 60" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 21, "dex": 10, "con": 19, "int": 14, "wis": 13, "cha": 17, "save": { "dex": "+3", "con": "+7", "wis": "+4", "cha": "+6" }, "skill": { "insight": "+4", "perception": "+7", "stealth": "+3" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 17, "immune": [ "lightning" ], "languages": [ "Common", "Draconic" ], "cr": "8", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Lightning Breath", "entry": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Repulsion Breath", "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "coastal" ], "dragonCastingColor": "bronze", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/bronze-dragon.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "L", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Copper Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 112, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "SatO" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "G" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 119, "formula": "14d10 + 42" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 19, "dex": 12, "con": 17, "int": 16, "wis": 13, "cha": 15, "save": { "dex": "+4", "con": "+6", "wis": "+4", "cha": "+5" }, "skill": { "deception": "+5", "perception": "+7", "stealth": "+4" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 17, "immune": [ "acid" ], "languages": [ "Common", "Draconic" ], "cr": "7", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Acid Breath", "entry": "The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 40 ({@damage 9d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", "entry": "The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "hill" ], "dragonCastingColor": "copper", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/copper-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "A", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "constitution", "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Gold Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 115, "srd": true, "size": [ "L" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10 + 85" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 23, "dex": 14, "con": 21, "int": 16, "wis": 13, "cha": 20, "save": { "dex": "+6", "con": "+9", "wis": "+5", "cha": "+9" }, "skill": { "insight": "+5", "perception": "+9", "persuasion": "+9", "stealth": "+6" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 19, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "10", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Fire Breath", "entry": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 55 ({@damage 10d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", "entry": "The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "grassland", "forest" ], "dragonCastingColor": "gold", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/gold-dragon.mp3" }, "traitTags": [ "Amphibious" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity", "strength" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Green Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 94, "srd": true, "basicRules": true, "otherSources": [ { "source": "RoT" }, { "source": "SKT" }, { "source": "WDMM" }, { "source": "BGDIA" }, { "source": "RMBRE" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "LK" }, { "source": "BMT" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "L", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 136, "formula": "16d10 + 48" }, "speed": { "walk": 40, "fly": 80, "swim": 40 }, "str": 19, "dex": 12, "con": 17, "int": 16, "wis": 13, "cha": 15, "save": { "dex": "+4", "con": "+6", "wis": "+4", "cha": "+5" }, "skill": { "deception": "+5", "perception": "+7", "stealth": "+4" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 17, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Common", "Draconic" ], "cr": "8", "trait": [ { "name": "Amphibious", "entries": [ "The dragon can breathe air and water." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Poison Breath {@recharge 5}", "entries": [ "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "forest" ], "dragonCastingColor": "green", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/green-dragon.mp3" }, "altArt": [ { "name": "Young Green Dragon", "source": "RMBRE" } ], "traitTags": [ "Amphibious" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "I", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Red Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 98, "srd": true, "otherSources": [ { "source": "PotA" }, { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "JttRC" }, { "source": "LoX" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "LK" }, { "source": "SatO" }, { "source": "BMT" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10 + 85" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 23, "dex": 10, "con": 21, "int": 14, "wis": 11, "cha": 19, "save": { "dex": "+4", "con": "+9", "wis": "+4", "cha": "+8" }, "skill": { "perception": "+8", "stealth": "+4" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 