using Godot; using System; public partial class RowCreateMarginContainer : MarginContainer { [Export] public Color DefaultColor = new(0, 0, 0, 1); public readonly string Title = "Row"; // Called when the node enters the scene tree for the first time. public override void _Ready() { (GetParent() as TabContainer).SetTabTitle(GetIndex(), Title); ClearMenu(); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void SendRowToGame() { var r = row.MakeRow(GetTree()); r.RowColor = GetNode("%RowCreateColorPickerButton").Color; r.RowText = GetNode("%RowTextEdit").Text; this.GetParentOfType().CallDeferred("AddRow", r, -1); } public void ClearMenu() { GetNode("%RowCreateColorPickerButton").Color = DefaultColor; GetNode("%RowTextEdit").Text = ""; } }