mirror of
https://github.com/Kornstalx/5etools-mirror-2.github.io.git
synced 2025-10-28 20:45:35 -05:00
7058 lines
291 KiB
JSON
7058 lines
291 KiB
JSON
{
|
|
"_meta": {
|
|
"internalCopies": [
|
|
"monsterFluff"
|
|
]
|
|
},
|
|
"monsterFluff": [
|
|
{
|
|
"name": "Adult Kruthik",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Imagine a hive of ants the size of horses, but the ants are wearing armor. Then exterminate them."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Adult Kruthik",
|
|
"entries": [
|
|
"It takes six months of steady eating for a {@creature young kruthik|MTF} to reach adult size. The natural life span of an adult kruthik is roughly seven years.",
|
|
"Adult kruthiks grow spiky protrusions on their legs and can fling these dagger-sized spikes at enemies beyond the reach of their claws."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Kruthiks",
|
|
"entries": [
|
|
"Kruthiks are chitin-covered reptiles that hunt in packs and nest in sprawling subterranean warrens. They are attracted to sources of heat, such as dwarven forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels\u2014evidence that is often the first clue to the nearby presence of a kruthik hive. Kruthiks also make use of preexisting underground chambers, incorporating them into their lairs when they can.",
|
|
"Kruthiks communicate with one another through a series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone floor with their sharp legs."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharp Senses",
|
|
"type": "entries",
|
|
"entries": [
|
|
"In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharper Weapons",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Although they can feed on carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on a single foe, they become frenzied and even more lethal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Lair",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Kruthiks abide the presence of constructs, elementals, oozes, and undead, and use such creatures to help guard their hive. Kruthiks are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Other creatures that abide in hives serve a purpose in the natural world. Bees pollinate flowers. Termites make earth out of wood. Kruthiks, by contrast, slay societies. Perhaps that function is just as necessary."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Kruthik.webp"
|
|
},
|
|
"credit": "Zack Stella"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Adult Oblex",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here, though, I suspect another influence: Juiblex."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Adult and Elder Oblexes",
|
|
"entries": [
|
|
"Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims.",
|
|
"Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oblex",
|
|
"entries": [
|
|
"By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of ooze, the oblex\u2014a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools of jelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters."
|
|
]
|
|
},
|
|
{
|
|
"name": "Memory Eaters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ooze Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An oblex doesn't require sleep."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"An oblex wants memories, but not to serve any end of its own making. Oblexes are hungry for memories and personalities because they are empty without such nourishment. In this way they serve their creators, the illithids. An oblex in the range of an elder brain's powers provides everything necessary for the mind flayers to find choice victims."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Oblex.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Air Elemental Myrmidon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Air Elemental Myrmidon",
|
|
"entries": [
|
|
"Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Air Elemental Myrmidon.webp"
|
|
},
|
|
"credit": "Filip Burburan"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Alkilith",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Alkilith",
|
|
"entries": [
|
|
"An alkilith is easily mistaken for some kind of foul fungal growth that appears on doorways, windows, and other portals. These dripping infestations conceal the demonic nature of the alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can invade.",
|
|
{
|
|
"name": "Symptoms of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a door around which it can take root, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal to that plane (see {@book \"Planar Portals\"|DMG|2|planar portals} in chapter 2 of the {@book Dungeon Master's Guide|DMG})."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spawn of Juiblex",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Alkiliths spring from the cast-off bits of Juiblex's hideous, shuddering body, then gradually become self-aware and set out to find their way onto the Material Plane. Since most cultists consider them too risky for summoning\u2014they can, after all, create portals to the Abyss\u2014alkiliths must find other escape routes out of their native plane."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Alkilith.webp"
|
|
},
|
|
"credit": "Claudio Pozas"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Allip",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Allip",
|
|
"entries": [
|
|
"When a mind uncovers a secret that a powerful being has protected with a mighty curse, the result is often the emergence of an allip. Secrets protected in this manner range in scope from a demon lord's true name to the hidden truths of the cosmic order. The allip acquires the secret, but the curse annihilates its body and leaves behind a spectral creature composed of fragments from the victim's psyche and overwhelming psychic agony."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blasphemous Secrets",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness.",
|
|
"The survivors of an allip's attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The sense that some colossal truth sits just outside their recall plagues them for days, months, and sometimes years after their fateful encounter."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An allip doesn't require air, food, drink, or sleep."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Insidious Lore",
|
|
"entries": [
|
|
"An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down what it knows. This process takes days or possibly weeks. An allip can accomplish this task by lurking in the study or workplace of a scholar. If the allip remains hidden, its victim is gradually overcome by manic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from the world\u2014and its terrible secret hides somewhere in the scholar's text, waiting to be discovered by its next victim."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Allip.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Amnizu",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
"Amnizus lead the infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they're also highly intelligent tacticians and unfailingly loyal\u2014qualities that the hellish archdukes value."
|
|
]
|
|
},
|
|
{
|
|
"name": "Guarding the River Styx",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Some amnizus perform the critical task of watching over the River Styx from fortresses along the river's blighted banks, where it flows through Dis and Stygia. Souls arriving in the form of {@creature lemure||lemures} have no personalities or memories; they're driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals' pitiful brains and marshal the lemures into legions."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Amnizu.webp"
|
|
},
|
|
"credit": "Tom Babbey"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Armanite",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Armanite",
|
|
"entries": [
|
|
"Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether being controlled by more powerful demons or charging into battle for the sake of it, armanites use their claws, hooves, and long, whip-like tails to tear apart their foes."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Live for War",
|
|
"entries": [
|
|
"In the armies of the demon lords, armanites perform the role of heavy cavalry, leading the charge and tearing into their enemies' flanks. Armanites fight all the time, even among themselves if they can't find another enemy. They make ideal shock troops, courageous to the point of stupidity and utterly savage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Walking Arsenal",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Part of what makes armanites so fearsome is the number of weapons they have at their disposal. They possess sharp hooves, claws that end in curling talons, and long, serrated tails that can flense the flesh from a victim, and they use them all to carve through their foes. When they are up against tough formations, they can call on their innate magic to loose bolts of lightning and blow holes in the enemy ranks."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Armanite.webp"
|
|
},
|
|
"credit": "Zack Stella"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Astral Dreadnought",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Astral dreadnoughts exist for one reason: hubris. Not the hubris of mortals, but the hubris of gods who deem themselves too mighty to be approached and looked upon."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Astral Dreadnought",
|
|
"entries": [
|
|
"Enormous and terrifying monstrosities known as astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. They have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.",
|
|
"As big as an {@creature ancient red dragon} and covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in razor-sharp pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine, armored tail trails off into the silvery void.",
|
|
"An astral dreadnought lives a solitary existence. On the rare occasion when two dreadnoughts meet, they typically fight until one tires of the conflict and departs. Some mighty villains have enslaved astral dreadnoughts and used them to terrifying effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Antimagic Eye",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Astral sailors claim that insanity awaits anyone who gazes into the eye of an astral dreadnought. What one sees reflected in that starry void is the sudden, terrifying realization of one's own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous {@spell antimagic field}. The dreadnought can shut off the effect by simply closing its eye, though it seldom has reason to do so."
|
|
]
|
|
},
|
|
{
|
|
"name": "Astral Predator",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A remorseless, indiscriminate hunter, an astral dreadnought employs terrifying, if unimaginative, tactics. It uses its teeth and claws to tear apart its prey. Instinctively aware of how dangerous spellcasters can be, it maneuvers to keep as many opponents as possible within its antimagic gaze.",
|
|
"An astral dreadnought doesn't have a gullet or a digestive system. Anything it swallows is deposited in a unique demiplane\u2014an enclosed space that contains eons worth of detritus, as well as the remains of dead planar travelers. The place has gravity and breathable air, and organic matter decays there. Although escape from the demiplane is possible with the aid of magic, most creatures arrive here only after they have died. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.",
|
|
"An astral dreadnought doesn't communicate. It simply consumes any prey it finds, then continues its silent patrol. It can't leave the Astral Plane, nor would it want to."
|
|
]
|
|
},
|
|
{
|
|
"name": "Titans of the Chained God",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tharizdun, the Chained God, created astral dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes\u2014portals they might use to gaze upon their gods or realize some dream of godhood.",
|
|
"Astral dreadnoughts don't procreate, so their population can't grow.",
|
|
"Even though githyanki and other astral voyagers hunt the creatures, they rarely see any success, and the dreadnoughts aren't in danger of becoming extinct anytime soon."
|
|
]
|
|
},
|
|
{
|
|
"name": "Titanic Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Although it eats and sleeps if it so desires, an astral dreadnought doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Astral Dreadnought.webp"
|
|
},
|
|
"credit": "Sidharth Chaturvedi"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Autumn Eladrin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Autumn Eladrin",
|
|
"entries": [
|
|
"Eladrin often enter the autumn season when they are overcome by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to heal, to cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Eladrin",
|
|
"entries": [
|
|
"Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion\u2014and because of their unique magical nature, they undergo physical changes to match their changes in temperament.",
|
|
"The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other elven kin. The eladrin presented here are of the fey variety."
|
|
]
|
|
},
|
|
{
|
|
"name": "Creatures of Passion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lovers of Beauty",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Regardless of the aspect they express, eladrin love beauty and surround themselves with lovely things. Eladrin try to possess any objects they find striking. They might seek to own a painting, a statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Changeable Nature",
|
|
"entries": [
|
|
"Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn't {@condition incapacitated}. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Autumn Eladrin.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bael",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Bael, Geryon, Hutijin, Moloch\u2014they are pawns. Even the lords of layers such as Zariel and Mammon are merely more powerful pieces. Archdevils may make dramatic moves, but it is Asmodeus who plays the game best."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Bael",
|
|
"entries": [
|
|
"With the Blood War raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power in the ongoing struggle against the demons. Duke Bael, one of Mammon's most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of {@creature barbed devil||barbed devils}, Bael has proven to be a tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael, because of his battle acumen, to safeguard his holdings. Mammon has never been ousted during a time when so many other archdevils have lost their positions, which is a testament to Bael's skill on the battlefield.",
|
|
"For his accomplishments, as well as for the hue of his skin, Baal has been granted the title of Bronze General. His accolades notwithstanding, Bael has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals.",
|
|
"Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to Bael's superior stratagems. Bael gladly spares the lives of those he defeats, but only if they pledge their souls and service to him. Although he is willing to corrupt almost any being in this way, he always destroys any demons he defeats.",
|
|
"Bael also welcomes mortals into his service if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon's court, which leaves Bael free to pursue his battle lust.",
|
|
"Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small following of cultists. Those who worship at his altar call him the King of Hell, and the most deluded believe that he is the lord of all devils. In arcane circles, certain writings, such as the dreaded Book of Fire, say that Bael revealed the {@spell invisibility} spell to the world, though some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a male human, or some combination of these forms, though none of these images reflect his true appearance."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Bael.webp"
|
|
},
|
|
"credit": "Chris Seaman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Balhannoth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"There are no virtues in the Shadowfell. Thanks to the balhannoth, even hope is punished with death."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Balhannoth",
|
|
"entries": [
|
|
"Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. Once they step inside, the balhannoth springs its trap."
|
|
]
|
|
},
|
|
{
|
|
"name": "False Hope",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then warps reality around it, remaking its environment so that it matches the appearance of the place the creature seeks.",
|
|
"The balhannoth never quite gets all the details right, and plenty of incongruities might give away the deception, but the imitation is good enough to fool desperate creatures into stumbling into the monster's clutches."
|
|
]
|
|
},
|
|
{
|
|
"name": "Malevolent Entities",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A balhannoth thrives on fear and despair, taking pleasure in the horror its victims experience. It terrorizes its prey by using its reality\u2014warping powers to mask its presence until it can snatch the target. Then it teleports away to feed on its victims."
|
|
]
|
|
},
|
|
{
|
|
"name": "Useful Slaves",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Drow hunting parties and other denizens of the Underdark sometimes venture into the Shadowfell to capture balhannoths. They install the creatures as guardians, protecting passages from enemy intruders and cutting off avenues of retreat or watching over slaves."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Balhannoth's Lair",
|
|
"entries": [
|
|
"In the Shadowfell, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a drow enclave."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Balhannoth.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Baphomet",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Baphomet",
|
|
"entries": [
|
|
"Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.",
|
|
"Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars.",
|
|
"Over time, Baphomet's cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the forehead. In time, a devoted cultist might transform entirely into a minotaur\u2014considered the greatest gift of the Prince of Beasts.",
|
|
"Baphomet appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all of civilization.",
|
|
"Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Baphomet's Lair",
|
|
"entries": [
|
|
"Baphomet's lair is his palace, the Lyktion, which is on the layer of the Abyss called the Endless Maze. Nestled within the twisting passages of the plane-wide labyrinth, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides, populated by {@creature minotaur||minotaurs}, {@creature goristro||goristros}, and {@creature quasit||quasits}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Baphomet.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Berbalang",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Berbalang",
|
|
"entries": [
|
|
"Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life."
|
|
]
|
|
},
|
|
{
|
|
"name": "Speakers of the Dead",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spectral Spy",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren't above spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is {@condition unconscious} and can't protect or nourish itself. Thus, a berbalang typically uses its duplicate for only a short time before returning its consciousness to its body."
