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5etools-mirror-2.github.io/data/bestiary/fluff-bestiary-bgg.json
TheGiddyLimit 8117ebddc5 v1.198.1
2024-01-01 19:34:49 +00:00

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JSON

{
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{
"name": "Aerosaur",
"source": "BGG",
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"A pterosaur the size of the most ancient dragons, an aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like lightning across its scales, giving additional thunderous power to the beating of its enormous wings."
]
}
]
}
}
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{
"name": "Altisaur",
"source": "BGG",
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"The altisaur is a titanic sauropod often likened to a walking mountain, with craggy spines, patterns of elemental energy that glow in its hide like streams of lava, and eight massive legs the size of ancient trees. It creates gullies where its tail drags along the ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground."
]
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"credit": "Claudio Pozas"
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},
{
"name": "Bag Jelly",
"source": "BGG",
"entries": [
{
"type": "quote",
"entries": [
"A Dwarvish saga claims bag jellies are the result of a curse laid by Durgrid Bladeforge, who was beaten to death while hiding inside a giant's bag."
],
"by": "Bigby"
},
{
"type": "entries",
"entries": [
"Bag jellies are olive-hued oozes similar to the dungeon scavengers described in the{@i Monster Manual}. As their name suggests, though, these creatures are most often found in the bags carried by giants, where they feed on whatever organic material they find. Bag jellies are resistant to squishing, which helps them survive when a giant throws the bag, sits on it, or uses it as a makeshift bludgeon.",
"Some giants keep their bags scrupulously clean to avoid attracting bag jellies, but others actually use these scavengers to hinder thieves. Many would-be thieves who rummage through a sleeping giant's bag find themselves stuck to a bag jelly's adhesive surface and unable to flee as the sound of their struggle wakes the giant."
]
},
{
"type": "quote",
"entries": [
"I'm not one to discount Dwarvish sagas as a rule, but everyone knows that food left in a bag too long sometimes comes alive. \"Eat it before it eats you.\" That's my motto."
],
"by": "Diancastra"
}
],
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{
"name": "Barrowghast",
"source": "BGG",
"entries": [
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"type": "entries",
"entries": [
"A hill giant who dies with an empty stomach, full of rage and regret, might become suffused with energy from the Negative Plane and rise as a barrowghast. Though it looks like little more than an animated corpse, a barrowghast is filled with necrotic energy and driven by spite and malice. Its blood is a thick and toxic ichor that gives the barrowghast a noxious stench.",
"Barrowghasts no longer hunger for physical food and instead crave life energy drained from living creatures. They often target former family members and allies, but they feast indiscriminately on any creatures they encounter. When barrowghasts drain Humanoids' life energy, those Humanoids rise as zombies."
]
}
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},
{
"name": "Cairnwight",
"source": "BGG",
"entries": [
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"type": "entries",
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"Stone giants believe the god Skoraeus Stonebones inspires artists to create their finest stone carvings. Sometimes a giant pursues this divine inspiration to the exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can't stop it: a giant who dies while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.",
"A cairnwight looks much like an emaciated stone giant. Its form is caked with lichens and mineral deposits, which help it blend with its cavern tomb. Should a creature attempt to interfere with the completion of the cairnwight's project, damage the art, or steal from the cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault."
]
}
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},
{
"name": "Ceratops",
"source": "BGG",
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"Stretching over 200 feet from the tip of its enormous nose horn to the end of its spiky tail, a ceratops gleams with lines of vibrant green energy in its thickly scaled hide. Its horn alone is larger than most giants, and the ceratops can trample ancient forests under its feet when it becomes enraged."
]
}
]
}
}
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{
"name": "Cinder Hulk",
"source": "BGG",
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"Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.",
"Cinder hulks live in isolated enclaves in fiery locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke."
]
}
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},
{
"name": "Cloud Giant Destiny Gambler",
"source": "BGG",
"entries": [
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"type": "entries",
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"Cloud giants rise in the ordning by amassing valuable and beautiful treasures\u2014often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers against other giants, smaller folk, and even beings from the Outer Planes.",
"Destiny gamblers wear half masks that cover their eyes. The masks' runic magic allows these giants not only to see normally, but also to see through illusions, invisibility, darkness, and other forms of magical trickery.",
"Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to issue a combat challenge quickly find these giants' magical prowess is nearly unmatched."
]
}
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{
"name": "Cloud Giant of Evil Air",
"source": "BGG",
"entries": [
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"type": "entries",
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"Given their inherent link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants' cunning, charisma, and sheer physical and magical might make them well suited to leadership positions in the cults of Elemental Evil. A cult with a cloud giant at its head can be a formidable force of corruption and destruction in the world. As if that weren't enough, cloud giants often bring tremendous wealth with them, swelling the cult's coffers to finance more far-reaching operations.",
"A cloud giant dedicated to Evil Air wears a magic vest adorned with wings made from roc feathers and enchanted with elemental air, allowing the giant to fly. The vest functions only for the giant who wears it."
]
}
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{
"name": "Cradle of the Cloud Scion",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
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"A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for \"rain spirits\" while playing mischievous pranks on each other.",
"When roused, a cradle of the cloud scion manifests as a titanic air elemental made of fierce winds and wisps of cloud. It wields air and thunder to knock enemies from the sky.",
"If the cradle is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75 feet tall and wields a morningstar made from magically dense clouds.",
"It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies."
