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1559 lines
53 KiB
JSON
1559 lines
53 KiB
JSON
{
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"data": [
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{
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"type": "section",
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"name": "Deepest Night",
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"page": 2,
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"entries": [
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{
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"type": "image",
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"href": {
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"type": "internal",
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"path": "adventure/AitFR-DN/16_1476395070.webp"
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},
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"width": 1242,
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"height": 1057,
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"credit": "Aaron J. Riley"
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},
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"A large, grassy hill stands in the High Moors, cracked by some ancient stress. It was thought to be a barrow, once, but it was never meant to be a tomb. It is a vault turned into a prison as punishment for the poor souls who vowed to defend it... and failed.",
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"Inside this hill, beneath it, and beyond it, secrets await\u2014secrets that could destroy an artifact of great power, for good or ill. Despite the danger and despite the woe that befell previous trespassers inside the hill, someone must venture inside to learn those secrets. The artifact could already be in the wrong hands.",
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"This short Dungeons & Dragons® adventure is written to suit four to six characters of 9th level. With this text and the core D&D rulebooks, you have everything you need to play.",
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{
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"type": "section",
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"name": "Part of a Series",
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"page": 2,
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"entries": [
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"This adventure is written as the fourth in a five-part series. Whether you're playing this as part of our adventure series or weaving this adventure into another campaign, read \"Part 3: What's Next?\" to get an idea of where some of these threads lead and how you can change those threads to accommodate your campaign.",
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"This adventure alludes to a recurring villain named Tyreus, who is searching for an artifact called the Stone of Creation. More about his plans are revealed in other adventures in this series. If you prefer not to use him and want to substitute another villain in for ours, you can adapt this adventure to refer to a villainous NPC of your own. By combining the immediacy of the players' choices with the mysterious histories and ambitions of key NPCs, this scenario explores themes of past mistakes and current consequences. The final adventure in this series expands on these themes to explore how the characters confront and conclude the larger tale."
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],
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"id": "001"
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},
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{
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"type": "section",
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"name": "Background",
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"page": 2,
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"entries": [
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"A powerful mage is at work enacting a villainous plan near the Sword Coast. He is a trespasser from another plane here in pursuit of power, following in the footsteps of forebears who came here long ago. He is called Tyreus, though few here know him by name. He seeks an artifact called the Stone of Creation, from which he has already claimed smaller pieces.",
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"To challenge and defeat Tyreus in the next adventure, the heroes return to the site of the Stone's arrival in the Realms to learn how it all went wrong and, maybe, how to capture or neutralize the artifact.",
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{
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"type": "entries",
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"name": "Fall of an Ancient Meteor",
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"page": 2,
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"entries": [
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"Thousands of years ago the Stone of Creation existed in another world in the multiverse, where it had been used and abused by warring mages. To protect the Stone and themselves, the mages of that world locked it in a colossal sphere of stone with two guardians to tend it: a gorgon called Kyrilla and a male human called Kathikon. They swore an oath to their gods to defend the Stone and protect its vault, for the sphere was meant to float, hidden, between various elemental planes of existence until the mages could decide what to do with it. But when the mages went looking for it, they could not find it.",
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"The spherical vault fell out of the elemental planes and into the Material Plane, landing by chance in the High Moors of the Realms, near the Sword Coast. There, things become unclear.",
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"First, creatures of the ancient Realms cracked open the shell and took the Stone. Even the guardians, Kyrilla and Kathikon, cannot recall who they were\u2014it was so long ago. But rather than die defending the Stone, they hid, each afraid of losing the other. Thus they broke their oaths to the gods and thus they were each cursed with hideous beauty and a petrifying gaze\u2014so that they would find it impossible to see each other's faces again.",
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"For centuries, they dwelled alone in what remained of the sphere. That ended when yuan-ti cultists from the Serpent Hills found the sphere and dug into it, thinking it was a burial mound that might contain lost treasures. When the cultists found, instead, Kyrilla and Kathikon, they mistook them for medusae from legends. The cultists bestowed upon them powers to summon snakes. They gave them gifts, from supplicants to servitor snakes. They wanted to know the guardians' secrets\u2014they wanted to know more about the Stone of Creation.",
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"During this time, in a fit of sorrow and desperation, Kyrilla and Kathikon looked upon each other for the first and only time since they were cursed. Kyrilla survived. Kathikon was turned to stone. 3 DEEPEST nIGHT Episode 4 DEEPEST nIGHT Episode 4 Furious, heartbroken, and now alone, Kyrilla took out her anguish on the yuan-ti. Many of them were {@condition petrified} by her gaze. Others were slain and devoured by the huge serpents they had once given unto her as gifts. And so the yuan-ti sealed up the sphere like a tomb and left it, never to return.",
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"But rumors spread even out of the Serpent Hills."