18, "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "10", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 3 ({@damage 1d6}) fire damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Fire Breath {@recharge 5}", "entries": [ "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "hill" ], "dragonCastingColor": "red", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/red-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "F", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Red Shadow Dragon", "source": "MM", "page": 85, "otherSources": [ { "source": "AATM" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 178, "formula": "17d10 + 85" }, "speed": { "walk": 40, "climb": 40, "fly": 80 }, "str": 23, "dex": 10, "con": 21, "int": 14, "wis": 11, "cha": 19, "save": { "dex": "+5", "con": "+10", "wis": "+5", "cha": "+9" }, "skill": { "perception": "+10", "stealth": "+10" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 18, "resist": [ "necrotic" ], "immune": [ "fire" ], "languages": [ "Common", "Draconic" ], "cr": "13", "trait": [ { "name": "Living Shadow", "entries": [ "While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant." ] }, { "name": "Shadow Stealth", "entries": [ "While in dim light or darkness, the dragon can take the Hide action as a bonus action." ] }, { "name": "Sunlight Sensitivity", "entries": [ "While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 3 ({@damage 1d6}) necrotic damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Shadow Breath {@recharge 5}", "entries": [ "The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 56 ({@damage 16d6}) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead {@creature shadow} rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Damage Absorption", "entries": [ "You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.", "Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "underdark" ], "dragonCastingColor": "red", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/red-shadow-dragon.mp3" }, "traitTags": [ "Sunlight Sensitivity" ], "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "N", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "dexterity" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Remorhaz", "source": "MM", "page": 258, "otherSources": [ { "source": "SKT" }, { "source": "EGW" }, { "source": "IDRotF" } ], "size": [ "L" ], "type": "monstrosity", "alignment": [ "U" ], "ac": [ { "ac": 14, "from": [ "natural armor" ] } ], "hp": { "average": 93, "formula": "11d10 + 33" }, "speed": { "walk": 30, "burrow": 30 }, "str": 18, "dex": 13, "con": 17, "int": 3, "wis": 10, "cha": 4, "senses": [ "darkvision 60 ft.", "tremorsense 60 ft." ], "passive": 10, "immune": [ "cold", "fire" ], "cr": "5", "trait": [ { "name": "Heated Body", "entries": [ "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage." ] } ], "action": [ { "name": "Bite", "entries": [ "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage plus 7 ({@damage 2d6}) fire damage." ] } ], "environment": [ "arctic" ], "soundClip": { "type": "internal", "path": "bestiary/remorhaz.mp3" }, "senseTags": [ "D", "T" ], "damageTags": [ "F", "P" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young Silver Dragon", "group": [ "Metallic Dragon" ], "source": "MM", "page": 118, "srd": true, "otherSources": [ { "source": "SKT" }, { "source": "DSotDQ" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "L", "G" ], "ac": [ { "ac": 18, "from": [ "natural armor" ] } ], "hp": { "average": 168, "formula": "16d10 + 80" }, "speed": { "walk": 40, "fly": 80 }, "str": 23, "dex": 10, "con": 21, "int": 14, "wis": 11, "cha": 19, "save": { "dex": "+4", "con": "+9", "wis": "+4", "cha": "+8" }, "skill": { "arcana": "+6", "history": "+6", "perception": "+8", "stealth": "+4" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 18, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "9", "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." ] }, { "name": "Breath Weapons {@recharge 5}", "entries": [ "The dragon uses one of the following breath weapons.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Cold Breath", "entry": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 17} Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", "entry": "The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Change Shape", "entries": [ "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:", "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." ] }, { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] } ] } ] } ] } ], "environment": [ "mountain", "urban" ], "dragonCastingColor": "silver", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/silver-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "C", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "conditionInflict": [ "paralyzed" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Young White Dragon", "group": [ "Chromatic Dragon" ], "source": "MM", "page": 101, "srd": true, "otherSources": [ { "source": "RoT" }, { "source": "TftYP" }, { "source": "DIP" }, { "source": "IDRotF" }, { "source": "LK" }, { "source": "ToFW" }, { "source": "BMT" } ], "size": [ "L" ], "type": "dragon", "alignment": [ "C", "E" ], "ac": [ { "ac": 17, "from": [ "natural armor" ] } ], "hp": { "average": 133, "formula": "14d10 + 56" }, "speed": { "walk": 40, "burrow": 20, "fly": 80, "swim": 40 }, "str": 18, "dex": 10, "con": 18, "int": 6, "wis": 11, "cha": 12, "save": { "dex": "+3", "con": "+7", "wis": "+3", "cha": "+4" }, "skill": { "perception": "+6", "stealth": "+3" }, "senses": [ "blindsight 30 ft.", "darkvision 120 ft." ], "passive": 16, "immune": [ "cold" ], "languages": [ "Common", "Draconic" ], "cr": "6", "trait": [ { "name": "Ice Walk", "entries": [ "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra movement." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The dragon makes three attacks: one with its bite and two with its claws." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 4 ({@damage 1d8}) cold damage." ] }, { "name": "Claw", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Cold Breath {@recharge 5}", "entries": [ "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 45 ({@damage 10d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ], "variant": [ { "type": "inset", "name": "Customizing Dragons", "source": "FTD", "page": 33, "entries": [ "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.", { "type": "entries", "name": "Languages", "entries": [ "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block." ] }, { "type": "entries", "name": "Skills", "entries": [ "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form." ] }, { "type": "entries", "name": "Spells", "entries": [ "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}" ] }, { "type": "entries", "name": "Other Traits and Actions", "entries": [ "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Flyby", "entries": [ "The dragon is an agile flier, quick to fly out of enemies' reach.", "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach." ] }, { "type": "item", "name": "Mimicry", "entries": [ "Impersonating characters or their allies could be a fun trick for a crafty dragon.", "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check." ] }, { "type": "item", "name": "Rejuvenation", "entries": [ "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.", "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object." ] }, { "type": "item", "name": "Special Senses", "entries": [ "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}." ] }, { "type": "item", "name": "Tunneler", "entries": [ "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake." ] } ] } ] } ] } ], "environment": [ "arctic" ], "dragonCastingColor": "white", "dragonAge": "young", "soundClip": { "type": "internal", "path": "bestiary/white-dragon.mp3" }, "senseTags": [ "B", "SD" ], "actionTags": [ "Breath Weapon", "Multiattack" ], "languageTags": [ "C", "DR" ], "damageTags": [ "C", "P", "S" ], "miscTags": [ "AOE", "MW", "RCH" ], "savingThrowForced": [ "constitution" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yuan-ti Abomination", "source": "MM", "page": 308, "otherSources": [ { "source": "RoT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "CM" } ], "size": [ "L" ], "type": { "type": "monstrosity", "tags": [ "shapechanger", "yuan-ti" ] }, "alignment": [ "N", "E" ], "ac": [ { "ac": 15, "from": [ "natural armor" ] } ], "hp": { "average": 127, "formula": "15d10 + 45" }, "speed": { "walk": 40 }, "str": 19, "dex": 16, "con": 17, "int": 17, "wis": 15, "cha": 18, "skill": { "perception": "+5", "stealth": "+6" }, "senses": [ "darkvision 60 ft." ], "passive": 15, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common", "Draconic" ], "cr": "7", "spellcasting": [ { "name": "Innate Spellcasting (Abomination Form Only)", "type": "spellcasting", "headerEntries": [ "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 15}). The yuan-ti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship} (snakes only)" ], "daily": { "1": [ "{@spell fear}" ], "3": [ "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The yuan-ti has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack (Abomination Form Only)", "entries": [ "The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." ] }, { "name": "Scimitar (Abomination Form Only)", "entries": [ "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." ] }, { "name": "Longbow (Abomination Form Only)", "entries": [ "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage." ] } ], "environment": [ "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/yuan-ti-abomination.mp3" }, "attachedItems": [ "longbow|phb", "scimitar|phb" ], "traitTags": [ "Magic Resistance", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "DR" ], "damageTags": [ "B", "I", "P", "S" ], "spellcastingTags": [ "F", "I" ], "miscTags": [ "MLW", "MW", "RCH", "RNG", "RW" ], "conditionInflict": [ "grappled", "restrained" ], "conditionInflictSpell": [ "charmed", "frightened" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yuan-ti Malison (Type 1)", "source": "MM", "page": 309, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "CM" } ], "size": [ "M" ], "type": { "type": "monstrosity", "tags": [ "shapechanger", "yuan-ti" ] }, "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "deception": "+5", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common", "Draconic" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting (Yuan-ti Form Only)", "type": "spellcasting", "headerEntries": [ "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 13}). The yuan-ti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship} (snakes only)" ], "daily": { "3": [ "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Malison Type", "entries": [ "The yuan-ti has one of the following types:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Type 1:", "entry": "Human body with snake head" }, { "type": "item", "name": "Type 2:", "entry": "Human head and body with snakes for arms" }, { "type": "item", "name": "Type 3:", "entry": "Human head and upper body with a serpentine lower body instead of legs" } ] } ] } ], "action": [ { "name": "Multiattack (Yuan-ti Form Only)", "entries": [ "The yuan-ti makes two ranged attacks or two melee attacks, but can use its bite only once." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { "name": "Scimitar (Yuan-ti Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Longbow (Yuan-ti Form Only)", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "environment": [ "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/yuan-ti-malison.mp3" }, "attachedItems": [ "longbow|phb", "scimitar|phb" ], "traitTags": [ "Magic Resistance", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "DR" ], "damageTags": [ "I", "P", "S" ], "spellcastingTags": [ "F", "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yuan-ti Malison (Type 2)", "source": "MM", "page": 309, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" } ], "size": [ "M" ], "type": { "type": "monstrosity", "tags": [ "shapechanger", "yuan-ti" ] }, "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "deception": "+5", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common", "Draconic" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting (Yuan-ti Form Only)", "type": "spellcasting", "headerEntries": [ "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 13}). The yuan-ti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship} (snakes only)" ], "daily": { "3": [ "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Malison Type", "entries": [ "The yuan-ti has one of the following types:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Type 1:", "entry": "Human body with snake head" }, { "type": "item", "name": "Type 2:", "entry": "Human head and body with snakes for arms" }, { "type": "item", "name": "Type 3:", "entry": "Human head and upper body with a serpentine lower body instead of legs" } ] } ] } ], "action": [ { "name": "Multiattack (Yuan-ti Form Only)", "entries": [ "The yuan-ti makes two bite attacks using its snake arms." ] }, { "name": "Bite", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "environment": [ "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/yuan-ti-malison.mp3" }, "traitTags": [ "Magic Resistance", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "DR" ], "damageTags": [ "I", "P" ], "spellcastingTags": [ "F", "I" ], "miscTags": [ "MW" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yuan-ti Malison (Type 3)", "source": "MM", "page": 309, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "CM" } ], "size": [ "M" ], "type": { "type": "monstrosity", "tags": [ "shapechanger", "yuan-ti" ] }, "alignment": [ "N", "E" ], "ac": [ 12 ], "hp": { "average": 66, "formula": "12d8 + 12" }, "speed": { "walk": 30 }, "str": 16, "dex": 14, "con": 13, "int": 14, "wis": 12, "cha": 16, "skill": { "deception": "+5", "stealth": "+4" }, "senses": [ "darkvision 60 ft." ], "passive": 11, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common", "Draconic" ], "cr": "3", "spellcasting": [ { "name": "Innate Spellcasting (Yuan-ti Form Only)", "type": "spellcasting", "headerEntries": [ "The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 13}). The yuan-ti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship} (snakes only)" ], "daily": { "3": [ "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Shapechanger", "entries": [ "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies." ] }, { "name": "Magic Resistance", "entries": [ "The yuan-ti has advantage on saving throws against spells and other magical effects." ] }, { "name": "Malison Type", "entries": [ "The yuan-ti has one of the following types:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", "name": "Type 1:", "entry": "Human body with snake head" }, { "type": "item", "name": "Type 2:", "entry": "Human head and body with snakes for arms" }, { "type": "item", "name": "Type 3:", "entry": "Human head and upper body with a serpentine lower