]
}
]
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}
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}
},
{
"name": "Cradle of the Fire Scion",
"source": "BGG",
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"A scion of Surtur slumbering at the peak of a volcano causes an unending plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle\u2014perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur's name\u2014the volcano rumbles and spews molten rage.",
"If intruders disturb its resting place, the fire scion's cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion's volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened cradle defies all their expectations. Like a living volcano, the cradle hurls balls of magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.",
"If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion's form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army."
]
}
]
}
}
}
}
},
{
"name": "Cradle of the Frost Scion",
"source": "BGG",
"_copy": {
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"A slumbering scion of Thrym encased in its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.",
"If it is disturbed, the scion's cradle animates as a bipedal figure formed of ice and snow. It smashes intruders with its icy fists or hurls shards of its own icy substance at them, and it can exhale a blast of frigid air to freeze foes in place.",
"If the cradle is destroyed, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion rushes at any foe that dares to challenge it. Emulating sagas of Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any creatures standing on it."
]
}
]
}
}
}
}
},
{
"name": "Cradle of the Hill Scion",
"source": "BGG",
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"A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion's back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion's magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill.",
"When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.",
"If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance."
]
}
]
}
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},
{
"name": "Cradle of the Stone Scion",
"source": "BGG",
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"name": "Scions of Giants' Gods",
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"A scion of Skoraeus typically slumbers deep in the heart of a towering mountain, almost becoming one with the earth. While the scion dreams, the mountain's minerals are transformed into fine carving stones and brilliant gems.",
"If a miner tunnels too close to the heart of the mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder's head and unleashes an earsplitting roar that can collapse mine tunnels.",
"If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues to pursue the art that ornamented its dreams, seeking to mold and shape stone into beautiful elegance. If it needs more raw materials, the scion can transform a living creature in its palm into stone."
]
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},
{
"name": "Cradle of the Storm Scion",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
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"A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion's restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion's slumber is filled with dreams ranging from inspiring visions of Annam's return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment and devastation.",
"A cradle of the storm scion stirs into action not only when the scion is threatened but also if the scion's sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.",
"If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn't necessarily lash out in violence when emerging from its cradle. But it's not particularly interested in Humanoids or other little creatures\u2014either in conversing with them or in protecting them from harm it might cause.",
"If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements."
]
}
]
}
}
}
}
},
{
"name": "Death Giant Reaper",
"source": "BGG",
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"Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims."
]
}
]
}
}
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"name": "Death Giant Shrouded One",
"source": "BGG",
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"A death giant shrouded one has learned the secrets of death magic\u2014some say from the Raven Queen herself. A shrouded one collects the skulls of fallen kin and inscribes the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to conjure an aura of tormented souls for protection."
]
}
]
}
}
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"name": "Death Giants",
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"type": "section",
"name": "Death Giants",
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"Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion, while others describe a series of increasingly improbable events favoring the Raven Queen in every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since.",
"Over time, the Shadowfell transformed these giants; their bodies shriveled, and their complexions took on a deep-purple hue. They became the first death giants, and their descendants haunt the Shadowfell to this day, searching both that plane and the Material Plane for souls that might please their divine queen.",
{
"type": "quote",
"entries": [
"Most giants know better than to make regular use of the death rune."
],
"by": "Diancastra"
},
{
"type": "quote",
"entries": [
"\"Know better\"? Perhaps, but there's no denying that death giants can make excellent use of it."
],
"by": "Bigby"
}
]
}
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},
{
"name": "Dinosaurs",
"source": "BGG",
"entries": [
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"type": "section",
"name": "Dinosaurs",
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"When Annam's children first began to populate the worlds of the Material Plane, the All-Father created behemoth dinosaurs to live alongside them as companions. The primeval magic used to create the dinosaurs still thrums through their being and manifests in colorful, scar-like lines on their towering bodies. Some of these ancient dinosaurs persist in timeless jungles, hidden enclaves, and other lands untouched by the rest of the world."
]
}
]
},
{
"name": "Dust Hulk",
"source": "BGG",
"entries": [
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"type": "entries",
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"Dust hulks are descended from enclaves of stone giants who lived in extreme environments, isolated from others. Elemental energy from the Plane of Air eroded their physical forms and slowly transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.",
"Dust hulks retain their ancestors' passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms."
]
},
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"type": "quote",
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"It's tempting to view the various hulks as symbols of the long, slow decline of the giants as a people. But that's hardly fair to the giants who still survive and thrive in the world, heirs of tremendous glory."
],
"by": "Bigby"
}
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{
"name": "Echo of Demogorgon",
"source": "BGG",
"entries": [
{
"type": "quote",
"entries": [
"No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a \"blessing.\""
],
"by": "Bigby"
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"type": "entries",
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"Some legends claim the first ettins were orcs transformed by Demogorgon, the Prince of Demons, while others tie their origin to Grolantor or another god of the Ordning. Whatever the truth of their origin, ettins sometimes recognize a kindred soul in the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon's purposes in the Material Plane are rewarded with a \"blessing\" that transforms them into monstrous echoes of their demon patron.",
"The arms of an echo of Demogorgon transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo frenzied with rage; the two heads shout and howl at each other with a fury that resounds with demonic magic, sowing discord and confusion around them. As the echo's monstrous heads roar and bite at each other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies."
