using Godot; using System; public partial class card : Area2D { private Vector2 MouseOffset { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { InputPickable = true; //TODO worry about dragging later, websocket control is more important //InputEvent += MouseClick; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } private void MouseClick(Node viewport, InputEvent @event, long shapeIdx) { if (@event is InputEventMouse mouseEvent) { if (mouseEvent.IsActionPressed("click")) { } else if (mouseEvent.IsActionReleased("click")) { } } } }