Files
5etools-mirror-2.github.io/data/bestiary/fluff-bestiary-bam.json
TheGiddyLimit 8117ebddc5 v1.198.1
2024-01-01 19:34:49 +00:00

1736 lines
82 KiB
JSON

{
"_meta": {
"internalCopies": [
"monsterFluff"
]
},
"monsterFluff": [
{
"name": "Aartuk Elder",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Aartuks are intelligent plant creatures that live to wage war. Beholders destroyed their original home world and scattered the survivors across the Material Plane. These survivors formed small nomadic cells.",
"Aartuk cells can be found throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.",
"An aartuk's body is shaped like a five-pointed star and is covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three retractable pseudopods that are used to manipulate small objects.",
"The head of an aartuk surmounts a 6-foot-tall stalk that can be extruded from the center of the star. The head contains the aartuk's sensory organs, including a long tongue that the creature uses as a weapon.",
"An aartuk's preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.",
"The Aartuk language is made up of rustling sounds, snaps, pops, and hisses. It has no written form."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Aartuk Elder.webp"
},
"credit": "Christopher Burdett"
}
]
},
{
"name": "Aartuk Starhorror",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Aartuks are intelligent plant creatures that live to wage war. Beholders destroyed their original home world and scattered the survivors across the Material Plane. These survivors formed small nomadic cells.",
"Aartuk cells can be found throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.",
"An aartuk's body is shaped like a five-pointed star and is covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three retractable pseudopods that are used to manipulate small objects.",
"The head of an aartuk surmounts a 6-foot-tall stalk that can be extruded from the center of the star. The head contains the aartuk's sensory organs, including a long tongue that the creature uses as a weapon.",
"An aartuk's preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.",
"The Aartuk language is made up of rustling sounds, snaps, pops, and hisses. It has no written form."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Aartuk Starhorror.webp"
},
"credit": "Matt Stewart"
}
]
},
{
"name": "Aartuk Weedling",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Aartuks are intelligent plant creatures that live to wage war. Beholders destroyed their original home world and scattered the survivors across the Material Plane. These survivors formed small nomadic cells.",
"Aartuk cells can be found throughout Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.",
"An aartuk's body is shaped like a five-pointed star and is covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three retractable pseudopods that are used to manipulate small objects.",
"The head of an aartuk surmounts a 6-foot-tall stalk that can be extruded from the center of the star. The head contains the aartuk's sensory organs, including a long tongue that the creature uses as a weapon.",
"An aartuk's preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.",
"The Aartuk language is made up of rustling sounds, snaps, pops, and hisses. It has no written form."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Aartuk Weedling.webp"
},
"credit": "Christopher Burdett"
}
]
},
{
"name": "Adult Lunar Dragon",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Lunar dragons (also known as moon dragons or phase dragons) are capricious, xenophobic creatures that make their lairs inside desolate moons by burrowing through the rock.",
"Before laying eggs, a female lunar dragon stocks her lair with food; she won't leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.",
"Lunar dragons enjoy depriving other creatures of treasure more than acquiring the treasure themselves. Often found among the treasures in a lunar dragon's hoard are one or more spelljamming helms (see the {@i Astral Adventurer's Guide}) taken from vessels that dared to invade the dragon's territory.",
"A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon's body has a dark, indistinctly spectral form."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "A Lunar Dragon's Lair",
"entries": [
"The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon."
