Files
TierMaker/CardShape.cs

24 lines
462 B
C#

using Godot;
using System;
public partial class CardShape : CollisionShape2D, IUsesCardSize
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void UpdateCardSize(Vector2 size)
{
Shape = new RectangleShape2D
{
Size = size
};
}
}