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5etools-mirror-2.github.io/data/bestiary/bestiary-tob1-2023.json
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2024-04-23 23:14:25 +01:00

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1.4 MiB

{
"monster": [
{
"name": "Abominable Beauty",
"source": "ToB1-2023",
"page": 11,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 187,
"formula": "22d8 + 88"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 18,
"con": 18,
"int": 17,
"wis": 16,
"cha": 26,
"save": {
"dex": "+8",
"con": "+8",
"cha": "+12"
},
"skill": {
"deception": "+12",
"perception": "+7",
"performance": "+12",
"persuasion": "+12"
},
"passive": 17,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic",
"Elvish",
"Sylvan"
],
"cr": "11",
"trait": [
{
"name": "Burning Touch",
"entries": [
"When the abominable beauty hits with a Slam attack, the Slam deals an extra 21 ({@damage 6d6}) fire damage (included in the attack). In addition, a creature that touches the abominable beauty or hits her with a melee weapon attack while within 5 feet of her takes 10 ({@damage 3d6}) fire damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The abominable beauty uses Blinding Gaze. She then makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage."
]
},
{
"name": "Blinding Gaze",
"entries": [
"The abominable beauty fixes her gaze on a creature within 30 feet of her. If the target can see the beauty's eyes, the target must succeed on a {@dc 16} Charisma saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the abominable beauty's Blinding Gaze for the next 24 hours."
]
},
{
"name": "Deafening Voice {@recharge 5}",
"entries": [
"The abominable beauty speaks a lilting incantation. Each creature within 30 feet of her and that can hear her voice must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 31 ({@damage 9d6}) thunder damage and is {@condition deafened} for 1 hour. On a success, a creature takes half the damage, isn't {@condition deafened}, and is immune to the abominable beauty's Deafening Voice for the next 24 hours."
]
}
],
"environment": [
"forest"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR",
"E",
"S"
],
"damageTags": [
"B",
"F",
"T"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"deafened"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Accursed Defiler",
"source": "ToB1-2023",
"page": 12,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
12
],
"hp": {
"average": 75,
"formula": "10d8 + 30"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 14,
"con": 17,
"int": 6,
"wis": 15,
"cha": 14,
"skill": {
"perception": "+4",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"necrotic",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"understands an ancient language but can't speak"
],
"cr": "4",
"trait": [
{
"name": "Cursed Existence",
"entries": [
"When it drops to 0 hp in desert terrain, the accursed defiler's body disintegrates into sand and a parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a creature under the effects of the {@spell bless} spell, the accursed defiler reforms at the next sundown {@dice 1d100} miles away from where it died in a random direction."
]
},
{
"name": "Sand Shroud",
"entries": [
"A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than the accursed defiler. Wisdom ({@skill Survival}) checks made to follow tracks left by the accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage."
]
},
{
"name": "Undead Nature",
"entries": [
"The accursed defiler doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The accursed defiler makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the accursed defiler scores a critical hit, the target suffers one level of {@condition exhaustion}."
]
},
{
"name": "Sandslash {@recharge 5}",
"entries": [
"The accursed defiler intensifies the vortex of sand that surrounds it. Each creature within 10 feet of the accursed defiler must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) slashing damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Cave Dragon",
"source": "ToB1-2023",
"page": 114,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 270,
"formula": "20d12 + 140"
},
"speed": {
"walk": 40,
"burrow": 40,
"climb": 40
},
"str": 27,
"dex": 12,
"con": 25,
"int": 12,
"wis": 14,
"cha": 16,
"save": {
"dex": "+7",
"con": "+13",
"wis": "+8",
"cha": "+9"
},
"skill": {
"perception": "+14",
"stealth": "+7"
},
"senses": [
"blindsight 60 ft.",
"tremorsense 120 ft."
],
"passive": 24,
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Draconic"
],
"cr": "19",
"trait": [
{
"name": "Darkness Aura",
"entries": [
"The cave dragon emits magical darkness in a 30- foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful {@spell dispel magic} ({@dc 14}) cast on the dragon suppresses this aura for 1 minute."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magical Tunneler",
"entries": [
"The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 10-foot diameter tunnel in its wake."
]
},
{
"name": "Spiked Climb",
"entries": [
"The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Poison Breath {@recharge 5}",
"entries": [
"The dragon exhales a cone of black, poisonous gas in a 60-foot cone. Each target in that area must make a {@dc 21} Constitution saving throw. On a failure, a creature takes 56 ({@damage 16d6}) poison damage and is {@condition poisoned} until it finishes a short rest. A creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success."
]
}
],
"reaction": [
{
"name": "Ruff Spikes",
"entries": [
"When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a {@dc 21} Dexterity saving throw or take 9 ({@damage 2d8}) piercing damage and be prevented from entering that space."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Limb Sweep (Costs 2 Actions)",
"entries": [
"The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked {@condition prone}."
]
}
],
"legendaryGroup": {
"name": "Cave Dragon",
"source": "ToB1-2023"
},
"environment": [
"underdark"
],
"dragonAge": "adult",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"T"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"poisoned",
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Flame Dragon",
"source": "ToB1-2023",
"page": 118,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 275,
"formula": "22d12 + 132"
},
"speed": {
"walk": 40,
"climb": 40,
"fly": 80
},
"str": 19,
"dex": 14,
"con": 23,
"int": 17,
"wis": 14,
"cha": 20,
"save": {
"dex": "+7",
"con": "+11",
"wis": "+7",
"cha": "+10"
},
"skill": {
"deception": "+10",
"perception": "+12",
"persuasion": "+10",
"stealth": "+7"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 22,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic",
"Ignan"
],
"cr": "16",
"trait": [
{
"name": "Fire Incarnate",
"entries": [
"Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
]
},
{
"name": "Heated Body",
"entries": [
"A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 10 ({@damage 3d6}) fire damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 19} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a {@dc 18} Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Shifting Flames",
"entries": [
"The dragon magically transforms into a Huge or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 17} Dexterity saving throw or take 11 ({@damage 2d6 + 4}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Flame Dragon",
"source": "ToB1-2023"
},
"environment": [
"mountain",
"underdark"
],
"dragonAge": "adult",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"IG"
],
"damageTags": [
"B",
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Mithral Dragon",
"source": "ToB1-2023",
"page": 122,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 253,
"formula": "22d12 + 110"
},
"speed": {
"walk": 40,
"fly": 80
},
"str": 12,
"dex": 22,
"con": 21,
"int": 18,
"wis": 19,
"cha": 18,
"save": {
"dex": "+12",
"con": "+11",
"wis": "+10",
"cha": "+10"
},
"skill": {
"history": "+10",
"insight": "+10",
"perception": "+16",
"persuasion": "+10",
"stealth": "+12"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 26,
"resist": [
"force"
],
"immune": [
"slashing"
],
"conditionImmune": [
"charmed"
],
"languages": [
"all",
"telepathy 120 ft."
],
"cr": "18",
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"The dragon has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Mithral Scales",
"entries": [
"If the dragon rolls a 20 on a saving throw against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 5th level or lower on the target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a {@dc 19} Constitution saving throw or lose 7 {@dice 2d6} hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful {@dc 14} Wisdom ({@skill Medicine}) check. The claw pops out of the wound if the target receives magical healing."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Shard Breath {@recharge 5}",
"entries": [
"The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 42 ({@damage 12d6}) slashing damage on a failed save, or half as much on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 ({@damage 2d6}) slashing damage for every 5 feet it travels."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Mithral Dragon",
"source": "ToB1-2023"
},
"environment": [
"mountain"
],
"dragonAge": "adult",
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Sea Dragon",
"source": "ToB1-2023",
"page": 126,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 275,
"formula": "22d12 + 132"
},
"speed": {
"walk": 40,
"fly": 80,
"swim": 60
},
"str": 25,
"dex": 10,
"con": 23,
"int": 17,
"wis": 15,
"cha": 19,
"save": {
"dex": "+6",
"con": "+12",
"wis": "+8",
"cha": "+10"
},
"skill": {
"perception": "+14",
"stealth": "+6"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 24,
"immune": [
"cold"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "18",
"trait": [
{
"name": "Amphibious",
"entries": [
"The dragon can breathe air and water."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Siege Monster",
"entries": [
"The dragon deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 10 ({@damage 3d6}) cold damage."
]
},
{
"name": "Fin",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Tidal Breath {@recharge 5}",
"entries": [
"The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a {@dc 20} Dexterity saving throw. On a failure, the creature takes 33 ({@damage 6d10}) bludgeoning damage and 33 ({@damage 6d10}) cold damage and is pushed up to 30 feet away from the dragon and knocked {@condition prone}. On a success, the creature takes half the damage and isn't pushed or knocked {@condition prone}."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then move up to half its flying speed, or half its swimming speed if in the water."
]
}
],
"legendaryGroup": {
"name": "Sea Dragon",
"source": "ToB1-2023"
},
"environment": [
"underwater"
],
"dragonAge": "adult",
"traitTags": [
"Amphibious",
"Legendary Resistances",
"Siege Monster"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"C",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Void Dragon",
"source": "ToB1-2023",
"page": 129,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 229,
"formula": "17d12 + 119"
},
"speed": {
"walk": 40,
"fly": {
"number": 80,
"condition": "(hover)"
},
"canHover": true
},
"str": 24,
"dex": 10,
"con": 25,
"int": 16,
"wis": 13,
"cha": 21,
"save": {
"dex": "+5",
"con": "+12",
"wis": "+6",
"cha": "+10"
},
"skill": {
"arcana": "+13",
"history": "+13",
"perception": "+11",
"stealth": "+5"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 21,
"immune": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Draconic",
"Void Speech"
],
"cr": "16",
"trait": [
{
"name": "Chill of the Void",
"entries": [
"Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
]
},
{
"name": "Expert Void Traveler",
"entries": [
"The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage plus 10 ({@damage 3d6}) cold damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage."
]
},
{
"name": "Aura of Madness",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
]
},
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entry": "The dragon exhales localized gravity in a 60\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 20} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
},
{
"type": "item",
"name": "Stellar Breath",
"entry": "The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a {@dc 20} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage and 31 ({@damage 9d6}) radiant damage on a failed save, or half as much damage on a successful one."
}
]
}
]
}
],
"reaction": [
{
"name": "Void Twist",
"entries": [
"The dragon adds 5 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Void Slip (Costs 2 Actions)",
"entries": [
"The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Constitution saving throw or take 14 ({@damage 4d6}) cold damage and be knocked {@condition prone}."
]
}
],
"legendaryGroup": {
"name": "Void Dragon",
"source": "ToB1-2023"
},
"environment": [
"planar"
],
"dragonAge": "adult",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"C",
"F",
"P",
"R",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Adult Wind Dragon",
"source": "ToB1-2023",
"page": 134,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 187,
"formula": "15d12 + 90"
},
"speed": {
"walk": 30,
"fly": {
"number": 90,
"condition": "(hover)"
},
"canHover": true
},
"str": 24,
"dex": 16,
"con": 22,
"int": 16,
"wis": 15,
"cha": 18,
"save": {
"dex": "+8",
"con": "+11",
"wis": "+7",
"cha": "+9"
},
"skill": {
"acrobatics": "+13",
"intimidation": "+9",
"perception": "+12",
"stealth": "+8"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 22,
"resist": [
"cold"
],
"immune": [
"lightning"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "16",
"trait": [
{
"name": "Freedom of Movement",
"entries": [
"The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Storm Sight",
"entries": [
"The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
]
},
{
"name": "Whirling Winds",
"entries": [
"Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Tempest Breath {@recharge 5}",
"entries": [
"The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a {@dc 19} Strength saving throw. On a failure, a creature takes 27 ({@damage 6d8}) bludgeoning damage and 27 ({@damage 6d8}) lightning damage and is pushed up to 30 feet away from the dragon and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@damage 2d6 + 7}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Wind Dragon",
"source": "ToB1-2023"
},
"environment": [
"grassland",
"mountain"
],
"dragonAge": "adult",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"L",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Al-Aeshma Genie",
"source": "ToB1-2023",
"page": 197,
"size": [
"L"
],
"type": "elemental",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 149,
"formula": "13d10 + 78"
},
"speed": {
"walk": 30,
"fly": {
"number": 90,
"condition": "(hover)"
},
"canHover": true
},
"str": 21,
"dex": 15,
"con": 22,
"int": 15,
"wis": 16,
"cha": 20,
"save": {
"dex": "+6",
"wis": "+7",
"cha": "+9"
},
"senses": [
"darkvision 120 ft."
],
"passive": 13,
"immune": [
"lightning",
"thunder"
],
"languages": [
"Auran",
"Common",
"Ignan"
],
"cr": "9",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell detect magic}"
],
"daily": {
"3e": [
"{@spell create or destroy water} (destroy only)",
"{@spell wind walk} (as an action)"
],
"1e": [
"{@spell gaseous form}",
"{@spell invisibility}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Air Hatred",
"entries": [
"The al-aeshma has advantage on attack rolls against creatures that are flying."
]
},
{
"name": "Earth Bound",
"entries": [
"The al-aeshma is anchored to the earth and can't fly far from it. The al-aeshma can't willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground."
]
},
{
"name": "Elemental Demise",
"entries": [
"When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying."
]
},
{
"name": "Regeneration",
"entries": [
"The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the al-Aeshma's next turn. The al\u2011aeshma dies only if it starts its turn at 0 hp and doesn't regenerate."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The al-aeshma makes three Scimitar attacks. It can replace one attack with a use of Dust Devil or Spellcasting."
]
},
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Dust Devil",
"entries": [
"The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a {@dc 17} Strength saving throw or be {@condition restrained}. While {@condition restrained}, a creature takes 7 ({@damage 2d6}) slashing damage and 7 ({@damage 2d6}) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a {@condition restrained} creature, can take an action to free the {@condition restrained} creature by succeeding on a {@dc 17} Strength check.",
"The al-aeshma can use a bonus action on its turn to move the dust devil up to 30 feet. A {@condition restrained} creature doesn't move with the dust devil when the dust devil moves and is freed if the dust devil moves out of its space. The dust devil lasts until the al-aeshma loses its {@status concentration} (as if {@status concentration||concentrating} on a spell), and the alaeshma can have only one dust devil active at a time."
]
}
],
"environment": [
"desert"
],
"attachedItems": [
"scimitar|phb"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AU",
"C",
"IG"
],
"damageTags": [
"N",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"restrained"
],
"conditionInflictSpell": [
"incapacitated",
"invisible"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ala",
"source": "ToB1-2023",
"page": 13,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "15d8 + 60"
},
"speed": {
"walk": 30,
"fly": 40
},
"str": 20,
"dex": 16,
"con": 18,
"int": 10,
"wis": 16,
"cha": 8,
"skill": {
"athletics": "+8",
"perception": "+9",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 19,
"immune": [
"lightning",
"poison",
"thunder"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Draconic"
],
"cr": "8",
"trait": [
{
"name": "Flyby",
"entries": [
"The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach."
]
},
{
"name": "Poisonous Flesh",
"entries": [
"The ala's poison infuses its flesh. A creature that touches the ala or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Storm's Strength",
"entries": [
"If the ala is outside and an electrical storm is within 1 mile of it, creatures have disadvantage on their saving throws against the ala's Lightning's Kiss."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ala makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Lightning's Kiss {@recharge 5}",
"entries": [
"The ala launches a bolt of lightning at up to three targets it can see within 30 feet of it. Each target must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"farmland",
"forest"
],
"traitTags": [
"Flyby"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"I",
"L",
"P",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Alehouse Drake",
"source": "ToB1-2023",
"page": 138,
"size": [
"T"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
13
],
"hp": {
"average": 45,
"formula": "10d4 + 20"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 7,
"dex": 16,
"con": 15,
"int": 11,
"wis": 12,
"cha": 16,
"save": {
"dex": "+5"
},
"skill": {
"deception": "+5",
"insight": "+3",
"persuasion": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Draconic"
],
"cr": "1",
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Discombobulating Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and if the target is a creature, it must succeed on a {@dc 13} Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is {@condition incapacitated}, and when it moves, it moves in a random direction."
]
},
{
"name": "Mocking Chortle",
"entries": [
"{@atk rs} {@hit 5} to hit, range 60 ft., one creature. {@h}7 ({@damage 1d8 + 3}) psychic damage."
]
},
{
"name": "Breath Weapon {@recharge 5}",
"entries": [
"The drake uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Dazing Breath",
"entries": [
"The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Charisma saving throw or become {@condition incapacitated} for 1 minute. While {@condition incapacitated}, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains {@condition incapacitated}. The {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Intoxicating Breath",
"entries": [
"The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
]
}
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"I",
"P",
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Algorith",
"source": "ToB1-2023",
"page": 14,
"size": [
"M"
],
"type": "construct",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 153,
"formula": "18d8 + 72"
},
"speed": {
"walk": 40,
"fly": 40
},
"str": 21,
"dex": 14,
"con": 19,
"int": 13,
"wis": 16,
"cha": 18,
"save": {
"dex": "+6",
"con": "+8",
"wis": "+7",
"cha": "+8"
},
"skill": {
"athletics": "+9",
"insight": "+7",
"investigation": "+5",
"perception": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 17,
"resist": [
"acid",
"cold",
"lightning"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Draconic",
"Infernal"
],
"cr": "10",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell bless}",
"{@spell detect magic}",
"{@spell dimension door}",
"{@spell dispel magic}"
],
"daily": {
"1e": [
"{@spell commune} (as an action)",
"{@spell wall of force}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Construct Nature",
"entries": [
"The algorith doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The algorith is immune to any spell or effect that would alter its form."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The algorith makes three Logic Razor attacks, or it makes two Logic Razor attacks and uses Spellcasting."
]
},
{
"name": "Logic Razor",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) force damage."
]
},
{
"name": "Cone of Negation {@recharge 5}",
"entries": [
"The algorith projects null energy in a 30-foot cone. Each creature in the area must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 33 ({@damage 6d10}) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a {@spell dispel magic} spell. On a success, a creature takes half the damage and spells on it don't end."
]
},
{
"name": "Reality Bomb (5/Day)",
"entries": [
"The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 27 ({@damage 5d10}) force damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Immutable Form"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"DR",
"I"
],
"damageTags": [
"O"
],
"damageTagsSpell": [
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"stunned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Alseid",
"source": "ToB1-2023",
"page": 15,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 33,
"formula": "6d8 + 6"
},
"speed": {
"walk": 40
},
"str": 13,
"dex": 17,
"con": 12,
"int": 8,
"wis": 16,
"cha": 8,
"skill": {
"nature": "+3",
"perception": "+5",
"stealth": "+5",
"survival": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "1/2",
"trait": [
{
"name": "Woodfriend",
"entries": [
"When in a forest, the alseid leaves no tracks and automatically discerns true north."
]
}
],
"action": [
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"shortbow|phb",
"spear|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Amphiptere",
"source": "ToB1-2023",
"page": 16,
"size": [
"M"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 60,
"formula": "8d8 + 24"
},
"speed": {
"walk": 20,
"climb": 20,
"fly": 60,
"swim": 20
},
"str": 11,
"dex": 18,
"con": 17,
"int": 2,
"wis": 16,
"cha": 6,
"skill": {
"perception": "+5"
},
"senses": [
"blindsight 10 ft."
],
"passive": 15,
"cr": "3",
"trait": [
{
"name": "Flyby",
"entries": [
"The amphiptere doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Swarming",
"entries": [
"Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The amphiptere makes one Bite attack and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour."
]
}
],
"environment": [
"forest",
"hill"
],
"traitTags": [
"Flyby"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Cave Dragon",
"source": "ToB1-2023",
"page": 113,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 507,
"formula": "26d20 + 234"
},
"speed": {
"walk": 40,
"burrow": 40,
"climb": 40
},
"str": 30,
"dex": 12,
"con": 29,
"int": 14,
"wis": 16,
"cha": 18,
"save": {
"dex": "+9",
"con": "+17",
"wis": "+11",
"cha": "+12"
},
"skill": {
"perception": "+19",
"stealth": "+9"
},
"senses": [
"blindsight 60 ft.",
"tremorsense 120 ft."
],
"passive": 29,
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Draconic"
],
"cr": "25",
"trait": [
{
"name": "Darkness Aura",
"entries": [
"The cave dragon emits magical darkness in a 30- foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful {@spell dispel magic} ({@dc 15}) cast on the dragon suppresses this aura for 1 minute."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magical Tunneler",
"entries": [
"The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake."
]
},
{
"name": "Spiked Climb",
"entries": [
"The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 18} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage plus 14 ({@damage 4d6}) poison damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 18} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 18} to hit, reach 20 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Poison Breath {@recharge 5}",
"entries": [
"The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a {@dc 25} Constitution saving throw. On a failure, a creature takes 91 ({@damage 26d6}) poison damage and is {@condition poisoned} until cured by the {@spell greater restoration} spell or similar magic. On a success, a creature takes half the damage and isn't {@condition poisoned}."
]
}
],
"reaction": [
{
"name": "Ruff Spikes",
"entries": [
"When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a {@dc 25} Dexterity saving throw or take 13 ({@damage 3d8}) piercing damage and be prevented from entering that space."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Limb Sweep (Costs 2 Actions)",
"entries": [
"The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a {@dc 25} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked {@condition prone}."
]
}
],
"legendaryGroup": {
"name": "Cave Dragon",
"source": "ToB1-2023"
},
"environment": [
"underdark"
],
"dragonAge": "ancient",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"T"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"poisoned",
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Flame Dragon",
"source": "ToB1-2023",
"page": 117,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 22,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 518,
"formula": "28d20 + 224"
},
"speed": {
"walk": 40,
"climb": 40,
"fly": 80
},
"str": 23,
"dex": 14,
"con": 27,
"int": 19,
"wis": 16,
"cha": 22,
"save": {
"dex": "+9",
"con": "+15",
"wis": "+10",
"cha": "+13"
},
"skill": {
"deception": "+13",
"perception": "+17",
"persuasion": "+13",
"stealth": "+9"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 27,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic",
"Ignan"
],
"cr": "23",
"trait": [
{
"name": "Fire Incarnate",
"entries": [
"Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
]
},
{
"name": "Heated Body",
"entries": [
"A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 ({@damage 4d6}) fire damage."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 14 ({@damage 4d6}) fire damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The dragon exhales fire in a 90-foot cone. Each creature in that area must make a {@dc 23} Dexterity saving throw, taking 91 ({@damage 26d6}) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a {@dc 21} Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Shifting Flames",
"entries": [
"The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Flame Dragon",
"source": "ToB1-2023"
},
"environment": [
"mountain",
"underdark"
],
"dragonAge": "ancient",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"IG"
],
"damageTags": [
"B",
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Mithral Dragon",
"source": "ToB1-2023",
"page": 120,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 490,
"formula": "28d20 + 196"
},
"speed": {
"walk": 40,
"fly": 80
},
"str": 12,
"dex": 26,
"con": 25,
"int": 20,
"wis": 21,
"cha": 20,
"save": {
"dex": "+15",
"con": "+14",
"wis": "+12",
"cha": "+12"
},
"skill": {
"history": "+12",
"insight": "+12",
"perception": "+19",
"persuasion": "+12",
"stealth": "+15"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 29,
"resist": [
"force"
],
"immune": [
"slashing"
],
"conditionImmune": [
"charmed"
],
"languages": [
"all",
"telepathy 120 ft."
],
"cr": "22",
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"The dragon has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Mithral Scales",
"entries": [
"If the dragon succeeds on a saving throw by 5 or more against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 7th level or lower on the target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a {@dc 23} Constitution saving throw or lose 10 {@dice 3d6} hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful {@dc 16} Wisdom ({@skill Medicine}) check. The claw pops out of the wound if the target receives magical healing."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Shard Breath {@recharge 5}",
"entries": [
"The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a {@dc 22} Dexterity saving throw, taking 73 ({@damage 21d6}) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 ({@damage 2d6}) slashing damage for every 5 feet it travels."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 23} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Mithral Dragon",
"source": "ToB1-2023"
},
"environment": [
"mountain"
],
"dragonAge": "ancient",
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Sea Dragon",
"source": "ToB1-2023",
"page": 125,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 22,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 518,
"formula": "28d20 + 224"
},
"speed": {
"walk": 40,
"fly": 80,
"swim": 80
},
"str": 29,
"dex": 10,
"con": 27,
"int": 19,
"wis": 17,
"cha": 21,
"save": {
"dex": "+7",
"con": "+15",
"wis": "+10",
"cha": "+12"
},
"skill": {
"perception": "+17",
"stealth": "+7"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 27,
"immune": [
"cold"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "23",
"trait": [
{
"name": "Amphibious",
"entries": [
"The dragon can breathe air and water."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Siege Monster",
"entries": [
"The dragon deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage plus 14 ({@damage 4d6}) cold damage."
]
},
{
"name": "Fin",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Tidal Breath {@recharge 5}",
"entries": [
"The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a {@dc 23} Dexterity saving throw. On a failure, the creature takes 44 ({@damage 8d10}) bludgeoning damage and 44 ({@damage 8d10}) cold damage and is pushed up to 45 feet away from the dragon and knocked {@condition prone}. On a success, the creature takes half the damage and isn't pushed or knocked {@condition prone}."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 24} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then move up to half its flying speed, or swimming speed if in the water."
]
}
],
"legendaryGroup": {
"name": "Sea Dragon",
"source": "ToB1-2023"
},
"environment": [
"underwater"
],
"dragonAge": "ancient",
"traitTags": [
"Amphibious",
"Legendary Resistances",
"Siege Monster"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"C",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Titan",
"source": "ToB1-2023",
"page": 361,
"size": [
"G"
],
"type": {
"type": "celestial",
"tags": [
"titan"
]
},
"alignment": [
"N",
"G"
],
"ac": [
{
"ac": 15,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 198,
"formula": "12d20 + 72"
},
"speed": {
"walk": 50,
"swim": 30
},
"str": 27,
"dex": 13,
"con": 22,
"int": 16,
"wis": 16,
"cha": 20,
"save": {
"con": "+10",
"wis": "+7",
"cha": "+9"
},
"skill": {
"athletics": "+12",
"intimidation": "+9",
"perception": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 17,
"languages": [
"Common",
"Giant",
"Primordial",
"telepathy 120 ft."
],
"cr": "12",
"trait": [
{
"name": "Amphibious",
"entries": [
"The ancient titan can breathe air and water."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ancient titan has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ancient titan can use its Reality-Altering Words. It then makes two Greatsword attacks or three Word of Pain attacks."
]
},
{
"name": "Greatsword",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}36 ({@damage 8d6 + 8}) slashing damage."
]
},
{
"name": "Word of Pain",
"entries": [
"{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}23 ({@damage 4d8 + 5}) force damage, and the target must succeed on a {@dc 17} Constitution saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn as pain courses through its body."
]
},
{
"name": "Reality-Altering Words",
"entries": [
"The titan speaks a phrase that temporarily reshapes reality around it, warping the terrain, displacing creatures, and disrupting magic. Each creature within 30 feet of the titan must succeed on a {@dc 17} Dexterity saving throw or be pulled or pushed up to 25 feet toward or away from the titan (the titan's choice) and knocked {@condition prone}. Instead of pushing or pulling a creature that failed the saving throw, the titan can end one magical effect of its choice of 4th level or lower on that creature. The area then becomes difficult terrain until the start of the titan's next turn. Moving through this difficult terrain doesn't cost the titan extra movement."
]
},
{
"name": "Stunning Word {@recharge 5}",
"entries": [
"The titan speaks a brief, echoing word of power at up to three creatures it can see within 60 feet of it. Each target must make a {@dc 17} Constitution saving throw. On a failure, a creature takes 45 ({@damage 10d8}) force damage and is {@condition stunned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition stunned}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any"
],
"attachedItems": [
"greatsword|phb"
],
"traitTags": [
"Amphibious",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI",
"P",
"TP"
],
"damageTags": [
"O",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"stunned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Void Dragon",
"source": "ToB1-2023",
"page": 128,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 22,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 429,
"formula": "22d20 + 198"
},
"speed": {
"walk": 40,
"fly": {
"number": 80,
"condition": "(hover)"
},
"canHover": true
},
"str": 28,
"dex": 10,
"con": 29,
"int": 18,
"wis": 15,
"cha": 23,
"save": {
"dex": "+7",
"con": "+16",
"wis": "+9",
"cha": "+13"
},
"skill": {
"arcana": "+18",
"history": "+18",
"perception": "+16",
"stealth": "+7"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 26,
"immune": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Draconic",
"Void Speech"
],
"cr": "24",
"trait": [
{
"name": "Chill of the Void",
"entries": [
"Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
]
},
{
"name": "Collapsing Star",
"entries": [
"When the void dragon dies, it explodes in a swath of celestial destruction. Each creature within 1,000 feet of the dragon must make a {@dc 21} Constitution saving throw, taking 55 ({@damage 10d10}) bludgeoning damage and 55 ({@damage 10d10}) cold damage on a failed save, or half as much damage on a successful one. Objects in the area that aren't being worn or carried take half the bludgeoning damage. A creature that fails the saving throw by 5 or more is ejected to a random location on a random plane of existence or {@dice 5d100} miles away from its current location in a random direction (GM's choice)."
]
},
{
"name": "Expert Void Traveler",
"entries": [
"The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage plus 14 ({@damage 4d6}) cold damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage."
]
},
{
"name": "Aura of Madness",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
]
},
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 90\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 24} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage and 42 ({@damage 12d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
"reaction": [
{
"name": "Void Twist",
"entries": [
"The dragon adds 7 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Void Slip (Costs 2 Actions)",
"entries": [
"The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 15 feet of the dragon must succeed on a {@dc 21} Dexterity saving throw or take 17 ({@damage 5d6}) cold damage and be knocked {@condition prone}."
]
}
],
"legendaryGroup": {
"name": "Void Dragon",
"source": "ToB1-2023"
},
"environment": [
"planar"
],
"dragonAge": "ancient",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"C",
"F",
"P",
"R",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ancient Wind Dragon",
"source": "ToB1-2023",
"page": 133,
"size": [
"G"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 351,
"formula": "19d20 + 152"
},
"speed": {
"walk": 30,
"fly": {
"number": 120,
"condition": "(hover)"
},
"canHover": true
},
"str": 28,
"dex": 16,
"con": 26,
"int": 18,
"wis": 17,
"cha": 20,
"save": {
"dex": "+10",
"con": "+15",
"wis": "+10",
"cha": "+12"
},
"skill": {
"acrobatics": "+17",
"intimidation": "+12",
"perception": "+17",
"stealth": "+10"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 27,
"resist": [
"cold"
],
"immune": [
"lightning"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "21",
"trait": [
{
"name": "Freedom of Movement",
"entries": [
"The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the dragon fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Storm Sight",
"entries": [
"The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
]
},
{
"name": "Whirling Winds",
"entries": [
"Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 10 ft., one target. it: 16 ({@damage 2d6 + 9}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 20 ft., one target. {@h}18 ({@damage 2d8 + 9}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
]
},
{
"name": "Tempest Breath {@recharge 5}",
"entries": [
"The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a {@dc 23} Strength saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and 36 ({@damage 8d8}) lightning damage and is pushed up to 45 feet away from the dragon and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}. Nonmagical flames in the area are extinguished."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The dragon makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Attack",
"entries": [
"The dragon makes a Tail attack."
]
},
{
"name": "Wing Attack (Costs 2 Actions)",
"entries": [
"The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a {@dc 24} Dexterity saving throw or take 16 ({@damage 2d6 + 9}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed."
]
}
],
"legendaryGroup": {
"name": "Wind Dragon",
"source": "ToB1-2023"
},
"environment": [
"grassland",
"mountain"
],
"dragonAge": "ancient",
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"L",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Angatra",
"source": "ToB1-2023",
"page": 17,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 85,
"formula": "10d8 + 40"
},
"speed": {
"walk": 50
},
"str": 14,
"dex": 20,
"con": 18,
"int": 8,
"wis": 12,
"cha": 15,
"skill": {
"perception": "+4",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"necrotic",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "6",
"trait": [
{
"name": "Agonizing Gaze",
"entries": [
"When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, the angatra can force it to make a {@dc 13} Charisma saving throw if the angatra isn't {@condition incapacitated} and can see the creature. On a failed saving throw, the creature's pain threshold lowers, and it becomes vulnerable to all damage types until the end of its next turn.",
"Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angatra until the start of its next turn, when it can avert its eyes again. If the creature looks at the angatra in the meantime, it must immediately make the save."
]
},
{
"name": "Ancestral Wrath",
"entries": [
"The angatra immediately recognizes any individual descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks."
]
},
{
"name": "Undead Nature",
"entries": [
"The angatra doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The angatra makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} by pain until the end of its next turn."
]
}
],
"environment": [
"any"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Angler Worm",
"source": "ToB1-2023",
"page": 20,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 104,
"formula": "11d12 + 33"
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 14,
"dex": 5,
"con": 16,
"int": 3,
"wis": 14,
"cha": 1,
"senses": [
"tremorsense 60 ft."
],
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"poisoned",
"prone"
],
"cr": "4",
"trait": [
{
"name": "Keen Touch",
"entries": [
"The angler worm has advantage on Wisdom ({@skill Perception}) checks that rely on vibrations."
]
},
{
"name": "Snare Walker",
"entries": [
"The angler worm ignores movement restrictions caused by its snares or the snares of other angler worms."
]
},
{
"name": "Spider Climb",
"entries": [
"The angler worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Transparent Trap",
"entries": [
"With 10 minutes of work, the angler worm can create a web of nearly transparent snares in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of snares layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the snares forming it are nearly transparent, requiring a successful {@dc 15} Wisdom ({@skill Perception}) check to notice them.",
"A creature that starts its turn in the web of snares or enters the web during its turn must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} by the sticky snares. A creature {@condition restrained} by the snares can use its action to free itself by succeeding on a {@dc 13} Strength check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The angler worm makes two Bite attacks or one Bite attack and one Coils attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) piercing damage plus 3 ({@damage 1d6}) acid damage."
]
},
{
"name": "Coils",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 10 ft., one creature. {@h}12 ({@damage 3d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained} by the angler worm, it can't breathe, it takes 10 ({@damage 3d6}) bludgeoning damage at the start of each of the angler worm's turns, and the angler worm can't use its Coils on another target."
]
},
{
"name": "Ethereal Lure {@recharge 4}",
"entries": [
"The angler worm creates an orb of faint, blue light on a point it can see within 20 feet of it. The light glows until the start of the worm's next turn. When a creature that isn't an angler worm starts its turn within 60 feet of the orb and can see the light, it must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the start of its next turn. While {@condition charmed}, the creature must take the Dash action and move toward the light by the most direct route, trying to get within 5 feet of the light. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, the creature can repeat the saving throw, ending the effect on itself on a success. If the {@condition charmed} creature enters the worm's snares, it has disadvantage on the saving throw to avoid being {@condition restrained}."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Keen Senses",
"Spider Climb"
],
"senseTags": [
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"charmed",
"grappled",
"restrained"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Annelidast",
"source": "ToB1-2023",
"page": 21,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 184,
"formula": "16d12 + 80"
},
"speed": {
"walk": 40,
"burrow": 30
},
"str": 26,
"dex": 10,
"con": 20,
"int": 1,
"wis": 10,
"cha": 4,
"save": {
"con": "+9",
"wis": "+4"
},
"senses": [
"tremorsense 120 ft."
],
"passive": 10,
"resist": [
"lightning"
],
"immune": [
{
"immune": [
"bludgeoning",
"poison"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"poisoned"
],
"cr": "12",
"trait": [
{
"name": "Deep Earth Dweller",
"entries": [
"The annelidast doesn't require air."
]
},
{
"name": "Primordial Aura",
"entries": [
"A creature that starts its turn within 30 feet of the annelidast must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a {@dc 17} Constitution saving throw or develop tumors across its body and become {@condition poisoned} until the tumors are removed by the {@spell greater restoration} spell or similar magic."
]
},
{
"name": "Tunneler",
"entries": [
"The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The annelidast makes three Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 2d12 + 8}) bludgeoning damage, and if the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature {@condition restrained} by the annelidast automatically succeeds on this saving throw."
]
},
{
"name": "Crush {@recharge 5}",
"entries": [
"The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 45 ({@damage 7d12}) bludgeoning damage, is knocked {@condition prone}, and is {@condition restrained} while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked {@condition prone}, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the {@condition restrained} creature, can take its action to free the {@condition restrained} creature by succeeding on a {@dc 17} Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw."
]
}
],
"reaction": [
{
"name": "Defensive Recoil",
"entries": [
"When the annelidast takes damage, it can make one Slam attack against a creature {@condition restrained} by it."
]
}
],
"environment": [
"desert",
"forest",
"grassland",
"hill",
"mountain",
"underdark",
"urban"
],
"traitTags": [
"Tunneler"
],
"senseTags": [
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Anubian",
"source": "ToB1-2023",
"page": 23,
"size": [
"M"
],
"type": "elemental",
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 44,
"formula": "8d8 + 8"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 16,
"con": 12,
"int": 10,
"wis": 12,
"cha": 10,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 30 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Primordial"
],
"cr": "2",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The anubian doesn't require air, food, drink, or sleep."
]
},
{
"name": "Sand Camouflage",
"entries": [
"The anubian has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy terrain."
]
},
{
"name": "Sand Form",
"entries": [
"The anubian can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Vulnerability to Water",
"entries": [
"For every 5 feet the anubian moves in water, or for every gallon of water splashed on it, it takes 2 ({@damage 1d4}) cold damage. An anubian completely immersed in water takes 10 ({@damage 4d4}) cold damage at the start of its turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The anubian makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
]
},
{
"name": "Haboob (1/Day)",
"entries": [
"A 30-foot-tall cylinder of sand forms in the anubian's space and moves with it for 10 minutes, until the anubian ends the storm as a bonus action, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). The area within 5 feet of the anubian is heavily obscured. A creature that starts its turn in that area or enters the area for the first time on a turn must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} by the storm. While {@condition restrained}, the creature takes 3 ({@damage 1d6}) slashing damage at the start of each of its turns, and moves with the anubian when the anubian moves. A creature, including the {@condition restrained} creature, can use its action to free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check."
]
}
],
"bonus": [
{
"name": "Sand Step",
"entries": [
"The anubian collapses into loose sand and teleports up to 30 feet to an unoccupied space it can see, reforming in that space. If the destination space contains sand, the anubian can immediately Hide. The anubian can't use Sand Step while Haboob is active."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"P"
],
"damageTags": [
"C",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Apau Perape Demon",
"source": "ToB1-2023",
"page": 82,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d10 + 40"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 21,
"dex": 18,
"con": 19,
"int": 10,
"wis": 12,
"cha": 15,
"save": {
"dex": "+7",
"con": "+7",
"wis": "+4"
},
"skill": {
"intimidation": "+5",
"perception": "+4",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 14,
"resist": [
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"frightened",
"poisoned"
],
"languages": [
"Abyssal",
"telepathy 120 ft."
],
"cr": "6",
"trait": [
{
"name": "Diseased Ichor",
"entries": [
"When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a {@dc 15} Constitution saving throw or become infected with the Mechuiti's ichor disease and be {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 ({@dice 2d4}) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."
]
},
{
"name": "Magic Resistance",
"entries": [
"The apau perape has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The apau perape makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage."
]
},
{
"name": "Fiery Roar {@recharge}",
"entries": [
"The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 31 ({@damage 9d6}) fire damage and is {@condition frightened} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition frightened}."
]
}
],
"environment": [
"forest",
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"TP"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Arboreal Grappler",
"source": "ToB1-2023",
"page": 24,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 90,
"formula": "12d8 + 36"
},
"speed": {
"walk": 10,
"climb": 40
},
"str": 16,
"dex": 16,
"con": 16,
"int": 6,
"wis": 10,
"cha": 6,
"skill": {
"acrobatics": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"cr": "4",
"trait": [
{
"name": "Boscage Brachiation",
"entries": [
"The arboreal grappler doesn't provoke opportunity attacks when it climbs out of an enemy's reach."
]
},
{
"name": "Mobile Grappler",
"entries": [
"The arboreal grappler can move at its full speed when dragging a Medium or smaller creature it has {@condition grappled}."
]
},
{
"name": "Spider Climb",
"entries": [
"The arboreal grappler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The arboreal grappler makes one Bite attack and two Tentacle attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Tentacle",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}. The arboreal grappler has two tentacles, each of which can grapple only one target."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Spider Climb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Arcane Guardian",
"source": "ToB1-2023",
"page": 338,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
14
],
"hp": {
"average": 127,
"formula": "15d8 + 60"
},
"speed": {
"walk": 0,
"fly": 60
},
"str": 6,
"dex": 18,
"con": 18,
"int": 11,
"wis": 16,
"cha": 18,
"save": {
"dex": "+7",
"wis": "+6"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"understands the languages it knew in life but can't speak"
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The arcane guardian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell dancing lights}",
"{@spell fog cloud}",
"{@spell minor illusion}"
],
"daily": {
"3e": [
"{@spell fear}",
"{@spell slow}"
],
"1e": [
"{@spell Bigby's hand}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Disgrace Bound",
"entries": [
"The arcane guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a arcane guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The arcane guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Undead Nature",
"entries": [
"The arcane guardian doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The arcane guardian makes three Spectral Burst attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Spectral Burst",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 120 ft., one target. {@h}9 ({@damage 1d10 + 4}) force damage plus 9 ({@damage 2d8}) necrotic damage."
]
}
],
"environment": [
"any",
"urban"
],
"traitTags": [
"Incorporeal Movement"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"N",
"O"
],
"damageTagsSpell": [
"B",
"O"
],
"spellcastingTags": [
"O"
],
"conditionInflictSpell": [
"frightened"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Arch-Devil Ia'Affrat",
"source": "ToB1-2023",
"page": 90,
"size": [
"L"
],
"type": {
"type": "fiend",
"swarmSize": "T"
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 170,
"formula": "20d10 + 60"
},
"speed": {
"walk": 20,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 3,
"dex": 21,
"con": 16,
"int": 20,
"wis": 18,
"cha": 23,
"save": {
"dex": "+10",
"con": "+8",
"wis": "+9",
"cha": "+11"
},
"skill": {
"arcana": "+10",
"deception": "+11",
"insight": "+9",
"perception": "+9",
"persuasion": "+11"
},
"senses": [
"blindsight 10 ft.",
"darkvision 120 ft."
],
"passive": 19,
"immune": [
"bludgeoning",
"fire",
"piercing",
"poison",
"slashing"
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"languages": [
"Common",
"Infernal",
"Primordial",
"telepathy 120 ft."
],
"cr": "15",
"trait": [
{
"name": "Collective Mind",
"entries": [
"Ia'Affrat's individual Fiends are connected via a hive mind. He can telepathically communicate with any of his individual Fiends within 50 miles of him, and he can't be surprised. If he is reduced to half his hp or lower, his Intelligence score is reduced to 10, he immediately changes into his shapeless form, and he can't take on a Humanoid form again until he regains hp to be above half his hp or he finishes a long rest."
]
},
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede Ia'Affrat's darkvision."
]
},
{
"name": "Grasping Limbs (Humanoid Form Only)",
"entries": [
"Ia'Affrat can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more Humanoid form to accomplish."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Ia'Affrat fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Ia'Affrat has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Smoke Shroud",
"entries": [
"Ia'Affrat emits a cloud of dark smoke within 5 feet of himself. The area is lightly obscured to all except Ia'Affrat, and each non-devil creature that starts its turn in the smoke must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of its turn. At the start of each of his turns, Ia'Affrat chooses whether this shroud is active."
]
},
{
"name": "Swarm (Shapeless Form Only)",
"entries": [
"Ia'Affrat can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny insect, but he can't grapple or be {@condition grappled}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Ia'Affrat makes three Bite or Burning Claw attacks, or he makes four Flaming Insect Bolt attacks."
]
},
{
"name": "Bite (Shapeless Form Only)",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 0 ft., one target in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage plus 14 ({@damage 4d6}) poison damage, or 10 ({@damage 3d6}) piercing damage plus 7 ({@damage 2d6}) poison damage if Ia'Affrat has half of its hp or fewer. If the target is a creature, it must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Burning Claw (Humanoid Form Only)",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) slashing damage plus 10 ({@damage 3d6}) fire damage."
]
},
{
"name": "Flaming Insect Bolt",
"entries": [
"{@atk rs} {@hit 11} to hit, range 120 ft., one target. {@h}16 ({@damage 3d6 + 6}) fire damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Inhabit (Shapeless Form Only)",
"entries": [
"Ia'Affrat crawls into the body of a Humanoid, or a Humanoid corpse that has been dead no more than 7 days, that he can see within 5 feet of him. If the target is unwilling, the target must succeed on a {@dc 18} Constitution saving throw or the target loses control of its body, and Ia'Affrat takes control of the body. Ia'Affrat controls the body but doesn't deprive the target of awareness. Ia'Affrat can't be targeted by any attack, spell, or other effect, and he retains his alignment, his Intelligence, Wisdom, and Charisma scores, his Hurl Flame action and Teleport and Consume Host legendary actions, and his condition immunities. He otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. If the target was a Humanoid corpse, he uses the statistics it had before it died.",
"Ia'Affrat inhabits the target until the target's body is reduced to 0 hp, Ia'Affrat ends it as a bonus action, or Ia'Affrat is forced out by the dispel evil and good or {@spell greater restoration} spell. When the inhabit ends, Ia'Affrat reappears in an unoccupied space within 5 feet of the target. The target is immune to Ia'Affrat's Inhabit for 24 hours after succeeding on the saving throw or after the inhabit ends."
]
}
],
"bonus": [
{
"name": "Shape Swarm",
"entries": [
"Ia'Affrat can shape himself into a Large or smaller Humanoid or back into a shapeless mass of Tiny insectoid Fiends. His statistics, other than his size, are the same in each form, and he can't regain hp or gain temporary hp, except for the Consume Host legendary action. He can't take on a Humanoid form if he is occupying the space of another creature."
]
}
],
"legendary": [
{
"name": "Teleport",
"entries": [
"Ia'Affrat teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
]
},
{
"name": "Vermin Breath (Costs 2 Actions; Humanoid Form Only)",
"entries": [
"Ia'Affrat exhales {@dice 1d4} swarms of insects in spaces he can see within 30 feet. The swarms take their turns immediately after Ia'Affrat, and they are allies of Ia'Affrat, obeying his telepathic commands. They remain for 1 minute, until Ia'Affrat dies, or until Ia'Affrat dismisses them as a bonus action. Ia'Affrat can have no more than five swarms of insects under his control at a time."
]
},
{
"name": "Consume Host (Costs 3 Actions; Shapeless Form Only)",
"entries": [
"While inhabiting a Humanoid, Ia'Affrat consumes the host from the inside. The host takes 18 ({@damage 4d8}) necrotic damage, and Ia'Affrat regains hp equal to that amount."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Devil's Sight",
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"I",
"P",
"TP"
],
"damageTags": [
"F",
"I",
"N",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Aridni",
"source": "ToB1-2023",
"page": 25,
"size": [
"S"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 82,
"formula": "15d6 + 30"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 9,
"dex": 21,
"con": 14,
"int": 12,
"wis": 11,
"cha": 16,
"save": {
"dex": "+8"
},
"skill": {
"acrobatics": "+11",
"perception": "+3",
"stealth": "+11"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Gnoll",
"Sylvan",
"Void Speech"
],
"cr": "5",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell dancing lights}",
"{@spell detect magic}",
"{@spell invisibility}"
],
"daily": {
"1": [
"{@spell spike growth}"
],
"3e": [
"{@spell charm person}",
"{@spell faerie fire}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Flyby",
"entries": [
"The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Magic Resistance",
"entries": [
"The aridni has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The aridni makes three Shortsword or Pixie Bow attacks."
]
},
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage."
]
},
{
"name": "Pixie Bow",
"entries": [
"{@atk rw} {@hit 8} to hit, range 40/160 ft., one target. {@h}10 ({@damage 2d4 + 5}) piercing damage."
]
}
],
"bonus": [
{
"name": "Enchanted Arrows",
"entries": [
"The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a {@dc 14} Wisdom saving throw or suffer one of the following effects:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Confusion",
"entries": [
"The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the {@spell confusion} spell."
]
},
{
"type": "item",
"name": "Fear",
"entries": [
"The target is {@condition frightened} until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route."
]
},
{
"type": "item",
"name": "Laughter",
"entries": [
"The target falls {@condition prone} and is {@condition incapacitated} with laughter until the end of its next turn."
]
},
{
"type": "item",
"name": "Sleep",
"entries": [
"The target falls {@condition unconscious} for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
]
}
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"shortsword|phb"
],
"traitTags": [
"Flyby",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"OTH",
"S"
],
"damageTags": [
"P"
],
"damageTagsSpell": [
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"frightened",
"incapacitated"
],
"conditionInflictSpell": [
"charmed",
"invisible"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Arx",
"source": "ToB1-2023",
"page": 26,
"size": [
"L"
],
"type": "fiend",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 171,
"formula": "18d10 + 72"
},
"speed": {
"walk": 30,
"fly": 20
},
"str": 20,
"dex": 8,
"con": 19,
"int": 11,
"wis": 15,
"cha": 8,
"save": {
"str": "+9"
},
"skill": {
"athletics": "+9",
"perception": "+6"
},
"senses": [
"darkvision 90 ft."
],
"passive": 16,
"resist": [
"cold",
"fire",
"lightning",
"poison"
],
"languages": [
"Abyssal",
"Infernal",
"telepathy 60 ft."
],
"cr": "9",
"trait": [
{
"name": "Immutable Form",
"entries": [
"The arx is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The arx has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Spiky Hide",
"entries": [
"A creature that touches the arx or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) piercing damage. This trait also applies to the arx's walls."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The arx makes two Claw attacks and one Spear attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage, or 14 ({@damage 2d8 + 5}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Wall Smash",
"entries": [
"If the arx has its wall set up (see Emplace Wall), it can briefly close the panels of the wall in on each other. Each creature other than the arx between the panels in a 10-foot cone from the corner where the panels meet must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) bludgeoning damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Emplace Wall {@recharge 3}",
"entries": [
"The arx extends its hardened elytra and casts them into the ground, creating a wall. The wall is 3 inches thick and is composed of two 10-foot-by-10-foot panels. The panels must connect perpendicular to each other, forming a corner behind the arx. If the wall falls in a creature's space when the arx places it, the creature must make a {@dc 16} Dexterity saving throw. On a failure, the creature takes 10 ({@damage 3d6}) bludgeoning damage, and the arx determines to which side of the wall the creature is pushed. On a success, the creature takes half the damage and decides to which side of the wall it is pushed.",
"Each 10-foot panel has AC 17 and 50 hp. If a panel is destroyed, the arx can place only one panel of wall with this bonus action. If both panels are destroyed, the arx can't use this bonus action again until it finishes a long rest or until its elytra are restored with a {@spell regenerate} spell or similar magic.",
"While the arx has at least one wall emplaced, it must remain within 15 feet of at least one of its walls. The arx can retract the walls into its body, ending this effect, as a bonus action."
]
}
],
"environment": [
"planar"
],
"attachedItems": [
"spear|phb"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"I",
"TP"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Asanbosam",
"source": "ToB1-2023",
"page": 27,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d10 + 36"
},
"speed": {
"walk": 40,
"climb": 15
},
"str": 18,
"dex": 13,
"con": 17,
"int": 11,
"wis": 10,
"cha": 5,
"skill": {
"acrobatics": "+4",
"perception": "+3",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Giant"
],
"cr": "5",
"trait": [
{
"name": "Spider Climb",
"entries": [
"The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The asanbosam makes one Bite attack and one Claws attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or take 11 ({@damage 2d10}) poison damage and contract a disease. Until the disease ends, the creature is {@condition poisoned}. Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature's hp maximum is reduced by 5 ({@dice 1d10}). This reduction lasts until the disease ends. The target dies if its hp maximum is reduced to 0."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d10 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and the asanbosam can't use its Claws on another target. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or contract the disease described in the Bite attack."
]
}
],
"bonus": [
{
"name": "Arboreal Escape",
"entries": [
"While in a tree, the asanbosam takes the Disengage or Hide action."
]
}
],
"environment": [
"forest",
"hill"
],
"traitTags": [
"Spider Climb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"GI"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ash Drake",
"source": "ToB1-2023",
"page": 139,
"size": [
"S"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 117,
"formula": "18d6 + 54"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 14,
"dex": 15,
"con": 16,
"int": 9,
"wis": 15,
"cha": 10,
"save": {
"dex": "+4"
},
"skill": {
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic"
],
"cr": "4",
"trait": [
{
"name": "Firesight",
"entries": [
"The ash drake can see through areas obscured by fire, smoke, and fog without penalty."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drake makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage."
]
},
{
"name": "Ash Cloud {@recharge}",
"entries": [
"The ash drake beats its wings, filling the area within 10 feet of it with ash for 1 minute. The ash spreads around corners, and its area is heavily obscured. Each creature that isn't an ash drake and that enters the cloud for the first time on its turn or starts its turn there must succeed on a {@dc 13} Constitution saving throw or become {@condition blinded} until the end of its next turn. The ash moves with the drake, remaining centered on it for the duration."
]
},
{
"name": "Ash Breath {@recharge 5}",
"entries": [
"The ash drake spews blistering hot, choking ash in a 30-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) fire damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"mountain",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ashwalker",
"source": "ToB1-2023",
"page": 28,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
12
],
"hp": {
"average": 31,
"formula": "7d8"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 15,
"con": 10,
"int": 7,
"wis": 10,
"cha": 6,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands all languages it knew in life but can't speak"
],
"cr": "1",
"trait": [
{
"name": "Breath Born",
"entries": [
"The ashwalker has immunity to a type of damage based on the type of dragon that killed it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)."
]
},
{
"name": "Burst of Breath",
"entries": [
"A creature that touches the ashwalker or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) damage of the type noted in its Breath Born trait."
]
},
{
"name": "Last Breath",
"entries": [
"The first time the ashwalker is reduced to 0 hp, it drops to 1 hp instead and its Draconic Breath automatically recharges. The ashwalker transforms into raw energy of the type noted in its Breath Born trait. While in this energy form, it is immune to all damage and to being {@condition grappled} or {@condition restrained}. At the end of the ashwalker's next turn, it is destroyed."
]
},
{
"name": "Undead Nature",
"entries": [
"The ashwalker doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) damage of the type noted in the ashwalker's Breath Born trait."
]
},
{
"name": "Draconic Breath {@recharge}",
"entries": [
"The ashwalker exhales elemental energy in a 15-foot cone. Each creature in the area must make a {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) damage of the type noted in its Breath Born trait on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"any"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"B"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Automata Devil",
"source": "ToB1-2023",
"page": 92,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 168,
"formula": "16d10 + 80"
},
"speed": {
"walk": 40
},
"str": 24,
"dex": 17,
"con": 20,
"int": 11,
"wis": 14,
"cha": 19,
"save": {
"str": "+11",
"dex": "+7",
"wis": "+6",
"cha": "+8"
},
"skill": {
"athletics": "+11",
"intimidation": "+8"
},
"senses": [
"darkvision 120 ft."
],
"passive": 12,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "10",
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the devil's darkvision."
]
},
{
"name": "Fear Aura",
"entries": [
"A creature that starts its turn within 10 feet of the automata devil must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} until the start of its next turn. On a successful saving throw, the creature is immune to the automata devil's Fear Aura for 24 hours."
]
},
{
"name": "Magic Resistance",
"entries": [
"The automata devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The automata devil makes one Bite attack, one Whip attack, and two Claw attacks. It can replace two Claw attacks with a use of Shredding Maw."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d10 + 7}) slashing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage."
]
},
{
"name": "Whip",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d4 + 7}) slashing damage, and the target is {@condition grappled} (escape {@dc 17}). The automata devil has two whips, each of which can grapple only one target."
]
},
{
"name": "Shredding Maw",
"entries": [
"One creature {@condition grappled} by the automata devil is pulled up to 10 feet toward the devil's central maw, which shreds the creature with churning gears, razor teeth, and whirling blades. The target must make a {@dc 17} Strength saving throw, taking 36 ({@damage 8d8}) slashing damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Teleport",
"entries": [
"The automata devil magically teleports, along with any equipment it is wearing or carrying up to 120 feet to an unoccupied space it can see."
]
}
],
"environment": [
"planar"
],
"attachedItems": [
"whip|phb"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"C",
"I",
"TP"
],
"damageTags": [
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"grappled"
],
"savingThrowForced": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Azza Gremlin",
"source": "ToB1-2023",
"page": 222,
"size": [
"S"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 7,
"formula": "2d6"
},
"speed": {
"walk": 10,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 5,
"dex": 18,
"con": 10,
"int": 12,
"wis": 13,
"cha": 16,
"senses": [
"darkvision 120 ft."
],
"passive": 11,
"immune": [
"lightning",
"thunder"
],
"languages": [
"Common",
"Primordial"
],
"cr": "1/4",
"trait": [
{
"name": "Contagious Lightning",
"entries": [
"A creature that touches the azza gremlin or hits it with a metal weapon while within 5 feet of it receives a discharge of lightning. The creature must succeed on a {@dc 10} Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that deal lightning damage have advantage against the affected creature, the creature has disadvantage on saving throws against spells and effects that deal lightning damage, and if the creature takes lightning damage, it is {@condition paralyzed} until the end of its next turn. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"action": [
{
"name": "Lightning Jolt",
"entries": [
"{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 30 ft., one creature. {@h}6 ({@damage 1d6 + 3}) lightning damage, and the target must succeed on a {@dc 10} Constitution saving throw or be affected by Contagious Lightning."
]
}
],
"reaction": [
{
"name": "Ride the Bolt",
"entries": [
"The azza gremlin can travel instantly along any bolt of lightning. When a bolt of lightning strikes or an effect deals lightning damage within 30 feet of the gremlin, it can teleport to an unoccupied space within 5 feet of where the lightning struck or dealt damage."
]
}
],
"environment": [
"grassland"
],
"senseTags": [
"SD"
],
"languageTags": [
"C",
"P"
],
"damageTags": [
"L"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Baba Yaga's Horsemen",
"source": "ToB1-2023",
"page": 30,
"size": [
"M"
],
"type": "fey",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 20,
"from": [
"{@item plate armor|PHB|plate}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 171,
"formula": "18d8 + 90"
},
"speed": {
"walk": 30
},
"str": 22,
"dex": 11,
"con": 21,
"int": 16,
"wis": 18,
"cha": 18,
"save": {
"dex": "+4",
"wis": "+8"
},
"skill": {
"arcana": "+7",
"athletics": "+10",
"history": "+7",
"perception": "+8"
},
"passive": 18,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning",
"poison"
],
"conditionImmune": [
"exhaustion",
"paralyzed",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "11",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The horseman casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"daily": {
"1": [
"{@spell plane shift} (self and mount only)"
],
"3": [
"{@spell phantom steed} (as an action)"
],
"2e": [
"{@spell darkness} (black night horseman only)",
"{@spell daylight} (bright day and red sun horsemen only)",
"{@spell dimension door}",
"{@spell fire shield}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Enchanted Weapons",
"entries": [
"The horseman's weapon attacks are magical. When the horseman hits with any weapon, the weapon deals an extra {@damage 2d8} damage of a type depending on the horseman: cold (black night), fire (red sun), radiant (bright day)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The horseman has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Peerless Rider",
"entries": [
"Any attacks directed at the horseman's mount target the horseman instead, and the horseman confers his damage resistances and immunities and his condition immunities to his mount. In addition, if the horseman and mount are subjected to an effect that allows each to make a saving throw to take only half damage, the mount takes no damage if the horseman succeeds on the saving throw."
]
},
{
"name": "Timeless Nature",
"entries": [
"The horseman doesn't age and doesn't require food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The horseman makes three Lance, Longsword, or Horseman's Bolt attacks. The horseman can replace one attack with a use of Spellcasting."
]
},
{
"name": "Lance",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d12 + 6}) piercing damage plus 9 ({@damage 2d8}) damage of the type defined in Enchanted Weapons. The horseman has disadvantage on this attack roll if the target is within 5 feet of him."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage, or 11 ({@damage 1d10 + 6}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) damage of the type defined in Enchanted Weapons."
]
},
{
"name": "Horseman's Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}22 ({@damage 4d6 + 4}) damage of the type defined in Enchanted Weapons."
]
}
],
"bonus": [
{
"name": "Temporal Strike {@recharge 5}",
"entries": [
"One creature the horseman can see and that the horseman hit with a Horseman's Bolt or Longsword attack within the last minute must succeed on a {@dc 17} Constitution saving throw or age 16 ({@dice 3d10}) years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging lasts until the creature finishes a long rest, or until it is reversed by a {@spell greater restoration} spell or similar magic. On a successful saving throw, the creature is immune to the horseman's Temporal Strike for 24 hours."
]
}
],
"environment": [
"any"
],
"altArt": [
{
"name": "Baba Yaga's Horsemen (Black Night)",
"source": "ToB1-2023"
},
{
"name": "Baba Yaga's Horsemen (Bright Day)",
"source": "ToB1-2023"
},
{
"name": "Baba Yaga's Horsemen (Red Sun)",
"source": "ToB1-2023"
}
],
"attachedItems": [
"lance|phb",
"longsword|phb"
],
"traitTags": [
"Magic Resistance"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"P",
"S"
],
"damageTagsSpell": [
"C",
"F",
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bagiennik",
"source": "ToB1-2023",
"page": 31,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 75,
"formula": "10d8 + 30"
},
"speed": {
"walk": 30,
"swim": 40
},
"str": 16,
"dex": 18,
"con": 16,
"int": 9,
"wis": 16,
"cha": 11,
"skill": {
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common"
],
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The bagiennik makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
},
{
"name": "Acid Spray",
"entries": [
"The bagiennik sprays acid on one creature it can see within 30 feet of it, creating a puddle of oil beneath the creature. The target must make a {@dc 13} Dexterity saving throw. On a failure, the creature takes 18 ({@damage 4d8}) acid damage and is knocked {@condition prone}. On a success, the creature takes half the damage and isn't knocked {@condition prone}. The slippery oil covers the ground in a 5-foot square centered on the point where the target was standing for 1 minute. A creature that enters the oily area or ends its turn there must succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}."
]
},
{
"name": "Healing Oil (3/Day)",
"entries": [
"The bagiennik applies healing oil to a creature it can see within 5 feet of it. The target magically regains 7 {@dice 2d6} hp and is freed from any disease or poison. The target must then succeed on a {@dc 13} Constitution saving throw or its speed is halved and it takes a -2 penalty to AC and Dexterity saving throws for 1 minute."
]
}
],
"environment": [
"forest",
"hill",
"swamp"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"A",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bandit Lord",
"source": "ToB1-2023",
"page": 406,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"alignment": [
"NX",
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 91,
"formula": "14d8 + 28"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 15,
"con": 14,
"int": 14,
"wis": 11,
"cha": 14,
"save": {
"str": "+5",
"dex": "+4",
"wis": "+2"
},
"skill": {
"athletics": "+5",
"deception": "+4",
"intimidation": "+4"
},
"passive": 10,
"languages": [
"any two languages"
],
"cr": "4",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of its damage when the bandit lord hits with it (included in the attack)."
]
},
{
"name": "Pack Tactics",
"entries": [
"The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bandit lord makes two Longsword attacks and one Dagger attack."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage, or 14 ({@damage 2d10 + 3}) slashing damage if used with two hands."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, or 8 ({@damage 2d4 + 3}) piercing damage if used to make a melee attack."
]
},
{
"name": "Leadership (Recharges after a Short or Long Rest)",
"entries": [
"For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is {@condition incapacitated}."
]
}
],
"reaction": [
{
"name": "Parry",
"entries": [
"The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so, the bandit lord must see the attacker and be wielding a weapon."
]
},
{
"name": "Protect Me!",
"entries": [
"When a creature the bandit lord can see targets it with an attack, the bandit lord can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead."
]
}
],
"environment": [
"desert",
"farmland",
"forest",
"grassland",
"urban"
],
"attachedItems": [
"dagger|phb",
"longsword|phb"
],
"traitTags": [
"Brute",
"Pack Tactics"
],
"actionTags": [
"Multiattack",
"Parry"
],
"languageTags": [
"X"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bastet Temple Cat",
"source": "ToB1-2023",
"page": 32,
"size": [
"S"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
14
],
"hp": {
"average": 40,
"formula": "9d6 + 9"
},
"speed": {
"walk": 40,
"climb": 30
},
"str": 8,
"dex": 19,
"con": 12,
"int": 12,
"wis": 16,
"cha": 18,
"skill": {
"perception": "+5",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common",
"Sylvan"
],
"cr": "1",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The temple cat casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell guidance}"
],
"daily": {
"1": [
"{@spell enhance ability} (only Cat's Grace)"
],
"3e": [
"{@spell charm person}",
"{@spell cure wounds}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Keen Smell",
"entries": [
"The temple cat has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Priestly Purr",
"entries": [
"When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet of it, that spellcaster can choose two 1st-level spells and one 2nd-level spell that it is able to cast and imbue the temple cat with the spells. The spellcaster doesn't expend spell slots to imbue the cat in this way. The cat can be imbued with no more than three spells at a time. The cat can use the Spellcasting action to cast each spell once, requiring no material components. Once the spells are expended, the temple cat must finish a long rest before it can be imbued with spells again."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The temple cat makes one Bite attack and one Claws attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d4 + 4}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage."
]
},
{
"name": "Fascinating Purr",
"entries": [
"The temple cat purrs loudly at a Humanoid it can see within 30 feet of it and that can hear it. The target must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed}. While {@condition charmed} by the temple cat, the target is {@condition incapacitated} and must move on its turn toward the cat by the most direct route, trying to get within 5 feet of the cat and pet or hold it. The target doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the cat, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Purr for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"charmed",
"incapacitated"
],
"conditionInflictSpell": [
"charmed"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bear King",
"source": "ToB1-2023",
"page": 172,
"size": [
"M"
],
"type": {
"type": "fey",
"tags": [
"shapechanger"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 133,
"formula": "14d8 + 70"
},
"speed": {
"walk": 40
},
"str": 21,
"dex": 10,
"con": 20,
"int": 12,
"wis": 18,
"cha": 16,
"save": {
"str": "+9",
"dex": "+4",
"wis": "+8"
},
"skill": {
"athletics": "+9",
"intimidation": "+7",
"perception": "+8"
},
"senses": [
"darkvision 120 ft.",
"truesight 10 ft."
],
"passive": 18,
"resist": [
"cold"
],
"immune": [
{
"immune": [
"bludgeoning",
"slashing",
"piercing",
"poison"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Elvish",
"Giant",
"Sylvan"
],
"cr": "12",
"trait": [
{
"name": "Honeyed Weapons",
"entries": [
"Radiant, magical honey drips from the Bear King's paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra {@damage 3d8} radiant damage (included in the attack)."
]
},
{
"name": "Keen Smell",
"entries": [
"The Bear King has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Bear King fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Regeneration (Bear or Hybrid Form only)",
"entries": [
"The Bear King regains 10 hp at the start of his turn if he has at least 1 hp."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Bite (Bear or Hybrid Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 13 ({@damage 3d8}) radiant damage. The target must succeed on a {@dc 17} Dexterity saving throw or take 9 ({@damage 2d8}) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful {@dc 14} Wisdom ({@skill Medicine}) check. The honey dissolves if the target receives magical healing."
]
},
{
"name": "Claw (Bear or Hybrid Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 13 ({@damage 3d8}) radiant damage."
]
},
{
"name": "Maul (Fey or Hybrid Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) radiant damage."
]
},
{
"name": "Honey Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}22 ({@damage 4d8 + 4}) radiant damage."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The Bear King moves up to his speed without provoking opportunity attacks."
]
},
{
"name": "Honey Toss",
"entries": [
"The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a {@dc 17} Dexterity saving throw or be {@condition restrained} by sticky honey until the end of its next turn."
]
},
{
"name": "Frightful Roar (Costs 2 Actions)",
"entries": [
"The Bear King lets out a bloodcurdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
}
],
"legendaryGroup": {
"name": "Bear King",
"source": "ToB1-2023"
},
"environment": [
"forest",
"planar"
],
"attachedItems": [
"maul|phb"
],
"traitTags": [
"Keen Senses",
"Legendary Resistances",
"Regeneration"
],
"senseTags": [
"SD",
"U"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"C",
"E",
"GI",
"S"
],
"damageTags": [
"B",
"P",
"R",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"frightened",
"prone",
"restrained"
],
"savingThrowForced": [
"dexterity",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bearfolk",
"source": "ToB1-2023",
"page": 33,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"bearfolk"
]
},
"alignment": [
"C",
"G"
],
"ac": [
{
"ac": 14,
"from": [
"{@item hide armor|PHB}"
]
}
],
"hp": {
"average": 45,
"formula": "6d8 + 18"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 14,
"con": 16,
"int": 8,
"wis": 12,
"cha": 9,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common",
"Giant"
],
"cr": "3",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The bearfolk has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage."
]
},
{
"name": "Warhammer",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage, or 9 ({@damage 1d10 + 4}) bludgeoning damage if used with two hands."
]
}
],
"bonus": [
{
"name": "Frenzy (Recharges after a Long or Short Rest)",
"entries": [
"The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage."
]
}
],
"environment": [
"arctic",
"forest",
"hill",
"mountain",
"urban"
],
"attachedItems": [
"battleaxe|phb",
"warhammer|phb"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Beggar Ghoul",
"source": "ToB1-2023",
"page": 200,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
12
],
"hp": {
"average": 13,
"formula": "3d8"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 15,
"con": 10,
"int": 12,
"wis": 11,
"cha": 14,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Undercommon"
],
"cr": "1/2",
"trait": [
{
"name": "Hungry Dead Nature",
"entries": [
"The ghoul requires no air or sleep."
]
},
{
"name": "Pack Tactics",
"entries": [
"The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Savage Hunger",
"entries": [
"Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"Pack Tactics"
],
"senseTags": [
"D"
],
"languageTags": [
"U"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Beheaded Vengeful Spirit",
"source": "ToB1-2023",
"page": 384,
"size": [
"M"
],
"type": "undead",
"alignment": [
"A"
],
"ac": [
{
"ac": 15,
"from": [
"angry defiance"
]
}
],
"hp": {
"average": 54,
"formula": "12d8"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 7,
"dex": 13,
"con": 11,
"int": 10,
"wis": 10,
"cha": 19,
"save": {
"wis": "+2",
"cha": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"acid",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"the languages it knew in life"
],
"cr": "4",
"trait": [
{
"name": "Angry Defiance",
"entries": [
"The vengeful spirit adds its Charisma modifier to its AC (included above)."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The vengeful spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Undead Nature",
"entries": [
"The vengeful spirit doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Essence of Rage",
"entries": [
"{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 30 ft., one creature. {@h}22 ({@damage 4d8 + 4}) psychic damage, and the target must succeed on a {@dc 14} Charisma saving throw or be enraged until the end of its next turn. While enraged, the target has advantage on melee attack rolls and must move to and attack the nearest creature other than the spirit. In addition, attack rolls against the enraged target have advantage."
]
},
{
"name": "Decapitation (1/Day)",
"entries": [
"The vengeful spirit makes a quick, cutting gesture at one creature it can see within 30 feet of it that has a head and that is below half its hp maximum. The target must make a {@dc 14} Constitution saving throw, taking 28 ({@damage 8d6}) slashing damage on a failed save, or half as much damage on a successful one. A target that fails the saving throw also has one of its heads cut off. The creature dies if it can't survive without the lost head."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Incorporeal Movement"
],
"senseTags": [
"D"
],
"languageTags": [
"LF"
],
"damageTags": [
"O",
"S",
"Y"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Behtu",
"source": "ToB1-2023",
"page": 34,
"size": [
"S"
],
"type": "humanoid",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "8d6 + 24"
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 17,
"dex": 16,
"con": 16,
"int": 12,
"wis": 11,
"cha": 7,
"save": {
"dex": "+5"
},
"skill": {
"athletics": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"cold",
"fire",
"lightning"
],
"languages": [
"Behtu",
"Common",
"Infernal"
],
"cr": "2",
"action": [
{
"name": "Multiattack",
"entries": [
"The behtu makes one Bite attack and one Spear attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Fire Breath {@recharge}",
"entries": [
"The behtu exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Ichorous Infusion",
"entries": [
"The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a {@dc 14} Constitution saving throw. On a failure, the creature takes 10 ({@damage 3d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, the creature takes half the damage and isn't {@condition poisoned}. The behtu typically has {@dice 1d4 + 1} infusions in its possession."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"spear|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"I"
],
"damageTags": [
"F",
"I",
"P"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Beli",
"source": "ToB1-2023",
"page": 35,
"size": [
"S"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "10d6 + 10"
},
"speed": {
"walk": 30,
"fly": 30
},
"str": 11,
"dex": 16,
"con": 12,
"int": 8,
"wis": 11,
"cha": 14,
"save": {
"dex": "+5"
},
"skill": {
"perception": "+4",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Dwarvish",
"Giant"
],
"cr": "2",
"trait": [
{
"name": "Arctic Hunter",
"entries": [
"The beli has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain. In addition, it has advantage on Wisdom ({@skill Perception}) checks that rely on sight in snowy terrain."
]
},
{
"name": "Cold Regeneration",
"entries": [
"If it starts its turn in an area with below freezing temperature, the beli regains 3 hp. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hp and it doesn't regenerate."
]
},
{
"name": "Flyby",
"entries": [
"The beli doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
}
],
"action": [
{
"name": "Ice Dagger",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 5 ({@damage 2d4}) cold damage."
]
},
{
"name": "Icy Shortbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 5 ({@damage 2d4}) cold damage, and the target must succeed on a {@dc 13} Constitution saving throw or suffer one level of {@condition exhaustion} from the arrow's icy chill. On a success, the target can't suffer further levels of {@condition exhaustion} from any beli's Icy Shortbow for 24 hours. If a creature would suffer a sixth level of {@condition exhaustion} from this attack, it is reduced to 0 hp instead and must make death saving throws as normal. A creature reduced to 0 hp in this way can't suffer further levels of {@condition exhaustion} from any beli's Icy Shortbow for 24 hours."
]
},
{
"name": "Invisibility",
"entries": [
"The beli magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the beli wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Flyby"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"D",
"GI"
],
"damageTags": [
"C",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"exhaustion",
"invisible"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bereginyas",
"source": "ToB1-2023",
"page": 36,
"size": [
"T"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
14
],
"hp": {
"average": 81,
"formula": "18d4 + 36"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 14,
"dex": 19,
"con": 14,
"int": 13,
"wis": 12,
"cha": 11,
"save": {
"dex": "+6"
},
"skill": {
"perception": "+5",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"bludgeoning"
],
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "4",
"trait": [
{
"name": "Foul Form",
"entries": [
"The bereginyas's semi-solid form emits poisonous gases. Any creature that starts its turn within 5 feet of the bereginyas must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned}. A creature that succeeds on this saving throw by 5 or more is immune to the bereginyas's Foul Form for the next 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bereginyas makes two Claw attacks. If both attacks hit the same target, the bereginyas attaches to the target. While attached, the bereginyas can use only the Smother action, and it moves with the target whenever the target moves, requiring none of the bereginyas's movement. The bereginyas can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the bereginyas by succeeding on a {@dc 14} Strength check."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 4 ({@damage 1d8}) poison damage."
]
},
{
"name": "Smother",
"entries": [
"While attached to a creature that isn't a Construct or Undead, the bereginyas extends a tendril of poisonous gas down the creature's throat. The creature must make a {@dc 14} Constitution saving throw. On a failure, it takes 22 ({@damage 5d8}) poison damage, immediately runs out of breath, and begins suffocating. On a success, it takes half the damage, doesn't run out of breath, and isn't suffocating. Suffocation ends if the creature dies, if the bereginyas is removed from the creature, or if the bereginyas is killed. A suffocating creature that fails this saving throw reduces its remaining rounds of breath by 1."
]
}
],
"environment": [
"mountain"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"I",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Berstuc Demon",
"source": "ToB1-2023",
"page": 83,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 157,
"formula": "15d10 + 75"
},
"speed": {
"walk": 40,
"burrow": 20
},
"str": 22,
"dex": 10,
"con": 20,
"int": 12,
"wis": 14,
"cha": 19,
"save": {
"str": "+10",
"wis": "+6",
"cha": "+8"
},
"skill": {
"deception": "+8",
"nature": "+9",
"stealth": "+4",
"survival": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 12,
"resist": [
"acid",
"cold",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Sylvan",
"telepathy 120 ft."
],
"cr": "11",
"trait": [
{
"name": "False Presence",
"entries": [
"The berstuc detects as a Fey when sensed by spells and features, such as the {@spell detect evil and good} spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked."
]
},
{
"name": "Forest Camouflage",
"entries": [
"The berstuc has advantage on Dexterity ({@skill Stealth}) checks made to hide in forest terrain."
]
},
{
"name": "Magic Resistance",
"entries": [
"The berstuc has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Twisted Path",
"entries": [
"While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours."
]
},
{
"name": "Verdant Nature",
"entries": [
"The berstuc doesn't require food or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature and the berstuc doesn't have two other creatures {@condition grappled}."
]
},
{
"name": "Enclose",
"entries": [
"The berstuc encloses a Medium or smaller creature {@condition grappled} by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is {@condition blinded} and {@condition restrained}, it has total cover from attacks and other effects outside the berstuc, and it takes 21 ({@damage 6d6}) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time.",
"If the berstuc takes 30 damage or more on a single turn from a creature inside its growth, the berstuc must succeed on a {@dc 15} Constitution saving throw at the end of that turn or expel the enclosed creature as the growth bursts. The expelled creature falls {@condition prone} in a space within 5 feet of the berstuc. If the berstuc dies, an enclosed creature is no longer {@condition restrained} by it and can escape from the growth by using 5 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"forest",
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"S",
"TP"
],
"damageTags": [
"B",
"I"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Black Knight Commander",
"source": "ToB1-2023",
"page": 406,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"{@item plate armor|PHB|plate}"
]
}
],
"hp": {
"average": 91,
"formula": "14d8 + 28"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 10,
"con": 14,
"int": 12,
"wis": 13,
"cha": 15,
"save": {
"dex": "+3",
"wis": "+4",
"cha": "+5"
},
"skill": {
"animal handling": "+7",
"athletics": "+7",
"intimidation": "+5"
},
"passive": 11,
"languages": [
"any two languages"
],
"cr": "5",
"trait": [
{
"name": "Hateful Presence",
"entries": [
"Each friendly creature within 10 feet of the black knight commander gains a +2 bonus on weapon damage rolls but can't use the Help action."
]
},
{
"name": "Locked Saddle",
"entries": [
"The black knight commander can't be knocked {@condition prone}, dismounted, or moved against its will while mounted."
]
},
{
"name": "Mounted Charge",
"entries": [
"If the black knight commander moves at least 20 feet straight toward a creature while mounted and then hits it with a Lance attack on the same turn, the commander can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction."
]
},
{
"name": "Mounted Warrior",
"entries": [
"The black knight commander is rarely seen without its warhorse mount. The warhorse wears custom barding that raises is Armor Class to 15, and mounting and dismounting the warhorse costs the commander only 5 feet of movement. While the commander is mounted, its mount can't be {@condition charmed} or {@condition frightened}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The black knight commander makes one Lance attack and two Mace attacks. If the commander is mounted, its mount can then make one Hooves attack. If both Mace attacks hit one creature, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage."
]
},
{
"name": "Lance",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) piercing damage."
]
},
{
"name": "Mace",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage."
]
},
{
"name": "Frightful Charge (Recharges after a Short or Long Rest)",
"entries": [
"While mounted, the black knight commander lets loose a terrifying cry. It then moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) bludgeoning damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can make a {@dc 15} Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"lance|phb",
"mace|phb"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"X"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Blemmyes",
"source": "ToB1-2023",
"page": 37,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 168,
"formula": "16d10 + 80"
},
"speed": {
"walk": 40
},
"str": 20,
"dex": 13,
"con": 20,
"int": 7,
"wis": 12,
"cha": 5,
"skill": {
"intimidation": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Giant"
],
"cr": "8",
"trait": [
{
"name": "Carnivorous Compulsion",
"entries": [
"At the start of each of its turns, if the blemmyes can see an {@condition incapacitated} creature, the blemmyes must succeed on a {@dc 11} Wisdom saving throw or spend its next turn moving toward and attacking that creature."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The blemmyes makes one Bite attack and two Slam attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage. If the target is {@condition incapacitated} and a Medium or smaller creature, the target is swallowed. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the blemmyes, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the blemmyes' turns. The blemmyes can have only one target swallowed at a time.",
"If the blemmyes takes 20 damage or more on a single turn from the swallowed creature, the blemmyes must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the blemmyes. If the blemmyes dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 5 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Wisdom saving throw or be {@condition stunned} until the end of its next turn."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}27 ({@damage 4d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
}
],
"environment": [
"farmland",
"forest",
"hill"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"GI"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"blinded",
"frightened",
"restrained",
"stunned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Blood Hag",
"source": "ToB1-2023",
"page": 226,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 204,
"formula": "24d8 + 96"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 20,
"dex": 16,
"con": 18,
"int": 19,
"wis": 21,
"cha": 17,
"save": {
"dex": "+7",
"con": "+8",
"cha": "+7"
},
"skill": {
"deception": "+7",
"intimidation": "+7",
"perception": "+9",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 19,
"conditionImmune": [
"charmed",
"poisoned"
],
"languages": [
"Common",
"Giant",
"Sylvan"
],
"cr": "11",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The blood hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell disguise self}",
"{@spell knock}",
"{@spell tongues}"
],
"daily": {
"3e": [
"{@spell modify memory}",
"{@spell pass without trace}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Blood Sense",
"entries": [
"The blood hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The blood hag makes three Claw or Blood Bolt attacks and can use Blood-Drinking Hair or Face Peel. She can replace one attack with a use of Sanguine Curse."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Medium or smaller creature. The blood hag has two claws, each of which can grapple only one target."
]
},
{
"name": "Blood Bolt",
"entries": [
"{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}18 ({@damage 3d8 + 5}) necrotic damage. If the target is a creature with blood, it must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Blood-Drinking Hair",
"entries": [
"The hag drains blood from one creature {@condition grappled} by her. The target must make a {@dc 17} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. The blood hag regains hp equal to half the necrotic damage taken."
]
},
{
"name": "Face Peel",
"entries": [
"The blood hag peels the face off one creature {@condition grappled} by her. The target must succeed on a {@dc 17} Dexterity saving throw or take 14 ({@damage 4d6}) slashing damage and be {@condition stunned} until the end of its next turn. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. While its hp maximum is reduced in this way, the target has disadvantage on all Charisma checks. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Sanguine Curse",
"entries": [
"The blood hag curses one creature she can see or sense within 60 feet of her. The target must succeed on a {@dc 17} Wisdom saving throw or be cursed for 1 minute. A creature automatically succeeds on this saving throw if it doesn't have blood. While cursed, the target is {@condition incapacitated} and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns as its internal blood vessels rupture. The cursed target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.",
"The blood hag can have only one target cursed at a time. If it curses another, the effect on the previous target ends."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI",
"S"
],
"damageTags": [
"N",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"incapacitated",
"poisoned",
"stunned"
],
"conditionInflictSpell": [
"charmed",
"incapacitated"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Boloti",
"source": "ToB1-2023",
"page": 38,
"size": [
"T"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 45,
"formula": "10d4 + 20"
},
"speed": {
"walk": 20,
"swim": {
"number": 40,
"condition": "(0 ft. swim 60 ft. in vortex form)"
}
},
"str": 12,
"dex": 20,
"con": 14,
"int": 13,
"wis": 12,
"cha": 11,
"skill": {
"perception": "+3",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Primordial",
"Sylvan"
],
"cr": "1",
"spellcasting": [
{
"name": "Spellcasting (True Form Only)",
"type": "spellcasting",
"headerEntries": [
"The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 11}):"
],
"will": [
"{@spell water breathing}",
"{@spell water walk}"
],
"daily": {
"1": [
"{@spell control water}"
],
"3e": [
"{@spell create or destroy water}",
"{@spell fog cloud}",
"{@spell sleep}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The boloti can breathe air and water."