]
}
]
}
]
},
{
"name": "Adult Solar Dragon",
"source": "BAM",
"_copy": {
"name": "Solar Dragon",
"source": "BAM"
}
},
{
"name": "Ancient Lunar Dragon",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Lunar dragons (also known as moon dragons or phase dragons) are capricious, xenophobic creatures that make their lairs inside desolate moons by burrowing through the rock.",
"Before laying eggs, a female lunar dragon stocks her lair with food; she won't leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.",
"Lunar dragons enjoy depriving other creatures of treasure more than acquiring the treasure themselves. Often found among the treasures in a lunar dragon's hoard are one or more spelljamming helms (see the {@i Astral Adventurer's Guide}) taken from vessels that dared to invade the dragon's territory.",
"A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon's body has a dark, indistinctly spectral form."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "A Lunar Dragon's Lair",
"entries": [
"The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Ancient Lunar Dragon.webp"
},
"credit": "Svetlin Velinov"
}
]
},
{
"name": "Ancient Solar Dragon",
"source": "BAM",
"_copy": {
"name": "Solar Dragon",
"source": "BAM",
"_mod": {
"images": {
"mode": "prependArr",
"items": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Ancient Solar Dragon.webp"
},
"credit": "Zoltan Boros"
}
]
}
}
}
},
{
"name": "Astral Elf Aristocrat",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Astral Elves",
"entries": [
"Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.",
"Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.",
"Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the {@i Astral Adventurer's Guide}) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.",
"Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.",
"Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.",
{
"type": "inset",
"name": "Astral Elves of Xaryxis",
"entries": [
"The adventure,{@i Light of Xaryxis}features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Astral Elf Aristocrat.webp"
},
"credit": "Randy Vargas"
}
]
},
{
"name": "Astral Elf Commander",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"An astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of starlight through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Astral Elves",
"entries": [
"Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.",
"Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.",
"Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the {@i Astral Adventurer's Guide}) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.",
"Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.",
"Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.",
{
"type": "inset",
"name": "Astral Elves of Xaryxis",
"entries": [
"The adventure,{@i Light of Xaryxis}features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Astral Elf Commander.webp"
},
"credit": "Julio Reyna"
}
]
},
{
"name": "Astral Elf Honor Guard",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"The safety of important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Astral Elves",
"entries": [
"Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.",
"Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.",
"Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the {@i Astral Adventurer's Guide}) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.",
"Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.",
"Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.",
{
"type": "inset",
"name": "Astral Elves of Xaryxis",
"entries": [
"The adventure,{@i Light of Xaryxis}features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Astral Elf Honor Guard.webp"
},
"credit": "Marta Nael"
}
]
},
{
"name": "Astral Elf Star Priest",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Star priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It's common for them to serve aboard spelljamming ships, not only as emissaries of the gods but also as spelljammers."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Astral Elves",
"entries": [
"Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.",
"Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.",
"Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the {@i Astral Adventurer's Guide}) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.",
"Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.",
"Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.",
{
"type": "inset",
"name": "Astral Elves of Xaryxis",
"entries": [
"The adventure,{@i Light of Xaryxis}features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Astral Elf Star Priest.webp"
},
"credit": "Merlin G. G."
}
]
},
{
"name": "Astral Elf Warrior",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane."
]
},
{
"type": "section",
"entries": [
{
"type": "entries",
"name": "Astral Elves",
"entries": [
"Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.",
"Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.",
"Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the {@i Astral Adventurer's Guide}) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.",
"Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.",
"Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.",
{
"type": "inset",
"name": "Astral Elves of Xaryxis",
"entries": [
"The adventure,{@i Light of Xaryxis}features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Astral Elf Warrior.webp"
},
"credit": "Zuzanna Wuzyk"
}
]
},
{
"name": "Autognome",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic outer casing painted with gnomish features. It walks with a stiff gait, clanking, wheezing, whirring, and buzzing wherever it goes.",
"An autognome obeys its creator's commands when it is functioning properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it was designed for.",
"No two autognomes are necessarily made of the same materials; magic is what gives them their intelligence. Most autognomes are programmed to obey the following three directives: defend gnomes who are being attacked by non-gnomes, defend yourself if you are attacked, and protect infants and youngsters from harm. The last directive arose from the best intentions, but it doesn't distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Autognome.webp"
},
"credit": "Zuzanna Wuzyk"
}
]
},
{
"name": "B'rohg",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"B'rohgs are broad-shouldered, four-armed Giants, 15 feet tall, with burnt-orange skin. They have flat noses, pointed ears, and long hair that grows down the backs and sides of their otherwise bald heads. They wear simple garb and like to hurl heavy rocks. A b'rohg can wield a weapon with each of its four arms, but it prefers to pound enemies with its fists and rip smaller creatures apart with its bare hands.",
"B'rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don't normally pose a threat to smaller creatures. Because of their size and strength, they are popular attractions in gladiatorial arenas, where they are coerced into fighting for food.",
