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5etools-mirror-2.github.io/data/bestiary/fluff-bestiary-veor.json
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2024-05-21 22:49:09 +01:00

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{
"monsterFluff": [
{
"name": "Alustriel Silverhand",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Lady Alustriel Silverhand, called the Shining Lady, has been an influential wizard and proponent of good across Toril for centuries. Alustriel is one of the Seven Sisters\u2014immortal daughters of Mystra, the god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic.",
"Alustriel's youthful appearance as a human woman with silver hair gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her{@i Staff of Silverymoon}."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Personality",
"entries": [
"Alustriel's primary concerns are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of good. She has traveled far and established safe houses across the planes\u2014such as her sanctum in the city of Sigil. Alustriel doesn't seek personal glory or wealth; her style of influencing the cosmos is quiet yet steady."
]
},
{
"type": "entries",
"name": "History",
"entries": [
"Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with mercy and compassion, seeks to deliver lives of security for all, and bolsters people's efforts when they seek to right wrongs and combat evil.",
"Nowhere are Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later in her true form. She helped create Silverymoon's famous Moonbridge and cofounded the Lady's College, the first school in Faerûn for mages as students rather than as apprentices in service.",
"Alustriel stepped down as Silverymoon's high mage more than a century ago. Her son, Methrammar Aerasumé, now leads the city and works to uphold his mother's legacy.",
"Alustriel has partaken in countless adventures before and after her tenure as Silverymoon's high mage. She has befriended famous adventurers such as Drizzt Do'Urden, worked with prominent organizations like the Harpers, and helped prevent or undo many kinds of evil."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Alustriel Silverhand.webp"
}
}
]
},
{
"name": "Black Rose Bearer",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"Their existence mocks the living. Their roses mock the knights. Suffer not their presence; destroy rose bearers on sight."
],
"by": "Common saying among the Knights of Solamnia"
},
"A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying the jar and the flower within.",
"Normally, a black rose bearer is sluggish and placid. It follows its creator's orders and attacks intruders only languidly. If its rose is disturbed, however, the black rose bearer bursts into furious violence, attacking indiscriminately.",
"A bearer's black rose is an homage to the tyrannical Lord Soth, the most powerful death knight on Krynn, who was once a Solamnic Knight of the Order of the Rose."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Black Rose Bearer.webp"
}
}
]
},
{
"name": "Blade Lieutenant",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant's demands are harshly disciplined."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Blades of Eberron",
"entries": [
"In the aftermath of Eberron's Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Blades' followers, known as blades, formed a cult of personality that deifies the Lord of Blades and preaches a bloody, jingoistic doctrine of warforged superiority. The primary tenet of the blades is that non-warforged on the continent of Khorvaire must be slaughtered."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Blade Lieutenant.webp"
}
}
]
},
{
"name": "Blade Scout",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of Blades' legions."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Blades of Eberron",
"entries": [
"In the aftermath of Eberron's Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Blades' followers, known as blades, formed a cult of personality that deifies the Lord of Blades and preaches a bloody, jingoistic doctrine of warforged superiority. The primary tenet of the blades is that non-warforged on the continent of Khorvaire must be slaughtered."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Blade Scout.webp"
}
}
]
},
{
"name": "Blazebear",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"Even the animals in the Mournland are warped by magic. You should see the bears\u2014terrifying!"
],
"by": "Clank, Warforged Merchant from Sharn"
},
"On the world of Eberron, many strange, magic-warped monsters have emerged from the depths of the war-wracked Mournland. The blazebear is one such monster, so named for its hulking, ursine figure and the glow of its eyes. This glow is magical energy that saturates the blazebear's entire body. Swipes from a blazebear's claws dole out painful wounds and can end spells, and its gaze can stun prey."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Blazebear.webp"
}
}
]
},
{
"name": "Bone Roc",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"A bone roc is a birdlike Undead that can incorporate the bones of multiple flying creatures. Despite their name, bone rocs aren't always reanimated skeletons of rocs. You may customize a bone roc by rolling on the Bone Roc Sources table to determine the type of bones used and how that affects its stat block.",
{
"type": "table",
"colLabels": [
"d6",
"Bone Source"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"1",
"Axe Beak. The bone roc's walking speed is 50 feet."
