mirror of
https://codeberg.org/Ikatono/TierMaker.git
synced 2025-10-28 20:45:35 -05:00
189 lines
4.1 KiB
C#
189 lines
4.1 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
public partial class row : Control
|
|
{
|
|
private Settings Settings => GetNode<Settings>("/root/Settings");
|
|
[Export]
|
|
private Color _RowColor;
|
|
public Color RowColor
|
|
{
|
|
get => _RowColor;
|
|
set
|
|
{
|
|
_RowColor = value;
|
|
if (IsNodeReady())
|
|
PropogateColor();
|
|
}
|
|
}
|
|
[Export]
|
|
private Vector2 _CardSize;
|
|
public Vector2 CardSize
|
|
{
|
|
get => _CardSize;
|
|
set
|
|
{
|
|
_CardSize = value;
|
|
if (IsNodeReady())
|
|
PropogateCardSize();
|
|
}
|
|
}
|
|
[Export]
|
|
private string _RowText;
|
|
public string RowText
|
|
{
|
|
get => _RowText;
|
|
set
|
|
{
|
|
_RowText = value;
|
|
if (IsNodeReady())
|
|
PropogateRowText();
|
|
}
|
|
}
|
|
private string _RowId;
|
|
[Export]
|
|
public string RowId
|
|
{
|
|
get => _RowId;
|
|
set
|
|
{
|
|
_RowId = value;
|
|
if (IsNodeReady())
|
|
PropogateRowId();
|
|
}
|
|
}
|
|
public IEnumerable<card> Cards
|
|
=> GetNode("%RowCardContainer").GetChildren().OfType<card>();
|
|
private void PropogateColor()
|
|
{
|
|
GetNode<RowGrid>("%RowGrid").RowColor = _RowColor;
|
|
}
|
|
private void PropogateCardSize()
|
|
{
|
|
//CustomMinimumSize = new Vector2(0, _CardSize.Y);
|
|
GetNode<RowGrid>("%RowGrid").CardSize = _CardSize;
|
|
GetNode<Panel>("%RowTitleBoxBackground").CustomMinimumSize = _CardSize;
|
|
}
|
|
private void PropogateRowText()
|
|
{
|
|
GetNode<Label>("%RowTitleBoxLabel").Text = _RowText;
|
|
}
|
|
private void PropogateRowId()
|
|
{
|
|
GetNode<Label>("%RowTitleBoxIdLabel").Text = _RowId;
|
|
}
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
//needs to wait until ready first
|
|
PropogateColor();
|
|
PropogateCardSize();
|
|
PropogateRowText();
|
|
PropogateRowId();
|
|
}
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
public override void _Process(double delta)
|
|
{
|
|
}
|
|
public override void _Input(InputEvent @event)
|
|
{
|
|
|
|
}
|
|
private void RowMenu()
|
|
{
|
|
|
|
}
|
|
public void DropCardOn(Vector2 atPosition, Variant data)
|
|
{
|
|
card c = data.As<card>()
|
|
?? throw new Exception("invalid drag data");
|
|
var g = this.GetParentOfType<game>()
|
|
?? throw new Exception("game instance not found");
|
|
// if (!g.MoveCard(c.CardId, this, atPosition.X))
|
|
// throw new Exception("failed to move card");
|
|
if (g.ClaimCard(c.CardId) is card _c)
|
|
{
|
|
if (!ReferenceEquals(c, _c))
|
|
throw new Exception("card move mismatch");
|
|
//cards sorted with index
|
|
foreach (var pair in Cards.Select((c, i) => (c.Position.X, i)))
|
|
{
|
|
if (atPosition.X >= (pair.X - c.Size.X / 2) && atPosition.X <= (pair.X + c.Size.X / 2))
|
|
{
|
|
GetNode("%RowCardContainer").AddChild(c);
|
|
GetNode("%RowCardContainer").MoveChild(c, pair.i);
|
|
return;
|
|
}
|
|
}
|
|
GetNode("%RowCardContainer").AddChild(c);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
throw new Exception($"Can't find card {c.CardId}");
|
|
}
|
|
}
|
|
public override bool _CanDropData(Vector2 atPosition, Variant data)
|
|
{
|
|
return data.Obj is row;
|
|
}
|
|
public override void _DropData(Vector2 atPosition, Variant data)
|
|
{
|
|
var r = data.As<row>()
|
|
?? throw new Exception("Invalid drop row");
|
|
if (ReferenceEquals(this, r))
|
|
return;
|
|
var toIndex = GetIndex();
|
|
if (atPosition.Y > Size.Y / 2)
|
|
toIndex++;
|
|
if (r.GetIndex() < GetIndex())
|
|
toIndex--;
|
|
GetParent().MoveChild(r, toIndex);
|
|
}
|
|
public void AddCard(card card, int? toIndex = null)
|
|
{
|
|
var n = GetNode("%RowCardContainer");
|
|
n.AddChild(card);
|
|
if (toIndex is int i)
|
|
{
|
|
n.MoveChild(card, i);
|
|
}
|
|
}
|
|
public card GetCard(string id)
|
|
{
|
|
//inefficient to iterate through all children
|
|
return GetNode("%RowCardContainer").GetChildren()
|
|
.OfType<card>().FirstOrDefault(c => c.CardId == id);
|
|
}
|
|
public List<card> ClaimAllCards()
|
|
{
|
|
var cs = this.GetAllDescendents<card>().ToList();
|
|
foreach (var c in cs)
|
|
{
|
|
RemoveChild(c);
|
|
}
|
|
return cs;
|
|
}
|
|
public card TryRemoveCard(string id)
|
|
{
|
|
var c = GetCard(id);
|
|
if (c is not null)
|
|
{
|
|
GetNode("%RowCardContainer").RemoveChild(c);
|
|
}
|
|
return c;
|
|
}
|
|
public static row MakeRow(SceneTree tree)
|
|
{
|
|
var scene = GD.Load<PackedScene>("res://row.tscn");
|
|
var r = scene.Instantiate<row>();
|
|
r.RowId = tree.GetUnusedRowId();
|
|
return r;
|
|
}
|
|
}
|