mirror of
https://codeberg.org/Ikatono/TierMaker.git
synced 2025-10-28 20:45:35 -05:00
tested version with most of the final functionality. Still a few known issues, like dragging to a row that extends to multiple lines
This commit is contained in:
25
CardCreateImageBox.cs
Normal file
25
CardCreateImageBox.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class CardCreateImageBox : TextureRect
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
public override void _GuiInput(InputEvent @event)
|
||||
{
|
||||
if (@event is InputEventMouseButton iemb)
|
||||
{
|
||||
if (iemb.Pressed && iemb.ButtonIndex == MouseButton.Left)
|
||||
{
|
||||
GetNode<FileDialog>("%CardImagePicker").Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user