]
}
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"name": "Ettin Ceremorph",
"source": "BGG",
"entries": [
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"type": "entries",
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"Mind flayers, which are described in the{@i Monster Manual}, are created through ceremorphosis, a process that begins with the implantation of an illithid tadpole in the brain of a Humanoid host. Mind flayers have subjected giants to this process in an effort to create larger, stronger mind flayers, but those experiments all ended in failure: a giant's body is simply too large for a single tadpole to take over. Ettins, however, proved to be perfect subjects. An ettin's two brains provide sufficient food for two tadpoles, and the two tadpoles are able to transform the entirety of the ettin's body, creating an ettin ceremorph. As part of the transformation process, one of the ettin's heads sinks into the body, with that brain focused on controlling the body. The other head focuses on cogitation and psionic power, though its power is not as great as a mind flayer's.",
"Ettin ceremorphs serve mind flayer colonies, protecting the elder brains that rule the communities and guarding their treasures. They retain no memory of their previous existence as ettins."
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{
"name": "Fensir Devourer",
"source": "BGG",
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"Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments."
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"name": "Fensir Skirmisher",
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"Fensir skirmishers boast great skill in battle, honed over centuries of endless conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact."
]
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"name": "Fensirs",
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"Long ago, a band of frost giants led trolls in a campaign to win Annam's favor by conquering the outer plane of Ysgard. The campaign's aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants' incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.",
"Fensirs' troll ancestry is hardly apparent in their appearance. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle.",
"The transformation that created fensirs left them with an odd quirk to their regenerative powers: their regeneration doesn't function in sunlight, and in fact, sunlight can turn these creatures to stone.",
{
"type": "quote",
"entries": [
"Bringing trolls to a place where nothing ever truly dies seems like a transparently bad idea. What were those giants thinking?"
],
"by": "Bigby"
},
{
"type": "quote",
"entries": [
"And yet, can we fairly say that the existence of fensirs is \"transparently bad\"? Some might argue they are a significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That's only bad if you think a small universe that fits within your narrow understanding is good."
],
"by": "Diancastra"
}
]
}
]
},
{
"name": "Firbolg Primeval Warden",
"source": "BGG",
"_copy": {
"name": "Firbolgs",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Like giant priests of Hiatea, firbolgs who serve her fall into two distinct roles that parallel Hiatea's dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Firbolg Primeval Warden.webp"
}
}
]
},
{
"name": "Firbolg Wanderer",
"source": "BGG",
"_copy": {
"name": "Firbolgs",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
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{
"type": "entries",
"entries": [
"Firbolgs inspired by the saga of Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Firbolg Wanderer.webp"
}
}
]
},
{
"name": "Firbolgs",
"source": "BGG",
"entries": [
{
"type": "section",
"name": "Firbolgs",
"entries": [
"Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs' souls. Ages later, that magic still thrums inside firbolgs.",
"Firbolgs are often drawn to the service or emulation of the gods Diancastra and Hiatea. Firbolgs' innate magic of obscurement and trickery resonates with Diancastra's wily resourcefulness. A traditional emphasis on community and harmony leads many firbolgs to pledge themselves to Hiatea's service."
]
}
]
},
{
"name": "Fire Giant Forgecaller",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community, these forgecallers oversee both forges and the community's defense, often in Surtur's name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes' hearts or the Elemental Plane of Fire to pursue their own crafts and studies.",
"A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from their legs and body."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fire Giant Forgecaller.webp"
}
}
]
},
{
"name": "Fire Giant of Evil Fire",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A fire giant is born around flame, works with flame, and lives among flames, but a fire giant who gazes into flames too deeply may see the Prince of Evil Fire, Imix, gazing back. Giants who fall to Imix's corruption might leave their homes to join with likeminded cultists, but others remain within their communities to pursue Imix's destructive agenda.",
"A fire giant of Evil Fire forges a set of armor and weapons in flames blessed by Imix. The giant can then call on these magical flames to strike the foes of the Eternal Flame. The armor forged in these flames welds to the flesh, so while the giant isn't burned, the armor can't be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fire Giant of Evil Fire.webp"
}
}
]
},
{
"name": "Fire Hellion",
"source": "BGG",
"entries": [
{
"type": "quote",
"entries": [
"To my mind, the fire hellion perfectly illustrates the difference between natural fire and the corrupt flames of the Nine Hells."
