Files
5etools-mirror-2.github.io/data/rewards.json
TheGiddyLimit 2eeeb0771b v1.209.0
2024-07-10 20:47:40 +01:00

2793 lines
106 KiB
JSON

{
"reward": [
{
"name": "Athreos's Devotee",
"source": "MOT",
"page": 37,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Athreos trait}",
"Your life is intertwined with the fate of the dead. You can cast {@spell gentle repose} with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Athreos's Disciple",
"source": "MOT",
"page": 37,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Athreos trait}",
"You can cast {@spell false life} with this trait, requiring no material components. When you do so, you gain an additional 25 temporary hit points. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Athreos's Votary",
"source": "MOT",
"page": 37,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Athreos trait}",
"You can cast {@spell speak with dead} with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Azorius Charm",
"source": "GGR",
"page": 173,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell hold person} (3rd-level version), {@spell command}, or {@spell counterspell} spell. The charm vanishes after you activate it."
]
},
{
"name": "Blessing of Bloody Might",
"source": "BMT",
"page": 171,
"type": "Blessing",
"entries": [
"Your Strength score increases by 2, to a maximum of 22.",
{
"type": "entries",
"name": "Consequence",
"id": "304",
"entries": [
"The character is cursed with werewolf {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} (see the {@book Monster Manual|MM}) until the blessing ends on them. On nights when the moon is full, the cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DM's control."
]
}
]
},
{
"name": "Blessing of Dumathoin",
"source": "PaBTSO",
"page": 118,
"type": "Blessing",
"entries": [
"Your eyes become keen enough to pick out hidden secrets. You gain {@sense darkvision}. If you already had {@sense darkvision}, you can see in color in the dark. In addition, you can use an action to gain {@sense truesight} for 1 minute. Once you gain {@sense truesight} in this way, you can't do so again until you finish a long rest."
]
},
{
"name": "Blessing of Health",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"Your Constitution score increases by 2, up to a maximum of 22."
]
},
{
"name": "Blessing of Lonely Genius",
"source": "BMT",
"page": 171,
"type": "Blessing",
"entries": [
"Your Intelligence score increases by 2, to a maximum of 22.",
{
"type": "entries",
"name": "Consequence",
"id": "306",
"entries": [
"The character's intellect rubs old friends the wrong way. Three NPCs of the DM's choice become indifferent or hostile toward the character, and the character automatically fails any Charisma check made to improve their attitudes."
]
}
]
},
{
"name": "Blessing of Magic Resistance",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"You have advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Blessing of Protection",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"You gain a +1 bonus to AC and saving throws."
]
},
{
"name": "Blessing of the Frostmaiden",
"source": "IDRotF",
"page": 213,
"type": "Blessing",
"entries": [
"Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the {@spell cone of cold} spell (save {@dc 15}) once. You regain the ability to cast this spell when you finish a long rest."
]
},
{
"name": "Blessing of the Morninglord",
"source": "IDRotF",
"page": 119,
"type": "Blessing",
"entries": [
"You gain 10 temporary hit points each day at dawn."
]
},
{
"name": "Blessing of the Solipsistic Mind",
"source": "PaBTSO",
"page": 177,
"type": "Blessing",
"entries": [
"You access esoteric truths from an ancient tome by focusing deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can't take reactions. For the duration, when you make an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a {@dice d8} and add the number rolled to the ability check or saving throw. You regain the ability to focus your inner mind when you finish a long rest."
]
},
{
"name": "Blessing of Understanding",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"Your Wisdom score increases by 2, up to a maximum of 22."
]
},
{
"name": "Blessing of Unearned Riches",
"source": "BMT",
"page": 171,
"type": "Blessing",
"entries": [
"The next time you search among or retrieve something from your belongings, you find an unmarked {@item pouch|PHB} containing five 1,000 gp gemstones.",
{
"type": "entries",
"name": "Consequence",
"id": "308",
"entries": [
"The character's new fortune garners unwanted attention from a guild of violent mercenaries, who claim to have been robbed of exactly 5,000 gp worth of gems the same day as the character found the windfall. Every night for the next 7 days, the character is attacked by {@dice 1d4} neutral evil {@creature Veteran||veterans}. When the attacks end, so does this blessing."
]
}
]
},
{
"name": "Blessing of Valhalla",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"This blessing grants you the power to summon spirit warriors, as if you had blown a {@item horn of valhalla, silver||silver horn of Valhalla}. Once you use this blessing, you can't use it again until 7 days have passed."
]
},
{
"name": "Blessing of Weapon Enhancement",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it."
]
},
{
"name": "Blessing of Wound Closure",
"source": "DMG",
"page": 228,
"type": "Blessing",
"entries": [
"This blessing grants you the benefits of a {@item periapt of wound closure}."
]
},
{
"name": "Boon of Combat Prowess",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest."
]
},
{
"name": "Boon of Dimensional Travel",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"As an action, you can cast the {@spell misty step} spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest."
]
},
{
"name": "Boon of Fate",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a {@dice d10} and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest."
]
},
{
"name": "Boon of Fortitude",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"Your hit point maximum increases by 40."
]
},
{
"name": "Boon of High Magic",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You gain one 9th-level spell slot, provided that you already have one."
]
},
{
"name": "Boon of Immortality",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You stop aging. You are immune to any effect that would age you, and you can't die from old age."
]
},
{
"name": "Boon of Invincibility",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest."
]
},
{
"name": "Boon of Irresistible Offense",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You can bypass the damage resistances of any creature."
]
},
{
"name": "Boon of Luck",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You can add a {@dice d10} roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest. "
]
},
{
"name": "Boon of Magic Resistance",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Boon of Peerless Aim",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest."
]
},
{
"name": "Boon of Perfect Health",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You are immune to all diseases and poisons, and you have advantage on Constitution saving throws."
]
},
{
"name": "Boon of Planar Travel",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the {@spell plane shift} spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest."
]
},
{
"name": "Boon of Quick Casting",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you."
]
},
{
"name": "Boon of Recovery",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest."
]
},
{
"name": "Boon of Resilience",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons."
]
},
{
"name": "Boon of Skill Proficiency",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You gain proficiency in all skills."
]
},
{
"name": "Boon of Speed",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the {@action Dash} or {@action Disengage} action. Once you do so, you can't do so again until you finish a short rest."
]
},
{
"name": "Boon of Spell Mastery",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot."
]
},
{
"name": "Boon of Spell Recall",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest."
]
},
{
"name": "Boon of the Fire Soul",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have immunity to fire damage. You can also cast {@spell burning hands} (save DC 15) at will, without using a spell slot or any components. "
]
},
{
"name": "Boon of the Night Spirit",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"While completely in an area of dim light or darkness, you can become {@condition invisible} as an action. You remain {@condition invisible} until you take an action or a reaction. "
]
},
{
"name": "Boon of the Stormborn",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have immunity to lightning and thunder damage. You can also cast {@spell thunderwave} (save DC 15) at will, without using a spell slot or any components."
]
},
{
"name": "Boon of the Unfettered",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have advantage on ability checks made to resist being {@condition grappled}. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. "
]
},
{
"name": "Boon of Truesight",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You have {@sense truesight} out to a range of 60 feet."
]
},
{
"name": "Boon of Undetectability",
"source": "DMG",
"page": 232,
"type": "Boon",
"entries": [
"You gain a +10 bonus to Dexterity ({@skill Stealth}) checks, and you can't be detected or targeted by {@filter divination|spells|school=D} magic, including scrying sensors."
]
},
{
"name": "Boros Charm",
"source": "GGR",
"page": 173,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell crusader's mantle} or {@spell haste} spell. Alternatively, you can cast the {@spell guiding bolt} spell, and if it hits, you regain a number of hit points equal to the damage it deals. The charm vanishes after you activate it."