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],
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"id": "003"
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},
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{
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"type": "entries",
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"name": "Hamish's Tale",
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"page": 3,
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"entries": [
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"More than 50 years ago, a wizard from the planar city of Ravnica by the name of Sylvene followed legends about a lost artifact all the way to the world of Faerûn. In Waterdeep, she found two strong allies: a dwarven rogue called Artura and a generous giant named {@creature Hamish Hewland|AitFR-DN}. Artura wanted to discover lost treasures. Hamish\u2014who believed himself to be descended from a giant of Ravnica\u2014wanted to see the world his ancestors came to explore. As they all set out to explore the High Moors near the Sword Coast, they met a human fighter named Waltarn Everlake in the village of Secomber, and he joined their party. But the adventure met with disaster when the party delved into the lair of Kyrilla without knowing what they were getting into. Sylvene and Artura managed to recover pieces of the artifact they sought, but Waltarn was slain by arrows out of the darkness, and Hamish was turned to stone while attempting to secure everyone's escape by closing up the entrance to the monster's lair.",
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"Hamish's {@condition petrified} body still stands at the verge of the monster's lair, awaiting new heroes and a chance to breathe again."
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],
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"id": "004"
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}
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],
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"id": "002"
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},
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{
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"type": "section",
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"name": "Adventure Synopsis",
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"page": 3,
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"entries": [
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"The adventure is set in motion when a ghost pleads with the adventurers to pursue a way to interfere with Tyreus's plans\u2014or even to destroy the Stone of Creation\u2014by venturing into a monster's lair in search of secret lore. When the adventurers arrive at the site of the lair, they likely find evidence of a previous adventuring party, whose misadventures here still echo through the years. Once inside the lair, they find a harrowing collection of monsters defending the secrets needed to destroy the Stone of Creation. Along the way, they may discover more about its strange origins and the danger it poses.",
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"Can they also put an end to the monster that inhabits this strange place? What price will they pay for the information they seek? And what plans do they make for their final confrontation with Tyreus?"
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],
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"id": "005"
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},
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{
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"type": "section",
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"name": "Adventure Hooks",
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"page": 4,
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"entries": [
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"The adventurers can become involved in this scenario in several ways, whether they're continuing along from previous scenarios or entering into the fray with this one.",
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{
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"type": "entries",
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"name": "The Tomb's Ghost",
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"page": 4,
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"entries": [
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"If the adventurers have access to Waltarn's crypt from the prior adventure, \"A Verdant Tomb,\" Waltarn's ghost appears to them there and sets things in motion. He explains that the keystones Tyreus stole from the tomb were recovered from the place where Waltarn was killed: a place that fell to the Realms from some far plane of existence. He tells them to head 110 miles southeast of the confluence of the Delimbiyr, east of Secomber, where a huge hill \"looks as if it had been cracked by lightning.\" More secrets about the stones can doubtless be found there. \"You are more powerful now than we were then,\" Waltarn says. \"But be wary all the same.\""
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],
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"id": "007"
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},
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{
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"type": "entries",
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"name": "A Visit from a Spirit",
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"page": 4,
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"entries": [
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"If the adventurers need another way into the adventure, whether they've played prior installments or not, another spirit comes into play. The spirit of Artura\u2014who is not dead but rather lost on the Astral Sea\u2014reaches out to the adventurers as if she were a ghost. She hasn't chosen them personally but sees their futures entwined with her past in her surreal vision.",
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"She sees the Stone of Creation like a dark, black anchor in the water, holding her spirit in place, pulling down on fate. \"Something bad is going to happen, and I know that damn thing is part of it!\" To find out more about it, she tells the party to journey to where the Stone came from: 110 miles southeast of the Delimbiyr confluence east of Secomber. \"That's where things went wrong. Maybe it's not too late to set them right?\""
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],
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"id": "008"
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}
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],
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"id": "006"
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}
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],
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"id": "000"
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},
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{
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"type": "section",
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"name": "Part 1: The Outer Lair",
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"page": 4,
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"entries": [
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"The adventure begins when the adventurers first lay eyes on the mysterious hill they seek, 110 miles southeast of the fork in the Delimbiyr River. There they find a high, irregular hill with a crack in its side like a wound.",
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"If you choose to play out the journey to this spot, take special note of the regional effects of {@creature Kyrilla, Accursed Gorgon|AitFR-DN|Kyrilla's lair}, described in appendix A.",
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{
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"type": "image",
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"type": "internal",
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"path": "adventure/AitFR-DN/16_1476395079.webp"
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"offsetY": -9,
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"scale": 2.33
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"hrefThumbnail": {
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"type": "internal",
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"path": "adventure/AitFR-DN/thumbnail/16_1476395079.webp"
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},
|
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"id": "040",
|
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"credit": "Will Hindmarch"
|
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},
|
|
{
|
|
"type": "entries",
|
|
"name": "1. Cleft in the Rock",
|
|
"page": 4,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"Though fog shrouds everything here, it's easy to recognize the huge, dome-like mound of earth and the great, dark cleft in its western edge. The domed hill must be more than sixty feet high, and the crack cuts half that high. A few tall boulders have fallen into the cleft\u2014though the hill is so grassy and clear otherwise, those boulders look more like they've been placed there."
