using Godot; using System; public partial class CardEditImageBox : TextureRect { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override void _GuiInput(InputEvent @event) { if (@event is InputEventMouseButton iemb) { if (iemb.Pressed && iemb.ButtonIndex == MouseButton.Left) { // bool inControl = _HasPoint(iemb.Position); // GD.Print(inControl); // if (iemb.Position.X >= 0 && iemb.Position.X <= Size.X // && iemb.Position.Y >= 0 && iemb.Position.Y <= Size.Y) // if (inControl) GetNode("%CardImagePicker").Show(); } } } }