mirror of
https://codeberg.org/Ikatono/TierMaker.git
synced 2025-10-28 20:45:35 -05:00
44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using Godot;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public partial class PictureDropHandler : Node
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{
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private Settings _Settings;
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private Settings Settings
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{ get
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{
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_Settings ??= GetNode<Settings>("/root/Settings");
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return _Settings;
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}
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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GetTree().Root.FilesDropped += HandleDroppedFiles;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void HandleDroppedFiles(IEnumerable<string> paths)
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{
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//var cont = GetNode<HFlowContainer>("%UnassignedCardContainer");
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var g = GetNode<game>("/root/Game");
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foreach (var path in paths)
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{
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var img = new Image();
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img.Load(path);
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var tex = ImageTexture.CreateFromImage(img);
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if (tex is null)
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continue;
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var c = card.MakeCard(GetTree());
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c.SetImage(tex);
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c.SetStretchMode(Settings.StretchMode);
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g.AddUnassignedCard(c);
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}
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}
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}
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