]
},
{
"name": "Champion of Affliction",
"source": "MOT",
"page": 70,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Pharika trait}",
"You can increase your Dexterity or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Deception",
"source": "MOT",
"page": 73,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Phenax trait}",
"You can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Destiny",
"source": "MOT",
"page": 58,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Klothys trait}",
"You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Harvests",
"source": "MOT",
"page": 52,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Karametra trait}",
"You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Horizons",
"source": "MOT",
"page": 61,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Kruphix trait}",
"You can increase your Constitution or Intelligence score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Slaughter",
"source": "MOT",
"page": 64,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Mogis trait}",
"You can increase your Strength or Constitution score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Storms",
"source": "MOT",
"page": 55,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Keranos trait}",
"You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Dead",
"source": "MOT",
"page": 43,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Erebos trait}",
"You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Forge",
"source": "MOT",
"page": 76,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Purphoros trait}",
"You can increase your Strength or Intelligence score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Hunt",
"source": "MOT",
"page": 67,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Nylea trait}",
"You can increase your Dexterity or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Passage",
"source": "MOT",
"page": 37,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Athreos trait}",
"You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Polis",
"source": "MOT",
"page": 40,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Ephara trait}",
"You can increase your Intelligence or Charisma score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Sea",
"source": "MOT",
"page": 79,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Thassa trait}",
"You can increase your Dexterity or Intelligence score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of the Sun",
"source": "MOT",
"page": 46,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Heliod trait}",
"You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Champion of Victory",
"source": "MOT",
"page": 49,
"type": "Piety Trait",
"entries": [
"{@i Piety 50+ Iroas trait}",
"You can increase your Strength or Charisma score by 2 and also increase your maximum for that score by 2."
]
},
{
"name": "Charm of Agelessness",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"While you have this charm, you don't age naturally, and your skin gains the waxy complexion of a doll. Magical aging still affects you, however. This charm vanishes from you when you die."
]
},
{
"name": "Charm of Air Bubbles",
"source": "BAM",
"page": 17,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga astronaut|BAM} using their Magical Gift action.}",
"This charm allows you to cast the {@spell Air Bubble|AAG} spell (see the Astral Adventurer's Guide) as an action. Once used three times, this charm goes away."
]
},
{
"name": "Charm of Animal Conjuring",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm allows you to cast the {@spell conjure animals} spell (3rd-level version) as an action. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of Balance",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of Biting Cold",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm has 3 charges. As a bonus action, you can expend 1 of the charm's charges to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra {@damage 1d6} cold damage when you hit with a melee or ranged weapon attack. Once all its charges have been expended, this charm vanishes from you."
]
},
{
"name": "Charm of Bounty",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the {@spell create food and water} spell, requiring no components. Once all its charges have been expended, this charm vanishes from you."
]
},
{
"name": "Charm of Cold Resistance",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts for 24 hours, after which the charm vanishes from you."
]
},
{
"name": "Charm of Darkvision",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm allows you to cast the {@spell darkvision} spell as an action, no components required. Once used three times, the charm goes away."
]
},
{
"name": "Charm of Diabolical Inspiration",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"You grow a short, vestigial tail when you receive this charm unless you have a tail already. When you make an ability check, an attack roll, or a saving throw, you can use this charm to gain advantage on the roll. Once used nine times, the charm vanishes from you, as does your vestigial tail."
]
},
{
"name": "Charm of Euryale",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can unleash a petrifying wave of magic from your eyes in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature has the {@condition petrified} condition for 1 hour. On a successful save, a creature is partially turned to stone and has the {@condition restrained} condition. A {@condition restrained} creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.",
"Once you use this charm, it vanishes from you."
]
},
{
"name": "Charm of Feather Falling",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm grants you the benefits of a {@item ring of feather falling}. These benefits last for 10 days, after which the charm vanishes from you."
]
},
{
"name": "Charm of Greater Conscription",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"While you have this charm, you attract flies. As an action, you activate this charm to summon a {@creature horned devil}. This devil appears in an unoccupied space within 30 feet of you, obeys your commands begrudgingly, and serves you under protest for 9 days or until it dies, whereupon it disappears. When the devil disappears, this charm vanishes from you."
]
},
{
"name": "Charm of Hellish Rebuke",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"A fiery halo appears above your head when you receive this charm. This charm allows you to cast the {@spell hellish rebuke} spell (9th-level version) as a reaction. Once used nine times, the charm vanishes from you, as does the fiery halo."
]
},
{
"name": "Charm of Heroism",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm allows you to give yourself the benefit of a {@item potion of heroism} as an action. Once you do so, the charm vanishes from you."
]
},
{
"name": "Charm of Instant Tools",
"source": "BAM",
"page": 17,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga astronaut|BAM} using their Magical Gift action.}",
"This charm allows you to magically conjure a set of artisan's tools, navigator's tools, or thieves' tools. The conjured tools appear either in your hand or somewhere else in your space (your choice). Once used, this charm goes away, but the tools remain."
]
},
{
"name": "Charm of Lesser Conscription",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"While you have this charm, you attract flies. As an action, you activate this charm to summon a {@creature barbed devil}, two {@creature Bearded Devil||bearded devils}, or three {@creature Spined Devil||spined devils}. All devils appear at once in unoccupied spaces within 30 feet of you. Each devil obeys your commands and serves you eagerly for 9 days or until it dies, whereupon the devil disappears. Once all devils summoned by this charm disappear, the charm vanishes from you."
]
},
{
"name": "Charm of Many Things",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You are infused with a burst of magic from a {@item Deck of Many Things}. As an action, you can touch a willing creature other than yourself and bestow the effect of a single randomly determined card from the deck upon the target. Once you use this charm, it vanishes from you."
]
},
{
"name": "Charm of Many Tongues",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"You can speak and understand all languages, you gain proficiency in the {@skill Deception} and {@skill Persuasion} skills, and you can add double your normal proficiency bonus when using those skills. This charm vanishes from you when you die."
]
},
{
"name": "Charm of Nine Lives",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away."
]
},
{
"name": "Charm of Restoration",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: {@spell greater restoration} (4 charges) or {@spell lesser restoration} (2 charges). Once all its charges have been expended, the charm vanishes from you."
]
},
{
"name": "Charm of Ruin",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of Snowball Strike",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm has 5 charges. As a bonus action, you can expend 1 of the charm's charges to create a magical snowball in your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient. It has a normal range of 20 feet and a long range of 60 feet, it deals {@damage 1d4} cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is {@condition blinded} until the end of its next turn. The snowball vanishes immediately after you hit or miss with it, or at the end of your turn if you don't throw it. Once all its charges have been expended, this charm vanishes from you."
]
},
{
"name": "Charm of the Adamant",
"source": "BGDIA",
"page": 215,
"type": "Charm",
"entries": [
"This charm has 9 charges. You can use an action to expend 1 charge from the charm to gain 30 temporary hit points. For the next hour, your eyes become voids of utter darkness, and you can't be {@condition charmed} or {@condition frightened}. Once all its charges have been expended, the charm vanishes from you."
]
},
{
"name": "Charm of the Comet",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are {@condition invisible} to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Creeping Hand",
"source": "VNotEE",
"type": "Charm",
"entries": [
"Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then deals an extra {@dice 1d10} necrotic damage, and you gain 5 {@book temporary hit points|PHB|9|Temporary Hit Points}. Once used five times, the charm vanishes."
]
},
{
"name": "Charm of the Crystal Heart",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"This charm grants you immunity to piercing and slashing damage from nonmagical attacks, but you gain vulnerability to bludgeoning damage. These effects last for 10 days, after which the charm vanishes from you."