]
},
{
"name": "Water Camouflage",
"entries": [
"The boloti has advantage on Dexterity ({@skill Stealth}) checks made to hide while at least half of its body is submerged in water."
]
},
{
"name": "Water Mastery",
"entries": [
"A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls."
]
},
{
"name": "Watery Body (Vortex Form Only)",
"entries": [
"The boloti can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti's space must succeed on a {@dc 12} Strength saving throw or take 4 ({@damage 1d8}) bludgeoning damage as it is buffeted by the swirl of water."
]
}
],
"action": [
{
"name": "Dagger (True Form Only)",
"entries": [
"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage."
]
},
{
"name": "Whirlpool (Vortex Form Only)",
"entries": [
"One creature in the boloti's space must make a {@dc 12} Strength saving throw. On a failure, the target takes 9 ({@damage 2d8}) bludgeoning damage, and if it is Medium or smaller, it is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space."
]
}
],
"bonus": [
{
"name": "Vortex Form",
"entries": [
"The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
]
}
],
"environment": [
"swamp"
],
"attachedItems": [
"dagger|phb"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"P",
"S"
],
"damageTags": [
"B",
"P"
],
"damageTagsSpell": [
"B"
],
"spellcastingTags": [
"F"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"conditionInflictSpell": [
"unconscious"
],
"savingThrowForced": [
"strength"
],
"savingThrowForcedSpell": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bone Collective",
"source": "ToB1-2023",
"page": 39,
"size": [
"S"
],
"type": {
"type": "undead",
"swarmSize": "T"
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 120,
"formula": "16d6 + 64"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 20,
"con": 18,
"int": 14,
"wis": 10,
"cha": 16,
"save": {
"dex": "+8"
},
"skill": {
"arcana": "+5",
"deception": "+6",
"perception": "+3",
"stealth": "+11"
},
"senses": [
"darkvision 120 ft."
],
"passive": 13,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"languages": [
"Common",
"Darakhul (can't speak in shapeless form)"
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting (3/Day; Humanoid Form Only)",
"type": "spellcasting",
"headerEntries": [
"The bone collective casts the {@spell animate dead} spell as an action, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14})."
],
"daily": {
"3e": [
"{@spell animate dead}"
]
},
"ability": "cha",
"displayAs": "action",
"hidden": [
"daily"
]
}
],
"trait": [
{
"name": "Collective Mind",
"entries": [
"The collective's individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can't be surprised. If the collective is reduced to half its hp or fewer, its Intelligence score is reduced to 1, it can't cast spells, it immediately changes to its shapeless form, and it can't take on a Humanoid form."
]
},
{
"name": "Grasping Limbs (Humanoid Form Only)",
"entries": [
"The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish."
]
},
{
"name": "Swarm (Shapeless Form Only)",
"entries": [
"The bone collective can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bone."
]
},
{
"name": "Undead Nature",
"entries": [
"The bone collective doesn't require air, food, drink, or sleep."
]
},
{
"name": "Wyrmblood Venom",
"entries": [
"When the bone collective hits a {@condition poisoned} creature with a Bite or Piercing Bones attack, the target's Charisma score is reduced by {@dice 1d4}. The target is {@condition incapacitated} if this reduces its Charisma to 0. The reduction lasts until the target finishes a long rest."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bone collective makes two Claw attacks, or one Claw attack and one Bite attack."
]
},
{
"name": "Bite (Humanoid Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}31 ({@damage 4d12 + 5}) piercing damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Claw (Humanoid Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 5}) slashing damage."
]
},
{
"name": "Piercing Bones (Shapeless Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 0 ft., one creature in the collective's space. {@h}52 ({@damage 8d12}) piercing damage, or 26 ({@damage 4d12}) piercing damage if the collective has half its hp or fewer."
]
}
],
"bonus": [
{
"name": "Shape Swarm",
"entries": [
"The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. It can't take on a Humanoid form if it is occupying the space of another creature."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P",
"S"
],
"spellcastingTags": [
"F"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bone Crab",
"source": "ToB1-2023",
"page": 40,
"size": [
"S"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 33,
"formula": "6d6 + 12"
},
"speed": {
"walk": 20,
"swim": 10
},
"str": 10,
"dex": 14,
"con": 14,
"int": 3,
"wis": 12,
"cha": 4,
"skill": {
"perception": "+3",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"bludgeoning"
],
"cr": "1/2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The bone crab can breathe air and water."
]
},
{
"name": "Bone Camouflage",
"entries": [
"The bone crab has advantage on Dexterity ({@skill Stealth}) checks made to hide among bones."
]
},
{
"name": "Limited Telepathy",
"entries": [
"The bone crab can magically communicate simple ideas, emotions, and images telepathically with other bone crabs in its pack within 100 feet of it. While within 30 feet of another bone crab, the bone crab can't be surprised and has advantage on initiative rolls."
]
},
{
"name": "Pack Tactics",
"entries": [
"The bone crab has advantage on attack rolls against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Standing Leap",
"entries": [
"The bone crab's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
]
},
{
"name": "White Ghost Shivers",
"entries": [
"A creature that eats the meat of the bone crab or that is bitten by a creature infected with the white ghost shivers disease must succeed on a {@dc 11} Constitution saving throw or become infected with the disease. An infected creature develops the first symptoms after 24 hours. Symptoms include a mild chill that escalates to a fever and frightful hallucinations that give the disease its name. At the end of each long rest, the infected creature must succeed on a {@dc 11} Constitution saving throw or suffer one level of {@condition exhaustion}. The {@condition exhaustion} lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the {@spell lesser restoration} spell or similar magic."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage."
]
}
],
"environment": [
"coastal"
],
"traitTags": [
"Amphibious",
"Pack Tactics"
],
"senseTags": [
"D"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bone Swarm",
"source": "ToB1-2023",
"page": 41,
"size": [
"L"
],
"type": {
"type": "undead",
"swarmSize": "T"
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 198,
"formula": "36d10"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 22,
"dex": 18,
"con": 10,
"int": 9,
"wis": 15,
"cha": 20,
"save": {
"dex": "+8",
"wis": "+6",
"cha": "+9"
},
"skill": {
"acrobatics": "+8",
"perception": "+6",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"vulnerable": [
"bludgeoning"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "10",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp."
]
},
{
"name": "Undead Nature",
"entries": [
"The bone swarm doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available."
]
},
{
"name": "Swirling Bones",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 0 ft., one creature in the swarm's space. {@h}36 ({@dice 8d8}) bludgeoning, 36 ({@dice 8d8}) piercing, or 36 ({@damage 8d8}) slashing damage (the bone swarm's choice), or 18 ({@dice 4d8}) bludgeoning, 8 ({@dice 4d8}) piercing, or 8 ({@damage 4d8}) slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer."
]
},
{
"name": "Death's Embrace {@recharge 5}",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 0 ft., one creature in the swarm's space. {@h}The target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. Until this grapple ends, the creature is {@condition restrained} and any attack against the bone swarm has a 50 percent chance of hitting the {@condition grappled} creature instead. The bone swarm can have only one creature {@condition grappled} at a time. The {@condition grappled} creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer."
]
}
],
"environment": [
"hill",
"mountain",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bonepowder Ghoul",
"source": "ToB1-2023",
"page": 201,
"size": [
"S"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 180,
"formula": "24d6 + 96"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 20,
"con": 18,
"int": 19,
"wis": 15,
"cha": 18,
"save": {
"dex": "+9",
"con": "+8",
"wis": "+6",
"cha": "+8"
},
"skill": {
"perception": "+6",
"stealth": "+9"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
"cold",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Draconic",
"Dwarvish"
],
"cr": "12",
"spellcasting": [
{
"name": "Spellcasting (Coalesced Form Only)",
"type": "spellcasting",
"headerEntries": [
"The bonepowder ghoul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell dispel magic}",
"{@spell mage hand}",
"{@spell ray of enfeeblement}"
],
"daily": {
"1": [
"{@spell phantasmal killer}"
],
"3e": [
"{@spell blindness/deafness}",
"{@spell fear}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amorphous (Dust Form Only)",
"entries": [
"The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Hungry Dead Nature",
"entries": [
"The ghoul requires no air or sleep."
]
},
{
"name": "Turning Defiance",
"entries": [
"The bonepowder ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bonepowder ghoul makes two Bite attacks. It can replace one Bite attack with a use of Gravedust or Spellcasting. If both Bite attacks hit the same creature, the target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If the target is a Humanoid, it must succeed on a {@dc 17} Constitution saving throw or contract the darakhul fever disease."
]
},
{
"name": "Gravedust",
"entries": [
"The ghoul projects a 30-foot cone of grave dust. Each creature in the area must succeed on a {@dc 17} Dexterity saving throw or take 13 ({@damage 3d8}) necrotic damage. If a creature is a Humanoid, it must also succeed on a {@dc 17} Constitution saving throw or contract the darakhul fever disease."
]
},
{
"name": "Whirlwind (Dust Form Only; Recharge 5-6)",
"entries": [
"The ghoul creates a whirlwind of bones and teeth in a 20-foot cube originating from it. Each creature in that area must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 55 ({@damage 10d10}) slashing damage, and its Strength score is reduced by {@dice 1d6}. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, a creature takes half the damage and its Strength score isn't reduced."
]
}
],
"reaction": [
{
"name": "Coalesce",
"entries": [
"When a bonepowder ghoul deals necrotic damage with Gravedust to at least one creature that isn't a Construct or Undead, it can magically transform from its dusty form into a coalesced form. Its statistics are the same in each form, except it can speak audibly only in its coalesced form. The coalesced form lasts for a number of minutes equal to the total necrotic damage it dealt with Gravedust to creatures that aren't Constructs or Undead or until the ghoul ends it as a bonus action."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Amorphous",
"Turn Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D",
"DR"
],
"damageTags": [
"N",
"P",
"S"
],
"damageTagsSpell": [
"Y"
],
"spellcastingTags": [
"F"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"paralyzed"
],
"conditionInflictSpell": [
"blinded",
"deafened",
"frightened"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"savingThrowForcedSpell": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bouda",
"source": "ToB1-2023",
"page": 42,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"shapechanger"
]
},
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 93,
"formula": "11d8 + 44"
},
"speed": {
"walk": {
"number": 30,
"condition": "(50 ft. in hyena form)"
}
},
"str": 19,
"dex": 14,
"con": 18,
"int": 10,
"wis": 12,
"cha": 15,
"save": {
"dex": "+5",
"con": "+7",
"wis": "+4",
"cha": "+5"
},
"skill": {
"athletics": "+7",
"deception": "+5",
"intimidation": "+5",
"perception": "+4",
"stealth": "+5"
},
"senses": [
"magic. the bouda senses magic within 30 feet of it at will. this trait otherwise works like the detect magic spell but isn't itself magical."
],
"passive": 14,
"resist": [
"acid",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 100 ft."
],
"cr": "5",
"action": [
{
"name": "Multiattack",
"entries": [
"The bouda makes one Bite attack and one Mephitic Claw attack."
]
},
{
"name": "Bite (Giant Hyena or Hybrid Form Only)",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Mephitic Claw (Giant Hyena or Hybrid Form Only)",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Ravenous Gorge",
"entries": [
"The bouda consumes the organs of a corpse within 5 feet of it that is less than 7 days old. It gains temporary hp equal to twice the dead creature's CR for 1 hour. The bouda can't use Ravenous Gorge on a corpse if it or another bouda has already use Ravenous Gorge on the corpse."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The bouda transforms into a human, a hyena, or back into its true form, which is a hyena-human hybrid. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies, then crumbles to dust moments later."
]
},
{
"name": "Defiling Smear (1/Day)",
"entries": [
"The bouda secretes a disgusting whitish-yellow substance with the viscosity of tar and smears the substance on an object, unoccupied space, or creature within 5 feet of it. An unwilling creature must succeed on a {@dc 15} Dexterity saving throw to avoid the smear. Each creature, other than a bouda or hyena, that starts its turn within 30 feet of the smeared target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that source of Defiling Smear for the next 24 hours. The stench of a smear remains potent for 7 days or until removed by the {@spell greater restoration} spell or similar magic."
]
}
],
"environment": [
"farmland",
"urban"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Broodiken",
"source": "ToB1-2023",
"page": 43,
"size": [
"T"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 44,
"formula": "8d4 + 24"
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 8,
"dex": 14,
"con": 16,
"int": 2,
"wis": 10,
"cha": 6,
"skill": {
"perception": "+4",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"cr": "1",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The broodiken doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The broodiken is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The broodiken has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Shared Rage",
"entries": [
"The broodiken can't speak with its creator telepathically, but it can magically receive simple ideas, emotions, and images telepathically from its creator while within 100 feet of its creator. The creator can send the broodiken an image of a creature and emotion or simple idea tied to it, such as anger or retrieval, and the broodiken will seek the creature to carry out the emotion or desire. As long as the broodiken is following such an order, it can be more than 100 feet away from its master without wailing."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage, and the broodiken attaches to the target. While attached, the broodiken can't attack, and at the start of each of the broodiken's turns, the target takes 9 ({@damage 2d6 + 2}) piercing damage.",
"The attached broodiken moves with the target whenever the target moves, requiring none of the broodiken's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the broodiken by succeeding on a {@dc 9} Strength check."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bucca",
"source": "ToB1-2023",
"page": 44,
"size": [
"T"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "5d4 + 15"
},
"speed": {
"walk": 20,
"fly": 30
},
"str": 10,
"dex": 16,
"con": 17,
"int": 13,
"wis": 9,
"cha": 16,
"skill": {
"perception": "+1",
"sleight of hand": "+7",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Darakhul",
"Dwarvish"
],
"cr": "1/2",
"trait": [
{
"name": "Flyby",
"entries": [
"The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Sunlight Hypersensitivity",
"entries": [
"The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
]
},
{
"name": "Treasure Sense",
"entries": [
"The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."
]
}
],
"action": [
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Invisibility",
"entries": [
"The bucca magically turns {@condition invisible} until it attacks, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the bucca wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"underdark"
],
"attachedItems": [
"dagger|phb"
],
"traitTags": [
"Flyby",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"languageTags": [
"D"
],
"damageTags": [
"P",
"R"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"invisible",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Bukavac",
"source": "ToB1-2023",
"page": 45,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 199,
"formula": "21d10 + 84"
},
"speed": {
"walk": 40,
"swim": 20
},
"str": 20,
"dex": 17,
"con": 18,
"int": 7,
"wis": 15,
"cha": 12,
"save": {
"dex": "+7",
"con": "+8"
},
"skill": {
"perception": "+10",
"stealth": "+11"
},
"senses": [
"darkvision 60 ft."
],
"passive": 20,
"immune": [
"thunder"
],
"languages": [
"Sylvan"
],
"cr": "9",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The bukavac can hold its breath for 20 minutes."
]
},
{
"name": "Standing Leap",
"entries": [
"A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The bukavac makes one Bite attack, one Gore attack, and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Medium or smaller creature. The bukavac can have no more than two creatures {@condition grappled} at a time."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage."
]
},
{
"name": "Croaking Blast {@recharge 5}",
"entries": [
"A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 36 ({@damage 8d8}) thunder damage and is {@condition deafened} until cured by the {@spell lesser restoration} spell or similar magic. On a success, a creature takes half the damage and isn't {@condition deafened}."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Hold Breath"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"S"
],
"damageTags": [
"P",
"S",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"deafened",
"grappled"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Buraq",
"source": "ToB1-2023",
"page": 46,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"L",
"G"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 152,
"formula": "16d8 + 80"
},
"speed": {
"walk": 60,
"fly": 90
},
"str": 15,
"dex": 18,
"con": 20,
"int": 18,
"wis": 18,
"cha": 20,
"save": {
"con": "+9",
"wis": "+8",
"cha": "+9"
},
"skill": {
"history": "+8",
"religion": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 14,
"resist": [
"radiant",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"languages": [
"Celestial",
"Common",
"Primordial",
"telepathy 120 ft."
],
"cr": "11",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The buraq casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell comprehend languages}",
"{@spell detect evil and good}",
"{@spell holy aura}",
"{@spell pass without trace}"
],
"daily": {
"3e": [
"{@spell haste}",
"{@spell longstrider}"
],
"1e": [
"{@spell plane shift}",
"{@spell wind walk}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Angelic Weapons",
"entries": [
"The buraq's attacks are magical. When the buraq hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The buraq has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Night Journey",
"entries": [
"When outdoors at night, the distance of the buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey, and for the next 24 hours, it can Teleport as a bonus action. When on a night journey, the buraq can teleport as often as it wants, and its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, the buraq can use a bonus action to return itself and its rider to the location where it began the night journey."
]
},
{
"name": "Powerful Steed",
"entries": [
"The buraq is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The buraq makes two Hooves attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Hooves",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage."
]
},
{
"name": "Teleport (1/Day)",
"entries": [
"The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"C",
"CE",
"P",
"TP"
],
"damageTags": [
"B",
"R"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflictSpell": [
"blinded",
"incapacitated"
],
"savingThrowForcedSpell": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Burrowling",
"source": "ToB1-2023",
"page": 47,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"burrowling"
]
},
"alignment": [
"L",
"N"
],
"ac": [
13
],
"hp": {
"average": 27,
"formula": "6d6 + 6"
},
"speed": {
"walk": 30,
"burrow": 10
},
"str": 10,
"dex": 16,
"con": 12,
"int": 9,
"wis": 12,
"cha": 13,
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common"
],
"cr": "1/2",
"trait": [
{
"name": "Burrow Awareness",
"entries": [
"A burrowling has advantage on Wisdom ({@skill Perception}) checks if at least one other burrowling within 10 feet of it isn't {@condition incapacitated}."
]
},
{
"name": "Pack Tactics",
"entries": [
"The burrowling has advantage on attack rolls against a creature if at least one of the burrowling's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The burrowling makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage."
]
},
{
"name": "Sling",
"entries": [
"{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage."
]
}
],
"environment": [
"farmland",
"forest"
],
"attachedItems": [
"sling|phb"
],
"traitTags": [
"Pack Tactics"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Cactid",
"source": "ToB1-2023",
"page": 48,
"size": [
"L"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "8d10 + 32"
},
"speed": {
"walk": 15
},
"str": 16,
"dex": 8,
"con": 18,
"int": 5,
"wis": 10,
"cha": 9,
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 10,
"resist": [
"bludgeoning",
"piercing"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"deafened"
],
"languages": [
"understands Sylvan but can't speak"
],
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The cactid makes two Tendril attacks and uses Reel."
]
},
{
"name": "Tendril",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 15 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained}, and if it isn't a Construct or Undead, the cactid begins draining fluid from the target's body. At the start of each of the {@condition grappled} creature's turns, the creature must make a {@dc 13} Constitution saving throw. On a failure, its hp maximum is reduced by 3 ({@dice 1d6}). This reduction lasts until the creature finishes a long rest after drinking at least one gallon of water. The {@condition grappled} creature dies if this effect reduces its hp maximum to 0. The cactid has two tendrils, each of which can grapple only one target."
]
},
{
"name": "Reel",
"entries": [
"The cactid pulls each creature {@condition grappled} by it up to 10 feet straight toward it."
]
}
],
"reaction": [
{
"name": "Hail of Needles (1/Day)",
"entries": [
"When reduced to below half its hp maximum, the cactid releases a hail of needles. Each creature within 15 feet of the cactid must make a {@dc 14} Dexterity saving throw, taking 10 ({@damage 3d6}) piercing damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"S"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Cambium",
"source": "ToB1-2023",
"page": 49,
"size": [
"L"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 264,
"formula": "23d10 + 138"
},
"speed": {
"walk": 40,
"fly": {
"number": 30,
"condition": "(hover)"
},
"canHover": true
},
"str": 21,
"dex": 16,
"con": 23,
"int": 17,
"wis": 16,
"cha": 18,
"save": {
"dex": "+8",
"con": "+11",
"int": "+8",
"wis": "+8",
"cha": "+9"
},
"skill": {
"arcana": "+8",
"deception": "+9",
"insight": "+8",
"medicine": "+8",
"perception": "+8",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 18,
"immune": [
"poison"
],
"conditionImmune": [
"exhaustion",
"poisoned",
"prone"
],
"languages": [
"Common",
"Draconic",
"Infernal"
],
"cr": "14",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The cambium casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell alter self}",
"{@spell detect thoughts}",
"{@spell spare the dying}"
],
"daily": {
"1": [
"{@spell plane shift} (self only)"
],
"3e": [
"{@spell hold person}",
"{@spell protection from poison}",
"{@spell heal}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The cambium makes four Needle Fingers or Poison Ray attacks. It can replace two attacks with a use of Spellcasting."
]
},
{
"name": "Needle Fingers",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage."
]
},
{
"name": "Poison Ray",
"entries": [
"{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} until the end of its next turn."
]
}
],
"bonus": [
{
"name": "Damage Ability",
"entries": [
"The cambium twists the bodily humors of a creature within 30 feet of it that isn't a Construct or Undead and that it hit with Needle Fingers in the past minute. The target must succeed on a {@dc 17} Constitution saving throw or its Strength, Dexterity, or Constitution score (the cambium's choice) is reduced by {@dice 1d4}. The target falls {@condition unconscious} if this reduces an ability score to 0. This reduction lasts until the target finishes a long rest."
]
},
{
"name": "Imbalance Humors",
"entries": [
"If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a {@dc 17} Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Sanguine Flux",
"entries": [
"The target can't regain hp\u2014naturally or magically\u2014until after it finishes a long rest."
]
},
{
"type": "item",
"name": "Choleric Flux",
"entries": [
"The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the {@spell confusion} spell, except the cambium doesn't have to maintain {@status concentration}."
]
},
{
"type": "item",
"name": "Melancholic Flux",
"entries": [
"The target is {@condition incapacitated} and its speed is halved for 1 minute."
]
},
{
"type": "item",
"name": "Phlegmatic Flux",
"entries": [
"The target is {@condition poisoned} for 1 minute."
]
}
]
}
]
}
],
"environment": [
"farmland",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR",
"I"
],
"damageTags": [
"I",
"P"
],
"damageTagsSpell": [
"B",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"incapacitated",
"poisoned"
],
"conditionInflictSpell": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"charisma",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Carrion Beetle",
"source": "ToB1-2023",
"page": 50,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "15d10 + 45"
},
"speed": {
"walk": 30,
"burrow": 20,
"climb": 10
},
"str": 19,
"dex": 12,
"con": 17,
"int": 1,
"wis": 13,
"cha": 10,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"conditionImmune": [
"paralyzed"
],
"cr": "4",
"action": [
{
"name": "Multiattack",
"entries": [
"The beetle makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft, one target. {@h}10 ({@damage 1d12 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
},
{
"name": "Acid Spit {@recharge 5}",
"entries": [
"The carrion beetle spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 13} Dexterity saving throw, taking 26 ({@damage 4d12}) acid damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"underdark"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"A",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Caustic Charger",
"source": "ToB1-2023",
"page": 51,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 133,
"formula": "14d12 + 42"
},
"speed": {
"walk": 30,
"burrow": 10
},
"str": 19,
"dex": 11,
"con": 16,
"int": 4,
"wis": 10,
"cha": 6,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"immune": [
"acid"
],
"cr": "7",
"trait": [
{
"name": "Straddler",
"entries": [
"The caustic charger can end its move in the space of a {@condition prone} Large or smaller creature. A creature standing up from {@condition prone} in the same space as the charger can move to a space within 5 feet of the charger as part of standing up."
]
},
{
"name": "Wastes Walk",
"entries": [
"Difficult terrain composed of rocks or sand doesn't cost the caustic charger extra movement."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The caustic charger makes two Ram attacks. It can replace one Ram attack with a Tentacles attack."
]
},
{
"name": "Ram",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the charger moved at least 10 feet straight toward the target immediately before the hit, the target has disadvantage on the saving throw."
]
},
{
"name": "Tentacles",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 14 ({@damage 4d6}) acid damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the caustic charger attacks a target that is not in the charger's space, the target takes half the acid damage and has advantage on the saving throw."
]
}
],
"bonus": [
{
"name": "Slurp",
"entries": [
"The caustic charger feeds on a creature {@condition paralyzed} by its Tentacles attack. The target must succeed on a {@dc 15} Constitution saving throw or its hp maximum is reduced by half the amount of acid damage dealt by the Tentacles attack that caused the paralysis, and the charger regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
]
}
],
"environment": [
"badlands",
"grassland"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"damageTags": [
"A",
"B"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed",
"prone"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Cave Dragon Wyrmling",
"source": "ToB1-2023",
"page": 115,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "7d8 + 21"
},
"speed": {
"walk": 30,
"burrow": 20,
"fly": 20
},
"str": 19,
"dex": 12,
"con": 17,
"int": 8,
"wis": 10,
"cha": 12,
"save": {
"dex": "+3",
"con": "+5",
"wis": "+2",
"cha": "+3"
},
"skill": {
"perception": "+4",
"stealth": "+3"
},
"senses": [
"blindsight 10 ft.",
"tremorsense 60 ft."
],
"passive": 14,
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"Draconic"
],
"cr": "2",
"trait": [
{
"name": "Darkness Shroud",
"entries": [
"The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness."
]
},
{
"name": "Magical Tunneler",
"entries": [
"The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage."
]
},
{
"name": "Poison Breath {@recharge 5}",
"entries": [
"The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition poisoned}."
]
}
],
"environment": [
"underdark"
],
"dragonAge": "wyrmling",
"senseTags": [
"B",
"T"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"DR"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Cavelight Moss",
"source": "ToB1-2023",
"page": 52,
"size": [
"L"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d10 + 40"
},
"speed": {
"walk": 5,
"climb": 15
},
"str": 20,
"dex": 10,
"con": 18,
"int": 1,
"wis": 13,
"cha": 5,
"senses": [
"tremorsense 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"slashing",
"acid",
"cold",
"fire"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"deafened",
"frightened",
"paralyzed",
"prone",
"stunned",
"unconscious"
],
"cr": "4",
"trait": [
{
"name": "Variable Illumination",
"entries": [
"The cavelight moss sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The moss can alter the radius as a bonus action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The cavelight moss makes two Tendrils attacks. If both attacks hit a Large or smaller creature, the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and at the start of each of the target's turns, it must succeed on a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion}. The cavelight moss then gains 5 temporary hp. A creature that succeeds on the saving throw can't suffer further levels of {@condition exhaustion} from the cavelight moss's grapple for the next 24 hours. The cavelight moss can have only one creature {@condition grappled} at a time."
]
},
{
"name": "Tendrils",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage."
]
}
],
"environment": [
"underdark"
],
"senseTags": [
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Chained Angel",
"source": "ToB1-2023",
"page": 18,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 121,
"formula": "22d8 + 22"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 18,
"dex": 16,
"con": 12,
"int": 12,
"wis": 18,
"cha": 20,
"save": {
"dex": "+6",
"wis": "+7",
"cha": "+8"
},
"skill": {
"perception": "+7"
},
"senses": [
"darkvision 200 ft."
],
"passive": 17,
"resist": [
"piercing"
],
"immune": [
"fire",
"radiant"
],
"conditionImmune": [
"charmed",
"exhaustion"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "8",
"trait": [
{
"name": "Immortal Nature",
"entries": [
"The chained angel doesn't require food, drink, or sleep."
]
},
{
"name": "Magic Resistance",
"entries": [
"The chained angel has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Redemption",
"entries": [
"When a creature casts the {@spell knock} spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a {@dc 16} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage and 16 ({@damage 3d10}) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a {@dc 17} Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast {@spell knock} on the angel's chains fail."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chained angel makes two Fiery Greatsword attacks."
]
},
{
"name": "Fiery Greatsword",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 16 ({@damage 3d10}) fire damage."
]
},
{
"name": "Fallen Glory {@recharge 5}",
"entries": [
"Each creature the chained angel can see within 50 feet of it must make a {@dc 15} Strength saving throw. On a failure, a creature takes 19 ({@damage 3d12}) radiant damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}."
]
}
],
"reaction": [
{
"name": "Fiendish Cunning",
"entries": [
"When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the {@spell counterspell} spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"F",
"R",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Chelicerae",
"source": "ToB1-2023",
"page": 53,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 153,
"formula": "18d10 + 54"
},
"speed": {
"walk": 40,
"climb": 30
},
"str": 22,
"dex": 17,
"con": 17,
"int": 18,
"wis": 15,
"cha": 14,
"save": {
"dex": "+6",
"wis": "+5",
"cha": "+5"
},
"skill": {
"acrobatics": "+6",
"athletics": "+9",
"perception": "+5",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The chelicerae casts one of the following spells, requiring no material or verbal components and using Intelligence as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell mage hand}",
"{@spell minor illusion}"
],
"daily": {
"1e": [
"{@spell haste}",
"{@spell hold person}",
"{@spell invisibility}",
"{@spell phantasmal killer}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The chelicerae has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Spider Climb",
"entries": [
"The chelicerae can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chelicerae makes one Bite attack and two Claw attacks. It can replace the Bite attack with a use of Spellcasting."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 minute. If the target is a Medium or smaller creature and the chelicerae doesn't have another creature {@condition grappled}, the target is {@condition grappled} (escape {@dc 15}). A {@condition poisoned} target is also {@condition unconscious} while {@condition poisoned} in this way. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on itself on a success."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage."
]
},
{
"name": "Magical Discharge (Recharge Special)",
"entries": [
"The chelicerae releases some of its stored magical energy in a burst. Each creature within 15 feet of the chelicerae must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) force damage on a failed save, or half as much damage on a successful one. After using Magical Discharge, the chelicerae can't do so again until it successfully siphons magic from a creature or until it finishes a long rest."
]
}
],
"bonus": [
{
"name": "Nimble Moves",
"entries": [
"The chelicerae takes the Dash or Disengage action."
]
},
{
"name": "Siphon Magic",
"entries": [
"The chelicerae siphons magic from a spellcaster it is grappling. The target must succeed on a {@dc 15} Intelligence saving throw or lose one spell slot of the highest level it can cast. The chelicerae then regains an expended use of its Spellcasting."
]
}
],
"environment": [
"badlands",
"forest"
],
"traitTags": [
"Magic Resistance",
"Spider Climb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"O",
"P",
"S"
],
"damageTagsSpell": [
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"poisoned",
"unconscious"
],
"conditionInflictSpell": [
"frightened",
"invisible",
"paralyzed"
],
"savingThrowForced": [
"constitution",
"dexterity",
"intelligence"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Chernomoi",
"source": "ToB1-2023",
"page": 54,
"size": [
"T"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 32,
"formula": "5d4 + 20"
},
"speed": {
"walk": 20,
"fly": 20
},
"str": 9,
"dex": 18,
"con": 18,
"int": 12,
"wis": 11,
"cha": 16,
"skill": {
"acrobatics": "+6",
"perception": "+2",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"languages": [
"Common",
"Draconic",
"Sylvan"
],
"cr": "1",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell detect magic}",
"{@spell mage hand}",
"{@spell mending}",
"{@spell message}",
"{@spell prestidigitation}"
],
"daily": {
"1e": [
"{@spell detect poison and disease}",
"{@spell dimension door}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"action": [
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
},
{
"name": "Shriek {@recharge 5}",
"entries": [
"The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a {@dc 13} Constitution saving throw, taking 10 ({@damage 3d6}) thunder damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Invisibility",
"entries": [
"The chernomoi magically turns {@condition invisible} until it attacks or uses Spellcasting, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the chernomoi wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"underdark"
],
"attachedItems": [
"scimitar|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"DR",
"S"
],
"damageTags": [
"S",
"T"
],
"damageTagsSpell": [
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Child of the Briar",
"source": "ToB1-2023",
"page": 55,
"size": [
"T"
],
"type": "plant",
"alignment": [
"N",
"E"
],
"ac": [
13
],
"hp": {
"average": 50,
"formula": "20d4"
},
"speed": {
"walk": 20,
"climb": 10
},
"str": 6,
"dex": 17,
"con": 11,
"int": 13,
"wis": 10,
"cha": 14,
"skill": {
"perception": "+4",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"vulnerable": [
"fire"
],
"languages": [
"Briarclick",
"Common",
"Sylvan"
],
"cr": "1",
"trait": [
{
"name": "Fey Ancestry",
"entries": [
"The child of the briar has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The child of the briar makes two Claw attacks. If both attacks hit a Medium or smaller creature, the target is {@condition grappled} (escape {@dc 13}). At the start of each of the {@condition grappled} creature's turns, it takes 2 ({@damage 1d4}) piercing damage. The child of the briar can have only one target {@condition grappled} at a time."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Spitdart Tongue {@recharge 4}",
"entries": [
"{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Entangle",
"entries": [
"While within 10 feet of at least one other child of the briar, this child can cast the {@spell entangle} spell (spell save {@dc 13}). Each friendly child of the briar within 30 feet of this child can use its reaction to join the casting. For each child beyond the first participating in the casting, the save DC increases by 1, to a maximum of {@dc 17}, and the size increases by 5 feet, to a maximum of a 40-foot square. The entangled area must include at least one of the children involved in the casting. All participating children of the briar are immune to the spell's effects."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Fey Ancestry"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"grappled"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Chort Devil",
"source": "ToB1-2023",
"page": 93,
"size": [
"M"
],
"type": "fiend",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 187,
"formula": "15d8 + 120"
},
"speed": {
"walk": 30
},
"str": 24,
"dex": 20,
"con": 26,
"int": 18,
"wis": 20,
"cha": 20,
"save": {
"str": "+11",
"dex": "+9",
"con": "+12",
"int": "+8",
"cha": "+9"
},
"skill": {
"athletics": "+11",
"deception": "+9",
"insight": "+9",
"perception": "+9"
},
"senses": [
"darkvision 120 ft."
],
"passive": 19,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"cold",
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "12",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell charm person}",
"{@spell illusory script} (as an action)"
],
"daily": {
"1": [
"{@spell haste}"
],
"3e": [
"{@spell dispel magic}",
"{@spell modify memory}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the chort devil's darkvision."
]
},
{
"name": "Hellish Weapons",
"entries": [
"The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra {@damage 4d6} fire damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The chort devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d4 + 7}) slashing damage plus 14 ({@damage 4d6}) fire damage, and the target must succeed on a {@dc 17} Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a {@spell lesser restoration} spell or similar magic."
]
},
{
"name": "Ranseur",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}12 ({@damage 1d10 + 7}) piercing damage plus 14 ({@damage 4d6}) fire damage."
]
},
{
"name": "Hurl Flame",
"entries": [
"{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}19 ({@damage 4d6 + 5}) fire damage."
]
},
{
"name": "Teleport",
"entries": [
"The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
]
}
],
"environment": [
"farmland",
"planar",
"urban"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"F",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflictSpell": [
"charmed",
"incapacitated"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Chronalmental",
"source": "ToB1-2023",
"page": 56,
"size": [
"L"
],
"type": "elemental",
"alignment": [
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 142,
"formula": "15d10 + 60"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 20,
"con": 19,
"int": 9,
"wis": 13,
"cha": 6,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"restrained",
"unconscious"
],
"languages": [
"Celestial",
"Infernal"
],
"cr": "8",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The chronalmental doesn't require air, food, drink, or sleep."
]
},
{
"name": "Temporal Body",
"entries": [
"When a chronalmental is subjected to a {@spell slow} spell, {@spell haste} spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 {@dice 3d8} hp."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chronalmental makes three Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage."
]
},
{
"name": "Steal Time (1/Day)",
"entries": [
"The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a {@dc 16} Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success."
]
},
{
"name": "Displace {@recharge 5}",
"entries": [
"The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a {@dc 16} Wisdom saving throw or be {@condition stunned} and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success."
]
}
],
"reaction": [
{
"name": "Step Between Seconds {@recharge 4}",
"entries": [
"When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CE",
"I"
],
"damageTags": [
"B"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"stunned"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Cikavak",
"source": "ToB1-2023",
"page": 57,
"size": [
"T"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 17,
"formula": "7d4"
},
"speed": {
"walk": 10,
"fly": 40
},
"str": 4,
"dex": 15,
"con": 10,
"int": 12,
"wis": 12,
"cha": 4,
"skill": {
"perception": "+5",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"resist": [
"acid",
"fire",
"poison"
],
"languages": [
"understands Common but can't speak"
],
"cr": "1/8",
"trait": [
{
"name": "Limited Telepathy",
"entries": [
"The cikavak can magically communicate simple ideas, emotions, and images telepathically with any creature that touches it and that can understand a language."
]
},
{
"name": "Speak with Beasts",
"entries": [
"The cikavak can communicate with Beasts as if they shared a language."
]
}
],
"action": [
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 4} to hit, range 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
},
{
"name": "Silencing Squawk {@recharge}",
"entries": [
"The cikavak lets out a magical squawk in a 30-foot cone. Each creature in that area must succeed on a {@dc 11} Constitution saving throw or be {@condition deafened} and unable to speak for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"farmland",
"forest"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"deafened"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Citrullus",
"source": "ToB1-2023",
"page": 58,
"size": [
"M"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 85,
"formula": "10d10 + 30"
},
"speed": {
"walk": 15
},
"str": 18,
"dex": 8,
"con": 16,
"int": 3,
"wis": 10,
"cha": 1,
"senses": [
"blindsight 30 ft."
],
"passive": 10,
"immune": [
"acid"
],
"vulnerable": [
"bludgeoning"
],
"cr": "3",
"trait": [
{
"name": "False Appearance",
"entries": [
"While the citrullus remains motionless, it is indistinguishable from a normal melon plant."
]
},
{
"name": "Gush",
"entries": [
"When the citrullus takes bludgeoning damage, sticky juice splashes out of it. If the attacker is within 30 feet of the citrullus, the attacker must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained} by the sticky juice as if it had failed a saving throw against the plant's Bile Spray action."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}18 ({@damage 4d6 + 4}) piercing damage plus 7 ({@damage 2d6}) acid damage."
]
},
{
"name": "Bile Spray {@recharge 5}",
"entries": [
"The citrullus exhales pink bile in a 30-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw. On a failure, the creature takes 14 ({@damage 4d6}) acid damage and is {@condition restrained} by the sticky seed-filled juice for 1 minute. On a success, the creature takes half the damage and isn't {@condition restrained}. A creature, including the {@condition restrained} creature, can take its action to free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check."
]
}
],
"bonus": [
{
"name": "Creeping Seedlings",
"entries": [
"The seeds in the sticky juice grow viny tendrils and drag each creature {@condition restrained} by Bile Spray and Gush up to 25 feet straight toward the citrullus."
]
}
],
"environment": [
"desert",
"forest",
"hill"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"B"
],
"damageTags": [
"A",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "City Watch Captain",
"source": "ToB1-2023",
"page": 407,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"alignment": [
"L",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 91,
"formula": "14d8 + 28"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 16,
"con": 14,
"int": 10,
"wis": 11,
"cha": 13,
"skill": {
"perception": "+4"
},
"passive": 14,
"languages": [
"any one language (usually Common)"
],
"cr": "4",
"trait": [
{
"name": "Point Blank Fencer",
"entries": [
"A rapier deals one extra die of its damage when the city watch captain hits with it (included in the attack). In addition, the captain ignores the loading property of crossbows and doesn't have disadvantage on the attack roll with a crossbow from being within 5 feet of a hostile creature. The captain may still have disadvantage on such an attack from other sources."
]
},
{
"name": "Tactical Insight",
"entries": [
"The city watch captain has advantage on initiative rolls, and friendly creatures within 30 feet of the captain and under the captain's command can choose to take the captain's initiative instead of their own when combat starts."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The city watch captain can use its Issue Orders. It then makes two Rapier attacks or three Light Crossbow attacks, or it makes one Rapier attack and two Light Crossbow attacks."
]
},
{
"name": "Rapier",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. Instead of dealing damage, the city watch captain can force the target to drop one weapon it is wielding or drop one item it is carrying. If the captain chooses to make the target drop an item, the item can't be wrapped around or firmly attached to the target, such as a shirt or armor. The item lands in a space of the captain's choice within 5 feet of the target."
]
},
{
"name": "Light Crossbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
]
},
{
"name": "Issue Orders",
"entries": [
"The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a reaction:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Attack",
"entries": [
"The target makes one weapon attack with advantage."
]
},
{
"type": "item",
"name": "Defend",
"entries": [
"The target gains a +2 bonus to its Armor Class until the start of the captain's next turn."
]
},
{
"type": "item",
"name": "Reposition",
"entries": [
"The target moves up to half its speed without provoking opportunity attacks."
]
}
]
}
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"light crossbow|phb",
"rapier|phb"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"X"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Abomination",
"source": "ToB1-2023",
"page": 59,
"size": [
"L"
],
"type": "construct",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "8d10 + 32"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 21,
"dex": 12,
"con": 18,
"int": 10,
"wis": 10,
"cha": 12,
"save": {
"dex": "+4",
"con": "+7"
},
"skill": {
"athletics": "+8",
"perception": "+3",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"cold",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common",
"Infernal"
],
"cr": "5",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The clockwork abomination doesn't require air, food, drink, or sleep."
]
},
{
"name": "Explosive Infernal Power Source",
"entries": [
"When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a {@dc 14} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork abomination is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork abomination has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Unstoppable",
"entries": [
"Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The clockwork abomination makes one Bite attack and one Slam attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"I"
],
"damageTags": [
"B",
"F",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Beetle",
"source": "ToB1-2023",
"page": 60,
"size": [
"T"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 20,
"formula": "8d4"
},
"speed": {
"walk": 30,
"fly": 50
},
"str": 8,
"dex": 16,
"con": 10,
"int": 4,
"wis": 12,
"cha": 7,
"save": {
"dex": "+5"
},
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "1/2",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The clockwork beetle doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork beetle is immune to any spell or effect that would alter its form."
]
},
{
"name": "Limited Telepathy",
"entries": [
"The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork beetle has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 10} Constitution saving throw, taking 5 ({@damage 2d4}) poison damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"languageTags": [
"CS"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Beetle Swarm",
"source": "ToB1-2023",
"page": 60,
"size": [
"L"
],
"type": {
"type": "construct",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "8d10 + 8"
},
"speed": {
"walk": 30,
"fly": 50
},
"str": 8,
"dex": 16,
"con": 12,
"int": 1,
"wis": 12,
"cha": 7,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"cr": "3",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The swarm doesn't require air, food, drink, or sleep."
]
},
{
"name": "Magic Resistance",
"entries": [
"The swarm has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Bites",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 0 ft., one target in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hp or fewer, plus 3 ({@damage 1d6}) poison damage."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Hound",
"source": "ToB1-2023",
"page": 61,
"size": [
"M"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 71,
"formula": "11d8 + 22"
},
"speed": {
"walk": 50
},
"str": 16,
"dex": 15,
"con": 14,
"int": 1,
"wis": 10,
"cha": 1,
"save": {
"dex": "+4",
"con": "+4"
},
"skill": {
"athletics": "+7",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The clockwork hound doesn't require air, food, drink, or sleep."
]
},
{
"name": "Diligent Tracker",
"entries": [
"The clockwork hound has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks that rely on scent or that are made to find a creature."
]
},
{
"name": "Explosive Core",
"entries": [
"The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a {@dc 12} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork hound is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork hound has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage."
]
},
{
"name": "Tripping Tongue",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage, and the target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Huntsman",
"source": "ToB1-2023",
"page": 62,
"size": [
"M"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 99,
"formula": "18d8 + 18"
},
"speed": {
"walk": 40
},
"str": 17,
"dex": 14,
"con": 12,
"int": 4,
"wis": 10,
"cha": 1,
"save": {
"str": "+5",
"dex": "+4"
},
"skill": {
"perception": "+4",
"survival": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "3",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The clockwork huntsman doesn't require air, food, drink, or sleep."
]
},
{
"name": "Explosive Core",
"entries": [
"The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork huntsman is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork huntsman has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage."
]
},
{
"name": "Net Cannon (4/Day)",
"entries": [
"{@atk rw} {@hit 4} to hit, range 10/20 ft., one target. {@h}If the target is a Large or smaller creature, it is {@condition restrained}. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the {@condition restrained} creature, can take its action to free the {@condition restrained} creature by succeeding on a {@dc 10} Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature."
]
}
],
"bonus": [
{
"name": "Reel",
"entries": [
"The clockwork huntsman pulls a creature {@condition restrained} by its net up to 15 feet straight toward it."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"longsword|phb"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"B",
"F",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Myrmidon",
"source": "ToB1-2023",
"page": 63,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 136,
"formula": "16d10 + 48"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 14,
"con": 16,
"int": 6,
"wis": 10,
"cha": 1,
"save": {
"str": "+8",
"dex": "+5"
},
"skill": {
"athletics": "+8",
"perception": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "6",
"trait": [
{
"name": "Alchemical Fireball",
"entries": [
"The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times."
]
},
{
"name": "Construct Nature",
"entries": [
"The clockwork myrmidon doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork myrmidon is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork myrmidon has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet."
]
},
{
"name": "War Pick",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) bludgeoning damage."
]
},
{
"name": "Alchemical Flame Jet (4/Day)",
"entries": [
"The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Grease Spray (4/Day)",
"entries": [
"The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}. A creature that enters the area or ends its turn there must also succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"war pick|phb"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"B",
"F",
"P"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Watchman",
"source": "ToB1-2023",
"page": 64,
"size": [
"M"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 44,
"formula": "8d8 + 8"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 12,
"con": 12,
"int": 5,
"wis": 10,
"cha": 1,
"save": {
"con": "+3"
},
"skill": {
"athletics": "+4",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common"
],
"cr": "1/2",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The clockwork watchman doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The clockwork watchman is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clockwork watchman has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Halberd",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d10 + 2}) slashing damage."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
]
},
{
"name": "Net Cannon (4/Day)",
"entries": [
"{@atk rw} {@hit 3} to hit, range 10/20 ft., one target. {@h}If the target is a Large or smaller creature, it is {@condition restrained}. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the {@condition restrained} creature, can take its action to free the {@condition restrained} creature by succeeding on a {@dc 10} Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature."
]
}
],
"bonus": [
{
"name": "Reel",
"entries": [
"The clockwork watchman pulls a creature {@condition restrained} by its net up to 15 feet straight toward it."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"halberd|phb"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clockwork Weaving Spider",
"source": "ToB1-2023",
"page": 65,
"size": [
"T"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 30,
"formula": "12d4"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 10,
"dex": 16,
"con": 10,
"int": 9,
"wis": 8,
"cha": 8,
"skill": {
"acrobatics": "+5",
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "1",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The weaving spider doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The weaving spider is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The weaving spider has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Unmaking",
"entries": [
"The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's Trimming Blade attack roll exceeds the target's Armor Class by 5 or more, the target must succeed on a {@dc 13} Dexterity saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can't destroy armor."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks."
]
},
{
"name": "Trimming Blade",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Poisoned Needle Shuttle",
"entries": [
"{@atk rw} {@hit 5} to hit, range 30 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Clurichaun",
"source": "ToB1-2023",
"page": 66,
"size": [
"T"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"clurichaun's luck"
]
}
],
"hp": {
"average": 22,
"formula": "4d4 + 12"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 12,
"con": 16,
"int": 10,
"wis": 8,
"cha": 16,
"save": {
"con": "+5"
},
"skill": {
"perception": "+1",
"stealth": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"conditionImmune": [
"frightened",
"poisoned"
],
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "1/4",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The clurichaun casts one of the following spells, requiring alcohol as the only material component and using Charisma as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell mending}",
"{@spell purify food and drink}"
],
"daily": {
"1e": [
"{@spell blur}",
"{@spell heroism}",
"{@spell suggestion}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Clurichaun's Luck",
"entries": [
"While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The clurichaun has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Improvised Weapon",
"entries": [
"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@dice 1d4 + 1})bludgeoning, 3 ({@dice 1d4 + 1})piercing, or 3 ({@dice 1d4 + 1})slashing damage, depending on the weapon."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage."
]
},
{
"name": "Bawdy Remark",
"entries": [
"{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}5 ({@damage 1d4 + 3}) psychic damage, and the target must succeed on a {@dc 13} Wisdom saving throw or be {@condition incapacitated} until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target's choice)."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"B",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Cobbleswarm",
"source": "ToB1-2023",
"page": 67,
"size": [
"M"
],
"type": {
"type": "monstrosity",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 36,
"formula": "8d8"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 11,
"con": 11,
"int": 5,
"wis": 12,
"cha": 5,
"passive": 11,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"cr": "2",
"trait": [
{
"name": "False Appearance",
"entries": [
"While the cobbleswarm remains motionless, it is indistinguishable from normal stones."
]
},
{
"name": "Shifting Floor",
"entries": [
"Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}. A {@condition prone} creature must succeed on a {@dc 13} Dexterity ({@skill Acrobatics}) check to stand up in a space occupied by the swarm."
]
},
{
"name": "Swarm",
"entries": [
"The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Stings",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 0 ft., one target in the swarm's space. {@h}15 ({@damage 6d4}) piercing damage, or 7 ({@damage 3d4}) piercing damage if the swarm has half its hp or fewer."
]
}
],
"bonus": [
{
"name": "Shift and Tumble",
"entries": [
"The cobbleswarm pushes a {@condition prone} creature in its space up to 5 feet away from it."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"False Appearance"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Coral Drake",
"source": "ToB1-2023",
"page": 140,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "15d8 + 60"
},
"speed": {
"walk": 15,
"swim": 60
},
"str": 19,
"dex": 17,
"con": 18,
"int": 10,
"wis": 13,
"cha": 10,
"save": {
"dex": "+6"
},
"skill": {
"acrobatics": "+6",
"perception": "+7",
"stealth": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 17,
"resist": [
"cold"
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Draconic"
],
"cr": "7",
"trait": [
{
"name": "Underwater Camouflage",
"entries": [
"The coral drake has advantage on Dexterity ({@skill Stealth}) checks made while underwater."
]
},
{
"name": "Water Breathing",
"entries": [
"The coral drake can breathe only underwater."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The coral drake makes one Bite attack and two Spined Fin attacks. It can replace its Bite attack with a Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage."
]
},
{
"name": "Spined Fin",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned}, the target takes 5 ({@damage 2d4}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Biting Breath {@recharge 5}",
"entries": [
"The coral drake pressurizes the throat sacs that contain its growing young and spews tiny, ravenous hatchling drakes in a 15-foot cone. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) piercing damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Water Breathing"
],
"senseTags": [
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"DR"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Corpse Mound",
"source": "ToB1-2023",
"page": 67,
"size": [
"H"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 207,
"formula": "18d12 + 90"
},
"speed": {
"walk": 30
},
"str": 24,
"dex": 11,
"con": 21,
"int": 6,
"wis": 10,
"cha": 8,
"save": {
"con": "+9",
"int": "+2",
"wis": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"necrotic"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "11",
"trait": [
{
"name": "Absorb the Dead",
"entries": [
"Whenever a Large or smaller creature that isn't a Construct or Undead dies within 10 feet of the corpse mound, that creature's remains join with the mound, and the mound regains hp equal to twice the CR or level of the absorbed creature. The absorbed creature can't be returned to life by any spell or effect that requires a body, unless the body is retrieved from the corpse mound."
]
},
{
"name": "Noxious Aura",
"entries": [
"At the end of each of the corpse mound's turns, each creature within 20 feet of it must succeed on a {@dc 17} Constitution saving throw or become {@condition poisoned} until the end of its next turn. On a successful saving throw, the creature is immune to the mound's Noxious Aura for 24 hours."
]
},
{
"name": "Undead Nature",
"entries": [
"The corpse mound doesn't require air, food, drink, or sleep."
]
},
{
"name": "Zombie Drop",
"entries": [
"At the start of each of the corpse mound's turns, it can choose to have one corpse fall from it and immediately rise as a zombie under its control. The mound can have no more than ten zombies under its control at one time. Zombies take their turns immediately after the corpse mound's turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The corpse mound makes two Slam or Bone Shard attacks. If both Slam attacks hit a Large or smaller target, the corpse mound can immediately use Envelop on it."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}."
]
},
{
"name": "Bone Shard",
"entries": [
"{@atk rw} {@hit 11} to hit, range 30/120 ft., one target. {@h}14 ({@damage 2d6 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage, and the target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone} and {@condition restrained} as it is pinned to the ground by the shard. A creature, including the {@condition restrained} target, can take its action to free the target by succeeding on a {@dc 17} Strength check."
]
},
{
"name": "Envelop",
"entries": [
"The corpse mound envelops a Large or smaller creature within 5 feet of it that is {@condition restrained} by its Bone Shard or a Large or smaller creature {@condition grappled} by it. The enveloped target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 17} Strength saving throw at the start of each of the mound's turns or take 18 ({@damage 2d10 + 7}) bludgeoning damage. If the mound moves, the enveloped target moves with it. The mound can have no more than four creatures enveloped at a time.",
"A creature within 5 feet of the mound, including the enveloped creature, can free the enveloped creature by succeeding on a {@dc 17} Strength check. Any creature that makes such an attempt takes 10 ({@damage 3d6}) necrotic damage."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"B",
"N",
"P"
],
"miscTags": [
"AOE",
"MW",
"RW"
],
"conditionInflict": [
"blinded",
"grappled",
"poisoned",
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Corrupted Ushabti",
"source": "ToB1-2023",
"page": 375,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 97,
"formula": "15d8 + 30"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 14,
"con": 15,
"int": 6,
"wis": 10,
"cha": 5,
"save": {
"wis": "+3",
"cha": "+0"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"stunned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "5",
"trait": [
{
"name": "Necrotic Weapons",
"entries": [
"The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra ({@dice 2d6}) necrotic damage (included in the attack)."
]
},
{
"name": "Regeneration",
"entries": [
"The ushabti regains 5 hp at the start of its turn if it has at least 1 hp."
]
},
{
"name": "Swarm Body",
"entries": [
"The corrupted ushabti is a spirit inhabiting a colony of scarabs around a Humanoid skeleton within funerary wrappings. It can move through any opening large enough for a Tiny scarab and Humanoid bones, and it can't regain hp or gain temporary hp, except for its Regeneration trait. In addition, a creature that hits the ushabti with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) piercing damage as a dozen Tiny scarabs skitter out and bite the attacker."
]
},
{
"name": "Undead Nature",
"entries": [
"The ushabti doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The corrupted ushabti makes two Ceremonial Greatsword attacks."
]
},
{
"name": "Ceremonial Greatsword",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 3}) slashing damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Vomit Swarm {@recharge 5}",
"entries": [
"The corrupted ushabti exhales scarabs in a 30-foot cone. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 25 ({@damage 10d4}) piercing damage and is covered in scarabs. On a success, a creature takes half the damage and isn't covered in scarabs. A creature covered in scarabs takes 2 ({@damage 1d4}) piercing damage at the start of each of its turns. A creature, including the covered creature, can take its action to brush the scarabs off the covered creature by succeeding on a {@dc 15} Dexterity check."
]
}
],
"environment": [
"desert",
"underdark",
"urban"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"N",
"P",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Corrupting Ooze",
"source": "ToB1-2023",
"page": 291,
"size": [
"L"
],
"type": "ooze",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 115,
"formula": "10d10 + 60"
},
"speed": {
"walk": 20,
"swim": 30
},
"str": 16,
"dex": 10,
"con": 22,
"int": 4,
"wis": 2,
"cha": 1,
"skill": {
"stealth": "+3"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 6,
"resist": [
"bludgeoning",
"slashing"
],
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"poisoned",
"prone"
],
"cr": "5",
"trait": [
{
"name": "Ooze Nature",
"entries": [
"The ooze doesn't require sleep."
]
},
{
"name": "Putrid Stench",
"entries": [
"A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a {@dc 14} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and be {@condition poisoned} until the start of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a {@dc 14} Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) poison damage."
]
}
],
"bonus": [
{
"name": "Reshape Body",
"entries": [
"The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor."
]
}
],
"environment": [
"forest",
"swamp",
"urban"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Crimson Drake",
"source": "ToB1-2023",
"page": 141,
"size": [
"T"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "10d4 + 20"
},
"speed": {
"walk": 15,
"fly": 80
},
"str": 10,
"dex": 14,
"con": 14,
"int": 8,
"wis": 9,
"cha": 14,
"save": {
"dex": "+4"
},
"skill": {
"acrobatics": "+4",
"perception": "+1"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic"
],
"cr": "1",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The drake has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The crimson drake makes one Bite attack and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 3 ({@damage 1d6}) fire damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target takes 2 ({@damage 1d4}) poison damage at the start of each of its turns while {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Fire Breath {@recharge}",
"entries": [
"The drake exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"farmland",
"forest"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"F",
"I",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Crystalline Devil",
"source": "ToB1-2023",
"page": 94,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d8 + 48"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 12,
"con": 18,
"int": 14,
"wis": 13,
"cha": 15,
"save": {
"wis": "+4",
"cha": "+5"
},
"skill": {
"deception": "+8",
"insight": "+4",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 11,
"resist": [
"acid",
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "6",
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the crystalline devil's darkvision."
]
},
{
"name": "False Appearance (Gemstone Form Only)",
"entries": [
"While the devil remains motionless, it is indistinguishable from an ordinary gemstone."
]
},
{
"name": "Glittering Temptation (Gemstone Form Only)",
"entries": [
"The devil sheds dim light in a 5-foot radius. Each creature that starts its turn within 30 feet of the devil and that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} for 1 minute. While {@condition charmed}, a creature is {@condition incapacitated} and must move on its turn toward the devil by the safest route, trying to get within 5 feet of the devil to hold it. The {@condition charmed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is also immune to this devil's Glittering Temptation for the next 24 hours. A creature {@condition charmed} by the devil has disadvantage on the saving throw against Crystalline Spray."
]
},
{
"name": "Magic Resistance",
"entries": [
"The crystalline devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The devil makes three Claw attacks."
]
},
{
"name": "Shard Claw (Fiend Form Only)",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
},
{
"name": "Crystalline Spray {@recharge 5}",
"entries": [
"The crystalline devil sprays a burst of crystal shards. Each creature within 15 feet of the devil must make a {@dc 15} Dexterity saving throw, taking 27 ({@damage 6d8}) piercing damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Betraying Carbuncle",
"entries": [
"The crystalline devil magically transforms into a Small or smaller gemstone or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form, except it can't move or speak when in its gemstone form. Any equipment it is wearing or carrying transforms with it. It reverts to its true from if it dies."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"Devil's Sight",
"False Appearance",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"charmed",
"incapacitated"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Darakhul",
"source": "ToB1-2023",
"page": 202,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"{@item scale mail|PHB}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 17,
"con": 14,
"int": 14,
"wis": 12,
"cha": 12,
"skill": {
"deception": "+3",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"necrotic"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Common",
"Darakhul"
],
"cr": "3",
"trait": [
{
"name": "Hungry Dead Nature",
"entries": [
"The darakhul requires no air or sleep."
]
},
{
"name": "Master of Disguise",
"entries": [
"A darakhul in a prepared disguise has advantage on Charisma ({@skill Deception}) checks made to pass as a living creature. While using this ability, it loses its Stench."
]
},
{
"name": "Stench",
"entries": [
"Any creature that starts its turn within 5 feet of the darakhul must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Turning Defiance",
"entries": [
"The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The darakhul makes one Bite attack, one Claw attack, and one War Pick attack. If the darakhul is using a shield, it instead makes one Bite attack and one Claw or War Pick attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and, if the target is a Humanoid, it must succeed on a {@dc 11} Constitution saving throw or contract the darakhul fever disease."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage. If the target is a creature other than an Undead, it must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a Humanoid is {@condition paralyzed} for more than 2 rounds, it contracts darakhul fever."
]
},
{
"name": "War Pick",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
]
}
],
"environment": [
"underdark",
"urban"
],
"attachedItems": [
"war pick|phb"
],
"traitTags": [
"Sunlight Sensitivity",
"Turn Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"paralyzed",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dau",
"source": "ToB1-2023",
"page": 69,
"size": [
"S"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
13
],
"hp": {
"average": 49,
"formula": "9d6 + 18"
},
"speed": {
"walk": 20,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 7,
"dex": 17,
"con": 14,
"int": 14,
"wis": 17,
"cha": 16,
"skill": {
"deception": "+5",
"insight": "+5",
"perception": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Deep Speech",
"Primordial",
"Sylvan",
"telepathy 60 ft."
],
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The dau casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell detect thoughts}",
"{@spell minor illusion}"
],
"daily": {
"3e": [
"{@spell invisibility}",
"{@spell major image}"
],
"1e": [
"{@spell programmed illusion}",
"{@spell project image}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The dau has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dau makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage, and the dau regains hp equal to the necrotic damage dealt. The target must succeed on a {@dc 13} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage dealt. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0."
]
}
],
"reaction": [
{
"name": "Mirror Dodge",
"entries": [
"When a creature the dau can see within 30 feet of it attacks the dau or targets it with a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space that it can see within 30 feet. The dau isn't affected by the attack or spell, and the illusory duplicate is destroyed."
]
},
{
"name": "Tangible Illusion (1/Day)",
"entries": [
"When the dau casts a spell that creates an illusion of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but it doesn't have any of the object's magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet."
]
}
],
"environment": [
"desert"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"DS",
"P",
"S",
"TP"
],
"damageTags": [
"B",
"N"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflictSpell": [
"blinded",
"deafened",
"invisible"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Death Butterfly Swarm",
"source": "ToB1-2023",
"page": 70,
"size": [
"L"
],
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 60,
"formula": "11d10"
},
"speed": {
"walk": 5,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 14,
"con": 10,
"int": 1,
"wis": 12,
"cha": 12,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"vulnerable": [
"cold",
"fire"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"cr": "4",
"trait": [
{
"name": "Potent Poison",
"entries": [
"Undead with resistance or immunity to poison damage or the {@condition poisoned} condition can be affected by the swarm's poison."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
]
},
{
"name": "Weight of Wings",
"entries": [
"A creature that starts its turn in the swarm's space has its speed halved and must succeed on a {@dc 12} Dexterity saving throw or become {@condition blinded}. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours."
]
}
],
"action": [
{
"name": "Bites",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 0 ft., one creature in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half of its hp or fewer. The target must make a {@dc 12} Constitution saving throw. On a failure, it takes 10 ({@damage 3d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, it takes half the damage and isn't {@condition poisoned}."
]
}
],
"environment": [
"farmland",
"forest",
"urban"
],
"senseTags": [
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Deathcap Myconid",
"source": "ToB1-2023",
"page": 280,
"size": [
"M"
],
"type": "plant",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 90,
"formula": "12d8 + 36"
},
"speed": {
"walk": 20
},
"str": 14,
"dex": 10,
"con": 16,
"int": 10,
"wis": 11,
"cha": 9,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"cr": "4",
"trait": [
{
"name": "Sunlight Hypersensitivity",
"entries": [
"The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks."
]
},
{
"name": "Spore-Coated Fist",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Eject Spores",
"entries": [
"The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Deathcap Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Slumber Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or fall {@condition unconscious} for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
]
}
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"R"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned",
"unconscious"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Deathwisp",
"source": "ToB1-2023",
"page": 71,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 6,
"dex": 20,
"con": 16,
"int": 18,
"wis": 16,
"cha": 20,
"save": {
"dex": "+8",
"con": "+6",
"wis": "+6"
},
"skill": {
"perception": "+6",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
"acid",
"cold",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"the languages it knew in life"
],
"cr": "7",
"trait": [
{
"name": "Flicker",
"entries": [
"The deathwisp flickers in and out of sight. Ranged weapon attacks against it are made with disadvantage."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside a solid object."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Undead Nature",
"entries": [
"The deathwisp doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The deathwisp makes two Ghostly Pike attacks, or it can make one Ghostly Pike attack and one Life Drain attack."
]
},
{
"name": "Ghostly Pike",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) force damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Life Drain",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) necrotic damage. The target must succeed on a {@dc 15} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Create Specter",
"entries": [
"The deathwisp targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. This specter is under the deathwisp's control. The deathwisp can have no more than twelve specters under its control at one time."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (3/Day)",
"entries": [
"While in shadows, dim light, or darkness, the deathwisp disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Incorporeal Movement",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"N",
"O"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Deep Drake",
"source": "ToB1-2023",
"page": 142,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 150,
"formula": "20d10 + 40"
},
"speed": {
"walk": 40,
"climb": 30,
"fly": 80
},
"str": 21,
"dex": 19,
"con": 14,
"int": 11,
"wis": 14,
"cha": 12,
"save": {
"dex": "+8",
"con": "+6"
},
"skill": {
"athletics": "+9",
"insight": "+6",
"perception": "+6"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 16,
"immune": [
"necrotic"
],
"conditionImmune": [
"paralyzed"
],
"languages": [
"Common",
"Darakhul",
"Draconic",
"Undercommon"
],
"cr": "9",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The drake has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drake makes one Bite attack, two Claw attacks, and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft, one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 ({@damage 2d6}) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action."
]
},
{
"name": "Enervating Breath {@recharge 5}",
"entries": [
"The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) necrotic damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition stunned}."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Magic Resistance",
"Sunlight Sensitivity"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"U"
],
"damageTags": [
"I",
"N",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned",
"stunned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Deep One",
"source": "ToB1-2023",
"page": 72,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 71,
"formula": "11d8 + 22"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 16,
"dex": 12,
"con": 14,
"int": 10,
"wis": 8,
"cha": 12,
"save": {
"str": "+5",
"con": "+4",
"cha": "+3"
},
"senses": [
"darkvision 120 ft."
],
"passive": 9,
"resist": [
"cold"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The deep one can breathe air and water."
]
},
{
"name": "Frenzied Rage",
"entries": [
"If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn."
]
}
],
"action": [
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"SD"
],
"languageTags": [
"C"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Deep One Archimandrite",
"source": "ToB1-2023",
"page": 73,
"size": [
"L"
],
"type": "humanoid",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 153,
"formula": "18d10 + 54"
},
"speed": {
"walk": 40,
"swim": 40
},
"str": 20,
"dex": 16,
"con": 17,
"int": 12,
"wis": 17,
"cha": 19,
"save": {
"dex": "+6",
"wis": "+6",
"cha": "+7"
},
"skill": {
"arcana": "+4",
"perception": "+6"
},
"senses": [
"darkvision 240 ft."
],
"passive": 16,
"resist": [
"cold",
"thunder"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The deep one archimandrite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell bless}",
"{@spell guidance}",
"{@spell suggestion}",
"{@spell thaumaturgy}"
],
"daily": {
"3e": [
"{@spell charm person}",
"{@spell command}",
"{@spell sleep}"
],
"1e": [
"{@spell augury}",
"{@spell lightning bolt}",
"{@spell spirit guardians}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The deep one archimandrite can breathe air and water."
]
},
{
"name": "Frenzied Rage",
"entries": [
"If a deep one archimandrite takes 15 or more damage from a single attack, it has advantage on all attack rolls and gains a +4 bonus to all damage rolls until the end of its next turn. For the duration, it can make one Unholy Trident attack as a bonus action on its turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The deep one archimandrite makes one Claw attack and one Unholy Trident attack, or it makes three Jolt attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage."
]
},
{
"name": "Unholy Trident",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 13 ({@damage 2d12}) necrotic damage."
]
},
{
"name": "Jolt",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one target. {@h}14 ({@damage 3d6 + 4}) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."
]
},
{
"name": "Call of the Archimandrite (1/Day)",
"entries": [
"With a ringing shout, the archimandrite magically calls {@dice 1d4} reef sharks or 1 swarm of quippers, provided the archimandrite is at least partially submerged in a body of water that can contain the creatures. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the archimandrite and obeying its spoken commands. The creatures remain for 1 hour, until the archimandrite dies, or until the archimandrite dismisses them as a bonus action. Each deep one within 1 mile of the archimandrite can hear this call, though these deep ones are under no magical compulsion to make their way toward the archimandrite."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"L",
"N",
"P",
"S"
],
"damageTagsSpell": [
"L",
"N",
"R"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflictSpell": [
"charmed",
"prone",
"unconscious"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Deep One Priest",
"source": "ToB1-2023",
"page": 72,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 18,
"dex": 14,
"con": 16,
"int": 12,
"wis": 12,
"cha": 16,
"save": {
"con": "+5",
"wis": "+3",
"cha": "+5"
},
"skill": {
"athletics": "+6",
"deception": "+5",
"perception": "+3"
},
"senses": [
"darkvision 120 ft."
],
"passive": 13,
"resist": [
"cold"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell guidance}",
"{@spell thaumaturgy}"
],
"daily": {
"3e": [
"{@spell command}",
"{@spell sleep}"
],
"1e": [
"{@spell spirit guardians}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The deep one priest can breathe air and water."
]
},
{
"name": "Frenzied Rage",
"entries": [
"If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn."
]
},
{
"name": "Voice of the Deeps",
"entries": [
"The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a {@dc 13} Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The deep one priest makes one Claws attack and one Jolting Touch attack."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
},
{
"name": "Jolting Touch",
"entries": [
"{@atk ms} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"L",
"S"
],
"damageTagsSpell": [
"N",
"R"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflictSpell": [
"prone",
"unconscious"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Degenerate Titan",
"source": "ToB1-2023",
"page": 362,
"size": [
"H"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 12,
"from": [
"armor scraps"
]
}
],
"hp": {
"average": 161,
"formula": "14d12 + 70"
},
"speed": {
"walk": 40
},
"str": 21,
"dex": 6,
"con": 20,
"int": 6,
"wis": 12,
"cha": 7,
"skill": {
"intimidation": "+4",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Giant"
],
"cr": "8",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The degenerate titan has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The degenerate titan can use its Reality\u2011Bending Shout. It then makes three Greatclub attacks or two Rock attacks."
]
},
{
"name": "Greatclub",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 8} to hit, range 60/240 ft., one target. {@h}27 ({@damage 4d10 + 5}) bludgeoning damage."
]
},
{
"name": "Reality-Bending Shout",
"entries": [
"The degenerate titan utters a scream that vibrates the fabric of reality around one creature it can see within 30 feet of it. The titan can attempt to end one magical effect of its choice of 3rd level or lower on the target. This effect works like the {@spell dispel magic} spell, except the titan must always make an ability check. The titan's ability check for this is +4."
]
},
{
"name": "Earthstrike {@recharge 5}",
"entries": [
"The degenerate titan slams its fists onto the ground, creating a shockwave in a 60-foot line that is 10 feet wide. Each creature in the line must make a 16 Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) force damage and is flung 20 feet away from the titan and knocked {@condition prone}, as the earth buckles and tosses the creature. On a success, a creature takes half the damage and isn't flung or knocked {@condition prone}. If a flung creature strikes a solid surface, the creature takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was flung. If the creature is flung at another creature, that creature must succeed on a {@dc 16} Dexterity saving throw or take the same damage and be knocked {@condition prone}."
]
}
],
"environment": [
"any"
],
"attachedItems": [
"greatclub|phb"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"GI"
],
"damageTags": [
"B",
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Demon Lord Akyishigal",
"source": "ToB1-2023",
"page": 74,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 138,
"formula": "12d10 + 72"
},
"speed": {
"walk": 40,
"burrow": 20,
"climb": 40,
"fly": 40
},
"str": 21,
"dex": 17,
"con": 22,
"int": 19,
"wis": 14,
"cha": 20,
"save": {
"str": "+9",
"dex": "+7",
"con": "+10",
"wis": "+6",
"cha": "+9"
},
"skill": {
"acrobatics": "+11",
"athletics": "+9",
"perception": "+6",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft.",
"truesight 60 ft."
],
"passive": 16,
"resist": [
"acid",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"lightning",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Draconic",
"Elvish",
"Infernal",
"telepathy 60 ft."
],
"cr": "12",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell detect evil and good}",
"{@spell pass without trace}"
],
"daily": {
"1": [
"{@spell contagion} (filth fever only)"
],
"3": [
"{@spell dispel magic}",
"{@spell giant insect}",
"{@spell insect plague}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Cloak of Swarms",
"entries": [
"Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active.",
"While this cloak is active, Akyishigal has disadvantage on Dexterity ({@skill Stealth}) checks, and creatures attacking Akyishigal can't benefit from traits and features that rely on a creature's allies distracting or surrounding the demon, such as the Pack Tactics trait or Sneak Attack feature. In addition, each creature that isn't a Construct or Undead that starts its turn in the cloud takes 11 ({@damage 2d10}) piercing damage and must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and become {@condition poisoned} for 1 hour. While {@condition poisoned} in this way, a creature emits a stench of decomposition, and uncontrolled insects attack that creature in preference to other targets."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Akyishigal fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Akyishigal has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Akyishigal makes four Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 3 ({@damage 1d6}) poison damage."
]
},
{
"name": "Call Spawn (1/Day)",
"entries": [
"Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in {@dice 1d4} rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies."
]
}
],
"legendary": [
{
"name": "Teleport",
"entries": [
"Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
]
},
{
"name": "Skitter (Costs 2 Actions)",
"entries": [
"Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"Akyishigal uses Spellcasting."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"SD",
"U"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"AB",
"C",
"DR",
"E",
"I",
"TP"
],
"damageTags": [
"I",
"P",
"S"
],
"damageTagsSpell": [
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned"
],
"conditionInflictSpell": [
"blinded",
"poisoned",
"stunned"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Demon Lord Camazotz",
"source": "ToB1-2023",
"page": 76,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 537,
"formula": "43d10 + 301"
},
"speed": {
"walk": 30,
"climb": 30,
"fly": 80
},
"str": 30,
"dex": 22,
"con": 25,
"int": 12,
"wis": 22,
"cha": 25,
"save": {
"dex": "+13",
"con": "+14",
"wis": "+13",
"cha": "+14"
},
"skill": {
"acrobatics": "+13",
"athletics": "+17",
"deception": "+14",
"insight": "+13",
"intimidation": "+14",
"perception": "+13"
},
"senses": [
"blindsight 120 ft.",
"truesight 30 ft."
],
"passive": 23,
"resist": [
"acid",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"fire",
"poison",
"thunder"
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"charmed",
"deafened",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"stunned"
],
"languages": [
"Abyssal",
"Common",
"Dwarvish",
"Primordial",
"telepathy 300 ft."
],
"cr": "22",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"Camazotz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 22}):"
],
"will": [
"{@spell darkness}",
"{@spell detect evil and good}",
"{@spell dispel magic}"
],
"daily": {
"1": [
"{@spell incendiary cloud}"
],
"3e": [
"{@spell dominate person}",
"{@spell haste}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Heated Body",
"entries": [
"A creature that touches Camazotz or hits him with a melee attack while within 5 feet of him takes 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Keen Hearing",
"entries": [
"Camazotz has advantage on Wisdom ({@skill Perception}) checks that rely on hearing."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Camazotz fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Camazotz has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Camazotz makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 17} to hit, reach 5 ft., one target. {@h}38 ({@damage 8d6 + 10}) piercing damage plus 7 ({@damage 2d6}) fire damage, and the target must succeed on a {@dc 22} Constitution saving throw or its Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. A Humanoid that dies from this reduction rises {@dice 1d4} days later as a vampire under Camazotz's control, unless the Humanoid is restored to life or its body is destroyed. Camazotz can have no more than five vampires under his control at a time."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}31 ({@damage 6d6 + 10}) slashing damage plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"Camazotz exhales unholy fire in a 30\u2011foot cone. Each creature in the area must make a {@dc 22} Dexterity saving throw, taking 33 ({@damage 6d10}) fire damage and 33 ({@damage 6d10}) necrotic damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Call Bats (3/Day)",
"entries": [
"Camazotz magically calls {@dice 4d6} giant bats or swarms of bats, or he magically calls {@dice 2d6} vrocks that have membranous instead of feathered wings. The called creatures arrive in {@dice 1d4} rounds, acting as allies of Camazotz and obeying his telepathic commands. The creatures remain for 1 hour, until Camazotz dies, or until Camazotz dismisses them as a bonus action. Camazotz can have no more than twenty four giant bats or swarms of bats, or twelve vrocks under his control at a time."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"Camazotz magically transforms into a Large giant bat covered in smoldering ashes, or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He turns into a pile of greasy ash if destroyed."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"Camazotz makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Move",
"entries": [
"Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"Camazotz uses Spellcasting."
]
},
{
"name": "Fiery Wing Beat (Costs 2 Actions)",
"entries": [
"Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a {@dc 22} Dexterity saving throw or take 14 ({@damage 4d6}) fire damage and be knocked {@condition prone}."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Keen Senses",
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"B",
"U"
],
"actionTags": [
"Breath Weapon",
"Multiattack",
"Shapechanger"
],
"languageTags": [
"AB",
"C",
"D",
"P",
"TP"
],
"damageTags": [
"F",
"N",
"P",
"S"
],
"damageTagsSpell": [
"F"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"conditionInflictSpell": [
"charmed"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Demon Lord Mechuiti",
"source": "ToB1-2023",
"page": 78,
"size": [
"G"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 462,
"formula": "25d20 + 200"
},
"speed": {
"walk": 60,
"climb": 60
},
"str": 29,
"dex": 19,
"con": 27,
"int": 18,
"wis": 18,
"cha": 22,
"save": {
"str": "+17",
"dex": "+12",
"wis": "+12"
},
"skill": {
"arcana": "+12",
"insight": "+12",
"intimidation": "+14",
"perception": "+12",
"religion": "+12"
},
"senses": [
"truesight 120 ft."
],
"passive": 22,
"immune": [
"acid",
"fire",
"lightning",
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned",
"stunned"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Draconic",
"Primordial",
"telepathy 300 ft."
],
"cr": "27",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"Mechuiti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 22}):"
],
"will": [
"{@spell dispel magic}",
"{@spell hold monster}",
"{@spell wall of fire}"
],
"daily": {
"3e": [
"{@spell fire storm}",
"{@spell power word stun}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Demon Lord's Ichor",
"entries": [
"When Mechuiti is subjected to piercing damage or slashing damage, a spray of caustic blood spurts from his hide. Each creature within 10 feet of Mechuiti must succeed on a {@dc 24} Constitution saving throw or becoming infected with the Mechuiti's deadly ichor disease and be {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 14 ({@dice 4d6}) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. The disease can be cured by the {@spell greater restoration} spell or similar magic or when the creature succeeds on three saving throws."
]
},
{
"name": "Fiery Weapons",
"entries": [
"Mechuiti's weapon attacks are magical. When Mechuiti hits with any weapon, the weapon deals an extra {@damage 6d6} fire damage (included in the attack)."
]
},
{
"name": "Immolating Corona",
"entries": [
"At the start of each of Mechuiti's turns, each creature within 10 feet of him takes 10 ({@damage 3d6}) fire damage and must succeed on a {@dc 24} Constitution saving throw or catch fire. A creature that touches Mechuiti or hits him with a melee attack while within 5 feet of him takes 10 ({@damage 3d6}) fire damage and must succeed on a {@dc 24} Constitution saving throw or catch fire. Until a creature uses an action to douse the fire, the creature on fire takes 7 ({@damage 2d6}) fire damage at the start of each of its turns."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Mechuiti fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Mechuiti has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Speak with Simians",
"entries": [
"Mechuiti can communicate with apes and monkeys as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Mechuiti can use his Frightful Presence. He then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}31 ({@damage 4d10 + 9}) piercing damage plus 21 ({@damage 6d6}) fire damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 17} to hit, reach 20 ft., one target. {@h}27 ({@damage 4d8 + 9}) slashing damage plus 21 ({@damage 6d6}) fire damage. If Mechuiti scores a critical hit, he rolls damage dice three times, instead of twice."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of Mechuiti's choice that is within 120 feet of Mechuiti and aware of him must succeed on a {@dc 24} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mechuiti's Frightful Presence for the next 24 hours."
]
},
{
"name": "Burning Acid Breath {@recharge 5}",
"entries": [
"Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 49 ({@damage 14d6}) fire damage and 49 ({@damage 14d6}) acid damage on a failed save, or half as much damage on a successful one."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"Mechuiti moves up to his speed, or he climbs up to half his speed. This movement doesn't provoke opportunity attacks."
]
},
{
"name": "Burn from the Inside",
"entries": [
"Mechuiti chooses a creature within 120 feet of him that is infected with the Mechuiti's deadly ichor disease. The target must make a {@dc 24} Constitution saving throw. On a failure, the target takes 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) acid damage and catches fire. On a success, the target takes half the damage and doesn't catch fire. Until a creature uses an action to douse the fire, the target takes 7 ({@damage 2d6}) fire damage at the start of each of its turns."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"Mechuiti uses Spellcasting."
]
}
],
"legendaryGroup": {
"name": "Demon Lord Mechuiti",
"source": "ToB1-2023"
},
"environment": [
"forest",
"planar"
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Breath Weapon",
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CE",
"DR",
"P",
"TP"
],
"damageTags": [
"A",
"F",
"P",
"S"
],
"damageTagsSpell": [
"F"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened"
],
"conditionInflictSpell": [
"paralyzed",
"stunned"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Demon Lord Qorgeth",
"source": "ToB1-2023",
"page": 80,
"size": [
"G"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 21,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 370,
"formula": "20d20 + 160"
},
"speed": {
"walk": 50,
"burrow": 50,
"climb": 30
},
"str": 29,
"dex": 6,
"con": 26,
"int": 9,
"wis": 22,
"cha": 18,
"save": {
"dex": "+5",
"con": "+15",
"wis": "+13",
"cha": "+11"
},
"skill": {
"perception": "+13"
},
"senses": [
"blindsight 120 ft.",
"tremorsense 120 ft."
],
"passive": 23,
"resist": [
"cold",
"fire",
"lightning"
],
"immune": [
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"blinded",
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"all",
"telepathy 120 ft."
],
"cr": "23",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"Qorgeth casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (spell save {@dc 19}):"
],
"will": [
"{@spell Evard's black tentacles}",
"{@spell detect magic}"
],
"daily": {
"3e": [
"{@spell dispel magic}",
"{@spell insect plague} (biting worms)"
],
"1e": [
"{@spell earthquake}",
"{@spell teleport} (self only)"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Qorgeth fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"Qorgeth has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"Qorgeth's weapon attacks are magical."
]
},
{
"name": "Tunneler",
"entries": [
"Qorgeth can burrow through solid rock and leaves a 15-foot-diameter tunnel in its wake."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Qorgeth makes one Bite attack, two Crush attacks, and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}22 ({@damage 2d12 + 9}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 21} Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 16 ({@damage 3d10}) necrotic damage at the start of each of Qorgeth's turns.",
"If Qorgeth takes 50 damage or more in a single turn from a creature inside it, Qorgeth must succeed on a {@dc 25} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of Qorgeth. If Qorgeth dies, a swallowed creature is no longer {@condition restrained} by it and can escape the corpse by spending 30 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Crush",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage, and if the target is a Large or smaller creature, it is {@condition restrained} until Qorgeth moves. A creature, including the {@condition restrained} creature, can use an action to free the {@condition restrained} creature by succeeding on a {@dc 21} Strength check."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}23 ({@damage 4d6 + 9}) piercing damage, and the target must make a {@dc 21} Constitution saving throw. On a failure, the target takes 33 ({@damage 6d10}) poison damage and is {@condition poisoned} for 1 hour. On a success, the target takes half the damage and isn't {@condition poisoned}. A creature that fails the saving throw by 10 or more is also {@condition paralyzed} while {@condition poisoned} in this way."
]
}
],
"legendary": [
{
"name": "Shriek",
"entries": [
"Each creature within 60 feet of Qorgeth and that can hear the demon must succeed on a {@dc 21} Wisdom saving throw or be {@condition frightened} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Death Roll (Costs 2 Actions)",
"entries": [
"Qorgeth moves up to half its speed straight toward a creature and makes one Crush attack against the creature. Each object and structure between Qorgeth and the target takes 33 ({@damage 6d10}) bludgeoning damage."
]
},
{
"name": "Devour (Costs 3 Actions)",
"entries": [
"Qorgeth makes one Bite attack."