|
|
]
|
|
},
|
|
{
|
|
"name": "Weird Oracles",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have found a way to coexist with berbalangs, and sometimes use the creatures to spy on their enemies and to watch over their crèches on the Material Plane."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Berbalang.webp"
|
|
},
|
|
"credit": "Ben Wootten"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Black Abishai",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Black Abishai",
|
|
"entries": [
|
|
"Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location from where they can deliver a fatal strike to their targets."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Abishai",
|
|
"entries": [
|
|
"Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emissaries of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outsiders in Hell",
|
|
"entries": [
|
|
"Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.",
|
|
"There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Black Abishai.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Blue Abishai",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Blue Abishai",
|
|
"entries": [
|
|
"Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes and grimoires plundered from across the multiverse enables them to become accomplished spellcasters. They use their magic to devastate their mistress's enemies."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Abishai",
|
|
"entries": [
|
|
"Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emissaries of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outsiders in Hell",
|
|
"entries": [
|
|
"Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.",
|
|
"There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Blue Abishai.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Boneclaw",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Boneclaw",
|
|
"entries": [
|
|
"A wizard who tries to become a lich but fails might become a boneclaw instead. These hideous, cackling undead share a few of the lich's attributes\u2014but where liches are immortal masters of the arcane, boneclaws are slaves to darkness, hatred, and pain.",
|
|
"The most important part of the transformation ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the spellcaster is too physically or magically weak to compel the soul into its prison, the soul instead seeks out a new master\u2014a humanoid within a few miles who has an unusually hate-filled heart. The soul bonds itself to the foul essence it finds in that person, and the boneclaw becomes forever enslaved to its new master's wishes and subconscious whims. It forms near its master, sometimes appearing before that individual to receive orders and other times simply setting about the fulfillment of its master's desires.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Limited Immortality",
|
|
"entries": [
|
|
"A boneclaw can't be destroyed while its master lives. No matter what happens to a boneclaw's body, it re-forms within hours and returns to whatever duty its master assigned.",
|
|
"The boneclaw can serve only evil. If its master finds redemption or sincerely turns away from the path of evil, the boneclaw is permanently destroyed."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Cackling Slayers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Boneclaws delight in murder, and nothing pleases them more than causing horrific pain. They lurk like spiders in shadowy recesses, waiting for victims to approach within reach of their long, bony limbs. Once speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dark Reflections",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A boneclaw's master might not want such a servant or even know it has one. Boneclaws bind to petty criminals, bullies, and even particularly cruel children. Even if the master is unaware of its new, horrid bodyguard, its local area will be plagued by disappearances and grisly murders, tied together by the common thread of the master's envy or hunger for revenge."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A boneclaw doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Boneclaw.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bronze Scout",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Clockworks",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Bronze Scout",
|
|
"entries": [
|
|
"A bronze scout seldom emerges from below ground; thanks to its telescoping eyestalks, it can observe enemies at close range while most of its segmented, wormlike body remains buried. If it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Bronze Scout.webp"
|
|
},
|
|
"credit": "Justin Gerard"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Bulezau",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Bulezau",
|
|
"entries": [
|
|
"Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, bulezaus lurk in deep canyons and lofty crags, and many find a place in the ranks of the demon lords' armies, serving as foot soldiers in the Abyss's endless warring."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bloodlust",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of any demon lord's entourage. When not being corralled by larger and tougher demons, bulezaus gather into scrabbling mobs, wrestling and fighting among themselves until a better target comes along or until a stronger demon bullies them into subservience."
|
|
]
|
|
},
|
|
{
|
|
"name": "Repulsive",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Disfiguring ailments plague bulezaus: crusted eyes, maggots wriggling in open sores, and a reek of rotten meat that follows them wherever they go."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Bulezau.webp"
|
|
},
|
|
"credit": "Michael Berube"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Cadaver Collector",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Cadaver collectors cannot summon specters of those they have not slain, nor will slain specters return to one. Starve it of victims, and then do not attack until you can be sure you'll destroy it. Meteor swarm works well."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Cadaver Collector",
|
|
"entries": [
|
|
"The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sweeping the Dead",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle\u2014either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor."
|
|
]
|
|
},
|
|
{
|
|
"name": "Conjured Berserkers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Corpses that accumulate on the construct's shell aren't just grisly battle trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time."
|
|
]
|
|
},
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A cadaver collector doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Cadaver Collector.webp"
|
|
},
|
|
"credit": "Tom Babbey"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Canoloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Canoloths are fundamentally lazy creatures. Given no reason to attack, they rarely rise to the bait."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Canoloth",
|
|
"entries": [
|
|
"Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked\u2014never any more, never any less.",
|
|
"With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to them from teleporting.",
|
|
"Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to grab their foes and drag them close. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds onto its prisoner, but if given the order to do so, it tears its prey limb from limb."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Canoloth.webp"
|
|
},
|
|
"credit": "Michael Berube"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Choker",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Chokers are cowardly and dimwitted creatures, useless as guard beasts, and utterly awful as servants. Yet for wizards of shorter stature, securing one as a familiar does negate the need for a ladder."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Choker",
|
|
"entries": [
|
|
"The choker is a subterranean predator far more dangerous than its small size and spindly, rubbery limbs would suggest.",
|
|
"Chokers have cartilage rather than a bony skeleton. This flexible internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sly Trappers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A choker's usual method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the corpse serves to entice other curious humanoids\u2014explorers, drow, duergar, or the choker's favorite prey, goblins\u2014to come within reach.",
|
|
"When a target presents itself, the choker's starfish-shaped hands dart out of its hiding spot, wrap around the victim's throat, and pin the unfortunate creature against the cavern wall while choking out its life. Because its arms are so long, the choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lone Hunters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Chokers tend to set their ambushes alone, rather than working in concert, but where one creature is found, others are likely to be nearby. They communicate through eerie, keening howls that travel long distances through rock but are difficult to identify or locate in a typical echo-filled cavern."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Choker.webp"
|
|
},
|
|
"credit": "Christopher Burdett"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Clockworks",
|
|
"source": "MTF",
|
|
"entries": [
|
|
"The gnomes' efforts to invent and tinker with magic and mechanical devices produce many failed constructs, but also result in genuine advances, such as clockworks. Since their discovery, the methods used to craft clockworks have passed from one community of gnomes to another and down the generations.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A clockwork doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Individual Designs",
|
|
"entries": [
|
|
"A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that fit established designs, such as those described here, are seldom identical.",
|
|
"A clockwork can be customized by adding one of the following enhancements and one potential malfunction to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork's builder.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Clockwork Enhancements",
|
|
"colLabels": [
|
|
"d10",
|
|
"Enhancement"
|
|
],
|
|
"colStyles": [
|
|
"col-2 text-center",
|
|
"col-10"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"{@b Camouflaged.} The clockwork gains proficiency in {@skill Stealth} if it doesn't already have it. While motionless, it is indistinguishable from a stopped machine."
|
|
],
|
|
[
|
|
"2",
|
|
"{@b Sensors.} The range of the clockwork's {@sense darkvision} becomes 120 feet, unless it is higher, and it gains proficiency in {@skill Perception} if it doesn't already have it."
|
|
],
|
|
[
|
|
"3",
|
|
"{@b Improved Armor.} The clockwork's AC increases by 2."
|
|
],
|
|
[
|
|
"4",
|
|
"{@b Increased Speed.} The clockwork's speed increases by 10 feet."
|
|
],
|
|
[
|
|
"5",
|
|
"{@b Reinforced Construction.} The clockwork has resistance to force, lightning, and thunder damage."
|
|
],
|
|
[
|
|
"6",
|
|
"{@b Self-Repairing.} If the clockwork starts its turn with at least 1 hit point, it regains 5 hit points. If it takes lightning damage, this ability doesn't function at the start of its next turn."
|
|
],
|
|
[
|
|
"7",
|
|
"{@b Sturdy Frame.} The clockwork's hit point maximum increases by an amount equal to its number of Hit Dice."
|
|
],
|
|
[
|
|
"8",
|
|
"{@b Suction.} The clockwork gains a climbing speed of 30 feet."
|
|
],
|
|
[
|
|
"9",
|
|
"{@b Vocal Resonator.} The clockwork gains the ability to speak rudimentary Common or Gnomish (creator's choice)."
|
|
],
|
|
[
|
|
"10",
|
|
"{@b Water Propulsion.} The clockwork gains a swimming speed of 30 feet."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "table",
|
|
"caption": "Clockwork Malfunctions",
|
|
"colLabels": [
|
|
"d10",
|
|
"Malfunction"
|
|
],
|
|
"colStyles": [
|
|
"col-2 text-center",
|
|
"col-10"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"{@b Faulty Sensors.} Roll a {@dice d6} at the start of the clockwork's turn. If you roll a 1, the clockwork is {@condition blinded} until the end of its turn."
|
|
],
|
|
[
|
|
"2",
|
|
"{@b Flawed Targeting.} Roll a {@dice d6} at the start of the clockwork's turn. If you roll a 1, the clockwork makes attack rolls with disadvantage until the end of its turn."
|
|
],
|
|
[
|
|
"3",
|
|
"{@b Ground Fault.} The clockwork has vulnerability to lightning damage."
|
|
],
|
|
[
|
|
"4",
|
|
"{@b Imprinting Loop.} Roll a {@dice d6} at the start of the clockwork's turn. If you roll a 1, the clockwork mistakes one creature it can see within 30 feet for its creator. The clockwork won't willingly harm that creature for 1 minute or until that creature attacks it or deals damage to it."
|
|
],
|
|
[
|
|
"5",
|
|
"{@b Leaking Lubricant.} Roll a {@dice d6} at the start of the clockwork's turn. If you roll a 1, the clockwork gains 1 level of {@condition exhaustion} that it isn't immune to."
|
|
],
|
|
[
|
|
"6",
|
|
"{@b Limited Steering.} The clockwork must move in a straight line. It can turn up to 90 degrees before moving and again at the midpoint of its movement. It can rotate freely if it doesn't use any of its speeds on its turn."
|
|
],
|
|
[
|
|
"7",
|
|
"{@b Overactive Sense of Self-Preservation.} If the clockwork has half its hit points or fewer at the start of its turn in combat, roll a {@dice d6}. If you roll a 1, it retreats from combat. If retreat isn't possible, it continues fighting."
|
|
],
|
|
[
|
|
"8",
|
|
"{@b Overheats.} Roll a {@dice d6} at the start of the clockwork's turn. If you roll a 1, the clockwork is {@condition incapacitated} until the end of its turn."
|
|
],
|
|
[
|
|
"9",
|
|
"{@b Rusty Gears.} The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet."
|
|
],
|
|
[
|
|
"10",
|
|
"{@b Weak Armor.} The clockwork isn't immune to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Corpse Flower",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Corpse-flower seedlings are quite useful for various purposes. Simply kill and bury a necromancer, and you should have a good crop in about a week."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Corpse Flower",
|
|
"entries": [
|
|
"A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower grows to enormous size over several weeks, then tears itself free of the earth and begins scavenging humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body and feeds on carrion to repair itself. The plant has a malevolent bent and despises the living."
|
|
]
|
|
},
|
|
{
|
|
"name": "Horrible Odor",
|
|
"type": "entries",
|
|
"entries": [
|
|
"With or without humanoid corpses nested in its body, a corpse flower exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades {@dice 2d4} days after the corpse flower dies."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Corpse Flower.webp"
|
|
},
|
|
"credit": "Shawn Wood"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathlock",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathlock",
|
|
"entries": [
|
|
"The forging of a pact between a warlock and a patron is no minor occasion\u2014at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave.",
|
|
"An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron."
|
|
]
|
|
},
|
|
{
|
|
"name": "Obedient and Obsessed",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock. The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail in gathering servants of its own.",
|
|
"Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the world."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A deathlock doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Deathlock.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathlock Mastermind",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathlock Mastermind",
|
|
"entries": [
|
|
"Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathlock",
|
|
"entries": [
|
|
"The forging of a pact between a warlock and a patron is no minor occasion\u2014at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave.",
|
|
"An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron."
|
|
]
|
|
},
|
|
{
|
|
"name": "Obedient and Obsessed",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock.",
|
|
"The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail in gathering servants of its own.",
|
|
"Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the world."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A deathlock doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Deathlock.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Deathlock Wight",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathlock Wight",
|
|
"entries": [
|
|
"Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight\u2014a special punishment meted out by certain patrons and necromancers."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathlock",
|
|
"entries": [
|
|
"The forging of a pact between a warlock and a patron is no minor occasion\u2014at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave.",
|
|
"An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron."
|
|
]
|
|
},
|
|
{
|
|
"name": "Obedient and Obsessed",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock.",
|
|
"The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail in gathering servants of its own.",
|
|
"Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials needed to call forth a horrifying entity into the world."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A deathlock doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Deathlock Wight.webp"
|
|
},
|
|
"credit": "Wayne England"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Demogorgon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Demogorgon",
|
|
"entries": [
|
|
"Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.",
|
|
"The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.",
|
|
"Similarly, the spiraling Y sign of Demogorgon's cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Demogorgon's Lair",
|
|
"entries": [
|
|
"Demogorgon makes his lair in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw. Demogorgon's lair is a place of madness and duality; the portion of the palace that lies above water takes the form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon's heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Demogorgon.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Derro",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Mad as hatters, every one of them. No derro has ever been sane, but neither is every form of madness a hindrance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Derro",
|
|
"entries": [
|
|
"Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarfkin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. Wild-haired, haggard, shuddering, and shabbily dressed, a lone derro seems a pitiable creature, but when a cackling, spitting, growling, howling horde of them attacks, the sight inspires both fear and revulsion."
|
|
]
|
|
},
|
|
{
|
|
"name": "Madness and Sorcery",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Fractious in groups and individually weak, derro would have been driven to extinction long ago but for two elements of their character. They have an inborn tendency toward paranoia, a peculiarity that serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than-normal tendency to develop sorcerous power. Individuals who do so become their leaders, known as savants. The derro consider these sorcerers to be specially blessed by their deity, Diirinka."