"B'rohgs are accustomed to eking out a meager existence in their natural habitat, and they rarely bond with other kinds of creatures. A b'rohg that benefits from a stranger's act of kindness is at first puzzled by the effort, then wary. If this kindness is sufficient to earn the creature's trust, the b'rohg will try to repay the stranger, perhaps by carrying their gear or helping them navigate perilous terrain. A solitary b'rohg that is befriended by a group of adventurers might follow them around for a while, but it will soon tire of their company and once again seek out others of its own kind."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Brohg.webp"
},
"credit": "Kai Carpenter"
}
]
},
{
"name": "Braxat",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands with opposable thumbs. The creature walks upright on two legs and speaks in a voice similar to that of a human.",
"Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.",
"A braxat projects an invisible psychic barrier around itself that enhances its natural armor, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Braxat.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Brown Scavver",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark umber. It takes them days to digest a meal, during which time they attack only in self-defense.",
"A brown scavver likes to swallow its prey whole. The creature's stomach is filled with poisonous gas, which kills off anything that survives being swallowed."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Brown Scavver.webp"
},
"credit": "Jessica Nguyen"
}
]
},
{
"name": "Chwinga Astronaut",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Chwingas that live in Wildspace usually dwell on habitable moons and asteroids, though they occasionally stow away on spelljamming ships or ride around on space guppies. Using its Magical Gift ability, a chwinga astronaut can bestow one of the following charms in place of those described in the {@book chapter 7|DMG|7|Other Rewards}.",
{
"type": "list",
"items": [
"{@reward Charm of Air Bubbles|BAM}",
"{@reward Charm of Instant Tools|BAM}"
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Chwinga Astronaut.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Cosmic Horror",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Cosmic horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars, these creatures invade Wildspace systems and lay waste to worlds. After feeding on the minds and bodies of a world's inhabitants until it is sated, a cosmic horror usually returns to the void, where it falls into a deep sleep, drifting aimlessly until hunger or some other stimulus awakens it.",
"Cosmic horrors are among the most powerful creatures spawned by the Far Realm. No two of them have the same appearance, but they have certain qualities in common. Each one is roughly 100 feet long or tall, and its physical form is a seemingly impossible conglomeration of eyes, mouths, wings, tentacles, and less recognizable organs and appendages."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Cosmic Horror.webp"
},
"credit": "Simon Dominic"
}
]
},
{
"name": "Dohwar",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.",
"The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.",
"Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Dohwar.webp"
},
"credit": "Brynn Metheney"
}
]
},
{
"name": "Esthetic",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"An esthetic is a biological, symbiotic creation of a reigar. It is essentially an organic ship with only the barest hint of awareness. Without its reigar to guide it, an esthetic becomes a nearly mindless entity with an instinct for self-preservation.",
"Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another spacefaring vessel, it uses a magical vibration to disable the ship's spelljamming helm. The reigar then commands the esthetic to grapple members of the ship's crew and dissolve their flesh with its acid-secreting tentacles.",
"Each esthetic is unique in appearance. One might be bilaterally symmetrical (two matching halves, like a humanoid body along its vertical axis), radially symmetrical (like a starfish), or have no definable shape. From a distance, an esthetic is easily mistaken for a giant, space-dwelling jellyfish or cephalopod. Its outer shell is made of bioluminescent resin.",
"An esthetic contains enough interior space to comfortably accommodate its reigar host and up to six Medium passengers. Access is gained through a hatch that the reigar (and no one else) can open or close with a touch.",
"An esthetic can survive indefinitely on the Astral Plane, provided its creator is alive. If the esthetic's creator dies, the esthetic sickens over a period of {@dice 1d12} days and then expires."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Esthetic.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Eye Monger",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true, menacing nature.",
"An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can't digest, including coins, metal weapons, gemstones, and magic items that belonged to the creatures it swallowed.",
"Although an eye monger doesn't project an antimagic cone from its eye as a beholder does, magic is suppressed inside its gullet, which prevents a swallowed creature from using magic to escape."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Eye Monger.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Feyr",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A feyr (pronounced \"fear\") is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while they sleep.",
"Feyrs shun bright light but aren't harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a spelljamming ship tries to enter the ship's air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a confrontation."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Feyr.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Gaj",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Gaj are hideous hunters that prey on other intelligent life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to understand the speech of other creatures.",
"A gaj's head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another intelligent creature by wrapping its antennae around the creature's head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim's well-being."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Gaj.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Giant Space Hamster",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Giant space hamsters are cute, plant-eating rodents as big as brown bears. They tend to avoid other creatures, especially threatening ones, but they can be trained to serve as mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Giant Space Hamster.webp"
},
"credit": "Zoltan Boros"
}
]
},
{
"name": "Giff Shipmate",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Giff shipmates, who make up the bulk of the crew on most giff vessels, are disciplined sailors."
