Files
BuckshotMultiServerMono/BuckshotMultiServerMono/Objects/HandcuffState.cs
2024-02-18 10:41:50 -06:00

21 lines
507 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BuckshotMultiServerMono.Objects
{
public enum HandcuffState
{
//handcuffs have not been used this turn
None,
//handcuffs have been used, and the active player
//will go again
Active,
//handcuffs have been used and the active player went again,
//handcuffs cannot be used again this turn
Inactive,
}
}