|
|
]
|
|
},
|
|
{
|
|
"name": "Forgotten Duergar",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Grandiose fantasies and rampant fanaticism have obscured the true origin of the derro, even among themselves. Most dwarves don't recognize derro as kin, but the legends that the derro tell about their race and the story that the duergar believe share a grain of truth.",
|
|
"According to the duergar, the derro are descended from dwarves of a clan that was left behind when the others escaped the mind flayers' rule. They eventually also got away, but not before becoming demented and contorted.",
|
|
"The derro tell their own story of flight and survival in the Underdark, and the mind flayers aren't always the enemy. Laduguer and Deep Duerra don't feature in their mythic history. Instead they tell of two brothers, Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Derro Madness",
|
|
"entries": [
|
|
"All derro suffer from a form of madness that most often manifests as mania and paranoia, but other mental afflictions and strange tics also commonly affect them. Derro take little notice of odd behavior in their ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the {@table Derro Madness|MTF} table to generate one or more odd qualities for a derro NPC."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Derro.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Derro Savant",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Derro",
|
|
"source": "MTF"
|
|
},
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Derro Savant.webp"
|
|
},
|
|
"credit": "Bryan Syme"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Dhergoloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"A dhergoloth's head doesn't turn along with its furiously spinning torso, and its torso can spin a different direction from its dancing legs. I'd like to vivisect one at some point to find out how this can be."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Dhergoloth",
|
|
"entries": [
|
|
"Dhergoloths rush into battle like whirlwinds of destruction, lashing out with five sets of claws, which extend from their squat, barrel-shaped bodies. They take contracts to put down uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their unhinged laughter rising above their victims' screams.",
|
|
"Since dhergoloths are little more than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don't take a lot of time to resolve. When given anything complex to do, they either forget what they're told or don't listen in the first place, and then bungle the task that was set for them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Dhergoloth.webp"
|
|
},
|
|
"credit": "Claudio Pozas"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Dire Troll",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Dire Troll",
|
|
"entries": [
|
|
"Trolls kill and eat almost anything\u2014including, in rare cases, other trolls. This cannibalism has the effect of causing the troll to grow to an unusually large size. These dire trolls crave more and more troll flesh to fuel their continued growth.",
|
|
"Dire trolls also increase their size by grafting flesh and organs onto themselves. When a slab of quivering troll flesh is bound against a fresh wound on the dire troll, its regenerative capacity incorporates the new mass into its own musculature. Even more horrifying are the multiple arms, eyes, claws, and other organs that a dire troll tears from its victims and grafts onto itself. Over time, these creatures can accumulate many limbs."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Trolls",
|
|
"entries": [
|
|
"Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Dire Troll.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow Arachnomancer",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Drow mages can be quite learned and skilled in magic. Some of them can even cast my spells."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow Arachnomancer",
|
|
"entries": [
|
|
"Drow spellcasters who seek to devote themselves wholly to the Spider Queen sometimes walk the dark path of the arachnomancer. By offering up body and soul to {@deity Lolth|drow|mtf}, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Drow Arachnomancer.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow Favored Consort",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Many creatures enjoy torture, but the dark elves have made it into an exquisite art."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow Favored Consort",
|
|
"entries": [
|
|
"Nearly all priestesses of {@deity Lolth|drow|mtf}, including the powerful matron mothers, take attractive drow as their consorts. Often these individuals serve no purpose beyond pleasure, breeding, or both, but sometimes consorts can gain the ear of their priestess and be relied on to provide useful advice. No position of consort is assured for long; priestesses are infamous for being fickle with their favor, which are they are especially glad to lavish on a consort who combines beauty with magical might."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Drow Favored Consort.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow House Captain",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Many creatures enjoy torture, but the dark elves have made it into an exquisite art."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow House Captain",
|
|
"entries": [
|
|
"Each drow noble house entrusts the leadership of its military forces to a house captain, a position normally held by the matriarch's first or second son. The house captain commands the drow and slaves making up the family's army and has made extensive study of strategy and tactics to become an effective leader in battle."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow Inquisitor",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Drow mages can be quite learned and skilled in magic. Some of them can even cast my spells."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow Inquisitor",
|
|
"entries": [
|
|
"Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some semblance of order and to root out traitors, drow priestesses employ inquisitors. Chosen from the ranks of the priesthood, these female drow possess authority equaled only by the matrons of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow Matron Mother",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Matron mother is a strange title for a cruel tyrant, but given what drow consider to be a goddess, perhaps we shouldn't be surprised."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow Matron Mother",
|
|
"entries": [
|
|
"At the head of each drow noble house sits a matron mother, an influential priestess of {@deity Lolth|drow|mtf} charged with carrying out the god's will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web, with demons, drow, spiders, and slaves positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen's favor, and the dark god sometimes capriciously takes back what she has given. The stat block here represents a matron mother at the height of her power."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Drow Matron Mother.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drow Shadowblade",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Many creatures enjoy torture, but the dark elves have made it into an exquisite art."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drow Shadowblade",
|
|
"entries": [
|
|
"Drow shadowblades steal down the darkened passages of the Underdark, bound on errands of mayhem. Ruthless killers, shadowblades find employment with a noble house, usually involving the elimination of a rival in another house. Shadowblades also protect enclaves and Underdark cities from enemies and track down thieves who make off with prized treasures. In whatever role they serve, they move undetected until the moment they attack. And then they are the last thing their victims see.",
|
|
"A shadowblade harnesses a dark magic that is said to arise from a fiendish ritual in which the drow kills a lesser demon and mystically prevents it from reforming in the Abyss. This ritual creates a shadow demon and infuses the drow with shadow magic."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"You think dwarves are dour and unpleasant? Wait until you meet a duergar."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
"The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Duergar Despot",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Despot",
|
|
"entries": [
|
|
"Duergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Hammerer",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Hammerer",
|
|
"entries": [
|
|
"The hammerer is a digging machine with a duergar strapped inside it\u2014typically a punishment for those whose work ethic wavers. The machine's mechanism transforms the captive duergar's pain into energy that powers the device, which is typically used to dig tunnels and repel invaders."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Kavalrachni",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Kavalrachni",
|
|
"entries": [
|
|
"The kavalrachni are duergar cavalry, trained to fight while riding steeders."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Mind Master",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Absence of light results in darkness. So, what results from the absence of Good? The underdark is a place with very little of either."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Mind Master",
|
|
"entries": [
|
|
"The feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease and shrink down to miniature size to spy on their targets."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Duergar Mind Master.webp"
|
|
},
|
|
"credit": "Mark Behm"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Screamer",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Screamer",
|
|
"entries": [
|
|
"A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Soulblade",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Soulblade",
|
|
"entries": [
|
|
"Soulblades are duergar warriors whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Stone Guard",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Stone Guard",
|
|
"entries": [
|
|
"The stone guard are elite duergar troops, deployed in small numbers to bolster war bands of regulars or organized into elite strike forces for specific missions."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Duergar Stone Guard.webp"
|
|
},
|
|
"credit": "Mark Behm"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Warlord",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Warlord",
|
|
"entries": [
|
|
"A warlord is cunning, inspiring, and cruel in equal parts. A skilled warrior who leads duergar into battle, the warlord can use spikes of psionic energy to compel duergar warriors to fight harder."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Duergar Xarrorn",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Duergar",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Duergar Xarrorn",
|
|
"entries": [
|
|
"The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Dybbuk",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Dybbuk",
|
|
"entries": [
|
|
"Dybbuks terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities."
|
|
]
|
|
},
|
|
{
|
|
"name": "Puppet Masters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"In their natural form, dybbuks appear as translucent flying jellyfish, trailing long tendrils as they move through the air. They rarely travel in this fashion, however. Instead, a dybbuk possesses the first suitable corpse it finds, rousing the body from death so it can then indulge its hideous vices."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dark Masquerade",
|
|
"type": "entries",
|
|
"entries": [
|
|
"By plundering a corpse's memories and accessing its capabilities, a dybbuk can impersonate the creature as it was in life. But the truth of the matter quickly becomes apparent to those around it, because a dybbuk can't resist pursuing its vices with a maniacal single-mindedness that betrays its true nature. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways\u2014throwing up gouts of blood, excreting piles of squirming maggots, and contorting their limbs in impossible ways as they scuttle across the ground."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Dybbuk.webp"
|
|
},
|
|
"credit": "Aaron Miller"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Earth Elemental Myrmidon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Earth Elemental Myrmidon",
|
|
"entries": [
|
|
"Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Earth Elemental Myrmidon.webp"
|
|
},
|
|
"credit": "Filip Burburan"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Eidolon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Eidolon",
|
|
"entries": [
|
|
"The gods have many methods for protecting sites they deem holy. One servant they rely on often to do so is the eidolon, a ghostly spirit bound by a sacred oath to safeguard a place of import to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure that no enemy can gain a foothold against the gods' cause through defilement or violence within these sites. If an enemy with such intent sets foot inside a warded location, the eidolon plunges into a graven vessel, a statue specially prepared to house the souls of these protectors. The eidolon then animates the effigy and uses the borrowed body to drive out the intruders bent on plundering the relics it is charged with guarding."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacred Guardians",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Creating an eidolon requires a spirit of fanatical devotion\u2014that of an individual who, in life, served with unwavering faithfulness. Upon death, a god might reward such a follower with everlasting service in the protection of a holy site. An eidolon has no purpose beyond guarding the place it was assigned to and never leaves."
|
|
]
|
|
},
|
|
{
|
|
"name": "Animated Statues",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An eidolon has few methods for protecting itself beyond its ability to awaken its sacred vessels. When a foe enters, the eidolon leaps into action by merging its body with one of several statues at the site. After doing so, the eidolon controls the construct as if it was its own body and uses its fists to drive back intruders, smashing and crushing anything it can reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An eidolon doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Elder Oblex",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here, though, I suspect another influence: Juiblex."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Adult and Elder Oblexes",
|
|
"entries": [
|
|
"Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims.",
|
|
"Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oblex",
|
|
"entries": [
|
|
"By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of ooze, the oblex\u2014a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools of jelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters."
|
|
]
|
|
},
|
|
{
|
|
"name": "Memory Eaters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ooze Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An oblex doesn't require sleep."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"An oblex wants memories, but not to serve any end of its own making. Oblexes are hungry for memories and personalities because they are empty without such nourishment. In this way they serve their creators, the illithids. An oblex in the range of an elder brain's powers provides everything necessary for the mind flayers to find choice victims."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Oblex.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Elder Tempest",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Elder Tempest",
|
|
"entries": [
|
|
"Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers through the sky. The tempest drowns the land beneath it with rain and stabs the earth with lances of lightning. Punishing winds scream around it as it flies, feeding the chaos it creates."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Elder Elementals",
|
|
"entries": [
|
|
"On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly When Summoned",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An elder elemental doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Elder Tempest.webp"
|
|
},
|
|
"credit": "Aaron Miller"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Female Steeder",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Steeders resemble spiders as much as worgs resemble wolves. The creatures may appear similar, but steeders are more than mere vermin."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Steeders",
|
|
"entries": [
|
|
"Giant hunting spiders, steeders prowl the depths of the Underdark. Most steeders are encountered in the company of duergar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Female Dominance",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Female steeders grow larger and stronger than males, and the female often devours the male after breeding. In captivity, males are used as draft animals, while females serve as steeds in battle."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lone Predators",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Steeders consider other steeders as enemies and attempt to tear apart perceived threats. Their duergar handlers must stable steeders separate from one another and place blinders on them when they're put to work to keep them from attacking each other."
|
|
]
|
|
},
|
|
{
|
|
"name": "Low Cunning",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Steeders are intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder can turn against its handler. Training these beasts requires a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the beast's predatory instincts."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly Hunters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Steeder.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fire Elemental Myrmidon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Fire Elemental Myrmidon",
|
|
"entries": [
|
|
"Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Fire Elemental Myrmidon.webp"
|
|
},
|
|
"credit": "Filip Burburan"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fraz-Urb'luu",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Fraz-Urb'luu",
|
|
"entries": [
|
|
"All demons are liars, but Fraz-Urb'luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies\u2014mortal and fiend alike\u2014to do his will. Fraz-Urb'luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes.",
|
|
"Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb'luu has slowly rebuilt his power in the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him, and commands his servants to do likewise.",
|
|
"The Prince of Deception's true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses himself in it for a time.",
|
|
"Many of the cultists of Fraz-Urb'luu aren't even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes, some lost god or celestial, or even another fiend. Fraz-Urb'luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Fraz-Urb'luu's Lair",
|
|
"entries": [
|
|
"Fraz-Urb'luu's lair lies within the Abyssal lair known as Hollow's Heart, a featureless plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls topped with razors and hooks. Corkscrew towers loom above twisted domes and vast amphitheaters, just a few examples of the impossible architecture that fills the city."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Fraz-Urb'luu.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Frost Salamander",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Salamander, Frost",
|
|
"entries": [
|
|
"Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt warm-blooded creatures. They sometimes travel to frigid climes on the Material Plane by wandering through planar gates."
|
|
]
|
|
},
|
|
{
|
|
"name": "Devourers of Heat",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The frost salamanders' aggression appetite for any heat source leads them to attack settlements they come across. They might mistake the fire of a forge or a campfire for a large, tasty meal, drawing them to attack expeditions and settlements that other predators would avoid. Azers sometimes venture into the Frostfell, where they use large fires to lure frost salamanders into traps to kill them and collect their hides and fangs for use in crafting weapons and armor."
