using Godot; using System; public partial class RowCardContainer : HFlowContainer { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override bool _CanDropData(Vector2 atPosition, Variant data) { return data.Obj is card; } public override void _DropData(Vector2 atPosition, Variant data) { this.GetParentOfType().DropCardOn(atPosition, data); } }