|
|
],
|
|
"id": "00b"
|
|
},
|
|
"This is the place. The tall boulders are Medium-sized stones, each about 1,000 pounds, set in place by the galeb duhrs in area 2. They're meant to discourage trespassers and protect the statue that blocks the way into area 4. A creature that is Small or smaller can squeeze between the boulders to see into area 4, but it is {@quickref difficult terrain||3} all the way."
|
|
],
|
|
"id": "00a"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "2. Boulder Trio",
|
|
"page": 4,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"Three squat boulders are here amid the long grasses and shallow water of the moor. Each is spotted with lichen and patches of rich, dark moss. They're arranged on the ground as if they are the points of a triangle."
|
|
],
|
|
"id": "00d"
|
|
},
|
|
"The ground here is littered with small, lifeless rocks amid windswept grasses. The three largest boulders are actually a trio of galeb duhrs quietly contemplating the countryside\u2014and now, the adventurers. They came along after Sylvene's and Hamish's adventuring party fled the site, then animated boulders into area 4 to protect that area from later trespassers. Since then, the galeb duhrs have wandered the area slowly, returning to this place every twenty years or so to see what has changed. They've been sitting here for almost five years on this visit.",
|
|
"These elementals aren't looking for a fight. They'd love to hear a good story, though, if it isn't told too fast. If the adventurers talk openly about needing access to the cleft in the rock and do not seem to have villainous intent, the galeb duhrs animate the boulders out of their way. The elementals then stick around for a week waiting for the adventurers to emerge from the lair and leave before resealing the lair. The galeb duhrs become dismayed with (and thus bored of) the adventurers if they ignore or damage the statue of Hamish in area 4. While dismayed, they sit motionless and silent in the grass, stubbornly waiting for the adventurers to leave, then reseal the lair."
|
|
],
|
|
"id": "00c"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "3. Abandoned Altar",
|
|
"page": 5,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"Carved into the hillside here is a ten-foot-high alcove of simple stones, framing a low stone altar. It might've been ornate once, but years of weather have smoothed its features. A wide, table-like slab of stone stands on four short supports carved like serpents. The ground under the altar is loose gravel atop a wide stone base."
|
|
],
|
|
"id": "00f"
|
|
},
|
|
"This altar was built by yuan-ti from the Serpent Kingdom, southeast of here. For a time, the cultists used the altar to perform ceremonies invoking the spirits of dead yuan-ti inside the structure below, but the cultists haven't been back in years. Their magic created the skeletal horrors inside the lair but could not control them.",
|
|
"The altar is made of four stout columns (150 pounds each) and a slab (400 pounds), all standing on a single 250-pound boulder, still under the gravel beneath the altar. That boulder caps a natural fissure in the ground which the yuan-ti cultists used to access the inner lair. If the altar and the boulder beneath it are moved, a 5-foot-diameter tunnel is revealed. It leads to area 7 inside the lair."
|
|
],
|
|
"id": "00e"
|
|
}
|
|
],
|
|
"id": "009"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Part 2: The Inner Lair",
|
|
"page": 5,
|
|
"entries": [
|
|
"The colossal sphere that is now Kyrilla's lair was meant to traverse various planes of existence for decades, until someone could decide what to do with the Stone of Creation. The idea was to use an extradimensional space conjured by Kyrilla's keystone of creation to feed and house Kyrilla and Kathikon. They would navigate the well shaft using {@spell levitate} spells\u2014to which Kyrilla no longer has access. Almost nothing went as hoped.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "General Features",
|
|
"page": 5,
|
|
"entries": [
|
|
"The interior of Kyrilla's lair was meant to hold the Stone of Creation in a copper grip at its center, to protect it from people\u2014and people from it. Now, the encasing shell of the Stone is a prison for Kyrilla.",
|
|
"The sphere's meteoric arrival left this whole place almost exactly upside down. Iron sconces and hooks for tapestries are all upside down, relative to the current layout. The panoramic mural and various carved details at what is now the top of the well shaft also appear upside down.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Construction",
|
|
"page": 6,
|
|
"entries": [
|
|
"None of this was built; all of it was conjured, either by distant mages' spells or by forgotten powers of the Stone itself. Individual stones and mortar were never set in place by hand. The whole place has a cold orderliness to it, made uneven by the passage of time. Water seeping into this place over thousands of years has been {@condition poisoned} by the stone shell\u2014and by Kyrilla's curse."