],
"by": "Bigby"
},
{
"type": "entries",
"entries": [
"Fire giants study war in its many forms across the multiverse, which sometimes leads the giants to a fascination with the Blood War\u2014the endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil, hoping to learn tactics the devils have fine-tuned over millennia and to acquire magical gifts to help the giant rise in the ordning.",
"Over time, the giant is corrupted, becoming a Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giant's enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.",
"The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fire Hellion.webp"
}
}
]
},
{
"name": "Firegaunt",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A fire giant whose burning hatred prevents it from moving on to the afterlife rises as a firegaunt. Spawned from deep rancor, the firegaunt seeks out living creatures to destroy. Like a specter, it doesn't seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion.",
"A firegaunt looks like a severely burned corpse. Supernatural crimson flames flow through its veins, erupting from its wounds and its mouth."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Firegaunt.webp"
}
}
]
},
{
"name": "Flesh Colossus",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"During the dawn of the giants' empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus's chest is a stone sphere infused with spirits from each elemental plane acting as its core.",
"To this day, some of these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures\u2014and possibly the procedure to create new examples of their kind."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Flesh Colossus.webp"
}
}
]
},
{
"name": "Fomorian Deep Crawler",
"source": "BGG",
"_copy": {
"name": "Fomorians",
"source": "BGG",
"_mod": {
"entries": {
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"type": "entries",
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"Deep crawlers are fomorians whose bodies are adapted to crawling through the tunnels of the Underdark, perhaps in imitation or in honor of Karontor, \"the king that crawls.\" Their limbs are long and sinuous, and their grip is strong enough for them to climb walls and ceilings."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fomorian Deep Crawler.webp"
}
}
]
},
{
"name": "Fomorian Noble",
"source": "BGG",
"_copy": {
"name": "Fomorians",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
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{
"type": "entries",
"entries": [
"Before their banishment to the Underdark, fomorians ordered themselves based on achievements of knowledge and magical power. Before Karontor urged his descendants into an ill-fated assault against the Feywild, some of the most ambitious, inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge unopposed.",
"In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane to survey the world they left. With angular features and apparently ageless faces, these fomorians resemble gigantic elves.",
{
"type": "quote",
"entries": [
"The fomorian nobles I have met are so utterly unrepentant and so unmoved by the plight of their cursed kindred that I struggle to embrace them as my cousins."
],
"by": "Diancastra"
}
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fomorian Noble.webp"
}
}
]
},
{
"name": "Fomorian Warlock of the Dark",
"source": "BGG",
"_copy": {
"name": "Fomorians",
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"Some fomorians search for the arcane glory their kind possessed before their banishment into the Underdark. They forge magical pacts with entities of the dark\u2014perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give these fomorians power over shadows, allowing them to mold and shape darkness like clay."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fomorian Warlock of the Dark.webp"
}
}
]
},
{
"name": "Fomorians",
"source": "BGG",
"entries": [
{
"type": "section",
"name": "Fomorians",
"entries": [
"Descended from Annam's son Karontor, fomorians once occupied a place in the giants' ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen intellect\u2014but also for their inflated egos and sense of entitlement. Karontor exploited these qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to launch an assault on the Feywild. When the assault failed, the fomorians were banished to the Underdark and their god was consigned to a subterranean prison. Subjected to the strange magic of the Underdark, the fomorians' bodies and souls twisted until they became the fomorians of today."
]
}
]
},
{
"name": "Frost Giant Ice Shaper",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants' ordning. Many of them end up as jarls, leading their communities, or as advisers to jarls\u2014often the true power behind the throne. They are usually devoted to Thrym.",
"True to their name, these ice shapers manipulate the raw elemental energy of air and water to wield ice in both offense and defense. They summon ice elementals in the shape of wolves, cloak themselves in icy armor, and just as quickly turn that armor into a hail of deadly ice shards."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Frost Giant Ice Shaper.webp"
}
}
]
},
{
"name": "Frost Giant of Evil Water",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you combine a cultist's fanatical devotion with a giant's sheer power, the result can be horrifying."
],
"by": "Bigby"
},
"Though primordials of frost and ice do exist (most notably Cryonax, who is sometimes considered almost the equal of the four Princes of Elemental Evil), frost giants who turn from the gods of the Ordning to embrace Elemental Evil are more likely to serve Olhydra, the Princess of Evil Water. To these giants, water is a cruel and destructive force that finds its ultimate expression in ice. These cultists of Evil Water often hide their allegiance as long as possible while urging their communities to everincreasing depths of cruelty and violence, but if the cultists' apostasy is revealed and they are exiled, they often end up as leaders of Olhydra's cults in colder regions.",
"Olhydra grants these frost giants the ability to breathe underwater, and they wield armor and weapons that reflect their commitment to the cult. Their armor is outfitted with enormous crossbows that can launch barbed harpoons, which the giants use to drag enemies into or through the water."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Frost Giant of Evil Water.webp"
}
}
]
},
{
"name": "Frostmourn",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"When a frost giant is murdered in a dishonorable manner\u2014perhaps poisoned, stabbed in the back, or killed while sleeping\u2014the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain.",
"A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Frostmourn.webp"
},
"credit": "Daneen Wilkerson"
}
]
},
{
"name": "Fury of Kostchtchie",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat, claimed its Abyssal realm for himself, and now waits for other frost giants to join him in conquering the rest of the Abyss.",
"When Kostchtchie answers the pleas of giants, he gives them supernatural strength and ferocious bloodlust. The giants' muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord's gifts come at a cost, though, as the giants' souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning in the chest intensifies, driving these giants into a frenzy. The newly transformed Fiends quickly find that only combat can numb the burning."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Fury of Kostchtchie.webp"