]
}
],
"legendaryGroup": {
"name": "Demon Lord Qorgeth",
"source": "ToB1-2023"
},
"environment": [
"planar"
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance",
"Magic Weapons",
"Tunneler"
],
"senseTags": [
"B",
"T"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"B",
"I",
"N",
"P"
],
"damageTagsSpell": [
"B",
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"frightened",
"poisoned",
"restrained"
],
"conditionInflictSpell": [
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Derro Fetal Savant",
"source": "ToB1-2023",
"page": 88,
"size": [
"T"
],
"type": {
"type": "humanoid",
"tags": [
"derro"
]
},
"alignment": [
"C",
"E"
],
"ac": [
11
],
"hp": {
"average": 32,
"formula": "13d4"
},
"speed": {
"walk": 10
},
"str": 5,
"dex": 12,
"con": 10,
"int": 8,
"wis": 12,
"cha": 20,
"save": {
"wis": "+3",
"cha": "+7"
},
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"immune": [
"psychic"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Dwarvish",
"telepathy 60 ft."
],
"cr": "4",
"trait": [
{
"name": "Enchanted Cage",
"entries": [
"The savant is immune to damage and can't be the target of spells or effects as long as its cage exists. The cage has a flying speed of 30 feet while the savant is inside of it, moving at the mental command of the savant. When the cage is destroyed, the savant floats gently to the ground. The cage has AC 19, 75 hp, and is immune to piercing, poison, and psychic damage. A non-derro that touches the cage or hits it with a melee weapon attack while within 5 feet of it must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage and be {@condition frightened} until the end of its next turn. The cage disintegrates if exposed to sunlight for 1 hour."
]
},
{
"name": "Maddening Babble",
"entries": [
"The savant constantly babbles eldritch nonsense while it can see any non-derro creatures and isn't {@condition incapacitated}. Each non-derro creature that starts its turn within 20 feet of the savant and can hear the babbling must succeed on a {@dc 15} Wisdom saving throw or be {@condition incapacitated} until the start of its next turn."
]
},
{
"name": "Sunlight Hypersensitivity",
"entries": [
"The savant takes 20 radiant damage when it starts its turn outside the cage and in sunlight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fetal savant makes two Psychic Burst attacks."
]
},
{
"name": "Psychic Burst",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one target. {@h}14 ({@damage 2d8 + 5}) psychic damage."
]
},
{
"name": "Soul Exchange {@recharge}",
"entries": [
"The savant exchanges its soul with one Humanoid it can see within 20 feet of it. Its body becomes {@condition paralyzed}, the target's soul inhabits the savant's {@condition paralyzed} body, and the savant inhabits the target's body, taking full control of it. The savant retains its alignment, its Intelligence, Wisdom, and Charisma scores, its Psychic Burst action, and its immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.",
"The exchange lasts until the target's body or the savant's body is reduced to 0 hp, the savant ends it as a bonus action, or the savant is forced out by an effect like the {@spell dispel evil and good} spell. When the exchange ends, the target returns to its body, regaining control, and the savant's soul returns to its body, which is no longer {@condition paralyzed}. The target is immune to this savant's Soul Exchange for 24 hours after succeeding on the saving throw or after the exchange ends."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"D",
"TP"
],
"damageTags": [
"R",
"Y"
],
"conditionInflict": [
"frightened",
"incapacitated"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Derro Shadow Antipaladin",
"source": "ToB1-2023",
"page": 89,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"derro"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"{@item breastplate|PHB}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 82,
"formula": "11d6 + 44"
},
"speed": {
"walk": 30
},
"str": 11,
"dex": 18,
"con": 18,
"int": 11,
"wis": 5,
"cha": 14,
"save": {
"str": "+3",
"wis": "+0",
"cha": "+5"
},
"skill": {
"perception": "+0",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"languages": [
"Derro",
"Undercommon"
],
"cr": "5",
"trait": [
{
"name": "Evasion",
"entries": [
"If the shadow antipaladin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the antipaladin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
]
},
{
"name": "Insanity",
"entries": [
"The shadow antipaladin has advantage on saving throws against being {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Magic Resistance",
"entries": [
"The shadow antipaladin has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Necrotic Weapons",
"entries": [
"The shadow antipaladin's weapon attacks are magical. When the antipaladin hits with any weapon, the weapon deals an extra {@damage 2d8} necrotic damage (included in the attack)."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The derro makes two Scimitar or Heavy Crossbow attacks."
]
},
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Heavy Crossbow",
"entries": [
"{@atk rw} {@hit 7} to hit, range 100/400 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Infectious Insanity {@recharge 5}",
"entries": [
"The shadow antipaladin magically assaults the minds of up to three creatures it can see within 30 feet of it. Each target must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition incapacitated} for 1 minute as its mind fills with thoughts of eldritch terrors and otherworldly entities. On a success, a creature takes half the damage and isn't {@condition incapacitated}. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"reaction": [
{
"name": "Parry",
"entries": [
"The shadow antipaladin adds 3 to its AC against one melee attack that would hit it. To do so, the antipaladin must see the attacker and be wielding a melee weapon."
]
}
],
"environment": [
"underdark"
],
"attachedItems": [
"heavy crossbow|phb",
"scimitar|phb"
],
"traitTags": [
"Magic Resistance",
"Sunlight Sensitivity"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Parry"
],
"languageTags": [
"U"
],
"damageTags": [
"N",
"P",
"S",
"Y"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Desert Giant",
"source": "ToB1-2023",
"page": 205,
"size": [
"H"
],
"type": "giant",
"alignment": [
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 175,
"formula": "14d12 + 84"
},
"speed": {
"walk": 40
},
"str": 27,
"dex": 10,
"con": 22,
"int": 13,
"wis": 18,
"cha": 15,
"save": {
"str": "+12",
"con": "+10",
"cha": "+6"
},
"skill": {
"perception": "+8",
"stealth": "+4",
"survival": "+8"
},
"passive": 18,
"immune": [
"fire"
],
"languages": [
"Common",
"Giant"
],
"cr": "9",
"trait": [
{
"name": "Desert Walk",
"entries": [
"Difficult terrain composed of sand or gravel doesn't cost the desert giant extra movement."
]
},
{
"name": "Sand Camouflage",
"entries": [
"The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy terrain."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The giant makes two Falchion attacks."
]
},
{
"name": "Falchion",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}23 ({@damage 6d4 + 8}) slashing damage."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 12} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage."
]
}
],
"environment": [
"desert"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"MW",
"RCH",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Devilbound Gnome",
"source": "ToB1-2023",
"page": 408,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"gnome"
]
},
"alignment": [
"L",
"NX",
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"infernal blessing"
]
}
],
"hp": {
"average": 104,
"formula": "19d6 + 38"
},
"speed": {
"walk": 25
},
"str": 10,
"dex": 14,
"con": 15,
"int": 16,
"wis": 12,
"cha": 21,
"save": {
"con": "+6",
"int": "+7",
"cha": "+9"
},
"skill": {
"arcana": "+7",
"deception": "+9",
"history": "+7",
"persuasion": "+9"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"cold",
"fire",
"poison",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Gnomish",
"Infernal"
],
"cr": "9",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The devilbound gnome casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell detect magic}",
"{@spell minor illusion}",
"{@spell prestidigitation}"
],
"daily": {
"3e": [
"{@spell command}",
"{@spell dimension door}",
"{@spell invisibility}"
],
"1e": [
"{@spell fly}",
"{@spell haste}",
"{@spell wall of fire}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Infernal Blessing",
"entries": [
"While the devilbound gnome is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above) and saving throws. In addition, magical darkness doesn't impede the gnome's darkvision."
]
},
{
"name": "Infernal Bond",
"entries": [
"The devilbound gnome is magically bound to an imp. The imp acts as an ally of the gnome's, obeying its spoken commands. The gnome can perceive through the imp's senses, speak through its mouth, and communicate with it telepathically even if the two aren't on the same plane of existence."
]
},
{
"name": "Magic Resistance",
"entries": [
"The devilbound gnome has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The devilbound gnome makes three Hellish Blast attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Hellish Blast",
"entries": [
"{@atk ms,rs} {@hit 9} to hit, reach 5 ft. or range 120 ft., one target. {@h}12 ({@damage 2d6 + 5}) fire damage plus 9 ({@damage 2d8}) poison damage."
]
},
{
"name": "Hell's Servitors (1/Day)",
"entries": [
"The devilbound gnome magically calls {@dice 1d4} devils with a challenge rating of 4 or lower, or it calls 1 devil with a challenge rating of 6 or lower. The called Fiends arrive in {@dice 1d4} rounds, acting as allies of the gnome and obeying its spoken commands. The Fiends remain for 1 hour, until the gnome dies, or until the gnome dismisses them as a bonus action."
]
},
{
"name": "To Hell and Back (1/Day)",
"entries": [
"The devilbound gnome sends one creature it can see within 60 feet of it hurling through Hell. The target must make a {@dc 17} Wisdom saving throw. On a success, the target takes 35 ({@damage 10d6}) fire damage as Hell pulls on the creature. On a failure, the target is {@condition incapacitated} and disappears, as it takes a quick trip through the nightmarish landscapes of Hell. At the end of the gnome's next turn, the target reappears in the space it previously occupied, or the nearest unoccupied space, and takes 55 ({@damage 10d10}) psychic damage."
]
}
],
"reaction": [
{
"name": "Fiendish Sacrifice",
"entries": [
"When the devilbound gnome is reduced to 0 hp, it can sacrifice a Fiend called with the Hell's Servitor's action or sacrifice its bonded imp, preventing the damage and killing the chosen Fiend. If the gnome sacrifices its bonded imp, it loses its Infernal Blessing and Infernal Bond traits until it receives a new imp from its patron devil."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"G",
"I"
],
"damageTags": [
"F",
"I",
"Y"
],
"damageTagsSpell": [
"F",
"O"
],
"spellcastingTags": [
"O"
],
"conditionInflict": [
"incapacitated"
],
"conditionInflictSpell": [
"invisible",
"prone"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dipsa",
"source": "ToB1-2023",
"page": 105,
"size": [
"T"
],
"type": "ooze",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "6d4 + 12"
},
"speed": {
"walk": 20,
"climb": 20,
"swim": 20
},
"str": 3,
"dex": 17,
"con": 14,
"int": 1,
"wis": 6,
"cha": 1,
"skill": {
"stealth": "+5"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 8,
"resist": [
"acid"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"prone"
],
"cr": "1/4",
"trait": [
{
"name": "Amorphous",
"entries": [
"The dipsa can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Discreet Bite",
"entries": [
"The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a {@dc 15} Wisdom ({@skill Perception}) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check."
]
},
{
"name": "Ooze Nature",
"entries": [
"The dipsa doesn't require sleep."
]
},
{
"name": "Swamp Camouflage",
"entries": [
"The dipsa has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 ({@damage 1d6}) acid damage and must succeed on a {@dc 12} Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
"The attached dipsa moves with the target whenever the target moves, requiring none of the dipsa's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the dipsa."
]
}
],
"bonus": [
{
"name": "Translucent",
"entries": [
"The dipsa takes the Hide action."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"B"
],
"damageTags": [
"A",
"P"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dissimortuum",
"source": "ToB1-2023",
"page": 106,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 112,
"formula": "15d8 + 45"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 14,
"dex": 10,
"con": 16,
"int": 8,
"wis": 11,
"cha": 18,
"save": {
"con": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"the languages of its creator"
],
"cr": "7",
"trait": [
{
"name": "Spider Climb",
"entries": [
"The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Undead Nature",
"entries": [
"The dissimortuum doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d8 + 2}) slashing damage."
]
},
{
"name": "Terrifying Mask",
"entries": [
"Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Spider Climb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dogmole",
"source": "ToB1-2023",
"page": 107,
"size": [
"M"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 58,
"formula": "9d8 + 18"
},
"speed": {
"walk": 30,
"burrow": 20,
"swim": 10
},
"str": 14,
"dex": 17,
"con": 15,
"int": 2,
"wis": 12,
"cha": 10,
"senses": [
"blindsight 30 ft."
],
"passive": 11,
"cr": "1",
"trait": [
{
"name": "Burrowed Tunnels",
"entries": [
"If the dogmole burrows at half its burrowing speed, it can leave a 5-foot diameter tunnel in its wake."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dogmole makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
}
],
"reaction": [
{
"name": "Wormkiller Rage",
"entries": [
"When the dogmole takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 2 ({@damage 1d4}) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The dogmole can't end this rage willingly."
]
}
],
"environment": [
"underdark"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dogmole Juggernaut",
"source": "ToB1-2023",
"page": 107,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "12d10 + 60"
},
"speed": {
"walk": 30,
"burrow": 20,
"swim": 10
},
"str": 21,
"dex": 14,
"con": 20,
"int": 2,
"wis": 10,
"cha": 2,
"save": {
"con": "+8"
},
"senses": [
"blindsight 30 ft."
],
"passive": 10,
"cr": "5",
"trait": [
{
"name": "Burrowed Tunnels",
"entries": [
"If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake."
]
},
{
"name": "Stout",
"entries": [
"The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it {@condition prone}."
]
},
{
"name": "Relentless (Recharges after a Short or Long Rest)",
"entries": [
"If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dogmole juggernaut makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. it: 12 ({@damage 3d4 + 5}) slashing damage."
]
}
],
"reaction": [
{
"name": "Wormkiller Rage",
"entries": [
"When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 ({@damage 2d4}) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly."
]
}
],
"environment": [
"underdark"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Domovoi",
"source": "ToB1-2023",
"page": 108,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 93,
"formula": "11d8 + 44"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 13,
"con": 18,
"int": 6,
"wis": 10,
"cha": 16,
"skill": {
"intimidation": "+5",
"perception": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"acid",
"lightning"
],
"languages": [
"Common",
"Dwarvish",
"Elvish"
],
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The domovoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell alter self}"
],
"daily": {
"3e": [
"{@spell darkness}",
"{@spell haste}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "House Guardian",
"entries": [
"When the domovoi finishes a long rest in a structure with up to 2,500 square feet of floor space, the structure becomes magically protected. This works like the {@spell guards and wards} spell, except the domovoi can choose only two effects from the spell to place in the warded area."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The domovoi makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
]
},
{
"name": "Invisibility",
"entries": [
"The domovoi magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the domovoi wears or carries is {@condition invisible} with it."
]
}
],
"bonus": [
{
"name": "Protector's Step",
"entries": [
"The domovoi magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space within a structure protected by its House Guardian trait or within 30 feet of the exterior of that structure. Swirls of golden light, sparkles of starlight, or tendrils of inky shadow (the domovoi's choice) appear at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D",
"E"
],
"damageTags": [
"B"
],
"damageTagsSpell": [
"B",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"invisible"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Doppelrat",
"source": "ToB1-2023",
"page": 109,
"size": [
"T"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 45,
"formula": "10d4 + 20"
},
"speed": {
"walk": 30,
"climb": 15,
"swim": 15
},
"str": 2,
"dex": 17,
"con": 14,
"int": 2,
"wis": 13,
"cha": 2,
"save": {
"dex": "+5"
},
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"cr": "2",
"trait": [
{
"name": "Arcane Doubling",
"entries": [
"While in combat, at the start of each of its turns, the doppelrat rapidly creates duplicates of itself as an automatic defense mechanism. These duplicates immediately form into a swarm of rats in the doppelrat's space, acting as allies of the doppelrat and obeying its body language commands. The swarm acts on the doppelrat's turn, and the doppelrat can use its reaction to move up to its speed with the swarm, provided it is in the swarm's space when the swarm moves. The swarm remains for 1 minute, until the doppelrat dies, or until the doppelrat dismisses it as a bonus action. The doppelrat can have no more than two swarms of rats under its control at a time."
]
},
{
"name": "Hidden Original",
"entries": [
"While the doppelrat is in the space of a swarm it created with Arcane Doubling, it is indiscernible from the other rats and has total cover. A creature must take an action to visually inspect the swarm and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to find the doppelrat among its duplicates. Once a creature succeeds on this check, the doppelrat loses total cover against attacks and spells from that creature and that creature's allies until the doppelrat starts its turn in the same space as one of its swarms."
]
},
{
"name": "Horrific Doppeling",
"entries": [
"Characterized by the growing and sloughing off of tumors shaped like the infected creature, horrific doppeling is a disease that infects creatures attacked by doppelrats. Until the disease is cured, the creature is {@condition poisoned}. At the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw or shed a tumor that looks like a Tiny version of itself. Though disturbing, the tumor is merely a mass of shed skin and fat that decays as normal. The disease is cured after the creature succeeds on two saving throws."
]
},
{
"name": "Keen Smell",
"entries": [
"The doppelrat has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or contract the horrific doppeling disease (see the Horrific Doppeling trait)."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dorreq",
"source": "ToB1-2023",
"page": 110,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 93,
"formula": "17d8 + 17"
},
"speed": {
"walk": 20,
"climb": 15
},
"str": 19,
"dex": 19,
"con": 13,
"int": 11,
"wis": 8,
"cha": 10,
"save": {
"dex": "+6"
},
"skill": {
"intimidation": "+2",
"perception": "+1",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"acid",
"cold",
"lightning"
],
"languages": [
"Void Speech"
],
"cr": "4",
"trait": [
{
"name": "Void Warping",
"entries": [
"The area around the dorreq is warped by its connection to the Void. A creature that starts its turn within 20 feet of the dorreq must succeed on a {@dc 14} Strength saving throw or its speed is halved until the start of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dorreq makes one Bite attack and two Tentacles attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Tentacles",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage, and if the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}) and pulled up to 5 feet closer to the dorreq. Until this grapple ends, the target is {@condition restrained}. The dorreq can grapple up to two creatures at a time."
]
},
{
"name": "Void Thrum {@recharge 5}",
"entries": [
"The dorreq emits a barely audible, vibrating thrum laced with Void energy. Each creature within 20 feet of the dorreq must make a {@dc 14} Constitution saving throw, taking 10 ({@damage 3d6}) thunder damage and 10 ({@damage 3d6}) necrotic damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Stone Step",
"entries": [
"The dorreq teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain a stone or rocky surface, such as a cliff face or rocky terrain."
]
}
],
"environment": [
"badlands",
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"damageTags": [
"B",
"N",
"P",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dragon Eel",
"source": "ToB1-2023",
"page": 111,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 195,
"formula": "17d12 + 85"
},
"speed": {
"walk": 20,
"swim": 60
},
"str": 26,
"dex": 12,
"con": 20,
"int": 14,
"wis": 13,
"cha": 14,
"save": {
"str": "+12",
"dex": "+5",
"int": "+6",
"wis": "+5",
"cha": "+6"
},
"skill": {
"acrobatics": "+5",
"athletics": "+12",
"insight": "+5",
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"lightning"
],
"conditionImmune": [
"paralyzed",
"prone"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "12",
"trait": [
{
"name": "Limited Amphibiousness",
"entries": [
"The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating."
]
},
{
"name": "Shocking Hide",
"entries": [
"A creature that touches the dragon eel or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) lightning damage."
]
},
{
"name": "Storm Glide",
"entries": [
"During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon eel makes one Bite attack and one Tail Slap attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage plus 5 ({@damage 1d10}) lightning damage, and the target must succeed on a {@dc 18} Constitution saving throw or become {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Tail Slap",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}30 ({@damage 5d8 + 8}) bludgeoning damage plus 5 ({@damage 1d10}) lightning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target."
]
},
{
"name": "Lightning Breath {@recharge}",
"entries": [
"The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a {@dc 18} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"coastal",
"underwater"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"L",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution",
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dragonleaf Tree",
"source": "ToB1-2023",
"page": 137,
"size": [
"L"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 152,
"formula": "16d10 + 64"
},
"speed": {
"walk": 15
},
"str": 16,
"dex": 14,
"con": 19,
"int": 5,
"wis": 12,
"cha": 17,
"senses": [
"blindsight 120 ft."
],
"passive": 11,
"conditionImmune": [
"blinded",
"deafened"
],
"languages": [
"understands Draconic but can't speak"
],
"cr": "8",
"trait": [
{
"name": "Elemental Affinity",
"entries": [
"The dragonleaf tree has immunity to a type of damage based on the type of dragon that grew it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)."
]
},
{
"name": "Eternally Loyal",
"entries": [
"The dragonleaf tree has advantage on ability checks and saving throws against influence or effects that would encourage it or force it to act against its draconic master. If {@condition charmed} or controlled and directed to act against its master, the tree can immediately repeat the effect's saving throw, ending the effect on itself on a success."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon leaf tree makes three Slam or Throw Leaves attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) damage of the type noted in the Elemental Affinity trait."
]
},
{
"name": "Throw Leaves",
"entries": [
"{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}12 ({@damage 4d4 + 2}) slashing damage plus 7 ({@damage 2d6}) damage of the type noted in the Elemental Affinity trait."
]
},
{
"name": "Elemental Leaves {@recharge}",
"entries": [
"The dragonleaf tree's leaves rain acid, shed bolts of lightning, shake loose icicles, or similarly emit the elemental energies of the dragon that grew the tree. Each creature within 20 feet of the dragonleaf tree must make a {@dc 15} Dexterity saving throw, taking 42 {@damage 12d6} damage of the type noted in the Elemental Affinity trait."
]
}
],
"environment": [
"any"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"DR"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH",
"RW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Drakon",
"source": "ToB1-2023",
"page": 147,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d10 + 28"
},
"speed": {
"walk": 30,
"fly": 60,
"swim": 40
},
"str": 14,
"dex": 19,
"con": 15,
"int": 2,
"wis": 12,
"cha": 10,
"skill": {
"perception": "+4",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"acid"
],
"conditionImmune": [
"paralyzed"
],
"cr": "5",
"trait": [
{
"name": "Amphibious",
"entries": [
"The drakon can breathe air and water."
]
},
{
"name": "Dissolving Gaze",
"entries": [
"When a creature that can see the drakon's eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a {@dc 13} Constitution saving throw if the drakon isn't {@condition incapacitated} and can see the creature. On a failed save, the creature takes 3 ({@damage 1d6}) acid damage, its hp maximum is reduced by an amount equal to the acid damage it takes, and it is {@condition paralyzed} until the start of its next turn. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.",
"Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the drakon until the start of its next turn, when it can avert its eyes again. If the creature looks at the drakon in the meantime, it must immediately make the save."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drakon makes one Bite attack and one Tail attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 10 ({@damage 4d4}) acid damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage."
]
},
{
"name": "Acid Breath {@recharge 5}",
"entries": [
"The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"coastal"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dream Eater",
"source": "ToB1-2023",
"page": 148,
"size": [
"M"
],
"type": "fiend",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 75,
"formula": "10d8 + 30"
},
"speed": {
"walk": 30,
"fly": 20
},
"str": 15,
"dex": 18,
"con": 17,
"int": 16,
"wis": 13,
"cha": 20,
"skill": {
"deception": "+8",
"insight": "+4",
"persuasion": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "5",
"trait": [
{
"name": "Dream Eater's Caress",
"entries": [
"A creature that starts its turn {@condition grappled} by the dream eater must succeed on a {@dc 14} Charisma saving throw or take 5 ({@damage 2d4}) psychic damage. The dream eater gains temporary hp equal to the psychic damage dealt."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dream eater uses its Lotus Scent. It then makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until this grapple ends, the creature is {@condition restrained}. The dream eater has two claws, each of which can grapple only one target."
]
},
{
"name": "Lotus Scent",
"entries": [
"The dream eater secretes an oily chemical that most creatures find intoxicating. Each creature that isn't a Construct or Undead within 15 feet of the dream eater must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature is {@condition charmed} by the fiend. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dream eater's Lotus Scent for the next 24 hours."
]
},
{
"name": "Waking Dreams {@recharge 5}",
"entries": [
"Each creature within 20 feet of the dream eater must make a {@dc 14} Charisma saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is {@condition incapacitated} for 1 minute. When it moves, an {@condition incapacitated} creature moves in a random direction. On a success, a creature takes half the damage and isn't {@condition incapacitated}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The dream eater magically transforms into a Small or Medium humanoid it has seen, or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"AB",
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"P",
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"charmed",
"grappled",
"incapacitated",
"poisoned",
"restrained"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Drowned Maiden",
"source": "ToB1-2023",
"page": 149,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 90,
"formula": "20d8"
},
"speed": {
"walk": 30,
"swim": 40
},
"str": 15,
"dex": 16,
"con": 10,
"int": 10,
"wis": 12,
"cha": 18,
"save": {
"dex": "+6",
"cha": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"Common"
],
"cr": "5",
"action": [
{
"name": "Multiattack",
"entries": [
"The drowned maiden makes three Hair attacks. She can replace one attack with a use of Draining Kiss."
]
},
{
"name": "Hair",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 20 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature. She can grapple up to three creatures at a time. The hair holding a creature can be attacked and destroyed (AC 15; 15 hp; immunity to necrotic, poison, and psychic damage)."
]
},
{
"name": "Draining Kiss",
"entries": [
"One creature within 5 feet of the maiden and that she is grappling must make a {@dc 15} Charisma saving throw. On a failure, the target takes 10 ({@damage 3d6}) psychic damage, and its Strength is reduced by {@dice 1d6}. On a success, the target takes half the damage, and its Strength isn't reduced. This reduction lasts until the target finishes a long rest. The target dies if its Strength is reduced to 0."
]
},
{
"name": "Illusory Appearance",
"entries": [
"The maiden covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the maiden takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 15} Intelligence ({@skill Investigation}) check to discern that the maiden is disguised."
]
}
],
"bonus": [
{
"name": "Reel",
"entries": [
"The drowned maiden pulls each creature {@condition grappled} by her up to 15 feet straight toward her."
]
}
],
"environment": [
"coastal",
"underwater"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"S",
"Y"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled"
],
"savingThrowForced": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dullahan",
"source": "ToB1-2023",
"page": 151,
"size": [
"L"
],
"type": "fey",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 178,
"formula": "17d10 + 85"
},
"speed": {
"walk": 60
},
"str": 19,
"dex": 18,
"con": 20,
"int": 13,
"wis": 15,
"cha": 17,
"skill": {
"intimidation": "+7",
"perception": "+6",
"persuasion": "+7",
"survival": "+6"
},
"senses": [
"truesight 60 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "11",
"trait": [
{
"name": "Baleful Glare",
"entries": [
"When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a {@dc 17} Wisdom saving throw if the dullahan isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is {@condition frightened} until the start of its next turn. While {@condition frightened} in this way, the creature must take the Dash action and move away from the dullahan by the safest available route. A doomed creature that fails this saving throw is {@condition restrained} while {@condition frightened} instead.",
"Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dullahan until the start of its next turn, when it can avert its eyes again. If the creature looks at the dullahan in the meantime, it must immediately make the save."
]
},
{
"name": "Relentless Advance",
"entries": [
"Moving through difficult terrain doesn't cost the dullahan extra movement, and the dullahan can move across the surface of water as if it were harmless, solid ground."
]
},
{
"name": "Relentless Nature",
"entries": [
"The dullahan doesn't require food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dullahan makes three Spine Whip or Necrotic Bolt attacks. It can replace one attack with a use of Seal the Doom."
]
},
{
"name": "Spine Whip",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or fall {@condition prone} as it is wracked with pain."
]
},
{
"name": "Necrotic Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}21 ({@damage 4d8 + 3}) necrotic damage."
]
},
{
"name": "Seal the Doom",
"entries": [
"The dullahan points at a creature doomed by Deathly Doom within 40 feet of it that it can see. The creature must make a {@dc 17} Constitution saving throw. On a failure, the target immediately drops to 0 hp if it is below half its hp maximum. On a success, the target is immune to the dullahan's Seal the Doom for the next 24 hours."
]
}
],
"bonus": [
{
"name": "Deathly Doom",
"entries": [
"The dullahan magically dooms a creature for 1 hour. It can have only one creature doomed at a time. If it dooms another, the effect on the previous target ends. The dullahan knows the direction to the doomed creature as long as both are on the same plane of existence."
]
}
],
"environment": [
"any",
"forest"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dune Mimic",
"source": "ToB1-2023",
"page": 268,
"size": [
"H"
],
"type": {
"type": "monstrosity",
"tags": [
"shapechanger"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 168,
"formula": "16d12 + 64"
},
"speed": {
"walk": 15
},
"str": 20,
"dex": 8,
"con": 18,
"int": 9,
"wis": 13,
"cha": 10,
"skill": {
"perception": "+4"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 30 ft."
],
"passive": 14,
"immune": [
"acid",
"fire"
],
"conditionImmune": [
"prone"
],
"cr": "8",
"trait": [
{
"name": "Adhesive (Object or Terrain Form Only)",
"entries": [
"The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also {@condition grappled} by it (escape {@dc 15}). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait."
]
},
{
"name": "False Appearance (Object or Terrain Form Only)",
"entries": [
"While the dune mimic remains motionless, it is indistinguishable from an ordinary sandy object or terrain feature."
]
},
{
"name": "Grappler",
"entries": [
"The dune mimic has advantage on attack rolls against any creature {@condition grappled} by it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dune mimic makes three Pseudopod attacks. It can replace one attack with a use of Engulf."
]
},
{
"name": "Pseudopod",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait."
]
},
{
"name": "Engulf",
"entries": [
"The dune mimic engulfs a Large or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 15} Constitution saving throw at the start of each of the mimic's turns or take 10 ({@damage 3d6}) slashing damage, as the creature is lacerated by the mimic's sand-coated form. If the mimic moves, any engulfed creatures move with it. The mimic can have no more than two creatures engulfed at a time."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The dune mimic transforms into a Huge sand- or gravel-covered object, shapes itself into a sandy or rocky terrain feature no larger than a 20-foot cube or transforms back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"environment": [
"desert"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Duskthorn Dryad",
"source": "ToB1-2023",
"page": 150,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 77,
"formula": "14d8 + 14"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 20,
"con": 13,
"int": 14,
"wis": 15,
"cha": 24,
"save": {
"con": "+3",
"wis": "+4"
},
"skill": {
"animal handling": "+4",
"deception": "+9",
"nature": "+6",
"perception": "+4",
"persuasion": "+9",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Elvish",
"Sylvan",
"Umbral"
],
"cr": "3",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell druidcraft}"
],
"daily": {
"3e": [
"{@spell charm person}",
"{@spell entangle}",
"{@spell invisibility}"
],
"1e": [
"{@spell barkskin}",
"{@spell spike growth}",
"{@spell suggestion}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The dryad has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Speak with Beasts and Plants",
"entries": [
"The dryad can communicate with beasts and plants as if they shared a language."
]
},
{
"name": "Tree Stride",
"entries": [
"Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The duskthorn dryad makes two Thorned Slam or Thorn attacks."
]
},
{
"name": "Thorned Slam",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage."
]
},
{
"name": "Thorn",
"entries": [
"{@atk rw} {@hit 7} to hit, range 80/320 ft., one target. {@h}10 ({@damage 2d4 + 5}) piercing damage."
]
},
{
"name": "Children of the Forest (1/Day)",
"entries": [
"The dryad magically calls {@dice 1d4} boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Magic Resistance",
"Tree Stride"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"P"
],
"damageTagsSpell": [
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflictSpell": [
"charmed",
"invisible",
"restrained"
],
"savingThrowForcedSpell": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dust Goblin",
"source": "ToB1-2023",
"page": 215,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"goblinoid"
]
},
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 16,
"formula": "3d6 + 6"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 16,
"con": 14,
"int": 10,
"wis": 8,
"cha": 8,
"skill": {
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 9,
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Goblin"
],
"cr": "1/4",
"trait": [
{
"name": "Twisted",
"entries": [
"When the dust goblin attacks a creature from hiding, the target must succeed on a {@dc 10} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
}
],
"action": [
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Light Crossbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
]
}
],
"environment": [
"badlands",
"desert"
],
"attachedItems": [
"light crossbow|phb",
"shortsword|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"GO"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Dwarven Ringmage",
"source": "ToB1-2023",
"page": 409,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"dwarf"
]
},
"alignment": [
"A"
],
"ac": [
{
"ac": 16,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 136,
"formula": "21d8 + 42"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 14,
"con": 15,
"int": 18,
"wis": 12,
"cha": 9,
"save": {
"con": "+5",
"int": "+7",
"wis": "+4"
},
"skill": {
"arcana": "+7",
"history": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"poison"
],
"languages": [
"Common",
"Dwarvish"
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell color spray}",
"{@spell mage hand}",
"{@spell true strike}"
],
"daily": {
"3e": [
"{@spell expeditious retreat}",
"{@spell fly}",
"{@spell haste}"
],
"1e": [
"{@spell greater invisibility}",
"{@spell wall of stone}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Dwarven Resilience",
"entries": [
"The dwarven ringmage has advantage on saving throws against poison."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dwarven ringmage can use its Ring Magic. It then makes three Ring Staff attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Ring Staff",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 10 ({@damage 3d6}) acid, cold, fire, lightning, or thunder damage (the ringmage's choice)."
]
},
{
"name": "Ring Magic",
"entries": [
"The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Rings of Binding",
"entries": [
"The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by magical rings until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Bravery",
"entries": [
"The target can't be {@condition frightened} and has advantage on melee weapon attack rolls until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Protection",
"entries": [
"The target has a +2 bonus to its Armor Class until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Retribution",
"entries": [
"When any creature hits the target before the start of the ringmage's next turn, the creature takes 4 ({@damage 1d8}) acid, cold, fire, lightning, or thunder damage (the ringmage's choice)."
]
}
]
}
]
}
],
"environment": [
"arctic",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D"
],
"damageTags": [
"B"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"restrained"
],
"conditionInflictSpell": [
"blinded",
"invisible"
],
"savingThrowForced": [
"strength"
],
"savingThrowForcedSpell": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Eala",
"source": "ToB1-2023",
"page": 152,
"size": [
"S"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 40,
"formula": "9d6 + 9"
},
"speed": {
"walk": 10,
"fly": 60
},
"str": 10,
"dex": 16,
"con": 12,
"int": 2,
"wis": 12,
"cha": 16,
"save": {
"dex": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"fire"
],
"cr": "2",
"action": [
{
"name": "Multiattack",
"entries": [
"The eala makes two Wing Blades attacks."
]
},
{
"name": "Wing Blades",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The eala breathes fire in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. The eala's fire breath ignites flammable objects and melts soft metals, such as gold and lead, in the area that aren't being worn or carried."
]
}
],
"reaction": [
{
"name": "Swan Song",
"entries": [
"When the eala is reduced to 0 hp, it can use its last breath to sing a plaintive and beautiful melody. Each creature within 20 feet of it that can hear the eala must succeed on a {@dc 13} Charisma saving throw or be {@condition incapacitated} until the end of its next turn. While {@condition incapacitated}, the creature's speed is reduced to 0."
]
}
],
"environment": [
"mountain",
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"damageTags": [
"F",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"charisma",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Eater of Dust",
"source": "ToB1-2023",
"page": 153,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d8 + 60"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 14,
"con": 20,
"int": 10,
"wis": 15,
"cha": 17,
"save": {
"str": "+9",
"con": "+9",
"cha": "+7"
},
"skill": {
"athletics": "+9",
"intimidation": "+7",
"perception": "+6"
},
"senses": [
"blindsight 120 ft. (blind beyond this radius)"
],
"passive": 16,
"resist": [
"acid",
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning",
"poison"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"telepathy 120 ft. understands Abyssal",
"Common",
"Infernal",
"and Void Speech but can't speak"
],
"cr": "9",
"trait": [
{
"name": "Magic Maw",
"entries": [
"The eater of dust's Maw-Arm attacks are magical. When the eater hits with its Maw-Arm, the weapon deals an extra {@damage 3d8} necrotic damage (included in the attack)."
]
},
{
"name": "Regeneration",
"entries": [
"The eater of dust regains 5 hp at the start of its turn. If it takes fire damage, this trait doesn't function at the start of eater's next turn. The eater dies only if it starts its turn with 0 hp and doesn't regenerate."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The eater of dust makes one Maw-Arm attack and two Necrotic Blast attacks, or it makes three Necrotic Blast attacks."
]
},
{
"name": "Maw-Arm",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 13 ({@damage 3d8}) necrotic damage, and the target must succeed on a {@dc 17} Constitution saving throw or its hp maximum is reduced by amount equal to the necrotic damage taken, and the eater regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Necrotic Burst",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) necrotic damage."
]
}
],
"bonus": [
{
"name": "Hungry Step",
"entries": [
"The eater of dust magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space within 10 feet of a creature that isn't a Construct or Undead."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CS",
"I",
"TP"
],
"damageTags": [
"N",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Edimmu",
"source": "ToB1-2023",
"page": 154,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 75,
"formula": "10d8 + 30"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 19,
"con": 16,
"int": 12,
"wis": 18,
"cha": 13,
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 14,
"resist": [
"acid",
"cold",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"understands Common but can't speak"
],
"cr": "4",
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The edimmu can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Rejuvenation",
"entries": [
"If destroyed, an edimmu rises again in {@dice 2d4} days, regaining all its hp and becoming active again. When the edimmu rises, it appears within 5 feet of its remains. Only burying its mortal remains in consecrated or hallowed ground prevents this trait from functioning."
]
},
{
"name": "Undead Nature",
"entries": [
"The edimmu doesn't require air, food, drink, or sleep."
]
},
{
"name": "Water Siphon",
"entries": [
"The edimmu has advantage on attack rolls against creatures made of or gaining power from magical water, such as water elementals, water jinnborn, water genies, and sorcerers with water-based origins. In addition, such creatures have disadvantage on the saving throw against the edimmu's Draining Touch and Multiattack."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The edimmu makes two Draining Touch attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a {@dc 14} Constitution saving throw or suffer one level of {@condition exhaustion}. A creature that fails this saving throw by 5 or more is also {@condition stunned} until the end of its next turn."
]
},
{
"name": "Draining Touch",
"entries": [
"{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 2d8 + 4}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest after drinking 1 pint of water. The target dies if this effect reduces its hp maximum to 0."
]
}
],
"environment": [
"desert",
"grassland"
],
"traitTags": [
"Incorporeal Movement",
"Rejuvenation"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"N",
"O"
],
"conditionInflict": [
"exhaustion"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Eel Hound",
"source": "ToB1-2023",
"page": 155,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 77,
"formula": "14d8 + 14"
},
"speed": {
"walk": 30,
"swim": 40
},
"str": 19,
"dex": 16,
"con": 13,
"int": 6,
"wis": 13,
"cha": 16,
"skill": {
"perception": "+3",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"understands Sylvan but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The eel hound can breathe air and water."
]
},
{
"name": "Pack Tactics",
"entries": [
"The eel hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the creature is {@condition restrained}, and the hound can't Bite another target."
]
},
{
"name": "Slick Spittle",
"entries": [
"The eel hound covers the ground in a 5-foot square centered on a point it can see within 10 feet of it with its slippery spittle. Each creature standing in that area must succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}. A creature that enters the area or ends its turn there must also succeed on a {@dc 13} Dexterity saving throw or fall {@condition prone}. The spittle remains on the ground for 1 minute."
]
}
],
"bonus": [
{
"name": "Water Step",
"entries": [
"The eel hound teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain enough water to partially submerge the hound."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Amphibious",
"Pack Tactics"
],
"senseTags": [
"D"
],
"languageTags": [
"CS",
"S"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"prone",
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Einherjar",
"source": "ToB1-2023",
"page": 156,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"{@item chain mail|PHB}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 119,
"formula": "14d8 + 56"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 16,
"con": 19,
"int": 10,
"wis": 14,
"cha": 11,
"skill": {
"animal handling": "+5",
"intimidation": "+6",
"perception": "+5"
},
"senses": [
"truesight 60 ft."
],
"passive": 15,
"resist": [
{
"resist": [
"piercing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Celestial",
"Common"
],
"cr": "7",
"trait": [
{
"name": "Battle Frenzy",
"entries": [
"The einherjar has advantage on all attack rolls it makes while it is below 30 hp."
]
},
{
"name": "Fearsome Gaze",
"entries": [
"The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma ({@skill Intimidation}) check it makes against a Humanoid."
]
},
{
"name": "Runic Weapons",
"entries": [
"The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra {@damage 3d8} radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 13 ({@damage 3d8}) radiant damage."
]
},
{
"name": "Celestial Bolt",
"entries": [
"{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}15 ({@damage 3d8 + 2}) radiant damage."
]
},
{
"name": "Celestial Blessing {@recharge 5}",
"entries": [
"The einherjar calls on its celestial patrons for one of the following blessings:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Odin's Strength",
"entries": [
"The einherjar roars a battle prayer to Odin. Each friendly creature within 60 feet of the einherjar and that can hear the prayer deals an extra 4 ({@damage 1d8}) radiant damage when it hits with any weapon. In addition, when an affected creature makes an attack roll, the creature can roll a {@dice d6} and add the number rolled to the attack roll."
]
},
{
"type": "item",
"name": "Valkyries' Mercy",
"entries": [
"The einherjar pleads for the assistance of the valkyries to save one friendly creature it can see within 60 feet of it that has been reduced to 0 hp. The creature regains 13 {@dice 3d8} hp. Once the einherjar has aided a creature with Valkyries' Mercy, it can't target that creature with Valkyries' Mercy again until the creature finishes a long rest."
]
}
]
}
]
}
],
"environment": [
"planar"
],
"attachedItems": [
"battleaxe|phb"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE"
],
"damageTags": [
"R",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Elder Shadow Drake",
"source": "ToB1-2023",
"page": 143,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 22,
"dex": 13,
"con": 18,
"int": 8,
"wis": 9,
"cha": 13,
"save": {
"dex": "+4",
"con": "+7",
"cha": "+4"
},
"skill": {
"perception": "+5",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 15,
"immune": [
"cold"
],
"vulnerable": [
"radiant"
],
"languages": [
"Common",
"Draconic",
"Umbral"
],
"cr": "7",
"trait": [
{
"name": "Shadow Sight",
"entries": [
"The drake has advantage on Wisdom ({@skill Perception}) checks made while in dim light or darkness, and magical darkness doesn't impede the drake's darkvision."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The elder shadow drake makes one Bite attack and two Tail Slap attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage."
]
},
{
"name": "Tail Slap",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage."
]
},
{
"name": "Invisibility",
"entries": [
"The drake magically turns {@condition invisible} until it attacks, uses Shadow Step, or starts its turn in sunlight, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the drake wears or carries is {@condition invisible} with it. The drake must be in dim light or darkness to use this action."
]
},
{
"name": "Stygian Breath {@recharge 5}",
"entries": [
"The elder shadow drake spits a ball of black liquid on a point the dragon can see within 60 feet of it. The ball bursts into a 20-foot-radius sphere of black mist centered on that point for 1 minute. Each creature in the mist when it appears must make a {@dc 15} Constitution saving throw, taking 42 ({@damage 12d6}) cold damage on a failed save, or half as much damage on a successful one. The mist spreads around corners, and its area is magical darkness. No natural light can illuminate the mist. If any of the mist overlaps with an area of light created by a spell of 1st level or lower, the spell creating the light is dispelled."
]
}
],
"bonus": [
{
"name": "Shadow Step",
"entries": [
"The drake teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. The origin and destination spaces must be in dim light or darkness."
]
}
],
"environment": [
"forest",
"underdark"
],
"senseTags": [
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"C",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Elemental Locus",
"source": "ToB1-2023",
"page": 157,
"size": [
"G"
],
"type": "elemental",
"alignment": [
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 290,
"formula": "20d20 + 80"
},
"speed": {
"walk": 25
},
"str": 28,
"dex": 1,
"con": 18,
"int": 10,
"wis": 11,
"cha": 11,
"save": {
"int": "+6",
"wis": "+6",
"cha": "+6"
},
"skill": {
"nature": "+6",
"perception": "+6"
},
"senses": [
"darkvision 120 ft.",
"tremorsense 120 ft."
],
"passive": 16,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"acid",
"cold",
"fire",
"lightning",
"poison",
"thunder",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"unconscious"
],
"languages": [
"Primordial"
],
"cr": "17",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The elemental locus doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immortal",
"entries": [
"If the elemental locus dies, it returns to life in {@dice 1d12} months, regaining all its hp and becoming active again. The new body appears in a space of the locus's choice within its bound land. Only a {@spell wish} spell can prevent this trait from functioning."
]
},
{
"name": "Land Bound",
"entries": [
"The elemental locus is bound to an area of land or ocean no larger than 100 square miles. If it leaves this region, it loses its Spawn Elemental action. If it remains outside the region, it automatically teleports back to the center of this area after 24 hours, regardless of distance."
]
},
{
"name": "Magic Resistance",
"entries": [
"The elemental locus has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Siege Monster",
"entries": [
"The elemental locus deals double damage to objects and structures."
]
},
{
"name": "Unstoppable",
"entries": [
"Moving through difficult terrain doesn't cost the elemental locus extra movement, and its speed can't be reduced."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The elemental locus makes three Slam attacks. It can replace one attack with a use of Spawn Elemental."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}31 ({@damage 5d8 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Spawn Elemental",
"entries": [
"The elemental locus magically creates up to {@dice 2d6} mephits or 1 Elemental with a challenge rating of 5 or lower. The Elementals arrive at the start of the locus's next turn, acting as allies of the locus and obeying its spoken commands. The locus can create only Elementals that share an element with a terrain feature comprising at least 100,000 square feet of the locus's bound land. For example, a desert-bound locus can't create a water-based Elemental, unless its bound desert contains an oasis or other source of water around the size of a small pond. The Elementals remain for 1 hour, until the locus dies, or until the locus dismisses them as a bonus action. The locus can have any number of Elementals under its control at one time, provided the combined total CR of the Elementals is no higher than 8."
]
}
],
"environment": [
"forest",
"grassland",
"hill",
"mountain"
],
"traitTags": [
"Magic Resistance",
"Siege Monster"
],
"senseTags": [
"SD",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"P"
],
"damageTags": [
"B"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Elvish Veteran Archer",
"source": "ToB1-2023",
"page": 410,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"A"
],
"ac": [
{
"ac": 16,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 66,
"formula": "12d8 + 12"
},
"speed": {
"walk": 30
},
"str": 11,
"dex": 18,
"con": 12,
"int": 11,
"wis": 13,
"cha": 11,
"skill": {
"nature": "+2",
"perception": "+5",
"stealth": "+5",
"survival": "+3"
},
"passive": 15,
"languages": [
"Common",
"Elvish"
],
"cr": "3",
"trait": [
{
"name": "Beast Hunter",
"entries": [
"The elvish veteran archer has advantage on Wisdom ({@skill Survival}) checks to track Beasts and on Intelligence ({@skill Nature}) checks to recall information about Beasts."
]
},
{
"name": "Fey Ancestry",
"entries": [
"The elvish veteran archer has advantage on saving throws against being {@condition charmed}, and magic can't put the archer to sleep."
]
},
{
"name": "Keen Hearing and Sight",
"entries": [
"The elvish veteran archer has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight."
]
},
{
"name": "Point Blank Hunter",
"entries": [
"A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The elvish veteran archer makes three Shortsword attacks or two Longbow attacks."
]
},
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is {@condition restrained}. A creature, including the target, can take its action to remove the arrow and free the {@condition restrained} target by succeeding on a {@dc 14} Strength check."
]
},
{
"name": "Arrow Spray {@recharge 5}",
"entries": [
"The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a {@dc 14} Dexterity saving throw, taking 18 ({@damage 4d8}) piercing damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"longbow|phb",
"shortsword|phb"
],
"traitTags": [
"Fey Ancestry",
"Keen Senses"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"P"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Emerald Eye",
"source": "ToB1-2023",
"page": 163,
"size": [
"T"
],
"type": "construct",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 54,
"formula": "12d4 + 24"
},
"speed": {
"walk": 0,
"fly": {
"number": 30,
"condition": "(hover)"
},
"canHover": true
},
"str": 3,
"dex": 15,
"con": 14,
"int": 18,
"wis": 12,
"cha": 16,
"save": {
"dex": "+4",
"con": "+4"
},
"skill": {
"arcana": "+6",
"deception": "+5",
"history": "+6",
"perception": "+3",
"persuasion": "+5",
"religion": "+6"
},
"senses": [
"blindsight 120 ft. (blind beyond this radius)"
],
"passive": 13,
"resist": [
"cold",
"fire",
"piercing"
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone",
"unconscious"
],
"languages": [
"Common",
"Draconic",
"telepathy 120 ft."
],
"cr": "1",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The emerald eye doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The emerald eye is immune to any spell or effect that would alter its form."
]
},
{
"name": "Psychically Bound",
"entries": [
"The emerald eye must be psychically bound to a creature to survive. It loses 5 ({@dice 2d4}) hp for every hour it is not bound to a creature or every hour it is more than 30 feet away from its bound creature."
]
}
],
"action": [
{
"name": "Phrenic Burst",
"entries": [
"{@atk ms,rs} {@hit 5} to hit, range 60 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage."
]
},
{
"name": "Bind",
"entries": [
"The emerald eye chooses a creature it can see within 30 feet of it that has an Intelligence of 6 or higher. The target must succeed on a {@dc 13} Charisma saving throw or the eye psychically binds itself to the target. If the target succeeds on the saving throw by 5 or more, it knows the eye attempted to bind to it. Otherwise, the target is unaware of the attempt. While bound to the emerald eye, the creature has resistance to psychic damage, but it has disadvantage on saving throws against the eye's Compulsion. The eye can be bound to only one target at a time. If it binds to another, the effect on the previous target ends."
]
},
{
"name": "Compel",
"entries": [
"The emerald eye magically compels one creature it can see within 30 feet of it to move. The target must succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} by the eye for 1 minute. At the start of each of the {@condition charmed} target's turns, the emerald eye chooses a direction horizontal to the eye, and the target must use as much of its movement as possible to move in that direction on its turn. The target can take its action before it moves. The target can't be compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form"
],
"senseTags": [
"B"
],
"languageTags": [
"C",
"DR",
"TP"
],
"damageTags": [
"Y"
],
"conditionInflict": [
"charmed"
],
"savingThrowForced": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Emerald Order Cult Leader",
"source": "ToB1-2023",
"page": 410,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"ac": [
{
"ac": 15,
"from": [
"divine blessing"
]
}
],
"hp": {
"average": 156,
"formula": "24d8 + 48"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 10,
"con": 14,
"int": 15,
"wis": 20,
"cha": 15,
"save": {
"int": "+5",
"wis": "+8",
"cha": "+5"
},
"skill": {
"arcana": "+5",
"deception": "+5",
"history": "+5",
"religion": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"any three languages"
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The Emerald Order cult leader casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell command}",
"{@spell light}",
"{@spell thaumaturgy}"
],
"daily": {
"3e": [
"{@spell detect thoughts}",
"{@spell dimension door}",
"{@spell silence}",
"{@spell slow}"
],
"1e": [
"{@spell divination}",
"{@spell freedom of movement}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Blessed Weapons",
"entries": [
"The cult leader's weapons are blessed by its deity, and its weapon attacks are magical. When the cult leader hits with any weapon, the weapon deals an extra {@damage 3d8} radiant damage (included in the attack)."
]
},
{
"name": "Divine Blessing",
"entries": [
"While the cult leader is conscious and wearing no armor and wielding no shield, it adds its Wisdom modifier to its Armor Class (included above). In addition, it has advantage on saving throws against being {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Prophetic Tactics",
"entries": [
"The cult leader has advantage on initiative rolls. In addition, at the start of each of the cult leader's turns, one friendly creature within 30 feet of the cult leader has advantage on the first attack roll it makes before the start of the cult leader's next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Emerald Order cult leader makes three Mace or Radiant Bolt attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Mace",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 13 ({@damage 3d8}) radiant damage."
]
},
{
"name": "Radiant Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}18 ({@damage 3d8 + 5}) radiant damage."
]
}
],
"reaction": [
{
"name": "Esoteric Vengeance",
"entries": [
"When a creature the cult leader can see within 30 feet of it hits it with an attack, the cult leader intonates a mind-bending arcane secret, and the attacker takes 7 ({@damage 2d6}) psychic damage."
]
}
],
"environment": [
"desert",
"urban"
],
"attachedItems": [
"mace|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"X"
],
"damageTags": [
"B",
"R",
"Y"
],
"damageTagsSpell": [
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflictSpell": [
"deafened",
"prone"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Empty Cloak",
"source": "ToB1-2023",
"page": 164,
"size": [
"M"
],
"type": "construct",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "10d8"
},
"speed": {
"walk": 0,
"fly": 40
},
"str": 18,
"dex": 14,
"con": 10,
"int": 10,
"wis": 10,
"cha": 1,
"save": {
"dex": "+4",
"con": "+2"
},
"skill": {
"perception": "+2",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
"bludgeoning"
],
"immune": [
"poison",
"psychic"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Elvish and Umbral but can't speak"
],
"cr": "1/2",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The empty cloak doesn't require air, food, drink, or sleep."
]
},
{
"name": "Diligent Sentinel",
"entries": [
"The empty cloak has advantage on Wisdom ({@skill Perception}) checks."
]
},
{
"name": "Shadow Construction",
"entries": [
"Made mostly of shadow, the empty cloak bursts into pieces then dissipates when a creature scores a critical hit against it."
]
},
{
"name": "Wrapping Embrace",
"entries": [
"The empty cloak can occupy a Medium or smaller creature's space and vice versa. It has advantage on attack rolls against any creature in the same space as it."
]
}
],
"action": [
{
"name": "Razor Cloak",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage."
]
},
{
"name": "Shadow Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft, one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage."
]
},
{
"name": "Shadow Snare",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one Large or smaller creature. {@h}The target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} by tendrils of shadow. A creature, including the {@condition restrained} creature, can take its action to free the {@condition restrained} creature by succeeding on a {@dc 14} Strength check. The tendrils of shadow can be attack and destroyed (AC 12; hp 10; vulnerability to radiant damage; immunity to necrotic, poison, and psychic damage)."
]
}
],
"bonus": [
{
"name": "Protective Embrace",
"entries": [
"When a creature the cloak can see attacks a creature in the cloak's space, the cloak can briefly wrap itself around the creature in its space. The creature in its space takes only half the damage from the attack, and the cloak takes the other half."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"languageTags": [
"CS",
"E"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Eonic Drifter",
"source": "ToB1-2023",
"page": 165,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"human"
]
},
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 13,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 65,
"formula": "10d8 + 20"
},
"speed": {
"walk": 30
},
"str": 9,
"dex": 14,
"con": 14,
"int": 18,
"wis": 11,
"cha": 13,
"skill": {
"arcana": "+6",
"history": "+6"
},
"passive": 10,
"languages": [
"Common",
"Eonic",
"Giant",
"Sylvan"
],
"cr": "1",
"action": [
{
"name": "Time-Warping Staff",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 3 ({@damage 1d6}) force damage."
]
},
{
"name": "Drift Forward {@recharge 5}",
"entries": [
"The drifter chooses one creature it can see within 5 feet of its future self. The target must make a {@dc 13} Wisdom saving throw. On a failure, the target takes 7 ({@damage 2d6}) psychic damage and is pulled forward in time. On a success, the target takes half the damage and isn't pulled forward in time. A target pulled forward in time disappears, along with the drifter's future self, as the future self pulls the target with it. At the end of the drifter's next turn, the target and the drifter's future self reappear in the spaces they previously occupied, or the nearest unoccupied spaces. When the target reappears, it has disadvantage on attack rolls until the end of its next turn as it recovers from the disorienting experience."
]
}
],
"bonus": [
{
"name": "Call to the Future (1/Day)",
"entries": [
"The eonic drifter calls to a future version of itself, which appears in an unoccupied space the drifter can see within 30 feet of it. The drifter's future self acts on the drifter's turn, and each turn it makes one Time-Warping Staff attack against a creature of the drifter's choice or uses the Help action to aid the drifter. The future self can be attacked and destroyed (AC 13; hp 30; resistance to bludgeoning, piercing, and slashing damage; immunity to poison and psychic damage), otherwise it remains until the drifter dismisses it as a bonus action or the drifter finishes a long rest. If the drifter's future self is destroyed, the drifter must succeed on a {@dc 13} Wisdom saving throw or be {@condition stunned} until the end of its next turn."
]
}
],
"environment": [
"planar"
],
"languageTags": [
"C",
"GI",
"S"
],
"damageTags": [
"B",
"O",
"Y"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Erina",
"source": "ToB1-2023",
"page": 166,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"erina"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 12,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 22,
"formula": "4d6 + 8"
},
"speed": {
"walk": 20,
"burrow": 20
},
"str": 9,
"dex": 12,
"con": 14,
"int": 13,
"wis": 10,
"cha": 11,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"poison"
],
"languages": [
"Common",
"Erina"
],
"cr": "1/4",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The erina has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Hardy",
"entries": [
"The erina has advantage on saving throws against poison."
]
},
{
"name": "Spines",
"entries": [
"A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) piercing damage. In addition, a creature {@condition grappled} by or grappling the erina takes 2 ({@damage 1d4}) piercing damage at the start of the erina's turn."
]
}
],
"action": [
{
"name": "Dagger",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage"
]
},
{
"name": "Sling",
"entries": [
"{@atk rw} {@hit 3} to hit, range 30/120 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage."
]
}
],
"environment": [
"forest",
"grassland"
],
"attachedItems": [
"dagger|phb",
"sling|phb"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Erina Defender",
"source": "ToB1-2023",
"page": 166,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"erina"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 44,
"formula": "8d6 + 16"
},
"speed": {
"walk": 20,
"burrow": 20
},
"str": 11,
"dex": 14,
"con": 14,
"int": 13,
"wis": 12,
"cha": 11,
"skill": {
"athletics": "+4",
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"poison"
],
"languages": [
"Common",
"Erina"
],
"cr": "1",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The erina has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Hardy",
"entries": [
"The erina has advantage on saving throws against poison."
]
},
{
"name": "Spines",
"entries": [
"A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) piercing damage. In addition, a creature {@condition grappled} by or grappling the erina takes 5 ({@damage 2d4}) piercing damage at the start of the erina's turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The erina defender makes two Shortsword or Shortbow attacks."
]
},
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
}
],
"reaction": [
{
"name": "Protective Interference",
"entries": [
"When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon."
]
}
],
"environment": [
"forest",
"grassland"
],
"attachedItems": [
"shortbow|phb",
"shortsword|phb"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Eye Golem",
"source": "ToB1-2023",
"page": 216,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 157,
"formula": "15d10 + 75"
},
"speed": {
"walk": 30
},
"str": 22,
"dex": 9,
"con": 20,
"int": 5,
"wis": 11,
"cha": 1,
"skill": {
"perception": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 18,
"immune": [
"poison",
"psychic",
"radiant",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "11",
"trait": [
{
"name": "Blinding Demise",
"entries": [
"When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead."
]
},
{
"name": "Construct Nature",
"entries": [
"The golem doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The golem is immune to any spell or effect that would alter its form."
]
},
{
"name": "Light-Infused Fists",
"entries": [
"The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra {@damage 4d8} radiant damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The golem has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage."
]
},
{
"name": "Gaze of Ancient Light {@recharge 5}",
"entries": [
"The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) radiant damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A creature that fails the saving throw by 5 or more is also {@condition stunned} until the end of its next turn. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Primal Voice of Doom",
"entries": [
"The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any",
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"R"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"frightened"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Far Darrig",
"source": "ToB1-2023",
"page": 167,
"size": [
"S"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item hide armor|PHB}"
]
}
],
"hp": {
"average": 84,
"formula": "13d6 + 39"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 16,
"con": 17,
"int": 11,
"wis": 15,
"cha": 17,
"save": {
"cha": "+5"
},
"skill": {
"animal handling": "+4",
"nature": "+4",
"perception": "+4",
"survival": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "3",
"trait": [
{
"name": "Enchanted Antlers",
"entries": [
"The far darrig's attacks with its Antler Glaive are magical. When the far darrig hits with an Antler Glaive attack, the weapon deals an extra {@damage 1d6} force damage (included in the attack)."
]
},
{
"name": "Speak with Beasts",
"entries": [
"The far darrig can communicate with Beasts as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The far darrig makes two Antler Glaive attacks."
]
},
{
"name": "Antler Glaive",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage or slashing damage (the far darrig's choice) plus 3 ({@damage 1d6}) force damage. The target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Woodland Friends (1/Day)",
"entries": [
"The far darrig magically calls {@dice 1d4} elk or giant weasels. The called Beasts arrive in {@dice 1d4} rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action."
]
}
],
"bonus": [
{
"name": "Nimble Woodsman",
"entries": [
"The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"O",
"P"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fate Eater",
"source": "ToB1-2023",
"page": 168,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 130,
"formula": "20d8 + 40"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 18,
"dex": 12,
"con": 14,
"int": 18,
"wis": 16,
"cha": 9,
"save": {
"con": "+5"
},
"skill": {
"arcana": "+7",
"history": "+7",
"insight": "+6",
"religion": "+7"
},
"senses": [
"truesight 60 ft."
],
"passive": 13,
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"telepathy 100 ft. understands all but can't speak"
],
"cr": "6",
"trait": [
{
"name": "Visionary Flesh",
"entries": [
"A creature that eats the flesh of a fate eater must make a {@dc 15} Constitution saving throw. On a failure, the creature is {@condition poisoned} for 1 hour. On a success, the creature gains the benefits of the divination spell."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fate eater makes two Bite attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Alter Fate {@recharge 5}",
"entries": [
"The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a {@dc 15} Charisma saving throw. On a failure, the creature takes 36 ({@damage 8d8}) psychic damage, and its fate is altered. Roll a {@dice d6} to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success."
]
},
{
"name": "1 Forgotten Training",
"entries": [
"The creatures loses the use of one random class feature, such as Action Surge or Channel Divinity, for 1 minute."
]
},
{
"name": "2 Lost Potential",
"entries": [
"One of the creature's ability scores, chosen at random, is reduced by 2."
]
},
{
"name": "3 Seeing the Alternates",
"entries": [
"The creature is {@condition incapacitated} for 1 minute."
]
},
{
"name": "4 Shifting Memories",
"entries": [
"The creature loses proficiency in one random skill and gains proficiency in another random skill."
]
},
{
"name": "5 Took the Lesser Path",
"entries": [
"The creature's current hp total becomes its hp maximum."
]
},
{
"name": "6 Untied from the Loop",
"entries": [
"When the creature moves, it moves in a random direction for 1 minute."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"TP",
"XX"
],
"damageTags": [
"N",
"S",
"Y"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fear Smith",
"source": "ToB1-2023",
"page": 169,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 149,
"formula": "23d8 + 46"
},
"speed": {
"walk": 40,
"climb": 15
},
"str": 11,
"dex": 17,
"con": 14,
"int": 11,
"wis": 15,
"cha": 18,
"save": {
"wis": "+6"
},
"skill": {
"intimidation": "+8",
"stealth": "+7"
},
"senses": [
"blindsight 30 ft."
],
"passive": 12,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from attacks not made with cold iron weapons",
"cond": true
}
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "10",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell detect thoughts}",
"{@spell fear}"
],
"daily": {
"2e": [
"{@spell charm person}",
"{@spell command}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Distortion Gaze",
"entries": [
"Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a {@dc 16} Wisdom saving throw if the fear smith isn't {@condition incapacitated} and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can't take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a {@dc 16} Dexterity saving throw or fall {@condition prone}.",
"Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the fear smith until the start of its next turn, when it can avert its eyes again. If the creature looks at the fear smith in the meantime, it must immediately make the save."
]
},
{
"name": "Hidden Eye",
"entries": [
"The fear smith has advantage on saving throws against being {@condition blinded}."
]
},
{
"name": "Magic Resistance",
"entries": [
"The fear smith has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage plus 9 ({@damage 2d8}) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt."
]
},
{
"name": "Heart-Stopping Stare",
"entries": [
"The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a {@dc 16} Wisdom saving throw or take 13 ({@damage 3d8}) psychic damage and be {@condition stunned} until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"S",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone",
"stunned"
],
"conditionInflictSpell": [
"charmed",
"frightened",
"prone"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fellforged",
"source": "ToB1-2023",
"page": 170,
"size": [
"M"
],
"type": "construct",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 135,
"formula": "18d8 + 54"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 12,
"con": 17,
"int": 12,
"wis": 14,
"cha": 15,
"save": {
"str": "+5",
"wis": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
"acid",
"cold",
"fire",
"lightning"
],
"immune": [
"necrotic",
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "5",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The fellforged doesn't require air, food, drink, or sleep."
]
},
{
"name": "Inhabiting Spirit",
"entries": [
"The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter.",
"Without its animating specter, the fellforged becomes dormant for 1 minute then crumbles to pieces and is destroyed. The expelled specter can reinhabit the dormant fellforged as a bonus action while within 5 feet of the fellforged, making it active again and using the specter's current hp as the fellforged's hp total."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fellforged makes two Necrotic Slam attacks."
]
},
{
"name": "Necrotic Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
]
}
],
"bonus": [
{
"name": "Burst Gears",
"entries": [
"The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a {@dc 14} Dexterity saving throw, taking 7 ({@damage 2d6}) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"B",
"N",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fext",
"source": "ToB1-2023",
"page": 171,
"size": [
"M"
],
"type": "undead",
"alignment": [
"A"
],
"ac": [
{
"ac": 17,
"from": [
"patron's blessing"
]
}
],
"hp": {
"average": 77,
"formula": "14d8 + 14"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 16,
"con": 12,
"int": 14,
"wis": 12,
"cha": 18,
"save": {
"dex": "+6",
"wis": "+4"
},
"skill": {
"perception": "+4"
},
"senses": [
"darkvision 60 ft.",
"truesight 20 ft."
],
"passive": 14,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "6",
"trait": [
{
"name": "Eldritch Weapons",
"entries": [
"The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra {@damage 2d8} force damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The fext has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Patron's Blessing",
"entries": [
"While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above)."
]
},
{
"name": "Undead Nature",
"entries": [
"The fext doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fext makes two Eldritch Blade or Eldritch Fury attacks."
]
},
{
"name": "Eldritch Blade",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Eldritch Fury",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) force damage."
]
},
{
"name": "Patron's Might {@recharge 5}",
"entries": [
"The fext channels its patron's awe\u2011inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 35 ({@damage 10d6}) psychic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D",
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"O",
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Feyward Tree",
"source": "ToB1-2023",
"page": 186,
"size": [
"H"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "12d12 + 48"
},
"speed": {
"walk": 20
},
"str": 25,
"dex": 10,
"con": 18,
"int": 3,
"wis": 11,
"cha": 6,
"save": {
"dex": "+3",
"wis": "+3",
"cha": "+1"
},
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"immune": [
"lightning",
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "8",
"trait": [
{
"name": "Aversion to Cold",
"entries": [
"If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn."
]
},
{
"name": "Construct Nature",
"entries": [
"The feyward tree doesn't require air, food, drink, or sleep."
]
},
{
"name": "Enchanted Leaves",
"entries": [
"The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 ({@damage 2d8}) force damage (included in the attack)."
]
},
{
"name": "Immutable Form",
"entries": [
"The feyward tree is immune to any spell or effect that would alter its form."
]
},
{
"name": "Lightning Absorption",
"entries": [
"Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt."
]
},
{
"name": "Magic Resistance",
"entries": [
"The feyward tree has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Warden's Reach",
"entries": [
"A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The feyward tree makes two Razor-Leafed Branch attacks."
]
},
{
"name": "Razor-Leafed Branch",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Flaying Leaves {@recharge 5}",
"entries": [
"The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) slashing damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Damage Absorption",
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"O",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fidele Angel",
"isNamedCreature": true,
"source": "ToB1-2023",
"page": 19,
"size": [
"M"
],
"type": {
"type": "celestial",
"tags": [
"shapechanger"
]
},
"alignment": [
"L",
"G"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 104,
"formula": "16d8 + 32"
},
"speed": {
"walk": 40,
"fly": {
"number": 40,
"condition": "(10 ft. fly 80 ft. in eagle form)"
}
},
"str": 20,
"dex": 18,
"con": 14,
"int": 14,
"wis": 16,
"cha": 18,
"save": {
"dex": "+7",
"con": "+5",
"int": "+5",
"wis": "+6",
"cha": "+7"
},
"skill": {
"insight": "+6",
"perception": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
"fire",
"lightning",
"poison",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid",
"cold"
],
"conditionImmune": [
"charmed",
"exhaustion",
"petrified",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Infernal",
"telepathy 60 ft."
],
"cr": "5",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The angel casts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell detect evil and good}",
"{@spell purify food and drink}",
"{@spell spare the dying}"
],
"daily": {
"3e": [
"{@spell bless}",
"{@spell cure wounds}",
"{@spell daylight}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Ever Connected",
"entries": [
"Fidele angels are magically connected. Damage taken by the fidele angel is split evenly between the fidele angel and its paired fidele angel. The angel that was the original target of the attack takes any damage that won't divide evenly. All other effects, such as reducing ability scores or being the target of a {@spell bless} spell, affect only the target."
]
},
{
"name": "Immortal Nature",
"entries": [
"The fidele angel doesn't require food, drink, or sleep."
]
},
{
"name": "Magic Resistance",
"entries": [
"The angel has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"The angel's weapon attacks are magical."
]
},
{
"name": "Unshakeable Fidelity",
"entries": [
"No spell, feature, trait, magic, or other effect can cause a fidele angel to act against or harm its mate or change its love or loyalty toward its mate."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fidele angel makes three Longsword or Radiant Bolt attacks. Alternatively, it makes one Beak attack and two Talons attacks."
]
},
{
"name": "Longsword (Humanoid or True Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands."
]
},
{
"name": "Beak (Bird Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage."
]
},
{
"name": "Talons (Bird Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Radiant Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}11 ({@damage 2d6 + 4}) radiant damage."
]
},
{
"name": "To My Lover's Side",
"entries": [
"If its mate is more than 1 mile away from it, the fidele angel can magically teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 10 feet of its mate. The angel can use this action even if its mate is on another plane of existence."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The fidele angel transforms into a Medium or smaller Humanoid, a Large or smaller birdlike Beast, or back into its true form, which is a winged Celestial. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"environment": [
"planar"
],
"attachedItems": [
"longsword|phb"
],
"traitTags": [
"Magic Resistance",
"Magic Weapons"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"C",
"CE",
"I",
"TP"
],
"damageTags": [
"P",
"R",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Firebird",
"source": "ToB1-2023",
"page": 187,
"size": [
"S"
],
"type": "celestial",
"alignment": [
"N",
"G"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 88,
"formula": "16d6 + 32"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 12,
"dex": 19,
"con": 14,
"int": 16,
"wis": 15,
"cha": 21,
"save": {
"wis": "+4",
"cha": "+7"
},
"skill": {
"insight": "+4",
"medicine": "+4",
"perception": "+6"
},
"senses": [
"truesight 60 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Primordial",
"telepathy 60 ft."
],
"cr": "4",
"trait": [
{
"name": "Enforce Good Deeds",
"entries": [
"A creature that has received assistance, such as healing or a glowing feather, from the firebird must succeed on a {@dc 15} Wisdom saving throw or be affected by the {@spell geas} spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from starvation or thirst by alleviating the starvation or thirst."
]
},
{
"name": "Fiery Weapons",
"entries": [
"The firebird's weapon attacks are magical. When the firebird hits with any weapon, the weapon deals an extra {@damage 2d6} fire damage (included in the attack)."
]
},
{
"name": "Glowing Feathers",
"entries": [
"The firebird sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The firebird can alter the radius as a bonus action. If the firebird willingly gifts a feather to a creature, the feather sheds bright light in a 10-foot radius and dim light for an additional 10 feet indefinitely."
]
},
{
"name": "Magic Resistance",
"entries": [
"The firebird has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Warming Presence",
"entries": [
"The firebird and each creature within 5 feet of it are immune to the effects of cold environments, provided the cold is caused by naturally occurring weather and climate. When the firebird is inside a structure, it can choose for this trait to affect all creatures within the structure (no action required), regardless of how close they are to it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The firebird makes one Beak attack and one Talon attack."
]
},
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Talon",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Blinding Ray {@recharge 5}",
"entries": [
"The firebird fires a burning ray of light from its tail feathers in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 17 ({@damage 5d6}) fire damage and is {@condition blinded} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition blinded}."
]
},
{
"name": "Healing Feathers (3/Day)",
"entries": [
"The firebird touches another creature, brushing its wings against the creature. The target magically regains 10 {@dice 3d6} hp and is freed from any disease, poison, blindness, or deafness."
]
}
],
"environment": [
"forest",
"underdark"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"P",
"TP"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Firegeist",
"source": "ToB1-2023",
"page": 188,
"size": [
"S"
],
"type": "elemental",
"alignment": [
"N",
"E"
],
"ac": [
14
],
"hp": {
"average": 82,
"formula": "15d6 + 30"
},
"speed": {
"walk": 40
},
"str": 7,
"dex": 18,
"con": 14,
"int": 4,
"wis": 16,
"cha": 6,
"skill": {
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Ignan"
],
"cr": "2",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The firegeist doesn't require air, food, drink, or sleep."
]
},
{
"name": "Hide By Firelight",
"entries": [
"The firegeist has advantage on Dexterity ({@skill Stealth}) checks made to hide in fire or in areas lit by nonmagical fire."
]
},
{
"name": "Magical Light Sensitivity",
"entries": [
"While in an area of light created by a spell or other magical effect, the firegeist has disadvantage on attack rolls and ability checks."
]
},
{
"name": "Variable Illumination",
"entries": [
"The firegeist sheds dim light in a 5- to 20-foot radius. It can alter the radius as a bonus action."
]
},
{
"name": "Water Susceptibility",
"entries": [
"For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
]
}
],
"action": [
{
"name": "Burning Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage. If the target is a flammable object, it ignites. If the target is a creature, the target must succeed on a {@dc 13} Dexterity saving throw or ignite. Until a creature takes an action to douse the fire, the target takes 3 ({@damage 1d6}) fire damage at the start of each of its turns."
]
},
{
"name": "Burning Terror {@recharge 5}",
"entries": [
"The firegeist assaults the mind of one creature it can see within 30 feet of it with the painful, humiliating memory of the firegeist's first death. The target must make a {@dc 13} Wisdom saving throw. On a failure, the target takes 14 ({@damage 4d6}) fire damage and is {@condition frightened} for 1 minute. On a success, the target takes half the damage and isn't {@condition frightened}. While {@condition frightened}, the creature takes 3 ({@damage 1d6}) fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"D"
],
"languageTags": [
"IG"
],
"damageTags": [
"B",
"C",
"F"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Flab Giant",
"source": "ToB1-2023",
"page": 206,
"size": [
"L"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 110,
"formula": "13d10 + 39"
},
"speed": {
"walk": 20
},
"str": 20,
"dex": 6,
"con": 16,
"int": 9,
"wis": 13,
"cha": 8,
"save": {
"con": "+5"
},
"skill": {
"perception": "+3"
},
"passive": 13,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Dwarvish",
"Giant"
],
"cr": "4",
"trait": [
{
"name": "Massive Bulk",
"entries": [
"A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant {@condition prone} has disadvantage on attack rolls and ability checks to do so."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is {@condition grappled} (escape {@dc 15})."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage."
]
},
{
"name": "Squatting Pin",
"entries": [
"One creature {@condition grappled} by the flab giant must make a {@dc 15} Strength saving throw. On a failure, a creature takes 22 ({@damage 5d6 + 5}) bludgeoning damage and is {@condition restrained} until the grapple ends. On a success, a creature takes half the damage and isn't {@condition restrained}, but it remains {@condition grappled} until it escapes. While {@condition restrained}, a creature takes 8 ({@damage 1d6 + 5}) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer {@condition restrained} or {@condition grappled}."
]
}
],
"environment": [
"forest"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D",
"GI"
],
"damageTags": [
"B"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Flame Dragon Wyrmling",
"source": "ToB1-2023",
"page": 119,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "8d8 + 16"
},
"speed": {
"walk": 30,
"climb": 30,
"fly": 60
},
"str": 12,
"dex": 14,
"con": 15,
"int": 13,
"wis": 12,
"cha": 16,
"save": {
"dex": "+4",
"con": "+4",
"wis": "+3",
"cha": "+5"
},
"skill": {
"deception": "+5",
"perception": "+5",
"persuasion": "+5",
"stealth": "+4"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic",
"Ignan"
],
"cr": "2",
"trait": [
{
"name": "Heated Body",
"entries": [
"A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage plus 3 ({@damage 1d6}) fire damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 17 ({@damage 5d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"mountain",
"underdark"
],
"dragonAge": "wyrmling",
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"DR",
"IG"
],
"damageTags": [
"F",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Flutterflesh",
"source": "ToB1-2023",
"page": 189,
"size": [
"L"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 187,
"formula": "22d10 + 66"
},
"speed": {
"walk": 10,
"fly": 60
},
"str": 11,
"dex": 18,
"con": 17,
"int": 12,
"wis": 16,
"cha": 10,
"save": {
"str": "+4",
"wis": "+7"
},
"skill": {
"deception": "+4",
"perception": "+7",
"stealth": "+8"
},
"senses": [
"darkvision 120 ft."
],
"passive": 17,
"resist": [
"cold",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"radiant"
],
"conditionImmune": [
"charmed",
"exhaustion",
"paralyzed",
"poisoned",
"stunned",
"unconscious"
],
"languages": [
"Common",
"Darakhul"
],
"cr": "12",
"trait": [
{
"name": "Merciful Exchange",
"entries": [
"If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature's limbs. If it does so, the target is reduced to 1 hp instead."
]
},
{
"name": "Necrotic Weapons",
"entries": [
"The flutterflesh's weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra {@damage 2d8} necrotic damage (included in the attack)."
]
},
{
"name": "Regeneration",
"entries": [
"The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn't function at the start of the flutterflesh's next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn't regenerate."
]
},
{
"name": "Turn Resistance",
"entries": [
"The flutterflesh has advantage on saving throws against any effect that turns undead."
]
},
{
"name": "Undead Nature",
"entries": [
"The flutterflesh doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a {@dc 16} Wisdom saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Bone Spur",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) piercing damage plus 9 ({@damage 2d8}) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape {@dc 16}). The flutterflesh can have no more than two creatures impaled at a time."
]
},
{
"name": "Tormenting Gaze",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one creature. {@h}21 ({@damage 4d8 + 3}) psychic damage."
]
},
{
"name": "Creeping Death {@recharge 5}",
"entries": [
"The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a {@dc 16} Constitution saving throw, taking 45 ({@damage 10d8}) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Regeneration",
"Turn Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"N",
"P",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Folk of Leng",
"source": "ToB1-2023",
"page": 190,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 68,
"formula": "8d8 + 32"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 15,
"con": 18,
"int": 14,
"wis": 16,
"cha": 19,
"save": {
"dex": "+4",
"wis": "+5"
},
"skill": {
"arcana": "+4",
"deception": "+8",
"perception": "+5"
},
"passive": 15,
"resist": [
"cold"
],
"immune": [
"necrotic"
],
"conditionImmune": [
"frightened"
],
"languages": [
"all"
],
"cr": "2",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The folk of Leng casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell message}",
"{@spell minor illusion}"
],
"daily": {
"3e": [
"{@spell disguise self}",
"{@spell suggestion}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Ethereal Sight",
"entries": [
"The folk of Leng can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
]
},
{
"name": "Leng Rejuvenation",
"entries": [
"If the folk of Leng dies on the Material Plane, it gains a new body in {@dice 1d10} days, regaining all its hp and becoming active again, unless it is killed with radiant damage wielded by a good-aligned creature or its remains are sprinkled with holy water within 24 hours of its death. The folk's new body appears in its family's crypt in Leng."
]
},
{
"name": "Mortal Void Traveler",
"entries": [
"The folk of Leng doesn't require air or ambient pressure."
]
},
{
"name": "Phrenic Weapons",
"entries": [
"The folk of Leng's weapon attacks are magical. When the folk hits with any weapon, the weapon deals an extra {@damage 3d6} psychic damage (included in the attack)."
]
},
{
"name": "Regeneration",
"entries": [
"The folk of Leng regains 2 hp at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait doesn't function at the start of the folk's next turn. The folk of Leng dies only if it starts its turn with 0 hp and doesn't regenerate."
]
}
],
"action": [
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 10 ({@damage 3d6}) psychic damage."
]
},
{
"name": "Psychic Bolt",
"entries": [
"{@atk rs} {@hit 6} to hit, range 120 ft., one creature. {@h}14 ({@damage 3d6 + 4}) psychic damage."
]
},
{
"name": "Hooked Spider Net",
"entries": [
"{@atk rw} {@hit 4} to hit, range 10/30 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 10 ({@damage 3d6}) psychic damage, and the target is {@condition restrained}. While {@condition restrained}, the target takes 5 ({@damage 1d10}) poison damage at the start of each of its turns. Any creature, including the {@condition restrained} target, can take an action to remove the net by succeeding on a {@dc 14} Strength check. If the check succeeds by 5 or more, the creature breaks the net instead, and the folk of Leng can't use the broken net again until it finishes a long rest."
]
}
],
"bonus": [
{
"name": "Etherealness",
"entries": [
"The folk of Leng enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."
]
}
],
"environment": [
"hill",
"mountain",
"planar"
],
"attachedItems": [
"scimitar|phb"
],
"traitTags": [
"Regeneration"
],
"languageTags": [
"XX"
],
"damageTags": [
"I",
"P",
"S",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Forest Marauder",
"source": "ToB1-2023",
"page": 191,
"size": [
"L"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 40,
"climb": 20
},
"str": 21,
"dex": 10,
"con": 18,
"int": 6,
"wis": 10,
"cha": 7,
"save": {
"con": "+6"
},
"skill": {
"stealth": "+4"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"languages": [
"Giant",
"Orc",
"Sylvan"
],
"cr": "4",
"trait": [
{
"name": "Forest Camouflage",
"entries": [
"The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature."
]
},
{
"name": "Boar Spear",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage."
]
}
],
"bonus": [
{
"name": "Forest Ambusher",
"entries": [
"While in a forest, the forest marauder can take the Hide action."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"GI",
"O",
"S"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Fraughashar",
"source": "ToB1-2023",
"page": 192,
"size": [
"S"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item leather armor|PHB}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 22,
"formula": "5d6 + 5"
},
"speed": {
"walk": 25
},
"str": 8,
"dex": 14,
"con": 12,
"int": 10,
"wis": 14,
"cha": 7,
"skill": {
"stealth": "+4"
},
"passive": 10,
"immune": [
"cold"
],
"languages": [
"Sylvan"
],
"cr": "1/2",
"trait": [
{
"name": "Deft Snow Walk",
"entries": [
"The fraughashar can move across icy surfaces without needing to make an ability check, and difficult terrain composed of ice and snow doesn't cost it extra movement. In addition, the fraughashar has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone} while in icy or snowy terrain."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The fraughashar makes one Bite attack and one Dagger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
},
{
"name": "Frost Bolt",
"entries": [
"{@atk rs} {@hit 4} to hit, range 60 ft., one target. {@h}7 ({@damage 2d4 + 2}) cold damage."
]
}
],
"environment": [
"arctic"
],
"attachedItems": [
"dagger|phb"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"S"
],
"damageTags": [
"C",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Frostveil",
"source": "ToB1-2023",
"page": 193,
"size": [
"M"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 67,
"formula": "9d8 + 27"
},
"speed": {
"walk": 10,
"fly": {
"number": 15,
"condition": "(hover)"
},
"canHover": true
},
"str": 20,
"dex": 20,
"con": 16,
"int": 1,
"wis": 11,
"cha": 1,
"skill": {
"stealth": "+7"
},
"senses": [
"blindsight 120 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"frightened",
"prone"
],
"cr": "4",
"trait": [
{
"name": "Chilling Acidic Body",
"entries": [
"A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage."
]
},
{
"name": "Damage Transfer",
"entries": [
"While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half."
]
},
{
"name": "False Appearance",
"entries": [
"While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."
]
},
{
"name": "Windborne",
"entries": [
"In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 15}), and the frostveil uses Snowy Engulf on it."
]
},
{
"name": "Frozen Tendril",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage plus 3 ({@damage 1d6}) cold damage."
]
},
{
"name": "Snowy Engulf",
"entries": [
"The frostveil engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded} and {@condition restrained}, and it must succeed on a {@dc 15} Constitution saving throw at the start of each of the frostveil's turns or take 4 ({@damage 1d8}) acid damage and 3 ({@damage 1d6}) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time."
