tested version with most of the final functionality. Still a few known issues, like dragging to a row that extends to multiple lines

This commit is contained in:
2024-04-24 18:18:03 -05:00
parent f67885d217
commit e25e7da40f
25 changed files with 568 additions and 56 deletions

19
DeleteCardButton.cs Normal file
View File

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using Godot;
using System;
public partial class DeleteCardButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void EnableToggled(bool newState)
{
Disabled = !newState;
}
}