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https://codeberg.org/Ikatono/TierMaker.git
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tested version with most of the final functionality. Still a few known issues, like dragging to a row that extends to multiple lines
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19
DeleteCardButton.cs
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19
DeleteCardButton.cs
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@@ -0,0 +1,19 @@
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using Godot;
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using System;
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public partial class DeleteCardButton : Button
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void EnableToggled(bool newState)
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{
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Disabled = !newState;
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}
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}
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