using System; using System.Text.Json; using System.Text.Json.Serialization; using Godot; public class SerialRow { [JsonInclude] public string Text { get; set; } [JsonInclude] public SerialColor Color { get; set; } [JsonInclude] public SerialCard[] Cards { get; set; } public row ToRow(SceneTree tree) { var r = row.MakeRow(tree); r.RowText = Text; r.RowColor = Color; foreach (var c in Cards) r.AddCard(c.ToCard(tree)); return r; } }