using Godot; using System; public partial class ClearButton : Button { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void EnableToggled(bool newState) { Disabled = !newState; } public void ClearPressed() { this.GetParentOfType().Clear(); } }