]
},
{
"name": "Spirit Spores {@recharge}",
"entries": [
"The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) cold damage and is {@condition incapacitated} for 1 minute. On a success, a creature takes half the damage and isn't {@condition incapacitated}. When an {@condition incapacitated} creature moves, it moves in a random direction. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"A",
"B",
"C"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"grappled",
"incapacitated",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Garroter Crab",
"source": "ToB1-2023",
"page": 194,
"size": [
"T"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 18,
"formula": "4d4 + 8"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 14,
"dex": 10,
"con": 14,
"int": 1,
"wis": 10,
"cha": 2,
"skill": {
"athletics": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"cr": "1/4",
"trait": [
{
"name": "Amphibious",
"entries": [
"The garroter crab can breathe air and water."
]
},
{
"name": "Strangling Divination",
"entries": [
"A Humanoid reduced to 0 hp while {@condition grappled} by the garroter crab experiences a brief vision of the future. This effect works like the divination spell, except the reply is only as a mental vision and it can be about any specific goal, event, or activity to occur within 30 days. Once a creature has received a vision in this way, it can't do so again for 30 days."
]
}
],
"action": [
{
"name": "Whip-Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target can't speak or cast spells with verbal components, and the crab can't use its Whip Claw on another target."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"damageTags": [
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"grappled"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gbahali",
"source": "ToB1-2023",
"page": 195,
"size": [
"H"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "12d12 + 48"
},
"speed": {
"walk": 50
},
"str": 19,
"dex": 14,
"con": 19,
"int": 2,
"wis": 13,
"cha": 7,
"skill": {
"perception": "+4",
"stealth": "+8"
},
"passive": 14,
"cr": "6",
"trait": [
{
"name": "Shifting Camouflage",
"entries": [
"The gbahali's hide adapts to its current surroundings. The gbahali has advantage on Dexterity ({@skill Stealth}) checks made to hide in nonmagical, natural terrain."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gbahali makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the gbahali can't Bite another target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
}
],
"environment": [
"grassland"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gearforged Templar",
"source": "ToB1-2023",
"page": 196,
"size": [
"M"
],
"type": "construct",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 71,
"formula": "11d8 + 22"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 9,
"con": 15,
"int": 12,
"wis": 16,
"cha": 10,
"save": {
"dex": "+2",
"con": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common"
],
"cr": "6",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The gearforged templar doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gearforged templar makes four Greatsword or Javelin attacks. If two Greatsword attacks hit one creature, the target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the templar. The templar can choose not to push a creature."
]
},
{
"name": "Greatsword",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
},
{
"name": "Javelin",
"entries": [
"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
]
},
{
"name": "Whirlwind {@recharge 5}",
"entries": [
"The gearforged templar whirls its greatsword in a great arc. Each creature within 10 feet of the gearforged must make a {@dc 15} Dexterity saving throw, taking 27 ({@damage 5d10}) slashing damage on a failed save, or half as much damage on a successful one."
]
}
],
"reaction": [
{
"name": "Defensive Zone",
"entries": [
"When a creature enters the gearforged templar's reach, the templar makes one Greatsword attack against the creature."
]
},
{
"name": "Parry",
"entries": [
"The gearforged templar adds 3 to its AC against one melee attack that would hit it. To do so, the templar must be able to see the attacker and must be wielding a melee weapon."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"greatsword|phb",
"javelin|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Parry"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gerridae",
"source": "ToB1-2023",
"page": 198,
"size": [
"L"
],
"type": "fey",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "9d10 + 27"
},
"speed": {
"walk": 40,
"swim": {
"number": 80,
"condition": "(20 ft. when walking on land)"
}
},
"str": 16,
"dex": 15,
"con": 17,
"int": 2,
"wis": 13,
"cha": 7,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"cr": "1",
"trait": [
{
"name": "Bred to the Saddle",
"entries": [
"The gerridae can't be {@condition charmed} or {@condition frightened} while it has a rider."
]
},
{
"name": "Water Bound",
"entries": [
"For every hour the gerridae spends on dry land, its hp maximum is reduced by 2 ({@dice 1d4})."
]
},
{
"name": "Water Walker",
"entries": [
"The gerridae can move across the surface of water as if it were harmless, solid ground. This trait works like the {@spell water walk} spell."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gerridae makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage."
]
}
],
"environment": [
"coastal",
"forest",
"underwater"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ghost Knight",
"source": "ToB1-2023",
"page": 199,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"{@item half plate armor|PHB|half plate}"
]
}
],
"hp": {
"average": 130,
"formula": "20d8 + 40"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 15,
"con": 14,
"int": 8,
"wis": 10,
"cha": 7,
"skill": {
"animal handling": "+3",
"athletics": "+6",
"perception": "+3",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"necrotic"
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Common"
],
"cr": "7",
"trait": [
{
"name": "Locked Saddle",
"entries": [
"The ghost knight can't be knocked {@condition prone}, dismounted, or moved against its will while mounted."
]
},
{
"name": "Mounted Warrior",
"entries": [
"The ghost knight is rarely seen without its warhorse skeleton mount. The warhorse skeleton wears custom barding that raises its Armor Class to 15, and it has immunity to necrotic damage. While the ghost knight is mounted, its mount can't be {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Necrotic Weapons",
"entries": [
"The ghost knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra {@damage 2d6} necrotic damage (included in the attack)."
]
},
{
"name": "Spirited Charge",
"entries": [
"If the ghost knight moves at least 20 feet straight toward a creature while mounted and then hits with a Lance attack on the same turn, the ghost knight can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction."
]
},
{
"name": "Turning Defiance",
"entries": [
"The ghost knight and any undead within 30 feet of it have advantage on saving throws against effects that turn undead."
]
},
{
"name": "Undead Nature",
"entries": [
"The ghost knight doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ghost knight makes three Battleaxe or Lance attacks. If the ghost knight is mounted, it can make two Battleaxe or Lance attacks, and its mount can make one melee weapon attack."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Lance",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage."
]
}
],
"environment": [
"farmland",
"urban"
],
"attachedItems": [
"battleaxe|phb",
"lance|phb"
],
"traitTags": [
"Turn Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"N",
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ghostwalk Spider",
"source": "ToB1-2023",
"page": 343,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 119,
"formula": "14d10 + 42"
},
"speed": {
"walk": 50,
"climb": 50
},
"str": 15,
"dex": 20,
"con": 17,
"int": 9,
"wis": 14,
"cha": 8,
"save": {
"dex": "+9",
"cha": "+3"
},
"skill": {
"perception": "+6",
"stealth": "+9"
},
"senses": [
"truesight 60 ft."
],
"passive": 16,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands Undercommon but can't speak"
],
"cr": "9",
"trait": [
{
"name": "Ghostly Body (Ghostwalk Form Only)",
"entries": [
"The ghostwalk spider has resistance to acid, cold, fire, lightning, and thunder damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it has immunity to the {@condition grappled}, {@condition paralyzed}, {@condition petrified}, and {@condition restrained} conditions."
]
},
{
"name": "Incorporeal Movement (Ghostwalk Form Only)",
"entries": [
"The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Spider Climb",
"entries": [
"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Web Walker",
"entries": [
"The spider ignores movement restrictions caused by webbing."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ghostwalk spider makes one Bite attack and one Ghostly Snare attack, or it makes two Bite attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage. If the ghostwalk spider is in its true form, the target must make a {@dc 15} Constitution saving throw, taking 13 ({@damage 3d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way."
]
},
{
"name": "Ghostly Snare (Ghostwalk Form Only, Recharge 4-6)",
"entries": [
"{@atk rw} {@hit 9} to hit, range 30/60 ft., one target. {@h}The target is {@condition restrained} by {@condition invisible} webbing. While {@condition restrained} in this way, the target is {@condition invisible}. As an action, the {@condition restrained} target can make a {@dc 15} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; immunity to bludgeoning, poison, and psychic damage)."
]
}
],
"bonus": [
{
"name": "Ghostwalk",
"entries": [
"The ghostwalk spider magically takes on a ghostly form or returns to its true, tangible form. Its statistics are the same in each form. Any equipment it is wearing or carrying becomes ghostly with it. It reverts to its true form if it dies."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Incorporeal Movement",
"Spider Climb",
"Web Walker"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"U"
],
"damageTags": [
"I",
"O",
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"invisible",
"paralyzed",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Giant Ant",
"source": "ToB1-2023",
"page": 22,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "7d10 + 14"
},
"speed": {
"walk": 40
},
"str": 15,
"dex": 13,
"con": 15,
"int": 1,
"wis": 9,
"cha": 2,
"senses": [
"blindsight 60 ft."
],
"passive": 9,
"cr": "2",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The giant ant has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The giant ant makes one Bite attack and one Sting attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the giant ant can't Bite a different target."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage. The target must make a {@dc 12} Constitution saving throw, taking 11 ({@damage 2d10}) poison damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest",
"underdark"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Giant Ant Queen",
"isNamedCreature": true,
"source": "ToB1-2023",
"page": 22,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 119,
"formula": "14d10 + 42"
},
"speed": {
"walk": 40
},
"str": 17,
"dex": 13,
"con": 16,
"int": 2,
"wis": 11,
"cha": 4,
"senses": [
"blindsight 60 ft."
],
"passive": 10,
"cr": "5",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The giant ant queen has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Queen's Scent",
"entries": [
"Giant ants within 30 feet of the queen have advantage on attack rolls against any creature that attacked the queen within the last minute."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The giant ant queen makes two Bite attacks and one Sting attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the giant ant queen can't Bite a different target."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage. The target must make a {@dc 13} Constitution saving throw, taking 22 ({@damage 4d10}) poison damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest",
"underdark"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Gilded Devil",
"source": "ToB1-2023",
"page": 95,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 112,
"formula": "15d8 + 45"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 15,
"con": 17,
"int": 15,
"wis": 18,
"cha": 17,
"save": {
"con": "+6",
"wis": "+7",
"cha": "+6"
},
"skill": {
"deception": "+9",
"history": "+5",
"insight": "+7",
"persuasion": "+9",
"sleight of hand": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Draconic",
"Infernal",
"telepathy 120 ft."
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The gilded devil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell alter self}",
"{@spell detect thoughts}",
"{@spell suggestion}"
],
"daily": {
"3e": [
"{@spell charm person}",
"{@spell scrying}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the gilded devil's darkvision."
]
},
{
"name": "Golden Flail",
"entries": [
"The gilded devil's Golden Flail attacks are magical. When the devil hits with the Golden Flail, the flail deals an extra {@damage 4d6} fire damage (included in the attack). In addition, the devil can transform the flail into gold jewelry or back into a weapon as a bonus action."
]
},
{
"name": "Liar's Largesse",
"entries": [
"If a creature accepts a gift of jewelry from the gilded devil, the creature becomes cursed until cured by a {@spell remove curse} spell or similar magic. While cursed, the creature has disadvantage on saving throws against the devil's spells and abilities."
]
},
{
"name": "Magic Resistance",
"entries": [
"The gilded devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gilded devil makes two Golden Flail attacks or three Hurl Flame attacks."
]
},
{
"name": "Golden Flail",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage plus 14 ({@damage 4d6}) fire damage."
]
},
{
"name": "Hurl Flame",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}14 ({@damage 3d6 + 4}) fire damage."
]
},
{
"name": "Teleport {@recharge 4}",
"entries": [
"The gilded devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
]
},
{
"name": "Voracious Greed",
"entries": [
"The gilded devil magically consumes up to 1 cubic foot of nonmagical jewelry or coins made of precious material within 5 feet of it. It regains 5 hp for every 200 gp of the consumed objects' value. If the jewelry or coins are being worn or carried by a creature, that creature must succeed on a {@dc 15} Dexterity saving throw to prevent the consumption."
]
}
],
"bonus": [
{
"name": "Betrayal of Riches {@recharge 4}",
"entries": [
"One creature wearing jewelry (an object made of precious material and worth at least 100 gp) the gilded devil can see within 60 feet of it must make a {@dc 15} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) bludgeoning damage and suffers an effect until it finishes a short rest. The effect is based on the location of the worn jewelry (devil's choice if worn in multiple locations): on upper limbs, its melee damage is halved; on lower limbs, its speed is halved; on head, it is {@condition blinded} or {@condition deafened} (devil's choice); on body, it has vulnerability to bludgeoning damage. On a success, the target takes half the damage and doesn't suffer an additional effect."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"C",
"CE",
"DR",
"I",
"TP"
],
"damageTags": [
"B",
"F"
],
"damageTagsSpell": [
"B",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflictSpell": [
"charmed"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Glass Gator",
"source": "ToB1-2023",
"page": 211,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "7d10 + 7"
},
"speed": {
"walk": 30,
"swim": 50
},
"str": 15,
"dex": 14,
"con": 12,
"int": 4,
"wis": 10,
"cha": 5,
"skill": {
"perception": "+2",
"stealth": "+4"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 12,
"cr": "1",
"trait": [
{
"name": "Amphibious",
"entries": [
"The glass gator can breathe air and water."
]
},
{
"name": "Constricting Lunge",
"entries": [
"If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the gator can make one Constrict attack against it as a bonus action."
]
},
{
"name": "Standing Leap",
"entries": [
"The glass gator's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start."
]
},
{
"name": "Transparent",
"entries": [
"The glass gator has advantage on Dexterity ({@skill Stealth}) checks made to hide while underwater or in dim light."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage."
]
},
{
"name": "Constrict",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until the grapple ends, the target is {@condition restrained} and takes 5 ({@damage 2d4}) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target."
]
}
],
"reaction": [
{
"name": "Silt Cloud (Recharges after a Short or Long Rest)",
"entries": [
"When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator."
]
}
],
"environment": [
"desert",
"grassland",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"B"
],
"damageTags": [
"B",
"I",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"grappled",
"prone",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gnarljak",
"source": "ToB1-2023",
"page": 212,
"size": [
"S"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 88,
"formula": "16d6 + 32"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 21,
"con": 15,
"int": 2,
"wis": 14,
"cha": 1,
"save": {
"str": "+4"
},
"skill": {
"perception": "+5",
"stealth": "+8"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 15,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"cr": "6",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The gnarljak doesn't require air, food, drink, or sleep."
]
},
{
"name": "False Appearance",
"entries": [
"While the gnarljak remains motionless, it is indistinguishable from a normal bear trap."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gnarljak makes one Gnawing Bite attack and two Chain Tail attacks, or it makes three Chain Tail attacks."
]
},
{
"name": "Gnawing Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the gnarljak attaches to the target. While attached, the gnarljak can't make Gnawing Bite attacks, and at the start of each of the gnarljak's turns, the target takes 14 ({@damage 2d8 + 5}) piercing damage.",
"The attached gnarljak moves with the target whenever the target moves, requiring none of the gnarljak's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the gnarljak by succeeding on a {@dc 16} Strength check."
]
},
{
"name": "Chain Tail",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage."
]
}
],
"bonus": [
{
"name": "Secure Tail",
"entries": [
"When within 10 feet of the ground, structure, wall, or other solid surface, the gnarljak can secure its tail spike on a point in the surface within 10 feet of it. While secured, the gnarljak can't be knocked {@condition prone}, it can't move more than 10 feet from that point, and its Chain Tail attack's reach is reduced to 5 feet. If the gnarljak is attached to a creature while its tail is secured, the creature is {@condition restrained} until the gnarljak is no longer attached to it."
]
}
],
"environment": [
"farmland",
"forest",
"urban"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"prone",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gnoll Havoc Runner",
"source": "ToB1-2023",
"page": 212,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"gnoll"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 58,
"formula": "9d8 + 18"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 14,
"con": 14,
"int": 8,
"wis": 12,
"cha": 9,
"skill": {
"athletics": "+5",
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Gnoll"
],
"cr": "3",
"trait": [
{
"name": "Harrying Attacks",
"entries": [
"If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn."
]
},
{
"name": "Pack Tactics",
"entries": [
"The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gnoll makes one Bite attack and two Battleaxe attacks."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
}
],
"bonus": [
{
"name": "Lightning Lope",
"entries": [
"The gnoll takes the Dash or Disengage action."
]
}
],
"environment": [
"desert",
"grassland"
],
"attachedItems": [
"battleaxe|phb"
],
"traitTags": [
"Pack Tactics"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"OTH"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Goat-Man",
"source": "ToB1-2023",
"page": 214,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 65,
"formula": "10d8 + 20"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 14,
"con": 14,
"int": 10,
"wis": 13,
"cha": 8,
"save": {
"dex": "+4"
},
"skill": {
"acrobatics": "+4",
"athletics": "+6",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"understands Common",
"Giant",
"and Trollkin but can't speak"
],
"cr": "3",
"trait": [
{
"name": "Charge",
"entries": [
"If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 ({@damage 1d8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a {@dc 14} Constitution saving throw or be {@condition stunned} until the end of its next turn."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage."
]
}
],
"environment": [
"badlands",
"grassland"
],
"traitTags": [
"Charge"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS",
"GI"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone",
"stunned"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gray Thirster",
"source": "ToB1-2023",
"page": 221,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
13
],
"hp": {
"average": 52,
"formula": "8d8 + 16"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 16,
"con": 15,
"int": 6,
"wis": 12,
"cha": 14,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"necrotic"
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"understands the languages it knew in life but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Thirst Aura",
"entries": [
"A creature that starts its turn within 30 feet of the gray thirster must succeed on a {@dc 12} Constitution saving throw or suffer one level of {@condition exhaustion}. On a successful saving throw, the creature is immune to the gray thirster's Thirst Aura for the next 24 hours."
]
},
{
"name": "Thirsting Dead Nature",
"entries": [
"The gray thirster doesn't require air, food, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gray thirster makes two Claw attacks, or it makes one Claw attack and one Withering Turban attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Withering Turban",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) necrotic damage. The target must succeed on a {@dc 12} Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. The target has disadvantage on this saving throw if it failed the saving throw against the thirster's Thirst Aura. This reduction lasts until the target finishes a long rest with no levels of {@condition exhaustion}. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Drought (1/Day)",
"entries": [
"The gray thirster draws the moisture from containers and creatures around it. Nonmagical water and other liquids within 20 feet of the thirster that aren't being worn or carried turn to dust. Each creature within 20 feet of the thirster that isn't a Construct or Undead must make a {@dc 12} Constitution saving throw. On a failure, a creature takes 9 ({@damage 2d8}) necrotic damage and up to 5 gallons of nonmagical liquid it is wearing or carrying turn to dust. On a success, a creature takes half the damage, and nonmagical liquids it is wearing or carrying don't turn to dust. Plants, Oozes, creatures with the Amphibious or Water Breathing trait, and creatures made mostly of water, such as water elementals or steam mephitis, have disadvantage on the saving throw."
]
}
],
"environment": [
"badlands",
"desert"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Greater Death Butterfly Swarm",
"source": "ToB1-2023",
"page": 70,
"size": [
"H"
],
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 84,
"formula": "13d12"
},
"speed": {
"walk": 5,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 18,
"con": 10,
"int": 1,
"wis": 15,
"cha": 12,
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"vulnerable": [
"cold",
"fire"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"cr": "6",
"trait": [
{
"name": "Potent Poison",
"entries": [
"Undead with resistance or immunity to poison damage or the {@condition poisoned} condition can be affected by the swarm's poison."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
]
},
{
"name": "Weight of Wings",
"entries": [
"A creature that starts its turn in the swarm's space has its speed halved and must succeed on a {@dc 15} Dexterity saving throw or become {@condition blinded}. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two Bites attacks."
]
},
{
"name": "Bites",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 0 ft., one creature in the swarm's space. {@h}21 ({@damage 6d6}) piercing damage, or 10 ({@damage 3d6}) piercing damage if the swarm has half of its hp or fewer. The target must make a {@dc 15} Constitution saving throw. On a failure, it takes 10 ({@damage 3d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, it takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"farmland",
"forest",
"urban"
],
"tokenCredit": "ZombiOctopi",
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Greyfur",
"source": "ToB1-2023",
"page": 250,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"lemurfolk"
]
},
"alignment": [
"N"
],
"ac": [
13
],
"hp": {
"average": 67,
"formula": "15d6 + 15"
},
"speed": {
"walk": 30,
"climb": 20
},
"str": 9,
"dex": 16,
"con": 12,
"int": 16,
"wis": 12,
"cha": 10,
"skill": {
"acrobatics": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common",
"Lemurfolk"
],
"cr": "3",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 13}):"
],
"will": [
"{@spell light}",
"{@spell mage hand}",
"{@spell prestidigitation}"
],
"daily": {
"3e": [
"{@spell color spray}",
"{@spell sleep}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Glide",
"entries": [
"The greyfur has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The greyfur can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The greyfur lemurfolk makes two Greyfur's Staff or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Greyfur's Staff",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 5 ({@damage 2d4}) force damage."
]
},
{
"name": "Arcane Bolt",
"entries": [
"{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflictSpell": [
"blinded",
"unconscious"
],
"savingThrowForcedSpell": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Grim Jester",
"source": "ToB1-2023",
"page": 224,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 136,
"formula": "16d8 + 64"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 22,
"con": 18,
"int": 16,
"wis": 16,
"cha": 20,
"save": {
"dex": "+10",
"con": "+8",
"cha": "+9"
},
"skill": {
"acrobatics": "+10",
"deception": "+9",
"perception": "+7",
"performance": "+9",
"sleight of hand": "+10",
"stealth": "+10"
},
"senses": [
"darkvision 120 ft."
],
"passive": 17,
"resist": [
"cold"
],
"immune": [
"necrotic",
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Gnomish",
"telepathy 120 ft."
],
"cr": "11",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The grim jester casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell disguise self}",
"{@spell grease}"
],
"daily": {
"3e": [
"{@spell magic mouth} (as an action)",
"{@spell mirror image}"
],
"1e": [
"{@spell mislead}",
"{@spell seeming}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Last Laugh",
"entries": [
"Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester gains a new body in {@dice 1d20} days, regaining all its hp and becoming active again. The new body appears in a place of the god's choosing."
]
},
{
"name": "Mock the Dying",
"entries": [
"Death saving throws made within 60 feet of the grim jester have disadvantage."
]
},
{
"name": "Turn Resistance",
"entries": [
"The grim jester has advantage on saving throws against any effect that turns undead."
]
},
{
"name": "Undead Nature",
"entries": [
"The grim jester doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The grim jester can use its Killing Joke. It then makes two Necrotic Claw attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Necrotic Claw",
"entries": [
"{@atk ms} {@hit 9} to hit, range 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 14 ({@damage 4d6}) necrotic damage."
]
},
{
"name": "Killing Joke",
"entries": [
"The grim jester tells an ancient, nihilistic joke to one creature it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or fall {@condition prone} in a fit of laughter, becoming {@condition incapacitated} and unable to stand up for 1 minute. A creature that fails this saving throw by 5 or more is reduced to 0 hp instead. The {@condition incapacitated} target can repeat the saving throw at the end of each of its turns, taking 14 ({@damage 4d6}) necrotic damage on a failed save or ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Joker's Shuffle {@recharge}",
"entries": [
"The grim jester exchanges locations with a Medium or smaller creature it can see within 60 feet of it. The jester and target each teleport to the other's space, and each becomes covered in a magical illusion to look and sound like the other. A creature must take an action to visually inspect an illusion and succeed on a {@dc 19} Intelligence ({@skill Investigation}) check to discern that the jester and target are disguised. The illusions last for 1 minute, until the jester dies, or until the jester dismisses them as a bonus action."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Turn Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CE",
"G",
"TP"
],
"damageTags": [
"N",
"S"
],
"spellcastingTags": [
"O"
],
"conditionInflict": [
"prone"
],
"conditionInflictSpell": [
"blinded",
"deafened",
"invisible",
"prone"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"charisma",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gug",
"source": "ToB1-2023",
"page": 225,
"size": [
"H"
],
"type": "giant",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 230,
"formula": "20d12 + 100"
},
"speed": {
"walk": 40
},
"str": 24,
"dex": 10,
"con": 21,
"int": 10,
"wis": 8,
"cha": 14,
"save": {
"str": "+11",
"dex": "+4",
"con": "+9",
"cha": "+6"
},
"skill": {
"athletics": "+11",
"perception": "+3",
"stealth": "+4"
},
"senses": [
"darkvision 240 ft."
],
"passive": 13,
"immune": [
"poison"
],
"conditionImmune": [
"exhaustion",
"paralyzed",
"poisoned"
],
"languages": [
"Deep Speech",
"Giant",
"Undercommon"
],
"cr": "12",
"trait": [
{
"name": "Towering Strength",
"entries": [
"The gug is considered to be a Gargantuan giant for the purpose of determining its carrying capacity."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The gug makes two four Grasping Claw attacks, or it makes two Grasping Claw attacks and two Stomp attacks. It can replace one Grasping Claw attack with a use of Fling or Swallow."
]
},
{
"name": "Grasping Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. The gug has four Grasping Claws, each of which can grapple only one target."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 10 ft. {@h}20 ({@damage 2d12 + 7}) bludgeoning damage, and the target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Fling",
"entries": [
"One Large or smaller object held or creature {@condition grappled} by the gug is thrown up to 60 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 17} Dexterity saving throw or take the same damage and be knocked {@condition prone}."
]
},
{
"name": "Swallow",
"entries": [
"The gug makes one Grasping Claw attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the gug, and it takes 14 ({@damage 4d6}) acid damage at the start of each of the gug's turns. A gug can have only one creature swallowed at a time.",
"If the gug takes 30 damage or more on a single turn from the swallowed creature, the gug must succeed on a {@dc 19} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of the gug. If the gug dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"planar",
"underdark"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"DS",
"GI",
"U"
],
"damageTags": [
"A",
"B"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"grappled",
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Gypsosphinx",
"source": "ToB1-2023",
"page": 340,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 190,
"formula": "20d10 + 80"
},
"speed": {
"walk": 40,
"fly": 70
},
"str": 20,
"dex": 14,
"con": 18,
"int": 18,
"wis": 18,
"cha": 18,
"skill": {
"arcana": "+9",
"history": "+9",
"perception": "+9",
"religion": "+9"
},
"senses": [
"truesight 90 ft."
],
"passive": 19,
"resist": [
"necrotic",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Darakhul",
"Sphinx"
],
"cr": "14",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The sphinx casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell comprehend languages}",
"{@spell detect magic}",
"{@spell mage hand}"
],
"daily": {
"3e": [
"{@spell blur}",
"{@spell dispel magic}",
"{@spell locate object}"
],
"1e": [
"{@spell major image}",
"{@spell greater invisibility}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Death Sense",
"entries": [
"The sphinx can pinpoint, by scent, the location of each creature below half its hp maximum within 60 feet of it, and it can sense the general direction of creatures that don't have all of their hp within 1 mile of it. In addition, the sphinx can foretell the age and manner of a creature's death by looking at it. This effect doesn't take into account possible circumstances that might change the outcome, such as the casting of powerful spells or the creature making a radical change in its life's path."
]
},
{
"name": "Inscrutable",
"entries": [
"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
]
},
{
"name": "Magic Weapons",
"entries": [
"The sphinx's weapon attacks are magical."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sphinx makes one Beak attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a {@dc 18} Strength saving throw or take 14 ({@damage 4d6}) slashing damage and be knocked {@condition prone}."
]
},
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage."
]
},
{
"name": "Carrion Breath {@recharge 5}",
"entries": [
"The gypsosphinx exhales rotting breath in a 30-foot cone. Each creature in the area must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) poison damage and 27 ({@damage 6d8}) necrotic damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. While {@condition poisoned} in this way, a creature has disadvantage on death saving throws. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"legendary": [
{
"name": "Beak Attack",
"entries": [
"The sphinx makes one Beak attack."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"The sphinx uses Spellcasting."
]
},
{
"name": "Teleport (Costs 2 Actions)",
"entries": [
"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
]
}
],
"environment": [
"desert",
"underdark",
"urban"
],
"traitTags": [
"Magic Weapons"
],
"senseTags": [
"U"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"AB",
"C",
"OTH"
],
"damageTags": [
"I",
"N",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned",
"prone"
],
"conditionInflictSpell": [
"invisible"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Haugbui",
"source": "ToB1-2023",
"page": 231,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"N"
],
"ac": [
15
],
"hp": {
"average": 153,
"formula": "18d8 + 72"
},
"speed": {
"walk": 0,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 18,
"dex": 20,
"con": 18,
"int": 15,
"wis": 20,
"cha": 16,
"save": {
"dex": "+10",
"con": "+9",
"wis": "+10"
},
"skill": {
"arcana": "+7",
"history": "+7",
"intimidation": "+8",
"perception": "+10",
"religion": "+12"
},
"senses": [
"truesight 60 ft."
],
"passive": 20,
"resist": [
"acid",
"cold",
"fire",
"lightning",
"necrotic",
"thunder"
],
"immune": [
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"restrained"
],
"languages": [
"telepathy 120 ft. all the languages it knew in life"
],
"cr": "13",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The haugbui casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save {@dc 18}):"
],
"will": [
"{@spell dancing lights}",
"{@spell mending}",
"{@spell purify food and drink}",
"{@spell spare the dying}"
],
"daily": {
"3e": [
"{@spell gust of wind}",
"{@spell telekinesis}"
],
"1e": [
"{@spell dispel magic}",
"{@spell remove curse}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The haugbui can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the haugbui has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Turn Resistance",
"entries": [
"The haugbui has advantage on saving throws against any effect that turns undead."
]
},
{
"name": "Undead Nature",
"entries": [
"The hangbui doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The haugbui makes three Psychic Blast attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Psychic Blast",
"entries": [
"{@atk ms,rs} {@hit 10} to hit, range 120 ft., one target. {@h}27 ({@damage 5d8 + 5}) psychic damage."
]
},
{
"name": "Invisibility",
"entries": [
"The haugbui magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the haugbui wears or carries is {@condition invisible} with it."
]
}
],
"bonus": [
{
"name": "Sepulchral Scrying {@recharge}",
"entries": [
"While within 1 mile of its burial mound, the haugbui creates an {@condition invisible} sensor within 5 miles of the mound for 1 minute. When it uses this bonus action and as a bonus action on each of its turns for the duration, the haugbui can switch between using its own senses and projecting its senses through the sensor. While projecting its senses through the sensor, it can see, hear, telepathically communicate, and cast spells as if it was in the sensor's space, and it is {@condition blinded} and {@condition deafened} with regard to its own senses. The sensor can be dispelled ({@dc 14})."
]
}
],
"environment": [
"farmland",
"hill"
],
"traitTags": [
"Incorporeal Movement",
"Sunlight Sensitivity",
"Turn Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF",
"TP"
],
"damageTags": [
"O",
"Y"
],
"spellcastingTags": [
"O"
],
"conditionInflict": [
"invisible"
],
"conditionInflictSpell": [
"restrained"
],
"savingThrowForcedSpell": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Herald of Blood",
"source": "ToB1-2023",
"page": 232,
"size": [
"H"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 184,
"formula": "16d12 + 80"
},
"speed": {
"walk": 30,
"fly": 50,
"swim": 30
},
"str": 22,
"dex": 12,
"con": 20,
"int": 14,
"wis": 17,
"cha": 16,
"save": {
"str": "+10",
"con": "+9",
"wis": "+7"
},
"skill": {
"arcana": "+10",
"perception": "+7"
},
"senses": [
"darkvision 240 ft."
],
"passive": 17,
"resist": [
"cold",
"fire",
"lightning"
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common",
"Draconic",
"Infernal",
"Void Speech"
],
"cr": "12",
"trait": [
{
"name": "Blood Armor",
"entries": [
"Each time a creature with blood hits the herald with a melee attack while within 10 feet of the herald, the creature takes 4 ({@damage 1d8}) necrotic damage, and the herald's AC increases by 1 until the end of its next turn. The herald's AC can't be increased to more than 20 from this trait."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The herald makes three Herald's Staff or Blood Bolt attacks, or it makes two Herald's Staff attacks and one Grasping Slam attack."
]
},
{
"name": "Herald's Staff",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage."
]
},
{
"name": "Grasping Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 17}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns, and the herald can't use its Grasping Slam on another target."
]
},
{
"name": "Blood Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}25 ({@damage 5d8 + 3}) necrotic damage. If the target is a creature with blood, it must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Call Blood {@recharge 5}",
"entries": [
"Each creature with blood within 10 feet of the herald must make a {@dc 17} Constitution saving throw, taking 45 ({@damage 10d8}) necrotic damage on a failed save, or half as much damage on a successful one. The herald then gains temporary hp equal to the single highest amount of necrotic damage dealt. A creature that fails the saving throw by 5 or more also suffers one level of {@condition exhaustion}."
]
}
],
"bonus": [
{
"name": "Grant Blood Rage",
"entries": [
"The herald of blood infuses reckless rage in one creature it can see within 60 feet of it that isn't a Construct or Undead. The target must succeed on a {@dc 17} Constitution saving throw or be enraged for a number of rounds equal to the target's Constitution modifier. While enraged, the target has advantage on all melee attack rolls, and attack rolls against it have advantage. When the rage ends, the target takes 13 ({@damage 3d8}) necrotic damage and suffers one level of {@condition exhaustion}. A creature with any levels of {@condition exhaustion} automatically succeeds on this saving throw."
]
}
],
"environment": [
"any"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR",
"I"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"exhaustion",
"grappled",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Herald of Darkness",
"source": "ToB1-2023",
"page": 233,
"size": [
"L"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 105,
"formula": "10d10 + 50"
},
"speed": {
"walk": 30,
"fly": 50,
"swim": 30
},
"str": 20,
"dex": 14,
"con": 20,
"int": 12,
"wis": 15,
"cha": 19,
"save": {
"str": "+8",
"con": "+8",
"cha": "+7"
},
"skill": {
"athletics": "+8",
"deception": "+7",
"perception": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 240 ft."
],
"passive": 15,
"resist": [
"bludgeoning",
"cold",
"lightning"
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common",
"Elvish",
"Goblin",
"Infernal",
"Sylvan"
],
"cr": "7",
"trait": [
{
"name": "Made of Shadows (Shadow Form Only)",
"entries": [
"The herald of darkness has resistance to bludgeoning, piercing, and slashing damage and can enter a hostile creature's space and stop there. In addition, it can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Shadow's Sight",
"entries": [
"Magical darkness doesn't impede the herald's darkvision."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The herald of darkness makes two Embrace Darkness or Shadow Sword attacks."
]
},
{
"name": "Embrace Darkness (Shadow Form Only)",
"entries": [
"{@atk ms} {@hit 7} to hit, reach 0 ft., one creature in the herald's space. {@h}18 ({@damage 3d8 + 5}) necrotic damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} until the end of its next turn."
]
},
{
"name": "Shadow Sword (Fiend Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Majesty of the Abyss {@recharge 5}",
"entries": [
"The herald of darkness emits a sinister burst of infernal power. Each creature within 15 feet of the herald and that can see it must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 27 ({@damage 6d8}) necrotic damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A creature that fails the saving throw by 5 or more is also {@condition paralyzed} until the end of its next turn. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Shadow Shape",
"entries": [
"The herald magically transforms into a Large shadow or back into its true form, which is a Fiend. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
]
}
],
"environment": [
"any"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"GO",
"I",
"S"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Hoard Golem",
"source": "ToB1-2023",
"page": 217,
"size": [
"H"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 161,
"formula": "14d12 + 70"
},
"speed": {
"walk": 40
},
"str": 22,
"dex": 15,
"con": 20,
"int": 3,
"wis": 11,
"cha": 1,
"save": {
"con": "+9"
},
"skill": {
"athletics": "+10",
"perception": "+4"
},
"senses": [
"darkvision 120 ft."
],
"passive": 14,
"immune": [
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "12",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The golem doesn't require air, food, drink, or sleep."
]
},
{
"name": "Enchanted Weapons",
"entries": [
"The golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra {@damage 4d8} force damage (included in the attack)."
]
},
{
"name": "Immutable Form",
"entries": [
"The golem is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The golem has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Strike with Awe",
"entries": [
"A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a {@dc 17} Wisdom saving throw or have disadvantage on Wisdom ({@skill Perception}) checks while it remains within 120 feet of the golem."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hoard golem makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d10 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) force damage."
]
},
{
"name": "Thieving Whirlwind {@recharge 5}",
"entries": [
"The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 44 ({@damage 8d10}) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn't lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature's jewel-encrusted dagger, but it can't steal a creature's shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem's body and can't be retrieved until the golem dies."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Horakh",
"source": "ToB1-2023",
"page": 234,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 161,
"formula": "19d8 + 76"
},
"speed": {
"walk": 40,
"climb": 30
},
"str": 18,
"dex": 19,
"con": 19,
"int": 5,
"wis": 15,
"cha": 10,
"save": {
"dex": "+8"
},
"skill": {
"athletics": "+8",
"perception": "+6",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 30 ft."
],
"passive": 20,
"languages": [
"understands Undercommon but can't speak"
],
"cr": "9",
"trait": [
{
"name": "Implant Egg",
"entries": [
"If the horakh reduces a creature to 0 hp with a Bite attack or as a bonus action while within 5 feet of a creature with 0 hp, the horakh can implant an egg in the creature. The implanted egg rests in the creature's eye socket for 14 days while it incubates. A host creature can carry only one horakh egg to term at a time. While the egg is implanted, the host can't use its eye and has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight. Exactly 24 hours before the egg hatches, the host becomes {@condition blinded}. When the egg hatches, the young horakh erupts from the host's head, killing the host in the process.",
"A {@spell lesser restoration} spell cast on the host destroys the egg. Alternatively, a creature other than the host can take an action to remove the egg by succeeding on a {@dc 16} Wisdom ({@skill Medicine}) check. On a failure, the host takes 9 ({@damage 2d8}) slashing damage."
]
},
{
"name": "Standing Leap",
"entries": [
"The horakh's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The horakh makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) piercing damage. If the horakh scores a critical hit, it removes one of the target's eyes, provided the target has eyes, and places the eye in a fluid sac on its thorax. While missing half or less of its total number of eyes, the target has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight. While missing more than half its total number of eyes, the target is {@condition blinded} until its sight is restored."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the horakh takes the Hide action."
]
}
],
"environment": [
"underdark"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"U"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Hound of the Night",
"source": "ToB1-2023",
"page": 235,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 112,
"formula": "15d10 + 30"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 16,
"con": 14,
"int": 7,
"wis": 14,
"cha": 10,
"save": {
"dex": "+6",
"con": "+5",
"wis": "+5"
},
"skill": {
"intimidation": "+3",
"perception": "+5",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"languages": [
"understands Elvish and Umbral but can't speak"
],
"cr": "5",
"trait": [
{
"name": "Fey Scent",
"entries": [
"The hound of the night has advantage on Wisdom ({@skill Perception}) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn't in the Border Ethereal for more than 1 minute or that the creature doesn't teleport more than 100 feet at a time."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hound of the night makes two Bite attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage plus 4 ({@damage 1d8}) cold damage, and the target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Frost Breath {@recharge 5}",
"entries": [
"The hound exhales frost in a 15-foot cone. Each creature in the area must make a {@dc 14} Dexterity saving throw, taking 27 ({@damage 6d8}) cold damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Teleport {@recharge 4}",
"entries": [
"The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite attack."
]
}
],
"environment": [
"forest",
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack",
"Teleport"
],
"languageTags": [
"CS",
"E"
],
"damageTags": [
"C",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Hraesvelgr",
"isNamedCreature": true,
"source": "ToB1-2023",
"page": 207,
"size": [
"H"
],
"type": {
"type": "giant",
"tags": [
"shapechanger",
"titan"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 241,
"formula": "21d12 + 105"
},
"speed": {
"walk": {
"number": 50,
"condition": "(20 ft. fly 120 ft. in roc form)"
}
},
"str": 25,
"dex": 10,
"con": 20,
"int": 16,
"wis": 17,
"cha": 20,
"save": {
"dex": "+6",
"int": "+9",
"wis": "+9",
"cha": "+11"
},
"skill": {
"athletics": "+13",
"perception": "+9",
"survival": "+9"
},
"passive": 19,
"resist": [
"lightning",
"thunder"
],
"immune": [
"cold",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"exhaustion"
],
"languages": [
"Auran",
"Common",
"Giant (can't speak in roc form)"
],
"cr": "19",
"trait": [
{
"name": "Keen Sight (Roc Form Only)",
"entries": [
"Hraesvelgr has advantage on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Influence Weather",
"entries": [
"Nearby weather responds to Hraesvelgr's desires. At the start of each minute, Hraesvelgr can choose to change the precipitation and wind within 3 miles of him by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the {@spell control weather} spell, except Hraesvelgr can't change the temperature and the conditions change immediately."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Hraesvelgr fails a saving throw, he can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Hraesvelgr makes one Beak attack and two Talon attacks, or he makes three Fist attacks. Alternatively, he can make three Gale Blast attacks. If two Fist attacks hit one creature, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn."
]
},
{
"name": "Beak (Roc Form Only)",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) piercing damage."
]
},
{
"name": "Fist (Giant Form Only)",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage."
]
},
{
"name": "Talons (Roc Form Only)",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) slashing damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}. Hraesvelgr has two talons, each of which can grapple only one target."
]
},
{
"name": "Gale Blast",
"entries": [
"{@atk rs} {@hit 11} to hit, range 120 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage."
]
},
{
"name": "Swallow (Roc Form Only)",
"entries": [
"Hraesvelgr makes one Beak attack against a Large or smaller creature he is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside Hraesvelgr, and it takes 17 ({@damage 5d6}) acid damage at the start of each of Hraesvelgr's turns. Hraesvelgr can have only one creature swallowed at a time.",
"If Hraesvelgr takes 40 damage or more on a single turn from the swallowed creature, Hraesvelgr must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 10 feet of Hraesvelgr. Hraesvelgr has disadvantage on this saving throw if he isn't in his roc form. If Hraesvelgr dies, a swallowed creature is no longer {@condition restrained} by him and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Sudden Gust {@recharge 5}",
"entries": [
"Hraesvelgr unleashes a powerful gust of wind in a 60- foot line that is 10 feet wide. Each creature in the line must make a {@dc 19} Strength saving throw. On a failure, a creature takes 63 ({@damage 18d6}) bludgeoning damage and is pushed up to 15 feet away from Hraesvelgr. On a success, a creature takes half the damage and isn't pushed."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"Hraesvelgr transforms into a roc or back into his true form, which is a Giant. His statistics, other than his speed, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies."
]
}
],
"legendary": [
{
"name": "Attack",
"entries": [
"Hraesvelgr makes a Fist or Talons attack."
]
},
{
"name": "Move",
"entries": [
"Hraesvelgr moves up to his speed, or flies up to half his flying speed if in roc form, without provoking opportunity attacks."
]
},
{
"name": "Ear-Splitting Screech (Costs 2 Actions; Roc Form Only)",
"entries": [
"Hraesvelgr lets out an ear-splitting screech. Each creature within 30 feet of Hraesvelgr must succeed on a {@dc 19} Constitution saving throw or take 14 ({@damage 4d6}) thunder damage and be {@condition deafened} until the end of its next turn."
]
}
],
"legendaryGroup": {
"name": "Hraesvelgr",
"source": "ToB1-2023"
},
"environment": [
"mountain"
],
"traitTags": [
"Keen Senses",
"Legendary Resistances"
],
"actionTags": [
"Multiattack",
"Shapechanger",
"Swallow"
],
"languageTags": [
"AU",
"C",
"CS",
"GI"
],
"damageTags": [
"A",
"B",
"C",
"P",
"S",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"deafened",
"grappled",
"restrained",
"stunned"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Hulking Whelp",
"source": "ToB1-2023",
"page": 236,
"size": [
"S"
],
"type": {
"type": "fey",
"tags": [
"shapechanger"
]
},
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 94,
"formula": "9d12 + 36"
},
"speed": {
"walk": 40
},
"str": 21,
"dex": 10,
"con": 18,
"int": 7,
"wis": 14,
"cha": 9,
"passive": 12,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"cr": "5",
"trait": [
{
"name": "Frightened Anger (Hulking Form Only)",
"entries": [
"The hulking whelp has disadvantage on saving throws against spells and other magical effects that reduce strong emotions, such as the {@spell calm emotions} spell."
]
},
{
"name": "Pacify (Hulking Form Only)",
"entries": [
"A friendly creature that has interacted peacefully with the hulking whelp in its whelp form can try to calm it by speaking firmly and persuasively. The hulking whelp must be able to hear the creature, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, the hulking whelp transforms back into its whelp form on its next turn and stops attacking. If the hulking whelp takes damage before then, it remains in its hulking form and continues attacking."
]
},
{
"name": "Unleashed Emotion (Hulking Form Only)",
"entries": [
"On each of the hulking whelp's turns, it attacks the nearest creature it can see. If no creature is near enough to move to and attack, the hulking whelp attacks an object, with preference for an object smaller than itself. If no creature is near enough to move to and attack for two turns in a row, the hulking whelp uses Change Shape to return to its whelp form and stops attacking."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hulking whelp makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The hulking whelp transforms into a Huge, hulking canine or back into its true whelp form, which is Fey. Its statistics, other than its size and creature type, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"reaction": [
{
"name": "Defensive Transformation (Whelp Form Only)",
"entries": [
"When the hulking whelp is hit with an attack or when a creature it can see or hear within 30 feet of it threatens to harm it, it must succeed on a {@dc 12} Wisdom saving throw or transform into its hulking canine form (see the Change Shape bonus action)."
]
}
],
"environment": [
"farmland",
"forest"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"damageTags": [
"B"
],
"miscTags": [
"MW",
"RCH"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Hundun",
"source": "ToB1-2023",
"page": 237,
"size": [
"L"
],
"type": "celestial",
"alignment": [
"C",
"G"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 154,
"formula": "18d10 + 54"
},
"speed": {
"walk": 40,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 20,
"dex": 14,
"con": 16,
"int": 4,
"wis": 20,
"cha": 18,
"save": {
"con": "+7",
"wis": "+9",
"cha": "+8"
},
"skill": {
"athletics": "+9",
"insight": "+9",
"perception": "+9"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 19,
"resist": [
"lightning",
"radiant",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid",
"psychic"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"prone",
"stunned",
"unconscious"
],
"languages": [
"understands Celestial and Primordial",
"but can't speak intelligibly"
],
"cr": "12",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The hundun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell create or destroy water}",
"{@spell dancing lights}",
"{@spell minor illusion}",
"{@spell prestidigitation}"
],
"daily": {
"3e": [
"{@spell Evard's black tentacles}",
"{@spell fabricate} (as an action)",
"{@spell Otto's irresistible dance}"
],
"1e": [
"{@spell creation} (as an action)",
"{@spell plant growth}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Inscrutable",
"entries": [
"The hundun is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the hundun's intentions or sincerity have disadvantage."
]
},
{
"name": "Magic Resistance",
"entries": [
"The hundun has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Radiant Fists",
"entries": [
"The hundun's Slam attacks are magical. When the hundun hits with a Slam attack, the attack deals an extra {@damage 2d6} radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hundun can use its Motivating Babble. It then makes four Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) radiant damage."
]
},
{
"name": "Motivating Babble",
"entries": [
"The hundun babbles incoherently at one creature it can see within 60 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or suffer one of the following effects until the end of its next turn. Roll a {@dice d4} to determine which effect happens."
]
},
{
"name": "1 Distracted",
"entries": [
"The target is distracted with a flood of new ideas and has disadvantage on attack rolls and saving throws."
]
},
{
"name": "2 Enlightened",
"entries": [
"The target's mind fills with solutions to many of its problems, reducing its burden on itself. Its speed is increased by half, and its jump distance is doubled."
]
},
{
"name": "3 Inspired",
"entries": [
"The target is inspired by new ideas and has advantage on attack rolls and saving throws."
]
},
{
"name": "4 Struck with Genius",
"entries": [
"The target's speed is reduced to 0 and it must use its next action to write itself a note, tie a small knot, or create some other physical reminder of the great idea that just struck it."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CE",
"CS",
"P"
],
"damageTags": [
"B",
"R"
],
"damageTagsSpell": [
"B"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflictSpell": [
"restrained"
],
"savingThrowForced": [
"wisdom"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ice Maiden",
"source": "ToB1-2023",
"page": 238,
"size": [
"M"
],
"type": "fey",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 84,
"formula": "13d8 + 26"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 17,
"con": 15,
"int": 19,
"wis": 13,
"cha": 20,
"save": {
"con": "+5",
"cha": "+8"
},
"skill": {
"deception": "+8",
"persuasion": "+8",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Giant",
"Sylvan"
],
"cr": "6",
"trait": [
{
"name": "Chilling Presence",
"entries": [
"A creature that starts its turn within 15 feet of the ice maiden must succeed on a {@dc 16} Constitution saving throw or take 3 ({@damage 1d6}) cold damage. Unprotected, nonmagical flames within 15 feet of the maiden are extinguished, and water freezes if it remains within 15 feet of the maiden for at least 1 minute."
]
},
{
"name": "Ice Walk",
"entries": [
"The ice maiden can move across icy and snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ice maiden has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Snow Sight",
"entries": [
"The ice maiden can see through areas obscured by snow or fog without penalty."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ice maiden makes two Ice Blade or Ice Bolt attacks."
]
},
{
"name": "Ice Blade",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage plus 14 ({@damage 4d6}) cold damage."
]
},
{
"name": "Ice Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}19 ({@damage 4d6 + 5}) cold damage."
]
},
{
"name": "Kiss of the Frozen Heart",
"entries": [
"The ice maiden kisses a willing Humanoid, freezing the target's heart. The target has immunity to cold damage, but it is {@condition charmed} by the ice maiden until the maiden ends the effect (no action required) or until the target is kissed by a creature that loves it. The {@condition charmed} target obeys the maiden's verbal commands. If the target suffers any harm from the maiden or her allies, or if it receives a suicidal command, it can make a {@dc 16} Wisdom saving throw, ending the effect on itself on a success. The maiden can have no more than three Humanoids {@condition charmed} at a time."
]
},
{
"name": "Icy Embrace {@recharge 5}",
"entries": [
"The ice maiden blasts wintry weather on a point she can see within 60 feet of her. Each creature within 15 feet of that point must make a {@dc 16} Dexterity saving throw. On a failure, a creature takes 28 ({@damage 8d6}) cold damage and is {@condition restrained} by ice until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition restrained}. The area then becomes icy, difficult terrain for 1 minute."
]
}
],
"bonus": [
{
"name": "Snow Step",
"entries": [
"The ice maiden teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see. The origin and destination spaces must contain snow or ice."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI",
"S"
],
"damageTags": [
"C",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Idolic Deity",
"source": "ToB1-2023",
"page": 239,
"size": [
"S"
],
"type": "construct",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d6 + 56"
},
"speed": {
"walk": 0,
"fly": {
"number": 30,
"condition": "(hover)"
},
"canHover": true
},
"str": 14,
"dex": 20,
"con": 18,
"int": 10,
"wis": 11,
"cha": 20,
"save": {
"wis": "+3"
},
"skill": {
"deception": "+8",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone"
],
"languages": [
"Abyssal",
"Common",
"Infernal",
"telepathy 60 ft."
],
"cr": "8",
"trait": [
{
"name": "Apostasy Aura",
"entries": [
"The idolic deity's presence causes devout followers to doubt their faith. When a creature attempts to use divine or celestial power, such as a cleric casting a spell or a paladin using Divine Smite, it must make a {@dc 16} Wisdom saving throw. On a failure, the spell, class feature, or other divine or celestial power is expended, but it has no effect."
]
},
{
"name": "Construct Nature",
"entries": [
"The idolic deity doesn't require air, food, drink, or sleep."
]
},
{
"name": "False Appearance",
"entries": [
"While the idolic deity remains motionless, it is indistinguishable from a normal statue."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The idolic deity can use its Seduce the Righteous. It then makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) psychic damage."
]
},
{
"name": "Seduce the Righteous",
"entries": [
"The idolic deity corrupts one creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or have disadvantage on attack rolls, ability checks, or saving throws (the idolic deity's choice) until the end of its next turn. Creatures that wield divine or celestial power, such as clerics, paladins, or aasimars, have disadvantage on the saving throw."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the idolic deity takes the Hide action."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"False Appearance",
"Incorporeal Movement"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"I",
"TP"
],
"damageTags": [
"B",
"O",
"Y"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Imperial Ghoul",
"source": "ToB1-2023",
"page": 203,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 93,
"formula": "17d8 + 17"
},
"speed": {
"walk": 30,
"burrow": 15
},
"str": 16,
"dex": 14,
"con": 12,
"int": 13,
"wis": 14,
"cha": 14,
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Undercommon"
],
"cr": "4",
"trait": [
{
"name": "Hungry Dead Nature",
"entries": [
"The ghoul requires no air or sleep."
]
},
{
"name": "Turning Defiance",
"entries": [
"The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The imperial ghoul makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and, if the target is a Humanoid, it must succeed on a {@dc 11} Constitution saving throw or contract the darakhul fever disease."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach, one target. {@h}17 ({@damage 4d6 + 3}) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a {@dc 11} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Light Crossbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
}
],
"environment": [
"underdark"
],
"attachedItems": [
"light crossbow|phb"
],
"traitTags": [
"Turn Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"U"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ink Devil",
"source": "ToB1-2023",
"page": 96,
"size": [
"S"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
14
],
"hp": {
"average": 54,
"formula": "12d6 + 12"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 18,
"con": 12,
"int": 20,
"wis": 8,
"cha": 18,
"save": {
"dex": "+6"
},
"skill": {
"arcana": "+9",
"deception": "+6",
"history": "+9",
"stealth": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 9,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Draconic",
"Infernal",
"telepathy 120 ft."
],
"cr": "2",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The ink devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell detect magic}",
"{@spell illusory script} (as an action)"
],
"daily": {
"1": [
"{@spell glyph of warding}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the ink devil's darkvision."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ink devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) slashing damage."
]
},
{
"name": "Devil's Ink",
"entries": [
"{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) poison damage, and the target must succeed on a {@dc 13} Dexterity saving throw or be marked with a small, fiendish tattoo for 24 hours. Devils have advantage on attack rolls against the marked target, and the target has disadvantage on saving throws against the spells and abilities of devils."
]
},
{
"name": "Corrupt Scroll",
"entries": [
"The ink devil touches a scroll, corrupting it. A creature using the scroll must succeed a {@dc 13} Intelligence saving throw or the spell harms the caster (if an offensive spell), helps the nearest devil (if beneficial), or fails, consuming the scroll (if not offensive or if no devils are in range to benefit from the magic)."
]
},
{
"name": "Invisibility",
"entries": [
"The ink devil magically turns {@condition invisible} until it attacks or uses Disrupt Concentration, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the ink devil wears or carries is {@condition invisible} with it."
]
}
],
"bonus": [
{
"name": "Disrupt Concentration",
"entries": [
"One spellcaster {@status concentration||concentrating} on a spell within 30 feet of the ink devil that the devil can see must succeed on a {@dc 13} Wisdom saving throw or lose {@status concentration} on the spell."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"languageTags": [
"C",
"CE",
"DR",
"I",
"TP"
],
"damageTags": [
"I",
"S"
],
"damageTagsSpell": [
"A",
"C",
"F",
"L",
"T"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"dexterity",
"intelligence",
"wisdom"
],
"savingThrowForcedSpell": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Iron Ghoul",
"source": "ToB1-2023",
"page": 204,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 143,
"formula": "22d8 + 44"
},
"speed": {
"walk": 30,
"burrow": 20
},
"str": 18,
"dex": 16,
"con": 14,
"int": 14,
"wis": 14,
"cha": 14,
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Undercommon"
],
"cr": "5",
"trait": [
{
"name": "Hungry Dead Nature",
"entries": [
"The ghoul requires no air or sleep."
]
},
{
"name": "Turning Defiance",
"entries": [
"The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The iron ghoul makes one Bite attack and one Claw attack, or it makes three Glaive attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage. If the target is a Humanoid, it must succeed on a {@dc 13} Constitution saving throw or contract the darakhul fever disease."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Glaive",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage."
]
},
{
"name": "Heavy Crossbow",
"entries": [
"{@atk rw} {@hit 6} to hit, range 100/400, one target. {@h}8 ({@damage 1d10 + 3}) piercing damage."
]
}
],
"environment": [
"underdark"
],
"attachedItems": [
"glaive|phb",
"heavy crossbow|phb"
],
"traitTags": [
"Turn Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"U"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Isonade",
"source": "ToB1-2023",
"page": 240,
"size": [
"G"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 222,
"formula": "12d20 + 96"
},
"speed": {
"walk": 10,
"swim": 100
},
"str": 30,
"dex": 14,
"con": 26,
"int": 6,
"wis": 18,
"cha": 8,
"save": {
"str": "+15",
"con": "+13",
"wis": "+9"
},
"skill": {
"athletics": "+15",
"perception": "+9"
},
"senses": [
"darkvision 90 ft."
],
"passive": 19,
"immune": [
"cold"
],
"languages": [
"understands Aquan and Elvish",
"but can't speak"
],
"cr": "14",
"trait": [
{
"name": "Influence Weather",
"entries": [
"Nearby weather responds to the isonade's desires. At the start of each minute, the isonade can choose to change the precipitation and wind within 1 mile of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the {@spell control weather} spell, except the isonade can't change the temperature and the conditions change immediately."
]
},
{
"name": "Magic Resistance",
"entries": [
"The isonade has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Siege Monster",
"entries": [
"The isonade deals double damage to objects and structures."
]
},
{
"name": "Water Breathing",
"entries": [
"The isonade can breathe only underwater."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The isonade makes one Bite attack and two Tail Slap attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}36 ({@damage 4d12 + 10}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the isonade. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the isonade, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the isonade's turns. An isonade can have no more than four creatures swallowed at a time. If the isonade takes 30 damage or more on a single turn from a creature inside it, it must succeed on a {@dc 23} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Tail Slap",
"entries": [
"{@atk mw} {@hit 15} to hit, reach 15 ft., one target. {@h}24 ({@damage 4d6 + 10}) bludgeoning damage."
]
},
{
"name": "Breach",
"entries": [
"If the isonade swims at least 20 feet as part of its movement, it can use this action to emerge in a space on the surface of the water that contains one or more other creatures. Each of those creatures and each creature within 10 of the isonade's space must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 49 ({@damage 14d6}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and is pushed up to 10 feet out of the isonade's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls {@condition prone} in the isonade's space."
]
}
],
"environment": [
"underwater"
],
"traitTags": [
"Magic Resistance",
"Siege Monster",
"Water Breathing"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"AQ",
"CS",
"E"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"prone",
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "J'ba Fofi Spider",
"source": "ToB1-2023",
"page": 344,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 75,
"formula": "10d10 + 20"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 17,
"dex": 17,
"con": 15,
"int": 4,
"wis": 13,
"cha": 6,
"skill": {
"stealth": "+5"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 11,
"cr": "3",
"trait": [
{
"name": "Camouflaged Webs",
"entries": [
"With 10 minutes of work, the j'ba fofi can create a camouflaged web in a 10-foot cube. The web must be anchored between two solid mases or layered across a floor, wall, or ceiling. A camouflaged web layered over a flat surface has a depth of 5 feet. The web is camouflaged to match its surroundings, requiring a successful {@dc 15} Wisdom ({@skill Perception}) check to notice them. Each creature that starts its turn in the camouflaged web or that enters it during the creature's turn must succeed on a {@dc 13} Dexterity saving throw or be {@condition restrained}. A creature, including the {@condition restrained} creature, can take its action to break the webbing and free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
]
},
{
"name": "Forest Camouflage",
"entries": [
"The j'ba fofi has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain."
]
},
{
"name": "Spider Climb",
"entries": [
"The j'ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Spider Passivism",
"entries": [
"No spider can willingly attack the j'ba fofi, unless attacked first. A spider can be forced to do so through magical means."
]
},
{
"name": "Web Sense",
"entries": [
"While in contact with a web, the j'ba fofi knows the exact location of any other creature in contact with the same web."
]
},
{
"name": "Web Walker",
"entries": [
"The j'ba fofi ignores movement restrictions caused by webbing."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d10 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 18 ({@damage 4d8}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way."
]
},
{
"name": "Call Spiderlings (1/Day)",
"entries": [
"The j'ba fofi releases pheromones and calls 1 swarm of spiders. The spiders arrive in {@dice 1d4} rounds, acting as allies of the j'ba fofi and obeying its pheromone commands. The spiders remain for 1 hour, until the j'ba fofi dies, or until the j'ba fofi dismisses them as a bonus action."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Spider Climb",
"Web Sense",
"Web Walker"
],
"senseTags": [
"B",
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"paralyzed",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Jaculus",
"source": "ToB1-2023",
"page": 241,
"size": [
"S"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 65,
"formula": "10d6 + 30"
},
"speed": {
"walk": 20,
"climb": 20,
"fly": 10
},
"str": 14,
"dex": 18,
"con": 17,
"int": 13,
"wis": 13,
"cha": 13,
"save": {
"dex": "+6",
"cha": "+3"
},
"skill": {
"acrobatics": "+6",
"perception": "+3",
"stealth": "+6"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"lightning"
],
"languages": [
"Common",
"Draconic"
],
"cr": "3",
"trait": [
{
"name": "Spearhead",
"entries": [
"If the jaculus moves at least 10 feet straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 4 ({@damage 1d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Standing Leap",
"entries": [
"The jaculus's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The jaculus makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Jotun",
"source": "ToB1-2023",
"page": 209,
"size": [
"G"
],
"type": "giant",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 370,
"formula": "20d20 + 160"
},
"speed": {
"walk": 60
},
"str": 30,
"dex": 8,
"con": 26,
"int": 18,
"wis": 20,
"cha": 14,
"save": {
"con": "+15",
"wis": "+12",
"cha": "+9"
},
"skill": {
"arcana": "+11",
"history": "+11",
"nature": "+11",
"stealth": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 15,
"immune": [
"cold",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Common",
"Giant"
],
"cr": "22",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The jotun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 20}):"
],
"will": [
"{@spell earthquake}",
"{@spell speak with animals}"
],
"daily": {
"1": [
"{@spell divination}"
],
"3": [
"{@spell bestow curse}",
"{@spell gust of wind}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Demigod's Vitality",
"entries": [
"The jotun's ability scores and hp maximum can't be reduced except by means of a {@spell wish} spell."
]
},
{
"name": "Icy Weapons",
"entries": [
"The jotun's weapon attacks are magical. When the jotun hits with any weapon, the weapon deals an extra {@damage 6d8} cold damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The jotun has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Material Bound",
"entries": [
"The jotun is immune to any spell or effect that would force it to leave the Material Plane, unless the jotun wants to leave. It has disadvantage on saving throws against effects that would return it to the Material Plane from another plane of existence."
]
},
{
"name": "Too Big to Notice",
"entries": [
"While the jotun remains motionless in nonmagical, natural terrain, it has advantage on Dexterity ({@skill Stealth}) checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The jotun can use its Frightful Presence. It then makes three Greatclub or Rock attacks."
]
},
{
"name": "Greatclub",
"entries": [
"{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage plus 27 ({@damage 6d8}) cold damage."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 17} to hit, range 60/240 ft., one target. {@h}32 ({@damage 4d10 + 10}) bludgeoning damage plus 27 ({@damage 6d8}) cold damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the jotun's choice within 120 feet of the jotun and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jotun's Frightful Presence for the next 24 hours."
]
},
{
"name": "Icy Sweep {@recharge 5}",
"entries": [
"The jotun swings its ice-coated greatclub in a wide arc. Each creature within 20 feet of the jotun must make a {@dc 23} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and 54 ({@damage 12d8}) cold damage and is pushed up to 15 feet away from the jotun and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}."
]
}
],
"reaction": [
{
"name": "Rock Catching",
"entries": [
"If a rock or similar object is hurled at the jotun, the jotun can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it."
]
}
],
"environment": [
"arctic"
],
"attachedItems": [
"greatclub|phb"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Frightful Presence",
"Multiattack"
],
"languageTags": [
"C",
"GI"
],
"damageTags": [
"B",
"C"
],
"damageTagsSpell": [
"B",
"N"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"frightened",
"prone"
],
"conditionInflictSpell": [
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kalke",
"source": "ToB1-2023",
"page": 242,
"size": [
"S"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 18,
"formula": "4d6 + 4"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 8,
"dex": 14,
"con": 12,
"int": 13,
"wis": 7,
"cha": 13,
"skill": {
"perception": "+0",
"sleight of hand": "+4",
"stealth": "+4"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"resist": [
"poison"
],
"languages": [
"Abyssal",
"Common",
"Infernal"
],
"cr": "1/4",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The kalke has advantage on saving throws against spells and magical effects."
]
},
{
"name": "Sense Magic",
"entries": [
"The kalke senses magic within 120 feet of it at will and can sense the general direction of spells being cast within 1 mile of it. This trait otherwise works like the {@spell detect magic} spell but isn't itself magical."
]
}
],
"action": [
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
]
},
{
"name": "Use Magic Item {@recharge 5}",
"entries": [
"The kalke activates a magic item in its possession and can ignore all class, race, and level requirements on the item. The kalke must make a {@dc 11} Intelligence saving throw. On a success, the item activates normally. On a failure, the item doesn't activate and can't be used again until the next dawn. If the kalke fails the saving throw by 5 or more, it causes a magical backlash. Each creature within 5 feet of the kalke, including the kalke, must make a {@dc 11} Dexterity saving throw, taking 5 ({@damage 2d4}) force damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Nimble Escape",
"entries": [
"The kalke takes the Disengage or Hide action."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"languageTags": [
"AB",
"C",
"I"
],
"damageTags": [
"B",
"O"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"intelligence"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kikimora",
"source": "ToB1-2023",
"page": 243,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 18,
"con": 15,
"int": 12,
"wis": 16,
"cha": 21,
"skill": {
"deception": "+8",
"persuasion": "+8",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Common",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Hidden Home",
"entries": [
"The kikimora can spend 1 minute scribing a magical symbol on a wall, baseboard, cupboard, or other semi\u2011permanent object within a structure. The symbol remains until the kikimora inscribes another symbol elsewhere. While within 5 feet of the surface where the symbol is inscribed, the kikimora can use an action to touch the symbol and be transported to an extradimensional space just large enough to hold the kikimora and up to 50 pounds of nonmagical objects. Only the kikimora can enter this space, along with any nonmagical objects it is wearing or carrying, up to the extradimensional space's limits. While inside the extradimensional space, the kikimora can see out as if through a 2-foot-by-2-foot window centered on the symbol and can exit the space as an action, appearing in an unoccupied space within 10 feet of the surface where the symbol is inscribed.",
"If the kikimora is killed or if it creates a second symbol while objects remain within the extradimensional space, the objects are safely ejected to an unoccupied space nearest the surface where the first symbol was inscribed."
]
},
{
"name": "Magic Resistance",
"entries": [
"The kikimora has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The kikimora makes three Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
},
{
"name": "Domestic Magic",
"entries": [
"The kikimora can cast the {@spell mending}, minor illusion, and {@spell prestidigitation} cantrips at will, requiring no material components and using Charisma as the spellcasting ability."
]
},
{
"name": "Invisibility",
"entries": [
"The kikimora magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the kikimora wears or carries is {@condition invisible} with it."
]
},
{
"name": "House Pests (1/Day)",
"entries": [
"The kikimora magically calls 1 swarm of bats, insects, or rats. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the kikimora and obeying its spoken commands. The Beasts remain for 1 hour, until the kikimora dies, or until the kikimora dismisses them as a bonus action."
]
}
],
"bonus": [
{
"name": "Homeward Step",
"entries": [
"While within a structure containing its hidden home (see the Hidden Home trait), the kikimora magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of the hidden home's symbol."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kishi Demon",
"source": "ToB1-2023",
"page": 84,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 119,
"formula": "14d8 + 56"
},
"speed": {
"walk": 50
},
"str": 19,
"dex": 20,
"con": 19,
"int": 15,
"wis": 11,
"cha": 22,
"save": {
"dex": "+8",
"con": "+7",
"wis": "+3"
},
"skill": {
"deception": "+9",
"perception": "+3",
"performance": "+9"
},
"senses": [
"darkvision 120 ft."
],
"passive": 13,
"resist": [
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Draconic",
"telepathy 120 ft."
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
],
"will": [
"{@spell detect evil and good}",
"{@spell detect magic}",
"{@spell suggestion}"
],
"daily": {
"1": [
"{@spell dominate person}"
],
"3": [
"{@spell glibness}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Fiendish Weapons",
"entries": [
"The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra {@damage 2d8} cold damage (included in the attack)."
]
},
{
"name": "Two Heads",
"entries": [
"The kishi has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}."
]
},
{
"name": "Magic Resistance",
"entries": [
"The kishi has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The kishi makes one Bite attack and two Spear attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 9 ({@damage 2d8}) cold damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 9 ({@damage 2d8}) cold damage."
]
}
],
"bonus": [
{
"name": "Trophy Shield",
"entries": [
"The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi."
]
}
],
"environment": [
"planar",
"urban"
],
"attachedItems": [
"spear|phb"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CE",
"DR",
"TP"
],
"damageTags": [
"C",
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflictSpell": [
"charmed"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kobold Alchemist",
"source": "ToB1-2023",
"page": 244,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"kobold"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 44,
"formula": "8d6 + 16"
},
"speed": {
"walk": 30
},
"str": 7,
"dex": 16,
"con": 15,
"int": 16,
"wis": 9,
"cha": 8,
"save": {
"dex": "+5"
},
"skill": {
"arcana": "+5",
"medicine": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 9,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Draconic"
],
"cr": "2",
"trait": [
{
"name": "Apothecary",
"entries": [
"At the start of each of the kobold alchemist's turns, the alchemist chooses one of the following damage types: acid, cold, fire, lightning, or poison. The alchemist has resistance to that damage type until the start of its next turn."
]
},
{
"name": "Pack Tactics",
"entries": [
"The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The kobold makes two Alchemical Dagger or Alchemical Bolt attacks."
]
},
{
"name": "Alchemical Dagger",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 {@damage 1d4 + 3} piercing damage plus 3 ({@damage 1d6}) damage of the type determined by Apothecary."
]
},
{
"name": "Alchemical Bolt",
"entries": [
"{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}10 ({@damage 2d6 + 3}) damage of the type determined by Apothecary."
]
},
{
"name": "Alchemical Vapors {@recharge}",
"entries": [
"The kobold alchemist releases alchemical vapors pleasing to draconic senses and unpleasant to all others. Each creature that isn't a dragonborn or kobold within 15 feet of the alchemist must make a {@dc 13} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one. Each dragonborn and kobold within 15 feet of the alchemist has resistance to damage of the type determined by Apothecary for 1 minute."
]
},
{
"name": "Explosive Flask {@recharge 5}",
"entries": [
"The kobold alchemist throws a flask of volatile substances at a point it can see within 30 feet of it. The flask explodes, and each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 14 {@damage 4d6} damage of the type determined by Apothecary and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"Pack Tactics",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"I"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kobold Chieftain",
"source": "ToB1-2023",
"page": 245,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"kobold"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item studded leather armor|PHB|studded leather}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 110,
"formula": "20d6 + 40"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 14,
"con": 14,
"int": 11,
"wis": 13,
"cha": 14,
"save": {
"dex": "+5",
"cha": "+5"
},
"skill": {
"intimidation": "+6",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Draconic"
],
"cr": "5",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack)."
]
},
{
"name": "Chieftain's Presence",
"entries": [
"Dragons and kobolds within 30 feet of the chieftain can't be {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Pack Tactics",
"entries": [
"The kobold chieftain has advantage on attack rolls against a creature if at least one of the chieftain's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the kobold chieftain has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The kobold makes three Spear or Shortbow attacks."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Inspiring Shriek (Recharge after Short or Long Rest)",
"entries": [
"The kobold chieftain shrieks a draconic battle cry. Each creature that isn't a dragonborn or kobold within 30 feet of the chieftain must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"Each dragonborn and kobold within 30 feet of the chieftain is inspired for 1 minute. Whenever an inspired creature makes an attack roll or saving throw, the creature can roll a {@dice d4} and add the number rolled to the attack roll or saving throw."
]
}
],
"reaction": [
{
"name": "Springspike Shield",
"entries": [
"When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 ({@damage 2d4}) piercing damage."
]
}
],
"environment": [
"underdark",
"urban"
],
"attachedItems": [
"shortbow|phb",
"spear|phb"
],
"traitTags": [
"Brute",
"Pack Tactics",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"frightened",
"poisoned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kobold Trapsmith",
"source": "ToB1-2023",
"page": 246,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"kobold"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 54,
"formula": "12d6 + 12"
},
"speed": {
"walk": 30
},
"str": 7,
"dex": 16,
"con": 12,
"int": 16,
"wis": 13,
"cha": 8,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common",
"Draconic"
],
"cr": "2",
"trait": [
{
"name": "Improvised Tools",
"entries": [
"The kobold trapsmith can use any Tiny objects at hand to pick locks and disarm traps, as if any such object was part of a set of thieves' tools. It is proficient in using Tiny objects in this way. In addition, the trapsmith has advantage on ability checks to pick locks and disarm traps."
]
},
{
"name": "Pack Tactics",
"entries": [
"The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the kobold trapsmith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The trapsmith uses Makeshift Trap then makes one Dagger or Spare Part attack."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
]
},
{
"name": "Spare Part",
"entries": [
"{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage or slashing damage (the trapsmith's choice)."
]
},
{
"name": "Makeshift Trap",
"entries": [
"The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a {@dc 13} Dexterity saving throw or suffer the trap's effects.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Bursting Much-Heavy Net",
"entry": "Each creature that fails the saving throw within 10 feet of where the trap lands takes 10 ({@damage 3d6}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature can take an action to free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check."
},
{
"type": "item",
"name": "Spikes-on-Spikes",
"entry": "Each creature within 10 feet of where the trap lands takes 10 ({@damage 4d4}) piercing damage and the area within 10 feet of the point is difficult terrain for 1 minute."
},
{
"type": "item",
"name": "Spring-Loaded Whirly Blades",
"entry": "Each creature that fails the saving throw within 10 feet of where the trap lands takes 14 ({@damage 4d6}) slashing damage and its speed is reduced by 10 feet until the end of its next turn."
},
{
"type": "item",
"name": "Static-Generating Thingamabob",
"entry": "Each creature that fails the saving throw within 5 feet of where the trap lands takes 9 ({@damage 2d8}) lightning damage and is {@condition stunned} until the end of its next turn."
}
]
}
]
}
],
"environment": [
"underdark",
"urban"
],
"attachedItems": [
"dagger|phb"
],
"traitTags": [
"Pack Tactics",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"L",
"P",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"restrained",
"stunned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kongamato",
"source": "ToB1-2023",
"page": 247,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "17d10 + 34"
},
"speed": {
"walk": 10,
"fly": 60
},
"str": 19,
"dex": 18,
"con": 14,
"int": 2,
"wis": 10,
"cha": 7,
"skill": {
"perception": "+3"
},
"passive": 13,
"cr": "6",
"trait": [
{
"name": "Breaker of Boats",
"entries": [
"The kongamato deals double damage to objects and structures made of wood or lighter materials."
]
},
{
"name": "Carry Off",
"entries": [
"The kongamato can fly at half its flying speed when dragging two creatures it has {@condition grappled} or at its full flying speed if dragging only one creature it has {@condition grappled}."
]
},
{
"name": "Flyby",
"entries": [
"The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The kongamato makes one Beak attack and two Claw attacks."
]
},
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target."
]
},
{
"name": "Terrifying Screech {@recharge 5}",
"entries": [
"The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) thunder damage and is {@condition frightened} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition frightened}."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Flyby"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"grappled"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Koralk Devil",
"source": "ToB1-2023",
"page": 97,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 136,
"formula": "16d10 + 48"
},
"speed": {
"walk": 40
},
"str": 20,
"dex": 13,
"con": 17,
"int": 10,
"wis": 11,
"cha": 13,
"save": {
"con": "+7",
"wis": "+4",
"cha": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Infernal",
"telepathy 120 ft."
],
"cr": "11",
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness does not impair the koralk's darkvision."
]
},
{
"name": "Harvester Venom",
"entries": [
"The koralk produces a potent poison that liquefies the innards of those affected by it. Every hour that elapses after a creature succumbs to this poison, it must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) poison damage, and its hp maximum is reduced by that amount. Creatures with resistance or immunity to poison or the {@condition poisoned} condition can be affected by this poison. Such creatures have advantage on the saving throw. This potent poison remains within the creature's body until removed by the {@spell greater restoration} spell or similar magic. If a creature dies while suffering from this poison, it rises as a lemure 1 hour later under the control of the nearest non-lemure devil within 1 mile."
]
},
{
"name": "Magic Resistance",
"entries": [
"The koralk has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Steadfast",
"entries": [
"The koralk can't be {@condition frightened} while it can see an ally within 30 feet of it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The koralk makes one Bite attack, one Scythe attack, and three Stinger attacks. It can replace its Scythe attack with a Vestigial Arms attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage."
]
},
{
"name": "Scythe",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 17} Constitution saving throw or succumb to the devil's venom (see the Harvester Venom trait)."
]
},
{
"name": "Vestigial Arms",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the creature is {@condition restrained}, and the devil can't use its Vestigial Arms on another target."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"I",
"TP"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Kot Bayun",
"source": "ToB1-2023",
"page": 248,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 66,
"formula": "12d8 + 12"
},
"speed": {
"walk": 40,
"climb": 20
},
"str": 16,
"dex": 16,
"con": 13,
"int": 12,
"wis": 16,
"cha": 17,
"save": {
"dex": "+5"
},
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Sylvan"
],
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The kot bayun can use its Slumbering Song. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Invisibility",
"entries": [
"The kot bayun magically turns {@condition invisible} until it attacks or uses Slumbering Song, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the kot bayun wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"farmland",
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Krake Spawn",
"source": "ToB1-2023",
"page": 249,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 175,
"formula": "14d12 + 84"
},
"speed": {
"walk": 20,
"swim": 60
},
"str": 24,
"dex": 12,
"con": 22,
"int": 17,
"wis": 15,
"cha": 18,
"save": {
"str": "+12",
"con": "+11",
"int": "+8",
"cha": "+9"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 12,
"immune": [
"cold",
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"poisoned"
],
"languages": [
"Common",
"Infernal",
"Primordial",
"Void Speech"
],
"cr": "14",
"trait": [
{
"name": "Amphibious",
"entries": [
"The krake spawn can breathe air and water."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The krake spawn makes one Bite attack and eight Tentacle attacks, or it makes four Freezing Water Bolt attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft, one target. {@h}12 ({@damage 1d10 + 7}) slashing damage."
]
},
{
"name": "Tentacle",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d6 + 7}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}. The krake spawn has eight tentacles, each of which can grapple only one target."
]
},
{
"name": "Freezing Water Bolt",
"entries": [
"{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage."
]
},
{
"name": "Ink Cloud {@recharge 5}",
"entries": [
"While underwater, the krake spawn emits a 20-foot-radius cloud of ink all around itself. Each creature in the cloud must make a {@dc 17} Constitution saving throw, taking 55 ({@damage 10d10}) poison damage on a failed save, or half as much damage on a successful one. The area is heavily obscured for 1 minute, although a significant current can disperse the ink."
]
},
{
"name": "Vomit Forth the Deeps {@recharge 5}",
"entries": [
"The krake spawn sprays half\u2011digested food from its maw in a 30-foot cone. Each creature in the area must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 27 ({@damage 6d8}) acid damage plus 27 ({@damage 5d10}) poison damage and is {@condition incapacitated}. On a success, a creature takes half the damage and isn't {@condition incapacitated}."
]
}
],
"bonus": [
{
"name": "Water Jet",
"entries": [
"Each creature within 5 feet of the krake spawn must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}. The spawn then swims up to half its swimming speed without provoking opportunity attacks. The spawn must be underwater to use this bonus action."
]
}
],
"environment": [
"arctic",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"languageTags": [
"C",
"I",
"P"
],
"damageTags": [
"A",
"B",
"C",
"I",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"incapacitated",
"prone",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lake Troll",
"source": "ToB1-2023",
"page": 370,
"size": [
"L"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "12d10 + 60"
},
"speed": {
"walk": 20,
"swim": 40
},
"str": 22,
"dex": 13,
"con": 20,
"int": 8,
"wis": 10,
"cha": 6,
"skill": {
"perception": "+3",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Giant"
],
"cr": "7",
"trait": [
{
"name": "Amphibious",
"entries": [
"The lake troll can breathe air and water."
]
},
{
"name": "Keen Smell",
"entries": [
"The lake troll has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Regeneration",
"entries": [
"The lake troll regains 10 hp at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hp at the start of its next turn. If the lake troll takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hp and doesn't regenerate."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The lake troll makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature that is wielding a weapon, the target must succeed on a {@dc 16} Dexterity saving throw or the target's weapon takes a permanent and cumulative -1 penalty to damage rolls. If the weapon's penalty drops to -5, the weapon is destroyed. If the target is wielding more than one weapon, the troll chooses which weapon to affect."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} +9 to to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage."
]
}
],
"environment": [
"coastal",
"forest",
"underwater"
],
"traitTags": [
"Amphibious",
"Keen Senses",
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lantern Dragonette",
"source": "ToB1-2023",
"page": 136,
"size": [
"T"
],
"type": "dragon",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 28,
"formula": "8d4 + 8"
},
"speed": {
"walk": 15,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 7,
"dex": 15,
"con": 13,
"int": 16,
"wis": 13,
"cha": 12,
"save": {
"wis": "+3",
"cha": "+3"
},
"skill": {
"arcana": "+5",
"history": "+5",
"nature": "+5",
"perception": "+3",
"religion": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Draconic",
"Primordial",
"telepathy 60 ft."
],
"cr": "1/2",
"trait": [
{
"name": "Magical Darkness Hypersensitivity",
"entries": [
"While in an area of magical darkness, the lantern dragonette can't fly or use Lantern Belly, and it takes 3 ({@damage 1d6}) necrotic damage each minute."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
},
{
"name": "Fire Breath",
"entries": [
"The lantern dragonette breathes fire in a 15-foot cone. Each creature in the area must make a {@dc 11} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half the damage on a successful one."
]
}
],
"bonus": [
{
"name": "Lantern Belly",
"entries": [
"The dragonette sheds bright light in a 20-foot radius and dim light for an additional 20 feet or stops shedding light. To shed light, it must have eaten at least 4 ounces of candle wax in the past 24 hours. It can shed light for up to 1 hour for every 4 ounces of candle wax it has eaten in the past 24 hours, to a maximum of 4 hours every 24 hours."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"DR",
"P",
"TP"
],
"damageTags": [
"F",
"N",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lemurfolk",
"source": "ToB1-2023",
"page": 250,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"lemurfolk"
]
},
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 21,
"formula": "6d6"
},
"speed": {
"walk": 30,
"climb": 20
},
"str": 10,
"dex": 15,
"con": 11,
"int": 12,
"wis": 10,
"cha": 8,
"skill": {
"acrobatics": "+4",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Common",
"Lemurfolk"
],
"cr": "1/4",
"trait": [
{
"name": "Glide",
"entries": [
"The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
]
}
],
"action": [
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
]
},
{
"name": "Blowgun",
"entries": [
"{@atk rw} {@hit 4} to hit, range 25/100 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"blowgun|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"poisoned",
"unconscious"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Leshy",
"source": "ToB1-2023",
"page": 251,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "7d8 + 14"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 12,
"con": 14,
"int": 14,
"wis": 15,
"cha": 16,
"skill": {
"deception": "+5",
"perception": "+4",
"stealth": "+3",
"survival": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Elvish",
"Sylvan"
],
"cr": "1",
"trait": [
{
"name": "Mimicry",
"entries": [
"The leshy can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 15} Wisdom ({@skill Insight}) check."
]
},
{
"name": "Plant Camouflage",
"entries": [
"The leshy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life."
]
},
{
"name": "Speak with Beasts and Plants",
"entries": [
"The leshy can communicate with Beasts and Plants as if they shared a language."
]
},
{
"name": "Vine-Wrapped Weapons",
"entries": [
"The poisonous vines growing from the leshy entwine around its weapon. When the leshy hits with any weapon, the weapon deals an extra {@damage 2d4} poison damage (included in the attack)."
]
},
{
"name": "Woodland Stride",
"entries": [
"Difficult terrain composed of magical or nonmagical plants doesn't cost the leshy extra movement."