],
[
"2",
"Cockatrice. A creature hit by the bone roc's Beak attack must succeed on a DC 14 Constitution saving throw or have its speed reduced by 10 feet until the start of the bone roc's next turn."
],
[
"3",
"Giant Owl. The bone roc's modifier for Dexterity ({@skill Stealth}) checks is +8."
],
[
"4",
"Peryton. The bone roc has resistance to slashing damage from nonmagical attacks."
],
[
"5",
"Pteranodon. The bone roc doesn't provoke an opportunity attack when it flies out of an enemy's reach."
],
[
"6",
"Roc. The bone roc's size is Gargantuan, and its flying speed is 120 feet. Its Hit Dice remain unchanged."
]
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Bone Roc.webp"
}
}
]
},
{
"name": "Borthak",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Borthaks are irascible, wolflike behemoths that ravage northern wetlands and alpine fens on Krynn. Few mountain animals can challenge a borthak physically. Its powerful jaws, acidic spittle, and lightning-quick tail make the borthak an apex predator in its home territory.",
"Luckily for most wetland dwellers, borthaks rarely congregate. Unluckily, a single borthak can wreak havoc on an entire ecosystem with its supernatural ability to siphon heat from the ground. A borthak's body is so efficient at pulling the heat from its surroundings that it can transform a small, temperate glen into a frigid, slushy bog. Native plants and animals rarely survive long in a region a borthak claims as its hunting ground. Once a borthak has depleted an area of flora and fauna, it moves and begins its pillaging anew."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Borthak.webp"
}
}
]
},
{
"name": "Camlash",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Camlash is a monstrous demon covered in countless tiny, crawling spiders that appear and disappear at random.",
"Lolth isn't present in Pandesmos; she has given command of her legions to Camlash. The balor general specializes in leading campaigns with troops of loyal driders and mutated arachnids. Adherents of Lolth have joined Camlash's forces, despite the usual animosity between driders and people. All fight together in Lolth's name."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Camlash.webp"
}
}
]
},
{
"name": "Citadel Spider",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"Citadel spiders aren't smart, but for sheer battlefield power and versatility, they can't be beat."
],
"by": "Camlash, Balor General of Lolth"
},
"Lolth's followers breed spiders of all types and sizes, infusing the creatures with foul energy from the Demonweb Pits. Perhaps the most feared of such abominations is the citadel spider. The titanic citadel spider serves as a powerhouse weapon and mobile command post. Wedges of chitin atop a citadel spider's back shield passengers and protect the spider's biological cannon. A citadel spider can launch globs of acidic webbing from its cannon that hold victims in place until the spider can eviscerate them with its serrated jaws."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Citadel Spider.webp"
}
}
]
},
{
"name": "Deadbark Dryad",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"When a dryad fails to protect its wilderness home from a great evil and is unable to forgive itself, the dryad might transform into a wicked Fey monster called a deadbark dryad. Such dryads relinquish any compassion they once felt for living beings and instead harbor hatred for anyone who dares to invade their rotted demesne.",
"The wilds around a deadbark dryad become malignant, souring into a swampy morass of stinging nettles and noxious muck. Deadbark dryads are immune to this toxic bog's deleterious effects.",
"A deadbark dryad is typically bound to the spot where it failed to protect its charge. When a dryad transforms into a deadbark dryad, it becomes stronger and more violent, and it typically gains a renewed dedication to protecting its now-fetid domain. Most deadbark dryads would rather fight to the death than allow any intrusion into their homes.",
"Deadbark dryads are most often found on Krynn, but occasionally they are found on other worlds where magic and trees are plentiful."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Deadbark Dryad.webp"
}
}
]
},
{
"name": "Deathwolf",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"A deathwolf combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and necromancy are prevalent.",
"To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic. The result is an Undead abomination that resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can't shapeshift, but they can create dangerous illusions. A deathwolf's bite makes its victims more susceptible to the mind-bending phantoms the deathwolf can conjure.",
{
"type": "inset",
"name": "Deathwolves in Dragonlance",
"entries": [
"On the world of Krynn, deathwolves are associated with Lunitari, Krynn's red moon and the god of neutral magic. The god Lunitari is a trickster and master of illusions; necromancers perform the ritual to create a deathwolf under the light of her moon to instill the deathwolf with powers of illusion and trickery."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Deathwolf.webp"