]
}
]
},
{
"name": "Giff Shock Trooper",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A giff shock trooper is trained to mount assaults on enemy strongholds. Each one is adept at softening up the enemy from a distance with firearms before charging into melee to mop up the foes that remain standing."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Giff Shock Trooper.webp"
},
"credit": "Robson Michel"
}
]
},
{
"name": "Giff Warlord",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord.",
"A giff warlord usually commands a small fleet of spelljamming ships and operates out of a heavily defended stronghold. Anyone who shares the warlord's ideology\u2014whatever it might be\u2014is eligible to join the ranks of the warlord's army, which is mainly made up of mages who helm the ships of the fleet and provide magical firepower, sellswords of various species, and guns for hire in the form of giff shock troopers."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Giff Warlord.webp"
},
"credit": "Robson Michel"
}
]
},
{
"name": "Githyanki Buccaneer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Githyanki buccaneers ply the Astral Plane for riches, which they haul back to their hidden fortresses in the Deep Astral. Many of them are warriors who lost the will to serve the Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Githyanki Buccaneer.webp"
},
"credit": "Andrew Mar"
}
]
},
{
"name": "Githyanki Star Seer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Githyanki star seers believe that the stars are the eyes of the multiverse. They use their magic to contact ancient stellar entities such as Acamar, Caiphon, and Hadar, hoping to learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them.",
"Some of the secrets learned are so cryptic that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Githyanki Star Seer.webp"
},
"credit": "Andrew Mar"
}
]
},
{
"name": "Githyanki Xenomancer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before. Friendly contact with sapient creatures can bring the xenomancer's diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer's survival skills.",
"Sometimes a xenomancer's research requires that a specimen be captured and imprisoned (to study its behavior) or killed and dissected (to study or harvest its insides). Many xenomancers prefer to do this work in their laboratories on the Astral Plane."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Githyanki Xenomancer.webp"
},
"credit": "Andrew Mar"
}
]
},
{
"name": "Gray Scavver",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Gray scavvers are 6 feet long and travel in packs. The scent of blood sends them into a feeding frenzy, but wounding one usually weakens it enough to make it break off its attack."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Gray Scavver.webp"
},
"credit": "Jessica Nguyen"
}
]
},
{
"name": "Hadozee Explorer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse worthy of further exploration."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Hadozee Explorer.webp"
},
"credit": "Zuzanna Wuzyk"
}
]
},
{
"name": "Hadozee Shipmate",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Hadozee shipmates make up much of the crew aboard some spelljamming ships."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Hadozee Shipmate.webp"
},
"credit": "Claudio Pozas"
}
]
},
{
"name": "Hadozee Warrior",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Hadozee warriors make their living as mercenaries, sometimes in the company of pirates. Squads of warriors often adopt colorful names, such as the Soaring Hadozees, the Jammin' Wingbats, and the Night Howlers."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Hadozee Warrior.webp"
},
"credit": "David Auden Nash"
}
]
},
{
"name": "Jammer Leech",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A jammer leech is a barnacle-like creature that begins life as a space-dwelling spore that attaches to the hull of a spelljamming ship, with the leech inside in larval form. A spore that remains attached to a ship for a few days punctures the hull and begins to develop a hard shell that roughly matches the color of the hull. The shell is affixed to the ship by a glue-like substance secreted by the leech. The shell grows until it's about 1 foot in diameter. The leech inside is reddish-purple in color, with a body resembling that of a snail. It has a single watery eye at one end and a spiked tentacle protruding from just below the eye, which it uses to defend itself.",
"A mated pair of leeches produces {@dice 1d6} spores every month. Some of these spores might join their parents on the hull of the ship, while others float off, waiting to attach themselves to another unwary vessel.",
"A jammer leech damages the hull of the ship to which it is attached and absorbs magic from the ship's spelljamming helm. It can discharge this magic from time to time as a defensive measure. If the crew of a ship becomes aware of leeches that have become attached, it's customary for them to try to scrape the leeches off the hull rather than attack them with weapons. Killing a leech while it is attached to the ship is dangerous, because the trauma of its death can be felt by the ship's spelljammer, who is weakened and incapacitated by the shock."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Jammer Leech.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Kindori",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A kindori lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to blind predators before making its escape. Kindori communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.",