]
}
],
"action": [
{
"name": "Club",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage."
]
},
{
"name": "Frightening Mien {@recharge 5}",
"entries": [
"The leshy briefly appears to grow to an enormous size, taking on a malicious mien before returning to normal. Each creature within 15 feet of the leshy and that can see it must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature is immune to Frightening Mien if it can see through illusions."
]
},
{
"name": "Encourage Growth (1/Day)",
"entries": [
"The leshy whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"club|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"B",
"I"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Library Automaton",
"source": "ToB1-2023",
"page": 252,
"size": [
"S"
],
"type": "construct",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 24,
"formula": "7d6"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 13,
"con": 10,
"int": 16,
"wis": 12,
"cha": 8,
"skill": {
"history": "+5",
"investigation": "+5"
},
"senses": [
"blindsight 60 ft.",
"truesight 10 ft."
],
"passive": 11,
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Common"
],
"cr": "1/2",
"trait": [
{
"name": "Bibliophile",
"entries": [
"The library automaton understands any written language it can see, provided it is touching the surface on which the words are written."
]
},
{
"name": "Bibliotelekinesis",
"entries": [
"The library automaton is surrounded by an {@condition invisible}, shapeless, magical force that can perform simple tasks at the automaton's command. This force has a Strength equal to the automaton's Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf's ladder, picking up and organizing books, and similar tasks. The automaton can't use this force to make attacks or wield a weapon or shield."
]
},
{
"name": "Book Safekeeper",
"entries": [
"The library automaton's body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it."
]
},
{
"name": "Construct Nature",
"entries": [
"The library automaton doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Piston-Powered Kick",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) bludgeoning damage."
]
},
{
"name": "Unnerving Gaze",
"entries": [
"{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}6 ({@damage 1d6 + 3}) psychic damage, and the target must succeed on a {@dc 13} Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"B",
"U"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"Y"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lich Hound",
"source": "ToB1-2023",
"page": 253,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
14
],
"hp": {
"average": 85,
"formula": "10d8 + 40"
},
"speed": {
"walk": 30,
"fly": 50
},
"str": 10,
"dex": 18,
"con": 18,
"int": 6,
"wis": 10,
"cha": 16,
"save": {
"wis": "+2",
"cha": "+5"
},
"skill": {
"acrobatics": "+6",
"perception": "+4"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 14,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"exhaustion",
"poisoned"
],
"languages": [
"understands Common and Darakhul but can't speak"
],
"cr": "4",
"trait": [
{
"name": "Blood Sense",
"entries": [
"The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
]
},
{
"name": "Keen Hearing and Smell",
"entries": [
"The lich hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
]
},
{
"name": "Undead Nature",
"entries": [
"The lich hound doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a {@dc 14} Constitution saving throw or take 7 ({@damage 2d6}) slashing damage and be {@condition incapacitated} until the end of its next turn."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Eerie Howl",
"entries": [
"The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours."
]
}
],
"bonus": [
{
"name": "Ethereal Jaunt",
"entries": [
"The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa."
]
}
],
"environment": [
"any",
"planar"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened",
"incapacitated",
"prone"
],
"savingThrowForced": [
"constitution",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Likho",
"source": "ToB1-2023",
"page": 254,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 40
},
"str": 16,
"dex": 18,
"con": 16,
"int": 13,
"wis": 16,
"cha": 19,
"save": {
"dex": "+7",
"cha": "+7"
},
"skill": {
"acrobatics": "+7",
"perception": "+6",
"stealth": "+10"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"languages": [
"Common",
"Goblin",
"Void Speech"
],
"cr": "5",
"trait": [
{
"name": "Limited Telepathy",
"entries": [
"The likho can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."
]
},
{
"name": "Pounce",
"entries": [
"If the likho moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the likho can make one Claw attack against it as a bonus action."
]
},
{
"name": "Magic Resistance",
"entries": [
"The likho has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The likho can use its Disruptive Gaze. It then makes four Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage."
]
},
{
"name": "Disruptive Gaze",
"entries": [
"One creature the likho can see within 60 feet of it must succeed on a {@dc 15} Charisma saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn."
]
}
],
"environment": [
"badlands",
"hill"
],
"traitTags": [
"Magic Resistance",
"Pounce"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GO"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"charisma",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lindwurm",
"source": "ToB1-2023",
"page": 255,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 136,
"formula": "16d10 + 48"
},
"speed": {
"walk": 40,
"swim": 20
},
"str": 18,
"dex": 20,
"con": 16,
"int": 6,
"wis": 12,
"cha": 8,
"save": {
"str": "+7",
"dex": "+8",
"con": "+6"
},
"skill": {
"acrobatics": "+8",
"athletics": "+7",
"perception": "+4",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 120 ft."
],
"passive": 14,
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"paralyzed",
"unconscious"
],
"languages": [
"Draconic"
],
"cr": "6",
"trait": [
{
"name": "Ice Walk",
"entries": [
"The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
]
},
{
"name": "Sure-Footed Skater",
"entries": [
"While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or contract a disease and be {@condition poisoned} until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of {@condition exhaustion} and doesn't regain expended Hit Dice from the rest. On a success, the creature's {@condition exhaustion} level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of {@condition exhaustion} below 1, the creature recovers from the disease, ending it."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Constrict",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the lindwurm can't Constrict another target."
]
}
],
"environment": [
"arctic",
"underwater"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"DR"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Liosalfar",
"source": "ToB1-2023",
"page": 256,
"size": [
"L"
],
"type": "elemental",
"alignment": [
"N"
],
"ac": [
17
],
"hp": {
"average": 132,
"formula": "24d10"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 10,
"dex": 25,
"con": 10,
"int": 18,
"wis": 18,
"cha": 12,
"save": {
"con": "+4",
"int": "+8",
"wis": "+8",
"cha": "+5"
},
"skill": {
"arcana": "+8",
"insight": "+8",
"perception": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 18,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic",
"radiant"
],
"conditionImmune": [
"blinded",
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Celestial",
"Common",
"Elvish",
"Giant"
],
"cr": "10",
"trait": [
{
"name": "Darkness Hypersensitivity",
"entries": [
"The liosalfar takes 15 necrotic damage when it starts its turn in magical darkness. While in magical darkness, it has disadvantage on attack rolls and ability checks."
]
},
{
"name": "Elemental Nature",
"entries": [
"The liosalfar doesn't require air, food, drink, or sleep."
]
},
{
"name": "Inscrutable",
"entries": [
"The liosalfar is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the liosalfar's intentions or sincerity have disadvantage."
]
},
{
"name": "Light Form",
"entries": [
"The liosalfar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. In addition, it sheds bright light in a 10- to 30\u2011foot radius and dim light for an additional number of feet equal to the chosen radius. The liosalfar can alter the radius as a bonus action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The liosalfar makes two Radiant Touch or Ray of Light attacks. If both Radiant Touch attacks hit one creature, the target must succeed on a {@dc 16} Constitution saving throw or be {@condition stunned} until the end of its next turn."
]
},
{
"name": "Radiant Touch",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}29 ({@damage 4d10 + 7}) radiant damage."
]
},
{
"name": "Ray of Light",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}31 ({@damage 6d8 + 4}) radiant damage, and the target must succeed on a {@dc 16} Constitution saving throw or be {@condition blinded} until the end of its next turn."
]
},
{
"name": "Mesmerizing Radiance",
"entries": [
"The liosalfar causes the light radiating from its body to shift color and pattern in a spellbinding display. Each creature within 60 feet of the liosalfar and that can see it must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} until the display ends. The liosalfar must take a bonus action on its subsequent turns to continue the display. It can stop the display at any time, and the display ends if the liosalfar is {@condition incapacitated}. While {@condition charmed} by the liosalfar's display, a creature is also {@condition incapacitated}, and its speed is reduced to 0, as it is transfixed by the display. The effect ends for a {@condition charmed} creature if it takes any damage or if someone uses an action to shake the creature out of its stupor."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"E",
"GI"
],
"damageTags": [
"N",
"R"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"charmed",
"incapacitated",
"stunned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Living Wick",
"source": "ToB1-2023",
"page": 257,
"size": [
"S"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 28,
"formula": "8d6"
},
"speed": {
"walk": 20
},
"str": 14,
"dex": 10,
"con": 10,
"int": 5,
"wis": 5,
"cha": 5,
"passive": 7,
"immune": [
"poison",
"psychic"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "1/4",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The living wick doesn't require air, food, drink, or sleep."
]
},
{
"name": "Wick-Powered",
"entries": [
"The living wick is inactive and {@condition unconscious} while its wick is unlit. When its wick is lit, it obeys the commands of the creature that lit the wick, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The living wick's hp maximum is reduced by 2 ({@dice 1d4}) for every 24 hours it remains lit and active, and no effect short of a {@spell wish} spell can remove this reduction. The living wick dies when its hp maximum is reduced to 0.",
"A creature grappling the active living wick can take its action to extinguish the wick by succeeding on a {@dc 12} Dexterity check. A creature within 5 feet of a living wick that is dormant from an unlit wick can take an action to light the wick, gaining command of the living wick."
]
}
],
"action": [
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
]
},
{
"name": "Consuming Inferno",
"entries": [
"The living wick's controller can command the living wick to rapidly burn through the remains of its wick, creating a devastating ball of fire. Each creature within 20 feet of the living wick must make a {@dc 12} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area and that aren't being worn or carried ignite. The living wick then dies, becoming a lifeless puddle of wax."
]
}
],
"environment": [
"urban"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"F"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lord of the Hunt",
"source": "ToB1-2023",
"page": 174,
"size": [
"M"
],
"type": "fey",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 229,
"formula": "27d8 + 108"
},
"speed": {
"walk": 40
},
"str": 21,
"dex": 18,
"con": 19,
"int": 14,
"wis": 18,
"cha": 15,
"save": {
"str": "+11",
"wis": "+10",
"cha": "+8"
},
"skill": {
"athletics": "+11",
"perception": "+10",
"survival": "+10"
},
"senses": [
"blindsight 10 ft.",
"darkvision 120 ft."
],
"passive": 20,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"immune": [
"cold",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"Common",
"Draconic",
"Elvish",
"Sylvan"
],
"cr": "18",
"trait": [
{
"name": "Huntsman's Weapons",
"entries": [
"The Lord of the Hunt's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 ({@damage 4d6}) poison damage (included in the attack)."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Lord of the Hunt fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Sure Seat",
"entries": [
"While mounted and not {@condition incapacitated}, the Lord of the Hunt can't be knocked {@condition prone}, dismounted, or moved against his will."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Lord of the Hunt makes three Spear or Longbow attacks."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 11} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, or 9 ({@damage 1d8 + 5}) piercing damage if used in two hands, plus 14 ({@damage 4d6}) poison damage. If the Lord of the Hunt throws the spear, the spear teleports up to 120 feet to the Lord of the Hunt's hand at the start of his next turn. If he has no hand free, the spear teleports to the ground at his feet."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 10} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 14 ({@damage 4d6}) poison damage."
]
},
{
"name": "Hunter's Quarry",
"entries": [
"The Lord of the Hunt magically calls {@dice 3d6} elk or boars, {@dice 1d4} giant boars or giant elk, or 1 elephant. The called Beasts arrive in {@dice 1d4} rounds, acting as allies of the Lord and obeying its spoken commands. The Beasts remain for 1 hour, until the Lord dies, or until the Lord dismisses them as a bonus action. The Lord can have any number of Beasts under its control at one time provided the combined total CR of the Beasts is no higher than 8."
]
}
],
"bonus": [
{
"name": "Fey Mount",
"entries": [
"The Lord of the Hunt can summon or dismiss a magical Fey mount, mounting or dismounting it as part of this bonus action without spending movement. The mount uses the statistics of a warhorse, except it has 40 hp, is a Fey, has the same damage and condition resistances and immunities as the Lord of the Hunt, and uses the Lord's saving throw bonuses in place of its own. If the mount is slain, it disappears, leaving behind no physical form, and the Lord of the Hunt must wait 1 hour before summoning the mount again."
]
}
],
"reaction": [
{
"name": "Parry",
"entries": [
"The Lord of the Hunt increases his AC by 6 against one attack that would hit him. To do so, he must see the attacker and must be wielding a melee weapon."
]
}
],
"legendary": [
{
"name": "Attack",
"entries": [
"The Lord of the Hunt makes one Spear or Longbow attack."
]
},
{
"name": "Tenacious Stride",
"entries": [
"The Lord of the Hunt moves up to his speed without provoking opportunity attacks. If he is mounted, he can force the mount to move up to half its speed without provoking opportunity attacks instead."
]
},
{
"name": "Call to the Hunt (Costs 2 Actions)",
"entries": [
"The Lord of the Hunt blows his hunting horn and chooses one creature he can see within 60 feet. If the creature can hear the horn, it must succeed on a {@dc 16} Charisma saving throw or be {@condition charmed} by the Lord of the Hunt for 8 hours. The {@condition charmed} target obeys the Lord's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Lord's Call to the Hunt for the next 24 hours. The Lord can have only one target {@condition charmed} at a time. If he charms another, the effect on the previous target ends."
]
}
],
"legendaryGroup": {
"name": "Lord of the Hunt",
"source": "ToB1-2023"
},
"environment": [
"forest",
"planar"
],
"attachedItems": [
"longbow|phb",
"spear|phb"
],
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack",
"Parry"
],
"languageTags": [
"C",
"DR",
"E",
"S"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"charmed",
"prone"
],
"savingThrowForced": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lorelei",
"source": "ToB1-2023",
"page": 258,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
15
],
"hp": {
"average": 93,
"formula": "11d8 + 44"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 21,
"con": 18,
"int": 16,
"wis": 16,
"cha": 21,
"save": {
"dex": "+8",
"cha": "+8"
},
"skill": {
"deception": "+8",
"performance": "+8",
"persuasion": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Common",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Alluring Presence",
"entries": [
"When a Humanoid that can see the lorelei starts its turn within 30 feet of the lorelei, the lorelei can force it to make a {@dc 15} Wisdom saving throw if the lorelei isn't {@condition incapacitated} and can see the Humanoid. On a failed save, the Humanoid is {@condition charmed} until the start if its next turn. While {@condition charmed}, the target is {@condition incapacitated} and must move on its turn toward the lorelei by the most direct route, trying to get within 5 feet of the lorelei for a kiss from her. The Humanoid doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the Humanoid can repeat the saving throw. If the saving throw is successful, the effect ends for it, and it regains its senses for the remainder of its turn.",
"Unless surprised, a Humanoid can avert its eyes to avoid the saving throw at the start of its turn. If the Humanoid does so, it can't see the lorelei until the start of its next turn, when it can avert its eyes again. If the Humanoid looks at the lorelei in the meantime, it must immediately make the save."
]
},
{
"name": "Amphibious",
"entries": [
"The lorelei can breathe air and water."
]
},
{
"name": "Free Water Spirit",
"entries": [
"While in contact with water, the lorelei ignores difficult terrain, and magical effects can't reduce her speed or cause her to be {@condition restrained}. In addition, she can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The lorelei can use her Stunning Glance. She then makes three Psychic Blast attacks. She can replace one attack with a use of Corrupted Kiss."
]
},
{
"name": "Corrupted Kiss",
"entries": [
"{@atk ms} {@hit 8} to hit, reach 5 ft., one willing creature, or a creature that is {@condition incapacitated} or {@condition restrained}. {@h}14 ({@damage 2d8 + 5}) necrotic damage, and the lorelei regains hp equal to that amount."
]
},
{
"name": "Psychic Blast",
"entries": [
"{@atk ms,rs} {@hit 8} to hit, reach 5 ft. or range 60 ft., one target. {@h}12 ({@damage 2d6 + 5}) psychic damage."
]
},
{
"name": "Stunning Glance",
"entries": [
"The lorelei sends a seductive glance at a creature she can see within 30 feet of her. The target must succeed on a {@dc 15} Wisdom saving throw or be {@condition stunned} until the end of its next turn. On a successful save, a creature is immune to this lorelei's Stunning Glance for the next 24 hours."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"N",
"Y"
],
"conditionInflict": [
"incapacitated",
"stunned"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Loxoda",
"source": "ToB1-2023",
"page": 259,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 147,
"formula": "14d12 + 56"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 12,
"con": 19,
"int": 12,
"wis": 14,
"cha": 10,
"skill": {
"athletics": "+7",
"survival": "+5"
},
"passive": 12,
"languages": [
"Loxodan"
],
"cr": "6",
"trait": [
{
"name": "Trampling Charge",
"entries": [
"If the loxoda moves at least 20 feet straight toward a creature and then hits it with a Slam attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the loxoda can make one Stomp attack against it as a bonus action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The loxoda makes one Slam attack and one Spear attack."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}14 ({@damage 3d6 + 4}) piercing damage, or 17 ({@damage 3d8 + 4}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition prone} creature. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage."
]
},
{
"name": "Tooth-Rattling Pound {@recharge 5}",
"entries": [
"The loxoda rears up and lands heavily, rattling the land and creatures around it. Each creature in contact with the ground within 20 feet of the loxoda must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and takes an extra 10 ({@damage 3d6}) thunder damage at the end of its next turn as the shockwaves from the Tooth-Rattling Pound continue up through its body. On a success, a creature takes half the damage and doesn't take extra thunder damage from shockwaves."
]
}
],
"environment": [
"forest",
"grassland"
],
"attachedItems": [
"spear|phb"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"P",
"T"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW",
"THW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Lunar Devil",
"source": "ToB1-2023",
"page": 98,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 94,
"formula": "9d10 + 45"
},
"speed": {
"walk": 40,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 21,
"dex": 21,
"con": 20,
"int": 16,
"wis": 15,
"cha": 18,
"save": {
"str": "+8",
"dex": "+8",
"con": "+8",
"wis": "+5"
},
"skill": {
"perception": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 15,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Draconic",
"Elvish",
"Infernal",
"Sylvan",
"telepathy 120 ft."
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell fly}",
"{@spell major image}"
],
"daily": {
"1": [
"{@spell wall of ice}"
],
"3": [
"{@spell greater invisibility}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the lunar devil's darkvision."
]
},
{
"name": "Light Incorporeality",
"entries": [
"The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions."
]
},
{
"name": "Lightwalking",
"entries": [
"Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area."
]
},
{
"name": "Magic Resistance",
"entries": [
"The lunar devil has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 9 ({@damage 2d8}) cold damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage."
]
},
{
"name": "Hurl Moonlight",
"entries": [
"{@atk rs} {@hit 7} to hit, range 150 ft., one target. {@h}17 ({@damage 3d8 + 4}) cold damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} until the end of its next turn."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CE",
"DR",
"E",
"I",
"S",
"TP"
],
"damageTags": [
"B",
"C",
"P",
"S"
],
"damageTagsSpell": [
"C"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"blinded"
],
"conditionInflictSpell": [
"invisible"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mahoru",
"source": "ToB1-2023",
"page": 260,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d10 + 28"
},
"speed": {
"walk": 10,
"swim": 60
},
"str": 18,
"dex": 19,
"con": 14,
"int": 3,
"wis": 12,
"cha": 7,
"skill": {
"perception": "+3",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"cr": "3",
"trait": [
{
"name": "Amphibious",
"entries": [
"The mahoru can breathe air and water."
]
},
{
"name": "Blood Frenzy",
"entries": [
"The mahoru has advantage on melee attack rolls against any creature that doesn't have all of its hp."
]
},
{
"name": "Keen Sight and Smell",
"entries": [
"The mahoru has advantage on Wisdom ({@skill Perception}) checks that rely on sight or smell."
]
},
{
"name": "Pack Tactics",
"entries": [
"The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) slashing damage. If the mahoru scores a critical hit, the target must succeed on a {@dc 14} Strength saving throw or the mahoru bites off one of the target's limbs. A creature is immune to this effect if it is immune to slashing damage."
]
},
{
"name": "Roar",
"entries": [
"The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also {@condition paralyzed} until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours."
]
}
],
"environment": [
"arctic",
"coastal",
"underwater"
],
"traitTags": [
"Amphibious",
"Keen Senses",
"Pack Tactics"
],
"senseTags": [
"D"
],
"damageTags": [
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Malakbel Demon",
"source": "ToB1-2023",
"page": 85,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d8 + 48"
},
"speed": {
"walk": 40
},
"str": 14,
"dex": 17,
"con": 19,
"int": 13,
"wis": 16,
"cha": 20,
"save": {
"dex": "+7",
"wis": "+7"
},
"skill": {
"perception": "+7"
},
"senses": [
"truesight 30 ft."
],
"passive": 17,
"resist": [
"cold",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"fire",
"poison",
"radiant"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"Abyssal",
"telepathy 120 ft."
],
"cr": "9",
"trait": [
{
"name": "Blistering Radiance",
"entries": [
"The malakbel sheds searing, bright light in a 30-foot radius and dim light for an additional 30 feet. At the start of each of the malakbel's turns, each creature in the bright light shed by the malakbel takes 11 ({@damage 2d10}) radiant damage. If any of the bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell creating the darkness is dispelled."
]
},
{
"name": "Distortion",
"entries": [
"Ranged attacks against the malakbel are made with disadvantage."
]
},
{
"name": "Magic Resistance",
"entries": [
"The malakbel has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The malakbel makes two Scorching Blast attacks."
]
},
{
"name": "Scorching Blast",
"entries": [
"{@atk ms,rs} {@hit 9} to hit, reach 5 ft. or range 120 ft., one target. {@h}18 ({@damage 3d8 + 5}) fire damage."
]
},
{
"name": "Searing Flare {@recharge 5}",
"entries": [
"The malakbel intensifies the heat and light it sheds to withering levels. Each creature in the bright light shed by the malakbel's Blistering Radiance trait must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 13 ({@damage 3d8}) fire damage and 22 ({@damage 4d10}) radiant damage and suffers one level of {@condition exhaustion}. On a success, a creature takes half the damage and doesn't suffer {@condition exhaustion}."
]
},
{
"name": "Teleport",
"entries": [
"The malakbel magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"AB",
"TP"
],
"damageTags": [
"F",
"R"
],
"miscTags": [
"AOE"
],
"conditionInflict": [
"exhaustion"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mallqui",
"source": "ToB1-2023",
"page": 261,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 120,
"formula": "16d8 + 48"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 9,
"con": 16,
"int": 11,
"wis": 18,
"cha": 14,
"save": {
"int": "+3",
"cha": "+5"
},
"skill": {
"history": "+3",
"insight": "+7",
"religion": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"cold",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "8",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The mallqui casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell druidcraft}"
],
"daily": {
"3e": [
"{@spell create or destroy water}",
"{@spell entangle}"
],
"1e": [
"{@spell locate animals or plants}",
"{@spell wind wall}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Regeneration",
"entries": [
"The mallqui regains 10 hp at the start of its turn. If the mallqui takes radiant damage, this trait doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hp and doesn't regenerate."
]
},
{
"name": "Undead Nature",
"entries": [
"The mallqui doesn't require air, food, drink, or sleep."
]
},
{
"name": "Water Hypersusceptibility",
"entries": [
"For every 5 feet the mallqui moves in water, or for every gallon of water splashed on it, it takes 2 ({@damage 1d4}) radiant damage. In addition, the mallqui takes 10 radiant damage when it starts its turn at least partially submerged in water."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mallqui can use its Xeric Aura. It then makes three Xeric Blast attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "Xeric Blast",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 60 ft., one target. {@h}18 ({@damage 4d6 + 4}) necrotic damage."
]
},
{
"name": "Xeric Aura",
"entries": [
"Each creature within 20 feet of the mallqui must succeed on a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion}, as moisture is drained from its body. If a creature's saving throw is successful, it is immune to the mallqui's Xeric Aura for the next 24 hours."
]
}
],
"environment": [
"arctic",
"mountain"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"N",
"R"
],
"damageTagsSpell": [
"B"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE"
],
"conditionInflictSpell": [
"restrained"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Malphas",
"source": "ToB1-2023",
"page": 262,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 135,
"formula": "18d8 + 54"
},
"speed": {
"walk": 40,
"fly": 30
},
"str": 19,
"dex": 19,
"con": 16,
"int": 14,
"wis": 13,
"cha": 18,
"save": {
"dex": "+7",
"con": "+6",
"wis": "+4"
},
"skill": {
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Ravenfolk",
"Sylvan"
],
"cr": "6",
"trait": [
{
"name": "Shadow-Infused Weapons",
"entries": [
"The malphas's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra {@damage 3d6} necrotic damage (included in the attack)."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 10 ({@damage 3d6}) necrotic damage."
]
},
{
"name": "Shadow Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}14 ({@damage 3d6 + 4}) necrotic damage."
]
}
],
"reaction": [
{
"name": "Shadow Call",
"entries": [
"When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
]
}
],
"environment": [
"planar",
"urban"
],
"attachedItems": [
"longsword|phb"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mamura",
"source": "ToB1-2023",
"page": 263,
"size": [
"S"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 112,
"formula": "15d6 + 60"
},
"speed": {
"walk": 20,
"fly": 30
},
"str": 8,
"dex": 18,
"con": 19,
"int": 17,
"wis": 11,
"cha": 16,
"save": {
"dex": "+7",
"con": "+7",
"cha": "+6"
},
"skill": {
"acrobatics": "+7",
"perception": "+6",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Common",
"Goblin",
"Sylvan",
"Void Speech"
],
"cr": "6",
"trait": [
{
"name": "Distracting Babble",
"entries": [
"When a spellcaster that is {@status concentration||concentrating} on a spell starts its turn within 20 feet of the mamura, the spellcaster must succeed on a {@dc 15} Constitution saving throw or lose {@status concentration} on the spell. In addition, if a spellcaster within 20 feet of the mamura casts a spell, it must succeed on a {@dc 15} Constitution saving throw or the spell fails to cast, using the action, bonus action, or reaction to cast the spell but not expending the spell slot."
]
},
{
"name": "Flyby",
"entries": [
"The mamura doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Magic Resistance",
"entries": [
"The mamura has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Radial Eyes",
"entries": [
"The mamura has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}. In addition, if the mamura isn't {@condition blinded}, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the mamura, such as the Pack Tactics trait or Sneak Attack class feature."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mamura makes three Claw attacks and one Whiptail Stinger attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, range 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage."
]
},
{
"name": "Whiptail Stinger",
"entries": [
"{@atk mw} {@hit 7} to hit, range 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and be {@condition poisoned} for 1 minute. While {@condition poisoned}, the creature takes 3 ({@damage 1d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the mamura takes the Hide action."
]
}
],
"environment": [
"badlands",
"grassland"
],
"traitTags": [
"Flyby",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GO",
"S"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Map Mimic",
"source": "ToB1-2023",
"page": 269,
"size": [
"T"
],
"type": {
"type": "monstrosity",
"tags": [
"shapechanger"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 22,
"formula": "5d4 + 10"
},
"speed": {
"walk": 30,
"fly": 15
},
"str": 7,
"dex": 15,
"con": 14,
"int": 5,
"wis": 13,
"cha": 16,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"acid"
],
"conditionImmune": [
"prone"
],
"cr": "1/4",
"trait": [
{
"name": "False Appearance (Object Form Only)",
"entries": [
"While the mimic remains motionless, it is indistinguishable from an ordinary object."
]
},
{
"name": "Life Path",
"entries": [
"Regardless of the form it takes, the map mimic can make a map on its surface (no action required) that shows the route it has traveled since it left its parent mimic. The map shows terrain features and landmarks of where it has been, but doesn't show the names of those places."
]
}
],
"action": [
{
"name": "Pseudopod",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, and it attaches to the target. While attached, the mimic can't attack, the target is {@condition blinded}, and at the start of each of the mimic's turns, the target takes 5 ({@damage 1d6 + 2}) bludgeoning damage.",
"The attached mimic moves with the target whenever the target moves, requiring none of the mimic's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the mimic by succeeding on a {@dc 8} Strength check."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The mimic transforms into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"D"
],
"actionTags": [
"Shapechanger"
],
"damageTags": [
"B"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mask Wight",
"source": "ToB1-2023",
"page": 264,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 207,
"formula": "18d8 + 126"
},
"speed": {
"walk": 40
},
"str": 22,
"dex": 18,
"con": 24,
"int": 15,
"wis": 16,
"cha": 18,
"save": {
"str": "+11",
"dex": "+9",
"con": "+12",
"int": "+7",
"wis": "+8",
"cha": "+9"
},
"senses": [
"darkvision 60 ft.",
"truesight 30 ft."
],
"passive": 13,
"resist": [
"acid",
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"radiant"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"stunned",
"unconscious"
],
"languages": [
"Abyssal",
"Common",
"Infernal"
],
"cr": "13",
"trait": [
{
"name": "Necrotic Weapons",
"entries": [
"The mask wight's weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra {@damage 3d8} necrotic damage (included in the attack)."
]
},
{
"name": "Single-Minded Purpose",
"entries": [
"The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks."
]
},
{
"name": "Undead Nature",
"entries": [
"The mask wight doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a {@dc 17} Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw."
]
},
{
"name": "Khopesh of Oblivion",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage plus 13 ({@damage 3d8}) necrotic damage."
]
},
{
"name": "Spiked Gauntlet",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Wail of the Forgotten {@recharge}",
"entries": [
"The mask wight emits an ear\u2011piercing wail. Each creature within 30 feet of the mask wight must make a {@dc 17} Charisma saving throw. On a failure, a creature takes 35 ({@damage 10d6}) thunder damage and 27 ({@damage 6d8}) psychic damage and is {@condition deafened} for 1 hour. On a success, a creature takes half the damage and isn't {@condition deafened}. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a {@spell wish} spell."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"D",
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"I"
],
"damageTags": [
"B",
"N",
"S",
"T",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"deafened",
"prone"
],
"savingThrowForced": [
"charisma",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mavka",
"source": "ToB1-2023",
"page": 265,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 170,
"formula": "20d8 + 80"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 15,
"con": 18,
"int": 13,
"wis": 13,
"cha": 18,
"save": {
"str": "+9",
"dex": "+6",
"con": "+8",
"cha": "+8"
},
"skill": {
"athletics": "+9",
"nature": "+5",
"perception": "+5"
},
"senses": [
"darkvision 90 ft."
],
"passive": 15,
"resist": [
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Infernal",
"Sylvan"
],
"cr": "12",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell create or destroy water}",
"{@spell dancing lights}"
],
"daily": {
"3e": [
"{@spell darkness}",
"{@spell hold person}",
"{@spell silence}"
],
"1e": [
"{@spell bestow curse}",
"{@spell dispel magic}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Mounted Warrior",
"entries": [
"While the mavka is mounted, her mount can't be {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Nightmare Mount",
"entries": [
"The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement."
]
},
{
"name": "Sunlight Hypersensitivity",
"entries": [
"The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."
]
},
{
"name": "Undead Nature",
"entries": [
"The mavka doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks."
]
},
{
"name": "Enervating Slam",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage."
]
},
{
"name": "Necrotic Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}26 ({@damage 4d10 + 4}) necrotic damage."
]
},
{
"name": "Flame Burst {@recharge 5}",
"entries": [
"While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a {@dc 16} Dexterity saving throw, taking 54 ({@damage 12d8}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"I",
"S"
],
"damageTags": [
"B",
"F",
"N",
"R"
],
"damageTagsSpell": [
"N"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflictSpell": [
"deafened",
"paralyzed"
],
"savingThrowForced": [
"dexterity"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mbielu Dinosaur",
"source": "ToB1-2023",
"page": 101,
"size": [
"H"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "8d12 + 24"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 19,
"dex": 14,
"con": 16,
"int": 2,
"wis": 12,
"cha": 6,
"skill": {
"perception": "+3"
},
"passive": 13,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"cr": "3",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The mbielu can hold its breath for 30 minutes."
]
},
{
"name": "Toxic Skin",
"entries": [
"A creature that touches the mbielu or hits it with a melee attack while within 5 feet of it takes 2 ({@damage 1d4}) poison damage and must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, a creature has disadvantage on Intelligence, Wisdom, and Charisma saving throws as it experiences mild hallucinations. The {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"action": [
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage plus 2 ({@damage 1d4}) poison damage. If the target is a Large or smaller creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Rumbling Bellow {@recharge 5}",
"entries": [
"The mbielu releases a deep bellow that vibrates within the bodies of those nearby. Each creature within 15 feet of the mbielu must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much damage on a successful one. If a creature {@condition poisoned} by the mbielu's Toxic Skin fails this saving throw, it is also {@condition incapacitated} until the end of its next turn as the combined vibrations and hallucinations disorient it."
]
}
],
"environment": [
"grassland",
"underwater"
],
"traitTags": [
"Hold Breath"
],
"damageTags": [
"B",
"I",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned",
"prone"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mi-go",
"source": "ToB1-2023",
"page": 266,
"size": [
"M"
],
"type": "plant",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d8 + 50"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 16,
"dex": 19,
"con": 21,
"int": 25,
"wis": 15,
"cha": 13,
"save": {
"str": "+6",
"con": "+8",
"cha": "+4"
},
"skill": {
"arcana": "+10",
"deception": "+7",
"medicine": "+5",
"perception": "+5",
"stealth": "+7"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 15,
"resist": [
"cold",
"radiant"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "5",
"trait": [
{
"name": "Deathly Spores",
"entries": [
"When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a {@dc 15} Dexterity saving throw or take 14 ({@damage 4d6}) poison damage and be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Void Traveler",
"entries": [
"The mi-go doesn't require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mi-go makes two Claw or Psychic Bolt attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature."
]
},
{
"name": "Psychic Bolt",
"entries": [
"{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}17 ({@damage 3d6 + 7}) psychic damage."
]
},
{
"name": "Spore Burst {@recharge 5}",
"entries": [
"The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) poison damage and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition incapacitated}."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"I",
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"grappled",
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Millitaur",
"source": "ToB1-2023",
"page": 267,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 85,
"formula": "10d10 + 30"
},
"speed": {
"walk": 40,
"burrow": 20,
"climb": 30
},
"str": 17,
"dex": 14,
"con": 16,
"int": 8,
"wis": 16,
"cha": 10,
"skill": {
"acrobatics": "+4"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 30 ft."
],
"passive": 13,
"resist": [
"poison",
"slashing"
],
"conditionImmune": [
"prone"
],
"languages": [
"Common",
"Millitaur"
],
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The millitaur makes two Handaxe attacks."
]
},
{
"name": "Handaxe",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) poison damage."
]
},
{
"name": "Poisonous Flask {@recharge 5}",
"entries": [
"The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 14 ({@damage 4d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can make a {@dc 13} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Healing Tonic (2/Day)",
"entries": [
"The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 {@dice 2d6} hp and is freed from any disease or poison."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"handaxe|phb"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"I",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mindrot Thrall",
"source": "ToB1-2023",
"page": 270,
"size": [
"M"
],
"type": "plant",
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 30
},
"str": 15,
"dex": 14,
"con": 17,
"int": 11,
"wis": 14,
"cha": 6,
"save": {
"con": "+5"
},
"senses": [
"tremorsense 30 ft."
],
"passive": 12,
"immune": [
"acid",
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "3",
"trait": [
{
"name": "Fungal Aura",
"entries": [
"A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a {@dc 13} Constitution saving throw or become infected with the mindrot disease."
]
},
{
"name": "Mindrot",
"entries": [
"A creature infected with this disease manifests symptoms in {@dice 1d4} days after infection, which include migraines and muscle weakness. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a {@dc 13} Constitution saving throw or take 9 ({@damage 2d8}) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its hp maximum to 0. One day after the creature dies, it rises as a mindrot thrall. A creature that succeeds on two saving throws recovers from the disease."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mindrot thrall makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage."
]
},
{
"name": "Spore Breath {@recharge 4}",
"entries": [
"The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 18 ({@damage 4d8}) acid damage and is infected with the mindrot disease (see the Mindrot trait). On a success, a creature takes half the damage and isn't infected."
]
}
],
"environment": [
"badlands",
"underdark"
],
"senseTags": [
"T"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"A",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mirager",
"source": "ToB1-2023",
"page": 271,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
13
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 16,
"con": 14,
"int": 10,
"wis": 14,
"cha": 19,
"skill": {
"deception": "+6",
"perception": "+4",
"performance": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Sylvan"
],
"cr": "3",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The mirager casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"daily": {
"3": [
"{@spell charm person}"
],
"1e": [
"{@spell hallucinatory terrain} (as an action)",
"{@spell suggestion}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Sensuous Grace",
"entries": [
"The mirager moves with a flowing grace that Humanoids find appealing. If the mirager moves at least 10 feet on its turn, each Humanoid within 30 feet of it that can see it must succeed on a {@dc 14} Charisma saving throw or be {@condition charmed} until the end of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mirager makes two Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is also {@condition grappled} (escape {@dc 13}). The mirager can grapple only one creature at a time."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage."
]
},
{
"name": "Thirsting Kiss",
"entries": [
"{@atk ms} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the mirager, {@condition incapacitated}, or {@condition restrained}. {@h}22 ({@damage 4d8 + 4}) necrotic damage, and the mirager gains temporary hp equal to half that amount."
]
},
{
"name": "Blow Kiss",
"entries": [
"The mirager blows a kiss at a creature {@condition charmed} by it. The target must make a {@dc 14} Charisma saving throw. On a failure, a creature takes 17 ({@damage 5d6}) psychic damage and is {@condition stunned} until the end of its next turn. On a success, a creature takes half the damage and the {@condition charmed} condition immediately ends on it."
]
},
{
"name": "Illusory Appearance",
"entries": [
"The mirager covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the mirager takes a bonus action to end it or if the mirager dies.",
"The changes wrought by this effect fail to hold up to physical inspection. For example, the mirager could appear to have smooth skin, but someone touching it would feel its rough, sand-like skin. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the mirager is disguised."
]
}
],
"bonus": [
{
"name": "Sand Dancer",
"entries": [
"While in sandy terrain, the mirager takes the Dash or Disengage action."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"B",
"N",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"charmed",
"grappled",
"stunned"
],
"conditionInflictSpell": [
"charmed"
],
"savingThrowForced": [
"charisma"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Miremal",
"source": "ToB1-2023",
"page": 272,
"size": [
"S"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
12
],
"hp": {
"average": 22,
"formula": "5d6 + 5"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 15,
"con": 12,
"int": 10,
"wis": 12,
"cha": 8,
"skill": {
"perception": "+3",
"stealth": "+6",
"survival": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"languages": [
"Sylvan",
"Umbral"
],
"cr": "1/2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The miremal can breathe air and water."
]
},
{
"name": "Muddled Escape (Recharges after a Short or Long Rest)",
"entries": [
"If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form."
]
},
{
"name": "Swamp Camouflage",
"entries": [
"The miremal has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The miremal makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
]
},
{
"name": "Bog Spew {@recharge 5}",
"entries": [
"The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a {@dc 11} Constitution saving throw. On a failure, the target takes 7 ({@damage 2d6}) acid damage and is {@condition blinded} until the end of its next turn. On a success, the target takes half the damage and isn't {@condition blinded}."
]
}
],
"environment": [
"swamp"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"S"
],
"damageTags": [
"A",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mirror Hag",
"source": "ToB1-2023",
"page": 227,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 147,
"formula": "14d8 + 84"
},
"speed": {
"walk": 30,
"fly": 10
},
"str": 15,
"dex": 16,
"con": 22,
"int": 12,
"wis": 14,
"cha": 19,
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
"thunder"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "6",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The blood hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell disguise self}",
"{@spell ray of enfeeblement}"
],
"daily": {
"1e": [
"{@spell dispel magic}",
"{@spell locate creature}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Confounding Ugliness",
"entries": [
"Any Humanoid that starts its turn within 60 feet of the hag and can see the hag's true form must succeed on a {@dc 15} Wisdom saving throw or be {@condition incapacitated} until the start of its next turn. If the Humanoid's saving throw is successful, it is immune to the hag's Confounding Ugliness for the next 24 hours.",
"Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes to avoid the saving throw at the start of its turn. If the Humanoid does so, it can't see the hag until the start of its next turn, when it can avert its eyes again. If the Humanoid looks at the hag in the meantime, it must immediately make the save."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mirror hag can use her Reconfiguring Curse. She then makes one Bite attack and two Claw attacks. She can replace her Bite attack with a use of Spellcasting."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 5 ({@damage 2d4}) necrotic damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 5 ({@damage 2d4}) necrotic damage."
]
},
{
"name": "Reconfiguring Curse",
"entries": [
"The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a {@dc 15} Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Disfigured",
"entries": [
"The target's skin erupts with growths and lesions, and it has disadvantage on all Charisma checks made to influence Humanoids, except for {@skill Intimidation}."
]
},
{
"type": "item",
"name": "Sickly",
"entries": [
"The target becomes frail and unhealthy, and it has disadvantage on Constitution saving throws. It regains only half its lost hp at the end of a long rest, and it halves the result of any Hit Dice rolled to restore hp during a short rest."
]
},
{
"type": "item",
"name": "Twisted",
"entries": [
"The target's limbs and spine become bent and clumsy. It has disadvantage on all Dexterity checks and Dexterity saving throws, and its speed is reduced by 10 feet."
]
},
{
"type": "item",
"name": "Withered",
"entries": [
"The target's muscles atrophy, and it has disadvantage on all Strength checks and Strength saving throws."
]
}
]
}
]
}
],
"environment": [
"forest",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"N",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"savingThrowForcedSpell": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mithral Dragon Wyrmling",
"source": "ToB1-2023",
"page": 123,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 44,
"formula": "8d8 + 8"
},
"speed": {
"walk": 50,
"fly": 60
},
"str": 12,
"dex": 14,
"con": 13,
"int": 14,
"wis": 15,
"cha": 14,
"save": {
"dex": "+4",
"con": "+3",
"wis": "+4",
"cha": "+4"
},
"skill": {
"insight": "+4",
"perception": "+6",
"stealth": "+4"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 16,
"resist": [
"force"
],
"immune": [
"slashing"
],
"conditionImmune": [
"charmed"
],
"languages": [
"all",
"telepathy 30 ft."
],
"cr": "1",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The dragon has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage. Instead of dealing damage, the dragon can attempt to end one magical effect of its choice of 2nd level or lower on the target. This effect works like the {@spell dispel magic} spell, except the dragon must always make an ability check. Its ability check for this is +4."
]
},
{
"name": "Shard Breath {@recharge 5}",
"entries": [
"The mithral dragon spits metallic shards in a 15-foot cone. Each creature in that area must make a {@dc 11} Dexterity saving throw, taking 14 ({@damage 4d6}) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the start of the dragon's next turn, then the shards dissolve into wisps of silvery smoke."
]
}
],
"environment": [
"mountain"
],
"dragonAge": "wyrmling",
"tokenCredit": "Cory Trego-Erdner",
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Mngwa",
"source": "ToB1-2023",
"page": 273,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"ethereal coat"
]
}
],
"hp": {
"average": 91,
"formula": "14d8 + 28"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 17,
"con": 15,
"int": 11,
"wis": 17,
"cha": 17,
"skill": {
"perception": "+5",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common",
"Sylvan"
],
"cr": "4",
"trait": [
{
"name": "Ethereal Coat",
"entries": [
"The mngwa's AC includes its Charisma modifier (included above)."
]
},
{
"name": "Ethereal Sight",
"entries": [
"The mngwa can see 30 feet into the Ethereal Plane when on the Material Plane and vice versa."
]
},
{
"name": "Feline Passivism",
"entries": [
"No felines or weretigers can willingly attack the mngwa. They can be forced to do so through magical means."
]
},
{
"name": "Keen Smell",
"entries": [
"The mngwa has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Pack Tactics",
"entries": [
"The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Running Leap",
"entries": [
"With a 10-foot running start, the mngwa can long jump up to 25 feet."
]
},
{
"name": "Speak with Felines",
"entries": [
"The mngwa can communicate with felines as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mngwa makes one Ethereal Bite attack and two Claw attacks."
]
},
{
"name": "Ethereal Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 5 ({@damage 2d4}) force damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
}
],
"bonus": [
{
"name": "Ethereal Step",
"entries": [
"The mngwa magically shifts from the Material Plane to the Ethereal Plane, or vice versa. When it leaves or enters the Material Plane, a puff of gray smoke briefly appears in the space on the Material Plane it leaves or enters."
]
}
],
"environment": [
"badlands",
"hill"
],
"traitTags": [
"Keen Senses",
"Pack Tactics"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"O",
"P",
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Monolith Champion",
"source": "ToB1-2023",
"page": 274,
"size": [
"L"
],
"type": "construct",
"alignment": [
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d10 + 36"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 12,
"con": 16,
"int": 10,
"wis": 10,
"cha": 10,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"immune": [
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Elvish",
"Umbral"
],
"cr": "8",
"trait": [
{
"name": "Coldfire Weapons",
"entries": [
"The monolith champion's weapon attacks are imbued with blue fey fire and magical. When the champion hits with any weapon, the weapon deals an extra {@damage 3d8} cold damage or fire damage (included in the attack), the champion's choice."
]
},
{
"name": "Construct Nature",
"entries": [
"The monolith champion doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The monolith champion makes one Greatsword attack and one Slam attack."
]
},
{
"name": "Greatsword",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) slashing damage plus 13 ({@damage 3d8}) cold damage or fire damage (the champion's choice). If the target is within a fey court or castle, the target must succeed on a {@dc 14} Charisma saving throw or become {@condition invisible}, silent, and {@condition paralyzed} for 1 minute, while an illusory version of the target under the champion's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage plus 13 ({@damage 3d8}) cold damage or fire damage (the champion's choice)."
]
}
],
"environment": [
"planar",
"urban"
],
"attachedItems": [
"greatsword|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"E"
],
"damageTags": [
"B",
"C",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Monolith Footman",
"source": "ToB1-2023",
"page": 275,
"size": [
"L"
],
"type": "construct",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 60,
"formula": "8d10 + 16"
},
"speed": {
"walk": 40
},
"str": 15,
"dex": 12,
"con": 14,
"int": 10,
"wis": 10,
"cha": 10,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Elvish",
"Umbral"
],
"cr": "3",
"trait": [
{
"name": "Coldfire Weapons",
"entries": [
"The monolith footman's weapon attacks are imbued with blue fey fire and magical. When the footman hits with any weapon, the weapon deals an extra {@damage 1d8} cold damage or fire damage (included in the attack), the champion's choice."
]
},
{
"name": "Construct Nature",
"entries": [
"The monolith footman doesn't require air, food, drink, or sleep."
]
},
{
"name": "Simple Construction",
"entries": [
"A critical hit against the footman causes it to burst into pieces and be destroyed. Each creature within 5 feet of the footman must succeed on a {@dc 12} Dexterity saving throw or take 5 ({@damage 2d4}) bludgeoning damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The footman makes two Shortsword attacks."
]
},
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 4 ({@damage 1d8}) cold damage or fire damage (the footman's choice). If the target is within a fey court or castle, the target must succeed on a {@dc 12} Charisma saving throw or become {@condition invisible}, silent, and {@condition paralyzed} for 1 minute, while an illusory version of the target under the footman's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success."
]
}
],
"environment": [
"planar",
"urban"
],
"attachedItems": [
"shortsword|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"E"
],
"damageTags": [
"B",
"C",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"charisma",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Moonlit King",
"source": "ToB1-2023",
"page": 176,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"G"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 204,
"formula": "24d8 + 96"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 20,
"con": 18,
"int": 20,
"wis": 18,
"cha": 20,
"save": {
"con": "+10",
"wis": "+10",
"cha": "+11"
},
"skill": {
"arcana": "+11",
"perception": "+10"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 20,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing",
"acid"
],
"note": "from attacks not made with cold iron weapons",
"cond": true
}
],
"immune": [
"cold",
"fire",
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Draconic",
"Elvish",
"Infernal",
"telepathy 120 ft.",
"Umbral"
],
"cr": "17",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The Moonlit King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save {@dc 19}):"
],
"will": [
"{@spell continual flame}",
"{@spell invisibility} (self only)",
"{@spell moonbeam}",
"{@spell zone of truth}"
],
"daily": {
"3e": [
"{@spell dispel evil and good}",
"{@spell dispel magic}",
"{@spell major image}"
],
"1e": [
"{@spell heal}",
"{@spell project image}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Moonlit King fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Moonlit Weapons",
"entries": [
"The Moonlit King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 ({@damage 4d6}) radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Moonlit King makes three Crystal Staff or Moon Bolt attacks. He can replace one attack with a use of Spellcasting. If two Crystal Staff attacks hit one creature, the target must succeed on a {@dc 19} Constitution saving throw or be {@condition stunned} until the end of its next turn."
]
},
{
"name": "Crystal Staff",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 14 ({@damage 4d6}) radiant damage."
]
},
{
"name": "Moon Bolt",
"entries": [
"{@atk rs} {@hit 11} to hit, range 120 ft., one target. {@h}27 ({@damage 4d10 + 5}) radiant damage, and the target sheds dim light in a 10-foot radius until the end of its next turn. If the target is a creature in a form other than its true form, it takes an extra 11 ({@damage 2d10}) radiant damage and must succeed on a {@dc 19} Charisma saving throw or revert to its true form."
]
},
{
"name": "Animate Shadows {@recharge 5}",
"entries": [
"The Moonlit King causes the shadows of up to three creatures he can see within 60 feet of him to animate and attack their owners. Each target must make a {@dc 19} Dexterity saving throw. On a failure, a creature takes 49 ({@damage 14d6}) necrotic damage, and its Strength score is reduced by {@dice 1d4}. On a success, a creature takes half the damage, and its Strength score isn't reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its Strength to 0."
]
},
{
"name": "Summon Devil (1/Day)",
"entries": [
"The Moonlit King magically calls a lunar devil to aid him. The devil arrives in {@dice 1d4} rounds, acting as ally of the Moonlit King and obeying his spoken commands. The devil remains for 1 hour, until the Moonlit King dies, or until the King dismisses it as a bonus action."
]
}
],
"bonus": [
{
"name": "Moonlight Step",
"entries": [
"The Moonlit King teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see. The origin and destination spaces must contain moonlight."
]
}
],
"reaction": [
{
"name": "Shadow Slip",
"entries": [
"When a creature the Moonlit King can see within 30 feet of him attacks him, he takes on the quality of his manifest delusions, temporarily becoming ghostly. The attack roll has disadvantage, and if it hits, the Moonlit King takes only half the damage from the attack."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The Moonlit King moves up to his speed without provoking opportunity attacks."
]
},
{
"name": "Shift Moonlight",
"entries": [
"The Moonlit King changes the brightness of each area of moonlight he can see within 120 feet of him from dim light to bright light or vice versa."
]
},
{
"name": "Attack (Costs 2 Actions)",
"entries": [
"The Moonlit King makes a Crystal Staff or Moon Bolt attack."
]
},
{
"name": "Spread Madness (Costs 2 Actions)",
"entries": [
"Each creature within 30 feet of the Moonlit King must succeed on a {@dc 19} Wisdom saving throw or suffer short-term madness. The Moonlit King can use this legendary action only when he is in moonlight."
]
}
],
"legendaryGroup": {
"name": "Moonlit King",
"source": "ToB1-2023"
},
"environment": [
"planar",
"urban"
],
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CE",
"DR",
"E",
"I",
"TP"
],
"damageTags": [
"B",
"N",
"R"
],
"damageTagsSpell": [
"R"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"stunned"
],
"conditionInflictSpell": [
"blinded",
"deafened",
"invisible"
],
"savingThrowForced": [
"charisma",
"constitution",
"dexterity",
"wisdom"
],
"savingThrowForcedSpell": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Mordant Snare",
"source": "ToB1-2023",
"page": 276,
"size": [
"G"
],
"type": "aberration",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 248,
"formula": "16d20 + 80"
},
"speed": {
"walk": 10,
"burrow": 30
},
"str": 23,
"dex": 16,
"con": 21,
"int": 15,
"wis": 14,
"cha": 6,
"skill": {
"deception": "+8"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 60 ft."
],
"passive": 12,
"resist": [
{
"resist": [
"bludgeoning"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid"
],
"conditionImmune": [
"prone"
],
"languages": [
"Common",
"Primordial",
"telepathy 60 ft."
],
"cr": "15",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The mordant snare has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Mordant Puppets",
"entries": [
"A mordant snare can spend 8 hours draining a dead Humanoid of its fluids and internal organs, replacing them with the snare's acid and filaments. The Humanoid's body then becomes a puppet controlled by the snare. Mordant puppets share a telepathic link with the snare, and each puppet uses the statistics of a zombie. The puppets can't move more than 30 feet away from the snare. The mordant snare can have no more than twelve puppets under its control at one time.",
"When a puppet is destroyed, each creature within 5 feet of the puppet must succeed on a {@dc 18} Dexterity saving throw or take 9 ({@damage 2d8}) acid damage. If the mordant snare dies, all puppets it controls immediately crumble into desiccated husks as the animating acid and filaments leave them."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The mordant snare makes one Bite attack and four Tentacle attacks, or it makes four Acid Spike attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 18 ({@damage 4d8}) acid damage."
]
},
{
"name": "Tentacle",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 20 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Large or smaller creature. The mordant snare has eleven tentacles, each of which can grapple only one target."
]
},
{
"name": "Acid Spike",
"entries": [
"{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 13 ({@damage 3d8}) acid damage."
]
},
{
"name": "Hidden Trap",
"entries": [
"While underground, the mordant snare covers itself in dirt, sand, or other material and lurks just below the surface. The mordant snare is indistinguishable from the ground around it while motionless and covered in this way. When a creature enters the mordant snare's space, the snare can make one Tentacle attack against the creature as a reaction, removing the covering material."
]
}
],
"environment": [
"badlands"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"languageTags": [
"C",
"P",
"TP"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"grappled"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Morphoi",
"source": "ToB1-2023",
"page": 277,
"size": [
"M"
],
"type": {
"type": "plant",
"tags": [
"shapechanger"
]
},
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 33,
"formula": "6d8 + 6"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 14,
"dex": 16,
"con": 13,
"int": 14,
"wis": 10,
"cha": 15,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Common"
],
"cr": "1/2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The morphoi can breathe air and water."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage."
]
},
{
"name": "Trident",
"entries": [
"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The morphoi transforms into a Medium Humanoid or back into its true form, which is a Plant. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when it dies."
]
}
],
"environment": [
"coastal",
"underwater"
],
"attachedItems": [
"shortbow|phb",
"trident|phb"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"actionTags": [
"Shapechanger"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Moss Lurker",
"source": "ToB1-2023",
"page": 278,
"size": [
"S"
],
"type": "humanoid",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "10d6 + 10"
},
"speed": {
"walk": 30
},
"str": 14,
"dex": 14,
"con": 12,
"int": 12,
"wis": 10,
"cha": 10,
"save": {
"str": "+4",
"dex": "+4"
},
"skill": {
"perception": "+2",
"stealth": "+4"
},
"senses": [
"blindsight 60 ft."
],
"passive": 12,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Giant",
"Sylvan",
"Trollkin"
],
"cr": "1",
"trait": [
{
"name": "Forest Camouflage",
"entries": [
"A moss lurker has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain."
]
},
{
"name": "Keen Hearing and Smell",
"entries": [
"The moss lurker has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
]
},
{
"name": "Poisoned Gifts",
"entries": [
"A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 hour. A creature that fails this saving throw by 5 or more is also {@condition unconscious} while {@condition poisoned} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
],
"action": [
{
"name": "Poisoned Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Throw Stone",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a {@dc 12} Strength saving throw or take {@damage 1d4} bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of {@dice 10d4}."
]
}
],
"environment": [
"forest",
"underdark"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"B"
],
"languageTags": [
"GI",
"S"
],
"damageTags": [
"B",
"I",
"S"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Myling",
"source": "ToB1-2023",
"page": 281,
"size": [
"S"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "10d6 + 10"
},
"speed": {
"walk": 30,
"burrow": 10
},
"str": 10,
"dex": 16,
"con": 12,
"int": 10,
"wis": 12,
"cha": 10,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned",
"stunned",
"unconscious"
],
"languages": [
"the languages it knew in life"
],
"cr": "2",
"trait": [
{
"name": "Enfeebling Attacks",
"entries": [
"Each time the myling deals necrotic damage to a creature that is below half its hp maximum, the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
]
},
{
"name": "Undead Nature",
"entries": [
"The myling doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 13} Dexterity saving throw or the myling attaches to it. While attached, the myling sinks its teeth into the target and can't attack, and at the start of each of the myling's turns, the target takes 17 ({@damage 5d6}) necrotic damage.",
"The attached myling moves with the target whenever the target moves, requiring none of the myling's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the myling by succeeding on a {@dc 13} Strength check."
]
}
],
"bonus": [
{
"name": "Bury Alive {@recharge}",
"entries": [
"The creature to which the myling is attached is knocked {@condition prone}, dragged into the ground, and buried just below the surface, ending the attachment. The buried creature is {@condition restrained} and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a {@dc 13} Strength check."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"languageTags": [
"LF"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone",
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Naina",
"source": "ToB1-2023",
"page": 282,
"size": [
"L"
],
"type": {
"type": "dragon",
"tags": [
"shapechanger"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 231,
"formula": "22d10 + 110"
},
"speed": {
"walk": 40,
"fly": 120
},
"str": 20,
"dex": 16,
"con": 21,
"int": 15,
"wis": 18,
"cha": 18,
"save": {
"dex": "+7",
"con": "+9",
"wis": "+8",
"cha": "+8"
},
"skill": {
"deception": "+8",
"insight": "+8",
"perception": "+8",
"persuasion": "+8"
},
"senses": [
"magic. the naina senses magic within 120 feet of her at will. this trait otherwise works like the detect magic spell but isn't itself magical."
],
"passive": 18,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"paralyzed",
"poisoned",
"unconscious"
],
"languages": [
"Common",
"Draconic",
"Sylvan"
],
"cr": "11",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell charm person}",
"{@spell dancing lights}",
"{@spell silent image}"
],
"daily": {
"3e": [
"{@spell dispel magic}",
"{@spell hypnotic pattern}",
"{@spell invisibility}"
],
"1e": [
"{@spell dimension door}",
"{@spell dominate person}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks."
]
},
{
"name": "Bite (True Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage."
]
},
{
"name": "Claw (True Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d12 + 5}) slashing damage."
]
},
{
"name": "Slam (Humanoid Form Only)",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage."
]
},
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The naina uses one of the following breath weapons:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Poison Breath",
"entries": [
"The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a {@dc 17} Constitution saving throw. On a failure, a creature takes 40 ({@damage 9d8}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Paralysis Breath",
"entries": [
"The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Sleep Breath",
"entries": [
"The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a {@dc 17} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
]
}
]
}
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies."
]
}
],
"environment": [
"farmland",
"urban"
],
"actionTags": [
"Breath Weapon",
"Multiattack",
"Shapechanger"
],
"languageTags": [
"C",
"DR",
"S"
],
"damageTags": [
"B",
"I",
"P",
"S"
],
"damageTagsSpell": [
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"paralyzed",
"poisoned",
"unconscious"
],
"conditionInflictSpell": [
"charmed",
"incapacitated",
"invisible"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Necrohydra",
"source": "ToB1-2023",
"page": 283,
"size": [
"H"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 207,
"formula": "18d12 + 90"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 20,
"dex": 6,
"con": 20,
"int": 3,
"wis": 10,
"cha": 7,
"save": {
"wis": "+4"
},
"skill": {
"perception": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 18,
"resist": [
"necrotic"
],
"immune": [
"poison"
],
"conditionImmune": [
"exhaustion",
"poisoned"
],
"languages": [
"the languages its heads knew in life"
],
"cr": "9",
"trait": [
{
"name": "Multiple Heads",
"entries": [
"The necrohydra has five fleshy heads. While it has more than one head, the necrohydra has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}. Whenever the necrohydra takes 25 or more damage in a single turn, one of its fleshy heads dies. If all its fleshy heads die, the necrohydra can't use or maintain Dreadful Dirge. At the end of its turn, it grows two skeletal heads for each of its fleshy heads that died since its last turn, unless it has taken radiant damage since its last turn. The necrohydra regains 10 hp for each skeletal head regrown in this way."
]
},
{
"name": "Reactive Heads",
"entries": [
"For each head the necrohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."
]
},
{
"name": "Undead Nature",
"entries": [
"The necrohydra doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The necrohydra makes as many Bite attacks as it has heads."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 4 ({@damage 1d8}) necrotic damage."
]
},
{
"name": "Dreadful Dirge",
"entries": [
"The necrohydra's heads emit a cacophonous, moaning wail. Each creature that isn't a Construct or Undead within 30 feet of the necrohydra that can hear the wail must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the wail ends. The necrohydra must take a bonus action on its subsequent turns to continue wailing. It can stop wailing at any time. The wail ends if the necrohydra is {@condition incapacitated}. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Necrotic Bile {@recharge}",
"entries": [
"The necrohydra spews rotten bile soaked in necrotic energy in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) poison damage and 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"any"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"I",
"N",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ngobou Dinosaur",
"source": "ToB1-2023",
"page": 102,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d10 + 36"
},
"speed": {
"walk": 40
},
"str": 20,
"dex": 9,
"con": 16,
"int": 2,
"wis": 12,
"cha": 6,
"skill": {
"perception": "+4"
},
"passive": 14,
"cr": "5",
"trait": [
{
"name": "Elephants' Bane",
"entries": [
"The ngobou has advantage on attack rolls against elephants. It can pinpoint, by scent, the location of any elephant or elephant material no older than 48 hours within 120 feet of it."
]
},
{
"name": "Jagged Hide",
"entries": [
"At the start of each of its turns, the ngobou deals 4 ({@damage 1d8}) piercing damage to any creature grappling it."
]
},
{
"name": "Reckless",
"entries": [
"At the start of its turn, the ngobou can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. If the ngobou detects an elephant within 120 feet of it, this trait is always active, and the ngobou can't choose to end it until it starts its turn more than 120 feet from an elephant."
]
},
{
"name": "Trampling Charge",
"entries": [
"If the ngobou moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the ngobou can make one Stomp attack against it as a bonus action."
]
}
],
"action": [
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}27 ({@damage 4d10 + 5}) piercing damage."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one {@condition prone} creature. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage."
]
}
],
"environment": [
"farmland",
"forest",
"grassland"
],
"traitTags": [
"Reckless"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nichny",
"source": "ToB1-2023",
"page": 284,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "17d8 + 51"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 17,
"dex": 19,
"con": 17,
"int": 18,
"wis": 18,
"cha": 19,
"save": {
"dex": "+7"
},
"skill": {
"acrobatics": "+7",
"insight": "+7",
"perception": "+7",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 17,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"poisoned",
"unconscious"
],
"languages": [
"Elvish",
"Primordial",
"Sylvan",
"Void Speech"
],
"cr": "6",
"trait": [
{
"name": "Aura of Luck",
"entries": [
"The nichny is surrounded by an aura that manipulates the luck of those near the nichny. Each friendly creature, other than the nichny, within 10 feet of the Nichny nichny has a +1 bonus to attack rolls and saving throws. Each hostile creature that starts its turn within 10 feet of the nichny must succeed on a {@dc 15} Wisdom saving throw or have disadvantage on attack rolls and saving throws until the end of its turn."
]
},
{
"name": "Magic Resistance",
"entries": [
"The nichny has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Soothsaying (1/Day)",
"entries": [
"The nichny can spend 1 minute conversing with a creature it can see within 30 feet of it. During this time, the creature can ask up to three questions about the past, present, or future. At the end of the minute, the nichny then offers two truthful answers and one false answer, each in the form of a paradox, riddle, or cryptic rhyme."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The nichny makes two Claw or Luck-Stealing Bolt attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Luck-Stealing Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 60 ft., one target. {@h}22 ({@damage 4d8 + 4}) force damage, and the target has disadvantage on ability checks and attack rolls until the end of its next turn."
]
},
{
"name": "Create Lucky Stone",
"entries": [
"The nichny magically imbues a small stone with good luck. A creature, other than the nichny, wearing or carrying the stone has a +1 bonus to saving throws. The nichny can have no more than three such stones actively imbued at a time. If it imbues a fourth, the effect on the oldest imbued stone ends. The nichny can end the magic on any of the stones at any time (no action required)."
]
},
{
"name": "Teleport {@recharge}",
"entries": [
"The nichny magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"E",
"P",
"S"
],
"damageTags": [
"O",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Night Scorpion",
"source": "ToB1-2023",
"page": 320,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 90,
"formula": "12d10 + 24"
},
"speed": {
"walk": 40
},
"str": 15,
"dex": 14,
"con": 14,
"int": 1,
"wis": 9,
"cha": 3,
"senses": [
"blindsight 60 ft."
],
"passive": 9,
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The scorpion makes two Claw attacks and one Sting attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). The scorpion has two claws, each of which can grapple only one target."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target must make a {@dc 12} Constitution saving throw. On a failure, the target takes 7 ({@damage 2d6}) poison damage and is {@condition blinded} for 1 hour. On a success, a creature takes half the damage and isn't {@condition blinded}. If the target fails the saving throw by 5 or more, it is also {@condition poisoned} for 1 minute, and it is {@condition paralyzed} while {@condition poisoned} in this way. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"desert",
"underdark"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"grappled",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nightgarm",
"source": "ToB1-2023",
"page": 285,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 152,
"formula": "16d10 + 64"
},
"speed": {
"walk": 40
},
"str": 20,
"dex": 14,
"con": 18,
"int": 10,
"wis": 15,
"cha": 16,
"skill": {
"perception": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"resist": [
"lightning",
"thunder"
],
"vulnerable": [
"radiant",
{
"vulnerable": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "by silvered weapons",
"cond": true
}
],
"languages": [
"Common",
"Giant",
"Goblin",
"telepathy 60 ft."
],
"cr": "6",
"trait": [
{
"name": "Telepathic Bond",
"entries": [
"The nightgarm ignores the range restriction on its telepathy when communicating with a falseheart it has birthed. The nightgarm and its falseheart don't need to be on the same plane of existence."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The nightgarm makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be swallowed. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the nightgarm, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the nightgarm's turns. The nightgarm can have only one creature swallowed at a time. If the nightgarm takes 20 damage or more on a single turn from the swallowed creature, the nightgarm must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the nightgarm. If the nightgarm dies, a swallowed creature is no longer {@condition restrained} by her and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Lupine Howl (1/Day)",
"entries": [
"The nightgarm magically calls {@dice 2d4} wolves or 2 dire wolves. The wolves arrive in {@dice 1d4} rounds, acting as allies of the nightgarm and obeying her telepathic commands. The wolves remain for 1 hour, until the nightgarm dies, or until the nightgarm dismisses them as a bonus action."
]
}
],
"environment": [
"arctic",
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"C",
"GI",
"GO",
"TP"
],
"damageTags": [
"A",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nihileth Aboleth",
"source": "ToB1-2023",
"page": 9,
"size": [
"L"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 157,
"formula": "21d10 + 42"
},
"speed": {
"walk": 10,
"swim": 40,
"fly": {
"number": 40,
"condition": "(hover) in void ghost form"
},
"canHover": true
},
"str": 21,
"dex": 9,
"con": 15,
"int": 18,
"wis": 15,
"cha": 18,
"save": {
"con": "+7",
"int": "+9",
"wis": "+7"
},
"skill": {
"history": "+12",
"perception": "+10"
},
"senses": [
"darkvision 120 ft."
],
"passive": 20,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"restrained"
],
"languages": [
"telepathy 120 ft.",
"Void Speech"
],
"cr": "13",
"trait": [
{
"name": "Ghostly Body (Void Ghost Form Only)",
"entries": [
"The nihileth has resistance to acid, fire, lightning, and thunder damage, it has immunity to the {@condition prone} condition, and it has immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the nihileth can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Infecting Telepathy",
"entries": [
"If a creature communicates telepathically with the nihileth, or deals psychic damage to it, the creature must succeed on a {@dc 15} Wisdom saving throw or become infected with the nihilethic rot disease."
]
},
{
"name": "Nihilethic Rot",
"entries": [
"This disease takes 1 minute to manifest in an infected creature, during which time the disease can be removed with the {@spell lesser restoration} spell. After 1 minute, the creature's flesh becomes slimy and translucent, and the disease can be cured only by the {@spell heal} spell or similar magic. Until this disease is cured, the creature can't regain hp unless it is submerged in water, and it can breathe air and water. The creature must be submerged in water at least once every 2 hours to avoid suffocating, and if it is outside a body of water, it takes 7 ({@damage 2d6}) acid damage every 10 minutes, unless moisture is applied to its skin before 10 minutes have passed. If a Humanoid dies while infected with this disease, it rises 1 minute later as a nihilethic zombie under the nihileth's control. If a Large giant or monstrosity dies while infected with this disease, it rises 1 minute later as a nihilethic dominator under the nihileth's control."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the nihileth to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the nihileth drops to 1 hp instead."
]
},
{
"name": "Undead Nature",
"entries": [
"The nihileth doesn't require air, food, drink, or sleep."
]
},
{
"name": "Void Aura",
"entries": [
"The nihileth is surrounded by a chilling cloud. A creature that isn't a construct or undead and that starts its turn within 5 feet of the nihileth must succeed on a {@dc 15} Constitution saving throw or its speed is halved until the start of its next turn. In addition, a creature infected with nihilethic rot takes 7 ({@damage 2d6}) cold damage when it starts its turn within this aura."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The nihileth makes two Tentacle attacks and one Tail attack, or it makes three Withering Touch attacks."
]
},
{
"name": "Tail (Undead Form Only)",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft. one target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage."
]
},
{
"name": "Tentacle (Undead Form Only)",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and the target must succeed on a {@dc 15} Constitution saving throw or contract the nihilethic rot disease (see the Nihilethic Rot trait)."
]
},
{
"name": "Withering Touch (Void Ghost Form Only)",
"entries": [
"{@atk ms} {@hit 9} to hit, reach 10 ft., one creature. {@h}14 ({@damage 3d6 + 4}) necrotic damage."
]
}
],
"bonus": [
{
"name": "Void Shape",
"entries": [
"The nihileth magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed, resistances, and immunities, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form if it dies."
]
}
],
"reaction": [
{
"name": "Void Body",
"entries": [
"When the nihileth takes damage, it can reduce the damage to 0. Radiant damage can be reduced by only half."
]
}
],
"legendary": [
{
"name": "Detect",
"entries": [
"The nihileth makes a Wisdom ({@skill Perception}) check."
]
},
{
"name": "Tail Swipe",
"entries": [
"The nihileth makes one Tail attack."
]
},
{
"name": "Rotten Drain (Costs 2 Actions)",
"entries": [
"One creature infected with the nihilethic rot disease within 30 feet of the nihileth takes 10 ({@damage 3d6}) psychic damage, and the nihileth regains hp equal to that amount."
]
}
],
"legendaryGroup": {
"name": "Nihileth Aboleth",
"source": "ToB1-2023"
},
"environment": [
"coastal",
"underdark",
"underwater"
],
"traitTags": [
"Undead Fortitude"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"languageTags": [
"TP"
],
"damageTags": [
"A",
"B",
"C",
"N",
"O",
"Y"
],
"miscTags": [
"MW",
"RCH"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nihilethic Dominator",
"source": "ToB1-2023",
"page": 10,
"size": [
"L"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 16,
"dex": 8,
"con": 16,
"int": 3,
"wis": 6,
"cha": 7,
"senses": [
"darkvision 60 ft."
],
"passive": 8,
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands Void Speech and the languages it knew in life but can't speak"
],
"cr": "5",
"trait": [
{
"name": "Ghostly Body (Void Ghost Form Only)",
"entries": [
"The nihilethic dominator has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the dominator can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the nihilethic dominator to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dominator drops to 1 hp instead."
]
},
{
"name": "Undead Nature",
"entries": [
"The nihilethic dominator doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The nihilethic dominator makes three Claw attacks, or it makes two Tendril of the Void attacks."
]
},
{
"name": "Claw (Undead Form Only)",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Tendril of the Void (Void Ghost Form Only)",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one creature. {@h}7 ({@damage 1d8 + 3}) cold damage plus 7 ({@damage 2d6}) necrotic damage."
]
}
],
"bonus": [
{
"name": "Void Shape",
"entries": [
"The nihilethic dominator magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed and resistances, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form of it dies."
]
}
],
"reaction": [
{
"name": "Void Body",
"entries": [
"When the nihilethic dominator takes damage that isn't radiant, it can reduce the damage by {@dice 1d12}."
]
}
],
"environment": [
"coastal",
"underdark",
"underwater"
],
"tokenCredit": "Donghyeok Lee",
"traitTags": [
"Undead Fortitude"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"C",
"N",
"O",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Nihilethic Zombie",
"source": "ToB1-2023",
"page": 9,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
8
],
"hp": {
"average": 37,
"formula": "5d8 + 15"
},
"speed": {
"walk": 20,
"swim": 30
},
"str": 13,
"dex": 6,
"con": 16,
"int": 3,
"wis": 6,
"cha": 5,
"save": {
"wis": "+0"
},
"senses": [
"darkvision 60 ft."
],
"passive": 8,
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands Void Speech and the languages it knew in life but can't speak"
],
"cr": "1",
"trait": [
{
"name": "Ghostly Body (Void Ghost Form Only)",
"entries": [
"The nihilethic zombie has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the zombie can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Undead Fortitude",
"entries": [
"If damage reduces the nihilethic zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead."
]
},
{
"name": "Undead Nature",
"entries": [
"The nihilethic zombie doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Slam (Undead Form Only)",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Withering Touch (Void Ghost Form Only)",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) necrotic damage."
]
}
],
"bonus": [
{
"name": "Void Shape",
"entries": [
"The nihilethic zombie magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed and resistances, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form of it dies."
]
}
],
"reaction": [
{
"name": "Sacrifice Life",
"entries": [
"When the nihilethic zombie's controlling nihileth takes damage while within 30 feet of the zombie, the zombie can send its life force to the nihileth. The zombie's hp is reduced by up to the amount of damage the nihileth took, preventing that amount of damage to the nihileth. If this damage reduces the zombie to 0 hp, it is immediately destroyed. A nihileth can benefit from only one zombie's Sacrifice Life for each source of damage it takes."
]
},
{
"name": "Void Body",
"entries": [
"When the nihilethic zombie takes damage that isn't radiant, it can reduce the damage by {@dice 1d12}."
]
}
],
"environment": [
"coastal",
"underdark",
"underwater"
],
"traitTags": [
"Undead Fortitude"
],
"senseTags": [
"D"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"B",
"N",
"O"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nkosi",
"source": "ToB1-2023",
"page": 286,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"nkosi",
"shapechanger"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 15,
"condition": "in humanoid form",
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 27,
"formula": "5d8 + 5"
},
"speed": {
"walk": {
"number": 30,
"condition": "(50 ft. in lion form)"
}
},
"str": 16,
"dex": 16,
"con": 12,
"int": 10,
"wis": 10,
"cha": 8,
"skill": {
"survival": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Common (can't speak in lion form)"
],
"cr": "1/2",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The nkosi has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Pounce",
"entries": [
"If the nkosi moves at least 20 feet straight toward a creature and then hits it with a Mambele attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the nkosi can make one Bite attack against it as a bonus action."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Mambele (Humanoid Form Only)",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The nkosi transforms into a Large lion or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"environment": [
"forest",
"grassland"
],
"traitTags": [
"Keen Senses",
"Pounce"
],
"senseTags": [
"D"
],
"actionTags": [
"Shapechanger"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Nkosi Pridelord",
"source": "ToB1-2023",
"page": 286,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"nkosi",
"shapechanger"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 16,
"condition": "in humanoid form",
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 82,
"formula": "15d8 + 15"
},
"speed": {
"walk": {
"number": 30,
"condition": "(50 ft. in lion form)"
}
},
"str": 18,
"dex": 18,
"con": 12,
"int": 10,
"wis": 10,
"cha": 14,
"skill": {
"survival": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Common (can't speak in lion form)"
],
"cr": "4",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of its damage when the pridelord hits with it (included in the attack)."
]
},
{
"name": "Keen Smell",
"entries": [
"The pridelord has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Pounce",
"entries": [
"If the pridelord moves at least 20 feet straight toward a creature and then hits it with a Mambele attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the pridelord can make one Bite attack against it as a bonus action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pridelord makes three Bite or Mambele attacks. It can replace one attack with a use of Pridelord's Roar, if available."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage."
]
},
{
"name": "Mambele (Humanoid Form Only)",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage or 11 ({@damage 2d6 + 4}) piercing damage if used to make a melee attack."
]
},
{
"name": "Pridelord's Roar {@recharge 4}",
"entries": [
"Each nkosi of the pridelord's choice within 30 feet of it that can hear it has advantage on the next attack roll it makes before the start of the pridelord's next turn."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The pridelord transforms into a Large lion or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
}
],
"environment": [
"forest",
"grassland"
],
"traitTags": [
"Brute",
"Keen Senses",
"Pounce"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Shapechanger"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Noctiny",
"source": "ToB1-2023",
"page": 287,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 52,
"formula": "8d8 + 16"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 13,
"con": 14,
"int": 10,
"wis": 11,
"cha": 16,
"passive": 10,
"conditionImmune": [
"frightened"
],
"languages": [
"Common"
],
"cr": "2",
"trait": [
{
"name": "Eldritch Weapons",
"entries": [
"The noctiny's weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra {@damage 1d6} force damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The noctiny has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The noctiny makes two Quarterstaff or Eldritch Fury attacks."
]
},
{
"name": "Quarterstaff",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, or 7 ({@damage 1d8 + 3}) bludgeoning damage if used in two hands, plus 3 ({@damage 1d6}) force damage."
]
},
{
"name": "Eldritch Fury",
"entries": [
"{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}10 ({@damage 2d6 + 3}) force damage."
]
}
],
"environment": [
"any"
],
"attachedItems": [
"quarterstaff|phb"
],
"traitTags": [
"Magic Resistance"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"O"
],
"miscTags": [
"MLW",
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Oculo Swarm",
"source": "ToB1-2023",
"page": 288,
"size": [
"L"
],
"type": {
"type": "aberration",
"swarmSize": "T"
},
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 82,
"formula": "11d10 + 22"
},
"speed": {
"walk": 5,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 10,
"dex": 20,
"con": 14,
"int": 8,
"wis": 15,
"cha": 17,
"skill": {
"insight": "+6",
"perception": "+6",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "4",
"trait": [
{
"name": "Hundreds of Eyes",
"entries": [
"The oculo swarm has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}. In addition, if the swarm isn't {@condition blinded}, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the swarm, such as the Pack Tactics trait or Sneak Attack class feature."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny eyeball. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The oculo swarm makes two Extract Eye attacks. If both attacks hit one creature, the target must succeed on a {@dc 13} Strength saving throw or the swarm removes one of its eyes. While missing half or fewer of its total number of eyes, the target has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks that rely on sight. While missing more than half its total number of eyes, the target is {@condition blinded} until its sight is restored. If the target's eye is recovered from the defeated swarm, it can be reattached with a successful {@dc 12} Wisdom ({@skill Medicine}) check, provided the eye is reattached within 1 hour of the target losing the eye."
]
},
{
"name": "Extract Eye",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 0 ft., one creature in the swarm's space. {@h}18 ({@damage 4d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the swarm has half of its hp or fewer."
]
},
{
"name": "Disorienting Gaze {@recharge 5}",
"entries": [
"The swarm's many eyes suddenly turn in different directions. Each creature within 10 feet of the oculo swarm must make a {@dc 13} Charisma saving throw. On a failure, a creature takes 21 ({@damage 6d6}) psychic damage and is disoriented until the end of its next turn. On a success, a creature takes half the damage and isn't disoriented. A disoriented creature is {@condition incapacitated} and moves in a random direction when it moves."
]
}
],
"environment": [
"any",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"incapacitated"
],
"savingThrowForced": [
"charisma",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ogre Corrupted Chieftain",
"source": "ToB1-2023",
"page": 289,
"size": [
"L"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 133,
"formula": "14d10 + 56"
},
"speed": {
"walk": 40
},
"str": 23,
"dex": 8,
"con": 18,
"int": 5,
"wis": 7,
"cha": 12,
"save": {
"con": "+7",
"cha": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 8,
"languages": [
"Common",
"Giant"
],
"cr": "7",
"trait": [
{
"name": "Magic-Infused Weapons",
"entries": [
"The power coursing through the corrupted chieftain's veins flows into its weapons. The chieftain's weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra {@damage 2d8} force damage (included in the attack)."
]
},
{
"name": "Spiked Hide",
"entries": [
"A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) piercing damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks."
]
},
{
"name": "Greatclub",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Javelin",
"entries": [
"{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Chieftain's Command",
"entries": [
"The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage."
]
},
{
"name": "Chieftain's Might",
"entries": [
"The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
}
],
"bonus": [
{
"name": "Aggressive",
"entries": [
"The corrupted chieftain moves up to its speed toward a hostile creature it can see."
]
}
],
"environment": [
"badlands",
"farmland",
"forest"
],
"attachedItems": [
"greatclub|phb",
"javelin|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GI"
],
"damageTags": [
"B",
"O",
"P"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Oozasis",
"source": "ToB1-2023",
"page": 290,
"size": [
"G"
],
"type": "ooze",
"alignment": [
"U"
],
"ac": [
7
],
"hp": {
"average": 217,
"formula": "14d20 + 70"
},
"speed": {
"walk": 20,
"burrow": 20,
"swim": 20
},
"str": 18,
"dex": 5,
"con": 20,
"int": 8,
"wis": 20,
"cha": 13,
"save": {
"int": "+3",
"wis": "+9",
"cha": "+5"
},
"skill": {
"deception": "+5",
"history": "+3",
"insight": "+9",
"perception": "+9"
},
"senses": [
"blindsight 120 ft. (blind beyond this radius)"
],
"passive": 19,
"resist": [
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid"
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"prone"
],
"languages": [
"telepathy 120 ft. understands all languages but can't speak"
],
"cr": "9",
"trait": [
{
"name": "Amorphous",
"entries": [
"The oozasis can move through a space as narrow as 1 foot wide without squeezing."
]
},
{
"name": "Oasis Appearance",
"entries": [
"While the oozasis remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The oozasis's body provides enough water for plants to grow around it, provided the oozasis remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the oozasis's water is affected by the Waters of Unfathomable Compulsion trait as if it drank the water."
]
},
{
"name": "Ooze Nature",
"entries": [
"The oozasis doesn't require sleep."
]
},
{
"name": "Waters of Unfathomable Compulsion",
"entries": [
"A creature that drinks the water of an oozasis experiences a cryptic dream the next time it sleeps. When it wakes, it must succeed on a {@dc 16} Wisdom saving throw or be affected by the {@spell geas} spell for 30 days. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the oozasis. Such a task could be planting a white rose in a specific garden, rescuing the next endangered young animal the target encounters, or standing in a specific spot at a certain time each day for three days."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The oozasis makes three Pseudopod attacks."
]
},
{
"name": "Pseudopod",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}. The oozasis can have up to two creatures {@condition grappled} at a time."
]
},
{
"name": "Compelling Vapors {@recharge 5}",
"entries": [
"The oozasis emits mind-altering vapors. Each creature within 20 feet of the oozasis must make a {@dc 16} Constitution saving throw. On a failure, a creature takes 45 ({@damage 10d8}) psychic damage and suffers either tranquility or turmoil for minute. On a success, a creature takes half the damage and doesn't suffer tranquility or turmoil. A creature suffering tranquility is {@condition charmed} and can't attack. A creature suffering turmoil is unable to distinguish friend from foe and must move to and attack the nearest creature other than the oozasis on each of its turns, stalking off in a random direction if no creature is in range. A creature suffering tranquility or turmoil can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"desert"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"TP",
"XX"
],
"damageTags": [
"A",
"B",
"Y"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Orobas Devil",
"source": "ToB1-2023",
"page": 99,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 203,
"formula": "14d10 + 126"
},
"speed": {
"walk": 40
},
"str": 26,
"dex": 14,
"con": 28,
"int": 23,
"wis": 26,
"cha": 21,
"save": {
"str": "+13",
"dex": "+7",
"con": "+14",
"wis": "+13"
},
"skill": {
"deception": "+10",
"history": "+11",
"insight": "+13",
"perception": "+13",
"persuasion": "+10"
},
"senses": [
"truesight 90 ft."
