export class InitiativeTrackerUi {
static $getBtnPlayerVisible (isVisible, fnOnClick, isTriState, ...additionalClasses) {
let isVisNum = Number(isVisible || false);
const getTitle = () => isVisNum === 0 ? `Hidden in player view` : isVisNum === 1 ? `Shown in player view` : `Shown in player view on player characters, hidden in player view on monsters`;
const getClasses = () => `${isVisNum === 0 ? `btn-default` : isVisNum === 1 ? `btn-primary` : `btn-primary btn-primary--half`} btn btn-xs ${additionalClasses.join(" ")}`;
const getIconClasses = () => isVisNum === 0 ? `glyphicon glyphicon-eye-close` : `glyphicon glyphicon-eye-open`;
const $dispIcon = $(``);
const $btnVisible = $$``
.on("click", () => {
if (isVisNum === 0) isVisNum++;
else if (isVisNum === 1) isVisNum = isTriState ? 2 : 0;
else if (isVisNum === 2) isVisNum = 0;
$btnVisible.title(getTitle());
$btnVisible.attr("class", getClasses());
$dispIcon.attr("class", getIconClasses());
fnOnClick();
});
return $btnVisible;
}
}