|
|
]
|
|
},
|
|
{
|
|
"name": "False Refuge",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Although frost salamanders can burrow their way through loose soil, they prefer to dig into the ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs as they grind it down. This habit leads them to create extensive networks of ice caves, becoming ever larger as they claw fresh chunks of ice from the walls of their lairs.",
|
|
"A frost salamander that dwells in a lair for a while carves out enough space to allow a small army to camp within. Inexperienced travelers who come across these caves see them as a welcome shelter, though they are anything but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs.",
|
|
"On rare occasions, {@creature frost giant||frost giants} capture and tame these creatures, using them to burrow into the ice to help create outposts and fortresses."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Frost Salamander.webp"
|
|
},
|
|
"credit": "Brynn Metheney, Philip Straub"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Geryon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Which is less worthy: the archdevil who leads a layer while being trapped in a block of ice, or the archdevil who can't outmaneuver a frozen adversary?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Geryon",
|
|
"entries": [
|
|
"Geryon is locked in an endless struggle with Levistus for control of Stygia. The two have fought each other for centuries, each displacing the other innumerable times. Currently, Geryon occupies an odd position in the infernal hierarchy. Although Levistus still claims lordship over Stygia, he has been trapped in an enormous block of ice at the command of Asmodeus. For his part, Geryon marshals his followers and seeks to discover the means to replace his hated rival.",
|
|
"Among the archdevils, Geryon and Zariel are especially known for martial prowess. He is a ferocious hunter and a relentless tracker. Other devils command legions and bid their followers to battle their enemies. Geryon loves the feeling of flesh and steel being sundered beneath his claws, and the taste of his foes' blood.",
|
|
"His ferocity serves him well in Stygia's frozen waste, but it has also limited his ability to collect souls and forge an effective hierarchy. Sages who study the Nine Hells believe that the battle for control of Stygia is a test staged by Asmodeus in hopes of purging the worst impulses from both Geryon and Levistus, or at the very least opening the door for a competent replacement for both to rise from the ranks."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Geryon's Lair",
|
|
"entries": [
|
|
"Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the {@creature ice devil||ice devils} and {@creature minotaur} slaves he took from {@creature Baphomet|MTF}, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Geryon.webp"
|
|
},
|
|
"credit": "Claudio Pozas"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Giff",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Giff",
|
|
"entries": [
|
|
"It's easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy military uniforms, with gleaming pistols and muskets on display. These spacefaring mercenaries are renowned for their martial training and their love of explosives."
|
|
]
|
|
},
|
|
{
|
|
"name": "Military Organization",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Every aspect of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower rank. Promotions don't depend on age but are granted by a superior as a reward for valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mercenaries Extraordinaire",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its own life. Life is fleeting, but the regiment endures for generations or even centuries."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Whiff of Gunpowder",
|
|
"entries": [
|
|
"Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "No Honor in Magic",
|
|
"entries": [
|
|
"Some giff become wizards, clerics, and other kinds of spellcasters, but they're so infrequent that most giff mercenary units have no magical capability. Typical giff are as smart as the average human, but their focus on military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gunpowder by the Keg",
|
|
"entries": [
|
|
"Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large explosion is needed, a whole keg can be detonated. A giff lights the fuse on the keg and can then throw the keg up to 15 feet as part of the same action. The keg explodes at the start of the giff's next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 24 ({@damage 7d6}) fire damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}.",
|
|
"Every other keg of gunpowder within 20 feet of an exploding keg has a {@chance 50} chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Giff.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Githyanki Gish",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Githyanki Gish",
|
|
"entries": [
|
|
"Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized capabilities make them well suited for assassination, raiding, and espionage."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gith",
|
|
"entries": [
|
|
"The descendants of an ancient people\u2014so old their original name has been lost\u2014have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Gith.webp"
|
|
},
|
|
"credit": "Chris Seaman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Githyanki Kith'rak",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Githyanki Kith'rak",
|
|
"entries": [
|
|
"The githyanki's militarized culture assigns ranks and responsibilities to its citizens. Groups of ten warriors follow the commands of the sarths (githyanki warriors), while ten sarths obey the commands of the mighty kith'rak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gith",
|
|
"entries": [
|
|
"The descendants of an ancient people\u2014so old their original name has been lost\u2014have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Gith.webp"
|
|
},
|
|
"credit": "Chris Seaman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Githyanki Supreme Commander",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Githyanki Supreme Commander",
|
|
"entries": [
|
|
"Supreme commanders lead the githyanki armies, each one commanding ten kith'raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into battle."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gith",
|
|
"entries": [
|
|
"The descendants of an ancient people\u2014so old their original name has been lost\u2014have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Gith.webp"
|
|
},
|
|
"credit": "Chris Seaman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Githzerai Anarch",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Githzerai Anarch",
|
|
"entries": [
|
|
"The most powerful of the githzerai, anarchs lead communities and maintain the adamantine citadels that serve as strong points in planes beyond Limbo. They have formidable psionic capabilities, able to manipulate the unformed substance of their adopted plane with a thought. These rare githzerai are sages and mystics, and their word is law."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gith",
|
|
"entries": [
|
|
"The descendants of an ancient people\u2014so old their original name has been lost\u2014have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "An Anarch's Lair",
|
|
"entries": [
|
|
"In Limbo, githzerai anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any composition to serve as a foundation for a githzerai community."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Githzerai Anarch.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Githzerai Enlightened",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Githzerai Enlightened",
|
|
"entries": [
|
|
"Githzerai never stop training. They spend long hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. Zerths who complete the next tier of their training become one of the githzerai known as the enlightened."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gith",
|
|
"entries": [
|
|
"The descendants of an ancient people\u2014so old their original name has been lost\u2014have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Githzerai Enlightened.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gloom Weaver",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Gloom Weaver",
|
|
"entries": [
|
|
"Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom weaver uses its shadow magic to reduce its enemies to ghastly corpses."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Shadar-kai",
|
|
"entries": [
|
|
"In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they're now perfectly adapted to that cheerless environment, both physically and mentally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Custodians",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted followers, however. The shadar-kai's efforts are rewarded only with vague omens they interpret as best they can."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blighted Elves",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left them joyless and mournful. In that realm, they have the appearance of withered elves: pale hair, wrinkled gray skin, and swollen joints give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains its deathly pallor. They dress in dark cloaks and heavy veils, detest mirrors, and avoid keeping things that remind them of their age."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Gloom Weaver.webp"
|
|
},
|
|
"credit": "Sidharth Chaturvedi"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gray Render",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"I suspect gray renders owe their origin to the neogi, since they are often in their company. Those that appear in the wilderness are likely castaways from frustrated neogi masters."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gray Render",
|
|
"entries": [
|
|
"A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to protect that creature. Great strength and a savage nature enable gray renders to be fierce guardians, but they lack even a shred of cunning."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Spreading Plague",
|
|
"entries": [
|
|
"Gray renders reproduce by forming nodules on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of their kind."
|
|
]
|
|
},
|
|
{
|
|
"name": "Chaotic Allies",
|
|
"type": "entries",
|
|
"entries": [
|
|
"As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to it\u2014a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it forms the bond, the render serves its master in all things.",
|
|
"Although this bond can be a great benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable difficulty for its master's associates. It might follow its master even after being told to stay put, destroy its master's house, burrow holes in the side of a ship, kill horses, attack when it feels jealous, and more. A gray render might be a boon companion, but it is always an unpredictable one.",
|
|
"The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Grey Render Quirk",
|
|
"colLabels": [
|
|
"d12",
|
|
"Quirk"
|
|
],
|
|
"colStyles": [
|
|
"col-2 text-center",
|
|
"col-10"
|
|
],
|
|
"rows": [
|
|
[
|
|
1,
|
|
"Hates horses and other mounts"
|
|
],
|
|
[
|
|
2,
|
|
"Roars loudly when its bonded creature is touched by another creature"
|
|
],
|
|
[
|
|
3,
|
|
"Likes to snuggle"
|
|
],
|
|
[
|
|
4,
|
|
"Uproots and chews on trees"
|
|
],
|
|
[
|
|
5,
|
|
"Has terrific and eye-watering flatulence"
|
|
],
|
|
[
|
|
6,
|
|
"Brings offerings of meat to its bonded creature"
|
|
],
|
|
[
|
|
7,
|
|
"Compulsively digs up the ground"
|
|
],
|
|
[
|
|
8,
|
|
"Attacks carts and wagons as if they were terrible monsters"
|
|
],
|
|
[
|
|
9,
|
|
"Howls when it rains"
|
|
],
|
|
[
|
|
10,
|
|
"Whines piteously in the dark"
|
|
],
|
|
[
|
|
11,
|
|
"Buries treasure it finds"
|
|
],
|
|
[
|
|
12,
|
|
"Chases birds, leaping into the air to catch them, heedless of the destruction it causes"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Gray Render.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Graz'zt",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Graz'zt",
|
|
"entries": [
|
|
"The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz'zt strikes the perfect figure of untamed desire, every plane and curve of his body, every glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot. Graz'zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways.",
|
|
"Graz'zt surrounds himself with the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are pleasure palaces where nothing is forbidden, save moderation or kindness.",
|
|
"The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies of indulgence, often using their debauchery to subjugate others through blackmail, addiction, and manipulation. They frequently wear alabaster masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.",
|
|
"Although he prefers charm and subtle manipulation, Graz'zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Graz'zt's Lair",
|
|
"entries": [
|
|
"Graz'zt's principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his Abyssal domain of Azzatar. Graz'zt's maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz'zt can twist it with his madness. Graz'zt's lair is a den of ostentation and hedonism. It is adorned with finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz'zt's lairs, followers, thralls, and subjects alike are forced to slake Graz'zt's thirst for pageantry and pleasure."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Graz'zt.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Green Abishai",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Green Abishai",
|
|
"entries": [
|
|
"The envoys of Tiamat's armies, green abishais represent the god's interests in the Nine Hells and beyond. Their keen senses make them adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic ensure that they can manipulate even the shrewdest opponents."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Abishai",
|
|
"entries": [
|
|
"Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emissaries of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outsiders in Hell",
|
|
"entries": [
|
|
"Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.",
|
|
"There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Green Abishai.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hellfire Engine",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Hellfire Engine",
|
|
"entries": [
|
|
"Hellfire engines are semi-autonomous bringers of destruction. {@creature amnizu|mtf|Amnizus} and other devilish generals hold them in reserve until they are needed to repel an incursion by demons or crusading mortals, but occasionally one of these mechanical and magical hybrids gets loose, driven berserk by its need to destroy."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Many Forms, One Purpose",
|
|
"entries": [
|
|
"Hellfire engines take many forms, but all of them have one purpose: to mow down foes in waves. They are incapable of subtlety or trickery, but their destructive capability is immense."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Trapping",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Mortal creatures slain by hellfire engines are doomed to join the infernal legions in mere hours unless powerful magic-wielders intervene on their behalf. The archdukes would like nothing better than to modify this magic so it works against demons, too, but that discovery has eluded them so far."