"A kindori is large enough to have its own gravity plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on these parasites, which it doesn't mind. An extremely old or sick kindori can be identified by the overgrowth of vines and vegetation on it.",
"The bones and cartilage of a dead kindori do not deteriorate after parasites devour the creature's flesh. A kindori skeleton can be transformed into a spelljamming ship by placing a spelljamming helm inside it.",
"Kindori are peaceful creatures but have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Kindori.webp"
},
"credit": "Jessica Nguyen"
}
]
},
{
"name": "Lunar Dragon Wyrmling",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Lunar dragons (also known as moon dragons or phase dragons) are capricious, xenophobic creatures that make their lairs inside desolate moons by burrowing through the rock.",
"Before laying eggs, a female lunar dragon stocks her lair with food; she won't leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.",
"Lunar dragons enjoy depriving other creatures of treasure more than acquiring the treasure themselves. Often found among the treasures in a lunar dragon's hoard are one or more spelljamming helms (see the {@i Astral Adventurer's Guide}) taken from vessels that dared to invade the dragon's territory.",
"A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon's body has a dark, indistinctly spectral form."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Lunar Dragon Wyrmling.webp"
},
"credit": "Lars Grant-West"
}
]
},
{
"name": "Megapede",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Megapedes are enormous centipedes that can be as much as 150 feet long, though most specimens top out at between 100 and 120 feet. Their dozens of legs are each 5 feet long and tipped with flexible claws, and they have fur-covered carapaces. A megapede that lives in a sandy environment often buries itself in the sand and waits for prey to wander nearby, but megapedes also nest in cavernous underground chambers.",
"A megapede's bite is poisonous. In addition, the creature has magical abilities that make it a superior predator. It can exude an invisible aura of life-draining energy, or it can fix its gaze on one creature and implant a psychic bomb in that creature's mind.",
"After a megapede lays eggs, it attaches the eggs to its body using sticky saliva and carries them on its back until the eggs hatch. Newly hatched megapedes grow to full size within weeks by consuming as much as they can, possibly including one another if food is scarce."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Megapede.webp"
},
"credit": "Craig J Spearing"
}
]
},
{
"name": "Mercane",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.",
"Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied by underlings or bodyguards.",
"Mercanes will conduct business with anyone, fairly and reliably, provided the other party has neither harmed nor swindled another mercane in the past. Mercanes have a special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Mercane.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Murder Comet",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It trails fire behind it as it flies through Wildspace, either singly or in a posse with other murder comets, looking for ships, crews, and other unsuspecting targets to destroy.",
"A murder comet's creator can bind their spirit to the comet. In this form, the comet's creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet's face takes on the appearance of its creator's, and its statistics change as follows:",
{
"type": "list",
"items": [
"Replace the comet's Intelligence, Wisdom, and Charisma scores with those of its creator.",
"Replace the comet's alignment and languages with those of its creator."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Murder Comet.webp"
},
"credit": "Titus Lunter"
}
]
},
{
"name": "Neh-thalggu",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Known throughout the multiverse as brain collectors, neh-thalggu consume the brains of Humanoids and use them as receptacles to enhance their magical abilities.",
"Neh-thalggu are born in the nightmarish Far Realm, but they spread across the Astral Plane and find their way onto the various worlds of the Material Plane, where brains are much more abundant. A neh-thalggu has a bulbous body and six legs resembling those of a crustacean. Four bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed.",
"After a neh-thalggu kills a victim, it uses its pincers to cut open the victim's head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several pockets in the neh-thalggu's head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home.",
"In an encounter with a neh-thalggu, roll a {@dice d12} to determine how many brains it has already collected."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Neh-thalggu.webp"
},
"credit": "April Prime"
}
]
},
{
"name": "Neogi Hatchling Swarm",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated mass of flesh. Younger neogi lay their eggs atop it, and when the hatchlings emerge, they devour the old neogi and one another until only a few of the strongest newborns are left. Sometimes the newborns, united by a singular evil purpose, coalesce into a skittering swarm instead."