]
},
{
"name": "Charm of the Donjon",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Otiluke's Resilient Sphere}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Eldritch Eye",
"source": "VNotEE",
"type": "Charm",
"entries": [
"You can cast {@spell Clairvoyance} as an action, without using a spell slot and requiring no material components. Once used three times, the charm vanishes."
]
},
{
"name": "Charm of the Fates",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a {@dice d10} and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Flames",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can summon two {@creature Bearded Devil||bearded devils}. The summoned devils appear in unoccupied spaces within 60 feet of you, obey your commands, and can't summon other devils. The devils take their turns immediately after yours on the initiative count. A summoned devil remains for 10 minutes, until it or you die, or until you dismiss one or both summoned devils as an action. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Fool",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Major Image}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Gem",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you create a spray of {@dice 4d10} gems in a 30-foot cone originating from you. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes an amount of bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Ghoul",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"This charm allows you to use an action to eat a mouthful of flesh from a humanoid that has been dead no longer than 1 day. When you do, you regain {@dice 3d8 + 3} hit points. Once used three times, the charm goes away."
]
},
{
"name": "Charm of the Ice Troll",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm allows you to use your reaction when you take cold damage to reduce the damage to 0. You regain a number of hit points equal to half the cold damage you would have taken. Once you do so, the charm vanishes from you."
]
},
{
"name": "Charm of the Jester",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Tasha's Hideous Laughter}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Key",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra {@dice 1d8} force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Knight",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can summon two neutral good {@creature Knight||knights} that are Celestials instead of Humanoids. The knights appear in unoccupied spaces within 60 feet of you and act as your allies. They take their turns immediately after yours on your initiative count. The knights remain for 10 minutes, until they or you die, or until you dismiss one or both of them as an action. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Maimed",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"This charm allows you to regrow a lost appendage or organ, such as an arm, a foot, or an eye. After it is used once, the charm goes away."
]
},
{
"name": "Charm of the Mirage",
"source": "CM",
"page": 212,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|CM} living a desert by using their Magical Gift action.}",
"This charm allows you to cast the {@spell hallucinatory terrain} spell (save DC 15) as an action. Once used, this charm vanishes from you."
]
},
{
"name": "Charm of the Moon",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you."
]
},
{
"name": "Charm of the Puzzle",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Hypnotic Pattern}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Rogue",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Mislead}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Sage",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Divination}, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Skull",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As a bonus action, you can transform into a deathly apparition. Your game statistics are replaced by those of a {@creature wraith}, except for your alignment and personality; your Intelligence, Wisdom, and Charisma scores; and your passive Wisdom ({@skill Perception}) score and languages. You don't have the wraith's Create Specter ability. Your equipment vanishes when you transform but returns when the transformation ends. The transformation lasts for 1 minute, until your wraith form is reduced to 0 hit points, or until you use a bonus action to end it. If the wraith form is reduced to 0 hit points and there is still damage left over, the remaining damage applies to your normal hit points. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Slayer",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"One sword in your possession becomes a {@item dragon slayer} or {@item giant slayer} (DM's choice) for the next 9 days. The charm then vanishes from you and the weapon returns to normal."
]
},
{
"name": "Charm of the Snow Walker",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm has 3 charges. As an action, you can expend 1 of the charm's charges to gain the following benefits for 24 hours:",
{
"type": "list",
"items": [
"You and your allies within 15 feet of you ignore {@quickref difficult terrain||3} caused by snow or ice.",
"You can see through areas heavily obscured by snow to a distance of 60 feet.",
"You are immune to the effects of extreme cold, as described in the {@book Dungeon Master's Guide|DMG} (though you gain no protection from cold damage)."
]
},
"Once all its charges have been expended, this charm vanishes from you."
]
},
{
"name": "Charm of the Star",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Enhance Ability}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). When you cast the spell in this way, it lasts its full duration with no concentration required. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Storm",
"source": "DIP",
"page": 41,
"type": "Charm",
"entries": [
"You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the {@spell lightning bolt} spell (3rd-level version) as an action. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Stumblenoodle",
"source": "HFStCM",
"type": "Charm",
"entries": [
"When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the {@condition prone} condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16 Wisdom saving throw or have the {@condition stunned} condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Sun",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You learn the {@spell Light} cantrip if you don't already know it. You can cast {@spell Sunburst}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used, the charm vanishes from you, and you unlearn the {@spell Light} cantrip gained from this charm."
]
},
{
"name": "Charm of the Swollen Hag",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"This charm allows you to spit up a frog as an action. The frog understands you and obeys your commands. Once used three times, the charm goes away."
]
},
{
"name": "Charm of the Talons",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"As an action, you can cast {@spell Dispel Magic}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). If you successfully end any spells with it, you gain {@dice 1d6} {@book temporary hit points|PHB|9|Temporary Hit Points} for each spell level of the highest-level spell ended. Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Throne",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Mordenkainen's Magnificent Mansion}, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Traveler's Haven",
"source": "IDRotF",
"page": 283,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|ToA} living in Icewind Dale or other cold regions by using their Magical Gift action.}",
"This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the {@spell Leomund's tiny hut} spell, no components required. Once all its charges have been expended, this charm vanishes from you."
]
},
{
"name": "Charm of the Void",
"source": "BMT",
"page": 62,
"type": "Charm",
"entries": [
"You can cast {@spell Banishment}, requiring no material components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you."
]
},
{
"name": "Charm of the Water Bearer",
"source": "CM",
"page": 212,
"type": "Charm",
"entries": [
"{@note This charm can be bestowed by a {@creature chwinga|CM} living a desert by using their Magical Gift action.}",
"This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you."
]
},
{
"name": "Charm of Treasure Sense",
"source": "ToA",
"page": 167,
"type": "Charm",
"entries": [
"While this charm lasts, you can use an action to pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of you. The effect lasts for 3 days, after which the charm vanishes from you."
]
},
{
"name": "Charm of Vitality",
"source": "DMG",
"page": 228,
"type": "Charm",
"entries": [
"This charm allows you to give yourself the benefit of a {@item potion of vitality} as an action. Once you do so, the charm vanishes from you."
]
},
{
"name": "Clay No-Face's Charm",
"source": "ToA",
"page": 179,
"type": "Charm",
"entries": [
"While you have Clay No-Face in your possession, you don't need to eat, drink, or breathe. These benefits last for 30 days while the doll is in your possession, after which the charm vanishes from you.",
"The doll is a Tiny construct. Destroying the doll causes the child's soul within it to become trapped in {@adventure the Soulmonger|ToA|5|The Soulmonger}.",
{
"type": "statblockInline",
"dataType": "object",
"data": {
"name": "Clay No-Face",
"isNpc": true,
"source": "ToA",
"page": 179,
"size": [
"T"
],
"objectType": "U",
"creatureType": "construct",
"hp": 1,
"speed": {
"walk": 10
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
]
}
}
]
},
{
"name": "Curse of Ruin",
"source": "TDCSR",
"page": 39,
"type": "Curse",
"entries": [
"Countless legends invoke {@i hgar'Gruum}, the Curse of Ruin. Great orc warriors have been laid low when bloodlust overtook their reason. Mighty mages driven by a foolhardy ambition forsook caution and delved furiously into knowledge no mortal eyes should behold. The Curse of Ruin is said to be the birthright of all {@book orcs|TDCSR|4|orcs}\u2014a deadly taint carried in the blood of the {@deity The Ruiner|Exandria|TDCSR|Ruiner} that forged their people during the {@book Calamity|TDCSR|1|The Calamity}.",
{
"type": "entries",
"name": "Truth of Ruin",
"page": 39,
"entries": [
"The truth is that the Curse of Ruin is a myth. The blood of the {@deity The Ruiner|Exandria|TDCSR|Ruiner} granted {@book orcs|TDCSR|4|orcs} physical strength and superhuman endurance, but it imparted none of the Betrayer God's evil. The power of the myth, however, is more ruinous than any magic."