}
}
]
},
{
"name": "Gargantua",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"From time to time\u2014perhaps once a generation, under a particular configuration of stars and planets, or at the whim of some malicious god\u2014a gargantua is born to giant parents. Though the child appears like any other of its kind, the creature's true nature manifests upon reaching adulthood: its complexion turns purplish and horns sprout from its head. The gargantua grows rapidly, eventually towering over other giants at a height of 40 feet or more.",
"Most gargantuas do not feel at home in giant communities and end up searching for homes large enough to hold their enormous frames. They might find a suitable home in an ancient forest, a deep canyon, or an immense cavern in the Underdark. Some gargantuas seek only peace and solitude, while others lash out fiercely at a world that fears them.",
"Giants tell a variety of stories to explain the existence of gargantuas. One tale connects their origin to an ancient enclave's pact with an entity from the Far Realm. Another claims that Karontor, \"the banished son\" of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to destroy them."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Gargantua.webp"
}
}
]
},
{
"name": "Giant Goose",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Giants keep geese as livestock for eggs and because geese make excellent sentries, protecting the giants' property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more valuable: their honk is a powerful defense against intruders, and they can lay eggs with shells of pure gold.",
"When commanded by its keeper, a giant goose lays a golden egg\u2014a hollow shell of gold, 1 foot long and weighing 2 pounds. The shell is worth 100 gp. Sometimes, the egg inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose can't do so again for a year and a day.",
"You can use the {@item Goose Egg Trinket|BGG} table to determine the contents of a golden egg. A giant goose's egg can be a great way to give characters an item that's important to the story of an adventure or your campaign."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Giant Goose.webp"
}
}
]
},
{
"name": "Giant Lynx",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Though they're often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to camouflage them in their favored habitats even when the landscape is draped in snow.",
"Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout likely hunting locations. They're also smart enough to outwit many of the hunters who seek to trap them for their fur, and they're fond of disabling any trappers' snares they find in their territories.",
"Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes' intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.",
{
"type": "quote",
"entries": [
"Shortly before encountering the frost giant whose well-placed boulder ended my human existence, Mordenkainen and I saw a giant lynx. It was just staring into space, in that oh-so-feline way. Mordenkainen wanted to talk to it, to find out what it was looking at, but I successfully dissuaded him."
],
"by": "Bigby"
},
{
"type": "quote",
"entries": [
"When you see a giant lynx staring into space, you can be quite sure it's looking at something that isn't there. Or at a ghost."
],
"by": "Diancastra"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Giant Lynx.webp"
}
}
]
},
{
"name": "Giant Ox",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet.",
{
"type": "quote",
"entries": [
"It's easy to get caught up in the wonders of giant-sized wildlife when you're wandering some pocket of a primeval world tucked away in a remote valley or demiplane somewhere. \"Look, that goose laid a golden egg!\" \"Look, that ox is blue!\" \"Look, this ram's magic fleece is so soft!\" Then a tick that's bigger than you tries to drain every drop of blood from your body. Nope, nope, nope. Time to go home."
],
"by": "Bigby"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Giant Ox.webp"
}
}
]
},
{
"name": "Giant Ram",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Giant rams are prized livestock among giants. The rams' fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece's magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators.",
"If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Giant Ram.webp"
}
}
]
},
{
"name": "Giant Tick",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Ticks the size of boars have feasted on the blood of giants for countless ages. Though these parasites are painful nuisances to giants, they can be terrible threats to smaller folk, since a hungry tick will consume the blood of any creature it can catch."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Giant Tick.webp"
}
}
]
},
{
"name": "Gigant",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua.",
"A gigant resembles an enormous beetle with legs ending in sharp talons. It uses its talons to bring creatures to its enormous mandibles, which are strong enough to carry a giant to the gigant's nest to be devoured.",
"A gigant's wings are usually folded under its carapace, but the speedy flier can also beat its wings to create a horrible sound or to spread a toxic dust."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Gigant.webp"
}
}
]
},
{
"name": "Goliath Giant-Kin",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Goliaths are Humanoids distantly related to giants. Infused with the supernatural essence of their ancestors' mountainous home, goliaths have the strength and fortitude to garner a giant's respect. Communities of goliaths who live in close relationship with giants emulate them and are recognized by the giants as kin. These goliath giant-kin often act as liaisons between giant clans and other Humanoids.",
"Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant relatives into mighty melee attacks.",
"Though they are not part of the ordning, goliath giant-kin often revere the divine ancestors of the giants, with a particular affinity for Annam's daughters: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.",
{
"type": "quote",
"entries": [
"Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are sweetest."
],
"by": "Diancastra"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Goliath Giant-Kin.webp"
}
}
]
},
{
"name": "Grinning Cat",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Grinning cats are mischievous Fey who delight in pestering and misleading travelers. They resemble oversized domestic cats with long, needlelike claws, but they're distinguished by the wide, toothy smiles that give them their name.",
"Grinning cats often dwell in or near giants' enclaves. They spend much of their time invisible, lounging on tree branches until prey\u2014or a potential conversation partner\u2014wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it's talking to.",
"A grinning cat can be persuaded to bestow one of its whiskers as a gift. A creature holding a whisker can use it to cast the misty step spell once, then the whisker turns to smoke and is destroyed. If a grinning cat is slain, {@dice 2d12} of its whiskers can be retrieved for this purpose.",
{
"type": "quote",
"entries": [
"My one and only interaction with a grinning cat made me want to wipe the smirk off that thing's face with a great big clenched fist, if you get my meaning."
