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functional card/row edit and drag
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29
Serialization/SerialCard.cs
Normal file
29
Serialization/SerialCard.cs
Normal file
@@ -0,0 +1,29 @@
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using Godot;
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using System;
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using System.Data.Common;
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using System.Linq;
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using System.Text.Json.Serialization;
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public class SerialCard
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{
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[JsonInclude]
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public string Text { get; set; }
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[JsonInclude]
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public SerialImage Image { get; set; }
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public card ToCard(SceneTree tree)
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{
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var c = card.MakeCard(tree);
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c.CardName = Text;
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if (Image.DataWebp.Any())
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{
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var iwm = Image.ToImageWithMetadata();
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c.SetTexture(ImageTexture.CreateFromImage(iwm.Image));
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c.SetStretchMode(iwm.StretchMode);
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}
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else
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{
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c.SetStretchMode(Image.StretchMode);
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}
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return c;
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}
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}
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