body instead of legs" } ] } ] } ], "action": [ { "name": "Multiattack (Yuan-ti Form Only)", "entries": [ "The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once." ] }, { "name": "Bite (Snake Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] }, { "name": "Constrict", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the yuan-ti can't constrict another target." ] }, { "name": "Scimitar (Yuan-ti Form Only)", "entries": [ "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." ] }, { "name": "Longbow (Yuan-ti Form Only)", "entries": [ "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." ] } ], "environment": [ "forest", "swamp", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/yuan-ti-malison.mp3" }, "attachedItems": [ "longbow|phb", "scimitar|phb" ], "traitTags": [ "Magic Resistance", "Shapechanger" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "DR" ], "damageTags": [ "B", "I", "P", "S" ], "spellcastingTags": [ "F", "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "conditionInflict": [ "grappled", "restrained" ], "conditionInflictSpell": [ "charmed" ], "savingThrowForcedSpell": [ "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Yuan-ti Pureblood", "source": "MM", "page": 310, "otherSources": [ { "source": "HotDQ" }, { "source": "RoT" }, { "source": "SKT" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "CM" }, { "source": "PSI" } ], "size": [ "M" ], "type": { "type": "humanoid", "tags": [ "yuan-ti" ] }, "alignment": [ "N", "E" ], "ac": [ 11 ], "hp": { "average": 40, "formula": "9d8" }, "speed": { "walk": 30 }, "str": 11, "dex": 12, "con": 11, "int": 13, "wis": 12, "cha": 14, "skill": { "deception": "+6", "perception": "+3", "stealth": "+3" }, "senses": [ "darkvision 60 ft." ], "passive": 13, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "Abyssal", "Common", "Draconic" ], "cr": "1", "spellcasting": [ { "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ "The yuan-ti's spellcasting ability is Charisma (spell save {@dc 12}). The yuan-ti can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell animal friendship} (snakes only)" ], "daily": { "3e": [ "{@spell poison spray}", "{@spell suggestion}" ] }, "ability": "cha" } ], "trait": [ { "name": "Magic Resistance", "entries": [ "The yuan-ti has advantage on saving throws against spells and other magical effects." ] } ], "action": [ { "name": "Multiattack", "entries": [ "The yuan-ti makes two melee attacks." ] }, { "name": "Scimitar", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage." ] }, { "name": "Shortbow", "entries": [ "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage plus 7 ({@damage 2d6}) poison damage." ] } ], "environment": [ "forest", "swamp", "urban", "desert" ], "soundClip": { "type": "internal", "path": "bestiary/yuan-ti-pureblood.mp3" }, "attachedItems": [ "scimitar|phb", "shortbow|phb" ], "traitTags": [ "Magic Resistance" ], "senseTags": [ "D" ], "actionTags": [ "Multiattack" ], "languageTags": [ "AB", "C", "DR" ], "damageTags": [ "I", "P", "S" ], "damageTagsSpell": [ "I" ], "spellcastingTags": [ "I" ], "miscTags": [ "MLW", "MW", "RNG", "RW" ], "savingThrowForcedSpell": [ "constitution", "wisdom" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true }, { "name": "Zombie", "source": "MM", "page": 316, "srd": true, "basicRules": true, "otherSources": [ { "source": "CoS" }, { "source": "LMoP" }, { "source": "PotA" }, { "source": "RoT" }, { "source": "TftYP" }, { "source": "ToA" }, { "source": "WDMM" }, { "source": "GoS" }, { "source": "DC" }, { "source": "DIP" }, { "source": "SLW" }, { "source": "SDW" }, { "source": "BGDIA" }, { "source": "ERLW" }, { "source": "RMBRE" }, { "source": "EGW" }, { "source": "TCE" }, { "source": "WBtW" }, { "source": "JttRC" }, { "source": "DoSI" }, { "source": "DSotDQ" }, { "source": "KftGV" }, { "source": "PSI" }, { "source": "HftT" }, { "source": "PaBTSO" }, { "source": "AATM" }, { "source": "SatO" }, { "source": "ToFW" }, { "source": "BMT" }, { "source": "GHLoE" }, { "source": "DoDk" } ], "size": [ "M" ], "type": "undead", "alignment": [ "N", "E" ], "ac": [ 8 ], "hp": { "average": 22, "formula": "3d8 + 9" }, "speed": { "walk": 20 }, "str": 13, "dex": 6, "con": 16, "int": 3, "wis": 6, "cha": 5, "save": { "wis": "+0" }, "senses": [ "darkvision 60 ft." ], "passive": 8, "immune": [ "poison" ], "conditionImmune": [ "poisoned" ], "languages": [ "understands all languages it spoke in life but can't speak" ], "cr": "1/4", "trait": [ { "name": "Undead Fortitude", "entries": [ "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." ] } ], "action": [ { "name": "Slam", "entries": [ "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." ] } ], "environment": [ "urban" ], "soundClip": { "type": "internal", "path": "bestiary/zombie.mp3" }, "altArt": [ { "name": "Dwarf Zombie", "source": "PaBTSO" } ], "traitTags": [ "Undead Fortitude" ], "senseTags": [ "D" ], "languageTags": [ "CS", "LF" ], "damageTags": [ "B" ], "miscTags": [ "MW" ], "hasToken": true, "hasFluff": true, "hasFluffImages": true } ] }