],
"passive": 23,
"resist": [
"acid",
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Celestial",
"Infernal",
"telepathy 100 ft."
],
"cr": "14",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):"
],
"will": [
"{@spell augury}",
"{@spell detect thoughts}",
"{@spell guidance}"
],
"daily": {
"3e": [
"{@spell locate creature}",
"{@spell nondetection}"
],
"1e": [
"{@spell contact other plane} (as an action)",
"{@spell legend lore} (as an action)"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Deceptive Advice",
"entries": [
"When the orobas casts a spell of the divination school, it has advantage on Charisma ({@skill Deception}) checks for 1 minute."
]
},
{
"name": "Hellish Weapons",
"entries": [
"The orobas's weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra {@damage 3d8} fire damage (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The orobas has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Sense Consecrated",
"entries": [
"The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) piercing damage plus 13 ({@damage 3d8}) fire damage and 10 ({@damage 3d6}) poison damage, and the target must succeed on a {@dc 18} Constitution saving throw or become {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Flail",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage plus 13 ({@damage 3d8}) fire damage."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d6 + 8}) bludgeoning damage plus 13 ({@damage 3d8}) fire damage."
]
},
{
"name": "Hurl Flame",
"entries": [
"{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}23 ({@damage 4d8 + 5}) fire damage."
]
},
{
"name": "Teleport",
"entries": [
"The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see."
]
}
],
"reaction": [
{
"name": "Prediction (3/Day)",
"entries": [
"When the orobas makes an ability check or attack, it can choose to have advantage on the roll."
]
}
],
"environment": [
"planar"
],
"attachedItems": [
"flail|phb"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"CE",
"I",
"TP"
],
"damageTags": [
"B",
"F",
"I",
"P"
],
"damageTagsSpell": [
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"intelligence",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ostinato",
"source": "ToB1-2023",
"page": 292,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"C",
"N"
],
"ac": [
15
],
"hp": {
"average": 39,
"formula": "6d8 + 12"
},
"speed": {
"walk": 0,
"fly": {
"number": 50,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 20,
"con": 15,
"int": 5,
"wis": 12,
"cha": 17,
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"vulnerable": [
"thunder"
],
"conditionImmune": [
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"telepathy 120 ft. understands Common but can't speak"
],
"cr": "4",
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The ostinato can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Invisibility",
"entries": [
"The ostinato is {@condition invisible}."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ostinato has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ostinato makes two Cacophony Burst attacks."
]
},
{
"name": "Cacophony Burst",
"entries": [
"{@atk ms,rs} {@hit 7} to hit, range 60 ft., one target. {@h}16 ({@damage 3d8 + 3}) thunder damage."
]
},
{
"name": "Aural Symbiosis {@recharge}",
"entries": [
"One Humanoid that the ostinato can see within 5 feet of it must succeed on a {@dc 13} Charisma saving throw or the ostinato merges with the target, becoming an enjoyable, repetitive tune in its host's mind. The ostinato can't be targeted by any attack, spell, or other effect, and it can't attack. The host retains control of its body and is aware of the ostinato's presence only as a melody, not as a living entity. The host no longer needs to eat or drink, gains the ostinato's Magic Resistance trait, and has advantage on Charisma checks. In addition, the host has disadvantage on Wisdom saving throws, and it can't maintain {@status concentration} on spells or other effects. At the end of each long rest, the host can make a {@dc 13} Wisdom ({@skill Insight}) check, realizing that the music it hears comes from an external entity on a success.",
"The Aural Symbiosis lasts until the host drops to 0 hp, the ostinato ends it as a bonus action, or the ostinato is forced out by an effect like the {@spell dispel evil and good} spell. When the Aural Symbiosis ends, the ostinato bursts out from the host's mind in a thunderous explosion of sound, reappearing in an unoccupied space within 5 feet of the host. Each creature within 15 feet of the ostinato when it exits, including the host, must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) thunder damage on a failed save, or half as much damage on a successful one. The host is immune to this ostinato's Aural Symbiosis for 24 hours after succeeding on the saving throw or after the Aural Symbiosis ends."
]
},
{
"name": "Contagious Tune (1/Day)",
"entries": [
"While merged with a Humanoid host, the ostinato fills the minds of nearby creatures with the same catchy tune playing in its host's mind. Each creature within 30 feet of the ostinato's host must make a {@dc 13} Charisma saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one. The ostinato then gains temporary hp equal to the single highest amount of psychic damage dealt. A {@condition deafened} creature is immune to Contagious Tune."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Incorporeal Movement",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS",
"TP"
],
"damageTags": [
"O",
"T",
"Y"
],
"miscTags": [
"AOE"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Owl Harpy",
"source": "ToB1-2023",
"page": 230,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 112,
"formula": "15d8 + 45"
},
"speed": {
"walk": 20,
"fly": {
"number": 80,
"condition": "(hover)"
},
"canHover": true
},
"str": 12,
"dex": 17,
"con": 16,
"int": 11,
"wis": 14,
"cha": 18,
"skill": {
"performance": "+7",
"stealth": "+9"
},
"senses": [
"blindsight 60 ft.",
"darkvision 120 ft."
],
"passive": 12,
"vulnerable": [
"thunder"
],
"languages": [
"Abyssal",
"Common",
"Giant"
],
"cr": "5",
"trait": [
{
"name": "Hypersensitive Hearing",
"entries": [
"The owl harpy has advantage on Wisdom ({@skill Perception}) checks that rely on hearing, and it can't use its blindsight while {@condition deafened}."
]
},
{
"name": "Quiet Wings",
"entries": [
"The owl harpy has advantage on Dexterity ({@skill Stealth}) checks made to hide while flying."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The owl harpy makes two Claw attacks and two Talon attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Talon",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
]
},
{
"name": "Sleeping Song",
"entries": [
"The owl harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 15} Wisdom saving throw or fall {@condition unconscious} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}. An {@condition unconscious} target wakes if it takes damage or if another creature uses an action to wake it. A target that successfully saves is immune to this harpy's song for the next 24 hours."
]
},
{
"name": "Hovering Darkness (3/Day)",
"entries": [
"While flying, the owl harpy shakes a fine, magical dander from her wings, and a 15-foot radius of magical darkness extends out from her, moves with her, and spreads around corners. The darkness lasts as long as the owl harpy flies and maintains {@status concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
]
}
],
"environment": [
"desert",
"forest",
"hill"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"GI"
],
"damageTags": [
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"unconscious"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Pact Vampire",
"source": "ToB1-2023",
"page": 380,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"NX",
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 178,
"formula": "17d8 + 102"
},
"speed": {
"walk": 30
},
"str": 22,
"dex": 16,
"con": 22,
"int": 17,
"wis": 15,
"cha": 20,
"save": {
"dex": "+8",
"con": "+11",
"wis": "+7",
"cha": "+10"
},
"skill": {
"perception": "+7",
"persuasion": "+10",
"stealth": "+8"
},
"senses": [
"darkvision 120 ft."
],
"passive": 17,
"resist": [
"necrotic",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "15",
"trait": [
{
"name": "Blood Sense",
"entries": [
"The pact vampire can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the pact vampire fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Poisonous Blood",
"entries": [
"A creature that hits the pact vampire with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Regeneration",
"entries": [
"The pact vampire regains 25 hp at the start of its turn if it has at least 1 hp and isn't in sunlight. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
]
},
{
"name": "Undead Nature",
"entries": [
"The pact vampire doesn't require air."
]
},
{
"name": "Vampire Weaknesses",
"entries": [
"The pact vampire has the following flaws:"
]
},
{
"name": "Stake to the Heart",
"entries": [
"If a piercing weapon made of wood is driven into the vampire's heart while the vampire is {@condition incapacitated} in its resting place, the vampire is {@condition paralyzed} until the stake is removed."
]
},
{
"name": "Sunlight Hypersensitivity",
"entries": [
"The vampire takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pact vampire makes three Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 13 ({@damage 3d8}) poison damage."
]
},
{
"name": "Call Blood",
"entries": [
"The pact vampire draws the blood out of a bleeding creature's body, where it flows through the air into the vampire's mouth. One creature the vampire can see within 60 feet of it that doesn't have all its hp and isn't a Construct or Undead must succeed on a {@dc 18} Constitution saving throw or take 22 ({@damage 4d10}) necrotic damage, and its hp maximum is reduced by that amount. The vampire regains hp equal to half the damage dealt. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Charm",
"entries": [
"One Humanoid the vampire can see within 30 feet of it must succeed on a {@dc 18} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the vampire's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to this vampire's Charm for the next 24 hours.",
"The vampire can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends."
]
},
{
"name": "Children of the Lower Planes (1/Day)",
"entries": [
"The pact vampire magically calls {@dice 2d4} dretches, {@dice 1d4} imps, or 1 bearded devil. The called Fiends arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The Fiends remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The pact vampire moves up to its speed without provoking opportunity attacks."
]
},
{
"name": "Call Blood (Costs 2 Actions)",
"entries": [
"The pact vampire uses Call Blood."
]
},
{
"name": "Spread Poison (Costs 2 Actions)",
"entries": [
"The pact vampire's blood briefly turns into a mist around it. Each creature within 15 feet of the vampire must succeed on a {@dc 18} Constitution saving throw or take 14 ({@damage 4d6}) poison damage and be {@condition poisoned} until the end of its next turn."
]
}
],
"legendaryGroup": {
"name": "Pact Vampire",
"source": "ToB1-2023"
},
"environment": [
"urban"
],
"traitTags": [
"Legendary Resistances",
"Regeneration",
"Sunlight Sensitivity"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"I",
"N",
"R",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"charmed",
"poisoned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Paper Drake",
"source": "ToB1-2023",
"page": 144,
"size": [
"S"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
13
],
"hp": {
"average": 78,
"formula": "12d6 + 36"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 7,
"dex": 17,
"con": 16,
"int": 10,
"wis": 12,
"cha": 13,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common",
"Draconic"
],
"cr": "2",
"trait": [
{
"name": "Bibliophile",
"entries": [
"The paper drake understands any written language it can see, provided it is touching the surface on which the words are written."
]
},
{
"name": "False Appearance (Book Form Only)",
"entries": [
"While the drake remains motionless, it is indistinguishable from an ordinary book."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drake makes one Bite attack and one Claw attack, or it makes two Book Flap attacks."
]
},
{
"name": "Bite (Dragon Form Only)",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage."
]
},
{
"name": "Book Flap (Book Form Only)",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the drake can fly up to 15 feet without provoking opportunity attacks, as it flaps its pages."
]
},
{
"name": "Claw (Dragon Form Only)",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
},
{
"name": "Shredded Breath (Dragon Form Only; Recharge 5-6)",
"entries": [
"The drake exhales sharp shreds of paper in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 4d4}) slashing damage and is {@condition blinded} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition blinded}."
]
}
],
"bonus": [
{
"name": "Fold",
"entries": [
"The paper drake can fold and reshape its papery body to change its size between Tiny, Small, and Medium. It can also use this bonus action to fold itself into the shape of a book, which doesn't have wings, or back into its Small form. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. It reverts to its Small form if it dies."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Planewatcher",
"source": "ToB1-2023",
"page": 293,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"{@item plate armor|PHB|plate}"
]
}
],
"hp": {
"average": 136,
"formula": "16d8 + 64"
},
"speed": {
"walk": 30,
"climb": 90
},
"str": 18,
"dex": 18,
"con": 18,
"int": 17,
"wis": 18,
"cha": 20,
"save": {
"wis": "+8",
"cha": "+9"
},
"skill": {
"athletics": "+8",
"insight": "+8",
"perception": "+8",
"survival": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 18,
"resist": [
"radiant",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"all",
"telepathy 120 ft."
],
"cr": "10",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The planewatcher has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Planar Sense",
"entries": [
"The planewatcher can pinpoint the location of creatures not native to the plane the planewatcher currently occupies and planar portals within 60 feet of it, and the planewatcher can sense the general direction of such creatures and portals within 1 mile of it."
]
},
{
"name": "Plane Bound",
"entries": [
"The planewatcher is immune to any spell or effect that would force it to leave its current plane, unless it wants to leave."
]
},
{
"name": "Word-Bound",
"entries": [
"The planewatcher always knows the direction and distance to any creature that dispels, breaks, or otherwise avoids the geas of the promise it made via Planar Ultimatum, provided the planewatcher and the creature are on the same plane of existence. While grappling such a creature, it can cast the {@spell banishment} spell as a bonus action (spell save {@dc 17}) on that creature."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The planewatcher makes one Radiant Lasso attack and two Enervating Blast attacks, or it makes three Enervating Blast attacks. It can replace two attacks with a use of Planar Ultimatum."
]
},
{
"name": "Radiant Lasso",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 30 ft., one target. {@h}22 ({@damage 4d6 + 4}) radiant damage, and the target is {@condition grappled} (escape {@dc 16}) if the planewatcher isn't already grappling a creature. Until this grapple ends, the target is {@condition restrained}, can't tell a lie, and can't teleport or be transported to another plane of existence unless the planewatcher wills it."
]
},
{
"name": "Enervating Blast",
"entries": [
"{@atk ms,rs} {@hit 9} to hit, range 60 ft., one target. {@h}23 ({@damage 4d8 + 5}) force damage, and the target has disadvantage on Strength and Dexterity checks until the end of its next turn."
]
},
{
"name": "Planar Ultimatum",
"entries": [
"The planewatcher demands one creature {@condition grappled} by it to return to the creature's home plane within 24 hours. If the creature doesn't swear to do so, it must make a {@dc 17} Constitution saving throw, taking 45 ({@damage 10d8}) radiant damage on a failed save, or half as much damage on a successful one If the creature swears to return, it becomes affected by the {@spell geas} spell for 30 days, which compels the creature to return to its home plane as soon as possible."
]
}
],
"bonus": [
{
"name": "Reel",
"entries": [
"The planewatcher pulls a creature {@condition grappled} by it up to 25 feet straight toward it."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"O",
"R"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Pombero",
"source": "ToB1-2023",
"page": 294,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 90,
"formula": "12d8 + 36"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 16,
"con": 16,
"int": 8,
"wis": 10,
"cha": 14,
"skill": {
"athletics": "+5",
"sleight of hand": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Sylvan"
],
"cr": "3",
"trait": [
{
"name": "Contortionist",
"entries": [
"The pombero can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Tiny creature. The pombero's destination must still have suitable room to accommodate its volume."
]
},
{
"name": "Forest Camouflage",
"entries": [
"The pombero has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain."
]
},
{
"name": "Speak with Beasts",
"entries": [
"The pombero can communicate with Beasts as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pombero makes two Slam attacks. It can replace one attack with a use of Charming Touch, if available."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage."
]
},
{
"name": "Charming Touch {@recharge 5}",
"entries": [
"One creature the pombero can see within 5 feet of it must succeed on a {@dc 12} Wisdom saving throw or be {@condition charmed} for 10 minutes. If the target suffers any harm, the effect ends. Otherwise, the target can repeat the saving throw at the end of every minute, ending the effect on itself on a success. The pombero can have only one creature {@condition charmed} at a time. If it charms another, the effect on the previous creature ends."
]
},
{
"name": "Invisibility",
"entries": [
"The pombero magically turns {@condition invisible} until it attacks or uses Charming Touch, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the pombero wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"S"
],
"damageTags": [
"B"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"charmed",
"invisible"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Possessed Pillar",
"source": "ToB1-2023",
"page": 295,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d10 + 40"
},
"speed": {
"walk": 20
},
"str": 20,
"dex": 8,
"con": 19,
"int": 3,
"wis": 11,
"cha": 1,
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"immune": [
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "7",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The possessed pillar doesn't require air, food, drink, or sleep"
]
},
{
"name": "Divine Fists",
"entries": [
"The possessed pillar's weapon attacks are magical. When the pillar hits with a Slam attack, the Slam deals an extra {@damage 2d8} necrotic damage or {@damage 2d8} radiant damage (included in the attack), the pillar's choice."
]
},
{
"name": "False Appearance",
"entries": [
"While the pillar remains motionless, it is indistinguishable from a statue or a carved column."
]
},
{
"name": "Immutable Form",
"entries": [
"The pillar is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The pillar has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magnetic Body",
"entries": [
"The eldritch magic powering the possessed pillar causes the pillar's body to produce a minor magnetic field. When a creature hits the pillar with a weapon made of metal, it must succeed on a {@dc 15} Strength saving throw or the weapon sticks to the pillar. If the creature can't or won't let go of the weapon, it is also stuck to the pillar and {@condition restrained}. A stuck weapon can't be used. A creature can take its action to remove one metal object from the pillar by succeeding on a {@dc 15} Strength check. The pillar can release one creature or metal object stuck to it as a bonus action. If the pillar dies, all creatures and metal objects stuck to it are released."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The possessed pillar makes two Slam attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage or ({@dice 2d8}) radiant damage (the pillar's choice)."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"False Appearance",
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Psoglav Demon",
"source": "ToB1-2023",
"page": 86,
"size": [
"L"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 115,
"formula": "11d10 + 55"
},
"speed": {
"walk": 40,
"fly": 60
},
"str": 21,
"dex": 23,
"con": 20,
"int": 16,
"wis": 19,
"cha": 18,
"save": {
"dex": "+9",
"con": "+8",
"wis": "+7",
"cha": "+7"
},
"skill": {
"acrobatics": "+9",
"intimidation": "+7",
"perception": "+7",
"stealth": "+9"
},
"senses": [
"blindsight 30 ft.",
"darkvision 60 ft."
],
"passive": 17,
"resist": [
"cold",
"fire",
"lightning"
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"telepathy 60 ft."
],
"cr": "7",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The psoglav has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Weapons",
"entries": [
"The psoglav's weapon attacks are magical."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The psoglav makes three Bite attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) piercing damage."
]
},
{
"name": "Invisibility",
"entries": [
"The psoglav magically turns {@condition invisible} until it attacks or uses Shadow-Stealing Ray, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the psoglav wears or carries is {@condition invisible} with it."
]
},
{
"name": "Shadow-Stealing Ray {@recharge 5}",
"entries": [
"The psoglav emits a beam from its single eye at one creature it can see within 60 feet of it. The target must make a {@dc 15} Constitution saving throw. On a failure, the target is pushed up to 20 feet away from the psoglav, and its shadow becomes a creature under the psoglav's control for 24 hours or until the shadow is reduced to 0 hp. On a success, the target is pushed up to 10 feet away from the psoglav and its shadow isn't stolen. Each controlled shadow uses the statistics of a shadow, except it can't create shadows from killing Humanoids. The psoglav can have no more than five shadows under its control at a time. The shadow becomes permanently under the psoglav's control if the shadow's original owner dies.",
"If a shadow's original owner died within the past minute, the psoglav can command (no action required) the shadow to inhabit and control the body, using the owner's statistics, proficiencies, and class features. A shadow inhabiting a body in this way can't cast spells or activate magic items the owner possessed, and it loses its Amorphous, Shadow {@skill Stealth}, and Sunlight Weakness traits while inhabiting the body. The shadow can inhabit or exit the body as a bonus action. The shadow can inhabit the body for up to 24 hours after the creature died, after which time it is ejected and can't inhabit the body again.",
"If a creature's saving throw is successful or its shadow is returned to it, the creature is immune to the Shadow-Stealing Ray of all psoglav demons for the next 24 hours."
]
}
],
"bonus": [
{
"name": "Shadow Jump (3/Day)",
"entries": [
"While in shadows, dim light, or darkness, the psoglav disappears into the darkness and reappears in an unoccupied space it can see within 60 feet."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance",
"Magic Weapons"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"TP"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Putrid Haunt",
"source": "ToB1-2023",
"page": 296,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 44,
"formula": "8d8 + 8"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 17,
"dex": 8,
"con": 13,
"int": 3,
"wis": 11,
"cha": 6,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"poisoned"
],
"languages": [
"understands the language it knew in life but can't speak"
],
"cr": "2",
"trait": [
{
"name": "False Appearance",
"entries": [
"While the putrid haunt remains motionless and {@condition prone} in swampy terrain, it is indistinguishable from a pile of muck and moss."
]
},
{
"name": "Swamp Walk",
"entries": [
"Difficult terrain composed of mud, shallow water, and water plants doesn't cost the putrid haunt extra movement."
]
},
{
"name": "Undead Nature",
"entries": [
"The putrid haunt doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 5 ({@damage 2d4}) poison damage."
]
},
{
"name": "Expel Vermin {@recharge}",
"entries": [
"The putrid haunt vomits forth the leeches, stinging insects, and other swamp vermin infesting its innards in a 15-foot cone. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 7 ({@damage 2d6}) piercing damage and 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"swamp"
],
"traitTags": [
"False Appearance"
],
"senseTags": [
"D"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"B",
"I",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Queen of Night and Magic",
"source": "ToB1-2023",
"page": 178,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 22,
"from": [
"regal bearing"
]
}
],
"hp": {
"average": 225,
"formula": "30d8 + 90"
},
"speed": {
"walk": 30,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 12,
"dex": 19,
"con": 17,
"int": 20,
"wis": 18,
"cha": 26,
"save": {
"con": "+10",
"wis": "+11"
},
"skill": {
"arcana": "+12",
"deception": "+15",
"intimidation": "+15",
"perception": "+11",
"stealth": "+11"
},
"senses": [
"truesight 120 ft."
],
"passive": 21,
"resist": [
"fire",
"lightning"
],
"immune": [
{
"immune": [
"bludgeoning",
"slashing",
"piercing",
"cold"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Celestial",
"Common",
"Elvish",
"Sylvan",
"telepathy 120 ft.",
"Umbral"
],
"cr": "21",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The Queen of Night and Magic casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 23}):"
],
"will": [
"{@spell command}",
"{@spell dancing lights}",
"{@spell darkness}",
"{@spell mage hand}",
"{@spell suggestion}"
],
"daily": {
"3e": [
"{@spell confusion}",
"{@spell fear}",
"{@spell greater invisibility}",
"{@spell mirror image}"
],
"1e": [
"{@spell dominate monster}",
"{@spell plane shift}",
"{@spell power word stun}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Queen of Night and Magic fails a saving throw, she can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"The Queen of Night and Magic has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Regal Bearing",
"entries": [
"While the Queen of Night and Magic is wearing no armor and wielding no shield, her AC includes her Charisma modifier."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Queen of Night and Magic makes three Rapier or Star Strike attacks. She can replace one attack with a use of Spellcasting or Unravel."
]
},
{
"name": "Rapier",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 14 ({@damage 4d6}) cold damage."
]
},
{
"name": "Star Strike",
"entries": [
"{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}17 ({@damage 2d8 + 8}) fire damage plus 9 ({@damage 2d8}) radiant damage."
]
},
{
"name": "Unravel",
"entries": [
"The Queen of Night and Magic ends one magical effect she can see within 60 feet of her. To do so, she must succeed on a Charisma check against a DC of 10 + the spell's level or the magical effect's DC, whichever is higher."
]
},
{
"name": "Shadow Rift {@recharge 5}",
"entries": [
"The Queen of Night and Magic creates a shadowy rift on a point she can see within 120 feet. Each creature within the 20 feet of the rift must make a {@dc 23} Constitution saving throw. On a failure, a creature takes 36 ({@damage 8d8}) cold damage and 36 ({@damage 8d8}) necrotic damage and is {@condition restrained} by wisps of icy shadow for 1 minute. On a success, a creature takes half the damage and isn't {@condition restrained}. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Hidden Step",
"entries": [
"The Queen of Night and Magic magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see and takes the Hide action."
]
}
],
"reaction": [
{
"name": "Sudden Fraying",
"entries": [
"When the Queen of Night and Magic is targeted by a spell or included in a spell's area and the spell doesn't have an instantaneous duration, she can use Unravel on the spell, dispelling it after it is cast. She doesn't need to see a spell to target it with this reaction, but she must be able to see at least some portion of an area or object affected by the spell."
]
}
],
"legendary": [
{
"name": "Attack",
"entries": [
"The Queen of Night and Magic makes one Star Strike attack. She doesn't have disadvantage on this attack roll from being within 5 feet of a creature, though she can have disadvantage from other sources."
]
},
{
"name": "Move",
"entries": [
"The Queen of Night and Magic moves up to her walking speed or up to half of her flying speed without provoking opportunity attacks."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"The Queen of Night and Magic uses Spellcasting."
]
},
{
"name": "Swirling Stars (Costs 2 Actions)",
"entries": [
"The stars on the Queen's gown pulse with brilliant starlight. Each creature within 15 feet of her must succeed on a {@dc 23} Dexterity saving throw or be {@condition blinded} until the end of its next turn."
]
}
],
"legendaryGroup": {
"name": "Queen of Night and Magic",
"source": "ToB1-2023"
},
"environment": [
"planar",
"urban"
],
"attachedItems": [
"rapier|phb"
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"E",
"S",
"TP"
],
"damageTags": [
"C",
"F",
"N",
"P",
"R"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"blinded",
"restrained"
],
"conditionInflictSpell": [
"charmed",
"frightened",
"invisible",
"prone",
"stunned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"savingThrowForcedSpell": [
"charisma",
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Queen of Witches",
"source": "ToB1-2023",
"page": 180,
"size": [
"L"
],
"type": "fey",
"alignment": [
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 218,
"formula": "23d10 + 92"
},
"speed": {
"walk": 40,
"fly": {
"number": 50,
"condition": "(hover)"
},
"canHover": true
},
"str": 22,
"dex": 10,
"con": 19,
"int": 16,
"wis": 18,
"cha": 22,
"save": {
"dex": "+6",
"wis": "+10",
"cha": "+12"
},
"skill": {
"arcana": "+15",
"deception": "+12",
"history": "+9",
"insight": "+10",
"perception": "+10"
},
"senses": [
"darkvision 120 ft.",
"truesight 60 ft."
],
"passive": 20,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing",
"cold",
"fire"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"immune": [
"radiant"
],
"conditionImmune": [
"blinded",
"charmed",
"frightened"
],
"languages": [
"Celestial",
"Common",
"Draconic",
"Elvish",
"Sylvan",
"Umbral"
],
"cr": "17",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The Queen of Witches casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save {@dc 20}):"
],
"will": [
"{@spell faerie fire}",
"{@spell silent image}",
"{@spell tongues}"
],
"daily": {
"3e": [
"{@spell dispel magic}",
"{@spell hypnotic pattern}",
"{@spell teleportation circle} (as an action)"
],
"2e": [
"{@spell bestow curse}",
"{@spell mass suggestion}",
"{@spell flesh to stone}"
],
"1e": [
"{@spell power word kill}",
"{@spell sleep} (as a 9th level spell)",
"{@spell true polymorph}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The Queen of Witches has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Moonlit Weapons",
"entries": [
"The Queen of Witches's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 7 ({@damage 2d6}) radiant damage (included in the attack)."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Queen of Witches fails a saving throw, she can choose to succeed instead."
]
},
{
"name": "Token of Favor",
"entries": [
"The Queen of Witches can spend 1 minute cutting and tying a lock of her hair into a small token of her favor. A creature that is wearing or carrying the favor gains the benefits of the Magic Resistance trait. The Queen can revoke this magic at any time (no action required). If she does so, the creature has disadvantage on saving throws against spells and other magical effects for 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Queen of Witches makes three Moonsilver Ring attacks or four Mystical Blast attacks. She can replace one attack with a use of spellcasting. If she hits one creature with two Mystical Blast attacks, the target must succeed on a {@dc 20} Strength saving throw or be pushed up to 10 feet away from her."
]
},
{
"name": "Moonsilver Ring",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage plus 7 ({@damage 2d6}) radiant damage."
]
},
{
"name": "Mystical Blast",
"entries": [
"{@atk ms,rs} {@hit 12} to hit, reach 5 ft. or range 120 ft., one target. {@h}16 ({@damage 3d6 + 6}) force damage."
]
},
{
"name": "Spray of Moonlight {@recharge 5}",
"entries": [
"The Queen of Witches sends moonlight flooding out from her. Each creature within 15 feet of her must make a {@dc 20} Dexterity saving throw, taking 42 ({@damage 12d6}) radiant damage on a failed save, or half as much damage on a successful one. If the Queen is standing in an area of moonlight when she uses this action, each creature in the area has disadvantage on the saving throw. A creature that fails the saving throw by 5 or more is {@condition blinded} until the end of its next turn."
]
}
],
"reaction": [
{
"name": "Absorb Spell",
"entries": [
"When a creature the Queen of Witches can see within 30 feet of her casts a spell, the Queen can absorb the spell's energy, countering it. This works like the {@spell counterspell} spell, except the Queen must always make a spellcasting ability check, no matter the spell's level. Her ability check for this is +10. If she successfully counters the spell, she regains 5 hp for each level of the spell."
]
}
],
"legendary": [
{
"name": "Mystical Blast",
"entries": [
"The Queen makes one Mystical Blast attack."
]
},
{
"name": "Teleport",
"entries": [
"The Queen magically teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet."
]
},
{
"name": "Cast a Spell (Costs 2 Actions)",
"entries": [
"The Queen of Witches uses Spellcasting."
]
}
],
"legendaryGroup": {
"name": "Queen of Witches",
"source": "ToB1-2023"
},
"environment": [
"forest",
"mountain",
"planar"
],
"traitTags": [
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"SD",
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"DR",
"E",
"S"
],
"damageTags": [
"O",
"R",
"S"
],
"damageTagsSpell": [
"N"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflictSpell": [
"charmed",
"incapacitated",
"petrified",
"restrained",
"unconscious"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Quicksilver Siege Orb",
"source": "ToB1-2023",
"page": 297,
"size": [
"S"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
15
],
"hp": {
"average": 82,
"formula": "15d6 + 30"
},
"speed": {
"walk": 10,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 12,
"dex": 21,
"con": 14,
"int": 5,
"wis": 14,
"cha": 7,
"skill": {
"perception": "+5",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"resist": [
"fire",
"lightning",
{
"resist": [
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"bludgeoning",
"poison",
"psychic"
],
"vulnerable": [
"cold"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone",
"unconscious"
],
"languages": [
"understands one language of its creator but can't speak"
],
"cr": "5",
"trait": [
{
"name": "Bludgeoning Bounce (Orb Form Only)",
"entries": [
"Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet."
]
},
{
"name": "Construct Nature",
"entries": [
"The quicksilver siege orb doesn't require air, food, drink, or sleep."
]
},
{
"name": "Flyby",
"entries": [
"The quicksilver siege orb doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Immutable Form",
"entries": [
"The quicksilver siege orb is immune to any spell or effect that would alter its form."
]
},
{
"name": "Observant (Orb Form Only)",
"entries": [
"The quicksilver siege orb has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Insight}) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature."
]
},
{
"name": "Slippery",
"entries": [
"The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The quicksilver siege orb makes three Disk Blade or Slam attacks."
]
},
{
"name": "Disk Blade (Disk Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Slam (Orb Form Only)",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) bludgeoning damage."
]
},
{
"name": "Slashing Run {@recharge 4}",
"entries": [
"The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) slashing damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Shape Quicksilver",
"entries": [
"The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Flyby",
"Immutable Form"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Qwyllion",
"source": "ToB1-2023",
"page": 298,
"size": [
"M"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 110,
"formula": "13d8 + 52"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 20,
"con": 19,
"int": 12,
"wis": 13,
"cha": 16,
"save": {
"dex": "+8",
"cha": "+6"
},
"skill": {
"acrobatics": "+11",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"acid",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Common",
"Goblin",
"Infernal",
"Sylvan",
"Void Speech"
],
"cr": "8",
"trait": [
{
"name": "Nauseating Stench",
"entries": [
"A creature that starts its turn within 20 feet of the qwyllion must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. A {@condition poisoned} creature that fails this saving throw is also {@condition incapacitated} while {@condition poisoned} in this way. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the qwyllion's Nauseating Stench for the next 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition incapacitated} until the end of its next turn."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) slashing damage."
]
},
{
"name": "Deadly Gaze",
"entries": [
"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}17 ({@damage 4d6 + 3}) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion's control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time."
]
},
{
"name": "Charm",
"entries": [
"One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the qwyllion's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion's Charm for the next 24 hours.",
"The qwyllion can have no more than one Humanoid and up to three Beasts {@condition charmed} at a time. If it charms another Humanoid or a fourth Beast, the oldest effect on a previous target ends."
]
}
],
"environment": [
"badlands"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GO",
"I",
"S"
],
"damageTags": [
"S",
"Y"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"charmed",
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ramag",
"source": "ToB1-2023",
"page": 299,
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"{@item leather armor|PHB}"
]
}
],
"hp": {
"average": 27,
"formula": "6d8"
},
"speed": {
"walk": 30
},
"str": 9,
"dex": 14,
"con": 10,
"int": 16,
"wis": 12,
"cha": 11,
"skill": {
"arcana": "+5",
"investigation": "+5"
},
"passive": 11,
"languages": [
"Common"
],
"cr": "1/4",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The ramag has advantage on saving throws against spells or other magical effects."
]
},
{
"name": "Portal Sense",
"entries": [
"The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it."
]
}
],
"action": [
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
}
],
"bonus": [
{
"name": "Portal Traveler {@recharge 5}",
"entries": [
"The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a {@dc 13} Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears."
]
}
],
"environment": [
"desert",
"urban"
],
"attachedItems": [
"scimitar|phb",
"shortbow|phb"
],
"traitTags": [
"Magic Resistance"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"savingThrowForced": [
"intelligence"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rat King",
"source": "ToB1-2023",
"page": 300,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "9d8 + 36"
},
"speed": {
"walk": 30,
"burrow": 20
},
"str": 6,
"dex": 16,
"con": 18,
"int": 11,
"wis": 15,
"cha": 16,
"skill": {
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone",
"stunned"
],
"languages": [
"Common",
"Thieves' cant"
],
"cr": "5",
"trait": [
{
"name": "Keen Smell",
"entries": [
"The rat king has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
]
},
{
"name": "Plague of Ill Omen",
"entries": [
"The rat king radiates a magical aura of misfortune. A creature that starts its turn within 15 feet of the rat king must succeed on a {@dc 14} Charisma saving throw or have disadvantage on attack rolls and saving throws until the start of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The rat king makes two Bite attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or suffer one level of {@condition exhaustion} and become infected with a disease. Until the disease is cured, at the end of each long rest, the creature must repeat the saving throw. On a failure, the creature suffers another level of {@condition exhaustion}. The {@condition exhaustion} lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease."
]
},
{
"name": "Call Rats (1/Day)",
"entries": [
"The rat king magically calls {@dice 2d4} rats, {@dice 1d4} giant rats, or 1 swarm of rats. The rats arrive in {@dice 1d4} rounds, acting as allies of the rat king and obeying its spoken commands. The rats remain for 1 hour, until the rat king dies, or until the rat king dismisses them as a bonus action."
]
}
],
"reaction": [
{
"name": "Absorption",
"entries": [
"When a friendly rat, giant rat, or swarm of rats starts its turn within 5 feet of the rat king, the rat king can absorb it. If the rat king does so, the target dies, and the rat king gains temporary hp equal to the target's remaining hp."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Keen Senses"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"TC"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ratatosk",
"source": "ToB1-2023",
"page": 301,
"size": [
"T"
],
"type": "celestial",
"alignment": [
"C",
"N"
],
"ac": [
14
],
"hp": {
"average": 42,
"formula": "12d4 + 12"
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 4,
"dex": 18,
"con": 12,
"int": 17,
"wis": 10,
"cha": 18,
"save": {
"wis": "+2",
"cha": "+6"
},
"skill": {
"deception": "+6",
"persuasion": "+6",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Celestial",
"Common",
"telepathy 100 ft."
],
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save {@dc 14}):"
],
"will": [
"{@spell animal messenger}",
"{@spell message}"
],
"daily": {
"1": [
"{@spell commune} (as an action)"
],
"3e": [
"{@spell sending}",
"{@spell suggestion}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The ratatosk has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one attack with a use of Divisive Chatter, if available."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 7 ({@damage 2d6}) psychic damage."
]
},
{
"name": "Annoying Chitter",
"entries": [
"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}14 ({@damage 3d6 + 4}) psychic damage."
]
},
{
"name": "Divisive Chatter {@recharge 5}",
"entries": [
"The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a {@dc 14} Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Skitter",
"entries": [
"The ratatosk takes the Dash, Disengage, or Hide action."
]
}
],
"reaction": [
{
"name": "Desperate Lies",
"entries": [
"When a creature the ratatosk can see targets it with an attack, the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a {@dc 14} Wisdom saving throw or believe the lie and attack the other creature instead."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"TP"
],
"damageTags": [
"P",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"charisma",
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ratfolk",
"source": "ToB1-2023",
"page": 302,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"ratfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 17,
"formula": "5d6"
},
"speed": {
"walk": 25,
"swim": 10
},
"str": 7,
"dex": 15,
"con": 11,
"int": 14,
"wis": 10,
"cha": 10,
"skill": {
"perception": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Common"
],
"cr": "1/4",
"trait": [
{
"name": "Nimbleness",
"entries": [
"The ratfolk can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk."
]
},
{
"name": "Pack Tactics",
"entries": [
"The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
},
{
"name": "Light Crossbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"dagger|phb",
"light crossbow|phb"
],
"traitTags": [
"Pack Tactics"
],
"senseTags": [
"D"
],
"languageTags": [
"C"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ratfolk Rogue",
"source": "ToB1-2023",
"page": 302,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"ratfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 31,
"formula": "7d6 + 7"
},
"speed": {
"walk": 25,
"swim": 10
},
"str": 7,
"dex": 16,
"con": 12,
"int": 14,
"wis": 10,
"cha": 10,
"skill": {
"acrobatics": "+5",
"perception": "+2",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Common",
"Thieves' cant"
],
"cr": "1",
"trait": [
{
"name": "Nimbleness",
"entries": [
"The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk rogue."
]
},
{
"name": "Pack Tactics",
"entries": [
"The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk rogue's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
}
],
"action": [
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Light Crossbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
}
],
"bonus": [
{
"name": "Cunning Action",
"entries": [
"The ratfolk rogue takes the Dash, Disengage, or Hide action."
]
}
],
"environment": [
"urban"
],
"tokenCredit": "Targete",
"attachedItems": [
"dagger|phb",
"light crossbow|phb"
],
"traitTags": [
"Pack Tactics"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"TC"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Ravenala",
"source": "ToB1-2023",
"page": 303,
"size": [
"L"
],
"type": "plant",
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 126,
"formula": "12d10 + 60"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 10,
"con": 20,
"int": 12,
"wis": 16,
"cha": 12,
"save": {
"wis": "+6",
"cha": "+4"
},
"passive": 13,
"resist": [
"bludgeoning",
"piercing"
],
"vulnerable": [
"cold",
"fire"
],
"conditionImmune": [
"blinded",
"deafened"
],
"languages": [
"Common",
"Druidic",
"Elvish",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The ravenala has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Woodland Stride",
"entries": [
"Difficult terrain composed of magical or nonmagical plants doesn't cost the ravenala extra movement. In addition, it can pass through magical or nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ravenala makes two Bursting Pod or Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is {@condition grappled} (escape {@dc 14}), and the ravenala uses its Lamenting Engulfment on the target."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage."
]
},
{
"name": "Bursting Pod",
"entries": [
"{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and each creature within 5 feet of the target, including the target, must make a {@dc 15} Dexterity saving throw, taking 5 ({@damage 2d4}) piercing damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Lamenting Engulfment",
"entries": [
"The ravenala engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the ravenala, and it must succeed on a {@dc 14} Charisma saving throw at the start of each of the ravenala's turns or sing a lament of the mistakes and misdeeds it has performed in its lifetime. While singing, the engulfed creature can still act, but it can't otherwise speak, including casting spells with verbal components. If the ravenala moves, the engulfed creature moves with it. The ravenala can have only one creature engulfed at a time."
]
},
{
"name": "Healing Leaves (3/Day)",
"entries": [
"The ravenala removes a leaf from its head and wraps the leaf around the wounds of one creature it can see within 5 feet of it. The target magically regains 10 {@dice 3d6} hp and is freed from any disease, poison, blindness, or deafness."
]
},
{
"name": "Encourage Growth (3/Day)",
"entries": [
"The ravenala whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours."
]
}
],
"environment": [
"coastal",
"forest"
],
"traitTags": [
"Magic Resistance"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DU",
"E",
"S"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RW"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"charisma",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ravenfolk Doom Croaker",
"source": "ToB1-2023",
"page": 305,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"ravenfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 88,
"formula": "16d8 + 16"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 14,
"con": 12,
"int": 12,
"wis": 18,
"cha": 14,
"save": {
"con": "+4",
"wis": "+7"
},
"skill": {
"deception": "+5",
"intimidation": "+5",
"perception": "+10"
},
"senses": [
"darkvision 120 ft."
],
"passive": 20,
"languages": [
"Common",
"Feather Speech",
"Ravenfolk"
],
"cr": "5",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The doom croaker has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Mimicry",
"entries": [
"The doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 15} Wisdom ({@skill Insight}) check."
]
},
{
"name": "Rune-Powered Weapons",
"entries": [
"The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra {@damage 2d8} radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available."
]
},
{
"name": "Peck",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage plus 9 ({@damage 2d8}) radiant damage."
]
},
{
"name": "Runestaff",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) radiant damage."
]
},
{
"name": "Rune Blast",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) radiant damage."
]
},
{
"name": "Ghost Wings",
"entries": [
"The doom croaker furiously \"beats\" a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a {@dc 15} Dexterity saving throw or be {@condition blinded} until the start of its next turn."
]
},
{
"name": "Prophetic Magic",
"entries": [
"The ravenfolk doom croaker can cast the {@spell augury} spell and {@spell thaumaturgy} cantrip at will, requiring no material components and using Wisdom as the spellcasting ability."
]
},
{
"name": "Prophetic Caw {@recharge}",
"entries": [
"The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a {@dc 15} Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is {@condition frightened} for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any",
"arctic"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"P",
"R"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Ravenfolk Scout",
"source": "ToB1-2023",
"page": 304,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"ravenfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 27,
"formula": "6d8"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 14,
"con": 10,
"int": 10,
"wis": 15,
"cha": 12,
"save": {
"wis": "+4"
},
"skill": {
"deception": "+3",
"perception": "+6",
"stealth": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 16,
"languages": [
"Common",
"Feather Speech",
"Ravenfolk"
],
"cr": "1/2",
"trait": [
{
"name": "Mimicry",
"entries": [
"The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 13} Wisdom ({@skill Insight}) check."
]
}
],
"action": [
{
"name": "Peck",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage."
]
},
{
"name": "Rapier",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
},
{
"name": "Ghost Wings",
"entries": [
"The ravenfolk scout furiously \"beats\" a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a {@dc 12} Dexterity saving throw or be {@condition blinded} until the start of its next turn."
]
}
],
"environment": [
"any",
"arctic"
],
"attachedItems": [
"longbow|phb",
"rapier|phb"
],
"senseTags": [
"SD"
],
"languageTags": [
"C"
],
"damageTags": [
"P"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ravenfolk Warrior",
"source": "ToB1-2023",
"page": 304,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"ravenfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"{@item studded leather armor|PHB}"
]
}
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 16,
"con": 14,
"int": 10,
"wis": 15,
"cha": 10,
"save": {
"dex": "+5",
"wis": "+4"
},
"skill": {
"deception": "+2",
"perception": "+4",
"stealth": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 14,
"languages": [
"Common",
"Feather Speech",
"Ravenfolk"
],
"cr": "3",
"trait": [
{
"name": "Mimicry",
"entries": [
"The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check."
]
},
{
"name": "Rune-Powered Weapons",
"entries": [
"The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra {@damage 1d8} radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings."
]
},
{
"name": "Peck",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 4 ({@damage 1d8}) radiant damage."
]
},
{
"name": "Runespear",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) radiant damage."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 5} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 4 ({@damage 1d8}) radiant damage."
]
},
{
"name": "Ghost Wings",
"entries": [
"The ravenfolk warrior furiously \"beats\" a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a {@dc 13} Dexterity saving throw or be {@condition blinded} until the start of its next turn"
]
}
],
"reaction": [
{
"name": "Odin's Call {@recharge}",
"entries": [
"When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks."
]
}
],
"environment": [
"any",
"arctic"
],
"attachedItems": [
"longbow|phb"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"R"
],
"miscTags": [
"AOE",
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Red Hag",
"source": "ToB1-2023",
"page": 228,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 136,
"formula": "16d8 + 64"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 19,
"dex": 16,
"con": 18,
"int": 18,
"wis": 21,
"cha": 15,
"skill": {
"arcana": "+10",
"deception": "+5",
"insight": "+8",
"perception": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 18,
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"Common",
"Druidic",
"Giant",
"Sylvan"
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell animal friendship}",
"{@spell druidcraft}",
"{@spell entangle}"
],
"daily": {
"1": [
"{@spell control water}",
"{@spell freedom of movement}"
],
"3": [
"{@spell cure wounds}",
"{@spell dispel magic}",
"{@spell lesser restoration}"
]
},
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The red hag can breathe air and water."
]
},
{
"name": "Blood Sense",
"entries": [
"The red hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her."
]
},
{
"name": "Magic Resistance",
"entries": [
"The red hag has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Speak with Beasts",
"entries": [
"The red hag can communicate with Beasts as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hag makes two Claw attacks or three Blood Bolt attacks. She can replace one attack with a use of Spellcasting."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Blood Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}14 ({@damage 2d8 + 5}) necrotic damage. If the target is a creature with blood, it must succeed on a {@dc 16} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Siphon Blood {@recharge 5}",
"entries": [
"The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a {@dc 16} Constitution saving throw, taking 35 ({@damage 10d6}) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level."
]
}
],
"environment": [
"coastal",
"forest",
"underdark"
],
"traitTags": [
"Amphibious",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DU",
"GI",
"S"
],
"damageTags": [
"N",
"S"
],
"damageTagsSpell": [
"B"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"conditionInflictSpell": [
"charmed",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Red-Banded Line Spider",
"source": "ToB1-2023",
"page": 345,
"size": [
"T"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 15,
"formula": "6d4"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 4,
"dex": 16,
"con": 10,
"int": 1,
"wis": 10,
"cha": 2,
"skill": {
"perception": "+2",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"psychic"
],
"conditionImmune": [
"charmed",
"frightened"
],
"cr": "1/4",
"trait": [
{
"name": "Reactive Venom",
"entries": [
"If the spider deals poison damage to a creature that is {@condition poisoned}, the target takes an extra 2 ({@damage 1d4}) poison damage."
]
},
{
"name": "Spider Climb",
"entries": [
"The spider can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check."
]
},
{
"name": "Web Walker",
"entries": [
"The spider ignores movement restrictions caused by webbing."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage plus 5 ({@damage 2d4}) poison damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
}
],
"bonus": [
{
"name": "Swingline",
"entries": [
"The spider throws a length of webbing at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the webbing to that point. It then reels in the webbing, pulling itself to an unoccupied space within 5 feet of that point. When the spider moves in this way, opportunity attacks against it have disadvantage. If the spider pulled itself at least 15 feet straight toward a creature, it has advantage on the next Bite attack it makes against that creature before the start of its next turn."
]
}
],
"environment": [
"forest",
"urban"
],
"traitTags": [
"Spider Climb",
"Web Walker"
],
"senseTags": [
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Redcap",
"source": "ToB1-2023",
"page": 306,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 120,
"formula": "16d8 + 48"
},
"speed": {
"walk": 40
},
"str": 20,
"dex": 10,
"con": 17,
"int": 11,
"wis": 13,
"cha": 8,
"save": {
"con": "+6"
},
"skill": {
"athletics": "+8",
"intimidation": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Sylvan",
"Undercommon"
],
"cr": "6",
"trait": [
{
"name": "Red Cap",
"entries": [
"The redcap must soak its cap in the blood of a Humanoid that has been dead for no more than 1 hour at least once every 3 days. Every 24 hours past the third day that it goes without soaking its cap in blood in this way, it suffers one level of {@condition exhaustion}. This {@condition exhaustion} can be reduced only when the redcap finishes a long rest after soaking its cap in fresh Humanoid blood, which reduces its {@condition exhaustion} level to 0. If the redcap dies as a result of this {@condition exhaustion}, it crumbles to dust."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The redcap makes one Bleeding Bite attack and two Pike attacks."
]
},
{
"name": "Bleeding Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a {@dc 15} Constitution saving throw or lose 7 {@dice 2d6} hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing."
]
},
{
"name": "Pike",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage."
]
}
],
"bonus": [
{
"name": "Solid Kick",
"entries": [
"The redcap kicks a Medium or smaller creature within 5 feet of it. The target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
]
}
],
"environment": [
"farmland",
"forest"
],
"attachedItems": [
"pike|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S",
"U"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rift Swine",
"source": "ToB1-2023",
"page": 307,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 127,
"formula": "15d10 + 45"
},
"speed": {
"walk": 40
},
"str": 18,
"dex": 10,
"con": 17,
"int": 4,
"wis": 12,
"cha": 5,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"force",
"poison"
],
"cr": "5",
"trait": [
{
"name": "Chaos Mutations",
"entries": [
"At the start of each of its turns, the rift swine's body experiences a mutation. Choose an option or roll a {@dice d6} to determine the type of mutation. The mutation lasts until the start of the rift swine's next turn."
]
},
{
"name": "1 Acid Boils",
"entries": [
"The next creature that hits the rift swine with a melee attack while within 5 feet of the rift swine takes 3 ({@damage 1d6}) acid damage."
]
},
{
"name": "2 Acid Saliva",
"entries": [
"The next melee attack the rift swine makes that hits a creature deals an extra 3 ({@damage 1d6}) acid damage to the creature."
]
},
{
"name": "3 Extra Eyes",
"entries": [
"The rift swine has advantage on the next attack roll it makes."
]
},
{
"name": "4 Extra Hooves",
"entries": [
"The rift swine's speed increases by 10 feet, and the rift swine doesn't provoke opportunity attacks when it moves out of an enemy's reach."
]
},
{
"name": "5 Second Heart",
"entries": [
"The rift swine gains 10 {@dice 3d6} temporary hp."
]
},
{
"name": "6 Toughened Hide",
"entries": [
"The rift swine has resistance to bludgeoning, piercing, or slashing damage (the rift swine's choice)."
]
},
{
"name": "Dozens of Eyes",
"entries": [
"The rift swine has advantage on Wisdom ({@skill Perception}) checks that rely on sight and on saving throws against being {@condition blinded}. In addition, if the rift swine isn't {@condition blinded}, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the rift swine, such as the Pack Tactics trait or Sneak Attack class feature."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The rift swine makes one Tusk attack and two Tentacle attacks, or it makes three Warping Bolt attacks."
]
},
{
"name": "Tusk",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
},
{
"name": "Tentacle",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}. The rift swine has two tentacles, each of which can grapple only one target."
]
},
{
"name": "Warping Bolt",
"entries": [
"{@atk rs} {@hit 4} to hit, range 60 ft., one target. {@h}11 ({@damage 3d6 + 1}) force damage, and the target must succeed on a {@dc 14} Constitution saving throw or have disadvantage on attack rolls as reality-warping energies temporarily distort its body."
]
}
],
"environment": [
"farmland",
"forest",
"grassland"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"damageTags": [
"A",
"B",
"O",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rime Worm",
"source": "ToB1-2023",
"page": 308,
"size": [
"L"
],
"type": "elemental",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 30,
"swim": 30,
"burrow": 30
},
"str": 20,
"dex": 14,
"con": 19,
"int": 6,
"wis": 14,
"cha": 3,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 12,
"immune": [
"cold"
],
"cr": "6",
"trait": [
{
"name": "Amphibious",
"entries": [
"The rime worm can breathe air and water."
]
},
{
"name": "Icy Body",
"entries": [
"A creature that touches the rime worm or hits it with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) cold damage."
]
},
{
"name": "Snow Camouflage",
"entries": [
"The rime worm has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain."
]
},
{
"name": "Snow Stride",
"entries": [
"The rime worm can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The rime worm makes two Rime Tendril attacks. It can replace one attack with a use of Freeze Prey."
]
},
{
"name": "Rime Tendril",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) cold damage. The target is {@condition grappled} (escape {@dc 15}) if it is a Medium or smaller creature and the rime worm doesn't have another creature {@condition grappled}."
]
},
{
"name": "Freeze Prey",
"entries": [
"One creature {@condition grappled} by the rime worm must succeed on a {@dc 15} Constitution saving throw or be {@condition petrified} in ice for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A {@condition petrified} creature that takes fire damage has advantage on the saving throw."
]
},
{
"name": "Black Ice Spray {@recharge 5}",
"entries": [
"The rime worm sprays slivers of ice in a 30-foot cone. Each creature in the area must make a {@dc 15} Constitution saving throw, taking 36 ({@damage 8d8}) cold damage on a failed save, or half as much damage on a successful one. The area then becomes icy, difficult terrain for 1 minute."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"C"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"petrified"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rime Worm Grub",
"source": "ToB1-2023",
"page": 308,
"size": [
"M"
],
"type": "elemental",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "6d8 + 18"
},
"speed": {
"walk": 30,
"swim": 30,
"burrow": 20
},
"str": 16,
"dex": 12,
"con": 16,
"int": 4,
"wis": 12,
"cha": 3,
"skill": {
"stealth": "+3"
},
"senses": [
"darkvision 120 ft."
],
"passive": 11,
"resist": [
"cold"
],
"cr": "1",
"trait": [
{
"name": "Amphibious",
"entries": [
"The rime worm grub can breathe air and water."
]
},
{
"name": "Ravenous Larva",
"entries": [
"The rime worm grub can make an opportunity attack against any creature that leaves its reach, even if the creature takes the Disengage action. In addition, it has advantage on melee attack rolls against any creature that doesn't have all its hp."
]
},
{
"name": "Snow Camouflage",
"entries": [
"The rime worm grub has advantage on Dexterity ({@skill Stealth}) checks made to hide in snowy terrain."
]
},
{
"name": "Snow Stride",
"entries": [
"The rime worm grub can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."
]
}
],
"action": [
{
"name": "Rime Tendril",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) cold damage."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"SD"
],
"damageTags": [
"B",
"C"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Risen Reaver",
"source": "ToB1-2023",
"page": 309,
"size": [
"L"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 168,
"formula": "16d10 + 80"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 16,
"con": 20,
"int": 9,
"wis": 7,
"cha": 6,
"save": {
"dex": "+6"
},
"skill": {
"perception": "+1"
},
"senses": [
"darkvision 120 ft."
],
"passive": 11,
"languages": [
"the languages it knew in life"
],
"cr": "7",
"trait": [
{
"name": "Blood Sense",
"entries": [
"The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
]
},
{
"name": "Undead Nature",
"entries": [
"The risen reaver doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The risen reaver makes three Bladed Fist attacks."
]
},
{
"name": "Bladed Fist",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage."
]
}
],
"bonus": [
{
"name": "Skitter",
"entries": [
"The risen reaver takes the Dash action."
]
}
],
"reaction": [
{
"name": "Infused Arsenal",
"entries": [
"When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a {@dc 15} Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 {@damage 1d4} damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours."
]
}
],
"environment": [
"any"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "River King",
"source": "ToB1-2023",
"page": 182,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 190,
"formula": "20d8 + 100"
},
"speed": {
"walk": 30,
"swim": 60
},
"str": 21,
"dex": 17,
"con": 20,
"int": 14,
"wis": 13,
"cha": 17,
"save": {
"dex": "+8",
"con": "+10",
"wis": "+6"
},
"skill": {
"intimidation": "+8",
"nature": "+7",
"perception": "+6",
"stealth": "+8"
},
"senses": [
"blindsight 10 ft.",
"darkvision 120 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing",
"cold",
"fire",
"lightning",
"thunder"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"languages": [
"Common",
"Elvish",
"Giant",
"Primordial"
],
"cr": "16",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The River King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save {@dc 16}):"
],
"will": [
"{@spell create or destroy water}",
"{@spell water breathing}"
],
"daily": {
"1": [
"{@spell control weather} (as an action)"
],
"3e": [
"{@spell freedom of movement}",
"{@spell control water}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Amphibious",
"entries": [
"The River King can breathe air and water."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the River King fails a saving throw, he can choose to succeed instead."
]
},
{
"name": "Riparian Weapons",
"entries": [
"The River King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 10 ({@damage 3d6}) poison damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The River King makes two Longsword or Flood Blast attacks."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage if used with two hands, plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Flood Blast",
"entries": [
"{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}21 ({@damage 4d8 + 3}) bludgeoning damage, and the target must succeed on a {@dc 18} Strength saving throw or be pushed up to 30 feet away from the River King and knocked {@condition prone}."
]
},
{
"name": "Grasping Whirlpool {@recharge 5}",
"entries": [
"The River King magically creates a swirling vortex of water centered on a point he can see within 60 feet. The vortex appears in the shape of a cylinder that is 15 feet tall with a 10-foot radius. Each creature in the area must make a {@dc 18} Strength saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and is {@condition restrained}. On a success, a creature takes half the damage, isn't {@condition restrained}, and can choose to be pushed out of the whirlpool's space. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. While {@condition restrained}, a creature is unable to breathe unless it can breathe water, and it must succeed on a {@dc 18} Strength saving throw at the end of each of its turns or take 18 ({@damage 4d8}) bludgeoning damage. A creature, including the {@condition restrained} creature, can take an action to free the {@condition restrained} creature by succeeding on a {@dc 18} Strength check. A creature with a swimming speed has advantage on the saving throw and on the Strength check to escape."
]
}
],
"reaction": [
{
"name": "Blade Current",
"entries": [
"When a creature within 5 feet of the River King stands up from {@condition prone}, he can make one Longsword attack against that creature."
]
}
],
"legendary": [
{
"name": "Attack",
"entries": [
"The River King makes a Longsword or Flood Blast attack."
]
},
{
"name": "Flow",
"entries": [
"The River King moves up to his walking speed, or swims up to half his swimming speed, without provoking opportunity attacks."
]
},
{
"name": "Ripple (Costs 2 Actions)",
"entries": [
"The River King magically ripples like sunlight on the surface of water. Until the start of his next turn, attack rolls against him have disadvantage."
]
}
],
"legendaryGroup": {
"name": "River King",
"source": "ToB1-2023"
},
"environment": [
"forest",
"planar"
],
"attachedItems": [
"longsword|phb"
],
"traitTags": [
"Amphibious",
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"GI",
"P"
],
"damageTags": [
"B",
"I",
"S"
],
"damageTagsSpell": [
"B"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MLW",
"MW"
],
"conditionInflict": [
"prone",
"restrained"
],
"savingThrowForced": [
"strength"
],
"savingThrowForcedSpell": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Roachling Lord",
"source": "ToB1-2023",
"page": 310,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"roachling"
]
},
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 63,
"formula": "14d6 + 14"
},
"speed": {
"walk": 25
},
"str": 10,
"dex": 16,
"con": 12,
"int": 10,
"wis": 10,
"cha": 10,
"save": {
"dex": "+5",
"con": "+3"
},
"skill": {
"acrobatics": "+5",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 10 ft."
],
"passive": 10,
"conditionImmune": [
"poisoned"
],
"languages": [
"Common"
],
"cr": "2",
"trait": [
{
"name": "Hardy",
"entries": [
"The roachling lord is immune to diseases and has advantage on Constitution saving throws."
]
},
{
"name": "Unpleasant Scent",
"entries": [
"The roachling lord has disadvantage on Wisdom ({@skill Animal Handling}) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling lord bathes meticulously, it loses this trait for 24 hours."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks."
]
},
{
"name": "Begrimed Shortsword",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage."
]
},
{
"name": "Begrimed Dart",
"entries": [
"{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Roachling Skirmisher",
"source": "ToB1-2023",
"page": 310,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"roachling"
]
},
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 21,
"formula": "6d6"
},
"speed": {
"walk": 25
},
"str": 10,
"dex": 14,
"con": 11,
"int": 10,
"wis": 9,
"cha": 8,
"save": {
"dex": "+4",
"con": "+2"
},
"skill": {
"acrobatics": "+4",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 10 ft."
],
"passive": 9,
"conditionImmune": [
"poisoned"
],
"languages": [
"Common"
],
"cr": "1/4",
"trait": [
{
"name": "Hardy",
"entries": [
"The roachling is immune to diseases and has advantage on Constitution saving throws."
]
},
{
"name": "Unpleasant Scent",
"entries": [
"The roachling has disadvantage on Wisdom ({@skill Animal Handling}) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."
]
}
],
"action": [
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
},
{
"name": "Dart",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
}
],
"environment": [
"urban"
],
"attachedItems": [
"dart|phb",
"shortsword|phb"
],
"senseTags": [
"D",
"T"
],
"languageTags": [
"C"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rotting Wind",
"source": "ToB1-2023",
"page": 311,
"size": [
"L"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 110,
"formula": "13d10 + 39"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 14,
"dex": 20,
"con": 16,
"int": 7,
"wis": 12,
"cha": 10,
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 11,
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"cr": "6",
"trait": [
{
"name": "Air Form",
"entries": [
"The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Invisibility",
"entries": [
"The rotting wind is {@condition invisible}."
]
},
{
"name": "Poisonous Aura",
"entries": [
"The rotting wind radiates an aura of poison and decay that slowly pollutes the area within 30 feet of it. Each hour the rotting wind stays in a place, nonmagical plants in the aura begin to wither, and water in the aura becomes {@condition poisoned}. Nonmagical plants in the aura for 24 hours die. A creature that drinks water {@condition poisoned} by the aura must succeed on a {@dc 14} Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait). Creatures immune to the {@condition poisoned} condition are immune to this disease."
]
},
{
"name": "Tomb Rot",
"entries": [
"A creature infested with this disease manifests symptoms {@dice 1d4} days after infection, which include muscle weakness and rotten-smelling breath as its body rots from the inside out. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a {@dc 14} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage and suffer one level of {@condition exhaustion}. This {@condition exhaustion} lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease."
]
},
{
"name": "Undead Nature",
"entries": [
"The rotting wind doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The rotting wind makes two Wind of Decay attacks. If both attacks hit one creature, the target must succeed on a {@dc 14} Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait)."
]
},
{
"name": "Wind of Decay",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 0 ft., one target in the rotting wind's space. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage."
]
}
],
"environment": [
"farmland",
"urban"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rubezahl Demon",
"source": "ToB1-2023",
"page": 87,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 136,
"formula": "21d8 + 42"
},
"speed": {
"walk": 50
},
"str": 20,
"dex": 15,
"con": 14,
"int": 11,
"wis": 12,
"cha": 18,
"save": {
"dex": "+6",
"con": "+6",
"wis": "+5"
},
"skill": {
"deception": "+8",
"perception": "+5",
"survival": "+5"
},
"senses": [
"blindsight 10 ft.",
"darkvision 120 ft."
],
"passive": 15,
"resist": [
"cold",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning",
"poison",
"thunder"
],
"conditionImmune": [
"poisoned",
"stunned"
],
"languages": [
"Abyssal",
"Common",
"telepathy 120 ft."
],
"cr": "10",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The rubezahl casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 16}):"
],
"will": [
"{@spell disguise self}",
"{@spell fog cloud}"
],
"daily": {
"1": [
"{@spell control weather} (as an action)"
],
"3e": [
"{@spell gust of wind}",
"{@spell sleet storm}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Counting Compulsion",
"entries": [
"If a creature uses an action to point out an ordered group of objects that the rubezahl can see, such as a pile of gravel, the demon is compelled to count the entire group. Until the end of its next turn, the rubezahl has disadvantage on attack rolls and ability checks, and it can't take reactions. Once it has counted a given group of objects, it can't be compelled to count those objects again."
]
},
{
"name": "False Tongue",
"entries": [
"The rubezahl has advantage on Charisma ({@skill Deception}) checks. In addition, magical attempts to discern lies always report that the rubezahl's words are true, and it can't be magically forced to tell the truth."
]
},
{
"name": "Magic Resistance",
"entries": [
"The rubezahl has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The rubezahl makes one Gore attack and two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage plus 7 ({@damage 2d6}) lightning damage."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target creature must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Thunderstrike {@recharge 5}",
"entries": [
"The rubezahl calls a sizzling bolt of lightning out of the sky, or from the air if underground or indoors, to strike a point the rubezahl can see within 150 feet of it. Each creature within 20 feet of that point must make a {@dc 16} Dexterity saving throw. On a failure, the creature takes 36 ({@damage 8d8}) lightning damage and is {@condition stunned} until the end of its next turn. On a success, the creature takes half the damage and isn't {@condition stunned}."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"TP"
],
"damageTags": [
"L",
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"prone",
"stunned"
],
"conditionInflictSpell": [
"prone"
],
"savingThrowForced": [
"dexterity",
"strength"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rum Gremlin",
"source": "ToB1-2023",
"page": 223,
"size": [
"T"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 27,
"formula": "6d4 + 12"
},
"speed": {
"walk": 20,
"climb": 10,
"swim": 10
},
"str": 10,
"dex": 16,
"con": 14,
"int": 12,
"wis": 9,
"cha": 12,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "1/2",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The gremlin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 11}):"
],
"will": [
"{@spell prestidigitation}"
],
"daily": {
"3": [
"{@spell command}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Aura of Drunkenness",
"entries": [
"The rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While {@condition poisoned}, a creature falls {@condition prone} if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin's Aura of Drunkenness for 24 hours."
]
},
{
"name": "Magic Resistance",
"entries": [
"The rum gremlin has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, range 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 5} to hit, range 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
]
}
],
"environment": [
"coastal",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"P",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"conditionInflictSpell": [
"prone"
],
"savingThrowForced": [
"constitution"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Rust Drake",
"source": "ToB1-2023",
"page": 145,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 161,
"formula": "19d8 + 76"
},
"speed": {
"walk": 30,
"fly": 80
},
"str": 20,
"dex": 15,
"con": 19,
"int": 12,
"wis": 8,
"cha": 8,
"skill": {
"perception": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"immune": [
"poison"
],
"vulnerable": [
"acid"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Draconic"
],
"cr": "8",
"trait": [
{
"name": "Rust Drake Lockjaw",
"entries": [
"A creature infected with this disease manifests symptoms {@dice 1d4} days after infection, which include painful muscle spasms, particularly in the jaw. At the end of each long rest, the infected creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 hour and have its Dexterity score reduced by {@dice 1d4}. This reduction lasts until the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies. A creature that succeeds on two saving throws recovers from the disease."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drake makes one Bite attack and two Tail Swipe attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution save or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
]
},
{
"name": "Tail Swipe",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage."
]
},
{
"name": "Vomit Scrap {@recharge 5}",
"entries": [
"The rust drake vomits forth a 15-foot cone of rusted metal. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 5d8}) slashing damage and 22 ({@damage 5d8}) poison damage on a failed save, or half as much damage on a successful one. In addition, each creature that failed the saving throw must succeed on a {@dc 15} Constitution saving throw or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"B",
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Salt Devil",
"source": "ToB1-2023",
"page": 100,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 93,
"formula": "11d8 + 44"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 13,
"con": 18,
"int": 13,
"wis": 14,
"cha": 15,
"save": {
"dex": "+4",
"con": "+7",
"cha": "+5"
},
"skill": {
"perception": "+5",
"stealth": "+4"
},
"senses": [
"darkvision 120 ft."
],
"passive": 15,
"resist": [
"acid",
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Gnoll",
"Infernal",
"telepathy 120 ft."
],
"cr": "6",
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the salt devil's darkvision."
]
},
{
"name": "Magic Resistance",
"entries": [
"The salt devil has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Salt-Encrusted Hide",
"entries": [
"A creature that touches the salt devil or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) slashing damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The salt devil makes two Scimitar attacks and one Water-Draining Claw attack."
]
},
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
},
{
"name": "Water-Draining Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the target is a creature that isn't a Construct or Undead, it must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) necrotic damage on a failed save, or half as much damage on a successful one. Plants, Oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also suffers one level of {@condition exhaustion}."
]
},
{
"name": "Teleport (3/Day)",
"entries": [
"The salt devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
]
}
],
"environment": [
"desert",
"planar"
],
"attachedItems": [
"scimitar|phb"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack",
"Teleport"
],
"languageTags": [
"C",
"I",
"OTH",
"TP"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"exhaustion"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Salt Golem",
"source": "ToB1-2023",
"page": 218,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 115,
"formula": "11d10 + 55"
},
"speed": {
"walk": 20
},
"str": 20,
"dex": 9,
"con": 20,
"int": 3,
"wis": 11,
"cha": 1,
"skill": {
"athletics": "+9"
},
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"immune": [
"fire",
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "10",
"trait": [
{
"name": "Blinding Salt Spray",
"entries": [
"When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a {@dc 17} Dexterity saving throw or be {@condition blinded} until the end of its next turn."
]
},
{
"name": "Construct Nature",
"entries": [
"The golem doesn't require air, food, drink, or sleep."
]
},
{
"name": "Dehydrating Fists",
"entries": [
"The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra {@damage 4d8} necrotic damage (included in the attack)."
]
},
{
"name": "Immutable Form",
"entries": [
"The golem is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The golem has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a {@dc 17} Constitution saving throw or suffer one level of {@condition exhaustion}."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 18 ({@damage 4d8}) necrotic damage."
]
}
],
"environment": [
"coastal",
"desert"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"exhaustion"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sand Hag",
"source": "ToB1-2023",
"page": 229,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 120,
"formula": "16d8 + 48"
},
"speed": {
"walk": 30,
"burrow": 30
},
"str": 18,
"dex": 15,
"con": 16,
"int": 16,
"wis": 14,
"cha": 16,
"skill": {
"deception": "+6",
"perception": "+5",
"stealth": "+5"
},
"senses": [
"darkvision 120 ft."
],
"passive": 15,
"languages": [
"Common",
"Dwarvish",
"Giant",
"Gnomish"
],
"cr": "6",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell silent image}"
],
"daily": {
"3e": [
"{@spell hallucinatory terrain} (as an action)",
"{@spell major image}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The sand hag has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Mimicry",
"entries": [
"The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 16} Wisdom ({@skill Insight}) check."
]
},
{
"name": "Scorpion Walk",
"entries": [
"Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a {@dc 14} Constitution saving throw or suffer one level of {@condition exhaustion}. A creature can't suffer more than two levels of {@condition exhaustion} from this effect."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
]
},
{
"name": "Illusory Appearance",
"entries": [
"The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.",
"The changes wrought by this effect fail to hold up to physical inspection. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the hag is disguised."
]
},
{
"name": "Scouring Sirocco {@recharge 5}",
"entries": [
"The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 14 ({@damage 4d6}) slashing damage and 9 ({@damage 2d8}) fire damage and is {@condition blinded} for 1 minute. On a success, a creature takes half the damage and isn't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn."
]
}
],
"environment": [
"desert"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D",
"G",
"GI"
],
"damageTags": [
"F",
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"exhaustion"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sand Silhouette",
"source": "ToB1-2023",
"page": 312,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 30,
"burrow": 30
},
"str": 18,
"dex": 12,
"con": 17,
"int": 7,
"wis": 12,
"cha": 10,
"senses": [
"darkvision 60 ft.",
"tremorsense 60 ft."
],
"passive": 11,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"exhaustion",
"frightened",
"poisoned"
],
"languages": [
"The languages it knew in life"
],
"cr": "6",
"trait": [
{
"name": "Sand Camouflage",
"entries": [
"The sand silhouette has advantage on Dexterity ({@skill Stealth}) checks made to hide in desert terrain."
]
},
{
"name": "Sand Form",
"entries": [
"The sand silhouette can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Sand Glide",
"entries": [
"The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through."
]
},
{
"name": "Undead Nature",
"entries": [
"The sand silhouette doesn't require air, food, drink, or sleep."
]
},
{
"name": "Water Hypersusceptibility",
"entries": [
"For every 5 feet the sand silhouette moves in water, or for every gallon of water splashed on it, it takes 2 ({@damage 1d4}) cold damage. In addition, the silhouette takes 10 cold damage when it starts its turn at least partially submerged in water."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sand silhouette makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 15}), and the silhouette uses its Engulf on the target."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage plus 3 ({@damage 1d6}) necrotic damage."
]
},
{
"name": "Engulf",
"entries": [
"The sand silhouette engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded} and {@condition restrained}, and it must succeed on a {@dc 15} Constitution saving throw at the start of each of the sand silhouette's turns or take 10 ({@damage 3d6}) necrotic damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can have only one creature engulfed at a time."
]
},
{
"name": "Haunted Haboob (3/Day)",
"entries": [
"The sand silhouette creates a storm of whirling sand and wailing souls around itself. The storm is a 10-foot radius, 30-foot-tall cylinder centered on the silhouette and moves with the silhouette for 1 minute, until it ends the storm as a bonus action, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). The sandstorm's area is lightly obscured, and a creature that starts its turn in the sandstorm's area or enters it for the first time on a turn must succeed on a {@dc 15} Wisdom saving throw or take 3 ({@damage 1d6}) necrotic damage and be {@condition frightened} for 1 minute. An engulfed creature automatically succeeds on this saving throw. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"B",
"C",
"N"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"frightened",
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sand Spider",
"source": "ToB1-2023",
"page": 346,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 135,
"formula": "18d10 + 36"
},
"speed": {
"walk": 30,
"burrow": 20
},
"str": 20,
"dex": 17,
"con": 14,
"int": 4,
"wis": 12,
"cha": 4,
"skill": {
"perception": "+4",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 60 ft."
],
"passive": 14,
"cr": "7",
"trait": [
{
"name": "Sand Camouflage",
"entries": [
"The sand spider has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy terrain."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sand spider makes one Bite attack and two Impaling Leg attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}10 ({@damage 1d10 + 5}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Impaling Leg",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or be {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained} and takes 7 ({@damage 2d6}) piercing damage at the start of each of its turns, and the sand spider can't use the same Impaling Leg on another target. The sand spider has four Impaling Legs."
]
}
],
"reaction": [
{
"name": "Trapdoor Ambush",
"entries": [
"When the sand spider is burrowed just below the surface of sand and a Medium or smaller creature enters the space on the surface just above where it is burrowed, the sand spider makes one Impaling Leg attack against the creature, bursting from the sand and revealing itself in the process. The target has disadvantage on the saving throw to avoid being {@condition grappled}."
]
}
],
"environment": [
"badlands",
"desert",
"grassland"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sandman",
"source": "ToB1-2023",
"page": 313,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"C",
"N"
],
"ac": [
14
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 40
},
"str": 11,
"dex": 19,
"con": 16,
"int": 13,
"wis": 14,
"cha": 19,
"save": {
"wis": "+5",
"cha": "+7"
},
"senses": [
"truesight 60 ft."
],
"passive": 12,
"resist": [
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"poisoned",
"unconscious"
],
"languages": [
"Celestial",
"Common",
"telepathy 60 ft.",
"Umbral"
],
"cr": "5",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The sandman has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Stuff of Dreams",
"entries": [
"Made partially from dreams and imagination, the sandman isn't fully real. Any critical hit against the sandman is a normal hit."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sandman makes two Claw attacks. It can replace one attack with a use of Dreamer's Sand, if available."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) psychic damage. Damage from this attack doesn't wake an {@condition unconscious} creature, unless the {@condition unconscious} creature is below half its hp maximum. If the sandman scores a critical hit, the target is cursed with the eye-closer's curse. While cursed, the creature is {@condition blinded} until it finishes a long rest or until the curse is lifted by remove curse or similar magic."
]
},
{
"name": "Encourage Dreams {@recharge 5}",
"entries": [
"The sandman encourages powerful dreams in the minds of up to three {@condition unconscious} creatures it can see within 30 feet of it. Each target must make a {@dc 15} Charisma saving throw. On a failure, nightmares fill the target's mind, and the target takes 35 ({@damage 10d6}) psychic damage, wakes from its sleep, and is {@condition frightened} for 1 minute. On a success, pleasant dreams fill the target's mind, and the target regains 10 {@dice 3d6} hp and can choose to remain {@condition unconscious} or awaken. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Dreamer's Sand {@recharge 5}",
"entries": [
"The sandman throws magical sand in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"TP"
],
"damageTags": [
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"frightened",
"unconscious"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sandwyrm",
"source": "ToB1-2023",
"page": 314,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 142,
"formula": "15d10 + 60"
},
"speed": {
"walk": 20,
"burrow": 40
},
"str": 20,
"dex": 12,
"con": 18,
"int": 5,
"wis": 13,
"cha": 8,
"skill": {
"perception": "+7",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 120 ft."
],
"passive": 17,
"cr": "6",
"action": [
{
"name": "Multiattack",
"entries": [
"The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}12 ({@damage 2d6 + 5}) piercing damage."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one creature. {@h}9 ({@damage 1d4 + 5}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but {@condition poisoned} for 1 hour, even after regaining hp, and is {@condition paralyzed} while {@condition poisoned} in this way."
]
}
],
"reaction": [
{
"name": "Spine Trap",
"entries": [
"When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained}. When the sandwyrm moves, a {@condition restrained} creature moves with it. The sandwyrm can have only one creature {@condition restrained} at a time. A creature, including the {@condition restrained} creature, can take an action to free the {@condition restrained} creature by succeeding on a {@dc 15} Strength check."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"paralyzed",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sap Demon",
"source": "ToB1-2023",
"page": 315,
"size": [
"S"
],
"type": "ooze",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 81,
"formula": "18d6 + 18"
},
"speed": {
"walk": 20,
"climb": 20
},
"str": 14,
"dex": 6,
"con": 12,
"int": 7,
"wis": 14,
"cha": 7,
"senses": [
"blindsight 90 ft. (blind beyond this radius)"
],
"passive": 12,
"resist": [
"bludgeoning"
],
"immune": [
"acid"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"prone"
],
"cr": "4",
"trait": [
{
"name": "Amorphous",
"entries": [
"The sap demon can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Ooze Nature",
"entries": [
"The sap demon doesn't require sleep."
]
},
{
"name": "Season's Change",
"entries": [
"If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is {@condition grappled} (escape {@dc 12})."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) acid damage."
]
},
{
"name": "Lob Sap",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}12 ({@damage 3d6 + 2}) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn."
]
},
{
"name": "Soul Sap {@recharge}",
"entries": [
"One humanoid the sap demon is grappling or that is {@condition incapacitated} within 5 feet of the sap demon must succeed on a {@dc 12} Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is {@condition incapacitated} and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.",
"While possessed, the target's body seeps blood out of its ears, nose, and eyes, and the target takes 2 ({@damage 1d4}) acid damage at the end of each hour. Its hp maximum is also reduced by that amount. This reduction lasts until the target finishes a long rest after the possession ends. The possession lasts until the body drops to 0 hp, the ooze ends it as a bonus action, or the ooze is forced out by an effect like the {@spell greater restoration} spell. When the possession ends, the ooze reappears in an unoccupied space within 5 feet of the body. The target is immune to this sap demon's Soul Sap for 24 hours after succeeding on the saving throw or after the possession ends."
]
}
],
"environment": [
"farmland",
"forest"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"A",
"B"
],
"miscTags": [
"MW",
"RW"
],
"conditionInflict": [
"grappled",
"incapacitated"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sarcophagus Slime",
"source": "ToB1-2023",
"page": 316,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
11
],
"hp": {
"average": 102,
"formula": "12d8 + 48"
},
"speed": {
"walk": 20
},
"str": 14,
"dex": 12,
"con": 18,
"int": 3,
"wis": 12,
"cha": 12,
"save": {
"wis": "+4",
"cha": "+4"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 11,
"resist": [
"acid",
"necrotic"
],
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"poisoned",
"prone"
],
"cr": "5",
"trait": [
{
"name": "Amorphous",
"entries": [
"The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Undead Nature",
"entries": [
"The sarcophagus slime doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage plus 9 ({@damage 2d8}) acid damage."
]
},
{
"name": "Corrupting Gaze",
"entries": [
"One creature the sarcophagus slime can see within 30 feet of it must make a {@dc 15} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours."
]
}
],
"environment": [
"underdark",
"urban"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"B"
],
"actionTags": [
"Frightful Presence",
"Multiattack"
],
"damageTags": [
"A",
"B",
"N"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sathaq Worm",
"source": "ToB1-2023",
"page": 317,
"size": [
"H"
],
"type": "elemental",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 149,
"formula": "13d12 + 65"
},
"speed": {
"walk": 20,
"burrow": 40
},
"str": 22,
"dex": 6,
"con": 20,
"int": 5,
"wis": 12,
"cha": 9,
"skill": {
"perception": "+5",
"stealth": "+2"
},
"senses": [
"tremorsense 60 ft."
],
"passive": 15,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid",
"poison"
],
"conditionImmune": [
"exhaustion",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands Deep Speech and Terran but can't speak"
],
"cr": "10",
"trait": [
{
"name": "Agonizing Aura",
"entries": [
"The sathaq worm emits ultrasonic noise and minor vibrations that cause pain and subtly disrupt the functions of most creatures. A creature that starts its turn within 15 feet of the sathaq worm must succeed on a {@dc 17} Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. Creatures with resistance or immunity to thunder damage automatically succeed on the saving throw."
]
},
{
"name": "Earth Glide",
"entries": [
"The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the worm doesn't disturb the material it moves through."
]
},
{
"name": "Earthen Camouflage",
"entries": [
"The sathaq worm has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy, muddy, or rocky terrain."
]
},
{
"name": "Siege Monster",
"entries": [
"The sathaq worm deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The sathaq worm makes one Bite attack and two Slam attacks, or it makes three Slam attacks. It can replace its Bite attack with a use of Swallow."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the sathaq worm can't Bite another target."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage."
]
},
{
"name": "Swallow",
"entries": [
"The sathaq worm makes one Bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm (including the worm's Agonizing Aura), and takes 10 ({@damage 3d6}) piercing damage and 10 ({@damage 3d6}) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time.",
"If the sathaq worm takes 30 damage or more on a single turn from the swallowed creature, the sathaq worm must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"desert",
"hill",
"mountain",
"underdark"
],
"traitTags": [
"Siege Monster"
],
"senseTags": [
"T"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"CS",
"DS",
"T"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Savager",
"source": "ToB1-2023",
"page": 318,
"size": [
"L"
],
"type": "beast",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "10d10 + 50"
},
"speed": {
"walk": 40,
"climb": 20
},
"str": 22,
"dex": 14,
"con": 21,
"int": 2,
"wis": 10,
"cha": 13,
"save": {
"dex": "+5",
"con": "+8"
},
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"charmed",
"frightened"
],
"cr": "8",
"trait": [
{
"name": "Mighty Swing",
"entries": [
"If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn."
]
},
{
"name": "Spines",
"entries": [
"A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) piercing damage. In addition, a creature {@condition grappled} by or grappling the savager takes 5 ({@damage 2d4}) piercing damage at the start of the savager's turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a {@dc 15} Strength saving throw or take 9 ({@damage 2d8}) slashing damage as the savager rips into the target."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Scheznyki",
"source": "ToB1-2023",
"page": 319,
"size": [
"S"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 135,
"formula": "18d6 + 72"
},
"speed": {
"walk": 20,
"climb": 15,
"fly": 40
},
"str": 19,
"dex": 15,
"con": 18,
"int": 15,
"wis": 16,
"cha": 16,
"save": {
"str": "+7",
"con": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"conditionImmune": [
"unconscious"
],
"languages": [
"Common",
"Dwarvish",
"Sylvan"
],
"cr": "6",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
],
"will": [
"{@spell dancing lights}",
"{@spell faerie fire}"
],
"daily": {
"3e": [
"{@spell locate object}",
"{@spell Tasha's hideous laughter}",
"{@spell ray of enfeeblement}"
],
"1e": [
"{@spell dispel magic}",
"{@spell hold person}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Beard Weakness",
"entries": [
"A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a {@dc 15} Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows."
]
},
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack)."
]
},
{
"name": "Magic Resistance",
"entries": [
"The scheznyki has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The scheznyki makes three War Pick or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
]
},
{
"name": "War Pick",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Arcane Bolt",
"entries": [
"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) force damage."
]
},
{
"name": "Invisibility",
"entries": [
"The scheznyki magically turns {@condition invisible} until it attacks or casts a spell, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment it wears or carries is {@condition invisible} with it."