],
"by": "Bigby"
},
{
"type": "quote",
"entries": [
"Trust me when I tell you that the cat was every bit as annoyed as you were, my friend."
],
"by": "Diancastra"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Grinning Cat.webp"
}
}
]
},
{
"name": "Hill Giant Avalancher",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly rise to positions of leadership.",
"These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Hill Giant Avalancher.webp"
}
}
]
},
{
"name": "Lightning Hulk",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"At least the lightning hulk and the dust hulk seem satisfied with their lot in life. There's a grace to their existence, as fractured as it seems."
],
"by": "Bigby"
},
"Lightning hulks are the descendants of storm giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants\u2014aided by infusions of energy from the Elemental Planes\u2014grew to dominate these giants, eventually freeing them from the limitations of flesh.",
"A lightning hulk is essentially a living bolt of lightning, with the one lasting vestige of its former nature being a vague face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a lightning strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state is similarly incoherent: a lightning hulk rushes from one place to another with little sense of purpose and no hint of the contemplation that occupies its distant cousin giants."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Lightning Hulk.webp"
}
}
]
},
{
"name": "Maw of Yeenoghu",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Hill giants are known for their voracious appetites, which can attract the attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to Yeenoghu for help in expanding the reach of its malevolence. Occasionally a hill giant consumes an evil artifact that transforms the giant into a fiendish form. Once in a while, Yeenoghu whispers promises of power in the dreams of a giant whose hunger surpasses other giants'. In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.",
"A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.",
"A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Maw of Yeenoghu.webp"
},
"credit": "Daarken"
}
]
},
{
"name": "Mist Hulk",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off."
],
"by": "Diancastra"
},
"Descended from ancient cloud giants, mist hulks are Elementals that embody their ancestors' mixed elemental nature of Air and Water. After countless ages of isolation\u2014often on one of the Elemental Planes or some hidden demiplane\u2014they retain the barest hint of their ancestors' physical form, and even less of the giants' culture.",
"A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others, but these parts are transparent enough that the churning vapors of the hulk's substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely at any time. When it is slain, its misty form condenses into a torrent of water.",
"A mist hulk's mood is always gloomy, and when threatened, it often howls in infectious misery. All who hear this wail are magically reminded of past regrets, real or imagined."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Mist Hulk.webp"
}
}
]
},
{
"name": "Mud Hulk",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"The ancestors of mud hulks were hill giants who, living in isolation, ate everything within reach until they were forced to subsist on the earth itself. The giants' elemental nature asserted itself and transformed them into creatures of living mud.",
"A mud hulk vaguely resembles its ancestors, but its body consists of wet mud that constantly sloughs off around it, creating thick pools of the stuff everywhere the creature goes. It retains the hunger of a hill giant, enveloping anything even vaguely edible and directly absorbing it into its body. When threatened, it hurls masses of mud at its enemies to make sure they stay in place long enough for the mud hulk to consume them.",
{
"type": "quote",
"entries": [
"Well, while you're mourning, that thing is trying to engulf me in mud! Pardon me while I interpose a hand to keep it away from me."
],
"by": "Bigby"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Mud Hulk.webp"
}
}
]
},
{
"name": "Regisaur",
"source": "BGG",
"_copy": {
"name": "Dinosaurs",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Aptly called \"the ruler of dinosaurs,\" a regisaur is an enormous predator large enough to swallow a giant whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Regisaur.webp"
},
"credit": "Quintin Gleim"
}
]
},
{
"name": "Rime Hulk",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants who withdrew from the world and succumbed to their elemental nature. Most rime hulks dwell in the Frostfell, the \"plane of ice\" that forms the border between the Elemental Planes of Air and Water. Others lurk in isolated rifts in enormous polar glaciers.",
"Smaller and weaker than their ancestors, rime hulks are roughly formed masses of frost and ice. Their vaguely giant-shaped physical forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime hulk moves, it leaves a trail of ice that can freeze enemies in place. When it dies, a rime hulk explodes in a burst of frost.",
{
"type": "quote",
"entries": [
"In all seriousness, though, it's best not to get caught up in what these hulks were or might have become had things gone differently for them. They're dangerous, and most of them do not wish you well. Act accordingly."
