Files
TierMakerGodot/ClearButton.cs

24 lines
454 B
C#

using Godot;
using System;
public partial class ClearButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void EnableToggled(bool newState)
{
Disabled = !newState;
}
public void ClearPressed()
{
this.GetParentOfType<game>().Clear();
}
}