using Godot; using System; public partial class IdLabel : Label, IUsesCardId, IUsesCardSize { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void UpdateCardId(string id) { Text = id; } //doesn't resize, but realigns public void UpdateCardSize(Vector2 size) { var parentBottomLeft = new Vector2(-size.X, size.Y) / 2; var thisBottomLeft = new Vector2(0, Size.Y); Position = parentBottomLeft - thisBottomLeft; } }