Files
TierMaker/CardSprite.cs

25 lines
589 B
C#

using Godot;
using System;
public partial class CardSprite : Sprite2D, IUsesCardSize
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
//set scale for default color
// if (GetParent<CardCollisionShape2D>()?.Shape is RectangleShape2D rect)
// Scale = rect.Size;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void UpdateCardSize(Vector2 size)
{
var s = Texture.GetSize();
Scale = new Vector2(size.X / s.X, size.Y / s.Y);
}
}