}
}
]
},
{
"name": "Degloth",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Degloths are massive, blue, bipedal demons with razor-studded fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Degloth.webp"
}
}
]
},
{
"name": "False Lich",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Occasionally, liches create nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.",
"To create a false lich, a lich binds a shred of its life force to a corpse in a profane ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator's arcane prowess. The creator then embeds enchanted gemstones into the corpse's eye sockets; the gems allow the false lich to trap creatures' souls and transfer the souls to its creator.",
"A false lich often gradually gains a sense of self-identity. While many false liches remain steadfastly loyal to their creators, others resent their creators for imprisoning and abandoning them."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/False Lich.webp"
}
}
]
},
{
"name": "Glaive",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Since the Mournland's earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades' bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. \"Glaive\" is etched onto the back of her neck-plate. It is the only name Glaive has ever known, and fellow blades don't dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Glaive.webp"
}
}
]
},
{
"name": "Granite Juggernaut",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"If you're close enough to see the expression carved onto a granite juggernaut's face, you're as good as dead."
],
"by": "Teythorn, Oerthian Adventurer"
},
"A granite juggernaut is a lumbering Construct that can be found trundling across battlefields and down dungeon corridors. Granite juggernauts have dense, boxy bodies atop massive rollers they use for locomotion. Their fronts and rollers are often adorned with fearsome heads, such as those of enraged rhinos. Granite juggernauts are found on many worlds and typically are used to protect high-value locations."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Granite Juggernaut.webp"
}
}
]
},
{
"name": "Hazvongel",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"They make excellent scouts and are capable aerial attackers, but their attention span is frustratingly wanting."
],
"by": "The Demon Lord Pazuzu"
},
"Avian demons called hazvongels haunt the windswept skies of Pandemonium, preying on lost and weary travelers. Hazvongels resemble enormous, crimson crows with tattered feathers and a dozen legs. Their wings constantly drip blood, which they gather in their many talons and fling in a gruesome rain.",
"Hazvongels sometimes soar in the skies of the Abyss, where they originate, but they migrate to and from Pandemonium throughout their existence. More powerful demons, especially the demon lord Pazuzu, use hazvongels as scouts, but hazvongels' wanderlust makes them ill-suited for extended missions."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Hazvongel.webp"
}
}
]
},
{
"name": "Hertilod",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"They ain't dragons. They ain't lizards. Oh no, they're much worse.\""
],
"by": "Melthena Vellaine, Wizard and Spelljammer"
},
"When a dead god is left adrift in the Astral Sea, its corpse sometimes spawns a parasitic monster known as a hertilod. Voracious and terrifying, a hertilod resembles a skinless, serpentine lizard, with sharp claws and a gaping maw that drips venom. A hertilod's gruesomely exposed muscle renders it susceptible to lightning."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Hertilod.webp"
}
}
]
},
{
"name": "Kakkuu Spyder-Fiend",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Resembling enormous spiders, kakkuus are the most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk in ambush and use their webs to snare prey."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Spyder-Fiends",
"entries": [
"Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.",
"Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.",
"Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Kakkuu Spyder-Fiend.webp"
}
}
]
},
{
"name": "Kas the Betrayer",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"The Betrayer, the Bloody Handed, the Destroyer\u2014Kas has earned many epithets during his long existence. He is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.",
"Kas resembles a well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Personality",
"entries": [
"Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can't validate his superiority or help advance his goals.",
"In{@i Vecna: Eve of Ruin}, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas desperately wants the wizards to witness and acknowledge his strength."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Kas the Betrayer.webp"
}
}
]
},
{
"name": "Mirror Shade",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"She was great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we'd never see her again\u2014then, to our horror, we did."