]
}
],
"environment": [
"underdark",
"urban"
],
"attachedItems": [
"war pick|phb"
],
"traitTags": [
"Brute",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D",
"S"
],
"damageTags": [
"O",
"P"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"invisible"
],
"conditionInflictSpell": [
"incapacitated",
"paralyzed",
"prone"
],
"savingThrowForcedSpell": [
"constitution",
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Scorpion Cultist",
"source": "ToB1-2023",
"page": 411,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"alignment": [
"N"
],
"ac": [
13
],
"hp": {
"average": 26,
"formula": "4d8 + 8"
},
"speed": {
"walk": 30
},
"str": 11,
"dex": 17,
"con": 15,
"int": 10,
"wis": 13,
"cha": 10,
"skill": {
"animal handling": "+3",
"deception": "+2",
"perception": "+3",
"stealth": "+5"
},
"passive": 14,
"resist": [
"poison"
],
"languages": [
"Common"
],
"cr": "1/2",
"trait": [
{
"name": "Dark Devotion",
"entries": [
"The scorpion cultist has advantage on saving throws against being {@condition charmed} or {@condition frightened}."
]
},
{
"name": "Keen Senses",
"entries": [
"The scorpion cultist has advantage on Wisdom ({@skill Perception}) checks."
]
},
{
"name": "Scorpion's Blessing",
"entries": [
"The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra {@damage 1d4} poison damage (included in the attack)."
]
}
],
"action": [
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft, one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 2 ({@damage 1d4}) poison damage."
]
},
{
"name": "Sling",
"entries": [
"{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage plus 2 ({@damage 1d4}) poison damage."
]
}
],
"environment": [
"desert",
"urban"
],
"attachedItems": [
"scimitar|phb",
"sling|phb"
],
"traitTags": [
"Keen Senses"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"I",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sea Dragon Wyrmling",
"source": "ToB1-2023",
"page": 127,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "8d8 + 16"
},
"speed": {
"walk": 30,
"fly": 60,
"swim": 40
},
"str": 17,
"dex": 10,
"con": 15,
"int": 13,
"wis": 11,
"cha": 15,
"save": {
"dex": "+2",
"con": "+4",
"wis": "+2",
"cha": "+4"
},
"skill": {
"perception": "+4",
"stealth": "+2"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"cold"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "3",
"trait": [
{
"name": "Amphibious",
"entries": [
"The dragon can breathe air and water."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) cold damage."
]
},
{
"name": "Tidal Breath {@recharge 5}",
"entries": [
"The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw. On a failure, the creature takes 11 ({@damage 2d10}) bludgeoning damage and 11 ({@damage 2d10}) cold damage and is pushed up to 5 feet away from the dragon and knocked {@condition prone}. On a success, the creature takes half the damage and isn't pushed or knocked {@condition prone}."
]
}
],
"environment": [
"underwater"
],
"dragonAge": "wyrmling",
"traitTags": [
"Amphibious"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"C",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Selang",
"source": "ToB1-2023",
"page": 321,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 76,
"formula": "9d8 + 36"
},
"speed": {
"walk": 40
},
"str": 18,
"dex": 15,
"con": 18,
"int": 12,
"wis": 14,
"cha": 19,
"save": {
"dex": "+4",
"cha": "+6"
},
"skill": {
"perception": "+6",
"performance": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid",
"lightning"
],
"languages": [
"Common",
"Elvish",
"Sylvan Void Speech"
],
"cr": "4",
"trait": [
{
"name": "Poisoned Weapons",
"entries": [
"The selang's weapons are coated with a magical poison. When the selang hits with any weapon, the weapon deals an extra {@damage 3d6} poison damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The selang can use its Alien Piping. It then makes two Dagger or Poison Bolt attacks."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Poison Bolt",
"entries": [
"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}14 ({@damage 3d6 + 4}) poison damage."
]
},
{
"name": "Alien Piping",
"entries": [
"The selang plays one of the following ear-bending melodies on alien pipes. One creature the selang can see within 60 feet of it is the only creature that can hear the melody. The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the chosen melody.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Capering",
"entries": [
"On the target's next turn, it must use all of its movement dancing without leaving its space, and it has disadvantage on attack rolls and Dexterity saving throws."
]
},
{
"type": "item",
"name": "Captivating",
"entries": [
"The target is {@condition charmed} until the end of its next turn, humming along to the selang's pleasant melody."
]
},
{
"type": "item",
"name": "Disorienting",
"entries": [
"The target is {@condition incapacitated} until the end of its next turn, and when it moves, it moves in a random direction."
]
},
{
"type": "item",
"name": "Drowsy",
"entries": [
"The target falls {@condition unconscious} and dreams of evil entities and sinister portals for 10 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"type": "item",
"name": "Haunting",
"entries": [
"The target is {@condition frightened} until the end of its next turn, and it must take the Dash action and move away from the selang by the safest available route, unless there is nowhere to move."
]
}
]
}
]
}
],
"environment": [
"badlands",
"forest"
],
"attachedItems": [
"dagger|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"S"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"charmed",
"frightened",
"incapacitated"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Serpopard",
"source": "ToB1-2023",
"page": 322,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 85,
"formula": "10d10 + 30"
},
"speed": {
"walk": 40,
"swim": 30
},
"str": 17,
"dex": 16,
"con": 16,
"int": 2,
"wis": 12,
"cha": 6,
"skill": {
"perception": "+3",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"cr": "4",
"trait": [
{
"name": "Coastal Camouflage",
"entries": [
"The serpopard has advantage on Dexterity ({@skill Stealth}) checks made to hide in sandy, muddy, or swampy terrain."
]
},
{
"name": "Sinuous Strikeback",
"entries": [
"The serpopard gets two extra reactions that can be used only for opportunity attacks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The serpopard makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
]
},
{
"name": "Musk (Recharges after a Short or Long Rest)",
"entries": [
"The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw. On a failure, a creature takes 21 ({@damage 6d6}) poison damage and is {@condition poisoned} for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't {@condition poisoned}. While a creature is {@condition poisoned} in this way, any creature that starts its turn within 5 feet of the {@condition poisoned} creature must succeed on a {@dc 13} Dexterity saving throw or be {@condition poisoned} until the end of its turn."
]
}
],
"environment": [
"coastal",
"swamp"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadhavar",
"source": "ToB1-2023",
"page": 323,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 82,
"formula": "11d10 + 22"
},
"speed": {
"walk": 50
},
"str": 14,
"dex": 15,
"con": 14,
"int": 8,
"wis": 10,
"cha": 16,
"skill": {
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"understands Elvish and Umbral but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Magic Horn",
"entries": [
"The shadhavar's Gore attacks are magical."
]
},
{
"name": "Shadesight",
"entries": [
"Magical darkness doesn't impede the shadhavar's darkvision."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadhavar makes one Gore attack and one Hooves attack."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
},
{
"name": "Hooves",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage."
]
},
{
"name": "Darkness Aura (1/Day)",
"entries": [
"A 15-foot radius of magical darkness extends out from the shadhavar, moves with it, and spreads around corners. The darkness lasts as long as the shadhavar maintains {@status concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
]
}
],
"bonus": [
{
"name": "Plaintive Melody (3/Day)",
"entries": [
"The shadhavar plays a captivating melody through its hollow horn. Each creature within 60 feet of the shadhavar that can hear it must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} until the start of the shadhavar's next turn. While {@condition charmed}, a creature is {@condition incapacitated}, its speed is reduced to 0, and the shadhavar has advantage on attack rolls against it."
]
}
],
"environment": [
"forest",
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"E"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"charmed",
"incapacitated"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Beast",
"source": "ToB1-2023",
"page": 324,
"size": [
"M"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
15
],
"hp": {
"average": 112,
"formula": "15d8 + 45"
},
"speed": {
"walk": 0,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 6,
"dex": 20,
"con": 17,
"int": 14,
"wis": 14,
"cha": 19,
"save": {
"con": "+6",
"wis": "+5"
},
"skill": {
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"resist": [
"acid",
"cold",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"restrained"
],
"languages": [
"Common",
"Elvish",
"Umbral",
"Void Speech"
],
"cr": "7",
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Magic Resistance",
"entries": [
"The shadow beast has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Shadow Weapons",
"entries": [
"The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra {@damage 2d6} necrotic damage (included in the attack)."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadow beast makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 7 ({@damage 2d6}) necrotic damage."
]
},
{
"name": "Frightful Shadows {@recharge 5}",
"entries": [
"The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a {@dc 15} Wisdom saving throw. On a failure, a creature takes 42 ({@damage 12d6}) necrotic damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A {@condition frightened} creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Incorporeal Movement",
"Magic Resistance",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"N",
"O",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Fey",
"source": "ToB1-2023",
"page": 158,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 31,
"formula": "7d8"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 14,
"con": 10,
"int": 11,
"wis": 11,
"cha": 13,
"skill": {
"arcana": "+2",
"perception": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Common",
"Elvish",
"Umbral"
],
"cr": "1/4",
"trait": [
{
"name": "Fey Ancestry",
"entries": [
"The shadow fey has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (2/Day)",
"entries": [
"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"any",
"urban"
],
"attachedItems": [
"shortbow|phb",
"shortsword|phb"
],
"traitTags": [
"Fey Ancestry",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Fey Duelist",
"source": "ToB1-2023",
"page": 159,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"{@item studded leather armor|PHB|studded leather}"
]
}
],
"hp": {
"average": 117,
"formula": "18d8 + 36"
},
"speed": {
"walk": 30
},
"str": 13,
"dex": 20,
"con": 14,
"int": 13,
"wis": 12,
"cha": 16,
"save": {
"dex": "+8",
"con": "+5",
"cha": "+6"
},
"skill": {
"acrobatics": "+8",
"deception": "+6",
"perception": "+4",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Elvish",
"Umbral"
],
"cr": "6",
"trait": [
{
"name": "Duelist's Mobility",
"entries": [
"Opportunity attacks made against the duelist have disadvantage. If the duelist is {@condition prone} at the start of its turn, it can immediately stand without costing movement."
]
},
{
"name": "Fey Ancestry",
"entries": [
"The shadow fey has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadow fey duelist makes two Rapier attacks and one Dagger attack."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 14 ({@damage 4d6}) poison damage, and if the target is a creature, it must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Rapier",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (3/Day)",
"entries": [
"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"reaction": [
{
"name": "Parry",
"entries": [
"The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon."
]
}
],
"environment": [
"any",
"urban"
],
"attachedItems": [
"dagger|phb",
"rapier|phb"
],
"traitTags": [
"Fey Ancestry",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Parry"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Fey Enchantress",
"source": "ToB1-2023",
"page": 160,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item breastplate|PHB}"
]
}
],
"hp": {
"average": 123,
"formula": "19d8 + 38"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 15,
"con": 14,
"int": 12,
"wis": 17,
"cha": 18,
"save": {
"dex": "+5",
"wis": "+6",
"cha": "+7"
},
"skill": {
"arcana": "+4",
"deception": "+7",
"perception": "+6",
"persuasion": "+7",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 16,
"languages": [
"Common",
"Elvish",
"Umbral"
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell command}",
"{@spell message}"
],
"daily": {
"1": [
"{@spell confusion}",
"{@spell dominate person}",
"{@spell greater invisibility}",
"{@spell hold monster}",
"{@spell phantasmal killer}"
],
"3": [
"{@spell charm person}",
"{@spell enthrall}",
"{@spell fear}",
"{@spell hold person}",
"{@spell hypnotic pattern}"
]
},
"ability": "cha",
"displayAs": "action"
}
],
"trait": [
{
"name": "Fey Ancestry",
"entries": [
"The enchantress has advantage on saving throws against being {@condition charmed}, and magic can't put her to sleep."
]
},
{
"name": "Phrenic Weapons",
"entries": [
"The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra {@damage 4d6} psychic damage (included in the attack)."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadow fey enchantress makes two Rapier attacks. She can replace one attack with a use of Spellcasting."
]
},
{
"name": "Rapier",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 14 ({@damage 4d6}) psychic damage."
]
},
{
"name": "Shadow Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}11 ({@damage 2d6 + 4}) cold damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Beguiling Whispers {@recharge 5}",
"entries": [
"The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a {@dc 15} Charisma saving throw or be {@condition charmed} for 1 minute. While {@condition charmed} in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress."
]
},
{
"name": "Leadership (Recharges after a Short or Long Rest)",
"entries": [
"For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is {@condition incapacitated}."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (3/Day)",
"entries": [
"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"any",
"urban"
],
"attachedItems": [
"rapier|phb"
],
"traitTags": [
"Fey Ancestry",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"C",
"N",
"P",
"Y"
],
"damageTagsSpell": [
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"charmed"
],
"conditionInflictSpell": [
"charmed",
"frightened",
"incapacitated",
"invisible",
"paralyzed",
"prone"
],
"savingThrowForced": [
"charisma"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Fey Forest Hunter",
"source": "ToB1-2023",
"page": 161,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 104,
"formula": "19d8 + 19"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 18,
"con": 12,
"int": 11,
"wis": 12,
"cha": 16,
"save": {
"dex": "+7",
"con": "+4",
"cha": "+6"
},
"skill": {
"perception": "+4",
"stealth": "+10",
"survival": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Elvish",
"Umbral"
],
"cr": "5",
"trait": [
{
"name": "Evasion",
"entries": [
"If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails."
]
},
{
"name": "Fey Ancestry",
"entries": [
"The shadow fey has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
]
},
{
"name": "Forest and Urban Hunter",
"entries": [
"The forest hunter has advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks to find and track Beasts and Humanoids."
]
},
{
"name": "Charging Archer",
"entries": [
"If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadow fey makes two Dagger or Longbow attacks."
]
},
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 7} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (3/Day)",
"entries": [
"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"any",
"forest"
],
"attachedItems": [
"dagger|phb",
"longbow|phb"
],
"traitTags": [
"Fey Ancestry",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shadow Fey Guardian",
"source": "ToB1-2023",
"page": 162,
"size": [
"L"
],
"type": {
"type": "humanoid",
"tags": [
"elf"
]
},
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 110,
"formula": "13d10 + 39"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 14,
"con": 16,
"int": 6,
"wis": 14,
"cha": 8,
"save": {
"str": "+6",
"con": "+5"
},
"skill": {
"athletics": "+6",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Elvish",
"Umbral"
],
"cr": "4",
"trait": [
{
"name": "Fey Ancestry",
"entries": [
"The shadow fey guardian has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
]
},
{
"name": "Shadow's Vigil",
"entries": [
"The guardian has advantage on Wisdom ({@skill Perception}) checks, and magical darkness doesn't impede the guardian's darkvision."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shadow fey guardian makes two Pike or Javelin attacks."
]
},
{
"name": "Pike",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage."
]
},
{
"name": "Javelin",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage."
]
}
],
"bonus": [
{
"name": "Shadow Traveler (2/Day)",
"entries": [
"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
]
}
],
"reaction": [
{
"name": "Protective Interference",
"entries": [
"When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon."
]
}
],
"environment": [
"any",
"urban"
],
"attachedItems": [
"javelin|phb",
"pike|phb"
],
"traitTags": [
"Fey Ancestry",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"P"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Sharkjaw Skeleton",
"source": "ToB1-2023",
"page": 329,
"size": [
"L"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "6d10 + 12"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 16,
"dex": 10,
"con": 15,
"int": 6,
"wis": 8,
"cha": 4,
"skill": {
"perception": "+1",
"stealth": "+2"
},
"senses": [
"blindsight 30 ft.",
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"cold",
"poison"
],
"vulnerable": [
"bludgeoning"
],
"conditionImmune": [
"exhaustion",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "1",
"trait": [
{
"name": "Undead Nature",
"entries": [
"The sharkjaw skeleton doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). The skeleton can grapple up to two targets at a time."
]
},
{
"name": "Devouring Embrace",
"entries": [
"The sharkjaw skeleton devours a Medium or smaller creature {@condition grappled} by it. The grapple ends, the devoured target is {@condition restrained} in the skeleton's many jaws, and the target takes 7 ({@damage 2d6}) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a {@dc 13} Strength check."
]
}
],
"environment": [
"coastal",
"underwater"
],
"senseTags": [
"B",
"D"
],
"languageTags": [
"CS"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shellycoat",
"source": "ToB1-2023",
"page": 325,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 52,
"formula": "7d8 + 21"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 17,
"dex": 16,
"con": 16,
"int": 13,
"wis": 9,
"cha": 7,
"skill": {
"perception": "+1",
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"conditionImmune": [
"charmed",
"poisoned",
"unconscious"
],
"languages": [
"Giant",
"Sylvan"
],
"cr": "2",
"trait": [
{
"name": "Amphibious",
"entries": [
"The shellycoat can breathe air and water."
]
},
{
"name": "Keen Hearing",
"entries": [
"The shellycoat has advantage on Wisdom ({@skill Perception}) checks that rely on hearing."
]
},
{
"name": "Hazesight",
"entries": [
"The shellycoat can see through areas obscured by fog, smoke, and steam without penalty."
]
},
{
"name": "Regeneration",
"entries": [
"The shellycoat regains 3 hp at the start of its turn. If the shellycoat takes acid or fire damage, this trait doesn't function at the start of the shellycoat's next turn. The shellycoat dies only if it starts its turn with 0 hp and doesn't regenerate."
]
},
{
"name": "Water Camouflage",
"entries": [
"The shellycoat has advantage on Dexterity ({@skill Stealth}) checks made to hide while at least partially submerged in water."
]
},
{
"name": "Sunlight Petrification",
"entries": [
"If the shellycoat remains in nonmagical sunlight for 1 minute, it becomes {@condition petrified} at the end of that minute."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shellycoat makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 15 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Large or smaller creature. Until this grapple ends, the creature is {@condition restrained}. The shellycoat has two claws, each of which can grapple only one creature."
]
},
{
"name": "Shellycoat's Fog (1/Day)",
"entries": [
"While in contact with water, the shellycoat can create a 20-foot-radius sphere of fog centered on a point it can see within 60 feet of it for 1 minute. The sphere spreads around corners, and its area is heavily obscured. A creature that enters the fog for the first time on a turn or starts its turn there must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} and unable to breathe, unless it can breathe water, for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"forest",
"swamp",
"underwater"
],
"traitTags": [
"Amphibious",
"Keen Senses",
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"GI",
"S"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shoggoth",
"source": "ToB1-2023",
"page": 326,
"size": [
"H"
],
"type": "aberration",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 325,
"formula": "21d12 + 189"
},
"speed": {
"walk": 50,
"climb": 30,
"swim": 30
},
"str": 26,
"dex": 14,
"con": 28,
"int": 12,
"wis": 20,
"cha": 13,
"skill": {
"perception": "+11"
},
"senses": [
"darkvision 120 ft.",
"tremorsense 60 ft."
],
"passive": 21,
"resist": [
"bludgeoning",
"fire",
"piercing"
],
"immune": [
"cold",
"slashing",
"thunder"
],
"conditionImmune": [
"blinded",
"deafened",
"prone",
"stunned",
"unconscious"
],
"languages": [
"Void Speech"
],
"cr": "19",
"trait": [
{
"name": "Anaerobic Nature",
"entries": [
"The shoggoth doesn't require air."
]
},
{
"name": "Absorb Flesh",
"entries": [
"When the shoggoth kills a creature while within 15 feet of it, the creature's body is absorbed into the shoggoth's. The creature can be restored to life only by means of a true resurrection or a {@spell wish} spell."
]
},
{
"name": "Amorphous",
"entries": [
"The shoggoth can move through a space as narrow as 1 foot wide without squeezing."
]
},
{
"name": "Hideous Cacophony",
"entries": [
"The shoggoth's many mouths constantly emit whistles, fluting, and other high-pitched noises. It has disadvantage on Dexterity ({@skill Stealth}) checks made to be unheard. Each creature that starts its turn within 60 feet of the shoggoth and that can hear it must make a {@dc 19} Wisdom saving throw or be disoriented until the start of its next turn. A disoriented creature is {@condition incapacitated}, and when it moves, it moves in a random direction.",
"Unless surprised, a creature can cover its ears to avoid the saving throw at the start of its turn. If the creature does so, it can't hear until the start of its next turn, when it can cover its ears again. If the creature uncovers its ears in the meantime while within 60 feet of the shoggoth, it must immediately make the save. A creature that is covering its ears and that has access to cloth, wax, or similar material can stuff its ears with the material as a bonus action to free up its hands, deafening itself while the material remains stuffed in its ears."
]
},
{
"name": "Keen Hearing and Smell",
"entries": [
"The shoggoth has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
]
},
{
"name": "Limited Mutability",
"entries": [
"Any spell or effect that would alter the shoggoth's form alters it for only 1 round. Afterward, the shoggoth returns to its amorphous blob form."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The shoggoth makes four Slam attacks. It can replace two Slam attacks with a use of Crush."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 14} to hit, reach 15 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Large or smaller creature."
]
},
{
"name": "Crush",
"entries": [
"The shoggoth crushes up to two creatures it is grappling by rolling them beneath its bulk. Each target must succeed on a {@dc 19} Strength saving throw or take 30 ({@damage 4d10 + 8}) bludgeoning damage, be unable to breathe, and be {@condition restrained} until the grapple ends. If the shoggoth moves, a creature beneath it is no longer {@condition restrained} and is able to breathe, but it remains {@condition grappled}."
]
}
],
"environment": [
"badlands",
"planar"
],
"traitTags": [
"Amorphous",
"Keen Senses"
],
"senseTags": [
"SD",
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"incapacitated",
"restrained"
],
"savingThrowForced": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Shroud",
"source": "ToB1-2023",
"page": 327,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
11
],
"hp": {
"average": 13,
"formula": "3d8"
},
"speed": {
"walk": 0,
"fly": {
"number": 30,
"condition": "(hover)"
},
"canHover": true
},
"str": 4,
"dex": 13,
"con": 10,
"int": 2,
"wis": 10,
"cha": 8,
"skill": {
"stealth": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"acid",
"cold",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"radiant"
],
"conditionImmune": [
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"Common"
],
"cr": "1/8",
"trait": [
{
"name": "Amorphous",
"entries": [
"The shroud can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Shadow Evolution",
"entries": [
"If the shroud deals at least 12 necrotic damage to a creature that isn't a Construct or Undead in 1 minute or less, the shroud transforms into a shadow at the start of the turn after it last dealt damage. It uses the statistics of the shadow, except it reduces the shadow's hp by an amount equal to the damage the shroud took before it transformed."
]
},
{
"name": "Sunlight Weakness",
"entries": [
"While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws."
]
},
{
"name": "Undead Nature",
"entries": [
"The shroud doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Strength Drain",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d4 + 1}) necrotic damage, and the target has disadvantage on weapon attacks that use Strength until the end of its next turn. If a non-evil humanoid dies from this attack, a new shroud rises from the corpse {@dice 1d4} hours later."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the shroud takes the Hide action."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"D"
],
"languageTags": [
"C"
],
"damageTags": [
"N"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Skein Witch",
"source": "ToB1-2023",
"page": 328,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 20,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 162,
"formula": "25d8 + 50"
},
"speed": {
"walk": 30,
"fly": 30
},
"str": 6,
"dex": 12,
"con": 14,
"int": 16,
"wis": 20,
"cha": 20,
"save": {
"int": "+7",
"wis": "+9",
"cha": "+9"
},
"skill": {
"history": "+7",
"insight": "+13",
"perception": "+13"
},
"senses": [
"truesight 60 ft."
],
"passive": 23,
"resist": [
"radiant"
],
"immune": [
"fire",
"lightning",
"psychic"
],
"languages": [
"Celestial",
"telepathy 120 ft."
],
"cr": "12",
"trait": [
{
"name": "Fate's Resistance (3/Day)",
"entries": [
"If the skein witch fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"The skein witch has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The skein witch makes three Inexorable Thread attacks. If two Inexorable Thread attacks hit one creature, the target must succeed on a {@dc 17} Constitution saving throw or have disadvantage on the next death saving throw it makes before it finishes a short rest. If a creature fails this saving throw multiple times, these effects are cumulative, affecting up to three of the creature's next death saving throws before it finishes a short rest."
]
},
{
"name": "Inexorable Thread",
"entries": [
"{@atk ms,rs} {@hit 9} to hit, reach 5 ft. or range 60 ft., one creature. {@h}27 ({@damage 5d8 + 5}) radiant damage."
]
},
{
"name": "Destiny Distortion Wave {@recharge 5}",
"entries": [
"The skein witch frays the strands of fate in a 60-foot cone. Each creature in the area must make a {@dc 17} Wisdom saving throw, taking 55 ({@damage 10d10}) force damage on a failed save, or half as much damage on a successful one. If any creature that failed the saving throw is affected by a condition, such as {@condition incapacitated} or {@condition poisoned}, those conditions are randomly redistributed among all the creatures that failed the saving throw."
]
},
{
"name": "Bind Fates (1/Day)",
"entries": [
"One creature within 60 feet of the skein witch must succeed on a {@dc 17} Wisdom saving throw or the target's fate is bound to one of its ally's (chosen at random). Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This binding lasts until lifted by a heal or {@spell heroes' feast} spell or similar magic."
]
}
],
"bonus": [
{
"name": "Fate's Step",
"entries": [
"The skein witch teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. A tiny hourglass shatters into a swirl of sand at the origin and destination when it uses this bonus action."
]
}
],
"reaction": [
{
"name": "Parry Spell",
"entries": [
"If the skein witch succeeds on a saving throw against a spell of 4th level or lower that targets only the skein witch, the spell has no effect. If the skein witch succeeds on the saving throw by 5 or more, the spell is reflected back at the spellcaster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CE",
"TP"
],
"damageTags": [
"O",
"R"
],
"miscTags": [
"AOE"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Skin Bat",
"source": "ToB1-2023",
"page": 331,
"size": [
"S"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 28,
"formula": "8d6"
},
"speed": {
"walk": 10,
"fly": 40
},
"str": 12,
"dex": 16,
"con": 10,
"int": 2,
"wis": 13,
"cha": 6,
"skill": {
"perception": "+3"
},
"senses": [
"blindsight 20 ft.",
"darkvision 60 ft."
],
"passive": 13,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"cr": "1/2",
"trait": [
{
"name": "Echolocation",
"entries": [
"The skin bat can't use its blindsight while {@condition deafened}."
]
},
{
"name": "Hungry Dead Nature",
"entries": [
"The skin bat doesn't require air or sleep."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition paralyzed} until the end of its next turn. On a success, the target can't be {@condition paralyzed} in this way by the skin bat again for 24 hours.",
"In addition, the skin bat attaches to the target. While attached, the skin bat can't attack, and at the start of each of the bat's turns, the target takes 5 ({@damage 1d4 + 3}) piercing damage. The attached bat moves with the target whenever the target moves, requiring none of the bat's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the skin bat by succeeding on a {@dc 11} Strength check."
]
}
],
"reaction": [
{
"name": "Attract Bats (1/Day)",
"entries": [
"When the skin bat is reduced to below half its hp maximum while underground or outside at night, it releases a high-frequency cry similar to that of an injured bat, attracting other bats to it. On initiative count 20 of the next round, {@dice 1d6} bats arrive and aid the skin bat. These bats aren't under the skin bat's control, but they protect it to the best of their abilities, attacking those that harm the skin bat."
]
}
],
"environment": [
"mountain",
"underdark"
],
"senseTags": [
"B",
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Skitterhaunt",
"source": "ToB1-2023",
"page": 332,
"size": [
"L"
],
"type": "ooze",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 95,
"formula": "10d10 + 40"
},
"speed": {
"walk": 30
},
"str": 15,
"dex": 11,
"con": 19,
"int": 3,
"wis": 7,
"cha": 1,
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 8,
"immune": [
"acid"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"prone"
],
"cr": "4",
"trait": [
{
"name": "Broken Shell",
"entries": [
"A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) acid damage."
]
},
{
"name": "Ooze Nature",
"entries": [
"The skitterhaunt doesn't require sleep."
]
},
{
"name": "Vermin Encasement",
"entries": [
"The creature within the vermin's shell is a shapeless ooze protected by the vermin's exoskeleton. When the skitterhaunt is reduced to 0 hp, the exoskeleton breaks, and the skitterhaunt ooze exits it. Once out of its exoskeleton, the ooze is Small, has an AC of 10, 10 hp, and a speed of 15 feet, and it can move through a space as narrow as 1 inch wide without squeezing. In addition, its only attack is a Slam that uses the same statistics as its Sting, except it deals bludgeoning damage instead of piercing damage. The skitterhaunt dies if it remains outside of a host for more than 24 hours. It can exit or enter a dead host's exoskeleton as a bonus action."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The skitterhaunt makes one Mandibles attack and one Sting attack, or it makes two Sting attacks."
]
},
{
"name": "Mandibles",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 2}) slashing damage plus 9 ({@damage 2d8}) acid damage, and the target is {@condition grappled} (escape {@dc 12}) if it is a Medium or smaller creature. Until this grapple ends, the creature is {@condition restrained}, and the skitterhaunt can't use its Mandibles on another target."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage plus 9 ({@damage 2d8}) acid damage."
]
},
{
"name": "Infest Vermin",
"entries": [
"The skitterhaunt infests a Large or smaller Beast with an exoskeleton within 5 feet of it. The target must succeed on a {@dc 14} Constitution saving throw or become {@condition poisoned} until the skitterhaunt no longer infests it. Every 24 hours that elapse, the target must repeat the saving throw or take 7 ({@damage 2d6}) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the skitterhaunt no longer infests it. The target dies if this reduces its hp maximum to 0. The skitterhaunt then takes control of the body, dissolving the flesh and hiding within the exoskeleton. A target that succeeds on two consecutive saving throws forces the skitterhaunt out of its body and is immune to the skitterhaunt's Infest Vermin for the next 24 hours."
]
},
{
"name": "Acid Spray {@recharge}",
"entries": [
"The skitterhaunt spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"forest",
"underdark"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"A",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"grappled",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Slow Storm",
"source": "ToB1-2023",
"page": 333,
"size": [
"M"
],
"type": "elemental",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 220,
"formula": "21d8 + 126"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 20,
"dex": 19,
"con": 22,
"int": 11,
"wis": 18,
"cha": 11,
"save": {
"dex": "+9",
"con": "+11"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 14,
"resist": [
"acid",
"cold",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Auran",
"Common"
],
"cr": "15",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The slow storm doesn't require air, food, drink, or sleep."
]
},
{
"name": "Eye of the Storm",
"entries": [
"The slow storm is surrounded by a 15-foot-radius wind storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom ({@skill Perception}) checks based on sight or hearing within the area. The winds extinguish open flames and disperse fog. A flying creature in the storm must land at the end of its turn or fall. Each creature that starts its turn in the area must succeed on a {@dc 18} Dexterity saving throw or take 9 ({@damage 2d8}) lightning damage. The storm's area is difficult terrain for any creature other than the slow storm."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The slow storm makes three Slam attacks or four Lightning Bolt attacks. If two Slam attacks hit one creature, the target must succeed on a {@dc 18} Constitution saving throw or be wracked with pain for 1 minute. While the target is wracked with pain, minute bits of electricity dance within its body, and the target takes 4 ({@damage 1d8}) lightning damage for every 5 feet it moves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage plus 9 ({@damage 2d8}) lightning damage."
]
},
{
"name": "Lightning Bolt",
"entries": [
"{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}22 ({@damage 4d8 + 4}) lightning damage."
]
},
{
"name": "Static Shock {@recharge 5}",
"entries": [
"The slow storm releases built-up electricity in a 60-foot cone. Each creature in the area must make a {@dc 18} Constitution saving throw, taking 54 ({@damage 12d8}) lightning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is also {@condition stunned} for 1 minute. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"desert",
"grassland",
"hill"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AU",
"C"
],
"damageTags": [
"B",
"L"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Smaragdine Golem",
"source": "ToB1-2023",
"page": 219,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 231,
"formula": "22d10 + 110"
},
"speed": {
"walk": 30
},
"str": 24,
"dex": 11,
"con": 21,
"int": 3,
"wis": 11,
"cha": 1,
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"immune": [
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "14",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The golem doesn't require air, food, drink, or sleep."
]
},
{
"name": "Enchanted Weapons",
"entries": [
"The golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra {@damage 5d8} force damage (included in the attack)."
]
},
{
"name": "Immutable Form",
"entries": [
"The golem is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The golem has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Magic Vessel",
"entries": [
"When the smaragdine golem counters or ends a spell with Absorb Spell, it holds the spell's magical energy within its body and becomes Charged for 1 minute. While Charged, the golem sheds dim light in a 10-foot radius."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The smaragdine golem makes two Slam attacks. It can replace one attack with a use of Release Spell."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage plus 22 ({@damage 5d8}) force damage."
]
},
{
"name": "Release Spell (Recharge Special)",
"entries": [
"The smaragdine golem releases an absorbed spell's energy in a green burst centered on a point the golem can see within 60 feet of it. Each creature, other than the smaragdine golem, within 5 feet of that point per level of the absorbed spell must make a {@dc 18} Dexterity saving throw. On a failure, a creature takes 10 ({@damage 3d6}) force damage per level of the absorbed spell and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition incapacitated}. The golem can use this action only if it is Charged (see the Magic Vessel trait)."
]
}
],
"reaction": [
{
"name": "Absorb Spell",
"entries": [
"When a creature the smaragdine golem can see within 30 feet of it casts a spell, the golem can absorb the spell's energy, countering it. This works like the {@spell counterspell} spell, except the golem must always make a spellcasting ability check, no matter the spell's level. Alternatively, when a creature the golem can see within 30 feet of the golem starts its turn while under the effects of a spell, such as bless or heroes' feast, the golem can absorb the spell's magic, ending the effect. In either case, the golem's ability check for this is +10. If it successfully counters or ends the spell, it becomes Charged (see the Magic Vessel trait). The golem can't use Absorb Spell while it is Charged."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Snow Queen",
"source": "ToB1-2023",
"page": 184,
"size": [
"M"
],
"type": "fey",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 182,
"formula": "28d8 + 56"
},
"speed": {
"walk": 40
},
"str": 16,
"dex": 18,
"con": 14,
"int": 18,
"wis": 20,
"cha": 18,
"save": {
"dex": "+9",
"con": "+7",
"cha": "+9"
},
"skill": {
"perception": "+10",
"stealth": "+9"
},
"senses": [
"blindsight 10 ft.",
"darkvision 120 ft."
],
"passive": 20,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks not made with cold iron weapons",
"cond": true
}
],
"immune": [
"cold"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened"
],
"languages": [
"Common",
"Elvish",
"Giant",
"Sylvan"
],
"cr": "16",
"trait": [
{
"name": "Ice Climb",
"entries": [
"When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check."
]
},
{
"name": "Icy Weapons",
"entries": [
"The Snow Queen's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra {@damage 2d6} cold damage (included in the attack)."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the Snow Queen fails a saving throw, she can choose to succeed instead."
]
},
{
"name": "Snowsight",
"entries": [
"The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty."
]
},
{
"name": "Snow Walk",
"entries": [
"The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Snow Queen makes two Claw or Ice Bolt attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage plus 7 ({@damage 2d6}) cold damage."
]
},
{
"name": "Ice Bolt",
"entries": [
"{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 7 ({@damage 2d6}) cold damage. The target's speed is reduced by 10 feet until the end of its next turn."
]
},
{
"name": "Cold Snap {@recharge 5}",
"entries": [
"The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a {@dc 18} Constitution saving throw. On a failure, a creature takes 42 ({@damage 12d6}) cold damage and suffers one level of {@condition exhaustion}. On a success, a creature takes half the damage and doesn't suffer {@condition exhaustion}. A creature that is immune to cold damage doesn't suffer {@condition exhaustion}, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is {@condition petrified} in ice for 1 minute. A {@condition petrified} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A {@condition petrified} creature that takes fire damage has advantage on the saving throw to end the effect."
]
}
],
"legendary": [
{
"name": "Attack",
"entries": [
"The Snow Queen makes a Claw or Ice Bolt attack."
]
},
{
"name": "Move",
"entries": [
"The Snow Queen moves up to her speed without provoking opportunity attacks."
]
},
{
"name": "Snowblind",
"entries": [
"One creature the Snow Queen can see within 120 feet of her must succeed on a {@dc 18} Dexterity saving throw or be {@condition blinded} by swirling snow until the end of its next turn."
]
},
{
"name": "Wintry Swirl (Costs 2 Actions)",
"entries": [
"Each creature within 15 feet of the Snow Queen must succeed on a {@dc 18} Constitution saving throw or have vulnerability to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn't vulnerable to it."
]
}
],
"legendaryGroup": {
"name": "Snow Queen",
"source": "ToB1-2023"
},
"environment": [
"mountain",
"planar"
],
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"E",
"GI",
"S"
],
"damageTags": [
"C",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"exhaustion"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Son of Fenris",
"source": "ToB1-2023",
"page": 335,
"size": [
"H"
],
"type": "monstrosity",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 175,
"formula": "14d12 + 84"
},
"speed": {
"walk": 60,
"burrow": 30
},
"str": 26,
"dex": 16,
"con": 23,
"int": 16,
"wis": 18,
"cha": 14,
"save": {
"dex": "+7",
"con": "+10",
"wis": "+8"
},
"skill": {
"arcana": "+7",
"intimidation": "+6",
"religion": "+11"
},
"passive": 14,
"resist": [
"necrotic",
"radiant",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Celestial",
"Common",
"Giant",
"telepathy 60 ft."
],
"cr": "12",
"trait": [
{
"name": "Keen Hearing and Smell",
"entries": [
"The son of Fenris has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
]
},
{
"name": "Divine Weapons",
"entries": [
"The son of Fenris's weapon attacks are magical. When the son hits with any weapon, the weapon deals an extra {@damage 3d6} necrotic damage or {@damage 3d6} radiant damage (included in the attack), the son's choice."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The son of Fenris makes one Bite attack and two Slam attacks, or it makes four Divine Bolt attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage plus 10 ({@damage 3d6}) necrotic damage or ({@dice 3d6}) radiant damage (the son's choice). If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the son of Fenris. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the son, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the son's turns. The son can have only one creature swallowed at a time.",
"If the son takes 30 damage or more on a single turn from a creature inside it, the son must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the son. If the son dies, the swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}13 ({@damage 1d10 + 8}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage or ({@dice 3d6}) radiant damage (the son's choice)."
]
},
{
"name": "Divine Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 60 ft., one target. {@h}18 ({@damage 4d6 + 4}) necrotic damage or ({@dice 4d6 + 4}) radiant damage (the son's choice)."
]
},
{
"name": "Snake Breath {@recharge 5}",
"entries": [
"The two snake tongues of the son of Fenris each exhale poison in a 30-foot line that is 5 feet wide, resulting in two lines. Each creature in a line must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 10d8}) poison damage on a failed save, or half as much damage on a successful one. If the lines overlap, each creature in the overlapping lines must make one saving throw with disadvantage against only one of the lines rather than one saving throw for each line."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Keen Senses"
],
"actionTags": [
"Breath Weapon",
"Multiattack",
"Swallow"
],
"languageTags": [
"C",
"CE",
"GI",
"TP"
],
"damageTags": [
"A",
"B",
"I",
"N",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"blinded",
"restrained"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Soul Eater",
"source": "ToB1-2023",
"page": 336,
"size": [
"M"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
16
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 30,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 13,
"dex": 22,
"con": 17,
"int": 12,
"wis": 11,
"cha": 11,
"save": {
"dex": "+9",
"con": "+6",
"cha": "+3"
},
"skill": {
"intimidation": "+3",
"perception": "+3",
"stealth": "+9"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"paralyzed",
"poisoned",
"prone",
"stunned",
"unconscious"
],
"languages": [
"Abyssal",
"Infernal",
"telepathy 60 ft."
],
"cr": "7",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The soul eater has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Soul Sense",
"entries": [
"The soul eater can pinpoint the location of creatures that have souls within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The soul eater makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 10 ({@damage 3d6}) psychic damage."
]
},
{
"name": "Hasten Consumption {@recharge 5}",
"entries": [
"The soul eater emits a wave of psychic energy to hasten the demise of nearby creatures, bringing them one step closer to having their souls consumed. Each creature within 20 feet of the soul eater must make a {@dc 14} Charisma saving throw, taking 31 ({@damage 9d6}) psychic damage on a failed save, or half as much damage on a successful one. A creature reduced to below half its hp maximum by this effect has disadvantage on the saving throw against the soul eater's Soul Drain for 1 minute."
]
}
],
"reaction": [
{
"name": "Soul Drain",
"entries": [
"When the soul eater reduces a target to 0 hp, the soul eater consumes that creature's soul. The victim must succeed on a {@dc 14} Constitution saving throw or immediately die as the soul eater consumes its soul. A creature killed in this way can be restored to life only by means of a true resurrection or a {@spell wish} spell. If the soul eater is killed within 120 feet of the body of a soul it consumed and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and returns to life, {@condition unconscious} and stable with 0 hp."
]
}
],
"environment": [
"any",
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"I",
"TP"
],
"damageTags": [
"S",
"Y"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spark",
"source": "ToB1-2023",
"page": 337,
"size": [
"T"
],
"type": "elemental",
"alignment": [
"C",
"N"
],
"ac": [
15
],
"hp": {
"average": 104,
"formula": "16d4 + 64"
},
"speed": {
"walk": 10,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 4,
"dex": 20,
"con": 18,
"int": 10,
"wis": 12,
"cha": 17,
"save": {
"dex": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Common",
"Primordial"
],
"cr": "7",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The spark doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spark makes three Electric Touch attacks."
]
},
{
"name": "Electric Touch",
"entries": [
"{@atk ms} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d8 + 3}) lightning damage."
]
},
{
"name": "Inhabit",
"entries": [
"One Humanoid that the spark can see within 5 feet of it must succeed on a {@dc 14} Charisma saving throw or be inhabited by the spark. The spark then disappears, fusing with the target's nervous system, and the target is {@condition incapacitated} and loses control of its body. The spark now controls the body but doesn't deprive the target of awareness. The spark can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, immunity to being {@condition paralyzed}, {@condition petrified}, or {@condition unconscious}, and its Electric Touch attack. It otherwise uses the inhabited target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.",
"Every 24 hours that elapse, the target must succeed on a {@dc 14} Constitution saving throw or take 7 ({@damage 2d6}) lightning damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the spark no longer inhabits it. The target dies if this reduces its hp maximum to 0. Each time the spark makes an Electric Touch attack and at the end of each long rest, the target can make a {@dc 14} Charisma saving throw, expelling the spark on a success. Alternatively, the spark can exit the target's body as a bonus action or can be forced out by an effect like the {@spell protection from energy} spell. The target is immune to this spark's Inhabit for 24 hours after succeeding on the saving throw or after the spark is expelled.",
"A willing target retains full function of its body, doesn't need to make a Constitution saving throw every 24 hours, has immunity to lightning damage, and can communicate with the spark telepathically. If the spark inhabits a willing target, it takes its turn at the same time as the target, but the spark can attack only as a reaction to a creature moving within 5 feet of the target or as a reaction to the target attacking a creature within 5 feet of it."
]
}
],
"environment": [
"grassland",
"planar"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"P"
],
"damageTags": [
"L"
],
"conditionInflict": [
"incapacitated"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spawn of Akyishigal",
"source": "ToB1-2023",
"page": 75,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"demon"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 119,
"formula": "14d8 + 56"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 15,
"dex": 13,
"con": 19,
"int": 10,
"wis": 11,
"cha": 12,
"save": {
"dex": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"cold",
"fire",
"lightning"
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal"
],
"cr": "5",
"trait": [
{
"name": "Command Vermin",
"entries": [
"The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety."
]
},
{
"name": "Magic Resistance",
"entries": [
"The spawn of Akyishigal has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Swarming Cough (3/Day)",
"entries": [
"The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spawn of Arbeyach",
"source": "ToB1-2023",
"page": 91,
"size": [
"M"
],
"type": {
"type": "fiend",
"tags": [
"devil"
]
},
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 40,
"climb": 20
},
"str": 18,
"dex": 15,
"con": 15,
"int": 10,
"wis": 13,
"cha": 12,
"save": {
"wis": "+4"
},
"skill": {
"perception": "+4",
"stealth": "+5"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 60 ft."
],
"passive": 14,
"resist": [
"cold",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Infernal"
],
"cr": "5",
"trait": [
{
"name": "Devil's Sight",
"entries": [
"Magical darkness doesn't impede the spawn's darkvision."
]
},
{
"name": "Hive Bond",
"entries": [
"While the spawn is within 60 feet of at least one member of its hive, it has advantage on initiative rolls and on Wisdom ({@skill Perception}) checks. The spawn can't be surprised if at least one other member is aware of the danger and within 300 feet of it."
]
},
{
"name": "Magic Resistance",
"entries": [
"The spawn has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Speak with Insects",
"entries": [
"The spawn can communicate with insects as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spawn of Arbeyach makes one Bite attack and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage plus 4 ({@damage 1d8}) poison damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 13 ({@damage 3d8}) poison damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Children of Arbeyach (1/Day)",
"entries": [
"The spawn of Arbeyach magically calls {@dice 1d4} swarms of insects. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the spawn and obeying its spoken commands. The insects remain for 1 hour, until the spawn dies, or until the spawn dismisses them as a bonus action."
]
}
],
"environment": [
"forest",
"hill"
],
"traitTags": [
"Devil's Sight",
"Magic Resistance"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"I"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spectral Guardian",
"source": "ToB1-2023",
"page": 338,
"size": [
"M"
],
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
14
],
"hp": {
"average": 93,
"formula": "11d8 + 44"
},
"speed": {
"walk": 0,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 6,
"dex": 18,
"con": 18,
"int": 11,
"wis": 16,
"cha": 18,
"save": {
"dex": "+7",
"wis": "+6"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"fire",
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"understands the languages it knew in life but can't speak"
],
"cr": "6",
"trait": [
{
"name": "Disgrace Bound",
"entries": [
"The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Undead Nature",
"entries": [
"The spectral guardian doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a {@dc 15} Constitution saving throw or have its hp maximum reduced by the total necrotic damage dealt by both attacks."
]
},
{
"name": "Spectral Blade",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage, and the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
}
],
"environment": [
"any",
"urban"
],
"traitTags": [
"Incorporeal Movement"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"N",
"O",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spider of Leng",
"source": "ToB1-2023",
"page": 341,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 144,
"formula": "17d10 + 51"
},
"speed": {
"walk": 30,
"climb": 20
},
"str": 14,
"dex": 16,
"con": 16,
"int": 18,
"wis": 10,
"cha": 10,
"save": {
"dex": "+6",
"con": "+6",
"int": "+7"
},
"skill": {
"athletics": "+5",
"perception": "+3",
"stealth": "+6"
},
"senses": [
"darkvision 240 ft."
],
"passive": 13,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"poisoned",
"unconscious"
],
"languages": [
"Common",
"Void Speech"
],
"cr": "7",
"spellcasting": [
{
"name": "Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The spider of Leng casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):"
],
"will": [
"{@spell comprehend languages}",
"{@spell detect magic}"
],
"daily": {
"3e": [
"{@spell confusion}",
"{@spell silence}"
],
"1e": [
"{@spell arcane eye}",
"{@spell hypnotic pattern}"
]
},
"ability": "int",
"displayAs": "action"
}
],
"trait": [
{
"name": "Eldritch Understanding",
"entries": [
"The spider of Leng can read and use any spell scroll or magic item, ignoring all class, race, and level requirements."
]
},
{
"name": "Poisonous Blood",
"entries": [
"A creature that hits the spider of Leng with a melee attack while within 5 feet of it takes 4 ({@damage 1d8}) poison damage."
]
},
{
"name": "Poisonous Death",
"entries": [
"When the spider of Leng dies, the poisonous blood in its body vaporizes, forming a cloud in the spider's space until initiative count 20 on the next round. Each creature within 5 feet of the spider and each creature that enters the cloud for the first time on a turn must make a {@dc 15} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spider of Leng makes two Claw attacks and one Staff of Leng attack, or it makes three Spit Venom attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) slashing damage plus 4 ({@damage 1d8}) poison damage."
]
},
{
"name": "Staff of Leng",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target must succeed on a {@dc 15} Wisdom saving throw or be {@condition stunned} until the end of is next turn."
]
},
{
"name": "Spit Venom",
"entries": [
"{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}16 ({@damage 3d8 + 3}) poison damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} and {@condition blinded} until the end of its next turn."
]
}
],
"reaction": [
{
"name": "Poisonous Riposte",
"entries": [
"The spider of Leng adds 3 to its AC against one melee attack that would hit it. To do so, the spider must see the attacker. If this effect causes the attack to miss, the attacker takes 4 ({@damage 1d8}) poison damage."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"I",
"S",
"Y"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"AOE",
"MW",
"RW"
],
"conditionInflict": [
"blinded",
"poisoned",
"stunned"
],
"conditionInflictSpell": [
"charmed",
"deafened",
"incapacitated"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"savingThrowForcedSpell": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spider Thief",
"source": "ToB1-2023",
"page": 342,
"size": [
"S"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 66,
"formula": "12d6 + 24"
},
"speed": {
"walk": 30,
"climb": 20
},
"str": 10,
"dex": 12,
"con": 14,
"int": 3,
"wis": 10,
"cha": 1,
"skill": {
"stealth": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"fire"
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The spider thief doesn't require air, food, drink, or sleep."
]
},
{
"name": "Immutable Form",
"entries": [
"The spider thief is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The spider thief has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spider thief makes one Hooked Wire attack and one Sickle Claw attack, or it makes two Sickle Claw attacks."
]
},
{
"name": "Sickle Claw",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d8 + 1}) slashing damage."
]
},
{
"name": "Hooked Wire",
"entries": [
"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 15/30 ft., one target. {@h}6 ({@damage 2d4 + 1}) piercing damage, and the spider thief pulls itself in a straight line up to 25 feet toward the target, stopping in the nearest unoccupied space to the target. When the spider thief moves in this way, opportunity attacks against it have disadvantage."
]
}
],
"bonus": [
{
"name": "Wire Jump",
"entries": [
"The spider thief throws a hooked wire at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the wire to that point. It then reels in the wire, pulling itself to an unoccupied space within 5 feet of that point. It can bring along objects and willing creatures as long as their total weight doesn't exceed 100 pounds. When the spider moves in this way, opportunity attacks against it have disadvantage."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spinosaurus Dinosaur",
"source": "ToB1-2023",
"page": 103,
"size": [
"G"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 232,
"formula": "15d20 + 75"
},
"speed": {
"walk": 60,
"swim": 40
},
"str": 25,
"dex": 9,
"con": 21,
"int": 2,
"wis": 11,
"cha": 10,
"skill": {
"perception": "+5"
},
"passive": 15,
"cr": "13",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The spinosaurus can hold its breath for 1 hour."
]
},
{
"name": "Reptilian Affinity",
"entries": [
"The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
]
},
{
"name": "Siege Monster",
"entries": [
"The spinosaurus deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spinosaurus makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}, and the spinosaurus can't Bite another target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 4d6 + 7}) slashing damage."
]
},
{
"name": "Tail",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) bludgeoning damage."
]
},
{
"name": "Frightful Presence",
"entries": [
"Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus's Frightful Presence for the next 24 hours."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The spinosaurus moves up to half its speed without provoking opportunity attacks."
]
},
{
"name": "Roar",
"entries": [
"The spinosaurus uses Frightful Presence."
]
},
{
"name": "Tail Attack (Costs 2 Actions)",
"entries": [
"The spinosaurus makes one Tail attack."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Hold Breath",
"Siege Monster"
],
"actionTags": [
"Frightful Presence",
"Multiattack"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"grappled",
"restrained"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Spire Walker",
"source": "ToB1-2023",
"page": 347,
"size": [
"T"
],
"type": "fey",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 49,
"formula": "11d4 + 22"
},
"speed": {
"walk": 20
},
"str": 3,
"dex": 18,
"con": 14,
"int": 11,
"wis": 10,
"cha": 16,
"save": {
"dex": "+6"
},
"skill": {
"acrobatics": "+6"
},
"passive": 10,
"resist": [
{
"resist": [
"piercing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"lightning",
"thunder"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "3",
"trait": [
{
"name": "Energized Body",
"entries": [
"A creature wearing metal or wielding a metal weapon that touches the spire walker or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) lightning damage."
]
}
],
"action": [
{
"name": "Lightning Burst",
"entries": [
"{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one target. {@h}17 ({@damage 4d6 + 3}) lightning damage, and each creature, other than the target, within 10 feet of the target must make a {@dc 13} Dexterity saving throw, taking 7 ({@damage 2d6}) lightning damage on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Invisibility",
"entries": [
"The spire walker magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the spire walker wears or carries is {@condition invisible} with it."
]
}
],
"bonus": [
{
"name": "Steeple Step",
"entries": [
"The spire walker teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The destination must be on the steeple of a building, mast of a ship, corner of a rooftop, or similar narrow point or feature."
]
}
],
"environment": [
"badlands",
"coastal",
"urban"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"L"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Star Drake",
"source": "ToB1-2023",
"page": 146,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 189,
"formula": "18d10 + 90"
},
"speed": {
"walk": 40,
"fly": 100
},
"str": 20,
"dex": 17,
"con": 21,
"int": 16,
"wis": 24,
"cha": 20,
"save": {
"dex": "+8",
"con": "+10",
"wis": "+12",
"cha": "+10"
},
"skill": {
"arcana": "+8",
"history": "+8",
"insight": "+12",
"perception": "+12",
"religion": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 22,
"immune": [
"cold",
"fire",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"blinded",
"charmed",
"frightened",
"paralyzed"
],
"languages": [
"Abyssal",
"Celestial",
"Common",
"Draconic",
"Infernal",
"Primordial"
],
"cr": "15",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The drake has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Nimbus of Swirling Stars",
"entries": [
"At the start of each of the drake's turns, each creature within 10 feet of it and that can see it must succeed on a {@dc 18} Constitution saving throw or be {@condition incapacitated} until the end of its next turn."
]
},
{
"name": "Planar Weapons",
"entries": [
"The drake's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra {@damage 4d8} force damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The drake makes one Bite attack and two Claw attacks, or it makes four Searing Star attacks. If two Searing Star attacks hit one creature, that creature must succeed on a {@dc 18} Constitution saving throw or be {@condition blinded} until the end of its next turn."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 18 ({@damage 4d8}) force damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 18 ({@damage 4d8}) force damage."
]
},
{
"name": "Searing Star",
"entries": [
"{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}14 ({@damage 2d6 + 7}) radiant damage plus 9 ({@damage 2d8}) force damage."
]
},
{
"name": "Planar Traveler",
"entries": [
"The star drake can transport itself to a different plane of existence. This works like the {@spell plane shift} spell, except the drake can affect only itself and can't use this action to banish an unwilling creature to another plane."
]
},
{
"name": "Plane-Altered Breath {@recharge 5}",
"entries": [
"The drake exhales raw magic in a 60-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 55 ({@damage 10d10}) force damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"any",
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"AB",
"C",
"CE",
"DR",
"I",
"P"
],
"damageTags": [
"O",
"P",
"R",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"incapacitated"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Star-Spawn of Cthulhu",
"source": "ToB1-2023",
"page": 348,
"size": [
"L"
],
"type": "fiend",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 212,
"formula": "17d10 + 119"
},
"speed": {
"walk": 30,
"swim": 30,
"fly": 50
},
"str": 25,
"dex": 15,
"con": 24,
"int": 30,
"wis": 18,
"cha": 23,
"save": {
"str": "+12",
"con": "+12",
"wis": "+9"
},
"skill": {
"arcana": "+15",
"perception": "+14"
},
"senses": [
"darkvision 300 ft."
],
"passive": 24,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"cold",
"fire",
"lightning",
"poison",
"psychic"
],
"conditionImmune": [
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Void Speech"
],
"cr": "15",
"trait": [
{
"name": "Psychic Absorption",
"entries": [
"Whenever the star spawn is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
]
},
{
"name": "Void Traveler",
"entries": [
"The star spawn of Cthulhu doesn't require air, food, drink, sleep, or ambient pressure."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of Disintegrating Gaze, if available."
]
},
{
"name": "Crushing Claws",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d12 + 7}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage."
]
},
{
"name": "Dimensional Stomp",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d20 + 7}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage, and the target must succeed on a {@dc 19} Charisma saving throw or be teleported to an unoccupied space the star spawn can see within 30 feet of it."
]
},
{
"name": "Void Bolt",
"entries": [
"{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}32 ({@damage 5d8 + 10}) necrotic damage."
]
},
{
"name": "Disintegrating Gaze {@recharge 5}",
"entries": [
"One creature the star spawn can see within 60 feet of it must succeed on a {@dc 19} Constitution saving throw or take 27 ({@damage 6d8}) necrotic damage and be transformed into a misty cloud for 1 minute. The transformed creature's only method of movement is a flying speed of 10 feet, and it can enter and occupy the space of another creature. In addition, the transformed target can't talk, attack, cast spells, or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The transformed target can repeat the saving throw at the end of each of its turns, taking 13 ({@damage 3d8}) necrotic damage on a failed save, or ending the effect on itself on a successful one. A creature killed by this effect can be restored to life only by means of a true resurrection or a {@spell wish} spell."
]
}
],
"bonus": [
{
"name": "Interdimensional Step",
"entries": [
"The star spawn of Cthulhu teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Small tears in reality appear at the origin and destination when it uses this bonus action."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Damage Absorption"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW",
"RCH"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Steam Golem",
"source": "ToB1-2023",
"page": 220,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 171,
"formula": "18d10 + 72"
},
"speed": {
"walk": 40
},
"str": 26,
"dex": 12,
"con": 18,
"int": 3,
"wis": 10,
"cha": 1,
"senses": [
"darkvision 120 ft."
],
"passive": 10,
"immune": [
"fire",
"poison",
"psychic",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't adamantine",
"cond": true
}
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "13",
"trait": [
{
"name": "Boiler Weakness",
"entries": [
"If the steam golem starts its turn immersed in water, or if it was soaked with at least 20 gallons of water on its previous turn, it risks losing steam pressure in its boiler. The steam golem must succeed on a {@dc 20} Constitution saving throw or its internal fire is extinguished. Until its internal fire is relit, the golem's speed is halved, its AC is reduced by 2, and it must repeat the saving throw at the start of each of its turns. On a failure, it stops repeating this saving throw and becomes dormant, effectively dead until the fire is relit. A Medium or smaller creature within 5 feet of the golem can take an action to relight the golem's internal fire, making it active again."
]
},
{
"name": "Construct Nature",
"entries": [
"The golem doesn't require air, food, drink, or sleep."
]
},
{
"name": "Heated Weapons",
"entries": [
"The steam golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra {@damage 4d8} fire damage (included in the attack)."
]
},
{
"name": "Immutable Form",
"entries": [
"The golem is immune to any spell or effect that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The golem has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The steam golem makes one Axe Arm attack and one Long Axe attack."
]
},
{
"name": "Axe Arm",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage plus 18 ({@damage 4d8}) fire damage."
]
},
{
"name": "Long Axe",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}26 ({@damage 4d8 + 8}) slashing damage plus 18 ({@damage 4d8}) fire damage."
]
},
{
"name": "Steam Blast {@recharge 5}",
"entries": [
"The steam golem releases a blast of steam in a 30-foot cone or in a 10-foot-radius cloud that extends from it, spreading around corners. Each creature in the area must make a {@dc 17} Dexterity saving throw, taking 54 ({@damage 12d8}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"reaction": [
{
"name": "Whistle {@recharge 4}",
"entries": [
"When a creature the steam golem can see within 30 feet of it casts a spell, the steam golem emits a shriek from its twin steam whistles. The spellcaster must succeed on a {@dc 17} Constitution saving throw or the spell fails and has no effect."
]
}
],
"environment": [
"urban"
],
"traitTags": [
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"F",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Strife",
"source": "ToB1-2023",
"page": 349,
"size": [
"S"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
15
],
"hp": {
"average": 60,
"formula": "11d6 + 22"
},
"speed": {
"walk": 40,
"fly": 40
},
"str": 8,
"dex": 20,
"con": 14,
"int": 13,
"wis": 14,
"cha": 16,
"skill": {
"deception": "+7",
"stealth": "+9"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Common",
"Sylvan"
],
"cr": "3",
"trait": [
{
"name": "Mimicry",
"entries": [
"The strife can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check."
]
},
{
"name": "Delight",
"entries": [
"When a creature within 30 feet of the strife takes psychic damage, the strife gains 5 temporary hp or gains advantage on the next attack roll it makes before the end of its next turn (the strife's choice)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The strife can use its Sow Discord. It then makes two Claw attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft. one target. {@h}8 ({@damage 1d6 + 5}) slashing damage."
]
},
{
"name": "Sow Discord",
"entries": [
"The strife attempts to sow discord in up to two creatures it can see within 30 feet of it. Each target must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 7 ({@damage 2d6}) psychic damage and distrusts its allies until the start of the strife's next turn. On a success, a creature takes half the damage and doesn't distrust its allies. A creature that distrusts its allies can't give or receive aid from its allies, including spells, class features like Sneak Attack, and the Help action."
]
},
{
"name": "Invisibility",
"entries": [
"The strife magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the strife wears or carries is {@condition invisible} with it."
]
}
],
"reaction": [
{
"name": "Induce Doubt",
"entries": [
"If a creature misses the strife with an attack, the strife can cause the attacker to doubt itself. The attacker must succeed on a {@dc 13} Wisdom saving throw or each time it makes an attack roll or saving throw before the end of its next turn, it must roll a {@dice d4} and subtract the number rolled from the attack roll or saving throw."
]
}
],
"environment": [
"planar",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"S",
"Y"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Stryx",
"source": "ToB1-2023",
"page": 350,
"size": [
"T"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 10,
"formula": "4d4"
},
"speed": {
"walk": 10,
"fly": 60
},
"str": 3,
"dex": 14,
"con": 11,
"int": 8,
"wis": 15,
"cha": 6,
"skill": {
"perception": "+4",
"stealth": "+6"
},
"senses": [
"darkvision 120 ft."
],
"passive": 14,
"languages": [
"Common",
"Elvish"
],
"cr": "1/8",
"spellcasting": [
{
"name": "Spellcasting (3/Day)",
"type": "spellcasting",
"headerEntries": [
"The stryx casts the {@spell comprehend languages} spell, requiring no material components and using Wisdom as the spellcasting ability."
],
"daily": {
"3e": [
"{@spell comprehend languages}"
]
},
"ability": "wis",
"displayAs": "action",
"hidden": [
"daily"
]
}
],
"trait": [
{
"name": "False Appearance",
"entries": [
"While the stryx keeps its beak closed and doesn't speak, it is indistinguishable from a normal owl."
]
},
{
"name": "Flyby",
"entries": [
"The stryx doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Keen Hearing and Sight",
"entries": [
"The stryx has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight."
]
}
],
"action": [
{
"name": "Talons",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
]
}
],
"environment": [
"forest",
"planar"
],
"traitTags": [
"False Appearance",
"Flyby",
"Keen Senses"
],
"senseTags": [
"SD"
],
"languageTags": [
"C",
"E"
],
"damageTags": [
"S"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Stuhac",
"source": "ToB1-2023",
"page": 351,
"size": [
"M"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 209,
"formula": "22d8 + 110"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 22,
"dex": 18,
"con": 20,
"int": 12,
"wis": 16,
"cha": 15,
"save": {
"str": "+11",
"dex": "+9",
"con": "+10",
"cha": "+7"
},
"skill": {
"deception": "+12"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"acid",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Common",
"Infernal",
"telepathy 120 ft."
],
"cr": "13",
"trait": [
{
"name": "Mountain Walk",
"entries": [
"The stuhac can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn't cost it extra movement."
]
},
{
"name": "Standing Leap",
"entries": [
"The stuhac's long jump is up to 30 feet and tis high jump is up to 15 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The stuhac can use Hobble. It then makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}28 ({@damage 5d8 + 6}) slashing damage."
]
},
{
"name": "Hobble",
"entries": [
"The stuhac telekinetically tears the tendons and ligaments of one creature it can see within 60 feet of it. The target must succeed on a {@dc 18} Constitution saving throw or take 13 ({@damage 3d8}) force damage and its speed is reduced by 10 feet. The stuhac can't reduce a creature's speed below 0 feet with this action. This reduction lasts until the creature finishes a long rest or until removed by the {@spell greater restoration} spell or similar magic."
]
},
{
"name": "Illusory Appearance",
"entries": [
"The stuhac covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the stuhac takes a bonus action to end it or if the stuhac dies.",
"The changes wrought by this effect fail to hold up to physical inspection. For example, the stuhac could appear to have gnarled hands, but someone touching the stuhac's hands would feel its jagged claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the stuhac is disguised."
]
}
],
"environment": [
"arctic",
"mountain"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"C",
"I",
"TP"
],
"damageTags": [
"O",
"P",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Stygian Fat-Tailed Scorpion",
"source": "ToB1-2023",
"page": 320,
"size": [
"T"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 63,
"formula": "14d4 + 28"
},
"speed": {
"walk": 30,
"climb": 20
},
"str": 3,
"dex": 14,
"con": 15,
"int": 1,
"wis": 10,
"cha": 2,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"cr": "3",
"action": [
{
"name": "Multiattack",
"entries": [
"The Stygian fat-tailed scorpion makes two Claw attacks and one Sting attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
]
},
{
"name": "Sting",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage plus 14 ({@damage 4d6}) poison damage. The target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until it finishes a short or long rest. Each time the {@condition poisoned} creature takes poison damage, it must succeed on a {@dc 12} Constitution saving throw or suffer one level of {@condition exhaustion}."
]
}
],
"environment": [
"desert",
"underdark"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Subek",
"source": "ToB1-2023",
"page": 352,
"size": [
"L"
],
"type": {
"type": "humanoid",
"tags": [
"subek"
]
},
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 19,
"dex": 10,
"con": 18,
"int": 14,
"wis": 13,
"cha": 13,
"skill": {
"history": "+5",
"investigation": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common"
],
"cr": "5",
"trait": [
{
"name": "Flood Fever",
"entries": [
"During flood season, the subek is overcome with bloodthirsty malice, becoming more aggressive and losing its proficiency in Intelligence ({@skill History}) and Intelligence ({@skill Investigation}) checks. If it hasn't fed within the past 8 hours, it enters a frenzy, spending each turn attacking the nearest creature it can see. If no creature is near enough to move to and attack, the subek attacks an object, with preference for an object smaller than itself. During the frenzy, it has advantage on melee attack rolls against any creature that doesn't have all its hp. It continues the frenzy until it has fed and enters the frenzy again every time it goes without eating for 8 hours for the duration of the flood season."
]
},
{
"name": "Hold Breath",
"entries": [
"The subek can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The subek makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 2d6}) slashing damage as the subek tears into the target."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. it: 13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
}
],
"environment": [
"coastal",
"desert",
"grassland"
],
"traitTags": [
"Hold Breath"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Suturefly",
"source": "ToB1-2023",
"page": 353,
"size": [
"T"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 10,
"formula": "4d4"
},
"speed": {
"walk": 10,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 15,
"con": 10,
"int": 1,
"wis": 12,
"cha": 4,
"skill": {
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"cr": "1/4",
"trait": [
{
"name": "Detect Lies",
"entries": [
"The suturefly knows if it hears a lie and can pinpoint the location of a creature within 60 feet of it that lied within the last minute."
]
},
{
"name": "Forest Camouflage",
"entries": [
"The suturefly has advantage on Dexterity ({@skill Stealth}) checks made to hide in forested terrain."
]
}
],
"action": [
{
"name": "Sew",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must succeed on a {@dc 12} Dexterity saving throw or the suturefly sews the target's mouth, nose, or one of its eyes closed (the suturefly's choice). With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. If a target's mouth is sewn shut, it can't speak. If its mouth and nose are sewn shut, it can't breathe, and if both eyes are sewn shut, it is {@condition blinded}. A creature, including the target, can take its action to cut open one of the sewn orifices by succeeding on a {@dc 12} Dexterity check with an edged weapon or tool."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swamp Adder",
"source": "ToB1-2023",
"page": 334,
"size": [
"S"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 18,
"formula": "4d6 + 4"
},
"speed": {
"walk": 30
},
"str": 4,
"dex": 16,
"con": 12,
"int": 1,
"wis": 10,
"cha": 4,
"senses": [
"blindsight 10 ft."
],
"passive": 10,
"cr": "1/4",
"trait": [
{
"name": "Swamp Camouflage",
"entries": [
"The swamp adder has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}1 piercing damage, and the target must make a {@dc 11} Constitution saving throw. On a failure, the target takes 5 ({@damage 2d4}) poison damage and is {@condition paralyzed} for 1 minute. On a success, a target takes half the damage and isn't {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"swamp"
],
"senseTags": [
"B"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swarm of Fire Dancers",
"source": "ToB1-2023",
"page": 354,
"size": [
"M"
],
"type": {
"type": "elemental",
"swarmSize": "T"
},
"alignment": [
"N",
"E"
],
"ac": [
15
],
"hp": {
"average": 90,
"formula": "12d8 + 36"
},
"speed": {
"walk": 30,
"fly": {
"number": 30,
"condition": "(hover)"
},
"canHover": true
},
"str": 10,
"dex": 20,
"con": 16,
"int": 6,
"wis": 10,
"cha": 7,
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned",
"unconscious"
],
"languages": [
"Ignan"
],
"cr": "7",
"trait": [
{
"name": "Elemental Nature",
"entries": [
"The swarm of fire dancers doesn't require air, food, drink, or sleep."
]
},
{
"name": "Fire Form",
"entries": [
"A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns."
]
},
{
"name": "Illumination",
"entries": [
"The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp."
]
},
{
"name": "Water Susceptibility",
"entries": [
"For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks."
]
},
{
"name": "Singe",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 0 ft., one target in the swarm's space. {@h}22 ({@damage 4d10}) fire damage, or 11 ({@damage 2d10}) fire damage if the swarm has half its hp or fewer."
]
},
{
"name": "Frightening Visage {@recharge 5}",
"entries": [
"The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Illumination"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"IG"
],
"damageTags": [
"C",
"F"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swarm of Manabane Scarabs",
"source": "ToB1-2023",
"page": 355,
"size": [
"M"
],
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 20,
"burrow": 10,
"climb": 20,
"fly": 10
},
"str": 3,
"dex": 16,
"con": 16,
"int": 1,
"wis": 13,
"cha": 2,
"skill": {
"perception": "+3",
"stealth": "+5"
},
"senses": [
"blindsight 10 ft.",
"darkvision 30 ft.",
"tremorsense 30 ft."
],
"passive": 13,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"cr": "4",
"trait": [
{
"name": "Limited Magic Immunity",
"entries": [
"The swarm of manabane scarabs can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."
]
},
{
"name": "Sense Magic",
"entries": [
"The swarm of manabane scarabs senses magic within 120 feet of it at will. This trait otherwise works like the {@spell detect magic} spell but isn't itself magical."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Bites",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}28 ({@damage 8d6}) piercing damage, or 14 ({@damage 4d6}) piercing damage if the swarm has half of its hit points or fewer, and the swarm can attempt to end one random magical effect of 2nd level or lower on the target. This effect works like the {@spell dispel magic} spell, except the swarm must always make an ability check. Its ability check for this is +5."
]
}
],
"bonus": [
{
"name": "Drain Magic Item",
"entries": [
"The swarm drains the magic from one magic item in its space that isn't being worn or carried. A magic item with charges loses {@dice 1d4} charges, an item with limited uses per day loses one daily use, and a single-use item, such as a potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 minute. A drained item regains its magic after 1 hour."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"B",
"D",
"T"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swarm of Prismatic Beetles",
"source": "ToB1-2023",
"page": 356,
"size": [
"M"
],
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 60,
"formula": "11d8 + 11"
},
"speed": {
"walk": 20,
"burrow": 5,
"fly": 30
},
"str": 3,
"dex": 16,
"con": 12,
"int": 1,
"wis": 13,
"cha": 2,
"skill": {
"perception": "+3",
"stealth": "+5"
},
"senses": [
"blindsight 10 ft.",
"darkvision 30 ft."
],
"passive": 13,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"cr": "3",
"trait": [
{
"name": "Glittering Carapace",
"entries": [
"When a creature that can see the swarm starts its turn within 30 feet of the swarm and the swarm is in bright or dim light, the swarm can force the creature to make a {@dc 13} Wisdom saving throw if the swarm isn't {@condition incapacitated} and can see the creature. If the saving throw fails by 5 or more, the creature falls {@condition unconscious}. Otherwise, a creature that fails the save is {@condition incapacitated} and its speed is reduced to 0 until the start of its next turn, as it remains transfixed in place by the glitter of the swarm. A creature has advantage on the saving throw if the swarm is in dim light. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the swarm until the start of its next turn, when it can avert its eyes again. If the creature looks at the swarm in the meantime, it must immediately make the save."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Bites",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hp or fewer. The target must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 10 ({@damage 4d4}) poison damage and is euphoric for 1 minute. On a success, a creature takes half the damage and isn't euphoric. A euphoric creature has disadvantage on saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"B",
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"incapacitated",
"unconscious"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swarm of Sluaghs",
"source": "ToB1-2023",
"page": 357,
"size": [
"M"
],
"type": {
"type": "fey",
"swarmSize": "T"
},
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 54,
"formula": "12d8"
},
"speed": {
"walk": 30,
"fly": 50
},
"str": 6,
"dex": 16,
"con": 11,
"int": 6,
"wis": 13,
"cha": 10,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"immune": [
"cold"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "3",
"trait": [
{
"name": "Sunlight Weakness",
"entries": [
"While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Chilling Touch",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}28 ({@damage 8d6}) cold damage, or 14 ({@damage 4d6}) cold damage if the swarm has half of its hp or fewer. The target must succeed on a {@dc 13} Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the swarm of sluaghs takes the Hide action."
]
}
],
"environment": [
"farmland",
"forest"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"C"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Swarm of Wharflings",
"source": "ToB1-2023",
"page": 395,
"size": [
"L"
],
"type": {
"type": "beast",
"swarmSize": "T"
},
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 66,
"formula": "12d10"
},
"speed": {
"walk": 30,
"climb": 10,
"swim": 30
},
"str": 10,
"dex": 16,
"con": 10,
"int": 2,
"wis": 12,
"cha": 8,
"skill": {
"perception": "+3",
"sleight of hand": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"grappled",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"cr": "3",
"trait": [
{
"name": "Amphibious",
"entries": [
"The swarm of wharflings can breathe air and water."
]
},
{
"name": "Snapping Jaws",
"entries": [
"A creature that attempts to move out of or through the swarm of wharflings must succeed on a {@dc 13} Dexterity saving throw or take 7 ({@damage 2d6}) piercing damage."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny wharfling. The swarm can't regain hp or gain temporary hp."
]
}
],
"action": [
{
"name": "Pilfering Bites",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 0 ft., one creature in the swarm's space. {@h}28 ({@damage 8d6}) piercing damage, or 14 ({@damage 4d6}) piercing damage if the swarm has half of its hp or fewer, and the target must succeed on a {@dc 13} Dexterity saving throw or lose one item it is wearing or carrying to the swarm, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Swarm of Wolf Spirits",
"source": "ToB1-2023",
"page": 358,
"size": [
"L"
],
"type": {
"type": "undead",
"swarmSize": "M"
},
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 104,
"formula": "16d10 + 16"
},
"speed": {
"walk": 50,
"fly": {
"number": 50,
"condition": "(hover)"
},
"canHover": true
},
"str": 14,
"dex": 18,
"con": 12,
"int": 4,
"wis": 10,
"cha": 12,
"save": {
"dex": "+7",
"wis": "+3"
},
"skill": {
"perception": "+3",
"stealth": "+7"
},
"senses": [
"darkvision 120 ft."
],
"passive": 13,
"resist": [
"acid",
"bludgeoning",
"fire",
"lightning",
"necrotic",
"piercing",
"slashing",
"thunder"
],
"immune": [
"cold",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "6",
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The swarm of wolf spirits can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa. The swarm can't regain hp or gain temporary hp."
]
},
{
"name": "Undead Nature",
"entries": [
"The swarm of wolf spirits doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm of wolf spirits makes two Spectral Bites attacks."
]
},
{
"name": "Spectral Bites",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) cold damage plus 9 ({@damage 2d8}) necrotic damage, or 7 ({@damage 2d6}) cold damage plus 4 ({@damage 1d8}) necrotic damage if the swarm has half of its hp or fewer."
]
},
{
"name": "Chilling Howl {@recharge 5}",
"entries": [
"The swarm of wolf spirits howls, causing cold fear to course through those that hear it. Each creature within 15 feet that can hear the howl must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 35 ({@damage 10d6}) cold damage and is {@condition frightened} for 1 minute. On a success, a creature takes half the damage and isn't {@condition frightened}. A creature that fails the saving throw by 5 or more also suffers one level of {@condition exhaustion}. A {@condition frightened} creature can make a {@dc 15} Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"arctic"
],
"traitTags": [
"Incorporeal Movement"
],
"senseTags": [
"SD"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"C",
"N",
"O"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Temple Dog",
"source": "ToB1-2023",
"page": 359,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"L",
"NX",
"C",
"G"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 97,
"formula": "15d8 + 30"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 14,
"con": 15,
"int": 8,
"wis": 14,
"cha": 10,
"save": {
"con": "+5",
"wis": "+5",
"cha": "+3"
},
"skill": {
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"resist": [
"radiant",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands Celestial and Common but can't speak"
],
"cr": "5",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The temple dog has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Protector's Instincts",
"entries": [
"The temple dog has advantage on initiative rolls while in its temple or within 30 feet of a priest of its deity."
]
},
{
"name": "Radiant Jaws",
"entries": [
"The temple dog's Bite attacks are magical. When it hits with a Bite attack, the Bite deals an extra {@damage 2d6} radiant damage (included in the attack)."
]
},
{
"name": "Rushing Bite",
"entries": [
"If the temple dog moves at least 15 feet straight toward a target and then hits it with a Bite attack on the same turn, that target must succeed on a {@dc 15} Strength saving throw or be pushed up to 10 feet away from the temple dog. If the target is pushed, the temple dog can move up to 10 feet straight toward the target without provoking opportunity attacks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The temple dog makes two Bite attacks. If both attacks hit a Medium or smaller target, the temple dog sinks in its teeth, shaking its head violently, and the target must succeed on a {@dc 15} Strength saving throw or take 9 ({@damage 2d8}) slashing damage and be {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and temple dog can't Bite another target."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) radiant damage."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"CE",
"CS"
],
"damageTags": [
"P",
"R",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Tendril Puppet",
"source": "ToB1-2023",
"page": 389,
"size": [
"M"
],
"type": "plant",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 51,
"formula": "6d8 + 24"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 15,
"con": 18,
"int": 6,
"wis": 6,
"cha": 8,
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 8,
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"deafened"
],
"languages": [
"understands the languages of its vine lord but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Green Regeneration",
"entries": [
"While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp."
]
},
{
"name": "Root Mind",
"entries": [
"The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can't be surprised."
]
},
{
"name": "Magic Resistance",
"entries": [
"The tendril puppet has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Woodland Walk",
"entries": [
"Difficult terrain composed of nonmagical plants doesn't cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
]
}
],
"action": [
{
"name": "Thorned Slam",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage plus 5 ({@damage 2d4}) piercing damage."
]
},
{
"name": "Ball of Thorns",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}12 ({@damage 4d4 + 2}) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a {@dc 13} Dexterity saving throw or take 5 ({@damage 2d4}) piercing damage."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW",
"RW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Thuellai",
"source": "ToB1-2023",
"page": 360,
"size": [
"H"
],
"type": "elemental",
"alignment": [
"C",
"N"
],
"ac": [
17
],
"hp": {
"average": 161,
"formula": "14d12 + 70"
},
"speed": {
"walk": 0,
"fly": {
"number": 100,
"condition": "(hover)"
},
"canHover": true
},
"str": 22,
"dex": 24,
"con": 20,
"int": 10,
"wis": 11,
"cha": 14,
"save": {
"int": "+4",
"wis": "+4",
"cha": "+6"
},
"skill": {
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"lightning",
"thunder",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"languages": [
"Common",
"Dwarvish",
"Primordial"
],
"cr": "12",
"trait": [
{
"name": "Chilling Presence",
"entries": [
"At the start of each of the thuellai's turns, each creature within 15 feet of it must succeed on a {@dc 17} Constitution saving throw or take 7 ({@damage 2d6}) cold damage. For each minute a creature spends within 15 feet of the thuellai, it must succeed on a {@dc 17} Constitution saving throw or suffer one level of {@condition exhaustion} from cold exposure. Unprotected, nonmagical flames within 15 feet of the thuellai are extinguished. Any spells of 3rd level or lower that provide resistance to cold damage and that are within 15 feet of the thuellai immediately end. Water freezes if it remains within 15 feet of the thuellai for at least 1 minute."
]
},
{
"name": "Elemental Nature",
"entries": [
"The thuellai doesn't require air, food, drink, or sleep."
]
},
{
"name": "Snowsight",
"entries": [
"The thuellai can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The thuellai makes three Icy Claw attacks."
]
},
{
"name": "Icy Claw",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) slashing damage plus 10 ({@damage 3d6}) cold damage."
]
},
{
"name": "Freezing Breath {@recharge 5}",
"entries": [
"The thuellai exhales an icy blast in a 60-foot cone. Each creature in the area must make a {@dc 17} Dexterity saving throw, taking 49 ({@damage 14d6}) cold damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"arctic"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"D",
"P"
],
"damageTags": [
"C",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Thursir",
"source": "ToB1-2023",
"page": 210,
"size": [
"L"
],
"type": "giant",
"ac": [
{
"ac": 13,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 40
},
"str": 19,
"dex": 10,
"con": 18,
"int": 13,
"wis": 15,
"cha": 11,
"save": {
"con": "+6"
},
"skill": {
"athletics": "+6",
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"languages": [
"Common",
"Dwarvish",
"Giant"
],
"cr": "3",
"trait": [
{
"name": "Cast Iron Stomach",
"entries": [
"The thursir has advantage on saving throws against being {@condition poisoned}."
]
},
{
"name": "Alignment",
"entries": [
"The alignment of an thursir is neutral evil (50%) or lawful evil (50%)."
]
}
],
"action": [
{
"name": "Warhammer",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, or 15 ({@damage 2d10 + 4}) bludgeoning damage if used with two hands to make a melee attack."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 6} to hit, range 60/240 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage."
]
}
],
"bonus": [
{
"name": "Runic Blood (3/Day)",
"entries": [
"The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 ({@damage 2d8}) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute."
]
}
],
"environment": [
"arctic",
"mountain",
"underdark"
],
"attachedItems": [
"warhammer|phb"
],
"senseTags": [
"D"
],
"languageTags": [
"C",
"D",
"GI"
],
"damageTags": [
"B",
"L"
],
"miscTags": [
"MLW",
"MW",
"RCH",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Titanoboa",
"source": "ToB1-2023",
"page": 363,
"size": [
"G"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 232,
"formula": "15d20 + 75"
},
"speed": {
"walk": 40,
"climb": 40,
"swim": 40
},
"str": 26,
"dex": 10,
"con": 20,
"int": 3,
"wis": 10,
"cha": 3,
"save": {
"dex": "+4",
"wis": "+4"
},
"skill": {
"perception": "+4"
},
"senses": [
"blindsight 10 ft."
],
"passive": 14,
"cr": "12",
"trait": [
{
"name": "Slither",
"entries": [
"If the titanoboa hasn't eaten a Huge creature in the last 24 hours, it can easily move through any open large enough for a Large creature, and it can squeeze through any opening large enough for a Medium creature. The titanoboa's destination must still have suitable room to accommodate its volume."
]
},
{
"name": "Sparkling Scales",
"entries": [
"When a creature that can see the titanoboa starts its turn within 30 feet of the titanoboa and the titanoboa is in bright light, isn't {@condition incapacitated}, and can see the creature, the titanoboa can force the creature to make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition stunned} until the start of its next turn.",
"Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the titanoboa until the start of its next turn, when it can avert its eyes again. If the creature looks at the titanoboa in the meantime, it must immediately make the save."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The titanoboa makes two Bite attacks or one Bite attack and one Constrict attack. It can replace one Bite attack with a use of Swallow."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}30 ({@damage 5d8 + 8}) piercing damage."