|
|
],
|
|
"id": "013"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Light",
|
|
"page": 6,
|
|
"entries": [
|
|
"No natural light makes it into the lair. The creatures that dwell here reside in almost total darkness most of the time. Whatever light the adventurers bring is what they have."
|
|
],
|
|
"id": "014"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sound",
|
|
"page": 6,
|
|
"entries": [
|
|
"Despite any mundane acoustical properties, the inside of Kyrilla's lair feels eerily quiet. Even the sounds of a battle seem strangely muted. Movement. The following effects apply to areas 4, 5, 6, and 7:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The angled floors make these areas {@quickref difficult terrain||3} for any creature on the ground that is not climbing. No check is necessary to climb in these areas under normal circumstances.",
|
|
"A creature that takes the {@action Dash} action can make a DC 12 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to ignore the effects of {@quickref difficult terrain||3} until the start of its next turn. Make the check at the start of the creature's movement.",
|
|
"A creature without a climbing speed that takes damage while on the ground must make a Dexterity saving throw with a DC equal to the damage it takes; if it fails the save, it loses its footing.",
|
|
"A creature that is knocked {@condition prone} must make a DC 12 Dexterity saving throw to avoid losing its footing."
|
|
]
|
|
}
|
|
],
|
|
"id": "015"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Lost Footing",
|
|
"page": 6,
|
|
"entries": [
|
|
"A creature that loses its footing is knocked {@condition prone} and tumbles downhill until it reaches an occupied space or the edge of the area where it lost its footing. There, it either stops (if it hits a barrier like a wall) or it may make a DC 12 Dexterity saving throw to catch itself on the edge of the area; otherwise it falls into the next adjacent area."
|
|
],
|
|
"id": "016"
|
|
}
|
|
],
|
|
"id": "012"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "The Conjured Areas",
|
|
"page": 6,
|
|
"entries": [
|
|
"Areas 8, 9, 10, and 11 were all conjured through the power of a keystone of creation to which Kyrilla is attuned. She created them in a time of fury and despair, resulting in their warped and strained appearances. Where these areas come into contact with the surrounding stone\u2014whether it is the sphere or the ground itself\u2014the conjured surfaces appear like they were hardened in mid-pour or frozen while rippling.",
|
|
"All these areas dissolve harmlessly into rock dust and smoke if Kyrilla's linked keystone becomes inert."
|
|
],
|
|
"id": "017"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Kyrilla's Tactics",
|
|
"page": 6,
|
|
"entries": [
|
|
"Kyrilla has been corrupted by her gods and twisted by the pains she has endured, but she has no desire to die and little hope that she can ever be pardoned by the distant powers that cursed her. She attempts to put arrows into intruders from as far away as possible. She hides, moves, and strikes as needed. She will sic snakes and skeletal horrors on her enemies as she can in hopes that intruders either flee or are slain. If she thinks she's near defeat, she flees through the arcane doorway in area 11 and into area 12.",
|
|
"She has little interest in using her gaze and keeping the adventurers around as statues, forever haunting her. It is her least favorite weapon. The gaze embodies her curse\u2014and it killed Kathikon (whose statue is in area 12). Of course, she cannot control it and isn't willing to surrender, only triumph or die.",
|
|
"After a day or so, Kyrilla usually commands her monstrous minions to destroy the {@condition petrified} remains of trespassers so she does not have to see them anymore."
|
|
],
|
|
"id": "018"
|
|
}
|
|
],
|
|
"id": "011"
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"name": "Too Many Foes",
|
|
"page": 6,
|
|
"entries": [
|
|
"The encounters within the lair can be formidable\u2014even deadly\u2014if allowed to spill over into each other. This is not an easy dungeon to retreat from! If the players go slow and work together, they'll probably have better luck. If the adventurers get in over their heads, one or more of the galeb duhrs outside might come to help them, with hopes of dispelling the effects of Kyrilla's lair on the surrounding lands."
|
|
],
|
|
"id": "019"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "4. At the Threshold",
|
|
"page": 6,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The cleft is little more than a fracture in the stone underneath the turf of the hillside. It's tall and narrow and might be easily traversed at ground level if not for half a dozen six-foot-tall boulders set into the cleft now, almost like they're neatly queued up to go inside."