],
"by": "Bigby"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Rime Hulk.webp"
},
"credit": "Linda Lithén"
}
]
},
{
"name": "Runic Colossus",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"According to{@i The Saga of the Dragon Queller}, told by giants on some worlds, a disparate group of giants combined their efforts to protect their ancient empire from a particularly vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus.",
"A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.",
"The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions might be buried deep in ruins from ancient giants' empires."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Runic Colossus.webp"
}
}
]
},
{
"name": "Scion of Grolantor",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
"entries": {
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"items": {
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{
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"entries": [
"A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion's back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion's magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill.",
"When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.",
"If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Grolantor.webp"
}
}
]
},
{
"name": "Scion of Memnor",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
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"type": "entries",
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{
"type": "entries",
"entries": [
"A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for \"rain spirits\" while playing mischievous pranks on each other.",
"When roused, a cradle of the cloud scion manifests as a titanic air elemental made of fierce winds and wisps of cloud. It wields air and thunder to knock enemies from the sky.",
"If the cradle is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75 feet tall and wields a morningstar made from magically dense clouds.",
"It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Memnor.webp"
}
}
]
},
{
"name": "Scion of Skoraeus",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
"entries": {
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"type": "entries",
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{
"type": "entries",
"entries": [
"A scion of Skoraeus typically slumbers deep in the heart of a towering mountain, almost becoming one with the earth. While the scion dreams, the mountain's minerals are transformed into fine carving stones and brilliant gems.",
"If a miner tunnels too close to the heart of the mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder's head and unleashes an earsplitting roar that can collapse mine tunnels.",
"If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues to pursue the art that ornamented its dreams, seeking to mold and shape stone into beautiful elegance. If it needs more raw materials, the scion can transform a living creature in its palm into stone.",
{
"type": "quote",
"entries": [
"One time Diancastra and I were exploring deep underground, and suddenly an eye opened in the wall of the cave and a rumbling voice said, \"Auntie D, is that you?\" I nearly... well, let's just say I was startled."
],
"by": "Bigby"
},
{
"type": "quote",
"entries": [
"Don't forget who I am, dear Bigby."
],
"by": "Diancastra"
}
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Skoraeus.webp"
}
}
]
},
{
"name": "Scion of Stronmaus",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
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"A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion's restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion's slumber is filled with dreams ranging from inspiring visions of Annam's return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment and devastation.",
"A cradle of the storm scion stirs into action not only when the scion is threatened but also if the scion's sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.",
"If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn't necessarily lash out in violence when emerging from its cradle. But it's not particularly interested in Humanoids or other little creatures\u2014either in conversing with them or in protecting them from harm it might cause.",
"If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Stronmaus.webp"
}
}
]
},
{
"name": "Scion of Surtur",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
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"entries": [
"A scion of Surtur slumbering at the peak of a volcano causes an unending plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle\u2014perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur's name\u2014the volcano rumbles and spews molten rage.",
"If intruders disturb its resting place, the fire scion's cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion's volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened cradle defies all their expectations. Like a living volcano, the cradle hurls balls of magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.",
"If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion's form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.",
{
"type": "quote",
"entries": [
"When a volcanic eruption makes me concerned, not just for the fate of settlements and wildlife nearby, but that there might be a much more personal sort of violence heading my way, I begin to question my life choices."
],
"by": "Bigby"
}
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Surtur.webp"
}
}
]
},
{
"name": "Scion of Thrym",
"source": "BGG",
"_copy": {
"name": "Scions of Giants' Gods",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"A slumbering scion of Thrym encased in its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.",
"If it is disturbed, the scion's cradle animates as a bipedal figure formed of ice and snow. It smashes intruders with its icy fists or hurls shards of its own icy substance at them, and it can exhale a blast of frigid air to freeze foes in place.",
"If the cradle is destroyed, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion rushes at any foe that dares to challenge it. Emulating sagas of Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any creatures standing on it."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Scion of Thrym.webp"
}
}
]
},
{
"name": "Scions of Giants' Gods",
"source": "BGG",
"entries": [
{
"type": "section",
"name": "Scions of Giants' Gods",
"entries": [
"Giants are descended from the All-Father, Annam, and his children. But scions of giants' gods boast a greater claim: they are Annam's grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See \" Giants of Myth \" in chapter 3 for additional inspiration.)",
"Scions of giants' gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens."
]
}
]
},
{
"name": "Spectral Cloud",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A cloud giant that dies through an act of betrayal or an ill-fated wager sometimes returns as a spectral cloud. While this Undead seems to be merely a thick cloud or fog bank, observers can sometimes spot a shadowy bipedal figure lurking within. At the heart of the cloud, the figure's appearance becomes clear: a skeletal cloud giant corpse.",
"Tales suggest cloud giants sometimes seek this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant's body to dissolve and its spirit to animate the cloud."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Spectral Cloud.webp"
}
}
]
},
{
"name": "Spotted Lion",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"When it comes to infiltrating giant steadings, I must admit that spotted lions are in some ways preferable to, say, dire wolves or cave bears. Namely, if they're well fed, they're more likely to stretch and yawn than they are to raise an alarm when they spot you."