]
}
]
},
{
"name": "Neogi Pirate",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Neogi pirates are adult neogi that serve as crew members aboard nightspiders (see the {@i Astral Adventurer's Guide}) and other neogi-controlled vessels.",
"Neogi society makes no distinction between individuals, aside from the ability that a given creature has to control others, and they don't comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.",
"Neogi pirates (and adult neogi in general) mark themselves and those they capture through the use of dyes, transformational magic, and other markings intended to signify rank, achievements, and the identity of the individual's leader. By these signs, neogi can identify each other's place in the hierarchy\u2014and they must defer to those of higher station or risk harsh punishment."
]
}
]
},
{
"name": "Neogi Void Hunter",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A neogi void hunter is bigger than a typical adult neogi and often fills the role of captain aboard a nightspider (see the {@i Astral Adventurer's Guide}). The void hunter pledges fealty to one or more stellar entities in exchange for a taste of their immense power. These entities\u2014known by such names as Acamar, Caiphon, Gibbeth, and Hadar\u2014resemble stars and embody the essence of evil."
]
}
]
},
{
"name": "Night Scavver",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes of spelljamming ships and attack crew members on deck.",
"Cooked night scavver meat is a popular offering in taverns across Wildspace."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Night Scavver.webp"
},
"credit": "Jessica Nguyen"
}
]
},
{
"name": "Plasmoid Boss",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the leader of a criminal enterprise, the lord of a plasmoid community, or the captain of a spelljamming ship. Regardless of the roles they secure for themselves, plasmoid bosses need no small amount of charm and wit, in addition to their strength and size, to stay in power for long."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Plasmoid Boss.webp"
},
"credit": "Cory Trego-Erdner"
}
]
},
{
"name": "Plasmoid Explorer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Wanderlust compels some plasmoids to explore the Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a backpack or similar container."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Plasmoid Explorer.webp"
},
"credit": "Brian Valeza"
}
]
},
{
"name": "Plasmoid Warrior",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"These battle-hardened plasmoids can toughen their outer surfaces, giving themselves protection comparable to light armor."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Plasmoid Warrior.webp"
},
"credit": "Irina Nordsol"
}
]
},
{
"name": "Psurlon",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Psurlons are malevolent, wormlike creatures that live on the Astral Plane. A fully grown specimen is 7 feet long. They have legs that end in hooves and arms that end in hands with three long fingers. A psurlon's eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.",
"Psurlons live for thousands of years because they spend most of their time in the Deep Astral. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don't mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims.",
"On the Material Plane, psurlons have been known to work with mind flayers. Together, they collect victims to feed on; the illithids devour the victims' brains while the psurlons consume the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Deep Astral wherever they are found.",
"When a psurlon dies, other psurlons store the corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the worms feed on the corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Psurlon.webp"
},
"credit": "Brynn Metheney"
}
]
},
{
"name": "Psurlon Leader",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Psurlon Leader.webp"
},
"credit": "Brynn Metheney"
}
]
},
{
"name": "Psurlon Ringer",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A psurlon can use magic to assume the form of a specific Medium Humanoid. First, the psurlon must consume the creature it wants to imitate. It then enters a psionic trance for 8 hours, at the end of which it takes on the appearance of the creature it ate. The psurlon gains that creature's memories and languages, but none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons recognize it for what it is."
