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functional card/row edit and drag
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24
Serialization/SerialRow.cs
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24
Serialization/SerialRow.cs
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Godot;
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public class SerialRow
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{
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[JsonInclude]
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public string Text { get; set; }
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[JsonInclude]
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public SerialColor Color { get; set; }
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[JsonInclude]
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public SerialCard[] Cards { get; set; }
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public row ToRow(SceneTree tree)
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{
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var r = row.MakeRow(tree);
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r.RowText = Text;
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r.RowColor = Color;
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foreach (var c in Cards)
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r.AddCard(c.ToCard(tree));
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return r;
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}
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}
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