]
},
{
"type": "entries",
"name": "Consequences of the Myth",
"page": 39,
"entries": [
"Countless superstitious folk across Exandria\u2014including many {@book orcs|TDCSR|4|orcs} themselves\u2014believe in the Curse of Ruin. This belief doesn't make the curse any more real. The myth's existence is a convenient way for any one orc to ignore the real consequences of their mistakes, or of any act of thoughtless harm\u2014the curse takes the blame. Even worse is when this \"birthright\" is leveled at wise, even-tempered {@book orcs|TDCSR|4|orcs} who have done nothing wrong, and their frustrated reactions are then taken as proof of the curse's existence."
]
}
],
"hasFluffImages": true
},
{
"name": "Curse of Strife",
"source": "TDCSR",
"page": 39,
"type": "Curse",
"entries": [
"The insidious voice of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor}, both damnable and damning, invades the minds of countless people across Tal'Dorei who have been afflicted by the Curse of Strife. The curse is especially prevalent in {@book Rifenmist|TDCSR|3|Rifenmist Peninsula}, where the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor's} faithful clerics bestow it upon their soldiery, transforming them into perfect weapons of war. The curse acts in unpredictable ways, turning some into chaotic berserkers, others into obedient legionnaires, and others still into selfish, isolationist thieves. Cultists of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor} also use their power to covertly spread the curse throughout hospitable and kind communities across Exandria, aiming to destroy them from within and make them more susceptible to conquest.",
{
"type": "entries",
"name": "Origin of Strife",
"page": 39,
"entries": [
"Such transformations are the result of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor's} torment, which whispers constantly in the victims' minds. The free goblinkin of Tal'Dorei regard those who spread the curse with special contempt\u2014and those who suffer from it with immense pity.",
"For centuries, small-minded people in Tal'Dorei have feared {@book goblins|TDCSR|4|goblinkin} because they are the children of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor}. But while the first {@creature goblin|MM|goblins}, {@creature hobgoblin|MM|hobgoblins}, and {@creature bugbear|MM|bugbears} were created in the {@book Calamity|TDCSR|1|The Calamity} as soldiers for this fell god, the curse does not linger in their blood\u2014it spreads via those who pledge their souls to the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor}. Clerics of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor} can use the {@spell bestow curse} spell to inflict the Curse of Strife."
]
},
{
"type": "entries",
"name": "Curing the Curse",
"page": 39,
"entries": [
"Creatures who experience kindness or suffer near-death experiences can have epiphanies that allow their true self to tear through the bloody shroud of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor's} lies. A curse-afflicted creature who spends one week being treated with love and compassion instead of hatred and fear can make a {@dc 20} Wisdom {@quickref saving throws|PHB|2|1|saving throw}, breaking the curse on a success. The {@spell remove curse} spell also immediately ends the curse\u2014and many reformed clerics of the {@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor} have united with clerics of other faiths to loosen the bloody god's grip on their families."
]
}
],
"hasFluffImages": true
},
{
"name": "Dark Gift of Dahlver-Nar, He of the Many Teeth",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Dahlver-Nar's gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though it was the target of a {@spell reincarnate} spell. The new body appears within 10 feet of the old one. After it has been used three times, the dark gift vanishes.",
"The beneficiary of this dark gift loses all of its teeth until it reincarnates for the third and final time."
]
},
{
"name": "Dark Gift of Delban, the Star of Ice and Hate",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Delban's gift is the power to unleash deadly cold. This dark gift allows its beneficiary to cast the {@spell cone of cold} spell as an action. After it has been used seven times, the dark gift vanishes. Until it vanishes, the beneficiary also gains the benefits of a {@item ring of warmth}.",
"The beneficiary of this dark gift gains the following flaw: \"Fire terrifies me.\""
]
},
{
"name": "Dark Gift of Drizlash, the Nine-Eyed Spider",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Drizlash's gift is the power to walk on walls and ceilings. This dark gift allows its beneficiary to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open."
]
},
{
"name": "Dark Gift of Fekre, Queen of Poxes",
"source": "CoS",
"page": 191,
"type": "Charm",
"entries": [
"Fekre's gift is the power of spreading disease. This dark gift allows its beneficiary to cast the {@spell contagion} spell as an action. After it has been used three times, the dark gift vanishes.",
"The beneficiary of this dark gift reeks of filth."
]
},
{
"name": "Dark Gift of Great Taar Haak, the Five-Headed Destroyer",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Taar Haak's gift is great strength. This dark gift grants its beneficiary the benefit of a {@item belt of fire giant strength}. This benefit lasts for 10 days, after which the dark gift vanishes.",
"The beneficiary of this dark gift the following flaw: \"I like to bully others and make them feel weak and inferior.\""
]
},
{
"name": "Dark Gift of Khirad, the Star of Secrets",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Khirad's gift is the power of divination. This gift allows its beneficiary to cast the {@spell scrying} spell as an action. After it has been used three times, the dark gift vanishes.",
"The beneficiary's voice becomes a low whisper, and its smile becomes cruel and evil."
]
},
{
"name": "Dark Gift of Norganas, the Finger of Oblivion",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Norganas's gift is the power to turn life into undeath. This dark gift allows its beneficiary to cast the {@spell finger of death} spell as an action. After it has been used three times, the dark gift vanishes. When it vanishes, the beneficiary must succeed on a DC 15 Constitution saving throw or drop to 0 hit points.",
"This dark gift turns the beneficiary's blood pitch black and viscid, like tar."
]
},
{
"name": "Dark Gift of Savnok the Inscrutible",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Savnok's gift is the power to shield the mind. This dark gift takes the form of a {@spell mind blank} spell cast on the beneficiary. The spell has an extended duration of 1 year, after which the dark gift vanishes.",
"The beneficiary's eyes melt away upon receiving this dark gift, leaving empty sockets that can still see."
]
},
{
"name": "Dark Gift of Seriach, the Hell Hound Whisperer",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Seriach's gift is the power to summon and control hell hounds. As an action, the beneficiary of this dark gift can summon and control two {@creature hell hound||hell hounds}. Both hounds appear at the same time. The beneficiary can summon hounds only once, and the dark gift vanishes when they die.",
"The beneficiary gains the ability to speak and understand Infernal, if he or she doesn't already know the language. (The hell hounds understand no other language.) Sulfurous smoke issues from the beneficiary's pores whenever he or she speaks Infernal."
]
},
{
"name": "Dark Gift of Shami-Amourae, the Lady of Delights",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Shami-Amourae's gift is the power of persuasion. This dark gift allows its beneficiary to cast the {@spell suggestion} spell as an action, and saving throws against the spell have disadvantage. After it has been used three times, the dark gift vanishes.",
"The beneficiary of this dark gift gains an extra finger on each hand, as well as the following flaw: \"I can't get enough pleasure. I desire others to create beauty for me at all times.\""
]
},
{
"name": "Dark Gift of Sykane, the Soul Hungerer",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Sykane's gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the {@spell raise dead} spell as an action. After it has been used three times, the dark gift vanishes.",
"As soon as this dark gift is received, the beneficiary's eyes glow a sickly yellow until the dark gift vanishes. The beneficiary also gains the following flaw: \"If I help someone, I expect payment in return.\""
]
},
{
"name": "Dark Gift of Tarakamedes, the Grave Wyrm",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Tarakamedes's gift is the power of flight. The beneficiary of this dark gift grows skeletal wings and gains a flying speed of 50 feet.",
"The beneficiary of this dark gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies."