],
"by": "Hopewell Lightfinger, Sword Coast Adventurer"
},
"When the spirit of a malevolent trickster or callous rogue refuses to enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Mirror Shade.webp"
}
}
]
},
{
"name": "Miska the Wolf-Spider",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Miska the Wolf-Spider is a legendary demon lord and master of battlefield strategy. He has the lower body of a massive armored spider, four arms, and two enormous wolf heads that drip poison. Yet Miska's greatest strength is his cunning mind."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "History",
"entries": [
"Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska's domination couldn't be stopped.",
"In desperation, Miska's opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven Parts. The rod is the key to releasing Miska from his long imprisonment."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Miska the Wolf-Spider.webp"
}
}
]
},
{
"name": "Moonlight Guardian",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "quote",
"entries": [
"Thought it was a person at first, but then I saw its head. Next, its arm. I knew I had to run."
],
"by": "Werthil,Kender Adventurer"
},
"Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many Things. The mage wished for a retinue of bodyguards ideally suited to fighting lycanthropes and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian.",
"A moonlight guardian's body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into their true forms."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Moonlight Guardian.webp"
}
}
]
},
{
"name": "Phisarazu Spyder-Fiend",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Phisarazu spyder-fiends have a pair of muscular arms sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuus or standing guard.",
"Phisarazus can magically change their form, but only into shapes that have ten limbs, such as driders and crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while on guard duty."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Spyder-Fiends",
"entries": [
"Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.",
"Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.",
"Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Phisarazu Spyder-Fiend.webp"
}
}
]
},
{
"name": "Quavilithku Spyder-Fiend",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects\u2014the more beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Spyder-Fiends",
"entries": [
"Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.",
"Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.",
"Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Quavilithku Spyder-Fiend.webp"
}
}
]
},
{
"name": "Raklupis Spyder-Fiend",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which they fill with their venom and hurl at foes. Raklupises are keen strategists, and most of them command legions of lesser spyder-fiends."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Spyder-Fiends",
"entries": [
"Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.",
"Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.",
"Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Raklupis Spyder-Fiend.webp"
}
}
]
},
{
"name": "Relentless Impaler",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"In the Domains of Dread, practitioners of foul magic perform a profane ritual that turns living creatures into fiendish killers. This ritual necessitates the use of a ceremonial stake, which is plunged into the heart of a living sacrifice. The hulking form of the relentless impaler then emerges from the sacrifice's pool of blood, spear in hand.",
"A relentless impaler is bound to the creature that wielded the ceremonial stake in the ritual that birthed it. As long as the original stake remains lodged in the heart of the ritual victim, the impaler can return over and over again to regenerate beside the victim's body, no matter how many times it is destroyed.",
"The impaler pursues its creator's agenda coldly and efficiently. It has no concern for its own self-preservation, knowing that, for itself at least, death isn't the end."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Relentless Impaler.webp"
}
}
]
},
{