]
},
{
"name": "Constrict",
"entries": [
"{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}) if it is a Huge or smaller creature. Until this grapple ends, the target is {@condition restrained}, and the titanoboa can't Constrict another target."
]
},
{
"name": "Swallow",
"entries": [
"The titanoboa makes one Bite attack against a Huge or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the titanoboa, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a swallowed creature, the titanoboa must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"forest"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained",
"stunned"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Tophet",
"source": "ToB1-2023",
"page": 364,
"size": [
"H"
],
"type": "construct",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 161,
"formula": "14d12 + 70"
},
"speed": {
"walk": 30
},
"str": 21,
"dex": 10,
"con": 20,
"int": 6,
"wis": 10,
"cha": 10,
"save": {
"str": "+8",
"dex": "+3",
"con": "+8"
},
"skill": {
"perception": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"cold"
],
"immune": [
"fire",
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "8",
"trait": [
{
"name": "Burning Heart",
"entries": [
"The tophet sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Each creature in the bright light has resistance to cold damage. At the start of each of its turns, the tophet chooses whether this light is active."
]
},
{
"name": "Construct Nature",
"entries": [
"The tophet doesn't require air, food, drink, or sleep."
]
},
{
"name": "Heated Body",
"entries": [
"A creature that touches the tophet or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) fire damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The tophet makes two Slam attacks. It can replace one Slam attack with a use of Burning Belly."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage, and the target is {@condition grappled} (escape {@dc 16}) if it is a Large or smaller creature."
]
},
{
"name": "Burning Belly",
"entries": [
"The tophet makes one Slam attack against a target it is grappling as it shoves the creature into its open, flame-filled belly. If the attack hits, the target is forced into the tophet's burning belly, and the grapple ends. While inside the belly, the target is {@condition restrained}, has three-quarters cover against attacks and other effects outside the belly, and it takes 14 ({@damage 4d6}) fire damage at the start of each of its turns. A creature, including the target, can take its action to pull the target free from the belly by succeeding on a {@dc 16} Strength check. The creature making the attempt takes 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Gout of Flame {@recharge 5}",
"entries": [
"Flames erupt on a point the tophet can see within 100 feet of it. Each creature within 10 feet of that point must make a {@dc 16} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"F"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"grappled",
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Tosculi Drone",
"source": "ToB1-2023",
"page": 367,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"tosculi"
]
},
"alignment": [
"L",
"E"
],
"ac": [
13
],
"hp": {
"average": 22,
"formula": "4d6 + 8"
},
"speed": {
"walk": 20
},
"str": 8,
"dex": 16,
"con": 14,
"int": 8,
"wis": 12,
"cha": 4,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Tosculi"
],
"cr": "1/2",
"trait": [
{
"name": "Crowd Tactics",
"entries": [
"The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn't {@condition incapacitated}."
]
},
{
"name": "Glide",
"entries": [
"The tosculi can extend its vestigial wings while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The tosculi can't gain height with its wings alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
]
},
{
"name": "Hive Sense",
"entries": [
"The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
]
}
],
"action": [
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage."
]
}
],
"environment": [
"desert",
"underdark"
],
"senseTags": [
"D"
],
"damageTags": [
"S"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Tosculi Elite Bow Raider",
"source": "ToB1-2023",
"page": 366,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"tosculi"
]
},
"alignment": [
"L",
"E"
],
"ac": [
17
],
"hp": {
"average": 97,
"formula": "13d8 + 39"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 14,
"dex": 24,
"con": 17,
"int": 12,
"wis": 14,
"cha": 12,
"skill": {
"perception": "+5",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common",
"Infernal",
"Tosculi"
],
"cr": "5",
"trait": [
{
"name": "Archer",
"entries": [
"A ranged weapon deals one extra die of its damage when the tosculi hits with it (included in the attack)."
]
},
{
"name": "Hive Sense",
"entries": [
"The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
]
},
{
"name": "Point Blank Hunter",
"entries": [
"When the tosculi makes a ranged attack with a bow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The tosculi elite bow raider makes two Claw or Longbow attacks."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d4 + 7}) slashing damage."
]
},
{
"name": "Longbow",
"entries": [
"{@atk rw} {@hit 10} to hit, range 150/600 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage."
]
}
],
"bonus": [
{
"name": "Skirmisher",
"entries": [
"The tosculi takes the Dash or Disengage action."
]
}
],
"environment": [
"desert",
"underdark"
],
"attachedItems": [
"longbow|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"I"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Tosculi Hive Queen",
"source": "ToB1-2023",
"page": 366,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"L",
"E"
],
"ac": [
17
],
"hp": {
"average": 189,
"formula": "18d10 + 90"
},
"speed": {
"walk": 40,
"fly": 60
},
"str": 17,
"dex": 24,
"con": 20,
"int": 16,
"wis": 16,
"cha": 18,
"save": {
"dex": "+11",
"con": "+9",
"wis": "+7",
"cha": "+8"
},
"skill": {
"perception": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 17,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"poisoned"
],
"languages": [
"Common",
"Deep Speech",
"Gnoll",
"Infernal",
"telepathy 120 ft.",
"Tosculi"
],
"cr": "12",
"trait": [
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the hive queen fails a saving throw, she can choose to succeed instead."
]
},
{
"name": "Hive's Heart",
"entries": [
"The hive queen knows the direction and distance to all members of her hive and the range of her telepathy extends to 20 miles when communicating with a member of her hive."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The tosculi hive queen makes four Scimitar attacks."
]
},
{
"name": "Scimitar",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one creature. {@h}22 ({@damage 6d4 + 7}) piercing damage, and the target must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is also {@condition paralyzed}. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The hive queen's potent poison can be removed only by the {@spell greater restoration} spell or similar magic."
]
},
{
"name": "Implant Egg",
"entries": [
"The hive queen implants an egg into an {@condition incapacitated} creature within 5 feet of her that isn't a Construct or Undead. Until the egg hatches or is removed, the creature is {@condition poisoned}, {@condition paralyzed}, and doesn't need to eat or drink. The egg hatches after 30 days, and the larval tosculi bursts out of the host, killing the host in the process. A creature can take its action to remove the egg by succeeding on a {@dc 20} Wisdom ({@skill Medicine}) check. Alternatively, a spell or effect that cures disease disintegrates the unhatched tosculi."
]
}
],
"legendary": [
{
"name": "Flight",
"entries": [
"The hive queen flies up to half her flying speed without provoking opportunity attacks."
]
},
{
"name": "Stinger (Costs 2 Actions)",
"entries": [
"The hive queen makes one Stinger attack."
]
},
{
"name": "Glitter Dust (Costs 2 Actions)",
"entries": [
"The hive queen beats her wings and creates a cloud of glittering, golden particles. Each non-tosculi creature within 20 feet of her must succeed on a {@dc 17} Dexterity saving throw or be {@condition blinded} until the end of its next turn."
]
}
],
"legendaryGroup": {
"name": "Tosculi Hive Queen",
"source": "ToB1-2023"
},
"environment": [
"desert",
"underdark"
],
"attachedItems": [
"scimitar|phb"
],
"traitTags": [
"Legendary Resistances"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DS",
"I",
"OTH",
"TP"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"blinded",
"paralyzed",
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Tosculi Warrior",
"source": "ToB1-2023",
"page": 367,
"size": [
"S"
],
"type": {
"type": "humanoid",
"tags": [
"tosculi"
]
},
"alignment": [
"L",
"E"
],
"ac": [
15
],
"hp": {
"average": 58,
"formula": "9d6 + 27"
},
"speed": {
"walk": 20,
"fly": 60
},
"str": 12,
"dex": 20,
"con": 16,
"int": 10,
"wis": 12,
"cha": 12,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Tosculi"
],
"cr": "3",
"trait": [
{
"name": "Crowd Tactics",
"entries": [
"The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn't {@condition incapacitated}."
]
},
{
"name": "Hive Sense",
"entries": [
"The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The tosculi warrior makes one Claw attack and one Stinger attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d4 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is also {@condition paralyzed}. A {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Prepare Host",
"entries": [
"The tosculi extends the paralysis on a creature within 5 feet of it that was {@condition paralyzed} by a tosculi's Stinger attack. The {@condition paralyzed} target must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 8 hours and no longer makes saving throws to end the paralysis. The paralysis ends if the target takes damage while below half its hp maximum. Otherwise, a spell or effect that cures disease ends this paralysis."
]
}
],
"environment": [
"desert",
"underdark"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Treacle",
"source": "ToB1-2023",
"page": 368,
"size": [
"T"
],
"type": "ooze",
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 22,
"formula": "4d4 + 12"
},
"speed": {
"walk": 15,
"climb": 10
},
"str": 4,
"dex": 15,
"con": 17,
"int": 1,
"wis": 1,
"cha": 10,
"skill": {
"deception": "+4"
},
"senses": [
"blindsight 120 ft. (blind beyond this radius)"
],
"passive": 5,
"cr": "1/4",
"trait": [
{
"name": "Amorphous",
"entries": [
"The treacle can move through a space as narrow as 1 inch wide without squeezing."
]
},
{
"name": "Mimicry",
"entries": [
"The treacle can mimic animal sounds. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check."
]
}
],
"action": [
{
"name": "Blood Drain",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}The treacle attaches to the target. While attached, the treacle can't attack, and at the start of each of the treacle's turns, the target loses 5 {@dice 2d4} hp due to blood loss. Each time the target loses hp in this way, it must succeed on a {@dc 14} Wisdom ({@skill Perception}) check to notice the treacle is attached and harming it, otherwise it is unaware the hp loss is from the treacle. A creature that loses hp in this way while below half its hp maximum automatically succeeds on this check.",
"The attached treacle moves with the target whenever the target moves, requiring none of the treacle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the treacle."
]
}
],
"reaction": [
{
"name": "Mimic Innocence",
"entries": [
"When a creature the treacle can see moves within 120 feet of it, the treacle squishes, stretches, and molds its body into the shape of a Tiny Beast or object the creature finds least threatening, such as an injured rabbit or a long-lost toy. The treacle's body takes on most of the coloration of the desired shape, but some part of it is always white, pale, or pearlescent. Regardless of the shape, the treacle's flesh doesn't change and is soft and plush to the touch. The treacle can maintain this shape for up to 8 hours or until another creature it can see moves within 120 feet of it."
]
}
],
"environment": [
"farmland",
"urban"
],
"traitTags": [
"Amorphous"
],
"senseTags": [
"B"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Trollkin Reaver",
"source": "ToB1-2023",
"page": 371,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"trollkin"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"{@item hide armor|PHB}"
]
}
],
"hp": {
"average": 82,
"formula": "11d8 + 33"
},
"speed": {
"walk": 30
},
"str": 19,
"dex": 13,
"con": 16,
"int": 11,
"wis": 12,
"cha": 13,
"save": {
"con": "+5"
},
"skill": {
"intimidation": "+5",
"survival": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"languages": [
"Common",
"Trollkin"
],
"cr": "4",
"trait": [
{
"name": "Regeneration",
"entries": [
"The trollkin reaver regains 5 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies if it starts its turn with 0 hp and doesn't regenerate."
]
},
{
"name": "Thick Hide",
"entries": [
"The trollkin reaver's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The trollkin raider makes one Bite attack and two Claw attacks, or it makes three Handaxe attacks. It can replace one Claw attack with a Battleaxe attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
]
},
{
"name": "Handaxe",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
},
{
"name": "Howl of Battle {@recharge}",
"entries": [
"The trollkin reaver howls a battle cry at up to three friendly creatures it can see within 30 feet of it. Each target can make one weapon attack as a reaction and has advantage on the attack roll."
]
}
],
"environment": [
"any"
],
"attachedItems": [
"battleaxe|phb",
"handaxe|phb"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Tusked Skyfish",
"source": "ToB1-2023",
"page": 372,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 102,
"formula": "12d10 + 36"
},
"speed": {
"walk": 5,
"fly": {
"number": 20,
"condition": "(hover)"
},
"canHover": true
},
"str": 19,
"dex": 12,
"con": 17,
"int": 3,
"wis": 14,
"cha": 10,
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"immune": [
"lightning"
],
"cr": "4",
"trait": [
{
"name": "Electrified Tendrils",
"entries": [
"A creature that touches the skyfish or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) lightning damage. In addition, a creature that starts its turn beneath the skyfish while the skyfish is hovering takes 3 ({@damage 1d6}) lightning damage, provided the creature is within 15 feet of the skyfish."
]
},
{
"name": "Mobile Grappler",
"entries": [
"While grappling a creature, the tusked skyfish can move at its full speed, carrying the {@condition grappled} creature along with it."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The tusked skyfish makes one Gore attack and one Electrified Tentacles attack."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Electrified Tentacles",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 10 ft., one creature. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 13}) if it is a Medium or smaller creature. Until this grapple ends, the target is {@condition restrained} and takes 14 ({@damage 4d6}) lightning damage at the start of each of its turns, and the skyfish can't use its Electrified Tentacles on another target."
]
},
{
"name": "Stench Spray {@recharge 5}",
"entries": [
"The tusked skyfish sprays foul\u2011smelling liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. If the saving throw fails by 5 or more, the creature falls {@condition unconscious} while {@condition poisoned} in this way. The {@condition unconscious} creature wakes up if it takes damage or if another creature takes an action to shake it awake. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"desert",
"grassland"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"I",
"L",
"P"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"poisoned",
"restrained",
"unconscious"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Umbral Vampire",
"source": "ToB1-2023",
"page": 382,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
14
],
"hp": {
"average": 84,
"formula": "13d8 + 26"
},
"speed": {
"walk": 0,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 18,
"con": 15,
"int": 14,
"wis": 14,
"cha": 19,
"save": {
"dex": "+7",
"cha": "+7"
},
"skill": {
"perception": "+5",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"resist": [
"acid",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"cold",
"necrotic",
"poison"
],
"conditionImmune": [
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained"
],
"languages": [
"Common",
"Umbral",
"Void Speech"
],
"cr": "7",
"trait": [
{
"name": "Incorporeal Movement",
"entries": [
"The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the umbral vampire has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Undead Nature",
"entries": [
"The umbral vampire doesn't require air."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The umbral vampire can use its Umbral Grasp. It then makes two Shadow Touch attacks."
]
},
{
"name": "Shadow Touch",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. A non-evil Humanoid slain by this attack rises 24 hours later as a shadow under the vampire's control, unless the Humanoid is restored to life. The vampire can have no more than five shadows under its control at one time."
]
},
{
"name": "Umbral Grasp",
"entries": [
"The umbral vampire sends a giant hand of shadow to grab one creature it can see that is in dim light or darkness within 30 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained} by wisps of magical shadow for 1 minute. While {@condition restrained}, the target takes 9 ({@damage 2d8}) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The umbral vampire can have no more than two creatures {@condition restrained} by its Umbral Grasp at a time."
]
}
],
"bonus": [
{
"name": "Shadow Stealth",
"entries": [
"While in dim light or darkness, the umbral vampire takes the Hide action."
]
}
],
"environment": [
"planar",
"urban"
],
"traitTags": [
"Incorporeal Movement",
"Sunlight Sensitivity"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"N",
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Uraeus",
"source": "ToB1-2023",
"page": 373,
"size": [
"T"
],
"type": "celestial",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 40,
"formula": "9d4 + 18"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 6,
"dex": 15,
"con": 14,
"int": 10,
"wis": 14,
"cha": 9,
"save": {
"wis": "+4",
"cha": "+1"
},
"skill": {
"perception": "+4"
},
"senses": [
"blindsight 10 ft."
],
"passive": 14,
"resist": [
"radiant",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"fire",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"understands Celestial and Common but can't speak"
],
"cr": "2",
"trait": [
{
"name": "Flyby",
"entries": [
"The uraeus doesn't provoke opportunity attacks when it flies out of an enemy's reach."
]
},
{
"name": "Magic Resistance",
"entries": [
"The uraeus has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned}, the target takes 3 ({@damage 1d6}) fire damage at the start of each of its turns. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Spit Fire",
"entries": [
"{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}16 ({@damage 4d6 + 2}) fire damage."
]
},
{
"name": "Searing Breath {@recharge 5}",
"entries": [
"The uraeus exhales a 15-foot cone of fire. Each creature in the area must make a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"bonus": [
{
"name": "Ward Bond",
"entries": [
"The uraeus forms a magical bond with a willing creature within 5 feet of it. While bonded, the uraeus and its ward know the distance and direction to each other and the general state of each other's health, even if the two are on different planes of existence. The bond lasts until the uraeus or its ward dies, until the uraeus ends it as a bonus action, or until the uraeus uses this bonus action to create a bond with another creature."
]
}
],
"reaction": [
{
"name": "Bonded Savior",
"entries": [
"When the uraeus's bonded ward takes damage, the uraeus prevents the ward from taking the damage and loses hp equal to that amount instead, regardless of the type of damage dealt."
]
}
],
"environment": [
"any",
"planar"
],
"traitTags": [
"Flyby",
"Magic Resistance"
],
"senseTags": [
"B"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"CE",
"CS"
],
"damageTags": [
"F",
"I",
"P"
],
"miscTags": [
"AOE",
"MW",
"RW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Urochar",
"source": "ToB1-2023",
"page": 374,
"size": [
"H"
],
"type": "aberration",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 256,
"formula": "19d12 + 133"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 24,
"dex": 15,
"con": 24,
"int": 14,
"wis": 14,
"cha": 20,
"save": {
"dex": "+8",
"con": "+13",
"wis": "+8",
"cha": "+11"
},
"skill": {
"perception": "+8",
"stealth": "+8"
},
"senses": [
"truesight 120 ft."
],
"passive": 18,
"resist": [
"cold",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks that aren't silvered",
"cond": true
}
],
"immune": [
"thunder"
],
"conditionImmune": [
"frightened"
],
"languages": [
"understands Darakhul and Void Speech but can't speak"
],
"cr": "17",
"trait": [
{
"name": "Mind-Rending Death",
"entries": [
"When the urochar dies, it releases all the fear it consumed in its lifetime in a single, mind-rending wave. Each creature within 30 feet of it must succeed on a {@dc 19} Charisma saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature takes 14 ({@damage 4d6}) psychic damage at the start of each of its turns. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Rubbery Body",
"entries": [
"The urochar's body is rubbery with few bones, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The urochar's destination must still have suitable room to accommodate its volume."
]
},
{
"name": "Spider Climb",
"entries": [
"The urochar can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The urochar can use its Paralyzing Gaze. It then makes four Tentacle attacks."
]
},
{
"name": "Tentacle",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}25 ({@damage 4d8 + 7}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 19}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}. The urochar has four tentacles, each can grapple only one target."
]
},
{
"name": "Paralyzing Gaze",
"entries": [
"The urochar turns its eerie gaze upon one creature it can see within 60 feet of it. The target must succeed on a {@dc 19} Wisdom saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the urochar's Paralyzing Gaze for the next 24 hours."
]
},
{
"name": "Strangling Grasp",
"entries": [
"Each creature {@condition grappled} by the urochar must make a {@dc 19} Strength saving throw. On a failure, a creature takes 36 ({@damage 8d8}) bludgeoning damage and can't breathe until the grapple ends. On a success, a creature takes half the damage and can still breathe."
]
}
],
"reaction": [
{
"name": "Hidden Step",
"entries": [
"The urochar magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action. Grappled creatures are no longer {@condition grappled} and don't teleport with it."
]
}
],
"environment": [
"underdark"
],
"traitTags": [
"Spider Climb"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack",
"Tentacles"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"Y"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"grappled",
"paralyzed",
"restrained"
],
"savingThrowForced": [
"charisma",
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ushabti",
"source": "ToB1-2023",
"page": 376,
"size": [
"M"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 119,
"formula": "14d8 + 56"
},
"speed": {
"walk": 40
},
"str": 14,
"dex": 20,
"con": 18,
"int": 6,
"wis": 11,
"cha": 6,
"save": {
"wis": "+3",
"cha": "+1"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "8",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The ushabti doesn't require air, food, drink, or sleep."
]
},
{
"name": "False Appearance",
"entries": [
"While the ushabti is motionless, it is indistinguishable from a normal funerary statue."
]
},
{
"name": "Immutable Form",
"entries": [
"The ushabti is immune to spells and effects that would alter its form."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ushabti has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Necrotic Weapons",
"entries": [
"The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra ({@dice 3d8}) necrotic damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ushabti makes two Nabboot attacks."
]
},
{
"name": "Nabboot",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage plus 13 ({@damage 3d8}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be cursed with tomb taint. The cursed target's speed is halved, and its hp maximum decreases by 3 ({@dice 1d6}) for every 24 hours that elapse. If the curse reduces the target's hp maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or comparable magic."
]
},
{
"name": "Serpentine Armlets (1/Day)",
"entries": [
"The ushabti commands its armlets to drop to the floor and transform into two giant, poisonous snakes. The snakes act as allies of the ushabti and obey its spoken commands. The snakes remain for 1 hour, until the ushabti dies, or until the ushabti dismisses one or both of them as a bonus action. When the snakes disappear, they become wisps of smoke and reform as armlets around the ushabti's arms."
]
}
],
"reaction": [
{
"name": "Telekinesis",
"entries": [
"One creature the ushabti can see within 60 feet of it must succeed on a {@dc 16} Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). The target is {@condition restrained} until the start of the ushabti's next turn."
]
}
],
"environment": [
"desert",
"underdark",
"urban"
],
"traitTags": [
"False Appearance",
"Immutable Form",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ushabti Royal Guard",
"source": "ToB1-2023",
"page": 377,
"size": [
"L"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 19,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 168,
"formula": "16d10 + 80"
},
"speed": {
"walk": 30
},
"str": 22,
"dex": 16,
"con": 20,
"int": 11,
"wis": 19,
"cha": 9,
"save": {
"wis": "+9",
"cha": "+4"
},
"skill": {
"arcana": "+5",
"history": "+5",
"perception": "+9"
},
"senses": [
"darkvision 60 ft."
],
"passive": 19,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "14",
"trait": [
{
"name": "Construct Nature",
"entries": [
"The ushabti doesn't require air, food, drink, or sleep."
]
},
{
"name": "False Appearance",
"entries": [
"While the ushabti is motionless, it is indistinguishable from a normal funerary statue."
]
},
{
"name": "Healing Leech",
"entries": [
"If a creature within 30 feet of the ushabti regains hp from a spell or magical effect, the creature regains only half the amount and the ushabti regains the other half."
]
},
{
"name": "Immutable Form",
"entries": [
"The ushabti is immune to any spell or effect that would alter its form."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the ushabti fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Magic Resistance",
"entries": [
"The ushabti has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Necrotic Weapons",
"entries": [
"The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra ({@dice 2d8}) necrotic damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ushabti can use its Breath-Stealing Presence. It then makes two Khopesh attacks and one Medjai's Scepter attack."
]
},
{
"name": "Khopesh",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Medjai's Scepter",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage plus 9 ({@damage 2d8}) necrotic damage."
]
},
{
"name": "Breath-Stealing Presence",
"entries": [
"Each creature of the ushabti's choice within 30 feet of the ushabti and aware of it must succeed on a {@dc 18} Constitution saving throw or take 9 ({@damage 2d8}) necrotic damage and be unable to speak or breathe for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ushabti's Breath\u2011Stealing Presence for the next 24 hours."
]
},
{
"name": "Enervating Surge {@recharge 5}",
"entries": [
"The ushabti emits waves of necrotic energy. Each creature within 30 feet of the ushabti must make a {@dc 18} Constitution saving throw, taking 49 ({@damage 11d8}) necrotic damage on a failed save, or half as much damage on a successful one. A creature that can't breathe because of the ushabti's Breath\u2011Stealing Presence has disadvantage on the saving throw. If the saving throw fails by 5 or more, the creature also suffers one level of {@condition exhaustion}. A Humanoid slain by this effect rises {@dice 1d4} hours later as a mummy under the ushabti's control, unless the Humanoid is restored to life or its body is destroyed. The ushabti can have no more than five mummies under its control at one time."
]
}
],
"reaction": [
{
"name": "Sudden Strike",
"entries": [
"When a creature more than 5 feet away from the ushabti moves to a space within 5 feet of the ushabti, the ushabti can make one Khopesh attack against it."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The ushabti moves up to its speed without provoking opportunity attacks."
]
},
{
"name": "Medjai's Scepter (Costs 2 Actions)",
"entries": [
"The ushabti makes one Medjai's Scepter attack."
]
},
{
"name": "Telekinesis (Costs 2 Actions)",
"entries": [
"Up to two creatures the ushabti can see within 60 feet of it must succeed on a {@dc 18} Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). A moved target is then {@condition restrained} until the start of the ushabti's next turn."
]
}
],
"environment": [
"desert",
"underdark",
"urban"
],
"traitTags": [
"False Appearance",
"Immutable Form",
"Legendary Resistances",
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"N",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"exhaustion",
"restrained"
],
"savingThrowForced": [
"constitution",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Valkyrie",
"source": "ToB1-2023",
"page": 379,
"size": [
"M"
],
"type": "celestial",
"alignment": [
"N"
],
"ac": [
{
"ac": 18,
"from": [
"{@item chain mail|PHB}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 150,
"formula": "20d8 + 60"
},
"speed": {
"walk": 30,
"fly": 60
},
"str": 18,
"dex": 18,
"con": 16,
"int": 12,
"wis": 19,
"cha": 18,
"save": {
"con": "+7",
"int": "+5",
"wis": "+8",
"cha": "+8"
},
"skill": {
"perception": "+8"
},
"senses": [
"truesight 60 ft."
],
"passive": 18,
"resist": [
"acid",
"cold",
"fire",
"lightning",
"thunder"
],
"immune": [
"poison",
{
"immune": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"conditionImmune": [
"frightened",
"poisoned"
],
"languages": [
"all",
"telepathy 60 ft."
],
"cr": "11",
"trait": [
{
"name": "Aura of Valor",
"entries": [
"Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required)."
]
},
{
"name": "Immortal Nature",
"entries": [
"The valkyrie doesn't require food, drink, or sleep."
]
},
{
"name": "Magic Resistance",
"entries": [
"The valkyrie has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Radiant Weapons",
"entries": [
"The valkyrie's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 ({@damage 3d10}) radiant damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks."
]
},
{
"name": "Longsword",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, plus 16 ({@damage 3d10}) radiant damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack, plus 16 ({@damage 3d10}) radiant damage."
]
},
{
"name": "Radiant Bolt",
"entries": [
"{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}26 ({@damage 4d10 + 4}) radiant damage."
]
},
{
"name": "Gaze of Doom",
"entries": [
"The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Healing Touch (4/Day)",
"entries": [
"The valkyrie touches another creature. The target magically regains 21 {@dice 6d6} hp and is freed from any curse, disease, poison, blindness, or deafness."
]
}
],
"reaction": [
{
"name": "Ascension",
"entries": [
"When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction."
]
}
],
"environment": [
"any",
"planar"
],
"attachedItems": [
"longsword|phb",
"spear|phb"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"P",
"R",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vapor Lynx",
"source": "ToB1-2023",
"page": 383,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
14
],
"hp": {
"average": 127,
"formula": "15d10 + 45"
},
"speed": {
"walk": 50,
"climb": 30
},
"str": 15,
"dex": 18,
"con": 16,
"int": 10,
"wis": 13,
"cha": 14,
"skill": {
"perception": "+4",
"stealth": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Fog Flow",
"entries": [
"While in fog or mist, the vapor lynx can move through a space as narrow at 1 inch wide without squeezing, provided the fog or mist is flowing through the space."
]
},
{
"name": "Hazesight",
"entries": [
"The vapor lynx can see through areas obscured by fog, mist, and steam without penalty."
]
},
{
"name": "Swamp Walk",
"entries": [
"Difficult terrain composed of mud, shallow water, and water plants doesn't cost the vapor lynx extra movement."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vapor lynx makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
},
{
"name": "Poison Breath {@recharge 5}",
"entries": [
"The vapor lynx exhales poisonous fog in a 20-foot radius centered on itself. The fog spreads around corners, and its area is heavily obscured. Each creature in the area must make a {@dc 14} Constitution saving throw. On a failure, a creature takes 28 ({@damage 8d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition poisoned}. The fog lasts for 1 minute. A creature that starts its turn in the fog or enters the fog for the first time on a turn must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the end of its next turn."
]
}
],
"bonus": [
{
"name": "Fog Step",
"entries": [
"The vapor lynx teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain fog."
]
}
],
"environment": [
"swamp"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Venomous Mummy",
"source": "ToB1-2023",
"page": 279,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 58,
"formula": "9d8 + 18"
},
"speed": {
"walk": 20
},
"str": 16,
"dex": 8,
"con": 15,
"int": 7,
"wis": 10,
"cha": 14,
"save": {
"wis": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"fire"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "3",
"trait": [
{
"name": "Toxic Smoke",
"entries": [
"If the venomous mummy takes fire damage, each creature within 10 feet of it must make a {@dc 12} Constitution saving throw as its venom-soaked wraps emit a poisonous smoke. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition poisoned}. The smoke fills a 10-foot-radius sphere centered on the mummy. The sphere spreads around corners, and its area is lightly obscured. It lasts until the end of the mummy's next turn. A creature that enters the cloud for the first time on a turn or starts its turn there is {@condition poisoned} until the end of its next turn."
]
},
{
"name": "Venom-Soaked Wraps",
"entries": [
"A creature that touches the mummy or hits it with a melee attack while within 5 feet of it takes 3 ({@damage 1d6}) poison damage."
]
},
{
"name": "Undead Nature",
"entries": [
"The venomous mummy doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Venomous Fist",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be cursed. Every 24 hours that elapse, the cursed target must succeed on a {@dc 12} Constitution saving throw or take 7 ({@damage 2d6}) poison damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the curse is removed. The target dies if this effect reduces its hp maximum to 0. The curse lasts until removed by the {@spell remove curse} spell or similar magic."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"D"
],
"languageTags": [
"LF"
],
"damageTags": [
"B",
"I"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vesiculosa",
"source": "ToB1-2023",
"page": 385,
"size": [
"G"
],
"type": "plant",
"alignment": [
"U"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 232,
"formula": "16d20 + 64"
},
"speed": {
"walk": 0,
"burrow": 20
},
"str": 20,
"dex": 15,
"con": 19,
"int": 2,
"wis": 14,
"cha": 2,
"skill": {
"perception": "+6"
},
"senses": [
"tremorsense 60 ft."
],
"passive": 16,
"resist": [
"bludgeoning",
"fire",
"piercing"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"frightened",
"prone"
],
"cr": "11",
"trait": [
{
"name": "Oasis Appearance",
"entries": [
"While the vesiculosa remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The vesiculosa's pitcher produces enough water for plants to grow around it, provided the vesiculosa remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the vesiculosa's water is affected by the Sweet Water trait as if it drank the water."
]
},
{
"name": "Sweet Fragrance",
"entries": [
"When a creature that can smell the vesiculosa's sweet fragrance starts its turn within 30 feet of the vesiculosa, the creature must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} for 1 minute. While {@condition charmed}, the creature must move on its turn toward the vesiculosa by the safest available route to get within 5 feet of the plant and drink its water. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vesiculosa's Sweet Fragrance for the next 24 hours."
]
},
{
"name": "Sweet Water",
"entries": [
"A creature that drinks water from the vesiculosa's pitcher regains 5 {@dice 2d4} hp, reduces its {@condition exhaustion} level by 1, and must succeed on a {@dc 16} Constitution saving throw or fall {@condition unconscious} for 10 minutes. An {@condition unconscious} creature wakes up if it takes damage or if another creature takes an action to shake it awake. Drinking the water provides a creature enough nourishment to sustain it for one day."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vesiculosa makes four Root or Spit Sweet Water attacks."
]
},
{
"name": "Root",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one creature. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target is {@condition restrained}. The vesiculosa has four roots, each of which can grapple only one target."
]
},
{
"name": "Spit Sweet Water",
"entries": [
"{@atk rw} {@hit 6} to hit, range 20/60 ft., one creature. {@h}18 ({@damage 3d10 + 2}) bludgeoning damage, and the target must succeed on a {@dc 16} Constitution saving throw or fall {@condition unconscious} for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
],
"bonus": [
{
"name": "Bury",
"entries": [
"One creature {@condition grappled} by the vesiculosa is knocked {@condition prone}, dragged into the ground, and buried just below the surface, ending the grapple. The buried creature is {@condition restrained} and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a {@dc 16} Strength check. This bonus action doesn't wake a creature that is {@condition unconscious} from the vesiculosa's Sweet Water trait or Spit Sweet Water action."
]
}
],
"environment": [
"desert"
],
"senseTags": [
"T"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B"
],
"miscTags": [
"MW",
"RCH",
"RW"
],
"conditionInflict": [
"charmed",
"grappled",
"prone",
"restrained",
"unconscious"
],
"savingThrowForced": [
"constitution",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vila",
"source": "ToB1-2023",
"page": 386,
"size": [
"M"
],
"type": "fey",
"alignment": [
"L",
"N"
],
"ac": [
15
],
"hp": {
"average": 77,
"formula": "14d8 + 14"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 20,
"con": 13,
"int": 11,
"wis": 14,
"cha": 16,
"save": {
"con": "+4",
"wis": "+5",
"cha": "+6"
},
"skill": {
"animal handling": "+8",
"insight": "+5",
"intimidation": "+6",
"perception": "+8",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft."
],
"passive": 18,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"languages": [
"Common",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Forest's Defender",
"entries": [
"Difficult terrain composed of nonmagical plants doesn't cost the vila extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, while in forested terrain, the vila has advantage on initiative rolls."
]
},
{
"name": "Poisoned Weapons",
"entries": [
"The vila's weapons are coated with a magical poison harvest from the forest. When the vila hits with any weapon, the weapon deals an extra {@damage 2d6} poison damage (included in the attack)."
]
},
{
"name": "Speak with Beasts",
"entries": [
"The vila can communicate with Beasts as if they shared a language."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vila can use its Song of the Forest. It then makes two Shortsword or Shortbow attacks."
]
},
{
"name": "Shortsword",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Shortbow",
"entries": [
"{@atk rw} {@hit 8} to hit, range 80/320 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Song of the Forest",
"entries": [
"The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a {@dc 14} Wisdom saving throw or suffer the song's effect.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Ancient Lullaby",
"entries": [
"Each creature that fails the saving throw falls {@condition unconscious} for 1 minute. The {@condition unconscious} creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"type": "item",
"name": "Fascinating Melody",
"entries": [
"Each creature that fails the saving throw is {@condition stunned} until the end of its next turn."
]
},
{
"type": "item",
"name": "Luckless Tune",
"entries": [
"Each creature that fails the saving throw has disadvantage on attack rolls and ability checks until the end of its next turn."
]
}
]
}
]
},
{
"name": "Denizens of the Wilds (1/Day)",
"entries": [
"The vila magically calls {@dice 1d4} wolves or 1 wampus cat. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vila and obeying its spoken commands. The creatures remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action."
]
}
],
"environment": [
"forest"
],
"attachedItems": [
"shortbow|phb",
"shortsword|phb"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MLW",
"MW",
"RW"
],
"conditionInflict": [
"stunned"
],
"savingThrowForced": [
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vile Barber",
"source": "ToB1-2023",
"page": 387,
"size": [
"S"
],
"type": "fey",
"alignment": [
"C",
"E"
],
"ac": [
14
],
"hp": {
"average": 35,
"formula": "10d6"
},
"speed": {
"walk": 30
},
"str": 12,
"dex": 18,
"con": 10,
"int": 10,
"wis": 8,
"cha": 10,
"skill": {
"acrobatics": "+3",
"stealth": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 9,
"conditionImmune": [
"frightened"
],
"languages": [
"Common",
"Goblin",
"Sylvan",
"Umbral"
],
"cr": "2",
"trait": [
{
"name": "Blood Frenzy",
"entries": [
"The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a {@dc 14} Dexterity saving throw or lose 3 {@dice 1d6} hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing."
]
},
{
"name": "Straight Razor",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
]
},
{
"name": "Frightening Cut {@recharge 5}",
"entries": [
"The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 ({@damage 2d6}) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"bonus": [
{
"name": "Hidden Step",
"entries": [
"The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."
]
}
],
"environment": [
"planar",
"urban"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"GO",
"S"
],
"damageTags": [
"N",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"frightened"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vine Lord",
"source": "ToB1-2023",
"page": 388,
"size": [
"M"
],
"type": "plant",
"alignment": [
"L",
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 12,
"dex": 20,
"con": 16,
"int": 14,
"wis": 16,
"cha": 18,
"save": {
"con": "+7",
"wis": "+7",
"cha": "+8"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 13,
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"deafened"
],
"languages": [
"Common",
"Sylvan"
],
"cr": "9",
"trait": [
{
"name": "Green Regeneration",
"entries": [
"While in a forest, the vine lord regains 10 hp at the start of its turn if it hast at least 1 hp."
]
},
{
"name": "Magic Resistance",
"entries": [
"The vine lord has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Root Mind",
"entries": [
"The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the vine lord can't be surprised."
]
},
{
"name": "Vine Seed",
"entries": [
"A creature infected with a vine lord's vine seed suffers near-constant pain as the seed takes root and spreads tendrils throughout its body. For the first 24 hours after infection, the creature has disadvantage on attack rolls and ability checks, as the pain from the spreading roots distracts it. Then, the seed becomes a disease, devouring the creature from the inside as it grows vines throughout the creature's body. Until the disease is cured, the infected creature can't regain hp, and its hp maximum decreases by 7 ({@dice 2d6}) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if this disease reduces its hp maximum to 0.",
"This potent disease can be cured only by the {@spell greater restoration} spell or similar magic. Alternatively, a creature can take 10 minutes and remove the growing seed from the infected creature within the first 24 hours of infection by succeeding on a {@dc 16} Wisdom ({@skill Medicine}) check. A Humanoid slain by this disease rises 24 hours later as a tendril puppet under the vine lord's control."
]
},
{
"name": "Woodland Walk",
"entries": [
"Difficult terrain composed of plants doesn't cost the vine lord extra movement. In addition, it can pass through plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vine lord makes one Tendril attack and two Thorned Slam attacks."
]
},
{
"name": "Tendril",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d4 + 5}) slashing damage plus 7 ({@damage 2d6}) poison damage, and the target must succeed on a {@dc 16} Constitution saving throw or become infected with a vine seed (see the Vine Seed trait)."
]
},
{
"name": "Thorned Slam",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 10 ({@damage 4d4}) piercing damage."
]
},
{
"name": "Forest Protectors (1/Day)",
"entries": [
"The vine lord magically calls {@dice 1d4} awakened trees or tendril puppets, or it calls 1 Plant with a challenge rating of 4 or lower. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vine lord and obeying its spoken commands. The Plants remain for 1 hour, until the vine lord dies, or until the vine lord dismisses them as a bonus action."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"S"
],
"damageTags": [
"B",
"I",
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vine Troll Skeleton",
"source": "ToB1-2023",
"page": 330,
"size": [
"L"
],
"type": "undead",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 153,
"formula": "18d10 + 54"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 12,
"con": 16,
"int": 6,
"wis": 8,
"cha": 5,
"save": {
"con": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 9,
"resist": [
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"poison"
],
"conditionImmune": [
"deafened",
"exhaustion",
"poisoned"
],
"languages": [
"understands all languages it knew in life but can't speak"
],
"cr": "9",
"trait": [
{
"name": "Regeneration",
"entries": [
"The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hp and doesn't regenerate or if its bound tree is destroyed (see Tree Bound trait)."
]
},
{
"name": "Tree Bound",
"entries": [
"The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton's bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn't regenerate."
]
},
{
"name": "Undead Nature",
"entries": [
"The vine troll skeleton doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}19 ({@damage 4d6 + 5}) slashing damage."
]
},
{
"name": "Poisoned Thorn",
"entries": [
"{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage plus 10 ({@damage 3d6}) poison damage."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"CS",
"LF"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"MW",
"RW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Void Dragon Wyrmling",
"source": "ToB1-2023",
"page": 131,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 45,
"formula": "6d8 + 18"
},
"speed": {
"walk": 30,
"fly": {
"number": 60,
"condition": "(hover)"
},
"canHover": true
},
"str": 16,
"dex": 10,
"con": 17,
"int": 12,
"wis": 9,
"cha": 17,
"save": {
"dex": "+2",
"con": "+5",
"wis": "+1",
"cha": "+5"
},
"skill": {
"perception": "+3",
"stealth": "+2"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 13,
"immune": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Draconic",
"Void Speech"
],
"cr": "2",
"trait": [
{
"name": "Chill of the Void",
"entries": [
"Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
]
},
{
"name": "Expert Void Traveler",
"entries": [
"The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage plus 3 ({@damage 1d6}) cold damage."
]
},
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 15\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 13} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
"reaction": [
{
"name": "Void Twist",
"entries": [
"The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker."
]
}
],
"environment": [
"planar"
],
"dragonAge": "wyrmling",
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"C",
"F",
"P",
"R"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Voidling",
"source": "ToB1-2023",
"page": 390,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"C",
"E"
],
"ac": [
15
],
"hp": {
"average": 180,
"formula": "24d10 + 48"
},
"speed": {
"walk": 0,
"fly": {
"number": 50,
"condition": "(hover)"
},
"canHover": true
},
"str": 15,
"dex": 21,
"con": 15,
"int": 14,
"wis": 16,
"cha": 10,
"save": {
"con": "+6",
"int": "+6",
"wis": "+7",
"cha": "+4"
},
"skill": {
"stealth": "+9"
},
"senses": [
"truesight 60 ft."
],
"passive": 13,
"immune": [
"necrotic"
],
"vulnerable": [
"radiant"
],
"conditionImmune": [
"exhaustion",
"petrified",
"prone"
],
"languages": [
"telepathy 60 ft.",
"Void Speech"
],
"cr": "11",
"trait": [
{
"name": "Darkness Regeneration",
"entries": [
"While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp."
]
},
{
"name": "Magic Resistance",
"entries": [
"The voidling has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Void Traveler",
"entries": [
"The voidling doesn't require air, food, drink, sleep, or ambient pressure."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
]
},
{
"name": "Shadow Tendril",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage."
]
},
{
"name": "Necrotic Bolt",
"entries": [
"{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage."
]
},
{
"name": "Shadow's Grasp {@recharge 5}",
"entries": [
"The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 49 ({@damage 14d6}) necrotic damage and is {@condition restrained} by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't {@condition restrained}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"U"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"TP"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"frightened",
"restrained"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Volguloth",
"source": "ToB1-2023",
"page": 391,
"size": [
"M"
],
"type": "fiend",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 78,
"formula": "12d8 + 24"
},
"speed": {
"walk": 30,
"climb": 30
},
"str": 16,
"dex": 15,
"con": 14,
"int": 12,
"wis": 13,
"cha": 11,
"skill": {
"perception": "+3",
"stealth": "+6"
},
"senses": [
"blindsight 30 ft.",
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"cold",
"fire",
"lightning",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical attacks",
"cond": true
}
],
"immune": [
"acid",
"poison"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"Abyssal",
"Infernal",
"telepathy 60 ft."
],
"cr": "4",
"trait": [
{
"name": "Glide",
"entries": [
"The volguloth has draping skin that it can expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The volguloth can't gain height with its expanded skin alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
]
},
{
"name": "Magic Resistance",
"entries": [
"The volguloth has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Poisoned Weapons",
"entries": [
"The volguloth's weapons are coated with a magical poison. When the volguloth hits with any weapon, the weapon deals an extra {@damage 2d6} poison damage (included in the attack)."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The volguloth makes two Claw attacks. If both Claw attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 13}), and the volguloth uses its Enshroud on the target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Enshroud",
"entries": [
"The volguloth enshrouds a Medium or smaller target {@condition grappled} by it. The enshrouded target is {@condition blinded}, {@condition restrained}, and unable to breathe or speak until the grapple ends. If the volguloth moves, the enshrouded target moves with it. The volguloth can have only one creature enshrouded at a time, and it can't use its Glide trait while enshrouding a creature."
]
}
],
"bonus": [
{
"name": "Strangle",
"entries": [
"A creature enshrouded by the volguloth must succeed on a {@dc 13} Strength saving throw or take 10 ({@damage 3d6}) bludgeoning damage and begin suffocating, as the air is squeezed from its lungs."
]
}
],
"environment": [
"any",
"planar"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"AB",
"I",
"TP"
],
"damageTags": [
"B",
"I",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Vættir",
"source": "ToB1-2023",
"page": 378,
"size": [
"M"
],
"type": "undead",
"alignment": [
"L",
"E"
],
"ac": [
{
"ac": 15,
"from": [
"{@item chain shirt|phb}"
]
}
],
"hp": {
"average": 97,
"formula": "13d8 + 39"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 14,
"con": 16,
"int": 10,
"wis": 12,
"cha": 14,
"save": {
"dex": "+4",
"wis": "+3"
},
"senses": [
"darkvision 60 ft.",
"truesight 30 ft."
],
"passive": 11,
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"frightened",
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "4",
"trait": [
{
"name": "Grave Goods Sense",
"entries": [
"The vættir can pinpoint the location of creatures wearing or carrying one of the vættir's personal items or grave goods within 60 feet of it, and the vættir can sense the general direction of its personal items and grave goods within 1 mile of it."
]
},
{
"name": "Rejuvenation",
"entries": [
"A destroyed vættir gains a new body in 24 hours, regaining all its hp and becoming active again. The new body forms in a random unoccupied space within 100 feet of where it fell. This trait doesn't function if the vættir is put to rest (typically by returning its remains to its burial mound)."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the vættir has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
]
},
{
"name": "Undead Nature",
"entries": [
"The vættir doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The vættir can use its Disorienting Gaze. It then makes two Vættir's Greataxe or Necrotic Bolt attacks."
]
},
{
"name": "Vættir's Greataxe",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d12 + 5}) slashing damage plus 4 ({@damage 1d8}) necrotic damage."
]
},
{
"name": "Necrotic Bolt",
"entries": [
"{@atk rs} {@hit 4} to hit, range 120 ft., one target. {@h}15 ({@damage 3d8 + 2}) necrotic damage."
]
},
{
"name": "Disorienting Gaze",
"entries": [
"The vættir locks eyes with one creature it can see within 30 feet of it. The target must succeed on a {@dc 15} Charisma saving throw or be {@condition incapacitated} for 1 minute. While {@condition incapacitated}, the creature moves in a random direction when it moves. An {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vættir's Disorienting Gaze for the next 24 hours."
]
},
{
"name": "Corpse Breath {@recharge 5}",
"entries": [
"The vættir spews forth a 15\u2011foot cone of putrid gas. Each creature in the area must make a {@dc 15} Constitution saving throw. On a failure, a creature takes 21 ({@damage 6d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Rejuvenation",
"Sunlight Sensitivity"
],
"senseTags": [
"D",
"U"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"I",
"N",
"S"
],
"miscTags": [
"MLW",
"MW"
],
"conditionInflict": [
"incapacitated",
"poisoned"
],
"savingThrowForced": [
"charisma",
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Wampus Cat",
"source": "ToB1-2023",
"page": 392,
"size": [
"M"
],
"type": "monstrosity",
"alignment": [
"C",
"N"
],
"ac": [
14
],
"hp": {
"average": 39,
"formula": "6d8 + 12"
},
"speed": {
"walk": 40,
"climb": 20,
"swim": 30
},
"str": 14,
"dex": 18,
"con": 15,
"int": 12,
"wis": 14,
"cha": 16,
"skill": {
"deception": "+5",
"persuasion": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Common"
],
"cr": "1",
"trait": [
{
"name": "Divine Animosity",
"entries": [
"The wampus cat has advantage on attack rolls against creatures wielding divine or celestial power, such as clerics, paladins, or aasimars."
]
}
],
"action": [
{
"name": "Claw (True Form Only)",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
]
},
{
"name": "Sweet Song {@recharge 5}",
"entries": [
"The wampus cat sings a sweet melody. Each creature within 60 feet of her that can hear the song must succeed on a {@dc 13} Charisma saving throw or be {@condition charmed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wampus cat's Sweet Song for the next 24 hours."
]
},
{
"name": "Terrifying Yowl {@recharge 5}",
"entries": [
"The wampus cat emits an ear\u2011piercing yowl. Each creature within 15 feet of the wampus cat that can hear the yowl must make a {@dc 13} Wisdom saving throw. On a failure, a creature takes 10 ({@damage 3d6}) thunder damage and is {@condition frightened} until the end of its next turn. On a success, a creature takes half the damage and isn't {@condition frightened}."
]
}
],
"bonus": [
{
"name": "Change Shape",
"entries": [
"The wampus cat magically polymorphs into a Medium female Humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies."
]
}
],
"environment": [
"forest",
"swamp"
],
"senseTags": [
"D"
],
"actionTags": [
"Shapechanger"
],
"languageTags": [
"C"
],
"damageTags": [
"S",
"T"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflict": [
"charmed",
"frightened"
],
"savingThrowForced": [
"charisma",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "War Ostrich",
"source": "ToB1-2023",
"page": 393,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
11
],
"hp": {
"average": 42,
"formula": "5d10 + 15"
},
"speed": {
"walk": 60
},
"str": 15,
"dex": 12,
"con": 16,
"int": 2,
"wis": 10,
"cha": 5,
"passive": 10,
"cr": "1/2",
"trait": [
{
"name": "Leaping Pounce",
"entries": [
"If the war ostrich jumps at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the ostrich can make one Beak attack against it as a bonus action."
]
},
{
"name": "Standing Leap",
"entries": [
"The war ostrich's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
]
}
],
"action": [
{
"name": "Beak",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage."
]
},
{
"name": "Intimidating Screech",
"entries": [
"The war ostrich screeches at a creature it can see within 30 feet of it. The target must succeed on a {@dc 13} Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn, as the screech rattles it."
]
}
],
"bonus": [
{
"name": "Skittish",
"entries": [
"The war ostrich takes the Dash or Disengage action."
]
}
],
"environment": [
"grassland"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Water Leaper",
"source": "ToB1-2023",
"page": 394,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 97,
"formula": "13d10 + 26"
},
"speed": {
"walk": 5,
"fly": 50,
"swim": 40
},
"str": 16,
"dex": 14,
"con": 15,
"int": 4,
"wis": 12,
"cha": 5,
"skill": {
"stealth": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"cr": "4",
"trait": [
{
"name": "Amphibious",
"entries": [
"The water leaper can breathe air and water."
]
},
{
"name": "Underwater Camouflage",
"entries": [
"The water leaper has advantage on Dexterity ({@skill Stealth}) checks made while underwater."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The water leaper makes one Bite attack and one Stinger attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}, and the water leaper can't Bite another target."
]
},
{
"name": "Stinger",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@damage 2d4}) poison damage at the start of each of its turns. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "Swallow",
"entries": [
"The water leaper makes a Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the water leaper, and it takes 7 ({@damage 2d6}) acid damage at the start of each of the water leaper's turns. The water leaper can have only one creature swallowed at a time.",
"If the water leaper takes 15 damage or more on a single turn from the swallowed creature, the leaper must succeed on a {@dc 12} Constitution saving throw at the end of that turn or regurgitate the creature, which falls {@condition prone} in a space within 5 feet of the leaper. If the leaper dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"damageTags": [
"A",
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"grappled",
"poisoned",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Weeping Treant",
"source": "ToB1-2023",
"page": 369,
"size": [
"H"
],
"type": "plant",
"alignment": [
"N"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "10d12 + 40"
},
"speed": {
"walk": 30
},
"str": 21,
"dex": 8,
"con": 18,
"int": 12,
"wis": 16,
"cha": 11,
"skill": {
"insight": "+6"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"bludgeoning",
"piercing"
],
"vulnerable": [
"fire"
],
"languages": [
"Common",
"Druidic",
"Elvish",
"Sylvan",
"Umbral"
],
"cr": "6",
"trait": [
{
"name": "Siege Monster",
"entries": [
"The weeping treant deals double damage to objects and structures."
]
},
{
"name": "Speak with Plants",
"entries": [
"The weeping treant can communicate with plants as if they shared a language."
]
},
{
"name": "Weep Acid",
"entries": [
"Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 15} Dexterity saving throw or take 3 ({@damage 1d6}) acid damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The weeping treant makes two Slam or Rock attacks."
]
},
{
"name": "Slam",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., single target. {@h}15 ({@damage 3d6 + 5}) bludgeoning damage plus 3 ({@damage 2d6}) acid damage, and the target takes 3 ({@damage 1d6}) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid."
]
},
{
"name": "Rock",
"entries": [
"{@atk rw} {@hit 8} to hit, range 60/180 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage."
]
}
],
"environment": [
"forest"
],
"traitTags": [
"Siege Monster"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DU",
"E",
"S"
],
"damageTags": [
"A",
"B"
],
"miscTags": [
"MW",
"RW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Wharfling",
"source": "ToB1-2023",
"page": 395,
"size": [
"T"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
12
],
"hp": {
"average": 10,
"formula": "4d4"
},
"speed": {
"walk": 30,
"climb": 10,
"swim": 30
},
"str": 4,
"dex": 14,
"con": 10,
"int": 2,
"wis": 12,
"cha": 8,
"skill": {
"perception": "+3",
"sleight of hand": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"cr": "1/8",
"trait": [
{
"name": "Amphibious",
"entries": [
"The wharfling can breathe air and water."
]
}
],
"action": [
{
"name": "Pilfering Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage. Instead of dealing damage, the wharfling can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
]
}
],
"environment": [
"coastal",
"underwater"
],
"traitTags": [
"Amphibious"
],
"senseTags": [
"D"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "White Ape",
"source": "ToB1-2023",
"page": 396,
"size": [
"L"
],
"type": "monstrosity",
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 114,
"formula": "12d10 + 48"
},
"speed": {
"walk": 40,
"climb": 40
},
"str": 18,
"dex": 16,
"con": 18,
"int": 8,
"wis": 14,
"cha": 8,
"skill": {
"athletics": "+7",
"intimidation": "+5",
"perception": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 15,
"languages": [
"Common"
],
"cr": "6",
"trait": [
{
"name": "Spellcasting Animosity",
"entries": [
"If the white ape sees a creature cast a spell, the ape has advantage on attack rolls against that creature on the ape's next turn."
]
},
{
"name": "Arcane Wasting",
"entries": [
"Characterized by the slow mental deterioration it causes, arcane wasting is a disease that infects Humanoids and spreads through spellcasting. A creature infected with this disease manifests symptoms {@dice 1d4} days after infection, which include brain fog and difficulty recalling memories. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a {@dc 15} Constitution saving throw or its Intelligence and Wisdom scores are each reduced by {@dice 1d2}. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces a creature's Intelligence or Wisdom to 0, the creature dies. If the infected creature casts a spell on a Humanoid before the disease is cured, and the Humanoid is hit by the spell or fails the saving throw, that Humanoid must succeed on a {@dc 15} Constitution saving throw or also become infected with the arcane wasting disease."
]
},
{
"name": "Magic Resistance",
"entries": [
"The white ape has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The white ape makes one Bite attack and two Fist attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or contract the arcane wasting disease (see the Arcane Wasting trait)."
]
},
{
"name": "Fist",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage."
]
},
{
"name": "Frenzy {@recharge 5}",
"entries": [
"The white ape lashes out wildly at nearby creatures, flailing and biting. Each creature within 10 feet of the white ape must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 35 ({@damage 10d6}) bludgeoning damage and is pushed up to 10 feet away from the ape. On a success, a creature takes half the damage and isn't pushed. A creature that succeeds on this saving throw also has advantage on attack rolls against the white ape until the end of its next turn."
]
}
],
"environment": [
"forest",
"grassland",
"hill"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Wind Dragon Wyrmling",
"source": "ToB1-2023",
"page": 135,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 15,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 32,
"formula": "5d8 + 10"
},
"speed": {
"walk": 20,
"fly": {
"number": 80,
"condition": "(hover)"
},
"canHover": true
},
"str": 16,
"dex": 16,
"con": 14,
"int": 12,
"wis": 11,
"cha": 14,
"save": {
"dex": "+5",
"con": "+4",
"wis": "+2",
"cha": "+4"
},
"skill": {
"acrobatics": "+7",
"perception": "+4",
"stealth": "+5"
},
"senses": [
"blindsight 10 ft.",
"darkvision 60 ft."
],
"passive": 14,
"resist": [
"cold"
],
"immune": [
"lightning"
],
"languages": [
"Draconic",
"Primordial"
],
"cr": "1",
"trait": [
{
"name": "Elusive",
"entries": [
"The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
]
},
{
"name": "Storm Sight",
"entries": [
"The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage."
]
},
{
"name": "Tempest Breath {@recharge 5}",
"entries": [
"The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a {@dc 12} Strength saving throw. On a failure, a creature takes 9 ({@damage 2d8}) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
]
}
],
"environment": [
"grassland",
"mountain"
],
"dragonAge": "wyrmling",
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon"
],
"languageTags": [
"DR",
"P"
],
"damageTags": [
"B",
"P"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Witchlight",
"source": "ToB1-2023",
"page": 397,
"size": [
"T"
],
"type": "construct",
"alignment": [
"A"
],
"ac": [
12
],
"hp": {
"average": 20,
"formula": "8d4"
},
"speed": {
"walk": 0,
"fly": {
"number": 40,
"condition": "(hover)"
},
"canHover": true
},
"str": 1,
"dex": 14,
"con": 10,
"int": 10,
"wis": 15,
"cha": 7,
"skill": {
"perception": "+4"
},
"senses": [
"darkvision 60 ft."
],
"passive": 14,
"immune": [
"poison",
"psychic",
"radiant"
],
"conditionImmune": [
"blinded",
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"prone"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "1/4",
"trait": [
{
"name": "Antimagic Susceptibility",
"entries": [
"The witchlight is incapacitated while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the witchlight must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
]
},
{
"name": "Construct Nature",
"entries": [
"The witchlight doesn't require air, food, drink, or sleep."
]
},
{
"name": "Variable Illumination",
"entries": [
"The witchlight sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The witchlight can alter the radius as a bonus action."
]
}
],
"action": [
{
"name": "Light Blast",
"entries": [
"{@atk ms,rs} {@hit 4} to hit, range 30 ft., one target. {@h}5 ({@damage 1d6 + 2}) radiant damage."
]
},
{
"name": "Flash (3/Day)",
"entries": [
"The witchlight emits a bright burst of light. Each creature within 20 feet of the witchlight must succeed on a {@dc 12} Dexterity saving throw or be {@condition blinded} for 1 minute. A creature can make a {@dc 12} Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Antimagic Susceptibility"
],
"senseTags": [
"D"
],
"languageTags": [
"CS"
],
"damageTags": [
"R"
],
"miscTags": [
"AOE"
],
"conditionInflict": [
"blinded"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Wolf Reaver Dwarf",
"source": "ToB1-2023",
"page": 412,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"dwarf"
]
},
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"{@item chain shirt|phb}",
"{@item shield|PHB}"
]
}
],
"hp": {
"average": 76,
"formula": "9d8 + 36"
},
"speed": {
"walk": 25
},
"str": 18,
"dex": 12,
"con": 19,
"int": 9,
"wis": 11,
"cha": 9,
"skill": {
"athletics": "+6",
"intimidation": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 10,
"languages": [
"Common",
"Dwarvish"
],
"cr": "3",
"trait": [
{
"name": "Danger Sense",
"entries": [
"While conscious, the wolf reaver dwarf has advantage on Dexterity saving throws."
]
},
{
"name": "Dwarven Resilience",
"entries": [
"The wolf reaver dwarf has advantage on saving throws against poison."
]
},
{
"name": "Pack Tactics",
"entries": [
"The wolf reaver dwarf has advantage on attack rolls against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
]
},
{
"name": "Reckless",
"entries": [
"At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The wolf reaver dwarf makes one Battleaxe attack and two Spear attacks, or it makes three Handaxe attacks."
]
},
{
"name": "Battleaxe",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft, one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
]
},
{
"name": "Handaxe",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage."
]
},
{
"name": "Spear",
"entries": [
"{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with two hands to make a melee attack."
]
}
],
"environment": [
"arctic",
"urban"
],
"attachedItems": [
"battleaxe|phb",
"handaxe|phb",
"spear|phb"
],
"traitTags": [
"Pack Tactics",
"Reckless"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"D"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MLW",
"MW",
"RW",
"THW"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Wormhearted Suffragan",
"source": "ToB1-2023",
"page": 398,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 120,
"formula": "16d8 + 48"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 17,
"con": 16,
"int": 11,
"wis": 16,
"cha": 8,
"skill": {
"medicine": "+6",
"religion": "+3"
},
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"immune": [
"necrotic",
"poison"
],
"vulnerable": [
"radiant"
],
"conditionImmune": [
"poisoned"
],
"languages": [
"the languages it knew in life"
],
"cr": "5",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The wormhearted suffragan has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Master of Undeath",
"entries": [
"A Humanoid killed by the wormhearted suffragan's disease rises {@dice 1d4} hours later as a skeleton or zombie (the suffragan's choice), unless the Humanoid is restored to life or its body is destroyed. Between its disease and its Animating Worms, the suffragan can have no more than fifteen total skeletons and zombies under its control at one time."
]
},
{
"name": "Undead Nature",
"entries": [
"The wormhearted suffragan doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The wormhearted suffragan makes two Worm-Coated Fist or Paralyzing Bolt attacks."
]
},
{
"name": "Worm-Coated Fist",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp, and its hp maximum decreases by 7 ({@dice 2d6}) every 24 hours. This reduction lasts until the target finishes a long rest after the disease is cured. The target dies if this effect reduces its hp maximum to 0."
]
},
{
"name": "Paralyzing Bolt",
"entries": [
"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage, and the target must succeed on a {@dc 14} Constitution saving throw or be {@condition paralyzed} until the end of its next turn."
]
},
{
"name": "Animating Worms (3/Day)",
"entries": [
"The wormhearted suffragan touches the body of a dead Humanoid, passing on some of the suffragan's worms. The worms fill the target, animating it as a skeleton or zombie (the suffragan's choice) under the suffragan's control."
]
}
],
"environment": [
"any"
],
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"LF"
],
"damageTags": [
"B",
"N"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"paralyzed"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Xanka",
"source": "ToB1-2023",
"page": 399,
"size": [
"S"
],
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "6d6 + 6"
},
"speed": {
"walk": 25,
"climb": 15
},
"str": 10,
"dex": 15,
"con": 12,
"int": 4,
"wis": 10,
"cha": 7,
"senses": [
"blindsight 120 ft."
],
"passive": 10,
"resist": [
"force"
],
"immune": [
"poison",
"psychic"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"languages": [
"understands the languages of its creator but can't speak"
],
"cr": "1/2",
"trait": [
{
"name": "Absorb",
"entries": [
"Any nonmagical object that touches the xanka's central globe, any nonmagical weapon that hits the xanka, or any nonmagical object, structure, or creature hit by the xanka's Dismantling Leg attack begins to deteriorate. If it is a structure or an object that isn't being worn or carried, up to a 1-foot cube of the structure or object is destroyed.",
"If it is an object worn or carried by a creature, the creature must succeed on a {@dc 11} Dexterity saving throw to avoid the item being affected by the xanka's Absorb. If the object is a weapon, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If the weapon's penalty drops to -5, the weapon is destroyed. If the object is armor or a shield, the armor or shield takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the target is a creature, the creature must succeed on a {@dc 11} Constitution saving throw or take 2 ({@damage 1d4}) necrotic damage."
]
},
{
"name": "Construct Nature",
"entries": [
"The xanka doesn't require air, food, drink, or sleep."
]
}
],
"action": [
{
"name": "Dismantling Leg",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, and the target is subjected to the xanka's Absorb trait."
]
},
{
"name": "Release Energy {@recharge 5}",
"entries": [
"The xanka releases energy created from absorbed material in a burst. Each creature within 10 feet of it must make a {@dc 11} Dexterity saving throw, taking 7 ({@damage 2d6}) force damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"urban"
],
"senseTags": [
"B"
],
"languageTags": [
"CS"
],
"damageTags": [
"B",
"N",
"O"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Xhkarsh",
"source": "ToB1-2023",
"page": 400,
"size": [
"L"
],
"type": "aberration",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 171,
"formula": "18d10 + 72"
},
"speed": {
"walk": 50,
"climb": 30
},
"str": 17,
"dex": 19,
"con": 18,
"int": 15,
"wis": 16,
"cha": 15,
"save": {
"cha": "+6"
},
"skill": {
"insight": "+7",
"perception": "+7",
"stealth": "+8"
},
"senses": [
"darkvision 60 ft.",
"tremorsense 120 ft."
],
"passive": 17,
"languages": [
"Common",
"Deep Speech",
"telepathy 60 ft.",
"Undercommon"
],
"cr": "9",
"trait": [
{
"name": "Corruption's Bond",
"entries": [
"The xhkarsh ignores the range restriction on its telepathy when communicating with a creature whose fate it has corrupted. In addition, it can pinpoint the location of any such creature, as well as sense the creature's general state of health. These effects function even if the xhkarsh and the creature are on different planes of existence."
]
},
{
"name": "Interdimensional Nature",
"entries": [
"The xhkarsh doesn't require air, food, drink, sleep, or ambient pressure."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The xhkarsh makes two Claw attacks and one Fate-Altering Stinger attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage plus 9 ({@damage 2d8}) poison damage."
]
},
{
"name": "Fate-Altering Stinger",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) piercing damage, and the target must succeed on a {@dc 16} Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, can't be targeted by any divination magic, can't be perceived through magical scrying sensors, and is immune to any effect that would sense its emotions or read its thoughts. The target's fate can be restored, ending the corruption and breaking the xhkarsh's magical tie to the target, by a {@spell dispel evil and good} spell or similar magic."
]
},
{
"name": "Invisibility",
"entries": [
"The xhkarsh magically turns {@condition invisible} until it attacks or uses Seize Strand, or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the xhkarsh wears or carries is {@condition invisible} with it."
]
},
{
"name": "Seize Strand",
"entries": [
"One creature whose fate is corrupted by this xhkarsh must succeed on a {@dc 16} Charisma saving throw or be affected by the {@spell geas} spell for 8 hours. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the xhkarsh. Such a task could be writing a letter to a specific person, damaging a seemingly random piece of equipment, or speaking a specific sentence to a particular person. The xhkarsh can use Seize Strand on a particular creature no more than once every 24 hours, regardless of success or failure on the saving throw."
]
}
],
"environment": [
"planar"
],
"senseTags": [
"D",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"DS",
"TP",
"U"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"invisible"
],
"savingThrowForced": [
"charisma"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Ychen Bannog",
"source": "ToB1-2023",
"page": 401,
"size": [
"G"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 186,
"formula": "12d20 + 60"
},
"speed": {
"walk": 50
},
"str": 28,
"dex": 10,
"con": 21,
"int": 3,
"wis": 12,
"cha": 10,
"passive": 11,
"resist": [
"bludgeoning"
],
"conditionImmune": [
"exhaustion"
],
"cr": "11",
"trait": [
{
"name": "Siege Monster",
"entries": [
"The ychen bannog deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The ychen bannog makes one Gore attack and two Stomp attacks."
]
},
{
"name": "Gore",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}25 ({@damage 3d10 + 9}) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice."
]
},
{
"name": "Stomp",
"entries": [
"{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d8 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}."
]
},
{
"name": "Deafening Bellow {@recharge 5}",
"entries": [
"The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a {@dc 17} Constitution saving throw. On a failure, a creature takes 44 ({@damage 8d10}) thunder damage and is {@condition deafened} for 1 hour. On a success, a creature takes half the damage and isn't {@condition deafened}. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw."
]
},
{
"name": "Overrun {@recharge}",
"entries": [
"The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a {@dc 17} Dexterity saving throw. On a failure, a creature takes 54 ({@damage 12d8}) bludgeoning damage and is knocked {@condition prone}. On a success, a creature takes half the damage and isn't knocked {@condition prone}."
]
}
],
"environment": [
"forest",
"grassland"
],
"traitTags": [
"Siege Monster"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"B",
"P",
"T"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"deafened",
"prone"
],
"savingThrowForced": [
"constitution",
"dexterity",
"strength"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Cave Dragon",
"source": "ToB1-2023",
"page": 115,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 189,
"formula": "18d10 + 90"
},
"speed": {
"walk": 40,
"burrow": 20,
"climb": 20,
"fly": 20
},
"str": 23,
"dex": 12,
"con": 21,
"int": 10,
"wis": 12,
"cha": 14,
"save": {
"dex": "+5",
"con": "+9",
"wis": "+5",
"cha": "+6"
},
"skill": {
"perception": "+9",
"stealth": "+5"
},
"senses": [
"blindsight 30 ft.",
"tremorsense 90 ft."
],
"passive": 19,
"immune": [
"poison"
],
"conditionImmune": [
"blinded",
"poisoned"
],
"languages": [
"Common",
"Darakhul",
"Draconic"
],
"cr": "9",
"trait": [
{
"name": "Darkness Shroud",
"entries": [
"The cave dragon naturally suppresses light near it. Bright light within 30 feet of the dragon becomes dim light, and dim light within 30 feet becomes nonmagical darkness. If this shroud overlaps bright light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
]
},
{
"name": "Magical Tunneler",
"entries": [
"The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake."
]
},
{
"name": "Spiked Climb",
"entries": [
"The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 7 ({@damage 2d6}) poison damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
]
},
{
"name": "Poison Breath {@recharge 5}",
"entries": [
"The dragon exhales a cone of black, poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 17} Constitution saving throw. On a failure, a creature takes 42 ({@damage 12d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"reaction": [
{
"name": "Ruff Spikes",
"entries": [
"When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a {@dc 17} Dexterity saving throw or take 4 ({@damage 1d8}) piercing damage and be prevented from entering that space."
]
}
],
"environment": [
"underdark"
],
"dragonAge": "young",
"senseTags": [
"B",
"T"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"I",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"poisoned"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Flame Dragon",
"source": "ToB1-2023",
"page": 119,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 190,
"formula": "20d10 + 80"
},
"speed": {
"walk": 40,
"climb": 40,
"fly": 80
},
"str": 15,
"dex": 14,
"con": 19,
"int": 15,
"wis": 13,
"cha": 18,
"save": {
"dex": "+5",
"con": "+7",
"wis": "+4",
"cha": "+7"
},
"skill": {
"deception": "+7",
"perception": "+7",
"persuasion": "+7",
"stealth": "+5"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 17,
"immune": [
"fire"
],
"languages": [
"Common",
"Draconic",
"Ignan"
],
"cr": "8",
"trait": [
{
"name": "Fire Incarnate",
"entries": [
"Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
]
},
{
"name": "Heated Body",
"entries": [
"A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) fire damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d10 + 2}) piercing damage plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage on a failed save, or half as much damage on a successful one."
]
}
],
"environment": [
"mountain",
"underdark"
],
"dragonAge": "young",
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"IG"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Mithral Dragon",
"source": "ToB1-2023",
"page": 123,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 170,
"formula": "20d20 + 60"
},
"speed": {
"walk": 40,
"fly": 80
},
"str": 12,
"dex": 18,
"con": 17,
"int": 16,
"wis": 17,
"cha": 16,
"save": {
"dex": "+7",
"con": "+6",
"wis": "+6",
"cha": "+6"
},
"skill": {
"insight": "+6",
"perception": "+9",
"persuasion": "+6",
"stealth": "+7"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 19,
"resist": [
"force"
],
"immune": [
"slashing"
],
"conditionImmune": [
"charmed"
],
"languages": [
"all",
"telepathy 60 ft."
],
"cr": "7",
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The dragon has advantage on saving throws against spells and other magical effects."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a {@dc 14} Constitution saving throw or lose 3 {@dice 1d6} hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The claw pops out of the wound if the target receives magical healing."
]
},
{
"name": "Shard Breath {@recharge 5}",
"entries": [
"The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 28 ({@damage 8d6}) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke."
]
}
],
"environment": [
"mountain"
],
"dragonAge": "young",
"traitTags": [
"Magic Resistance"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"TP",
"XX"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"savingThrowForced": [
"constitution",
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Sea Dragon",
"source": "ToB1-2023",
"page": 127,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 190,
"formula": "20d10 + 80"
},
"speed": {
"walk": 40,
"fly": 80,
"swim": 50
},
"str": 21,
"dex": 10,
"con": 19,
"int": 15,
"wis": 13,
"cha": 17,
"save": {
"dex": "+4",
"con": "+8",
"wis": "+5",
"cha": "+7"
},
"skill": {
"perception": "+9",
"stealth": "+4"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 19,
"immune": [
"cold"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "9",
"trait": [
{
"name": "Amphibious",
"entries": [
"The dragon can breathe air and water."
]
},
{
"name": "Siege Monster",
"entries": [
"The dragon deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Fin attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) cold damage."
]
},
{
"name": "Fin",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Tidal Breath {@recharge 5}",
"entries": [
"The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failure, the creature takes 22 ({@damage 4d10}) bludgeoning damage and 22 ({@damage 4d10}) cold damage and is pushed up to 15 feet away from the dragon and knocked {@condition prone}. On a success, the creature takes half the damage and isn't pushed or knocked {@condition prone}."
]
}
],
"environment": [
"underwater"
],
"dragonAge": "young",
"traitTags": [
"Amphibious",
"Siege Monster"
],
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"C",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Spinosaurus Dinosaur",
"source": "ToB1-2023",
"page": 104,
"size": [
"H"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "10d12 + 40"
},
"speed": {
"walk": 50,
"swim": 30
},
"str": 21,
"dex": 11,
"con": 19,
"int": 2,
"wis": 11,
"cha": 8,
"skill": {
"perception": "+3"
},
"passive": 13,
"cr": "5",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The spinosaurus can hold its breath for 1 hour."
]
},
{
"name": "Reptilian Affinity",
"entries": [
"The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The spinosaurus makes one Bite attack and one Claw attack."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d12 + 5}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the spinosaurus can't Bite another target."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}15 ({@damage 3d6 + 5}) slashing damage."
]
}
],
"environment": [
"forest",
"underwater"
],
"traitTags": [
"Hold Breath"
],
"actionTags": [
"Multiattack"
],
"damageTags": [
"P",
"S"
],
"miscTags": [
"MW",
"RCH"
],
"conditionInflict": [
"grappled",
"restrained"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Young Void Dragon",
"source": "ToB1-2023",
"page": 130,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 157,
"formula": "15d10 + 75"
},
"speed": {
"walk": 40,
"fly": {
"number": 80,
"condition": "(hover)"
},
"canHover": true
},
"str": 20,
"dex": 10,
"con": 21,
"int": 14,
"wis": 11,
"cha": 19,
"save": {
"dex": "+4",
"con": "+9",
"wis": "+4",
"cha": "+8"
},
"skill": {
"arcana": "+10",
"history": "+10",
"perception": "+8",
"stealth": "+4"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 18,
"immune": [
"cold"
],
"conditionImmune": [
"charmed",
"frightened"
],
"languages": [
"Common",
"Draconic",
"Void Speech"
],
"cr": "9",
"trait": [
{
"name": "Chill of the Void",
"entries": [
"Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
]
},
{
"name": "Expert Void Traveler",
"entries": [
"The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) cold damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 30-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 17} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
"reaction": [
{
"name": "Void Twist",
"entries": [
"The dragon adds 4 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker."
]
}
],
"environment": [
"planar"
],
"dragonAge": "young",
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR"
],
"damageTags": [
"C",
"F",
"P",
"R",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"restrained"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Young Wind Dragon",
"source": "ToB1-2023",
"page": 135,
"size": [
"L"
],
"type": "dragon",
"alignment": [
"C",
"N"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 123,
"formula": "13d10 + 52"
},
"speed": {
"walk": 30,
"fly": {
"number": 90,
"condition": "(hover)"
},
"canHover": true
},
"str": 20,
"dex": 16,
"con": 18,
"int": 14,
"wis": 13,
"cha": 16,
"save": {
"dex": "+6",
"con": "+7",
"wis": "+4",
"cha": "+6"
},
"skill": {
"acrobatics": "+9",
"intimidation": "+6",
"perception": "+7",
"stealth": "+6"
},
"senses": [
"blindsight 30 ft.",
"darkvision 120 ft."
],
"passive": 17,
"resist": [
"cold"
],
"immune": [
"lightning"
],
"languages": [
"Common",
"Draconic",
"Primordial"
],
"cr": "6",
"trait": [
{
"name": "Elusive",
"entries": [
"The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
]
},
{
"name": "Storm Sight",
"entries": [
"The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The dragon makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
]
},
{
"name": "Tempest Breath {@recharge 5}",
"entries": [
"The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a {@dc 15} Strength saving throw. On a failure, a creature takes 27 ({@damage 6d8}) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked {@condition prone}. On a success, a creature takes half the damage and isn't pushed or knocked {@condition prone}. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
]
}
],
"environment": [
"grassland",
"mountain"
],
"dragonAge": "young",
"senseTags": [
"B",
"SD"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"P"
],
"damageTags": [
"B",
"P",
"S"
],
"miscTags": [
"AOE",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasToken": true,
"hasFluff": true
},
{
"name": "Zanskaran Viper",
"source": "ToB1-2023",
"page": 334,
"size": [
"L"
],
"type": "beast",
"alignment": [
"U"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 34,
"formula": "4d10 + 12"
},
"speed": {
"walk": 30,
"climb": 10,
"swim": 30
},
"str": 15,
"dex": 11,
"con": 17,
"int": 2,
"wis": 13,
"cha": 2,
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"cr": "1",
"action": [
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is {@condition blinded} and takes 7 ({@damage 2d6}) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"environment": [
"forest",
"grassland"
],
"senseTags": [
"D"
],
"damageTags": [
"I",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"poisoned"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Zimwi",
"source": "ToB1-2023",
"page": 402,
"size": [
"M"
],
"type": "giant",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 119,
"formula": "13d8 + 52"
},
"speed": {
"walk": 60
},
"str": 13,
"dex": 18,
"con": 19,
"int": 6,
"wis": 9,
"cha": 7,
"skill": {
"perception": "+2"
},
"senses": [
"darkvision 60 ft."
],
"passive": 12,
"languages": [
"Giant"
],
"cr": "5",
"trait": [
{
"name": "Desperate Hunger",
"entries": [
"When the zimwi is below half its hp maximum, it has advantage on melee attack rolls against creatures that aren't Constructs."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The zimwi makes one Bite attack and one Claw attack. It can replace its Bite attack with a use of Swallow."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage, and the target is {@condition grappled} (escape {@dc 12}) if it is a Medium or smaller creature. The zimwi has two claws, each of which can grapple only one target."
]
},
{
"name": "Swallow",
"entries": [
"The zimwi makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the zimwi, and it takes 10 ({@damage 3d6}) acid damage at the start of each of the zimwi's turns. A zimwi can have up to two creatures swallowed at a time.",
"If the zimwi takes 20 damage or more on a single turn from a swallowed creature, the zimwi must succeed on a {@dc 14} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 5 feet of the zimwi. If the zimwi dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 5 feet of movement, exiting {@condition prone}."
]
}
],
"environment": [
"grassland"
],
"senseTags": [
"D"
],
"actionTags": [
"Multiattack",
"Swallow"
],
"languageTags": [
"GI"
],
"damageTags": [
"A",
"P",
"S"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"blinded",
"grappled",
"restrained"
],
"savingThrowForced": [
"constitution"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Zmey",
"source": "ToB1-2023",
"page": 403,
"size": [
"H"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 18,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 189,
"formula": "18d12 + 72"
},
"speed": {
"walk": 30,
"fly": 50,
"swim": 30
},
"str": 22,
"dex": 13,
"con": 19,
"int": 16,
"wis": 16,
"cha": 12,
"save": {
"con": "+9",
"wis": "+8",
"cha": "+6"
},
"skill": {
"perception": "+8"
},
"senses": [
"blindsight 60 ft.",
"darkvision 90 ft."
],
"passive": 18,
"resist": [
"cold",
"fire"
],
"conditionImmune": [
"paralyzed",
"unconscious"
],
"languages": [
"Common",
"Draconic",
"Elvish",
"Sylvan"
],
"cr": "15",
"trait": [
{
"name": "Amphibious",
"entries": [
"The zmey can breathe air and water."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If the zmey fails a saving throw, it can choose to succeed instead."
]
},
{
"name": "Regeneration",
"entries": [
"The zmey regains 15 hp at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. The zmey dies if it starts its turn with 0 hp and doesn't regenerate."
]
},
{
"name": "Three Heads",
"entries": [
"The zmey has three heads. While it has more than one head, the zmey has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}. Whenever the zmey takes 40 damage or more in a single turn, one of its heads is severed. If it has only one head remaining, dealing 40 damage or more to it doesn't sever the final head. It regrows any severed heads when it finishes a long rest.",
"The zmey's severed head grows into a zmey headling in {@dice 1d4} rounds. The headling isn't under the zmey's control, but it takes the zmey's requests or actions in the most favorable way it can."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The zmey makes two Claw attacks and as many Bite attacks as it has heads."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d12 + 6}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}20 ({@damage 4d6 + 6}) slashing damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The zmey exhales fire in a 30-foot cone out of each of its heads. Each creature in a cone must make a {@dc 17} Dexterity saving throw, taking 49 ({@damage 14d6}) fire damage on a failed save, or half as much damage on a successful one. If the cones overlap, each creature in the overlapping cones must make one saving throw with disadvantage against only one of the cones rather than one saving throw for each cone. The zmey can choose for this breath to not harm plants or Plant creatures."
]
}
],
"legendary": [
{
"name": "Move",
"entries": [
"The zmey moves up to its speed, or flies up to half its flying speed, without provoking opportunity attacks."
]
},
{
"name": "Tail Whip",
"entries": [
"The zmey whips its tail around it. Each creature within 15 feet of the zmey must succeed on a {@dc 17} Dexterity saving throw or be knocked {@condition prone}."
]
},
{
"name": "Tripartite Roar (Costs 2 Actions)",
"entries": [
"The zmey's heads exhale a three\u2011part roar, one a deafening shriek, one a frightful screech, and one a stunning bellow, in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Wisdom saving throw or suffer the effects of the roars until the end of its next turn. The effects depend upon the number of heads the zmey has remaining: {@condition deafened} for only one head, {@condition deafened} and {@condition frightened} for two heads, or {@condition stunned} for three heads."
]
}
],
"legendaryGroup": {
"name": "Zmey",
"source": "ToB1-2023"
},
"environment": [
"forest",
"swamp"
],
"traitTags": [
"Amphibious",
"Legendary Resistances",
"Regeneration"
],
"senseTags": [
"B",
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"E",
"S"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MLW",
"MW",
"RCH"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"dexterity",
"wisdom"
],
"hasToken": true,
"hasFluff": true,
"hasFluffImages": true
},
{
"name": "Zmey Headling",
"source": "ToB1-2023",
"page": 404,
"size": [
"M"
],
"type": "dragon",
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 16,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 105,
"formula": "14d8 + 42"
},
"speed": {
"walk": 30,
"swim": 20
},
"str": 16,
"dex": 10,
"con": 17,
"int": 8,
"wis": 16,
"cha": 8,
"senses": [
"darkvision 60 ft."
],
"passive": 13,
"resist": [
"cold",
"fire"
],
"conditionImmune": [
"paralyzed",
"unconscious"
],
"languages": [
"Common",
"Draconic",
"Sylvan"
],
"cr": "5",
"trait": [
{
"name": "Amphibious",
"entries": [
"The zmey headling can breathe air and water."
]
},
{
"name": "Regeneration",
"entries": [
"The zmey headling regains 10 hp at the start of its turn. If the zmey headling takes acid or fire damage, this trait doesn't function at the start of its next turn. The zmey headling dies if it starts its turn with 0 hp and doesn't regenerate."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The zmey headling makes one Bite attack and two Claw attacks."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d12 + 3}) piercing damage."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
]
},
{
"name": "Fire Breath {@recharge 5}",
"entries": [
"The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures."
]
}
],
"environment": [
"forest",
"swamp"
],
"traitTags": [
"Amphibious",
"Regeneration"
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"C",
"DR",
"S"
],
"damageTags": [
"F",
"P",
"S"
],
"miscTags": [
"AOE",
"MW"
],
"savingThrowForced": [
"dexterity"
],
"hasToken": true,
"hasFluff": true
}
]
}