],
"by": "Bigby"
},
"Roughly twice the size of a common lion, a spotted lion has a dusky coat and mane, both speckled with charcoal-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Spotted Lion.webp"
},
"credit": "Brynn Metheney"
}
]
},
{
"name": "Stalker of Baphomet",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Demon worship is rare among stone giants; the destructive tendency of demons is the antithesis of the artistry that drives the stone giant's ordning. The Horned King, Baphomet, is an exception. Though he is a merciless hunter, the Prince of Beasts also crafts complex mazes as his hunting grounds. Stone giants can become mesmerized by the demon lord's mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their bloodlust by hunting in them.",
"Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Stalker of Baphomet.webp"
},
"credit": "Suzanne Helmigh"
}
]
},
{
"name": "Stone Giant of Evil Earth",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Stone giants with a bent toward cruelty and destruction might reject the gods of the Ordning and turn to the worship of Ogrémoch, the Prince of Evil Earth. These giants view the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble.",
"Outfitted in heavy armor crafted to resemble the cult's patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of Ogrémoch."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Stone Giant of Evil Earth.webp"
}
}
]
},
{
"name": "Stone Giant Rockspeaker",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Stone giants practice rune magic more than other giants do, perhaps because of these giants' interest in and aptitude for carving stone. Stone giants who combine this magic with prodigious artistic skill are called rockspeakers. Within their communities, they act as leaders and oracles.",
"Rockspeakers incorporate crystals and stones into their clothing and embed them in their skin. By invoking the power of their stone runes, these giants can turn these crystals into scintillating works of art. In combat, rockspeakers can use this same magic to cause their crystals to emit brilliantly colored, intense beams of light than can sear flesh and inhibit enemies."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Stone Giant Rockspeaker.webp"
}
}
]
},
{
"name": "Storm Crab",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes.",
"Giants on some worlds claim Stronmaus or one of his children created storm crabs in the early years of an ancient empire. Just as behirs were created to fight dragons on land and rocs to challenge dragons' mastery of the sky, storm crabs were meant to battle dragon turtles, bronze dragons, and other aquatic foes. On many worlds, these creatures fiercely guard the underwater strongholds of storm giants, as well as the ruined keeps giants have abandoned.",
{
"type": "quote",
"entries": [
"Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away with a high-speed jet of water?"
],
"by": "Bigby"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Storm Crab.webp"
}
}
]
},
{
"name": "Storm Giant Tempest Caller",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking\u2014and few dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam's attention to the world, it would likely be a tempest caller.",
"Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception. They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Storm Giant Tempest Caller.webp"
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}
]
},
{
"name": "Storm Herald",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Krakens, aboleths, and Great Old Ones delight in corrupting storm giants to their service, transforming them into storm heralds.",
"A storm herald grows fins and tentacles, giving it a monstrous appearance. Its mind is wholly under its master's sway, and the herald gains fearsome psychic powers to use in advancing its master's plans. When the herald dies, it reverts to its previous appearance.",
"A storm herald might try to sway other storm giants to its master's service, while others gather devoted cults of lesser creatures to serve the monsters of the deep."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Storm Herald.webp"
}
}
]
},
{
"name": "Tempest Spirit",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual's outcome. The giant's soul becomes infused with negative energy and doesn't disperse into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance to a djinni and is sometimes mistaken for one by adventurers.",
"Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a path of destruction. Massive hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Tempest Spirit.webp"
}
}
]
},
{
"name": "Titanothere",
"source": "BGG",
"entries": [
{
"type": "entries",
"entries": [
"Titanotheres are a family of enormous mammals related to rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some have rough, almost stony skin; some have horny plates; and some have thick, shaggy fur. These creatures are united by their tremendous stature, their herding behavior, and their irritable disposition.",
{
"type": "quote",
"entries": [
"I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away..."
],
"by": "Diancastra"
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Titanothere.webp"
},
"credit": "Brian Valeza"
}
]
},
{
"name": "Troll Amalgam",
"source": "BGG",
"_copy": {
"name": "Trolls",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"A troll amalgam forms when multiple trolls fuse together during regeneration. This sometimes occurs when many trolls are slain in a single battle, when troll parts are thrown into charnel pits or mass graves, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god.",
"A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full trolls, and sometimes they regather and combine into a new troll amalgam."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Troll Amalgam.webp"
}
}
]
},
{
"name": "Troll Mutate",
"source": "BGG",
"_copy": {
"name": "Trolls",
"source": "BGG",
"_mod": {
"entries": {
"mode": "prependArr",
"items": {
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"When exposed to corrupting alien energy, such as that found near a gate to the Far Realm or the strange magic that emanates through the Underdark, a regenerating troll undergoes strange mutations. Among the most common mutations are wings, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other variations."
]
}
]
}
}
}
},
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BGG/Troll Mutate.webp"
}
}
]
},
{
"name": "Trolls",
"source": "BGG",
"entries": [
{
"type": "section",
"name": "Trolls",
"entries": [
"The dwarven tale titled{@i The Saga of Gnarldan Steelshield}claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak's blood was spilled. Whatever the truth of their origin, trolls embody life's steadfast determination to grow and thrive despite all obstacles.",
"Trolls' rapid healing makes them subject to bizarre mutations, particularly when they regenerate in unusual environments or heal from extraordinary magical wounds. Troll amalgams and troll mutates are two examples of such strangely mutated forms.",
{
"type": "quote",
"entries": [
"I'll just keep reminding myself that the gods delight in the variety of their creations, new wonders are revealed every day, and the multiverse is much larger than I can imagine. And that's a good thing!"
],
"by": "Bigby"
},
{
"type": "quote",
"entries": [
"Excellent. But these trolls are loathsome."
],
"by": "Diancastra"
}
]
}
]
}
]
}