"name": "Spiderdragon",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"The terrors known as spiderdragons were first found in the deepest corners of the Underdark and trace their origins to black dragon wyrmlings who ate a steady diet of spiders. Though spiderdragons were not created in the Abyss or by Lolth's faithful, worshipers of the Spider Queen claim that spiderdragons are a gift from their deity, as spiderdragons are most numerous in Underdark areas that Lolth's faithful claim as their own. Lolth worshipers might employ spiderdragons as guards or treat them as venerated guests. The creatures aren't as powerful as their black dragon progenitors, though, and they often drain the enclaves' resources with their selfish demands.",
"Uninterested in building lairs, spiderdragons weave powerful webs and eat an abundance of prey before losing interest in an area and moving on, even when they're treated like beloved guests. Unlike their black dragon progenitors, spiderdragons aren't particularly clever, though some of them understand their significance to Lolth worshipers and exploit their positions for as long as possible."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Spiderdragon.webp"
}
}
]
},
{
"name": "Star Angler",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted with bioluminescent specks, allowing it to easily blend into the vast expanse of the Astral Plane. A star angler's signature lure emits an enchanting glow that has pulled many Wildspace explorers to their demises."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Star Angler.webp"
}
}
]
},
{
"name": "Strahd, Master of Death House",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread. Little happens there without the Darklord's knowledge, although Strahd rarely pays attention to what he considers the uninteresting dealings of lesser beings."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "History",
"entries": [
"In life, Strahd von Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd's evil deepened, until in a jealous rage he murdered his brother, Sergei. Sergei's betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle. He had become a vampire, and Barovia became a Domain of Dread.",
"Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days amusing himself as best he can, terrorizing Barovia's people and savoring the fear and worship he commands."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Strahd, Master of Death House.webp"
}
}
]
},
{
"name": "Tasha the Witch",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Tasha's path to greatness began when she was adopted by the arch-hag Baba Yaga, who named her Natasha. Tasha went on to create various spells, including Tasha's Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. On the Material Plane, she became known as Iggwilv the Witch Queen and wrote the Demonomicon of Iggwilv, the greatest of all treatises on the Abyss and its demonic inhabitants. In recent years, Tasha sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha became Zybilna, archfey of the domain of Prismeer."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Answering the Summons",
"entries": [
"When Zybilna received Alustriel Silverhand's summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha's friendship with Alustriel, Zybilna sent a version of herself from the past to Alustriel's side. The Tasha who appears in{@i Vecna: Eve of Ruin}is a powerful wizard, though she is not yet a witch queen or an archfey."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Tasha the Witch.webp"
}
}
]
},
{
"name": "Vecna the Archlich",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"On countless worlds, his name evokes tales of terror and cruelty: Vecna, the Undying King. Vecna, the Whispered One. Vecna, the Lord of the Rotted Tower. But Vecna had humble beginnings on the world of Oerth, where an order of wizards used him as a bootblack and scribe. He spent the better part of his childhood secretly educating himself in his masters' arts. Once Vecna learned all he could, he massacred the wizards. He then recorded his every foul thought and dream as he started to write his Book of Vile Darkness.",
"Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In this adventure, Vecna has risen to godhood on Oerth, but he seeks to become the most powerful god in existence and bend the multiverse to his will. By the time the characters are involved, Vecna's master plan is almost complete. He has funneled a significant amount of his energy into weaving his ritual. Therefore, when the characters finally confront Vecna and try to save the multiverse, he is in his archlich form and not his divine form."
