Files
TierMakerGodot/game.cs
2024-04-21 15:43:32 -05:00

265 lines
6.2 KiB
C#

using Godot;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public partial class game : Control
{
[Export]
private Vector2 _CardSize = new(200, 200);
public Vector2 CardSize
{
get => _CardSize;
set
{
_CardSize = value;
if (IsNodeReady())
PropogateCardSize();
}
}
public void SetCardSize(Vector2 size)
{
CardSize = size;
}
protected void PropogateCardSize()
{
foreach (var r in GetNode("%RowContainer").GetChildren().OfType<row>())
r.CardSize = _CardSize;
foreach (var c in GetNode("%UnassignedCardContainer").GetChildren().OfType<card>())
c.CustomMinimumSize = _CardSize;
SetContainerMinima();
}
public IEnumerable<row> Rows
=> GetNode<VBoxContainer>("%RowContainer").GetChildren().OfType<row>();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
var rows = this.GetAllDescendents<row>().ToArray();
for (int i = 0; i < 50; i++)
{
var c = card.MakeCard(GetTree());
GD.Print(c.CardId);
c.CardName = $"Card {c.CardId}";
if (GD.RandRange(0, 1) == 1)
{
//add to a row
var r = rows[GD.RandRange(0, rows.Length - 1)];
r.AddCard(c);
}
else
{
AddUnassignedCard(c);
}
}
PropogateCardSize();
}
// public override void _UnhandledInput(InputEvent @event)
// {
// if (@event is InputEventMouseButton iemb)
// {
// if (iemb.ButtonIndex == MouseButton.Right)
// {
// }
// }
// else if (@event is InputEventKey iek)
// {
// }
// }
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void SetContainerMinima()
{
var node = GetNode<VBoxContainer>("%RowContainer");
node.CustomMinimumSize = new Vector2(0, _CardSize.Y * node.GetChildCount());
}
public row GetRowById(string id)
=> GetTree().GetNodesInGroup("RowGroup").OfType<row>().FirstOrDefault(r => r.RowId == id);
public void AddRow(row row, string after = null)
{
if (after is not null)
{
var r = GetRowById(after) ?? throw new Exception("row id does not exist");
r.AddSibling(row);
}
else
{
var node = GetNode<VBoxContainer>("%RowContainer");
node.AddChild(row);
node.MoveChild(row, 0);
}
SetContainerMinima();
}
public void RemoveRow(string id)
{
var r = GetRowById(id);
GetNode<VBoxContainer>("%RowContainer").RemoveChild(r);
SetContainerMinima();
}
public void AddUnassignedCard(card c)
{
c.CustomMinimumSize = _CardSize;
var node = GetNode<HFlowContainer>("%UnassignedCardContainer");
node.AddChild(c);
}
public card RemoveUnassignedCard(string id)
{
var node = GetNode<HFlowContainer>("%UnassignedCardContainer");
var c = node.GetAllDescendents<card>().FirstOrDefault(x => x.CardId == id);
if (c is not null)
{
node.RemoveChild(c);
}
return c;
}
/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <param name="target_row">null to unassign card</param>
/// <returns>false if something goes wrong</returns>
// public bool MoveCard(string id, row target_row, float horizontal)
// {
// foreach (row r in Rows)
// {
// if (r.TryRemoveCard(id) is card c)
// {
// //add to row
// if (target_row is not null)
// {
// target_row.AddCard(c);
// return true;
// }
// //unassign
// else
// {
// AddUnassignedCard(c);
// return true;
// }
// }
// }
// if (RemoveUnassignedCard(id) is card cc)
// {
// //add to row
// if (target_row is not null)
// {
// target_row.AddCard(cc);
// return true;
// }
// //unassign
// else
// {
// AddUnassignedCard(cc);
// return true;
// }
// }
// return false;
// }
public card ClaimCard(string id)
{
foreach (row r in Rows)
{
if (r.TryRemoveCard(id) is card c)
return c;
}
return RemoveUnassignedCard(id);
}
public card FindCard(string id)
{
if (string.IsNullOrWhiteSpace(id))
return null;
foreach (var c in this.GetAllDescendents<card>())
if (c.CardId == id)
return c;
return null;
}
public row FindRow(string id)
{
foreach (var r in this.GetAllDescendents<row>())
if (r.RowId == id)
return r;
return null;
}
#region Commands
public void MoveCard(string cardId, string targetRowId, int? toIndex = null)
{
var r = FindRow(targetRowId);
if (r is null)
throw new Exception($"row {r.RowId} not found");
var c = ClaimCard(cardId);
if (c is null)
throw new Exception($"card {c.CardId} not found");
r.AddCard(c, toIndex);
}
public void MoveRow(string rowId, int toIndex)
{
var r = FindRow(rowId);
if (r is null)
throw new Exception($"row {r.RowId} not found");
//TODO what if out of range?
r.GetParent().MoveChild(r, toIndex);
}
public void DeleteCards(params string[] cardId)
{
//don't claim any cards unless all of them are found
if (!cardId.Select(FindCard).All(x => x is not null))
throw new Exception("not all cards found");
foreach (var c in cardId.Select(ClaimCard))
{
c.QueueFree();
}
}
public void DeleteRow(string rowId, bool deleteCards = false)
{
var r = FindRow(rowId);
if (r is null)
throw new Exception($"row {r.RowId} not found");
}
public void CreateCard(string title = null, Image image = null)
{
var scn = GD.Load<PackedScene>("res://card.tscn");
var c = scn.Instantiate() as card;
if (!string.IsNullOrWhiteSpace(title))
c.CardName = title;
if (image is not null)
c.SetTexture(ImageTexture.CreateFromImage(image));
AddUnassignedCard(c);
}
public void CreateRow(Color? color = null, string title = null)
{
var scn = GD.Load<PackedScene>("res://row.tscn");
var r = scn.Instantiate() as row;
if (!string.IsNullOrWhiteSpace(title))
r.RowText = title;
if (color is Color color1)
r.RowColor = color1;
}
public void RenameCard(string cardId, string newName)
{
}
public void RenameRow(string rowId, string newTitle)
{
}
public void RecolorRow(string rowId, Color color)
{
}
public void ChangeCardImage(string cardId, Image image)
{
var c = FindCard(cardId);
if (c is null)
throw new Exception($"card {c.CardId} not found");
c.SetTexture(ImageTexture.CreateFromImage(image));
}
#endregion //Commands
}