|
|
],
|
|
"id": "01b"
|
|
},
|
|
"The galeb duhrs in area 2 animated six Medium-sized boulders into position here to seal off the cleft in hopes of keeping idle trespassers out\u2014and thereby protecting the statue beyond, if they could. If four Medium-sized boulders are removed from the cleft, enough smaller rocks fall loose to allow Medium-sized creatures to reach the interior of the passage.",
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The cleft shrinks to become a recessed passage leading into the hillside beneath a rough ceiling of rock. At the end of that natural passage is a huge, humanoid statue made of stone, with its back to you."
|
|
],
|
|
"id": "01c"
|
|
},
|
|
"This area is dimly lit from natural light.",
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The statue leans against a huge stone slab, as though holding it in place; its hands even grip the stone with perfect precision. The giant depicted in the statue is fully detailed with a backpack, finely wrought hair, a coil of rope, laced boots\u2014all rendered sharply from a single stone. He's positioned near the only gap around the slab, just a foot or so wide, and seems to peer through it."
|
|
],
|
|
"id": "01d"
|
|
},
|
|
"The statue, of course, is the {@condition petrified} form of {@creature Hamish Hewland|AitFR-DN} (see appendix A), the giant who accompanied Sylvene, Waltarn, and Artura here more than 50 years ago. Hamish tried to reseal the lair but caught sight of Kathikon on the other side just as he was fixing the slab into position. Kathikon was satisfied to leave Hamish there, holding the slab in place, in hopes that it would slow or thwart future visitors.",
|
|
"Hamish's round, wooden shield\u2014big enough for a giant\u2014is still propped up near the statue's feet, but it has rotted beyond practical use.",
|
|
"If restored to life with a {@spell greater restoration} spell or similar magic, Hamish comes back to life with a gasp. As far as Hamish is concerned, he had been fleeing the dark well beyond, alongside his adventuring peers, just moments ago. He realized he was being {@condition petrified} for one fleeting moment, then he was unthinking stone. Hamish was down to 11 hit points when he was {@condition petrified}.",
|
|
"Hamish is willing to help the adventurers if he believes their intentions are good. He shares any lore he knows from the section \"Hamish's Tale,\" if he thinks it won't get people needlessly hurt. He wants to avoid descending the well shaft, or venturing beyond, after his last experience in there. He's happy to help with climbing gear, provide light, and otherwise be of use.",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "adventure/AitFR-DN/16_1476395089.webp"
|
|
},
|
|
"width": 1242,
|
|
"height": 1031,
|
|
"credit": "Daniel Zrom"
|
|
}
|
|
],
|
|
"id": "01a"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "5. A Deep, Dark Well",
|
|
"page": 8,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"This dark, squared well shaft descends into the earthen darkness at a steep angle, as if bored out of the rock itself. Three long, hefty, coppery poles jut at even intervals from the walls of the shaft, almost meeting in the center, and each one ends in an empty clamp or claw. If they held something once, it would have been suspended at the center of the shaft."
|
|
],
|
|
"id": "01f"
|
|
},
|
|
"The top of this chamber was meant to be the floor when the structure was made. The walls at that end of the structure are etched with deep carvings of humanoid figures of many races, all of them with heads upturned and arms outstretched toward their sky as if basking or reveling. Behind them, a depiction of a long wall of tall towers and spiked battlements runs all along the well shaft. The only break in the ring of people features a carved set of double doors in the depiction of the wall\u2014but it is only a picture. (This was intended to be the location of the mystic door now located in area 11.)",
|
|
"The floor at the feet of the carved figures is dominated by a silver disc almost 10 feet in diameter, etched with sigils and symbols in concentric circles and anchored by a short, iron pedestal and a simple mounting bracket designed to hold something that is no longer there. (It was made to hold the tuning fork that is now located in area 10.)",
|
|
"Irregularities in the rock walls, plus a variety of hooks and sconces (all upside down), make it easy to secure ropes and other climbing gear throughout the well shaft. The copper arms sticking out of the walls once grasped the Stone of Creation. Their clamping grippers were bent and mangled when ancient intruders stole the stone centuries ago and are still misshapen. The arms themselves were designed to support almost 1,000 pounds and are still strong.",
|
|
"Three original chambers extend off this center well shaft: areas 4, 6, and 7.",
|
|
"What is now the bottom of the shaft has fallen into the ground and become part of the physical construction made by Kyrilla and Kathikon using one of the keystones. The drop from area 5 to the floor of area 8 is a distance of 30 feet.",
|
|
"A {@creature giant zombie constrictor snake|AitFR-DN} (see appendix A) clings comfortably to this chamber, nestled into an angle where walls meet the floor. It came from area 6.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Treasure",
|
|
"page": 8,
|
|
"entries": [
|
|
"The silver seal in the floor is mostly iron under a layer of silver leaf worth 525 gp. Etched into it is an inscription in a rare dialect of {@language Primordial||Terran}, explaining lore about the Stone of Creation and its lesser artifacts\u2014whatever lore you may want to convey to bring your players and their characters up to speed\u2014and the names of Kyrilla and Kathikon, who were meant to be guardians of the artifacts."