]
},
{
"name": "Dark Gift of Vaund the Evasive",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Vaund's gift is the power of evasion. This dark gift grants its beneficiary the benefits of an {@item amulet of proof against detection and location} and a {@item ring of evasion}. These benefits last for 10 days, after which the dark gift vanishes.",
"The beneficiary of this dark gift becomes twitchy and nervous, and also gains the following flaw: \"I can't give a straight answer to any question put to me.\""
]
},
{
"name": "Dark Gift of Yog the Invincible",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Yog's gift is one of physical resilience. This dark gift increases the beneficiary's hit point maximum by 30. This benefit lasts for 10 days, after which the dark gift vanishes.",
"Oily black fur covers the beneficiary's face and body."
]
},
{
"name": "Dark Gift of Yrrga, the Eye of Shadows",
"source": "CoS",
"page": 193,
"type": "Charm",
"entries": [
"Yrrga's gift is the power of true seeing. This dark gift grants its beneficiary the benefits of {@sense truesight} out to a range of 60 feet. These benefits last for 30 days, after which the dark gift vanishes.",
"The eyes of the beneficiary become starry voids until the dark gift vanishes. The beneficiary of this dark gift also gains the following flaw: \"I believe that all life is pointless and look forward to death when it finally comes.\""
]
},
{
"name": "Dark Gift of Zantras, the Kingmaker",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Zantras's gift is power that comes from great presence and force of personality. This dark gift increases the beneficiary's Charisma by 4, up to a maximum of 22.",
"The beneficiary of this dark gift gains the following flaw: \"I won't take no for an answer.\""
]
},
{
"name": "Dark Gift of Zrin-Hala, the Howling Storm",
"source": "CoS",
"page": 192,
"type": "Charm",
"entries": [
"Zrin-Hala's gift is the power to create lightning. This dark gift allows its beneficiary to cast the {@spell lightning bolt} spell as an action. After it has been used three times, the dark gift vanishes.",
"As soon as this dark gift is received, one side of the beneficiary's face sags and loses all feeling."
]
},
{
"name": "Dimir Charm",
"source": "GGR",
"page": 173,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell blink} or {@spell sleep} (3rd-level version) spell. Alternatively, when you take damage, you can use your reaction to turn {@condition invisible} and teleport up to 30 feet to an unoccupied space you can see. You remain {@condition invisible} until the start of your next turn or until you attack or cast a spell. The charm vanishes after you activate it."
]
},
{
"name": "Draconic Familiar",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "uncommon",
"entries": [
"You gain the aid of a draconic familiar, which might be a splinter of the consciousness of a dragon that invested you with power.",
"You can cast the {@spell find familiar} spell as a ritual without using any material components. When you cast the spell in this way, your familiar always takes the form of a {@creature pseudodragon}.",
"Additionally, when you take the {@action Attack} action on your turn, you can forgo one of your own attacks to allow your pseudodragon familiar to make one attack of its own with its reaction."
]
},
{
"name": "Draconic Rebirth",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "uncommon",
"entries": [
"You become a dragonborn. You replace the racial traits of your original race with the traits of a chromatic, gem, or metallic dragonborn (detailed in this {@book book|FTD|1|Draconic Races}). The kind of dragonborn you become matches the family of the dragon that is the source of this gift. You can keep any skill proficiencies you gained from your previous race, or you gain proficiency in two skills of your choice."
]
},
{
"name": "Draconic Senses",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "rare",
"entries": [
"You gain keen senses like a dragon's.",
{
"type": "entries",
"name": "Blindsight",
"entries": [
"You have {@sense blindsight} to a range of 10 feet. Within that range, you can effectively see anything that isn't behind {@quickref cover|PHB|3|0|total cover}, even if you're {@condition blinded} or in darkness. Moreover, you can see {@condition invisible} creatures within that range, unless the creatures successfully hide from you."
]
},
{
"type": "entries",
"name": "Keen Senses",
"entries": [
"You have advantage on Wisdom ({@skill Perception}) checks."
]
}
]
},
{
"name": "Dragon Queen's Will",
"source": "DSotDQ",
"page": 178,
"type": "Charm",
"entries": [
"You've seen a glimpse of the Dragon Queen's ambitions. It haunts your dreams but steels your will to oppose her. This charm grants you a +4 bonus on Wisdom saving throws. Once used three times, the charm vanishes. While you have this charm, you suffer unsettling but harmless dreams of ravenous dragons. You also permanently gain the ability to speak Draconic if you couldn't already."
]
},
{
"name": "Echo of Dragonsight",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "very rare",
"entries": [
"You have begun to extend your awareness beyond the single world of the Material Plane that is your home.",
"You can cast {@spell contact other plane} as a ritual. The entity you contact is a dragon on another world in the Material Plane, so its knowledge of your world might be limited. Also, this dragon is an echo of the dragon who is the source of the gift, which might affect its attitude and behavior toward you."
]
},
{
"name": "Ephara's Devotee",
"source": "MOT",
"page": 40,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Ephara trait}",
"Ephara grants you insight into how people communicate. You can cast {@spell comprehend languages} with this trait, requiring no material component, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell."
]
},
{
"name": "Ephara's Disciple",
"source": "MOT",
"page": 40,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Ephara trait}",
"You can cast {@spell Mordenkainen's private sanctum} with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell."
]
},
{
"name": "Ephara's Votary",
"source": "MOT",
"page": 40,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Ephara trait}",
"You gain advantage on Charisma ({@skill Persuasion}) checks while you are within a city.",
"In addition, when you fail an Intelligence check or Intelligence saving throw, you can reroll the die, and you must use the new roll. Once you use this reroll, you can't do so again until you finish a long rest."
]
},
{
"name": "Erebos's Devotee",
"source": "MOT",
"page": 43,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Erebos trait}",
"As a devotee of Erebos, you have proven yourself an executor of the Underworld's grim laws. You can call on Erebos's favor to cast {@spell bane} with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Erebos's Disciple",
"source": "MOT",
"page": 43,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Erebos trait}",
"When a soul is sent to its rightful place, you can draw on the energy of the Underworld to empower you. When a creature dies within 10 feet of you, you can use your reaction to gain a number of temporary hit points equal to your level."
]
},
{
"name": "Erebos's Votary",
"source": "MOT",
"page": 43,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Erebos trait}",
"You can cast {@spell vampiric touch} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Eyes of the Impossible",
"source": "ToFW",
"page": 74,
"type": "Charm",
"entries": [
"You are scarred by knowledge you shouldn't possess. Your eyes turn black, except for your pupils, which turn white. This charm grants you advantage on Charisma ({@skill Persuasion}) checks made to interact with evil creatures. Additionally, you can cast the spell {@spell eyebite} as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this charm). Once you cast this spell, you can't cast it again until the next dawn. This charm vanishes after 13 days, when your appearance returns to normal."
]
},
{
"name": "Favor of the Heroic Steed",
"source": "DSotDQ",
"page": 101,
"type": "Charm",
"entries": [
"Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a {@creature warhorse} wearing plate barding (AC 18). The warhorse serves you for 24 hours, then vanishes."
]
},
{
"name": "Fortune's Grace",
"source": "TDCSR",
"page": 190,
"type": "Blessing",
"entries": [
"Your fate-touched essence can cause events to shift in your favor. When you make an attack roll, an ability check, or a {@quickref saving throws|PHB|2|1|saving throw}, you can choose to reroll the {@dice d20}. You must reroll the die before the outcome of the initial roll is determined.",
"Alternatively, when a creature you can see makes an attack against you or makes a {@quickref saving throws|PHB|2|1|saving throw} against one of your spells or features, you can force that creature to reroll the attack roll or {@quickref saving throws|PHB|2|1|saving throw}.",
"If the roll that triggers the reroll is made with {@quickref Advantage and Disadvantage|PHB|2|0|advantage} or {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage}, {@dice 2d20|both d20s} are rerolled. Once you use this feature, you can't use it again until you finish a {@quickref resting|PHB|2|0|long rest}."
