mirror of
https://github.com/Ikatono/TierMaker.git
synced 2025-10-28 20:45:34 -05:00
misc updates, going to start over using controls
This commit is contained in:
26
IdLabel.cs
Normal file
26
IdLabel.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class IdLabel : Label, IUsesCardId, IUsesCardSize
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
public void UpdateCardId(string id)
|
||||
{
|
||||
Text = id;
|
||||
}
|
||||
//doesn't resize, but realigns
|
||||
public void UpdateCardSize(Vector2 size)
|
||||
{
|
||||
var parentBottomLeft = new Vector2(-size.X, size.Y) / 2;
|
||||
var thisBottomLeft = new Vector2(0, Size.Y);
|
||||
Position = parentBottomLeft - thisBottomLeft;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user