|
|
],
|
|
"id": "020"
|
|
}
|
|
],
|
|
"id": "01e"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "6. Giant Snake Den",
|
|
"page": 8,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The floor angles away from you, down to a section of wall that bristles with snagged and cast-off scales and piled dry refuse and remains, collected over hundreds of years."
|
|
],
|
|
"id": "022"
|
|
},
|
|
"This is where the giant zombie constrictors usually wait out eternity. Unless it has been drawn out by sounds of battle, a second giant undead constrictor snake is coiled here.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Treasure",
|
|
"page": 8,
|
|
"entries": [
|
|
"Among the detritus and remains at the back of the chamber are a ruby-studded bracer (90 gp), four golden rings (30 gp each), and a silver circlet (45 gp), all leftover from yuan-ti cultists devoured years ago."
|
|
],
|
|
"id": "024"
|
|
}
|
|
],
|
|
"id": "023"
|
|
}
|
|
],
|
|
"id": "021"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "7. Lost Bones",
|
|
"page": 8,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"This angled chamber is home to a pile of yellowed, rotten bones large enough to be human or similar. The angle of the room has caused all the bones to heap in one corner. Lots of slender rib bones suggest serpentine bodies or copious humanoid ribcages. Snake-like skulls\u2014each the size of a human's or a dwarf's\u2014peer out from the pile. They all look to be caught in place by the rough walls and whatever gore once clung to the bones\u2014but they look like they could fall toward you at any moment."
|
|
],
|
|
"id": "026"
|
|
},
|
|
"The mass of bones clinging in place here is the body of a {@creature skeletal horror|AitFR-DN} (see appendix A). It has braced itself into position to await intruders and attacks when living creatures investigate its bones or attempt to leave the area\u2014even if they disturb nothing. It is unmoved by the sights or sounds of battle in the well shaft.",
|
|
"Centuries ago, yuan-ti cultists slipped into the lair and arrived in this chamber. They closed up the tunnel when they left the site for good, capping that tunnel with the boulder and the altar at area 3.",
|
|
"Any treasures taken from the bodies of the yuan-ti whose bones make up this skeletal horror are now at the bottom of the poison pool in area 8."
|
|
],
|
|
"id": "025"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "8. Poison Pool",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The floor here is hidden in a dark-red liquid with the consistency of thin mud. Something like algae clouds it, too. A musty, slightly sweet pond-scum smell fills the air."
|
|
],
|
|
"id": "028"
|
|
},
|
|
"This foul liquid combines all the fluids that have ebbed, flowed, or been bled into the lair over time. Most of it is rain and groundwater that have seeped in but all of it has become a gruesome and powerful poison through the accursed power of Kyrilla's lair.",
|
|
"The poison pool is 2 feet deep and {@quickref difficult terrain||3}. The bottom of it is covered in broken pieces of statues made from yuan-ti cultists she {@condition petrified} and then had destroyed.",
|
|
"A living creature whose eyes, nose, ears, or mouth are submerged in the poison must make a DC 14 Constitution saving throw, suffering 11 ({@damage 2d10}) poison damage if it fails, or half as much if it succeeds. A creature that starts its turn submerged repeats the saving throw.",
|
|
"A creature that drinks a mouthful of the poison must succeed on a DC 14 Constitution saving throw or be {@condition poisoned} for 1 minute. The creature can attempt a new saving throw at the end of each of its turns, ending the condition on a success.",
|
|
"The pool also hides a mass of bones that are actually the {@condition prone} body of another skeletal horror. Merely disturbing the pool isn't enough to stir its attention; it waits until living flesh touches the pool\u2014or when Kyrilla commands it\u2014then rises to attack intruders.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Treasure",
|
|
"page": 9,
|
|
"entries": [
|
|
"Near the northern edge of the poison pool, amid loose rocks on the ground, is a {@item brooch of shielding}. It is all that remains of an emissary from the Serpent Kingdoms. Also, Kyrilla's keystones are set into the floor at the center of the poison pool."
|
|
],
|
|
"id": "02a"
|
|
}
|
|
],
|
|
"id": "029"
|
|
}
|
|
],
|
|
"id": "027"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "9. Abandoned Chambers",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"This chamber is eerily empty. A layer of rock dust and stray earth blankets the space. Nothing has moved through this area in a long, long time."