|
|
]
|
|
},
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A hellfire engine doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Hellfire Engine.webp"
|
|
},
|
|
"credit": "Christopher Burdett"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Howler",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Why does the howler sing? Doing so causes its prey to flee, and surely stealth would make for better hunting in howling Pandemonium. There is only one answer: the creature can taste fear."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Howler",
|
|
"entries": [
|
|
"A far-off wail precedes the sight of a howler. Even at a distance, one's mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on the prowl, courage isn't enough to stand up against them, and even one's sanity is at risk."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Prowlers from Pandemonium",
|
|
"entries": [
|
|
"These nightmare creatures, native to Pandemonium, can also be found on most of the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are forced to recognize the trainer as the pack's undisputed leader. A trained pack then follows its leader without hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals who have the power and the savagery to command their loyalty."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brutal Hunters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl floods the minds of its victims, making complex thought impossible. They can do little more than stare in horror and stumble around the battlefield in a search for safety. Any task more demanding than that is beyond their capability. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy's ability to use spells and other powers."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Howler.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hutijin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"What price would you put on your life? How much then, for your soul? Bargain with Hutijin, and it will cost you both. I hope it is worth it."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Hutijin",
|
|
"entries": [
|
|
"Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal, the devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles.",
|
|
"Across the Hells, Hutijin's name fills lesser devils with fear and loathing, for this duke commands two companies of pit fiends, which make up Cania's aristocracy. With such soldiers under his command, Hutijin can easily crush any rival who gets in his way, while also providing Mephistopheles with security against armies that might seek to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but he has never wavered in his support for his master\u2014suggesting, perhaps, that Mephistopheles has some hold over him.",
|
|
"Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he repays the instigator with a long and agonizing death.",
|
|
"Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke's absence leaves him vulnerable to his rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been struck, Hutijin repays the interruption with death."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Hutijin.webp"
|
|
},
|
|
"credit": "Michel Berube"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hydroloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Hydroloth",
|
|
"entries": [
|
|
"Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away their thoughts for delivery to whatever master they happen to serve. Hydroloths are skilled at finding lost things, especially those that have been swallowed up in the deeps.",
|
|
"For amphibious assaults or underwater conflicts, hydroloths have no equal among yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Hydroloth.webp"
|
|
},
|
|
"credit": "Christopher Burdett"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Iron Cobra",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Clockworks",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Iron Cobra",
|
|
"entries": [
|
|
"An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. In addition to standard poisons, gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud their minds with paranoia."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Iron Cobra.webp"
|
|
},
|
|
"credit": "Justin Gerard"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Juiblex",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Juiblex",
|
|
"entries": [
|
|
"Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn't care about the plots and schemes of others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.",
|
|
"A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.",
|
|
"Only the truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former flesh-and-blood creatures form Juiblex's extended physical body, while the demon lord slowly digests and savors their identities over time."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Juiblex's Lair",
|
|
"entries": [
|
|
"Juiblex's principal lair is known as the Slime Pits, a realm which Juiblex shares with {@creature Zuggtmoy|MTF}. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered in vast expanses of caustic and unintelligent slimes, and strange organic forms rise from the oceans of molds and oozes at Juiblex's command."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Juiblex.webp"
|
|
},
|
|
"credit": "Arnie Swekel"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Kruthik Hive Lord",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Imagine a hive of ants the size of horses, but the ants are wearing armor. Then exterminate them."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Kruthik Hive Lord",
|
|
"entries": [
|
|
"A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the hive abandon their lair and search for a new one. When a suitable location is found, the largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks later as a hive lord\u2014a bigger and smarter kruthik with the ability to spray digestive acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthiks nearby as bodyguards."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Kruthiks",
|
|
"entries": [
|
|
"Kruthiks are chitin-covered reptiles that hunt in packs and nest in sprawling subterranean warrens. They are attracted to sources of heat, such as dwarven forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels\u2014evidence that is often the first clue to the nearby presence of a kruthik hive. Kruthiks also make use of preexisting underground chambers, incorporating them into their lairs when they can.",
|
|
"Kruthiks communicate with one another through a series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone floor with their sharp legs."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharp Senses",
|
|
"type": "entries",
|
|
"entries": [
|
|
"In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharper Weapons",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Although they can feed on carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on a single foe, they become frenzied and even more lethal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Lair",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Kruthiks abide the presence of constructs, elementals, oozes, and undead, and use such creatures to help guard their hive. Kruthiks are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Other creatures that abide in hives serve a purpose in the natural world. Bees pollinate flowers. Termites make earth out of wood. Kruthiks, by contrast, slay societies. Perhaps that function is just as necessary."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Kruthik.webp"
|
|
},
|
|
"credit": "Zack Stella"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Leviathan",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Leviathan",
|
|
"entries": [
|
|
"A towering wall of water that drags ships down to the ocean's depths and washes away coastal settlements\u2014that phenomenon typifies the destruction a leviathan can unleash on the world. When called forth, a leviathan arises from a large body of water to form an immense serpent-shaped creature."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Elder Elementals",
|
|
"entries": [
|
|
"On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly When Summoned",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An elder elemental doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Leviathan.webp"
|
|
},
|
|
"credit": "Lars Grant-West"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Male Steeder",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Steeders resemble spiders as much as worgs resemble wolves. The creatures may appear similar, but steeders are more than mere vermin."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Steeders",
|
|
"entries": [
|
|
"Giant hunting spiders, steeders prowl the depths of the Underdark. Most steeders are encountered in the company of duergar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Female Dominance",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Female steeders grow larger and stronger than males, and the female often devours the male after breeding. In captivity, males are used as draft animals, while females serve as steeds in battle."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lone Predators",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Steeders consider other steeders as enemies and attempt to tear apart perceived threats. Their duergar handlers must stable steeders separate from one another and place blinders on them when they're put to work to keep them from attacking each other."
|
|
]
|
|
},
|
|
{
|
|
"name": "Low Cunning",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Steeders are intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder can turn against its handler. Training these beasts requires a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the beast's predatory instincts."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly Hunters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Steeder.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Marut",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Marut",
|
|
"entries": [
|
|
"The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cosmic Enforcers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The Hall of Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, two parties who agree to mutual terms\u2014and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence\u2014can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked."
|
|
]
|
|
},
|
|
{
|
|
"name": "Word Is Law",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Inevitables care nothing for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or unenforceable terms. Beyond that, it doesn't care whether both parties understand what they're agreeing to. A small army of solicitors waits outside the Hall of Concordance, eager to sell their expertise in the crafting or vetting of contracts."
|
|
]
|
|
},
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A marut doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Marut.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Maurezhi",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Maurezhi",
|
|
"entries": [
|
|
"When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of {@creature ghoul||ghouls} and {@creature ghast||ghasts} in the material world."
|
|
]
|
|
},
|
|
{
|
|
"name": "Horrid Infiltrators",
|
|
"type": "entries",
|
|
"entries": [
|
|
"When a maurezhi consumes the corpse of a humanoid it has slain\u2014a process that takes about 10 minutes\u2014it instantly assumes the creature's appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demon's original form."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Plague of Ghouls",
|
|
"entries": [
|
|
". Maurezhi are contagion incarnate. Their bite attacks can drain a victim's sense of self. If this affliction is allowed to go far enough, the victim is infected with an unholy hunger for flesh that overpowers their personality and transforms them into a ghoul."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Maurezhi.webp"
|
|
},
|
|
"credit": "Shawn Wood"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Meazel",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Meazel",
|
|
"entries": [
|
|
"In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil burns in their hearts, and they resent any intrusion into their suffering."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hateful Hermit",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs."
|
|
]
|
|
},
|
|
{
|
|
"name": "Divide and Conquer",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The stain of darkness responsible for the existence of meazels imparts to them magical powers that allow them to move through shadows with ease. Merely stepping into one pool of darkness allows a meazel to move to another one. They use this talent to ambush creatures, snatching them around the throat with their strangling cords and then stepping away. Meazels also use this ability to ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.",
|
|
"Creatures that are drawn through the shadows by meazels are cursed by the meazels' baleful magic. The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Meazel.webp"
|
|
},
|
|
"credit": "Scott Murphy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Merregon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Merregons can't speak, and their telepathy is one-to-one. Their orderly ranks are easily confused if you slay their shouting masters."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Merregon",
|
|
"entries": [
|
|
"The souls of fallen soldiers, mercenaries, and bodyguards who served evil without reservation often find everlasting servitude in the Nine Hells as merregons. These faceless foot soldiers are the hells' legionnaires, tasked with protecting the realm and its rulers against intruders."
|
|
]
|
|
},
|
|
{
|
|
"name": "Masks of Uniformity",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Merregons have no individuality, and hence no need for faces. Every merregon legionnaire has a metal mask bolted to its head. Markings on the mask indicate the only elements of the wearer's identity that matter: its commander and the layer of the Nine Hells it serves."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fearless Obedience",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Because of their unshakable loyalty, merregons form the backbone of many devils' protective retinues. They shrink from no task, no matter how dangerous. Unless ordered to fall back, they retreat from no fight."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Merregon.webp"
|
|
},
|
|
"credit": "Mark Behm, Min Yum"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Merrenoloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Merrenoloth",
|
|
"entries": [
|
|
"The grim, gaunt captains of the ferries on the River Styx, merrenoloths have total command of their vessels, ensuring that their passengers reach their destinations safely. Sometimes merrenoloths can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection.",
|
|
"Whenever a merrenoloth takes on a contract to captain a ship, it bonds with the vehicle to make sure nothing goes awry with it during the journey. A merrenoloth can navigate its ship safely through the worst storms, always stays on course, and never runs afoul of the myriad hazards that can thwart lesser captains.",
|
|
"A merrenoloth can hold its own in a fight, but it prefers to avoid combat when possible. In fact, it typically specifies in its contracts that it is under no obligation to fight. A merrenoloth's first duty is always to its vessel."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Merrenoloth.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Moloch",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Moloch obsesses over power he lost rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his potential."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Moloch",
|
|
"entries": [
|
|
"Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating Moloch to the rulership of Malbolge.",
|
|
"For eons, Moloch ruled his domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus's favor, since Asmodeus knew that Moloch's scheming helped keep the other archdevils in check. The arrangement began to unravel, however, when Moloch took the night hag named Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus.",
|
|
"Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped of his station and sentenced to death\u2014and only the timely use of a planar portal allowed him to escape.",
|
|
"Moloch wasted no time in preparing for his return. He amassed an army of devils and monsters and left them to make final preparations for invading the Nine Hells, while he ventured to a distant Material Plane in the hope of finding an artifact that would ensure his success. While there, he became trapped, leaving his armies at the mercy of his enemies. In short order they were destroyed.",
|
|
"Now, Moloch has been rendered nearly powerless after his last failure. He endlessly schemes of ways to return to his former status, but every time he enters the Nine Hells, he is demoted to an imp and can't regain his normal powers until he leaves. Thus, he lives a split existence, sometimes scheming in Malbolge or other layers of the Hells and at other times wandering the planes searching for magical might or secrets that might help him win back his title.",
|
|
"Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes.",
|
|
"Most of Moloch's cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Moloch.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Molydeus",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Molydeus",
|
|
"entries": [
|
|
"The most ruthless and dangerous of demons\u2014more feared than the dreaded balor\u2014the molydeus speaks with the authority of the demon lord it serves as it enforces its master's will. Standing some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads\u2014one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck.",
|
|
"Molydei might guard their masters' possessions, roam the battlefields of the Abyss to ensure the loyalty of troops, or bring swift death to their enemies."
|
|
]
|
|
},
|
|
{
|
|
"name": "Branded and Bound",
|
|
"type": "entries",
|
|
"entries": [
|
|
"When a demon earns the attention of a demon lord through ferocity, cunning, or an act of surprising devotion, the demon lord might reward such service by snatching up the fiend and subjecting it to excruciating torments to remake it into a molydeus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Voice of the Master",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A demon lord has a direct link to its molydeus and uses the serpent head to communicate its wishes. A molydeus is, therefore, said to utter its master's will, commanding other demons to carry out orders and using violence to ensure they obey. A molydeus must constantly be ready for the scrutiny of its master, for the demon lord can decide at any moment to observe the molydeus through the serpent. Thus, there is no room for treachery in a molydeus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Special Weapon",
|
|
"type": "entries",
|
|
"entries": [
|
|
"As part of a demon lord's trust in its molydeus, it bestows a powerful weapon upon the guardian demon. The demon lord fashions the weapon from a portion of the fiend's essence, so that the demon and its weapon are forever bound. If the molydeus dies, the weapon dissolves into a pool of foul-smelling slime. It's possible to steal such a weapon, but a molydeus deprived of its weapon will stop at nothing to regain it.",
|
|
"The weapon a molydeus wields reflects the nature of its master. Those that serve Baphomet carry a glaive; Demogorgon, a whip; Fraz-Urb'luu, a battleaxe; Graz'zt, a greatsword; Orcus, a morningstar; and Yeenoghu, a flail. The weapon's form doesn't affect its capabilities."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dark Guardians",
|
|
"type": "entries",
|
|
"entries": [
|
|
"One of the chief tasks of any molydeus is to help protect its master's amulet\u2014the most prized possession of any demon lord. Each of these dangerous relics allows a demon lord to return to life in the Abyss if the unthinkable occurs and its abyssal form is destroyed. As useful as these amulets are, they are also liabilities\u2014because, armed with an amulet, a creature can coerce the demon lord to which it belongs into doing its bidding, or can strand it in the Abyss if the amulet is destroyed."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nabassu",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"name": "Nabassu",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack\u2014even if that other creature is a demon, including another nabassu."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hated Outcasts",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some especially powerful nabassus even search for demon lords' amulets."
|
|
]
|
|
},
|
|
{
|
|
"name": "Demonic Infiltrators",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Whenever magic pulls demons from the Abyss to the Material Plane, nabassus try to get summoned so that they can embark on a feast of souls there. If a nabassu is summoned, it tries to break free so that it can devour the soul of its summoner and then set out to feed on the souls of whatever creatures it can catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which can cause the demon to be cooperative\u2014for as long as the supply lasts."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Nabassu.webp"
|
|
},
|
|
"credit": "Claudio Pozas"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nagpa",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruin of such places?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Nagpa",
|
|
"entries": [
|
|
"Long ago, the Raven Queen cursed a cabal of thirteen powerful wizards for meddling in a ritual that would have helped avert a war between the gods. She stripped them of their beauty, turning them into scabrous, birdlike monstrosities. The nagpas now plot as they ever did, but they now strive to bring about terrible, world-shaking calamities so they can pry secrets and power from the wreckage their conspiracies create.",
|
|
"The nagpas fear the Raven Queen and do their best to avoid her and her agents. When it's impossible to do so, they become cringing, fawning things, eager to please and thereby escape the cold gaze of the being who brought them so low. All of the original thirteen remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive."
|
|
]
|
|
},
|
|
{
|
|
"name": "Looters of Civilization",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The curse the Raven Queen placed on the nagpas restricts the ways in which they can acquire new lore and magical power, barring them from any source except for the ruins left behind from fallen civilizations and great calamities. For this reason, nagpas turn their efforts to bringing about such ends, so they can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Puppet Masters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished magic-users, they can bring to bear an array of spells to make agents of other creatures, influencing their decisions in subtle ways and pulling on strings to make them into unwitting accomplices in their own destruction. Nagpas show great patience in their plots and have several schemes working simultaneously, each at different stages of completion, so if one plan goes awry, they can shift their focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Nagpa.webp"
|
|
},
|
|
"credit": "Lars Grant-West"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Narzugon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Narzugon",
|
|
"entries": [
|
|
"Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells, who want unquestioning champions to lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to carry out the will of their masters.",
|
|
{
|
|
"name": "Death in Hellfire",
|
|
"entries": [
|
|
" A narzugon's lances are forged in hellfire. The soul of anyone killed by such a lance is shunted to the River Styx for rebirth as a lemure. Each lance is unique to its owner, bearing the marks of both the narzugon and its master."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nightmare Riders",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each narzugon claims a nightmare as its mount. These nightmares are bound by {@item infernal tack|mtf} and must respond to summons and commands from the wearer of the spurs."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Narzugon.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nightwalker",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Nightwalker",
|
|
"entries": [
|
|
"The Negative Plane is a place of darkness and death, anathema to all living things. Yet there are those who would tap into its fell power, to use its energy for sinister ends. Most often, when such individuals approach the midnight realm, they find they are unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers, terrifying undead creatures that devour all life they encounter."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mighty Spawn",
|
|
"type": "entries",
|
|
"entries": [
|
|
"One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between the planes is thin.",
|
|
"Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures and annihilates them at once. Those few who survive the effort do so by sheer luck or by harnessing some rare form of magic that protects them against the hostile atmosphere. They soon discover, however, that they can't leave as easily as they arrived. For each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Beings of Anti-Life",
|
|
"entries": [
|
|
"One can discern the nature of creatures trapped in the Negative Plane from the sites that nightwalkers frequent. Generally, a nightwalker on the Material Plane is attracted to elements of the world associated with the creature responsible for its creation. Such interest doesn't indicate a willingness to engage with the world; nightwalkers exist to make life extinct and never to serve living things."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A nightwalker doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Nightwalker.webp"
|
|
},
|
|
"credit": "Ben Wootten"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nupperibo",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"A lemure emerges from the Styx wiped of memory, yet the patterns of evil it performed in life remain indelibly inscribed upon its soul. Those who lacked ambition cannot climb the hierarchical ladder of the Hells. They instead step down, becoming nupperibos."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Nupperibo",
|
|
"entries": [
|
|
"No soul is turned away from the Nine Hells, but the truly worthless\u2014those whose evil acts in life arose from carelessness and sloth more than anything else\u2014are suitable only to become nupperibos. These pitiful creatures shuffle mindlessly across the landscape: blind, bloated from unquenchable hunger, and groping for whatever scraps of fetid matter or swarming vermin they can scoop into their groaning mouths."