]
},
{
"name": "Fragment of Abhorrence",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"Once on each of your turns when you hit a creature with a weapon attack roll, you can force the target to move up to 10 feet away from you in a direction of your choice. A creature that can't be {@condition frightened} is immune to this effect."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"If you start your turn {@condition frightened}, you take {@damage 2d6} psychic damage."
]
}
]
},
{
"name": "Fragment of Attachment",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"You can't be {@condition frightened} while within 10 feet of an ally. If you're already {@condition frightened} and move within 10 feet of an ally, the {@condition frightened} condition ends on you."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You have disadvantage on Wisdom and Charisma saving throws while you aren't within 10 feet of an ally."
]
}
]
},
{
"name": "Fragment of Deception",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"When you take damage, you can use your reaction to turn {@condition invisible} and teleport up to 60 feet to an unoccupied space you can see. You remain {@condition invisible} until the start of your next turn or until you make a damage roll or cast a spell."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You have disadvantage on Wisdom checks."
]
}
]
},
{
"name": "Fragment of Despondence",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"You are immune to the {@condition charmed} condition."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You can't take the {@action Help} action."
]
}
]
},
{
"name": "Fragment of Intransigence",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"Another creature can't force you to move anywhere you don't want to go."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You can't take the {@action Disengage} or {@action Dodge} action."
]
}
]
},
{
"name": "Fragment of Loathing",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"When a creature damages you with a weapon attack or a spell, you can focus your hatred on that creature. Until the end of your next turn, you have advantage on attack rolls you make against the creature. You can focus your hatred on only one creature at a time."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You have disadvantage on Charisma checks."
]
}
]
},
{
"name": "Fragment of Melancholy",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"When you fail a Wisdom or Charisma saving throw, you can reroll it with advantage, potentially turning a failure into a success. After you use this benefit, you must finish a long rest before you can use it again."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"If you use this fragment's benefit and it doesn't turn a failed saving throw into a success, you are {@condition incapacitated} until the end of your next turn, overcome with despair."
]
}
]
},
{
"name": "Fragment of Pity",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"Each time you spend a Hit Die to regain hit points, you regain additional hit points equal to your proficiency bonus."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"You have disadvantage on death saving throws."
]
}
]
},
{
"name": "Fragment of Rancor",
"source": "CRCotN",
"page": 214,
"type": "Fragment of Suffering",
"entries": [
{
"type": "entries",
"name": "Benefit",
"entries": [
"When you hit a creature with an attack, you can choose to deal either an extra {@damage 2d6} psychic damage to the creature or {@damage 4d6} psychic damage to each other creature within 5 feet of it. After you use this benefit, you must finish a short or long rest before you can use it again."
]
},
{
"type": "entries",
"name": "Drawback",
"entries": [
"Whenever you are not {@condition unconscious} and fail a saving throw, you take {@damage 2d6} psychic damage."
]
}
]
},
{
"name": "Frightful Presence",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "very rare",
"entries": [
"Echoes of a dragon's might linger around you, and you can call on them to inspire fear in those who stand against you.",
"As a bonus action, you can manifest your frightful presence. Each creature of your choice that is within 120 feet of you and aware of you must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. A creature that fails becomes {@condition frightened} of you for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"Once you use this ability a number of times equal to your proficiency bonus, you can't use it again until you finish a long rest."
]
},
{
"name": "Golgari Charm",
"source": "GGR",
"page": 173,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell dispel magic}, {@spell false life} (3rd-level version), or {@spell stinking cloud} spell. The charm vanishes after you activate it."
]
},
{
"name": "Gruul Charm",
"source": "GGR",
"page": 173,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell heroism} or {@spell thunderwave} spell (3rd-level versions). Alternatively, as a reaction when you miss with a weapon attack, you can make another attack against the target you missed. The charm vanishes after you activate it."
]
},
{
"name": "Habbakuk's Blessing",
"source": "DSotDQ",
"page": 116,
"type": "Charm",
"entries": [
"Habbakuk blesses your travels through the Northern Wastes. This charm grants you advantage on Wisdom ({@skill Survival}) checks made to notice the Wash's waters filling chasms.",
"Additionally, while traveling, you and up to 5 other creatures with you ignore {@book difficult terrain|PHB|8|Difficult Terrain} outdoors in the Northern Wastes, allowing you to move at double the pace listed on the Northern Wastes Land Travel table (see the \"{@adventure Into the Wastes|DSotDQ|5|Into the Wastes}\" section earlier in this chapter).",
"This charm vanishes 24 hours after you leave the Northern Wastes."
]
},
{
"name": "Heliod's Devotee",
"source": "MOT",
"page": 46,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Heliod trait}",
"As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod's favor and cast {@spell bless} with this trait, requiring no material components. Heliod's blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Heliod's Disciple",
"source": "MOT",
"page": 46,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Heliod trait}",
"You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being {@condition blinded}, and you have resistance to fire damage."
]
},
{
"name": "Heliod's Votary",
"source": "MOT",
"page": 46,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Heliod trait}",
"You can cast {@spell daylight} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "I'jin",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Female"
},
{
"type": "item",
"name": "Alignment:",
"entry": "CN"
},
{
"type": "item",
"name": "Personality:",
"entry": "Fickle and unpredictable"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I never stick to a plan.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Obo'laka"
},
{
"type": "item",
"name": "Power:",
"entry": "The host's Dexterity score becomes 23, unless it is already higher."
}
]
}
]
},
{
"name": "Iroas's Devotee",
"source": "MOT",
"page": 49,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Iroas trait}",
"As a devotee of Iroas, you have earned his favor through victories won in his name. You can cast {@spell compelled duel} with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell."
]
},
{
"name": "Iroas's Disciple",
"source": "MOT",
"page": 49,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Iroas trait}",
"As a bonus action, you can call on Iroas's blessing, gaining the following benefit for 1 minute or until you are {@condition incapacitated}: creatures within 30 feet of you can't gain advantage on attack rolls against you. Once you use this trait, you can't do so again until you finish a long rest."
]
},
{
"name": "Iroas's Votary",
"source": "MOT",
"page": 49,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Iroas trait}",
"You can cast {@spell crusader's mantle} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being {@condition frightened}."
]
},
{
"name": "Izzet Charm",
"source": "GGR",
"page": 174,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell dispel magic} or {@spell lightning bolt} spell. Alternatively, as an action, you can regain one expended spell slot of 3rd level or lower. The charm vanishes after you activate it."
]
},
{
"name": "Joho's Charm",
"source": "ToA",
"page": 179,
"type": "Charm",
"entries": [
"While you have Joho in your possession, it grants you the benefit of a {@item helm of comprehending languages}. This benefit lasts for 7 days while the doll is in your possession, after which the charm vanishes from you.",
"The doll is a Tiny construct. Destroying the doll causes the child's soul within it to become trapped in {@adventure the Soulmonger|ToA|5|The Soulmonger}.",
{
"type": "statblockInline",
"dataType": "object",
"data": {
"name": "Joho",
"isNpc": true,
"source": "ToA",
"page": 179,
"size": [
"T"
],
"objectType": "U",
"creatureType": "construct",
"hp": 1,
"speed": {
"walk": 10
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
]
}
}
]
},
{
"name": "Karametra's Devotee",
"source": "MOT",
"page": 52,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Karametra trait}",
"As a devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus to AC for 1 minute. Once you use this trait, you can't use it again until you finish a long rest."
]
},
{
"name": "Karametra's Disciple",
"source": "MOT",
"page": 52,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Karametra trait}",
"By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a {@item potion of healing} for 24 hours, after which it loses this property. Once you use this trait, you can't do so again until you finish a long rest."
]
},
{
"name": "Karametra's Votary",
"source": "MOT",
"page": 52,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Karametra trait}",
"You can cast {@spell create food and water} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being {@condition poisoned}."