]
}
]
},
{
"name": "Reigar",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Reigar were once cephalopods similar to octopi. They inhabited the stormy seas of Ysgard until the gods of that plane transformed them. Reigar have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.",
"Gifted with audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more benign nature.",
"Reigar wander Wildspace and the Astral Sea in search of artistic inspiration, traveling in symbiotic organic ships that they create (see \" Esthetic \"). Each reigar possesses a magic item called a talarith, which it created and to which it alone can attune. If this object is lost or destroyed, it takes {@dice 1d20 + 20} days for the reigar to craft another one."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Reigar.webp"
},
"credit": "Shawn Wood"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Reigar-2.webp"
},
"credit": "Simon Dominic"
}
]
},
{
"name": "Solar Dragon",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in blindingly bright light.",
"Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel's weapons before realizing its error and veering away. A wise or experienced captain won't take the dragon's approach as a sign of hostility. Solar dragons that are fired upon have been known to batter the offending ships to flinders.",
"Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and tiresome. Trespassers who are detected in a solar dragon's lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.",
"A solar dragon egg has an obsidian shell, shiny black and opaque. When an egg is close to hatching, the shell becomes translucent, allowing the light from the unborn wyrmling's wings to shine through."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Solar Dragon Eggs.webp"
},
"credit": "Olga Drebas"
}
]
},
{
"name": "Solar Dragon Wyrmling",
"source": "BAM",
"_copy": {
"name": "Solar Dragon",
"source": "BAM",
"_mod": {
"images": {
"mode": "prependArr",
"items": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Solar Dragon Wyrmling.webp"
},
"credit": "Lars Grant-West"
}
]
}
}
}
},
{
"name": "Space Clown",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system's three ring-shaped worlds placed their faith in a god of revelry. Their worship ceremonies were centered on festivals and frivolity. Over time, the people's happiness hinged on the ever-increasing consumption of an elixir called Thrill Joy. Only after they became addicted did they discover that the priests of their faith had distilled the elixir from demonic ichor and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and \"blessed\" them with clown-like appearances.",
"Space clowns acquired their first spelljamming helms from dohwar merchants (see \" Dohwar \"). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done themselves.",
"Marauding space clowns feed on Humanoid flesh. They travel through space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Space Clown.webp"
},
"credit": "Scott Murphy"
}
]
},
{
"name": "Space Eel",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the ship's hull. Wildspace hunters try to catch and kill the eels for their meat\u2014a task easier to describe than to accomplish."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Space Eel.webp"
},
"credit": "Matt Stewart"
}
]
},
{
"name": "Space Guppy",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Space guppies are 2- to 3-foot-long, fish-like creatures that glide through Wildspace and the Astral Sea. Chwinga astronauts, sprites, and other Tiny creatures occasionally use space guppies as mounts."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Space Guppy.webp"
},
"credit": "Alayna Danner"
}
]
},
{
"name": "Space Hamster",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"The first space hamsters were created by wizards who used magic to shrink giant space hamsters to wee size, leading their creators to refer to them as miniature giant space hamsters. The magic also made the space hamsters smarter and telepathic.",
"These benign rodents are native to Wildspace, though countless numbers of them have found their way to worlds throughout the Material Plane, where they are known simply as hamsters. They keep their telepathic ability hidden from most other creatures they come near."
]
}
]
},
{
"name": "Space Mollymawk",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship's air envelope to another's when they need to.",
"A fully grown specimen is 3 feet tall with a 10-foot wingspan, and it eats whatever it can scavenge. If it finds a reliable food source, it lingers in the area (usually around a ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Space Mollymawk.webp"
},
"credit": "Olga Drebas"
}
]
},
{
"name": "Space Swine",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Space swine are a species of winged boar bred by dohwars for a variety of uses. They can serve as mounts for Small creatures, and they also make fine trackers and capable beasts of burden. Space swine that are trained for battle are typically outfitted with half-plate barding and are referred to as death squealers.",
"A fully grown specimen stands 3 feet high at the shoulder and is 5 to 6 feet long. Space swine eat just about anything, but they prefer truffles. A space swine also tastes delicious when roasted and served with applesauce."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Space Swine.webp"
},
"credit": "Brynn Metheney"
}
]
},
{
"name": "Ssurran Defiler",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Ssurran Defiler.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Ssurran Poisoner",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Ssurran Poisoner.webp"
},
"credit": "Shawn Wood"
}
]
},
{
"name": "Starlight Apparition",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"The transparent projections of unfortunate souls who perished in Wildspace or in the Astral Sea are known as starlight apparitions. Each one has a luminous, incorporeal appearance that resembles its former self, but with eyes that glow.",