|
|
]
|
|
},
|
|
{
|
|
"name": "Nauseating Bulk",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Individually, nupperibos are pathetic, but they're rarely alone and can be dangerous when gathered into packs. They herd together into throngs that can clog a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunger Unending",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A nupperibo knows nothing but the hunger that propels it on a blind quest for anything to devour. Once it senses a potential meal, it pursues that prey tirelessly until the food is consumed, the nupperibo is slain, or some other morsel crosses the fiend's path and distracts it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slavish Obedience",
|
|
"type": "entries",
|
|
"entries": [
|
|
"With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it receives telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing to elevate its general's status."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Nupperibo.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Oaken Bolter",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Clockworks",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oaken Bolter",
|
|
"entries": [
|
|
"No ordinary ballista, an oaken bolter is a construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward traps or melee-oriented clockworks\u2014and at shorter ranges, burst with explosive force."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Oaken Bolter.webp"
|
|
},
|
|
"credit": "Justin Gerard"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Oblex Spawn",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here, though, I suspect another influence: Juiblex."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oblex Spawn",
|
|
"entries": [
|
|
"An oblex devours memories not only to sustain its existence, but also to spawn new oblexes. Each time it fully drains the memories of a victim, it gains the creature's personality\u2014now twisted by the oblex's foul nature. The more memories an oblex steals, the larger it becomes, until it must shed a personality it has absorbed or else go insane. This act spawns a new oblex."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oblex",
|
|
"entries": [
|
|
"By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of ooze, the oblex\u2014a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools of jelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters."
|
|
]
|
|
},
|
|
{
|
|
"name": "Memory Eaters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ooze Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An oblex doesn't require sleep."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"An oblex wants memories, but not to serve any end of its own making. Oblexes are hungry for memories and personalities because they are empty without such nourishment. In this way they serve their creators, the illithids. An oblex in the range of an elder brain's powers provides everything necessary for the mind flayers to find choice victims."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Oblex Spawn.webp"
|
|
},
|
|
"credit": "Anthony S. Waters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ogre Battering Ram",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Vile and violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogre Battering Ram",
|
|
"entries": [
|
|
"An ogre battering ram carries an enormous club used primarily for bashing doors into kindling, but which also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications, and using their weapons to force an advancing enemy to halt."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogres",
|
|
"entries": [
|
|
"Ogres are infamously dim-witted, but with enough time and patience, some of them can be trained to carry out specialized missions in battle. The names they are given\u2014the battering ram, the bolt launcher, the chain brute, and the howdah\u2014reflect their particular functions. These jobs are simple, but they're tailored to take advantage of an ogre's strengths."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Ogre Battering Ram.webp"
|
|
},
|
|
"credit": "Craig J Spearing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ogre Bolt Launcher",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Vile and violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogre Bolt Launcher",
|
|
"entries": [
|
|
"A bolt launcher carries a gigantic crossbow\u2014a weapon so large it's essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half-dozen at a time, but bolt launchers have been known to uproot small trees or tear beams out of buildings and launch those when their ammunition runs low."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogres",
|
|
"entries": [
|
|
"Ogres are infamously dim-witted, but with enough time and patience, some of them can be trained to carry out specialized missions in battle. The names they are given\u2014the battering ram, the bolt launcher, the chain brute, and the howdah\u2014reflect their particular functions. These jobs are simple, but they're tailored to take advantage of an ogre's strengths."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ogre Chain Brute",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Vile and violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogre Chain Brute",
|
|
"entries": [
|
|
"An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the chain in a crushing overhead smash that's nearly impossible to block or deflect."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogres",
|
|
"entries": [
|
|
"Ogres are infamously dim-witted, but with enough time and patience, some of them can be trained to carry out specialized missions in battle. The names they are given\u2014the battering ram, the bolt launcher, the chain brute, and the howdah\u2014reflect their particular functions. These jobs are simple, but they're tailored to take advantage of an ogre's strengths."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ogre Howdah",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Vile and violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogre Howdah",
|
|
"entries": [
|
|
"The most unusual of the specialized ogres, the howdah carries a palisaded wooden fort on its back. The fort is big enough to serve as a fighting platform for up to four small humanoids. Ogre howdahs are most often seen bearing goblins equipped with bows and spears into battle, but they could just as easily transport kobolds, deep gnomes, or other humanoids of similar size."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ogres",
|
|
"entries": [
|
|
"Ogres are infamously dim-witted, but with enough time and patience, some of them can be trained to carry out specialized missions in battle. The names they are given\u2014the battering ram, the bolt launcher, the chain brute, and the howdah\u2014reflect their particular functions. These jobs are simple, but they're tailored to take advantage of an ogre's strengths."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Ogre Howdah.webp"
|
|
},
|
|
"credit": "Chris Seaman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Oinoloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Oinoloth",
|
|
"entries": [
|
|
"Grim specters of death, oinoloths bring pestilence wherever they go. To armies who recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb to one of the awful plagues that oinoloths let loose.",
|
|
"Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege has gone on too long or an army has proved too strong to overcome. Once summoned, oinoloths stalk the killing field, poisoning the ground and sickening creatures they encounter. Sometimes they might be hired to lift the very plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Oinoloth.webp"
|
|
},
|
|
"credit": "Michael Berube"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Orcus",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Orcus",
|
|
"entries": [
|
|
"Orcus is the Demon Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command.",
|
|
"Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate the dead, emulating their dread master.",
|
|
"Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary {@item Wand of Orcus}, which is described in {@book chapter 7|dmg|7} of the {@book Dungeon Master's Guide|dmg}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Orcus's Lair",
|
|
"entries": [
|
|
"Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Orcus.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Orthon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Orthon",
|
|
"entries": [
|
|
"When an archduke of the Nine Hells needs a creature tracked, found, and either done away with or captured, the task usually falls to an orthon. Orthons are infernal bounty hunters, tireless in their pursuit of their quarry across the multiverse."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Unseen and All-Seeing",
|
|
"entries": [
|
|
"Orthons are infamous for their sharp senses. Because an orthon can become {@condition invisible} at will, its quarry is often unaware of being hunted until the orthon strikes. The orthon's invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Sporting Chance",
|
|
"entries": [
|
|
"Orthons value the challenge of the chase and the thrill of one-on-one combat above all else. An orthon's first loyalty is to its archduke, but if it has no immediate assignment, an orthon might work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Orthon.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Phoenix",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"To rise like a phoenix from the ashes\u2014so many use that quaint colloquialism. Little do they know about the true horror of such a rebirth."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Phoenix",
|
|
"entries": [
|
|
"Releasing a phoenix from the Inner Planes creates an explosion of fire that spreads across the sky. An enormous fiery bird forms in the center of the flames and smoke\u2014an elder elemental possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as it strives to transform the world into an inferno."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Elder Elementals",
|
|
"entries": [
|
|
"On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly When Summoned",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An elder elemental doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Phoenix.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Red Abishai",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Red Abishai",
|
|
"entries": [
|
|
"Red abishais have no equals among the abishais when it comes to leadership ability and raw power. They can invoke Tiamat's authority to bend even dragons to their will. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat's commands. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai's allies, filling them with a fanatical willingness to fight."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Abishai",
|
|
"entries": [
|
|
"Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emissaries of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outsiders in Hell",
|
|
"entries": [
|
|
"Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.",
|
|
"There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Red Abishai.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Retriever",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Retriever",
|
|
"entries": [
|
|
"The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose\u2014to prowl the Abyss and capture demons for the drow to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Demon-Infused",
|
|
"entries": [
|
|
"Although each retriever is a metal-and-magic construct, it houses the imprisoned spirit of a bebilith. Most of the demon's intellect has been distilled away, leaving only its cruelty and cunning."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lethal Collectors",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Though they were created to operate only in the Abyss, retrievers are sometimes dispatched when a powerful drow needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold to a non-drow, since the dark elves don't want to take the chance that the construct will be turned against them."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Retriever.webp"
|
|
},
|
|
"credit": "Scott Murphy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Rot Troll",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Rot Troll",
|
|
"entries": [
|
|
"A troll that is infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll's body withers, and its flesh falls away from the body as quickly as it forms. Eventually a rot troll becomes unable to regenerate, though it still heals normally. The creature courses with necrotic energy that flows out of its withered form. Simply standing near a rot troll exposes other creatures to its lethal emanations."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Trolls",
|
|
"entries": [
|
|
"Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Rot Troll.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Rutterkin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Rutterkin",
|
|
"entries": [
|
|
"The rutterkins, a breed of warped demon, roam the Abyss in mobs that constantly search for intruders to surround and devour."
|
|
]
|
|
},
|
|
{
|
|
"name": "Abyssal Defenders",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Rutterkins protect the Abyss from non-demons. When they spot any interlopers, they gather in a crowd and surge forward, emitting a wave of fear in advance of their attacks that leaves their victims terrified and rooted in place."
|
|
]
|
|
},
|
|
{
|
|
"name": "Warping Plague",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Creatures bitten by rutterkins are exposed to a terrible disease that infects them with the corrupting influence of the Abyss. Victims that succumb to the disease experience tremendous pain as their bodies become disfigured, flesh twisting around the bones, until they transform to join the mass of abyssal wretches that follow in the wake of the rutterkin mob that laid them low."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Rutterkin.webp"
|
|
},
|
|
"credit": "Shawn Wood"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacred Statue",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sacred Statue",
|
|
"entries": [
|
|
"See {@creature Eidolon|mtf} for details"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Sacred Statue.webp"
|
|
},
|
|
"credit": "Christopher Burdett"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Dancer",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Shadow Dancer",
|
|
"entries": [
|
|
"Those who have fought shadow dancers describe the experience as similar to fighting a living darkness. Every dim alcove and darkened nook is a place from where the lithe and acrobatic shadow dancers can emerge to ambush their prey. Using this tactic, they attack their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, others move in to help dispatch the prey. Then they loot the corpse for trinkets, anything colorful and lively to gaze at after they return to the gloom of the Shadowfell."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Shadar-kai",
|
|
"entries": [
|
|
"In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they're now perfectly adapted to that cheerless environment, both physically and mentally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Custodians",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted followers, however. The shadar-kai's efforts are rewarded only with vague omens they interpret as best they can."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blighted Elves",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left them joyless and mournful. In that realm, they have the appearance of withered elves: pale hair, wrinkled gray skin, and swollen joints give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains its deathly pallor. They dress in dark cloaks and heavy veils, detest mirrors, and avoid keeping things that remind them of their age."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Shadow Dancer.webp"
|
|
},
|
|
"credit": "Sidharth Chaturvedi"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sibriex",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of the demons is already a place of infinite horrors, sibriexes for some reason make even more of these monstrosities."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sibriex",
|
|
"entries": [
|
|
"Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood and bile cascade from a sibriex's body. Where these noxious fluids hit the ground, the land scape becomes polluted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keepers of Forbidden Lore",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Sibriexes have spent eons amassing information from across the planes, hoarding knowledge for when it might be useful. Such is their incredible intellect that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans."
|
|
]
|
|
},
|
|
{
|
|
"name": "Demon Crafters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Sibriexes can channel the power of the Abyss to create new demons from other creatures. Over the course of days, they can create vast numbers of rutterkins to protect their lands and to ensure that the plane teems with destructive monsters. Some demons petition sibriexes for physical gifts, and if they are moved to do so, sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely; they demand a service or a treasure in return for the flesh-shaping they provide."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Sibriex.webp"
|
|
},
|
|
"credit": "Christopher Burdett"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Skulk",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Some children have imaginary friends that their parents can't see. Sometimes those invisible friends aren't imaginary."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Skulk",
|
|
"entries": [
|
|
"Skulks are the soulless shells of travelers who became lost in the Shadowfell, wandering its gray wastes until they lost all sense of self. They are so devoid of identity that they have become permanently invisible. Only children can see a skulk without the help of a mirror or a special candle. On the rare occasions when a skulk is visible, it appears as a drab, featureless, hairless humanoid."