]
},
{
"type": "section",
"entries": [
"On countless worlds, his name evokes tales of terror and cruelty. Vecna the Undying King. Vecna the Whispered One. Vecna the Lord of the Rotted Tower. Over more than a hundred thousand years, incandescent hatred carried him from the humblest of origins to a conqueror's throne, then to the realms that lie beyond life and death, and finally to godhood. Many have suffered his terrible wrath, but few can recount how a lowly scribe left an aeon-deep scar on the multiverse before ascending beyond the material altogether. Only a few fragments of Vecna's story have ever been unearthed.",
"It is said that Vecna was born into a lowly caste on the world of Oerth, son of a hedge witch and a father he never knew. An order of wizards exiled Vecna's mother into the wastes for practicing the forbidden art of necromancy. The order bound her orphaned son into servitude and employed him as first a bootblack, then a scribe. Vecna spent the better part of his childhood secretly educating himself in his masters' arts, stealing into their library of magical treatises each night after midnight. It was during these intense study sessions that he first heard a soothing voice in his head, a whisper from another world that promised him revenge if he would only yield to the hatred that was festering in his heart. Once Vecna learned all he could from his masters and their books, he massacred them. On that very night, the voice urged him to record his every foul thought and dream, and he started to pen his Book of Vile Darkness.",
"According to legend, Vecna went on to forge a kingdom in the world of Greyhawk. He ruled for several centuries from an obsidian tower that rose from the bottom of the black waters of the Nyr Dyv to stretch far above its surface. During this era, at the urging of the voice, Vecna conquered vast realms and swept great cities beneath earth and rock. Generations later, when his physical form finally started to succumb to the ravages of time, Vecna's festering hatred would not permit him to perish. He called upon the forbidden arts of necromancy to transform himself into a lich, a frightful being beyond the reach of death.",
"At some point, Vecna grew bored with his kingdom on Oerth and started visiting his evil on other worlds, still driven by the mysterious voice and his unquenchable hatred for all things true and pure. For a time, he is said to have inhabited a palace known as the Citadel of Cavitius, located in a vast field of ash somewhere near the border between the Planes of Earth and Fire.",
"Eventually, a fallen paladin known as Kas the Bloody-Handed rose through the ranks of Vecna's vile minions to become the archlich's personal guard and regent over many of the kingdoms and cults Vecna established across the multiverse. As a symbol of Kas's authority, Vecna forged him a terrifying weapon, the blade now known as the Sword of Kas. Later, Kas turned on Vecna and used the sword to sever the archlich's hand and put out his eye. No one knows why Kas betrayed Vecna. Some believe the mysterious voice that spoke to Vecna for eons grew to fear the archlich and began whispering to Kas instead.",
"After their clash, Kas and Vecna disappeared for ages. The former later emerged as the ruler of the wasteland domain of Tovag in the Shadowfell. The latter spent several centuries hopping from world to world, questing for his severed hand and eye. More recently, Vecna decamped to the Outer Planes, where he grew so powerful that he became a god. He has many ardent worshipers, all hungry for a taste of his immense power.",
"The accompanying stat block depicts Vecna in his archlich form prior to Kas's betrayal. Because Vecna is said to have mastered magic allowing him to travel through time, he can appear in this form even on worlds where his severed hand and eye are already known artifacts.",
{
"type": "inset",
"name": "The Book of Vile Darkness",
"entries": [
"While Vecna always carries the {@item Book of Vile Darkness} on his person\u2014in fact, he fashioned his lich form to encompass the Book\u2014he typically has no need to call upon its foul magic in battle. If the DM wishes to run a more challenging (and more complex) encounter, Vecna may call upon any of the book's abilities as appropriate."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Vecna the Archlich.webp"
}
}
]
},
{
"name": "Vlazok",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.",
"Vlazoks have keen senses, owing to the eyes positioned all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Vlazok.webp"
}
}
]
},
{
"name": "Warforged Warrior",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron. In the aftermath of that conflict, they struggle to understand their place in the world."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Warforged Warrior.webp"
}
}
]
},
{
"name": "Whirling Chandelier",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"Compared to other animated objects, whirling chandeliers seem to have capricious personalities. Victims typically perceive a whirling chandelier's Blazing Vortex as mischievousness or outright malevolence, though the chandelier lacks any understanding of such concepts. A whirling chandelier makes tactical decisions only as a means to perform its master's orders to the best of its ability."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Whirling Chandelier.webp"
}
}
]
},
{
"name": "Windfall",
"source": "VEoR",
"entries": [
{
"type": "entries",
"entries": [
"As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons' elements. Windfall's enchanted tailcoat shimmers with the colors of the Dragon Queen, and she uses this coat to dazzle patrons and enemies alike.",
"A performer at heart, Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/VEoR/Windfall.webp"
}
}
]
}
]
}