"A starlight apparition is different from a ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn't achieve in life is fulfilled, the goal of a starlight apparition is to help someone else avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial entity. The apparition lasts only as long as its services are needed to complete the task at hand; then it fades away, never to return."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Starlight Apparition.webp"
},
"credit": "Nikki Dawes"
}
]
},
{
"name": "Thri-kreen Gladiator",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Thri-kreen gladiators relish opportunities to test their mettle in combat and often paint their carapaces with the blood of their enemies."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Thri-kreen Gladiator.webp"
},
"credit": "Cory Trego-Erdner"
}
]
},
{
"name": "Thri-kreen Hunter",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Thri-kreen hunters are skilled foragers and stalkers. A thri-kreen hunter encountered in Wildspace might be on the trail of a fugitive or leading a gang of pirates."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Thri-kreen Hunter.webp"
},
"credit": "Brian Valeza"
}
]
},
{
"name": "Thri-kreen Mystic",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Thri-kreen mystics use psionics to navigate difficult terrain in Wildspace, turn invisible, and drain life from their prey. They often serve as spelljammers aboard thri-kreen ships."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Thri-kreen Mystic.webp"
},
"credit": "Claudio Pozas"
}
]
},
{
"name": "Vampirate",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting vessels and feeding on the life energy of those unlucky enough to cross their path.",
"A vampirate appears as a gaunt figure with milky-white eyes and skin as dry as parchment. Some have a peg leg or a hook in place of a hand\u2014mementos of a life of misadventure. A vampirate has fangs like a vampire's but doesn't use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.",
"Vampirates eat, drink, and sleep because they like to, not because they must. They rest in wooden coffins or crates full of grave dirt. In the absence of such containers, they can treat their ship's hold as one big coffin and sleep amid their cargo. When they're not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.",
"A ship crewed by vampirates usually has one or more shadows aboard\u2014the Undead remains of some of the vampirates' victims."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Vampirate.webp"
},
"credit": "Julio Reyna"
}
]
},
{
"name": "Vampirate Captain",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"How a crew of vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates' wake.",
"The captain is often accompanied by an undying companion, such as a crawling claw or a will-o'-wisp."
]
}
]
},
{
"name": "Vampirate Mage",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm."
]
}
]
},
{
"name": "Void Scavver",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.",
"A void scavver can emit an invisible ray from its eye that causes its target to feel fear even more intense than what it might normally experience given the creature's size and nature."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Void Scavver.webp"
}
}
]
},
{
"name": "Young Lunar Dragon",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"Lunar dragons (also known as moon dragons or phase dragons) are capricious, xenophobic creatures that make their lairs inside desolate moons by burrowing through the rock.",
"Before laying eggs, a female lunar dragon stocks her lair with food; she won't leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.",
"Lunar dragons enjoy depriving other creatures of treasure more than acquiring the treasure themselves. Often found among the treasures in a lunar dragon's hoard are one or more spelljamming helms (see the {@i Astral Adventurer's Guide}) taken from vessels that dared to invade the dragon's territory.",
"A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon's body has a dark, indistinctly spectral form."
]
}
]
},
{
"name": "Young Solar Dragon",
"source": "BAM",
"_copy": {
"name": "Solar Dragon",
"source": "BAM"
}
},
{
"name": "Zodar",
"source": "BAM",
"entries": [
{
"type": "entries",
"entries": [
"A zodar is a bipedal entity whose body is encased in an obsidian exoskeleton. It has no facial features aside from two narrow, vertical slits that resemble eyes, and its countenance betrays no hint of pain or emotion. Underneath its armored exterior, a zodar's body is composed of tightly knit muscle fibers that make it incredibly strong and heavy. A zodar weighs 1,500 pounds.",
"No one knows how many zodars exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere aloofness. They simply hover in silence. When a zodar finally performs some significant action, the reasons for that action aren't always clear.",
"One interpretation of this behavior posits that each zodar has a specific mission and is relentless in its pursuit of the goal, but it reacts oddly to situations that don't involve its mission because it doesn't know what else to do. Another theory is that all zodars are working in concert to achieve some master objective. A third, less ominous idea is that zodars lost their sense of purpose when their creator vanished, and they are struggling to find their new role.",
"A zodar can cause speech to issue from the air around it on three occasions in its lifetime. When it feels compelled to speak, it chooses its words wisely. It can also warp the fabric of the multiverse to cast the wish spell as its final act\u2014it is destroyed once the spell is cast."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/BAM/Zodar.webp"
},
"credit": "Shawn Wood"
}
]
}
]
}