|
|
]
|
|
},
|
|
{
|
|
"name": "Summoned Servants",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A skulk can be summoned from the Shadowfell by performing a ritual. If the creature is given a portion of the summoner's identity, the skulk is bound to obey the summoner's commands for 30 days. If a skulk is visible, an astute observer might deduce who summoned it, because a skulk assumes a vague likeness of its master.",
|
|
"Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can't return to the Shadowfell until it dies, so it has every motivation to throw itself into creating bloodshed and mayhem."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hollow Lives",
|
|
"type": "entries",
|
|
"entries": [
|
|
"After killing a person in the material world, a skulk sometimes takes up a silent imitation of that person's life. In extreme cases, skulks have invaded villages, killed all the occupants, and turned the places into seeming ghost towns, where flavorless food is prepared daily, colorless clothes are hung up to dry, and livestock is shifted from pen to pen until it starves."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Skulk.webp"
|
|
},
|
|
"credit": "Zack Stella"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Skull Lord",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Skull Lord",
|
|
"entries": [
|
|
"The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to establish dominance. Yet skull lords always prove to be their own worst enemies; as a combined being born from three hateful individuals, they constantly plot against themselves."
|
|
]
|
|
},
|
|
{
|
|
"name": "Creatures of Betrayal",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna's bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn of events, Vecna's warlords turned against each other, and the dark one's plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into undead abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into shadow, others have joined them, typically after being created from other leaders who betrayed their masters."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A skull lord doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Skull Lord.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Monger",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Soul Monger",
|
|
"entries": [
|
|
"Wracked with despair over the loss of memories of a brighter time, soul mongers now crave the vitality of others. The aching void within a soul monger radiates outward, manifesting as an unbearable weight that drains the vigor of anyone unfortunate enough to be in its presence. Those who have escaped the onslaught of a soul monger can hardly shake the memory of the sound it makes\u2014the moan of a tortured soul, lost in a bottomless well of tragedy."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Shadar-kai",
|
|
"entries": [
|
|
"In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they're now perfectly adapted to that cheerless environment, both physically and mentally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Custodians",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted followers, however. The shadar-kai's efforts are rewarded only with vague omens they interpret as best they can."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blighted Elves",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left them joyless and mournful. In that realm, they have the appearance of withered elves: pale hair, wrinkled gray skin, and swollen joints give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains its deathly pallor. They dress in dark cloaks and heavy veils, detest mirrors, and avoid keeping things that remind them of their age."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Soul Monger.webp"
|
|
},
|
|
"credit": "Sidharth Chaturvedi"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Spirit Troll",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Spirit Troll",
|
|
"entries": [
|
|
"A troll blasted with psychic energy can take a nonphysical form when it regenerates. Its psyche survives, but the body of a spirit troll is as insubstantial as shadow. The troll might be unaware of the transition\u2014it still moves and attacks with teeth and claws as it always did\u2014but now it strikes at its victim's mind."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Trolls",
|
|
"entries": [
|
|
"Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Spirit Troll.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Spring Eladrin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spring-Eladrin",
|
|
"entries": [
|
|
"Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Eladrin",
|
|
"entries": [
|
|
"Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion\u2014and because of their unique magical nature, they undergo physical changes to match their changes in temperament.",
|
|
"The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other elven kin. The eladrin presented here are of the fey variety."
|
|
]
|
|
},
|
|
{
|
|
"name": "Creatures of Passion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lovers of Beauty",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Regardless of the aspect they express, eladrin love beauty and surround themselves with lovely things. Eladrin try to possess any objects they find striking. They might seek to own a painting, a statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Changeable Nature",
|
|
"entries": [
|
|
"Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn't {@condition incapacitated}. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Spring Eladrin.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "section",
|
|
"name": "Star Spawn",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Stars don't spawn these creatures. Such beautiful lights shouldn't be blamed for such balefulness."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
"The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a moment's contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds.",
|
|
"However much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can't find any way out.",
|
|
{
|
|
"name": "Heralds of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The creatures known as star spawn are the heralds, servants, foot soldiers, and lieutenants of the Elder Evils, capable of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet\u2014or perhaps such a phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, warlocks and cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn't be."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"name": "Elder Evil Blessings",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.",
|
|
{
|
|
"type": "list",
|
|
"columns": 3,
|
|
"items": [
|
|
"{@cult Cult of Atropus, the World Born Dead|MTF}",
|
|
"{@cult Cult of Borem, of the Lake of Boiling Mud|MTF}",
|
|
"{@cult Cult of Haask, the Voice of Hargut|MTF}",
|
|
"{@cult Cult of Tharizdun, the Chained God|MTF}",
|
|
"{@cult Cult of Tyranthraxus, the Flamed One|MTF}"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Star Spawn Grue",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
"Fanged and lipless, the ever-grinning, madly staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its pallid skin, and it's long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and shrieking produces discordant psychic energy that disrupts thought patterns in other creatures. Intelligent creatures experience flashing colors, hallucinations, disorientation, and waves of hopelessness when they find themselves near a group of star spawn grues."
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Star Spawn Hulk",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
"The hulk is the largest of the known star spawn. Though ogre-like in stature, the hulk's glistening translucent skin reveals a muscled form devoid of an ogre's fat. Pale and seemingly lidless eyes glare balefully from a face distorted by too many teeth and too little nose.",
|
|
"Hulks are seldom encountered without a commanding seer nearby. A hulk appears to have little will of its own, other than to protect its master."
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Star Spawn Larva Mage",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
"A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef\u2014usually a warlock or other spellcaster\u2014contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist's personality survives the transformation, so what emerges is wholly alien."
|
|
]
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Star Spawn Larva Mage.webp"
|
|
},
|
|
"credit": "Ben Wootten"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Star Spawn Mangler",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
"A mangler is a low-slung, creeping horror with multiple gangly arms. A mangler most often has six arms, but one can have any number from four to eight.",
|
|
"Manglers creep along the ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel."
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Star Spawn Seer",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Star Spawn",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
"A star spawn seer is most often encountered as the leader of a cult that worships one or more of the Elder Evils. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating.",
|
|
"An entity that appears as a star spawn seer in the Material Plane usually arrives as something different\u2014something disembodied. When a warlock or other spellcaster establishes communication with it, the seer-entity takes control of the mortal's form and spirit, transforming it into a star spawn seer. Whoever the seer once was largely vanishes beneath the corpulent bulk of tumorous skin than builds up in strange whorls all over the seer's body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs\u2014formed of some blend of flesh, bone, and star stuff\u2014but clumsy and painful when used to manipulate other things.",
|
|
"A star spawn seer is almost always accompanied by one or more star spawn hulks. Although the hulk is a worthy combatant in its own right, it's also a vital part of a tactic often used by seers. When a seer deals psychic damage to a hulk, the hulk isn't hurt, while the effect ricochets off the hulk and expands to assault other creatures.",
|
|
"The seer's goal is to tap the energy sources and master the rites that will enable it to extend a bridge between the vulnerable sanity of the Material Plane and the squirming madness of an Elder Evil's prison."
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Steel Predator",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Steel Predator",
|
|
"entries": [
|
|
"A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles."
|
|
]
|
|
},
|
|
{
|
|
"name": "Modron Engineering",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Steel predators are created by a particular hexton modron, using a machine located in the city of Sigil. It wasn't always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious hexton was lauded for its invention\u2014until it turned its creations against its superiors. Steel predators wreaked havoc across the modron hierarchy until the rogue hexton was trapped and exiled. Now it operates a shop in Sigil where, for a steep price, anyone can commission the manufacture of a steel predator."
|
|
]
|
|
},
|
|
{
|
|
"name": "Assassins on Demand",
|
|
"type": "entries",
|
|
"entries": [
|
|
"To create a steel predator, the hexton's machine must be fed something that identifies the predator's target, such as a lock of hair, a well-worn glove, or a much-used weapon. The moment the newly manufactured steel predator emerges, it bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell.",
|
|
"Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill its mission."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rogue Killers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"If all goes according to plan, a steel predator slays its target and then voluntarily returns to Sigil, where it's broken down into parts that can be used in another steel predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target's general description, or that simply live nearby. Such rogues become the most dangerous of predators."
|
|
]
|
|
},
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A steel predator doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Steel Predator.webp"
|
|
},
|
|
"credit": "Jon Hodgson"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Stone Cursed",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Stone Cursed",
|
|
"entries": [
|
|
"The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim's spirit, animating the statue and turning it into a useful guardian."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lingering Spirits",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being's orders to the best of their ability. In combat, stony claws that drip with thick, gray sludge emerge from a stone cursed's fingers. This alchemical sludge transforms those slashed by the claws into statues."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Strange Harvest",
|
|
"entries": [
|
|
"As part of the ritual used to create a stone cursed, a fist-sized obsidian skull forms within the creature's torso. The skull isn't visible while the stone cursed is active, but when it is slain, the statue shatters and the skull clatters to the ground. Because it is the nexus for the alchemy used to create these horrors, a dim echo of the original victim's memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim's past or find lore that otherwise would be lost."
|
|
]
|
|
},
|
|
{
|
|
"name": "Constructed Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A stone cursed doesn't require air, food, drink, or sleep."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Cryptic Whispers",
|
|
"entries": [
|
|
"Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed's body. At the end of a short rest, a character can make a DC 20 Intelligence ({@skill Arcana}) check to attempt to extract a memory from the skull\u2014a memory that is a response to a verbal question posed by the character to the skull. Once this check is made, whether it succeeds or fails, the skull can't be used in this manner again."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Stone Cursed.webp"
|
|
},
|
|
"credit": "Mark Behm"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Stone Defender",
|
|
"source": "MTF",
|
|
"_copy": {
|
|
"name": "Clockworks",
|
|
"source": "MTF",
|
|
"_mod": {
|
|
"entries": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Stone Defender",
|
|
"entries": [
|
|
"Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn't as an ambusher, however, but as a bodyguard for gnomes and other clockworks."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"images": {
|
|
"mode": "prependArr",
|
|
"items": {
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Stone Defender.webp"
|
|
},
|
|
"credit": "Justin Gerard"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Summer Eladrin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Summer Eladrin",
|
|
"entries": [
|
|
"When they are angered, eladrin enter the season of summer, a burning, tempestuous state that transforms them into aggressive warriors eager to vent their wrath. Their magic responds to their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Eladrin",
|
|
"entries": [
|
|
"Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion\u2014and because of their unique magical nature, they undergo physical changes to match their changes in temperament.",
|
|
"The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other elven kin. The eladrin presented here are of the fey variety."
|
|
]
|
|
},
|
|
{
|
|
"name": "Creatures of Passion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lovers of Beauty",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Regardless of the aspect they express, eladrin love beauty and surround themselves with lovely things. Eladrin try to possess any objects they find striking. They might seek to own a painting, a statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Changeable Nature",
|
|
"entries": [
|
|
"Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn't {@condition incapacitated}. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Summer Eladrin.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sword Wraith Commander",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Sword Wraith",
|
|
"entries": [
|
|
"When a glory-obsessed warrior dies in battle without earning the honor it desperately sought, its valor-hungry spirit might haunt the battlefield as a sword wraith."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brooding Spirits",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The most likely spots for encountering sword wraiths are scenes of ancient ambushes, battlefields where soldiers were felled by magic with no chance to fight back, and sites where enemies were hemmed in and slaughtered without quarter."
|
|
]
|
|
},
|
|
{
|
|
"name": "Honor Above All",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A sword wraith doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Sword Wraith.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sword Wraith Warrior",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Sword Wraith",
|
|
"entries": [
|
|
"When a glory-obsessed warrior dies in battle without earning the honor it desperately sought, its valor\u2014hungry spirit might haunt the battlefield as a sword wraith."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brooding Spirits",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The most likely spots for encountering sword wraiths are scenes of ancient ambushes, battlefields where soldiers were felled by magic with no chance to fight back, and sites where enemies were hemmed in and slaughtered without quarter."
|
|
]
|
|
},
|
|
{
|
|
"name": "Honor Above All",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A sword wraith doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Sword Wraith.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Angry",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "The Angry",
|
|
"entries": [
|
|
"Relying on violence to sustain their existence, the Angry grow more powerful when their foes fight back. If a creature opts not to attack, though, the Angry becomes confused, and its attacks weaken. Each of the Angry has two heads, which bicker with each other until they find something else on which they can vent their wrath."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sorrowsworn",
|
|
"entries": [
|
|
"The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotion Given Form",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/The Angry.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Hungry",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "The Hungry",
|
|
"entries": [
|
|
"Horrid beasts with grasping claws and yawning mouths, the Hungry do whatever is necessary to sate their appetites. These greedy devourers consume all life and energy they encounter, stuffing their maws with flesh and drinking in their victims' screams. When they finish, they lurch away while their bright eyes resume the search for something else to consume."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sorrowsworn",
|
|
"entries": [
|
|
"The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotion Given Form",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/The Hungry.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Lonely",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "The Lonely",
|
|
"entries": [
|
|
"The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the Lonely. When these sorrowsworn spot other creatures, they feel keenly the need for interaction and so they launch their harpoon-like arms to drag their victims close."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sorrowsworn",
|
|
"entries": [
|
|
"The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotion Given Form",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/The Lonely.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Lost",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "The Lost",
|
|
"entries": [
|
|
"The Shadowfell turns visitors around until they become marooned in its twisted landscape. The Lost are representations of the anxiety and fear that people experience when they can't find their way. These sorrowsworn appear as desperate and panicked things.",
|
|
"The Lost try to embrace any creatures they can reach, attempting to find solace in the contact. Aside from the horror of being embraced by such a thing, the victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder the victims' allies fight for release, the worse the experience becomes."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sorrowsworn",
|
|
"entries": [
|
|
"The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotion Given Form",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/The Lost.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Wretched",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "The Wretched",
|
|
"entries": [
|
|
"Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge forward to sink their fangs into their victims and drink deep of their life energy and their fear."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Sorrowsworn",
|
|
"entries": [
|
|
"The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotion Given Form",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Each sorrowsworn personifies a different aspect of despair or distress. Some are manifestations of anger; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/The Wretched.webp"
|
|
},
|
|
"credit": "Cory Trego-Erdner"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Titivilus",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"I actually admire Titivilus. If he weren't so remorselessly evil, he'd be an excellent administrator of the Balance."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
"The gloomy Lord of the Second, Dispater, rules from his iron palace, seeming to hide surrounded by its labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. So intense is his paranoia that he almost never travels farther than the sprawling city that lies outside his magnificent palace. Dispater knows he has enemies on all sides\u2014enemies who would do to him what has been done to the likes of Geryon, Moloch, and so many others.",
|
|
"Dispater is correct to fear, but the true threat comes not from without. The lord's great error was allowing himself to be seduced by Titivilus, who beguiled his way into being the primary advisor in Dispater's household.",
|
|
"Although he is inferior in physical strength and power when compared to other archdevils, Titivilus compensates with cunning. A shrewd and calculating politician, he has clawed his way up through the ranks to become the second-most powerful fiend in Dis, entirely by saying just the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus. Through these skills, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.",
|
|
"Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day decisions to Titivilus, while also authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether.",
|
|
"Titivilus recognizes the inherent precariousness of his position. After all, Dispater's acceptance of his plans and his advice can last only so long before some other plotter steps in and reveals the truth. For insurance, Titivilus has begun recruiting outsiders to deal with problem devils, to insulate himself against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited to the tasks he needs performed and recruits them directly or through intermediaries, expending them later as his plans require."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Titivilus.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Tortle",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Tortles",
|
|
"entries": [
|
|
"Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: \"We wear our homes on our backs.\" Consequently, tortles feel little need to stay put for long.",
|
|
"An adult tortle stands about 6 feet tall and weighs between 450 and 500 pounds. Males and females are nearly identical in size and appearance."
