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functional card/row edit and drag
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48
row_edit_popup.cs
Normal file
48
row_edit_popup.cs
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using Godot;
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using System;
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public partial class row_edit_popup : PanelContainer
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{
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[Export]
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private Color DefaultColor = new(0, 0, 0, 1);
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[Signal]
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public delegate void NowVisibleEventHandler();
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[Signal]
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public delegate void NowInvisibleEventHandler();
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public row EditingRow;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void OpenWithRow(row r)
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{
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EditingRow = r;
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GetNode<ColorPickerButton>("%ColorPickerButton").Color = r.RowColor;
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GetNode<TextEdit>("%RowTextEdit").Text = r.RowText;
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this.GetParentOfType<game>().MenuOpenDisableInteraction();
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Show();
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}
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public void OkClicked()
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{
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EditingRow.RowColor = GetNode<ColorPickerButton>("%ColorPickerButton").Color;
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EditingRow.RowText = GetNode<TextEdit>("%RowTextEdit").Text;
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Reset();
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}
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public void CancelClicked()
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{
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Reset();
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}
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public void Reset()
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{
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GetNode<ColorPickerButton>("%ColorPickerButton").Color = DefaultColor;
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GetNode<TextEdit>("%RowTextEdit").Text = "";
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EditingRow = null;
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Hide();
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this.GetParentOfType<game>().MenuClosedEnableInteraction();
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}
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}
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