|
|
],
|
|
"id": "02c"
|
|
},
|
|
"These rooms were meant to be part of Kyrilla's and Kathikon's living space in this ornate prison, but as they fell into rote habits, they wandered their own spaces less and less."
|
|
],
|
|
"id": "02b"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "10. Rotting Ceremonial Chamber",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"A simple stone chair is the only furniture in this colorful room. It stands in the center of the space, beneath the peak of a vaulted ceiling. The walls are hung with once-lavish, rotting silks and abstract tapestries. The vaulted ceiling is painted with a flaking mural across four sections, portraying a tale of humanoid figures and a black slab of stone marbled with gold. From the ceiling where the four sections join, someone has hung a single metal chime on a simple cord."
|
|
],
|
|
"id": "02e"
|
|
},
|
|
"This area received all of Kyrilla's attention when she conjured the place with her keystone of creation. She created the ceiling's mural from memory and saved the chime after it fell from a wall during the sphere's arrival in Faerûn. There used to be five of them, hung from the walls at the base of the well shaft.",
|
|
"The ceiling depicts four pieces of lore about the Stone of Creation:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"First, the Stone was placed inside the sphere, depicted by three wizards raising it magically into the grip of the three copper arms while a white male human and a green-skinned gorgon look on.",
|
|
"Second, the Stone is carried away by tall figures, possibly giants, as depicted by figures that make the human and the gorgon look small by comparison. They appear to be carrying the stone to a lake or inland sea.",
|
|
"Third, the human and the gorgon are struck by a curse depicted as green flames that surround their bodies and replace their eyes.",
|
|
"Fourth, the Stone is shown breaking into pieces by lightning, fire, and wind where a simple silver tuning fork touches it. Beneath it, towers turn to smoke."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Treasure",
|
|
"page": 9,
|
|
"entries": [
|
|
"The chime, like its siblings, plays precisely the frequency needed to plane shift into the Elemental Chaos. The chime is not magical."
|
|
],
|
|
"id": "030"
|
|
}
|
|
],
|
|
"id": "02f"
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"name": "Tuning Chaos",
|
|
"page": 9,
|
|
"entries": [
|
|
"The instruments tuned to the arcane frequency of the Elemental Chaos can be used in at least two ways. First, the chimes can be used to create components for a {@spell plane shift} spell leading to the tumultuous Elemental Chaos\u2014components like the tuning fork itself, which is already crafted for such a purpose. Second, the fork (or another of its kind tuned to the Elemental Chaos) can be used to destroy the {@item Stone of Creation|AitFR-AVT} or its related artifacts, as described in appendix B."
|
|
],
|
|
"id": "031"
|
|
}
|
|
],
|
|
"id": "02d"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "11. Magic Door",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The air buzzes and thrums. A five-foot-wide doorway swirls with dull light here, seemingly leading into the stone wall beyond, though its arcane glow hides whatever is on the other side."
|
|
],
|
|
"id": "033"
|
|
},
|
|
"This area holds only the mystical door that leads to Kyrilla's extradimensional refuge."
|
|
],
|
|
"id": "032"
|
|
}
|
|
],
|
|
"id": "010"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Part 3: Starry Refuge",
|
|
"page": 10,
|
|
"entries": [
|
|
"Once through the portal, the fullness of Kyrilla's refuge becomes apparent\u2014as well as a terrible price she has paid in her cursed form.",
|
|
{
|
|
"type": "entries",
|
|
"name": "12. Deepest Night",
|
|
"page": 10,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"The ground is low grass that looks to have been nibbled by sheep or goats. The soil is good, strong dirt. The horizon seems to reach as far as you can imagine. The sky is deep and vast and brilliant, filled almost to bursting with stars undimmed by moonlight and glittering in a sea of colorful, stellar clouds."
|
|
],
|
|
"id": "036"
|
|
},
|
|
"This extradimensional space is a peculiar variation on a magnificent mansion, conjured into existence by Kyrilla and her linked keystone. Despite appearing to be outdoors, the space is actually an enclosed dome with a grassy floor. The ceiling of the dome is an image of stars\u2014the night sky of another world, without any city or moon to disrupt the light of the stars. The \"mansion\" consists of a single, cozy cottage in a wide meadow. The air smells like wheat in autumn but is utterly still.",
|
|
"It is all an easy illusion to see through, no ability check required. Any creature that walks to the outer edge of the refuge can touch the sky\u2014that is, the dome encasing the extradimensional space\u2014and finds it smooth and solid. The stars twinkle and the clouds drift about, but they are merely imagery. This place was never real and represents only a fantasy that Kyrilla shared with Kathikon for a time. Alas, about 30 feet from the cottage door, a statue of Kathikon kneels amid the grass, {@condition petrified} by Kyrilla's gaze."