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporary Towns",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A tortle settlement is primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don't regard these settlements as places worth defending with their lives, and they abandon a settlement when it no longer serves their needs."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Life of Wandering",
|
|
"entries": [
|
|
"Most tortles like to see how other creatures live and discover new customs. The urge to procreate doesn't kick in until the end of a tortle's life, and a tortle can spend decades away from its native land without feeling homesick."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Tortle.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Tortle Druid",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Tortles",
|
|
"entries": [
|
|
"Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: \"We wear our homes on our backs.\" Consequently, tortles feel little need to stay put for long.",
|
|
"An adult tortle stands about 6 feet tall and weighs between 450 and 500 pounds. Males and females are nearly identical in size and appearance."
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporary Towns",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A tortle settlement is primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don't regard these settlements as places worth defending with their lives, and they abandon a settlement when it no longer serves their needs."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Life of Wandering",
|
|
"entries": [
|
|
"Most tortles like to see how other creatures live and discover new customs. The urge to procreate doesn't kick in until the end of a tortle's life, and a tortle can spend decades away from its native land without feeling homesick."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Tortle.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Vampiric Mist",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Vampiric Mist",
|
|
"entries": [
|
|
"In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and undetected to bleed their victims dry."
|
|
]
|
|
},
|
|
{
|
|
"name": "Former Vampires",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn't return to their burial places after being defeated or suffering some mishap. Denied the restorative power of these places, the vampires' bodies dissolve into mist. The transformation strips the intelligence and personality from them until only an unholy, insatiable thirst for blood remains."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Thief",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in its body to ooze through the creature's pores or spill out from its eyes, nose, and mouth. This blood wafts out from the victim like crimson smoke, which the mist then consumes. The feeding causes no pain or discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that rains blood droplets wherever it goes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Attracted to Blood",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood."
|
|
]
|
|
},
|
|
{
|
|
"name": "Undead Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A vampiric mist doesn't require air or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Vampiric Mist.webp"
|
|
},
|
|
"credit": "Jon Hodgson"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Venom Troll",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Venom Troll",
|
|
"entries": [
|
|
"A troll ravaged by massive doses of poison might mutate into a venom troll. Lingering poison infuses its blood and tissue, and poison leaks from its pores to coat its fangs and claws. These creatures are especially dangerous in close combat, because poison drips off their flesh and sprays out from every wound they receive."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Trolls",
|
|
"entries": [
|
|
"Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Venom Troll.webp"
|
|
},
|
|
"credit": "Ralph Horsley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Wastrilith",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"The corruption left behind when a wastrilith visits the world can persist for decades. If left unchecked, it can become a bridge to the Abyss."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Wastrilith",
|
|
"entries": [
|
|
"Found in the waters of the Abyss and other bodies of water contaminated by the plane's fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with cruelty."
|
|
]
|
|
},
|
|
{
|
|
"name": "Despoilers",
|
|
"type": "entries",
|
|
"entries": [
|
|
"A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the demon's essence, responds to its commands\u2014perhaps hardening to prevent foes from escaping, or erupting in a surge that drags would-be victims into its reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Silent Corrupters",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Creatures that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall of chaos and evil.",
|
|
"To represent this defilement, you can use the optional rule on {@variantrule planar effects||abyssal corruption} in chapter 2 of the {@book Dungeon Master's Guide|dmg}, causing the {@condition poisoned} creature to be corrupted."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Wastrilith.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Water Elemental Myrmidon",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Water Elemental Myrmidon",
|
|
"entries": [
|
|
"Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Water Elemental Myrmidon.webp"
|
|
},
|
|
"credit": "Filip Burburan"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "White Abishai",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "White Abishai",
|
|
"entries": [
|
|
"Though they are the least of their kind, white abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat's armies. White abishais fight without fear, becoming whirlwinds of destruction on the battlefield."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Abishai",
|
|
"entries": [
|
|
"Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emissaries of Doom",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outsiders in Hell",
|
|
"entries": [
|
|
"Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.",
|
|
"There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/White Abishai.webp"
|
|
},
|
|
"credit": "Daniel Landerman"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Winter Eladrin",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Winter Eladrin",
|
|
"entries": [
|
|
"When sorrow distresses eladrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as bitter cold."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Eladrin",
|
|
"entries": [
|
|
"Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion\u2014and because of their unique magical nature, they undergo physical changes to match their changes in temperament.",
|
|
"The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other elven kin. The eladrin presented here are of the fey variety."
|
|
]
|
|
},
|
|
{
|
|
"name": "Creatures of Passion",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lovers of Beauty",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Regardless of the aspect they express, eladrin love beauty and surround themselves with lovely things. Eladrin try to possess any objects they find striking. They might seek to own a painting, a statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Changeable Nature",
|
|
"entries": [
|
|
"Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn't {@condition incapacitated}. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Winter Eladrin.webp"
|
|
},
|
|
"credit": "Eric Belisle"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Yagnoloth",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Yagnoloths write contracts as devious as the deals of any devil, but yugoloths don't always hold up their end of the bargain."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yagnoloth",
|
|
"entries": [
|
|
"Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange fiends handle the writing of contracts for all of their kind. Once a yagnoloth is hired, it communicates its employer's desires to the fiends it commands.",
|
|
"Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders from arcanaloths and ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the fiends under their command. A yagnoloth follows the dictates in a contract it negotiated, but it is certain to have included a loophole to escape its obligation if the situation warrants.",
|
|
"A yagnoloth has one arm of human size and one giant-sized arm, and it always covers one or the other with a long cape. During negotiations, the yagnoloth uncovers its human arm and uses it to draft and sign contracts. When a show of force is necessary or when combat is joined, it shifts its cape to reveal its brutally powerful giant appendage."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yugoloths",
|
|
"entries": [
|
|
"Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the {@filter Monster Manual|bestiary|source=mm|tag=yugoloth} and the six creatures presented {@filter here|bestiary|source=mtf|tag=yugoloth}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Yagnoloth.webp"
|
|
},
|
|
"credit": "Ilya Shkipin"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Yeenoghu",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Yeenoghu",
|
|
"entries": [
|
|
"The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted across the Material Plane, packs of hyenas followed in his wake. Those that ate of great Yeenoghu's kills became gnolls, emulating their master's ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect, hunched over, and filing their teeth down to points.",
|
|
"Yeenoghu wants nothing more than slaughter and senseless destruction. The gnolls are his instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn't parlay; to meet him is to do battle with him\u2014unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another on sight.",
|
|
"The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predator's skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Yeenoghu's Lair",
|
|
"entries": [
|
|
"Yeenoghu's lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu's lair is a place of blood and death, populated by {@creature gnoll||gnolls}, {@creature hyena||hyenas}, and {@creature ghoul||ghouls}, and there are few structures or signs of civilization on his layer of the Abyss."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Yeenoghu.webp"
|
|
},
|
|
"credit": "Richard Whitters"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Young Kruthik",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Imagine a hive of ants the size of horses, but the ants are wearing armor. Then exterminate them."
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Young Kruthik",
|
|
"entries": [
|
|
"Kruthiks hatch from eggs laid by female adults. Each egg is about the size of an adult human's head and hatches within a month. Tiny kruthik hatchlings are harmless, rarely stray far from the nest, and feed primarily on offal and one another. Within a month, the survivors become young kruthiks large enough to hunt and defend themselves."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Kruthiks",
|
|
"entries": [
|
|
"Kruthiks are chitin-covered reptiles that hunt in packs and nest in sprawling subterranean warrens. They are attracted to sources of heat, such as dwarven forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels\u2014evidence that is often the first clue to the nearby presence of a kruthik hive. Kruthiks also make use of preexisting underground chambers, incorporating them into their lairs when they can.",
|
|
"Kruthiks communicate with one another through a series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone floor with their sharp legs."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharp Senses",
|
|
"type": "entries",
|
|
"entries": [
|
|
"In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharper Weapons",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Although they can feed on carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on a single foe, they become frenzied and even more lethal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Lair",
|
|
"type": "entries",
|
|
"entries": [
|
|
"Kruthiks abide the presence of constructs, elementals, oozes, and undead, and use such creatures to help guard their hive. Kruthiks are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs."
|
|
]
|
|
},
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Other creatures that abide in hives serve a purpose in the natural world. Bees pollinate flowers. Termites make earth out of wood. Kruthiks, by contrast, slay societies. Perhaps that function is just as necessary."
|
|
],
|
|
"by": "Mordenkainen"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Kruthik.webp"
|
|
},
|
|
"credit": "Zack Stella"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Zaratan",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Zaratan",
|
|
"entries": [
|
|
"When a zaratan is summoned from the Elemental Plane of Earth, the ground rises up to take the shape of what looks like a hulking, armored reptile, its shell composed of the landscape from which it arose.",
|
|
"The zaratan plods across the land, each step sending shock waves through the ground severe enough to unsettle structures. Dim-witted, the zaratan lurches onward, expressing its rage through its trumpeting calls and the occasional boulder or blast of debris it spews from its cavernous maw. If seriously injured, the zaratan slowly retracts its appendages to gain shelter beneath its impervious shell, biding its time until it recovers and can resume its march."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Elder Elementals",
|
|
"entries": [
|
|
"On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction."
|
|
]
|
|
},
|
|
{
|
|
"name": "Deadly When Summoned",
|
|
"type": "entries",
|
|
"entries": [
|
|
"The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Nature",
|
|
"type": "entries",
|
|
"entries": [
|
|
"An elder elemental doesn't require air, food, drink, or sleep."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Zaratan.webp"
|
|
},
|
|
"credit": "Brynn Metheney"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Zariel",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Do not pity the fallen angel. Fallen angels survive the fall. How many other souls did Zariel bring down with her?"
|
|
],
|
|
"by": "Mordenkainen"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Zariel",
|
|
"entries": [
|
|
"Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane's corrupting influence and fell from grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells.",
|
|
"All who enter and exit the Nine Hells must pass through Avernus, so the infernal armies muster on this layer. Here, the amnizus guard the citadels overlooking the River Styx, much of the fighting of the Blood War takes place, and devils gather to invade the Abyss. Anyone hoping to reach the lower layers must first contend with the darkness of this layer and the myriad threats it houses. Zariel manages it all and has the ultimate say over who comes and goes.",
|
|
"Given her role in the Blood War, Zariel is keenly interested in collecting souls from the greatest warriors on the Material Plane and securing their loyalty. She bargains hard, and mortals end up worse for dealing with her, because she holds all the cards. A bargain with Zariel is eternal; there is little hope of wriggling out of it.",
|
|
"However, she does expect the best from her servants, and so she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zariel's servants are universally effective, disciplined, and dangerous."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Zariel's Lair",
|
|
"entries": [
|
|
"Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained to the stronghold's wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds crawl over the structure, ensuring that no intruders breach their defenses."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Zariel.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Zuggtmoy",
|
|
"source": "MTF",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Zuggtmoy",
|
|
"entries": [
|
|
"The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her mindless servants and, eventually, into decomposing hosts for the mushrooms, molds, and other fungi that she spawns.",
|
|
"Utterly inhuman, Zuggtmoy can mold her fungoid form into an approximation of a humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a soulless mockery of mortal life and its many facets.",
|
|
"Zuggtmoy's cultists often follow her unwittingly. Most are fungi\u2014infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queen's will.",
|
|
"Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Zuggtmoy's Lair",
|
|
"entries": [
|
|
"Zuggtmoy's principal lair is her palace on Shedaklah. It consists of two dozen mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all interconnected by bridges of shelf-fungi, and countless chambers have been hollowed out from within their rubbery, fibrous stalks."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "internal",
|
|
"path": "bestiary/MTF/Zuggtmoy.webp"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|