]
},
{
"name": "Keranos's Devotee",
"source": "MOT",
"page": 55,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Keranos trait}",
"As a devotee of Keranos, you have proven your wisdom and your allegiance to the storm lord. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra {@dice 1d6} lightning damage to the target. You can use this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest."
]
},
{
"name": "Keranos's Disciple",
"source": "MOT",
"page": 55,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Keranos trait}",
"The energy of the storm fills your being, granting you advantage on initiative rolls."
]
},
{
"name": "Keranos's Votary",
"source": "MOT",
"page": 55,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Keranos trait}",
"When you fail an Intelligence or a Wisdom saving throw, you can reroll the die, and you must use the new roll. Once you use this trait, you can't do so again until you finish a long rest."
]
},
{
"name": "Klothys's Devotee",
"source": "MOT",
"page": 58,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Klothys trait}",
"As a devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast {@spell command} with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Klothys's Disciple",
"source": "MOT",
"page": 58,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Klothys trait}",
"You develop a second sense, allowing you to intuit the tug and pull of destiny. You can't be surprised, provided you aren't {@condition incapacitated}."
]
},
{
"name": "Klothys's Votary",
"source": "MOT",
"page": 58,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Klothys trait}",
"You can cast {@spell clairvoyance} with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being {@condition charmed}."
]
},
{
"name": "Kruphix's Devotee",
"source": "MOT",
"page": 61,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Kruphix trait}",
"As a devotee of Kruphix, you have proven yourself a devotee of reality's mysteries and laws. You can cast {@spell detect magic} with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.",
"In addition, you know the {@spell mage hand} cantrip. Intelligence is your spellcasting ability for these spells."
]
},
{
"name": "Kruphix's Disciple",
"source": "MOT",
"page": 61,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Kruphix trait}",
"As a true champion of Kruphix, you can use your {@spell mage hand} cantrip to protect yourself. While your spectral hand is within 5 feet of you, you gain a +2 bonus to your AC against ranged attacks."
]
},
{
"name": "Kruphix's Votary",
"source": "MOT",
"page": 61,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Kruphix trait}",
"You can cast {@spell detect thoughts} with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being {@condition charmed}."
]
},
{
"name": "Kubazan",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Male"
},
{
"type": "item",
"name": "Alignment:",
"entry": "CG"
},
{
"type": "item",
"name": "Personality:",
"entry": "Wild and spirited"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I am fearless and not afraid to take great risks.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Papazotl"
},
{
"type": "item",
"name": "Power:",
"entry": "The host's Strength score becomes 23, unless it is already higher."
}
]
}
]
},
{
"name": "Moa",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Male"
},
{
"type": "item",
"name": "Alignment:",
"entry": "LG"
},
{
"type": "item",
"name": "Personality:",
"entry": "Truthful and kind"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I must always speak the truth.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Wongo"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can use an action to turn {@condition invisible}. Anything the host is wearing or carrying is {@condition invisible} as long as it is on the host's person. The effect ends if the host attacks, casts a spell, forces a saving throw, or deals damage."
}
]
}
]
},
{
"name": "Mogis's Devotee",
"source": "MOT",
"page": 64,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Mogis trait}",
"As a devotee of Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis's favor and cast {@spell wrathful smite} with this trait. Mogis's blessing manifest as a blood-red glow around your weapon, causing it to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell."
]
},
{
"name": "Mogis's Disciple",
"source": "MOT",
"page": 64,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Mogis trait}",
"Countless battles and vicious visions have given you focus. You have advantage on saving throws against being {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Mogis's Votary",
"source": "MOT",
"page": 64,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Mogis trait}",
"You can cast {@spell blinding smite} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Constitution is your spellcasting ability for this spell."
]
},
{
"name": "Nangnang",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Female"
},
{
"type": "item",
"name": "Alignment:",
"entry": "NE"
},
{
"type": "item",
"name": "Personality:",
"entry": "Selfish and cruel"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I won't share with others.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Shagambi"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. It gains a climbing speed equal to its walking speed."
}
]
}
]
},
{
"name": "Nylea's Devotee",
"source": "MOT",
"page": 67,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Nylea trait}",
"As a devotee of Nylea, you have proven yourself a guardian of the wilds. You can cast {@spell hunter's mark} with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Nylea's Disciple",
"source": "MOT",
"page": 67,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Nylea trait}",
"When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours."
]
},
{
"name": "Nylea's Votary",
"source": "MOT",
"page": 67,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Nylea trait}",
"You can cast {@spell speak with animals} with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being {@condition poisoned}."
]
},
{
"name": "Obo'laka",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Female"
},
{
"type": "item",
"name": "Alignment:",
"entry": "LN"
},
{
"type": "item",
"name": "Personality:",
"entry": "Nervous and obsessive"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I am risk-averse and a slave to routine.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "I'jin"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can attune to one additional magic item. When Obo'laka leaves the host, all magic items to which the host is attuned are no longer attuned to it."
}
]
}
]
},
{
"name": "Orzhov Charm",
"source": "GGR",
"page": 174,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell bestow curse} or {@spell fear} spell. Alternatively, when a creature you can see within 30 feet of you is reduced to 0 hit points, you can use your reaction to have it drop to 1 hit point instead. The charm vanishes after you activate it."
]
},
{
"name": "Papazotl",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Male"
},
{
"type": "item",
"name": "Alignment:",
"entry": "LE"
},
{
"type": "item",
"name": "Personality:",
"entry": "Shrewd and conniving"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I bow before no one and expect others to do as I command.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Kubazan"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can't be {@status surprised}, gains advantage on all Wisdom checks, and never takes damage from falling."
}
]
}
]
},
{
"name": "Pharika's Devotee",
"source": "MOT",
"page": 70,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Pharika trait}",
"As a devotee of Pharika, you have power over affliction. You can cast {@spell ray of sickness} with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell."
]
},
{
"name": "Pharika's Disciple",
"source": "MOT",
"page": 70,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Pharika trait}",
"Pharika blesses you with Pharika's Balm, an effect that can cure or enfeeble. As an action, you can touch a creature and choose one of the following:",
{
"type": "list",
"items": [
"The target regains hit points equal to {@dice 1d8} + your Wisdom modifier, and you can cure the target of one disease or neutralize one poison affecting it.",
"The target must succeed on a DC 15 Constitution saving throw, or for 1 minute, the target deals only half damage with weapon attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success."
]
},
"You can use this action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest."
]
},
{
"name": "Pharika's Votary",
"source": "MOT",
"page": 70,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Pharika trait}",
"Pharika's blessing shields you from most maladies. You have advantage on saving throws against being {@condition poisoned}, and you are immune to disease."
]
},
{
"name": "Phenax's Devotee",
"source": "MOT",
"page": 73,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Phenax trait}",
"As a devotee of Phenax, you have proven yourself accomplished at deception. You can call on Phenax's blessing and cast {@spell disguise self} with this trait. While the spell is active, your shadow still resembles your original form. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell."
]
},
{
"name": "Phenax's Disciple",
"source": "MOT",
"page": 73,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Phenax trait}",
"When you are hidden from a creature and miss it with an attack, making the attack doesn't reveal your position."
]
},
{
"name": "Phenax's Votary",
"source": "MOT",
"page": 73,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Phenax trait}",
"Your words are inspired by Theros's greatest liar. You have advantage on Charisma ({@skill Deception}) checks."
]
},
{
"name": "Psionic Reach",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "very rare",
"entries": [
"The psionic energy of a gem dragon empowers your mind. You gain resistance to psychic damage.",
"In addition, you learn the {@spell telekinesis} spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have of the appropriate level. The spellcasting ability is Intelligence, Wisdom, or Charisma when you cast the spell with this gift (choose when you gain the gift)."
