using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using Godot; using Microsoft.VisualBasic; public partial class card : Panel { private Settings Settings => GetNode("/root/Settings"); [Export] private string _CardName; public string CardName { get => _CardName; set { _CardName = value; if (IsNodeReady()) PropogateCardName(); } } private void PropogateCardName() { GetNode