basically function but needs a lot of refinement

This commit is contained in:
2024-04-23 03:24:23 -05:00
parent 3ac7bf33c4
commit d3beca8014
26 changed files with 985 additions and 345 deletions

31
CardEditImageBox.cs Normal file
View File

@@ -0,0 +1,31 @@
using Godot;
using System;
public partial class CardEditImageBox : TextureRect
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _GuiInput(InputEvent @event)
{
if (@event is InputEventMouseButton iemb)
{
if (iemb.Pressed && iemb.ButtonIndex == MouseButton.Left)
{
// bool inControl = _HasPoint(iemb.Position);
// GD.Print(inControl);
// if (iemb.Position.X >= 0 && iemb.Position.X <= Size.X
// && iemb.Position.Y >= 0 && iemb.Position.Y <= Size.Y)
// if (inControl)
GetNode<FileDialog>("%CardImagePicker").Show();
}
}
}
}