]
},
{
"name": "Purphoros's Devotee",
"source": "MOT",
"page": 76,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Purphoros trait}",
"As a devotee of Purphoros, you have drawn the notice of the forge god with your skill. You can cast {@spell shield of faith} with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.",
"In addition, you know the {@spell mending} cantrip. Intelligence is your spellcasting ability for these spells."
]
},
{
"name": "Purphoros's Disciple",
"source": "MOT",
"page": 76,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Purphoros trait}",
"While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed."
]
},
{
"name": "Purphoros's Votary",
"source": "MOT",
"page": 76,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Purphoros trait}",
"You can cast {@spell heat metal} with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.",
"In addition, you have advantage on saving throws against being knocked {@condition prone}."
]
},
{
"name": "Rakdos Charm",
"source": "GGR",
"page": 174,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell crown of madness}, {@spell hellish rebuke}, or {@spell shatter} spell. The charm vanishes after you activate it."
]
},
{
"name": "Scaled Toughness",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "legendary",
"entries": [
"Your skin toughens, making you resistant to certain types of physical harm. You gain resistance to piercing and slashing damage."
]
},
{
"name": "Selesnya Charm",
"source": "GGR",
"page": 174,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell aura of vitality} or {@spell conjure animals} spell. Alternatively, as an action, you can give up to three creatures of your choice within 30 feet of you resistance to bludgeoning, piercing, and slashing damage until the end of your next turn. The charm vanishes after you activate it."
]
},
{
"name": "Shagambi",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Female"
},
{
"type": "item",
"name": "Alignment:",
"entry": "NG"
},
{
"type": "item",
"name": "Personality:",
"entry": "Wise and virtuous"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I never show mercy to evildoers.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Nangnang"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can make one extra attack when taking the {@action Attack} action on its turn."
}
]
}
]
},
{
"name": "Simic Charm",
"source": "GGR",
"page": 174,
"type": "Charm",
"entries": [
"When you activate this charm, you can cast the {@spell enhance ability} (3rd-level version), {@spell enlarge/reduce}, or {@spell gaseous form} spell. The charm vanishes after you activate it."
]
},
{
"name": "Strawbundle's Charm",
"source": "ToA",
"page": 179,
"type": "Charm",
"entries": [
"While you have Strawbundle in your possession, this charm allows you to cast the {@spell etherealness} spell as an action, no components required. After it is used three times, the charm vanishes.",
"The doll is a Tiny construct. Destroying the doll causes the child's soul within it to become trapped in {@adventure the Soulmonger|ToA|5|The Soulmonger}.",
{
"type": "statblockInline",
"dataType": "object",
"data": {
"name": "Strawbundle",
"isNpc": true,
"source": "ToA",
"page": 179,
"size": [
"T"
],
"objectType": "U",
"creatureType": "construct",
"hp": 1,
"speed": {
"walk": 10
},
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
]
}
}
]
},
{
"name": "Thassa's Devotee",
"source": "MOT",
"page": 79,
"type": "Piety Trait",
"entries": [
"{@i Piety 3+ Thassa trait}",
"As a devotee of Thassa, you have proven yourself a worthy representative of the god of the sea. You can cast {@spell fog cloud} with this trait. Fog created in this way smells strongly of the sea. You can cast the spell in this way a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell."
]
},
{
"name": "Thassa's Disciple",
"source": "MOT",
"page": 79,
"type": "Piety Trait",
"entries": [
"{@i Piety 25+ Thassa trait}",
"You are inspired by the tempestuous, uncontrollable nature of the sea; you have advantage on saving throws against being {@condition charmed} or {@condition restrained}."
]
},
{
"name": "Thassa's Votary",
"source": "MOT",
"page": 79,
"type": "Piety Trait",
"entries": [
"{@i Piety 10+ Thassa trait}",
"You can cast {@spell blink} with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell."
]
},
{
"name": "The Blessed of Corellon",
"source": "MTF",
"page": 45,
"type": "Other",
"entries": [
"Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth's influence and chose to fix their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon\u2014living symbols of the god's love and of the primal elves' original fluid state of being. Many of Corellon's chief priests bear this blessing.",
"The rarest of these blessed elves can change their sex whenever they finish a long rest-a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize it as a curse, for it could destabilize their entire society. If Corellon's blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon."
]
},
{
"name": "Time of the Dragon",
"source": "ToFW",
"page": 68,
"type": "Charm",
"entries": [
"While holding the scale, you can use an action to summon Renesnuprah, an {@creature adult time dragon|MPP} (see {@book Morte's Planar Parade|MPP}). The dragon appears in an unoccupied space of your choice that you can see within 60 feet of you and aids you for 10 minutes. Afterward, the time dragon vanishes, and the scale crumbles."
]
},
{
"name": "Tongue of the Dragon",
"source": "FTD",
"page": 28,
"type": "Draconic Gift",
"rarity": "uncommon",
"entries": [
"You gain some of the majestic presence of a dragon.",
{
"type": "entries",
"name": "Dragon's Speech",
"entries": [
"You can speak, read, and write Draconic."
]
},
{
"type": "entries",
"name": "Dragon's Voice",
"entries": [
"As a bonus action, you can make your voice audible up to 300 feet away for 1 minute."
]
},
{
"type": "entries",
"name": "Dragon's Wiles",
"entries": [
"You have advantage on Charisma ({@skill Persuasion}) checks."
]
}
]
},
{
"name": "Unkh",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Female"
},
{
"type": "item",
"name": "Alignment:",
"entry": "N"
},
{
"type": "item",
"name": "Personality:",
"entry": "Self-absorbed and indecisive"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I am incapable of making decisions.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "None"
},
{
"type": "item",
"name": "Power:",
"entry": "The host's Constitution score becomes 23, unless it is already higher."
}
]
}
]
},
{
"name": "Vlagomir's Spark",
"source": "IDRotF",
"page": 227,
"type": "Charm",
"entries": [
"You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a {@spell greater restoration} spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession."
]
},
{
"name": "Wongo",
"source": "ToA",
"page": 129,
"type": "Inhabitation",
"entries": [
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Gender:",
"entry": "Male"
},
{
"type": "item",
"name": "Alignment:",
"entry": "CE"
},
{
"type": "item",
"name": "Personality:",
"entry": "Violent and deranged"
},
{
"type": "item",
"name": "Inherited flaw:",
"entry": "\"I act without concern for the well-being of others.\""
},
{
"type": "item",
"name": "Enemy:",
"entry": "Moa"
},
{
"type": "item",
"name": "Power:",
"entry": "The host can use an action to unleash a psionic assault on a creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be {@condition stunned} until the end of the target's next turn."
}
]
}
]
},
{
"name": "Yuan-Ti Pureblood Transformation",
"source": "ToA",
"page": 119,
"type": "Other",
"entries": [
"A human can be transformed into a yuan-ti pureblood. The transformation can be undone only by a {@spell wish} spell or divine intervention. A character who survives it gains a random form of {@table indefinite madness} (see \"{@book Madness|DMG|8|Madness}\" in chapter 8 of the {@i Dungeon Master's Guide}). A human that undergoes and survives the ritual retains its traits and gains the following yuan-ti racial traits.",
{
"type": "entries",
"name": "Darkvision",
"entries": [
"You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray."
]
},
{
"type": "entries",
"name": "Innate Spellcasting",
"entries": [
"You know the {@spell poison spray} cantrip. You can cast {@spell animal friendship} an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast {@spell suggestion} with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells."
]
},
{
"type": "entries",
"name": "Magic Resistance",
"entries": [
"You have advantage on saving throws against spells and other magical effects."
]
},
{
"type": "entries",
"name": "Poison Immunity",
"entries": [
"You are immune to poison damage and the {@condition poisoned} condition."
]
}
]
}
]
}