|
|
],
|
|
"id": "035"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "13. A Cozy Cottage",
|
|
"page": 10,
|
|
"entries": [
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"From outside, it appears to be a cozy cottage with stone walls and a roof of sod. Smoke rises gently from the chimney."
|
|
],
|
|
"id": "038"
|
|
},
|
|
"Here Kyrilla and Kathikon pretended they were whiling away eternity in some tranquil plane of existence, taking turns seeing for each other, or existing solely by touch. Everything they truly valued was here.",
|
|
{
|
|
"type": "insetReadaloud",
|
|
"entries": [
|
|
"Inside, the cottage is mundane\u2014even quaint. It's made of a single, long room with a fur-covered bed at one end and a large cooking hearth at the other. A wood fire crackles."
|
|
],
|
|
"id": "039"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Treasure",
|
|
"page": 10,
|
|
"entries": [
|
|
"A ring inset with a black diamond sits under a wooden bowl on the mantlepiece. Once, the ring was meant as a reminder of their duties here, but Kyrilla came to resent it even before it would become dangerous for her to look at it\u2014lest she catch sight of her own reflection. It is a {@item ring of protection}.",
|
|
"Additionally, a simple silver tuning fork hangs from the ceiling from the same cord as another surviving chime (like the one in area 10)."
|
|
],
|
|
"id": "03b"
|
|
}
|
|
],
|
|
"id": "03a"
|
|
}
|
|
],
|
|
"id": "037"
|
|
}
|
|
],
|
|
"id": "034"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Part 4: What's Next",
|
|
"page": 10,
|
|
"entries": [
|
|
"The adventurers have new information and, perhaps, everything they need to confront Tyreus and decide what fate shall befall the artifact he seeks. The final adventure in this series likely brings the players to the edge of Highstar Lake in the High Moors to deal with Tyreus and the Stone of Creation as they see fit, using what they've learned or recovered from Kyrilla's lair.",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "adventure/AitFR-DN/16_1476395101.webp"
|
|
},
|
|
"width": 1028,
|
|
"height": 499,
|
|
"credit": "Viko Menezes"
|
|
}
|
|
],
|
|
"id": "03c"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix A: Monsters & NPCs",
|
|
"page": 11,
|
|
"entries": [
|
|
"These NPCs and new monsters appear throughout the adventure.",
|
|
{
|
|
"type": "list",
|
|
"columns": 4,
|
|
"items": [
|
|
"{@creature Giant Zombie Constrictor Snake|AitFR-DN}",
|
|
"{@creature Hamish Hewland|AitFR-DN}",
|
|
"{@creature Kyrilla, Accursed Gorgon|AitFR-DN|Kyrilla the Accursed}",
|
|
"{@creature Skeletal Horror|AitFR-DN}"
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"name": "The Only Hope?",
|
|
"page": 13,
|
|
"entries": [
|
|
"Perhaps there is one way to inspire Kyrilla to hope: Introduce her to a restored Hamish and let her see that life might exist beyond the effects of her curse. If the adventurers restore Kathikon to flesh and blood, Kyrilla could be so moved as to break her attunement to her keystones and share everything about the ceremonial chamber, its chime, and the tuning fork, as described in the sidebar \"Tuning Chaos.\" Destroying the Stone of Creation could even end the curse on Kyrilla and Kathikon!",
|
|
"If you need statistics for Kathikon, use Kyrilla's."
|
|
],
|
|
"id": "03e"
|
|
}
|
|
],
|
|
"id": "03d"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Appendix B: New Magic Items",
|
|
"page": 14,
|
|
"entries": [
|
|
"The following artifacts either appear in this adventure or are important to foreshadowing the next adventure in the series. The Stone of Creation does not appear in this adventure but is included to help the DM understand it and allude to its powers.",
|
|
{
|
|
"type": "list",
|
|
"columns": 2,
|
|
"items": [
|
|
"{@item Stone of Creation|AitFR-AVT}",
|
|
"{@item Keystone of Creation|AitFR-AVT}"
|
|
]
|
|
}
|
|
],
|
|
"id": "03f"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Credits",
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Adventure Writing & Maps",
|
|
"entries": [
|
|
"Will Hindmarch"
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Adventure Graphic Designer",
|
|
"entries": [
|
|
"Bree Heiss"
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Illustrators",
|
|
"entries": [
|
|
"Viko Menezes, Aaron J. Riley, and Daniel Zrom"
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Adventures in the Forgotten Realms Set Leads",
|
|
"entries": [
|
|
"James Wyatt (narrative), Zach Stella (art), with contributions from Tyler Jacobson"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "041"
|
|
}
|
|
]
|
|
}
|